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Articles indexed in November 2012

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  • Creating block devices for openstack deployment using MAAS and juju (nova-volume deployment)

    - by Tom Van Hoof
    Hi, I'm currently trying to get a openstack deployment working by using MAAS with 9 nodes and juju. To do this I found this guide, working with ubuntu 12.04 LTS https://help.ubuntu.com/community/UbuntuCloudInfrastructure and followed it as good as I can. After a vigorous amount of trial and error I finally got to the point where I'm supposed to deploy nova-volume using the "custom" config file. However when my node is started and shows up as running in the "juju status" report the service reports the installation failed. I'm trying to install with juju jitsu by the way. I think it has something to do with the following statement in the openstack.cfg file : nova-volume: # This must be a free block device that is writable on the nova-volume host. block-device: "xvdb" overwrite: "true" I did some research and found that (at least I think) this refers to a Xen Virtual Drive/device, and because the device is not present on the node it's being deployed to, the installation fails. What I don't understand is how I am supposed to have such a block device available on a machine which was completely managed by MAAS. Does anyone here have any experience with this and knows of a way to solve this, or am I missing something big here. Some kind of missing link between the MAAS and a separate XEN host ? My MAAS server is ubuntu 12.04LTS Server. All help is welcome. Kind regards, Tom

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  • bash-completion for xelatex

    - by andreas-h
    I'm on Ubuntu 12.04. When using bash as my shell, I can just type latex my_do <TAB> to compile a file my_document.tex, as *bash_completion* does the auto-complete. However, this auto-completion does not work for the xelatex executable. So I would like to add the same auto-complete functionality for xelatex as exists for latex. I could find that the latex auto-complete feature comes from the file /etc/bash_completion, where I could find a line complete -f -X '!*.@(?(la)tex|texi|dtx|ins|ltx)' tex latex slitex jadetex pdfjadetex pdftex pdflatex texi2dvi Now I could of course just add xelatex to that line and everything is fine. However, I'm wondering if I could instead put a file in /etc/bash_completion.d, as this would leave the system file untouched. Unfortunately, I'm at a complete loss about the syntax -- but maybe someone can help me here?

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  • How do I install Kodos in 12.10?

    - by Brutus
    In previous Ubuntu version I used Kodos extensively. But the package has been dropped in 12.10. It's a neat regular expression testing tool. It's hard to find an alternative that is not Windows only (or Air, or uses action script which bails on more complicated RegEx, or works in Wine - well kinda, but not really..., etc.). So I tried to install Kodos from source, which seems to work (download sourceball and setup.py) but it won't run because of missing PyQT dependencies (that I can't manage to fulfill with anything install-able trough standard packages). I then tried to install PyQT manually (which seems to require manual install of SIP and QT too) and instead of pip I have to use configure.py and qmake. It throws error after error at me. I tried to overcome one after another for over an hour but no luck. It even managed to break Calibre and Music Brains Picard. So I purged all the stuff, reinstalled python-sipand python-qt4 from the standard packages and gave up. Has anyone managed to get Kodos running on 12.10? Or any hints on how to do it?

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  • Can Tutorial "Dual Boot Windows 7 & Ubuntu 12.04" Used for Dual Booting Windows 8 & Ubuntu 12.10?

    - by Shyuan
    I previously used this tutorial to dual boot Windows 7 and Ubuntu 12.04 perfectly. Now I have upgraded my Windows 7 to Windows 8. And I would like to do a fresh install (and start all over again like the tutorial) of Ubuntu 12.10 replacing existing Ubuntu 12.04. I like the way the tutorial presents thus can anyone kindly let me know if the tutorial is compatible with what I wanna do now? I have tried doing little research whether this has been asked, but all I got are not too similar to my question, if there are topics like this I do apologise and feel free to close it. Hope to hear from the community. Thank you so much. :)

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  • Ubuntu 12.10 stucks in a Login Loop

    - by Calvin Wahlers
    My problem: As you can guess my Ubuntu 12.10 stucks in a login loop when trying to enter my desktop. Means the screen gets black and soon after that the login screen comes back. I'm a Ubuntu Newbie so if there's any answer please explain in a simply understandable language :) I've already read that the problem might be caused by an error depending on the graphics, so I post my graphics to: My graphics: ATI Radeon 7670M Hope you can help me, thank you ;)

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  • Why does Linux/Ubuntu have an unorganised install solution?

    - by Matthew
    I started using Windows 7 again to play some of my games I had been missing and I have to say I've been relieved to be reintroduced to the standard installation area "Program Files". From what I've noticed on almost every Linux distribution there is like 5 different areas where games/programs or other odds and ends end up. When you install something, I feel as though you pretty much have to guess where it installed at. Which honestly don't make any sense to me. So my question is, why does it appear as though there is no standard on Linux/Ubuntu? I'm not saying it's a bad thing. I just want to understand the reasons behind it.

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  • Blackscreen while installing 12.10

    - by Nalelvon
    everytime I try to install ubuntu 12.10 on my laptop i get a blackscreen after clicking on "install ubuntu", "try ubuntu without installation" or "ubuntu live" i tried it with nomodeset, nolapic and acpi=off too but nothing works. Sometimes i even get so a loading screen with nothing but "Ubuntu 12.10" and 4 dots in the middle, after that shortly a blackscreen appears with some text on it and then the complete blackscreen appears. As i tried with "no splash" instead of "quiet splash" it shows me something with graphic and determined in it but it was to fast away in a blackscreen to remember. Has someone any idea what I can do to get this working? Sry for my bad english i'm actually from germany. Sincerely Nalelvon

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  • Desktop goes blurry / granulated

    - by Bonfire
    After few minutes using, desktop and fonts in unity-menu goes blurry. See screenshot.! In all applications (browser etc.) graphics seem to be allright. After rebooting problem disappears for few minutes. Changing the wallpaper also makes the desktop clear (for a while) but fonts are still blurry. I have ubuntu 12.04 and windows xp dualbooted. lspci: 00:00.0 Host bridge: Intel Corporation 82945G/GZ/P/PL Memory Controller Hub (rev 02) 00:02.0 VGA compatible controller: Intel Corporation 82945G/GZ Integrated Graphics Controller (rev 02) 00:02.1 Display controller: Intel Corporation 82945G/GZ Integrated Graphics Controller (rev 02) lshw -c video: *-display:0 description: VGA compatible controller product: 82945G/GZ Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 02 width: 32 bits clock: 33MHz capabilities: vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:16 memory:d0100000-d017ffff ioport:30c0(size=8) memory:c0000000-cfffffff memory:d0180000-d01bffff *-display:1 UNCLAIMED description: Display controller product: 82945G/GZ Integrated Graphics Controller vendor: Intel Corporation physical id: 2.1 bus info: pci@0000:00:02.1 version: 02 width: 32 bits clock: 33MHz capabilities: cap_list configuration: latency=0 resources: memory:40000000-4007ffff Have you got any ideas to get this solved? Thank you very much! Bonfire

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  • How do I reset my display settings from the command line?

    - by Trevor
    I'm running 12.10 on a dell e5400 laptop and I used xrandr to get the dual monitors working that I connect through a laptop dock. I used xrandr again to switch back to the laptop display when I undocked. The problem is, after a restart, the laptop seems to want to come back up with the dual monitor configuration and the laptop screen stays blank. I can boot into single user mode but I'm not sure what to do from there to get the display settings reset. Any ideas? There's no xorg.conf file so I'm not sure where the settings are stored anymore. Thanks.

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  • Why can't a device connect through a wireless after router restart?

    - by Kalmar
    My laptop with lubuntu 12.04 used to connect to the wifi. But after the router (Cisco E4200) was restarted I cannot connect anymore through wireless connection. (No problem using a cable.) The network is hidden and secured by WPA/WPA2 Personal, I am the only person having this problem, so I guess it's somewhere on my side. What could cause such a problem, how to diagnose it and finally how to fix it?

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  • How to install Percona Xtrabackup to Ubuntu 12.04LTS?

    - by coding crow
    I am trying to install Percona Xtrabackup to my Ubuntu 12.04 LTS insatlled on Amazon EC2. I am trying to follow instruction on the Xtrabackup installation page here. The instruction follows as Add this to /etc/apt/sources.list, replacing squeeze with the name of your distribution: deb http://repo.percona.com/apt squeeze main deb-src http://repo.percona.com/apt squeeze main In my case I will replace squeeze with precise but when I open /etc/apt/sources.list for editing it says the following It is suggestion three alternatives instead of editing which are listed a.), b.) and c.). My Question What should I do to install Percona Xtrabackup to my box?

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  • Partitioning: SSD + HDD Encrypted

    - by wegsehen
    I have a new computer and thinking about partitioning. Situation is this: 60GB SSD 1TB HD On my laptop I'm using full encryption but what do you suggest for encryption? I heard, encryption is bad for SSDs. So I first thought of making SSD / and HDD als /home/ but then I'd be losing advantages of the SSD. Because all config-files would be on the HDD. Other way would be: SSD: / 15 GB unencrypted /home encrypted HDD: 1TB and store Pictures & Music on HDD and link the folders. But that would leave my personal files unencrypted. Also what's about SWAP? What would you suggest for partitioning?

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  • Purpose of /run/lock/ (empty except for ./whoopsie/)

    - by Aeyoun
    My /run/lock/ directory is empty except for ./whoopsie/. I have understood /run/lock/ as a replacement for /var/lock/ but was surprised to find it entirely empty. Is whoopsie meant as a deterrent from using this directory? I did find other lock files under /run/, though. Most notably in /run/user/<me>/. I would have expect per-users lock files in /run/lock/user/ and not in a separate directory. Hoping for some clarification!

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  • How can I get sikuli-ide to work?

    - by ayckoster
    I installed sikuli-ide with sudo apt-get install sikuli-ide Everything was fine until I tried to start it from the terminal. I typed sikuli-ide But the only response I got was [info] locale: en_US The application was not started, furthermore there is no desktop file and sikuli-ide does not show up in Dash Home. I guess there is something wrong with the package. I run Ubuntu 12.10 64bit. I tried to install it (Sikuli-X-1.0rc3 (r905)-linux-x86_64.zip) from their page, now the IDE starts, but when I try to execute a simple script I get the following error: [error] Stopped [error] An error occurs at line 1 [error] Error message: Traceback (most recent call last): File "", line 1, in File "/home/ayckoster/opt/Sikuli-IDE/sikuli-script.jar/Lib/sikuli/__init__.py", line 3, in File "/home/ayckoster/opt/Sikuli-IDE/sikuli-script.jar/Lib/sikuli/Sikuli.py", line 22, in java.lang.UnsatisfiedLinkError: /home/ayckoster/opt/Sikuli-IDE/libs/libVisionProxy.so: libml.so.2.1: cannot open shared object file: No such file or directory at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary1(ClassLoader.java:1935) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1860) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1821) at java.lang.Runtime.load0(Runtime.java:792) at java.lang.System.load(System.java:1059) at com.wapmx.nativeutils.jniloader.NativeLoader.loadLibrary(NativeLoader.java:44) at org.sikuli.script.Finder.(Finder.java:33) at java.lang.Class.forName0(Native Method) at java.lang. Class.forName(Class.java:264) at org.python.core.Py.loadAndInitClass(Py.java:895) at org.python.core.Py.findClassInternal(Py.java:830) at org.python.core.Py.findClassEx(Py.java:881) at org.python.core.packagecache.SysPackageManager.findClass(SysPackageManager.java:133) at org.python.core.packagecache.PackageManager.findClass(PackageManager.java:28) at org.python.core.packagecache.SysPackageManager.findClass(SysPackageManager.java:122) at org.python.core.PyJavaPackage.__findattr_ex__(PyJavaPackage.java:137) at org.python.core.PyObject.__findattr__(PyObject.java:863) at org.python.core.imp.import_name(imp.java:849) at org.python.core.imp.importName(imp.java:884) at org.python.core.ImportFunction.__call__(__builtin__.java:1220) at org.python.core.PyObject.__call__(PyObject.java:357) at org.python.core.__builtin__.__import__(__builtin__.java:1173) at org.python.core.imp.importFromAs(imp.java:978) at org.python.core.imp.importFrom(imp.java:954) at sikuli.Sikuli$py.f$0(/home/ayckoster/opt/Sikuli-IDE/siku li-script.jar/Lib/sikuli/Sikuli.py:211) at sikuli.Sikuli$py.call_function(/home/ayckoster/opt/Sikuli-IDE/sikuli-script.jar/Lib/sikuli/Sikuli.py) at org.python.core.PyTableCode.call(PyTableCode.java:165) at org.python.core.PyCode.call(PyCode.java:18) at org.python.core.imp.createFromCode(imp.java:386) at org.python.core.util.importer.importer_load_module(importer.java:109) at org.python.modules.zipimport.zipimporter.zipimporter_load_module(zipimporter.java:161) at org.python.modules.zipimport.zipimporter$zipimporter_load_module_exposer.__call__(Unknown Source) at org.python.core.PyBuiltinMethodNarrow.__call__(PyBuiltinMethodNarrow.java:47) at org.python.core.imp.loadFromLoader(imp.java:513) at org.python.core.imp.find_module(imp.java:467) at org.python.core.PyModule.impAttr(PyModule.java:100) at org.python.core.imp.import_next(imp.java:715) at org.python.core.imp.import_name(imp.java:824) at org.python.core.imp.importName(imp.java:884) at org.python.core.ImportFunction.__call__(__builtin__.java:1220) at org.python.core.PyObject.__call__(PyObject.java:357) at org.python.core.__builtin__.__import__(__builtin__.java:1173) at org.python.core.imp.importAll(imp.java:998) at sikuli$py.f$0(/home/ayckoster/opt/Sikuli-IDE/sikuli-script.jar/Lib/sikuli/__init__.py:3) at sikuli$py.call_function(/home/ayckoster/opt/Sikuli-IDE/sikuli-script.jar/Lib/sikuli/__init__.py) at org.python.core.PyTableCode.call(PyTableCode.java:165) at org.python.core.PyCode.call(PyCode.java:18) at org.python.core.imp.createFromCode(imp.java:386) at org.python.core.util.importer.importer_load_module(importer.java:109) at org.python.modules.zipimport.zipimporter.zipimporter_load_module(zipimporter.java:161) at org.python.modules.zipimport.zipimporter$zipimporter_load_module_exposer.__call__(Unknown Source) at org.python.core.PyBuiltinMethodNarrow.__call__(PyBuiltinMethodNarrow.java:47) at org.python.core.imp.loadFromLoader(imp.java:513) at org.python.core.imp.find_module(imp.java:467) at org.python.core.imp.import_next(imp.java:713) at or g.python.core.imp.import_name(imp.java:824) at org.python.core.imp.importName(imp.java:884) at org.python.core.ImportFunction.__call__(__builtin__.java:1220) at org.python.core.PyObject.__call__(PyObject.java:357) at org.python.core.__builtin__.__import__(__builtin__.java:1173) at org.python.core.imp.importAll(imp.java:998) at org.python.pycode._pyx2.f$0(:1) at org.python.pycode._pyx2.call_function() at org.python.core.PyTableCode.call(PyTableCode.java:165) at org.python.core.PyCode.call(PyCode.java:18) at org.python.core.Py.runCode(Py.java:1261) at org.python.core.Py.exec(Py.java:1305) at org.python.util.PythonInterpreter.exec(PythonInterpreter.java:206) at org.sikuli.script.ScriptRunner.runPython(ScriptRunner.java:61) at org.sikuli.ide.SikuliIDE$ButtonRun.runPython(SikuliIDE.java:1572) at org.sikuli.ide.SikuliIDE$ButtonRun$1.run(SikuliIDE.java:1677) java.lang.UnsatisfiedLinkError: java.lang.UnsatisfiedLinkError: /home/ayckoster/opt/Sikuli-IDE/libs/libVisionProxy.so: libml.so.2.1: cannot open shared object file: No such file or directory If I try to use the click() method from the gui it fails. So I created my own click method and it look like this: This cannot be executed and produces the error above.

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  • Backlit keyboard on Toshiba Satellite P755-S5184 doesn't work in Ubuntu 12.04

    - by chrisabner23
    I have the keyboard backlight turned on in bios to timer setting (1 second). When laptop boots the backlight works, but once ubuntu begins to load the backlights turn off. There is a function key combo that is supposed to turn it on (Fn +Z), hitting that brings up a notification balloon showing the backlit keyboard icon but it is grayed out. I tried using KeyTouch to try and get the backlight working but my laptop model isn't on the list. I'm new to Ubuntu, and have been searching the web and can't seem to find any answers that will work for my particular situation. Any information would be MUCH appreciated. Thanks!

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  • Function keys for ASUS n56vm not working

    - by Lars
    i have installed Ubuntu 12.10 (64bits) (3.5.0-18 kernel) on an ASUS N56VM. Most fn+key are working except for: brightness keys (fn+f5/fn+f6) don't work. fn+c - gamma keys fc+v - camera fn+space - toggle speed. I really like, at least, to have the brightness keys working. Can you help? Best Regards $ dmesg | grep -i asus [ 0.000000] DMI: ASUSTeK COMPUTER INC. N56VM/N56VM, BIOS N56VM.206 04/13/2012 [ 0.000000] ACPI: RSDP 00000000cafcc000 00024 (v02 _ASUS_) [ 0.000000] ACPI: XSDT 00000000cafcc078 00074 (v01 _ASUS_ Notebook 01072009 AMI 00010013) [ 0.000000] ACPI: FACP 00000000cafdf858 000F4 (v04 _ASUS_ Notebook 01072009 AMI 00010013) [ 0.000000] ACPI: DSDT 00000000cafcc188 136CA (v02 _ASUS_ Notebook 00000013 INTL 20091112) [ 0.000000] ACPI: APIC 00000000cafdf950 00092 (v03 _ASUS_ Notebook 01072009 AMI 00010013) [ 0.000000] ACPI: FPDT 00000000cafdf9e8 00044 (v01 _ASUS_ Notebook 01072009 AMI 00010013) [ 0.000000] ACPI: ECDT 00000000cafdfa30 000C1 (v01 _ASUS_ Notebook 01072009 AMI. 00000005) [ 0.000000] ACPI: MCFG 00000000cafdfaf8 0003C (v01 _ASUS_ Notebook 01072009 MSFT 00000097) [ 0.000000] ACPI: SLIC 00000000cafdfb38 00176 (v01 _ASUS_ Notebook 01072009 ASUS 00000001) [ 0.000000] ACPI: HPET 00000000cafdfcb0 00038 (v01 _ASUS_ Notebook 01072009 AMI. 00000005) [ 0.000000] ACPI: BGRT 00000000cafe1090 00038 (v00 _ASUS_ Notebook 01072009 ASUS 00010013) [ 9.670500] asus_wmi: ASUS WMI generic driver loaded [ 9.671627] asus_wmi: Initialization: 0x1asus_wmi: BIOS WMI version: 7.9 [ 9.671673] asus_wmi: SFUN value: 0x6a0877<6>[ 9.672086] input: Asus WMI hotkeys as /devices/platform/asus-nb-wmi/input/input4 [ 9.732438] Registered led device: asus::kbd_backlight [ 9.733242] asus_wmi: Backlight controlled by ACPI video driver

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  • All images are gone after open a doc file created by libreoffice writer

    - by user71465
    I got a paper template in .doc format from a conference site. Now when i work on it with libreoffice and insert image to it and insert caption for the image, after closing the file and opening it again, all images are gone. I saw that when the image Anchor is set "to frame" the image will be gone but when it is set to e.g. "to paragraph" it will maintain but it's alignment will be corrupted. Also, i need the Anchor to be set to "Frame". What can I do? I searched the net but i didn't find a good answer.

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  • How do I start xterm with a headless system?

    - by NeViXa
    I'm running Ubuntu 12.04 and I want to boot directly and headless in the terminal (no GUI). After that I want to startx to start a program in xterm. When I boot 'headed', everything is working like supposed to, but: - When I boot headless, startx is not working (no screens found) I already tried to change xorg.conf to below, but it didn't not work: Section "Device" Identifier "VNC Device" Driver "vesa" EndSection Section "Screen" Identifier "VNC Screen" Device "VNC Device" Monitor "VNC Monitor" SubSection "Display" Modes "1280x1024" EndSubSection EndSection Section "Monitor" Identifier "VNC Monitor" HorizSync 30-70 VertRefresh 50-75 EndSection How can I boot headless and still be able to run startx? ANSWER: Adding the BusID to the Devices section in the xorg.conf above, fixed the problem for me. BusID "PCI:1:00:1"

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  • Sending a small number of targeted emails, is it spamming?

    - by Alex Mor
    I have a directory website and I want to send focused emails, a small amount, less than 50 a month, to some of the businesses on my directory that get many visitors. The intention is to let them now many people are viewing there page and encourage them to update it and post information on it. How can I send this small number of emails without being targeted as spam? Also, should I send it from an email with the websites domain or will it better to send from a personal email? that way at least of email is tagged as spam sometimes it won't hurt the website's reputation, is this true?

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  • Boilerplate Terms & Conditions for web app? [closed]

    - by Louis Bataillard
    Possible Duplicate: What are some good resources for generating privacy policies and terms of use? I am just about done creating my first web application. Since the application stores some user data, I want to make sure that I can not be held liable should something bad happen to the site. I googled around but I could only find boilerplate T&Cs for websites, not for web apps. Does anybody know where I can find such a boilerplate agreement that I can use? I realize that this won't be 100% security, but it's better than nothing I suppose.

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  • .htaccess Redirect 301 in Wordpress – From Post to Page

    - by elocman
    By default, Wordpress posts are added to RSS feed. For my website, I want to include Wordpress pages to RSS feed. I know that some plugins could help me. Instead, I try to use redirect 301 in .htacccess file. My question is, will this way work fine for Google and other search engines? Here’s what I did: Published a new page and then a new post with the same title, desc, keywords and content (though I know that if there’s redirect 301 Google won’t "read" the post but switch to the page) Added the line Redirect 301 etc. to my .htacccess file Now my post is listed in RSS feed, and when you click on it you’re redirected to the page

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  • SEO - Google and link cleaning / cloaking [closed]

    - by Jens Törnell
    Possible Duplicate: Does the Google spider render JavaScript? This a SEO related question, not a code related one. Googles own link cleaning / cloaking Gå to http://www.google.com and search for something. Hover the title and you will se a link to the page you want to go to. The URL you see when hovering is NOT the link you are clicking on. Instead of clicking you can drag the title a little bit and then hover it. Then you will se the real URL. My own link cleaning / cloaking Go to http://jsfiddle.net/NvmER/1/ and click the link, or look at the code below. You will be "redirected" to http://www.test.com. The real link are http://www.test.com/?event=23 Working code in case jsfiddle don't work If you need to se how it works I pasted a code below. <a class="direct" href="http://www.test.com/?event=23" data-redirect="http://www.test.com">Länk</a>? $(document).ready(function() { $("a.direct").live("mousedown", function(e){ var oldurl = $(this).attr('href'); var newurl = $(this).attr('data-redirect'); $(this).attr('href', newurl); }); });? Question Is this ok with Google? It's done with javascript. If you have an answer, link to a source or test to support it.

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  • Adding users to multiple/all sites in Google Webmaster Tools?

    - by Christian
    I didn't find an answer to this, but maybe I didn't use the right terms for my search. So I'm sorry if this is a duplicate. Anyway, my situation is this: the company I work at manages a lot of sites (100+), and we've recently put them all into Google Webmaster Tools under my Google account, which was tedious enough. Now two coworkers are supposed to be added as users for each site, so they can see the data and manage stuff there as well. But I can only find an option to add users for a single site, not for all sites that are currently associated with my account. Do I really have to go through more than a hundred sites one by one and add the two users to each of them, or is there some way to add both users to all/multiple sites at once?

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  • Collision planes confusion

    - by Jeffrey
    I'm following this tutorial by thecplusplusguy and in the linked video he explain that for example for the world basement and walls we need to create the actual rendered (shown to the player) walls and then duplicate them, place them in the same coordinates as the rendered walls and call them collision (by defining their material to collision). Then it defines in the Object loader function that those objects with material == collision are collision planes and should not be rendered but just used to check collision. Now I'm pretty confused. Why would we add this kind of complexity to a problem that can easily be solved by a simple loadObject(string plane_object, bool check_collision);: Creating only the walls object (by loading .obj file in plane_object) Define them also as collision planes whenever the check_collision is set to true In this case we have lowered the complexity of his method and make it more flexible and faster to develop (faster because we don't always have to make a copy for each plane and flexible because we don't hardcode the Object loader). The only case in which this method could not work is when we need hidden collision planes, and for that we could modify the loadObject() function like this: loadObject(string plane_object, bool check_collision = true, bool hide_object = false); Creating only the walls object (by loading .obj file in plane_object) Define them also as collision planes whenever the check_collision is set to true And add the ability to actually show the object or hide it based on hide_object. The final question is: am I right? What would the possible problem encountered with my solution versus his?

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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