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Articles indexed in November 2013

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  • How to Point sprite's direction towards Mouse or an Object [duplicate]

    - by Irfan Dahir
    This question already has an answer here: Rotating To Face a Point 1 answer I need some help with rotating sprites towards the mouse. I'm currently using the library allegro 5.XX. The rotation of the sprite works but it's constantly inaccurate. It's always a few angles off from the mouse to the left. Can anyone please help me with this? Thank you. P.S I got help with the rotating function from here: http://www.gamefromscratch.com/post/2012/11/18/GameDev-math-recipes-Rotating-to-face-a-point.aspx Although it's by javascript, the maths function is the same. And also, by placing: if(angle < 0) { angle = 360 - (-angle); } doesn't fix it. The Code: #include <allegro5\allegro.h> #include <allegro5\allegro_image.h> #include "math.h" int main(void) { int width = 640; int height = 480; bool exit = false; int shipW = 0; int shipH = 0; ALLEGRO_DISPLAY *display = NULL; ALLEGRO_EVENT_QUEUE *event_queue = NULL; ALLEGRO_BITMAP *ship = NULL; if(!al_init()) return -1; display = al_create_display(width, height); if(!display) return -1; al_install_keyboard(); al_install_mouse(); al_init_image_addon(); al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR); //smoother rotate ship = al_load_bitmap("ship.bmp"); shipH = al_get_bitmap_height(ship); shipW = al_get_bitmap_width(ship); int shipx = width/2 - shipW/2; int shipy = height/2 - shipH/2; int mx = width/2; int my = height/2; al_set_mouse_xy(display, mx, my); event_queue = al_create_event_queue(); al_register_event_source(event_queue, al_get_mouse_event_source()); al_register_event_source(event_queue, al_get_keyboard_event_source()); //al_hide_mouse_cursor(display); float angle; while(!exit) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: exit = true; break; /*case ALLEGRO_KEY_LEFT: degree -= 10; break; case ALLEGRO_KEY_RIGHT: degree += 10; break;*/ case ALLEGRO_KEY_W: shipy -=10; break; case ALLEGRO_KEY_S: shipy +=10; break; case ALLEGRO_KEY_A: shipx -=10; break; case ALLEGRO_KEY_D: shipx += 10; break; } }else if(ev.type == ALLEGRO_EVENT_MOUSE_AXES) { mx = ev.mouse.x; my = ev.mouse.y; angle = atan2(my - shipy, mx - shipx); } // al_draw_bitmap(ship,shipx, shipy, 0); //al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy, degree * 3.142/180,0); al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy,angle, 0); //I directly placed the angle because the allegro library calculates radians, and if i multiplied it by 180/3. 142 the rotation would go hawire, not would, it actually did. al_flip_display(); al_clear_to_color(al_map_rgb(0,0,0)); } al_destroy_bitmap(ship); al_destroy_event_queue(event_queue); al_destroy_display(display); return 0; } EDIT: This was marked duplicate by a moderator. I'd like to say that this isn't the same as that. I'm a total beginner at game programming, I had a view at that other topic and I had difficulty understanding it. Please understand this, thank you. :/ Also, while I was making a print of what the angle is I got this... Here is a screenshot:http://img34.imageshack.us/img34/7396/fzuq.jpg Which is weird because aren't angles supposed to be 360 degrees only?

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  • How do I load a libGDX Skin on Android?

    - by Lukas
    I am pretty desperate searching for a solution to load ui skins into my android app (actually it is not my app, it is a tutorial I'm following). The app always crashes at this part: assets.load("ui/defaultskin/defaultskin.json", Skin.class, new SkinLoader.SkinParameter("ui/defaultskin/defaultskin.atlas")); The files are the ones from the bitowl tutorial: http://bitowl.de/day6/ I guess Gdx.files.internal doesn't work on android, since the app crashed with this, too. Thanks for helping me out, Lukas

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  • Three.js Collada import animation not working

    - by Peter Vasilev
    I've been trying to export a Collada animated model to three js. Here is the model: http://bayesianconspiracy.com/files/model.dae It is imported properly(I can see the model) but I can't get it to animate. I've been using the two Collada examples that come with Three js. I've tried just replacing the path with the path to my model but it doesn't work. I've also tried tweaking some stuff but to no avail. When the model is loaded I've checked the 'object.animations' object which seems to be loaded fine(can't tell for sure but there is lots of stuff in it). I've also tried the Three.js editor: http://threejs.org/editor/ which loads the model properly again but I can't play the animation : ( I am using Three JS r62 and Blender 2.68. Any help appreciated!!

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  • How do I know if my game's average game session time is too small?

    - by you786
    My game has only one life, and the aim is to stay alive as long as possible to get as many points as possible (it's an endless runner). Using Google Analytics I found that players are staying alive for an average of 17 seconds. I could easily increase or decrease this by manipulating acceleration or starting speed. The question is, should I change it at all? Is there any research or general ideas on the best playing time for a game like this? I would also like to know about any research about how long an ideal mobile game session should last.

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  • Proportional speed movement between mouse and cube

    - by user1350772
    Hi i´m trying to move a cube with the freeglut mouse "glutMotionFunc(processMouseActiveMotion)" callback, my problem is that the movement is not proportional between the mouse speed movement and the cube movement. MouseButton function: #define MOVE_STEP 0.04 float g_x=0.0f; glutMouseFunc(MouseButton); glutMotionFunc(processMouseActiveMotion); void MouseButton(int button, int state, int x, int y){ if(button == GLUT_LEFT_BUTTON && state== GLUT_DOWN){ initial_x=x; } } When the left button gets clicked the x cordinate is stored in initial_x variable. void processMouseActiveMotion(int x,int y){ if(x>initial_x){ g_x-= MOVE_STEP; }else{ g_x+= MOVE_STEP; } initial_x=x; } When I move the mouse I look in which way it moves comparing the mouse new x coordinate with the initial_x variable, if xinitial_x the cube moves to the right, if not it moves to the left. Any idea how can i move the cube according to the mouse movement speed? Thanks EDIT 1 The idea is that when you click on any point of the screen and you drag to the left/right the cube moves proportionally of the mouse mouvement speed.

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  • Having to check collisions twice per game tic

    - by user22241
    I have vertically moving elevators (3 solid tiles wide) and static solid tiles. Each are separate entities and therefore have their own respective collision routines (to check for, and resolve, collisions with the main character) I check my vertical collisions after characters vertical movements and then horizontal collisions after horizontal movements. The problem is that I want my platform to kill the player if it squashes him from the top, and also if he's on a moving platform (that is moving up) that squashes him into a solid block. Correct behaviour, player on solid blocks being squashed from above by decending elevator Here is what happens. Gravity pushes character into solid block, solid block collision routine corrects characters position and sits him on the solid block which pushes him into the moving elevator, elevator routine then checks for collision and kills player. This assumes I am checking solid blocks first, then elevator collisions. However, if it's the other way around, this happens.... Incorrect behaviour, player on accending elevator gets pushed into solid blocks above Player is on an elevator moving up, gravity pushes him into the elevator, solid block CD routine detects no collision, no action taken. Elevator CD routine detects character has been pushed into elevator by gravity, corrects this by moving character up and sitting him on the elevator and pushes him into the solid blocks above, however the solid block vertical routine has now already run for this tic, so the game continues and the next solid block collision that is encountered is the horizontal routine. This detects a collision and moves the character out of the collision to the left or right of the block which looks odd to say the least (character should get killed here). The only way I've managed to get this working correctly is by running the solid block CD, then the elevator CD, then the solid block CD again straight after. This is clearly wasteful but I can't figure out how else to do this. Any help would be appreciated.

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  • OpenGL: Filtering/antialising textures in a 2D game

    - by futlib
    I'm working on a 2D game using OpenGL 1.5 that uses rather large textures. I'm seeing aliasing effects and am wondering how to tackle those. I'm finding lots of material about antialiasing in 3D games, but I don't see how most of that applies to 2D games - e.g. antisoptric filtering seems to make no sense, FSAA doesn't sound like the best bet either. I suppose this means texture filtering is my best option? Right now I'm using bilinear filtering, I think: glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); From what I've read, I'd have to use mipmaps to use trilinear filtering, which would drive memory usage up, so I'd rather not. I know the final sizes of all the textures when they are loaded, so can't I somehow size them correctly at that point? (Using some form of texture filtering).

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  • Efficiently get the size of a parameter pack up to a certain index

    - by NmdMystery
    I want to be able to determine the number of bytes that are in a subset of a parameter pack from 0 to a given index. Right now I'm using a non-constexpr way of doing this. Below is my code: template <size_t index, typename... args> struct pack_size_index; template <size_t index, typename type_t, typename... args> struct pack_size_index <index, type_t, args...> { static const size_t index_v = index; static const size_t value(void) { if (index_v > 0) { return sizeof(type_t) + pack_size_index<index - 1, args...>::value(); } return 0; } }; template <size_t index> struct pack_size_index <index> { static const size_t index_v = index; static const size_t value(void) { return 0; } }; Usage: //output: 5 (equal to 1 + 4) std::cout << pack_size_index<2, bool, float, int, double>::value() << std::endl; //output: 20 (equal to 8 + 8 + 4) std::cout << pack_size_index<3, double, double, float, int>::value() << std::endl; This gets the job done, but this uses runtime comparison and the resulting executable increases in size rapidly whenever this is used. What's a less expensive way of doing this?

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  • Changing a select input to a checkbox acting as an on/off toggle switch in Rails

    - by Ribena
    I have a set of 7 dropdown inputs allowing admins to say whether they are open or closed for business on a given day. I'd like that changed to 7 open/closed switches (presumably styled checkboxes?) but can't figure out how to do this! Here are the relevant bits of code I currently have (prior to any change): app/view/backend/inventory_pool/edit.html.haml - content_for :title, @inventory_pool = form_for [:backend, @inventory_pool], html: {name: "form"} do |f| .content - if is_admin? %a.button{:href => root_path}= _("Cancel") %button.button{:type => :submit}= _("Save %s") % _("Inventory Pool") %section %h2= _("Basic Information") .inner .field.text .key %h3= "#{_("Print Contracts")}" %p.description .value .input %input{type: "checkbox", name: "inventory_pool[print_contracts]", checked: @inventory_pool.print_contracts} %section#workdays %h2= _("Workdays") .inner - [1,2,3,4,5,6,0].each do |i| .field.text .key %h3= "#{I18n.t('date.day_names')[i]}" .value .input %select{:name => "store[workday_attributes][workdays][]"} %option{:label => _("Open"), :value => Workday::WORKDAYS[i]}= _("Open") %option{:label => _("Closed"), :value => "", :selected => @store.workday.closed_days.include?(i) ? true : nil}= _("Closed") app/models/workday.rb class Workday < ActiveRecord::Base belongs_to :inventory_pool WORKDAYS = ["sunday", "monday", "tuesday", "wednesday", "thursday", "friday", "saturday"] def is_open_on?(date) return false if date.nil? case date.wday when 1 return monday when 2 return tuesday when 3 return wednesday when 4 return thursday when 5 return friday when 6 return saturday when 0 return sunday else return false #Should not be reached end end def closed_days days = [] days << 0 unless sunday days << 1 unless monday days << 2 unless tuesday days << 3 unless wednesday days << 4 unless thursday days << 5 unless friday days << 6 unless saturday days end def workdays=(wdays) WORKDAYS.each {|workday| write_attribute(workday, wdays.include?(workday) ? true : false)} end end And in app/controllers/backend/inventory_pools_controller I have this (abridged): def update @inventory_pool ||= InventoryPool.find(params[:id]) process_params params[:inventory_pool] end def process_params ip ip[:print_contracts] ||= "false" # unchecked checkboxes are *not* being sent ip[:workday_attributes][:workdays].delete "" if ip[:workday_attributes] end

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  • Writing a query to find MAX number in PL/SQL

    - by user2461116
    I am suppose to Write a query that will display the largest number of movies rented by one member and that member's name. Give the output column a meaningful name such as MAXIMUM NUMBER. This is what I have. select max(maximum_movies) from (select count(*)maximum_movies from mm_member join mm_rental on mm_rental.member_id = mm_member.member_id group by first, last); I got the maximum number but the output should be like this. First Last Maximum_movies John Doe 4 But the output is Maximum_movies 4 Any suggestions?

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  • Can I get memory usage of processes running on the monitored server by newrelic REST API

    - by youlin
    according to the newrelic faq https://docs.newrelic.com/docs/server/server-monitor-faq, The Server Monitoring agent can report Top 20 processes that are using significant memory or I/O and I can view the memory usage of the processes on the newrelic portal page. However, I do not find any clue about how to get this metrics by newrelic REST API (I can get the CPU usage of processes by REST API). Is it possible to do this?

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  • Grid View selected index

    - by user2924573
    I have a grid which contains a edit button . When i click the edit button and debug it does not hit to the selected index change event . There are no build errors code behind the grid public void btnModemDetailsEdit_Click(object sender, EventArgs e) { isEdit = true; } protected void gridModemDetails_SelectedIndexChanged(object sender, EventArgs e) { int id = Convert.ToInt32(GridModemDetails.DataKeys[GridModemDetails.SelectedIndex].Values["gridModemDetails_SelectedIndexChanged"].ToString()); } <asp:GridView ID="GridModemDetails" runat="server" Width="435px" DataKeyNames="ModemId" AllowPaging="True" OnSelectedIndexChanged="gridModemDetails_SelectedIndexChanged" AutoGenerateColumns="False"> <Columns> <asp:TemplateField HeaderText="Edit" Visible="True" > <ItemTemplate> <asp:LinkButton ID="btnModemDetailsEdit" AccessibleHeaderText="Edit" ButtonType="Button" Text="Edit" HeaderText="Edit" runat="server" OnClick="btnModemDetailsEdit_Click" runat="server"/> </ItemTemplate> </asp:TemplateField>

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  • vb.net auto detect dependency files for wix 3.7

    - by Khan
    I am in the process of learning WIX all thanks to MS for removing such a nice tool (vdproj) from the latest versions of visual studio. I have come to know that I can add my files (and dlls) to distribute in WIX using that tag. It is OK. But in vdproj it was very easy to add all files. I just need to right click in file view, and select 'add project output'. This was enough to add dozen of files that were required for my application. In visual studio 2012, and using WIX 3.7, what options do I have to automatically list all those dlls that are required by my application?

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  • Adding to database. No repeat on refresh

    - by kevstarlive
    I have this code: Episode.php <?$feedback = new feedback; $articles = $feedback->fetch_all(); if (isset($_POST['name'], $_POST['post'])) { $cast = $_GET['id']; $name = $_POST['name']; $email = $_POST['email']; $post = nl2br ($_POST['post']); $ipaddress = $_SERVER['REMOTE_ADDR']; if (empty($name) or empty($post)) { $error = 'All Fields Are Required!'; }else{ $query = $pdo->prepare('INSERT INTO comments (cast, name, email, post, ipaddress) VALUES(?, ?, ?, ?, ?)'); $query->bindValue(1, $cast); $query->bindValue(2, $name); $query->bindValue(3, $email); $query->bindValue(4, $post); $query->bindValue(5, $ipaddress); $query->execute(); } }?> <div align="center"> <strong>Give us your feedback?</strong><br /><br /> <?php if (isset($error)) { ?> <small style="color:#aa0000;"><?php echo $error; ?></small><br /><br /> <?php } ?> <form action="episode.php?id=<?php echo $data['cast_id']; ?>" method="post" autocomplete="off" enctype="multipart/form-data"> <input type="text" name="name" placeholder="Name" /> / <input type="text" name="email" placeholder="Email" /><small style="color:#aa0000;">*</small><br /><br /> <textarea rows="10" cols="50" name="post" placeholder="Comment"></textarea><br /><br /> <input type="submit" onclick="myFunction()" value="Add Comment" /> <br /><br /> <small style="color:#aa0000;">* <b>Email will not be displayed publicly</b></small><br /> </form> </div> Include.php class feedback { public function fetch_all(){ global $pdo; $query = $pdo->prepare("SELECT * FROM comments"); $query->bindValue(1, $cast); $query->execute(); return $query->fetchAll(); } } This code updates to the database as it is suppose to. But after submission it reloads the current page as mentioned in the form action. But when I refresh the page to see the comment being added it asks to re submit. If I hit submit then the comment adds again. How can I stop this from happening? Maybe I could hide the comment box and display a thank you message but that would not stop a repeat entry. Please help. Thank you. Kev

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  • how to make the printer window appear using vb.net 2010

    - by Jeline Esase
    hi I have this code that will send my panel into a printer but the problem is it doesent let me choose which printer I will use any idea on how can I make the printer window appear? thanks Public Class Form1 Dim img As Bitmap Dim WithEvents pd As PrintDocument 'Returns the Form as a bitmap Function CaptureForm1() As Bitmap Dim g1 As Graphics = Me.CreateGraphics() Dim MyImage = New Bitmap(Me.ClientRectangle.Width, (Me.ClientRectangle.Height), g1) Dim g2 As Graphics = Graphics.FromImage(MyImage) Dim dc1 As IntPtr = g1.GetHdc() Dim dc2 As IntPtr = g2.GetHdc() BitBlt(dc2, 0, 0, Me.ClientRectangle.Width, (Me.ClientRectangle.Height), dc1, 0, 0, 13369376) g1.ReleaseHdc(dc1) g2.ReleaseHdc(dc2) 'saves image to c drive just, u can comment it also 'MyImage.Save("c:\abc.bmp") Return MyImage End Function <DllImport("gdi32.DLL", EntryPoint:="BitBlt", _ SetLastError:=True, CharSet:=CharSet.Unicode, _ ExactSpelling:=True, _ CallingConvention:=CallingConvention.StdCall)> _ Private Shared Function BitBlt(ByVal hdcDest As IntPtr, ByVal nXDest As Integer, ByVal nYDest As Integer, ByVal nWidth As Integer, ByVal nHeight As Integer, ByVal hdcSrc As IntPtr, ByVal nXSrc As Integer, ByVal nYSrc As Integer, ByVal dwRop As System.Int32) As Boolean ' Leave function empty - DLLImport attribute forwards calls to MoveFile to ' MoveFileW in KERNEL32.DLL. End Function Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click img = CaptureForm1() pd = New PrintDocument pd.Print() End Sub 'this method will be called each time when pd.printpage event occurs Sub pd_PrintPage(ByVal sender As Object, ByVal e As PrintPageEventArgs) Handles pd.PrintPage Dim x As Integer = e.MarginBounds.X Dim y As Integer = e.MarginBounds.Y e.Graphics.DrawImage(img, x, y) e.HasMorePages = False End Sub End Class

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  • Pin Control in HCS12

    - by Brian Lindsey
    A HCS12 microcontroller I had to buy for a class I had recently taken has 40 pins on the back side of it. The class was merely about computer organization, and so unfortunately, we never had a chance to cover all the capabilities of the chip itself. Now that the class is over, I have been thinking about using the to familiarize myself with the assembly language. I haven't found any sources that cover pin control and was wondering if anyone could possibly provide me with a hands-on pin tutorial.

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  • mysql connect error issue

    - by Alex
    I've php page which update Mysql Db. I don't understand why my following php code is saying that "Could not update marker. No database selected". Strange!! can you please tell me why it's showing error message. Thanks. Php code: <?php // database settings $db_username = 'root'; $db_password = ''; $db_name = 'parkool'; $db_host = 'localhost'; //mysqli $mysqli = new mysqli($db_host, $db_username, $db_password, $db_name); if (mysqli_connect_errno()) { header('HTTP/1.1 500 Error: Could not connect to db!'); exit(); } ################ Save & delete markers ################# if($_POST) //run only if there's a post data { //make sure request is comming from Ajax $xhr = $_SERVER['HTTP_X_REQUESTED_WITH'] == 'XMLHttpRequest'; if (!$xhr){ header('HTTP/1.1 500 Error: Request must come from Ajax!'); exit(); } // get marker position and split it for database $mLatLang = explode(',',$_POST["latlang"]); $mLat = filter_var($mLatLang[0], FILTER_VALIDATE_FLOAT); $mLng = filter_var($mLatLang[1], FILTER_VALIDATE_FLOAT); $mName = filter_var($_POST["name"], FILTER_SANITIZE_STRING); $mAddress = filter_var($_POST["address"], FILTER_SANITIZE_STRING); $mId = filter_var($_POST["id"], FILTER_SANITIZE_STRING); /*$result = mysql_query("SELECT id FROM test.markers WHERE test.markers.lat=$mLat AND test.markers.lng=$mLng"); if (!$result) { echo 'Could not run query: ' . mysql_error(); exit; } $row = mysql_fetch_row($result); $id=$row[0];*/ //$output = '<h1 class="marker-heading">'.$mId.'</h1><p>'.$mAddress.'</p>'; //exit($output); //Update Marker if(isset($_POST["update"]) && $_POST["update"]==true) { $results = mysql_query("UPDATE parkings SET latitude = '$mLat', longitude = '$mLng' WHERE locId = '94' "); if (!$results) { //header('HTTP/1.1 500 Error: Could not Update Markers! $mId'); echo "coudld not update marker." . mysql_error(); exit(); } exit("Done!"); } $output = '<h1 class="marker-heading">'.$mName.'</h1><p>'.$mAddress.'</p>'; exit($output); } ############### Continue generating Map XML ################# //Create a new DOMDocument object $dom = new DOMDocument("1.0"); $node = $dom->createElement("markers"); //Create new element node $parnode = $dom->appendChild($node); //make the node show up // Select all the rows in the markers table $results = $mysqli->query("SELECT * FROM parkings WHERE 1"); if (!$results) { header('HTTP/1.1 500 Error: Could not get markers!'); exit(); } //set document header to text/xml header("Content-type: text/xml"); // Iterate through the rows, adding XML nodes for each while($obj = $results->fetch_object()) { $node = $dom->createElement("marker"); $newnode = $parnode->appendChild($node); $newnode->setAttribute("name",$obj->name); $newnode->setAttribute("locId",$obj->locId); $newnode->setAttribute("address", $obj->address); $newnode->setAttribute("latitude", $obj->latitude); $newnode->setAttribute("longitude", $obj->longitude); //$newnode->setAttribute("type", $obj->type); } echo $dom->saveXML();

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  • Multiple ID's in database

    - by eric
    I have a database that contains a few tables such as person, staff, member, and supporter. The person table contains information about every staff, member, and supporter. The information it contains is name,address,email, and telephone. I also created an id that is the primary key. My issue is that I also have an primary key ID for staff, member, and supporter. For instance, in the person table is John with id 1. He is a supporter so in the supporter table is pID(for person id)to reference back to John with all his information and ID(for supporter ID). pID references to the person table and every person has an ID incremented by 1 starting at 1. supporter ID is for every supporter and also starts at 1 and is incremented by 1. Is it possible to have in the supporter table pID = 1 and supporter ID = 1? Another person may have a pID = 26 and supporter ID = 5. Or will supporter ID have to be different than the pID and be something like "sup"? So you would have pID = 1 and supporter ID = sup1 or pID = 26 and supporter ID = sup5

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  • next previous button in div jquery mobile

    - by satine kianne
    i have a total of 11 div in my app. what i want to do is to display 3 divs in between 2 permanent div it should look like this |first permanent div| |div 1| |div 2| |div 3| |second permanent div| |previous| |next| when i click on next is should look like this |first permanent div| |div 2| |div 3| |div 4| |second permanent div| |previous| |next| and so on. and when im not div 1,2,3 the previous should be disabled and when im no 7,8,9 the next should be disabled. but i cant make it i'm using this fiddle as a sample http://jsfiddle.net/WGkPV/1/ its working but only one div is shown in the center of my two permanent div which is not in my plan.im getting like this |first permanent div| |div 1| |second permanent div| |previous| |next| any suggestion will be taken seriously. here is the code of the fiddle im working on as tutorial $(document).ready(function () { var divs = $('.mydivs>div'); var now = 0; // currently shown div divs.hide().first().show(); $("button[name=next]").click(function (e) { divs.eq(now).hide(); now = (now + 1 < divs.length) ? now + 1 : 0; divs.eq(now).show(); // show next }); $("button[name=prev]").click(function (e) { divs.eq(now).hide(); now = (now > 0) ? now - 1 : divs.length - 1; divs.eq(now).show(); // or .css('display','block'); //console.log(divs.length, now); }); }); <div class="mydivs"> <div>div 1</div> <div>div 2</div> <div>div 3</div> <div>div 4</div> </div>

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  • C to Assembly code - what does it mean

    - by Smith
    I'm trying to figure out exactly what is going on with the following assembly code. Can someone go down line by line and explain what is happening? I input what I think is happening (see comments) but need clarification. .file "testcalc.c" .section .rodata.str1.1,"aMS",@progbits,1 .LC0: .string "x=%d, y=%d, z=%d, result=%d\n" .text .globl main .type main, @function main: leal 4(%esp), %ecx // establish stack frame andl $-16, %esp // decrement %esp by 16, align stack pushl -4(%ecx) // push original stack pointer pushl %ebp // save base pointer movl %esp, %ebp // establish stack frame pushl %ecx // save to ecx subl $36, %esp // alloc 36 bytes for local vars movl $11, 8(%esp) // store 11 in z movl $6, 4(%esp) // store 6 in y movl $2, (%esp) // store 2 in x call calc // function call to calc movl %eax, 20(%esp) // %esp + 20 into %eax movl $11, 16(%esp) // WHAT movl $6, 12(%esp) // WHAT movl $2, 8(%esp) // WHAT movl $.LC0, 4(%esp) // WHAT?!?! movl $1, (%esp) // move result into address of %esp call __printf_chk // call printf function addl $36, %esp // WHAT? popl %ecx popl %ebp leal -4(%ecx), %esp ret .size main, .-main .ident "GCC: (Ubuntu 4.3.3-5ubuntu4) 4.3.3" .section .note.GNU-stack,"",@progbits Original code: #include <stdio.h> int calc(int x, int y, int z); int main() { int x = 2; int y = 6; int z = 11; int result; result = calc(x,y,z); printf("x=%d, y=%d, z=%d, result=%d\n",x,y,z,result); }

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  • OutOfMemoryError creating a tree recursively?

    - by Alexander Khaos Greenstein
    root = new TreeNode(N); constructTree(N, root); private void constructTree(int N, TreeNode node) { if (N > 0) { node.setLeft(new TreeNode(N-1)); constructTree(N-1, node.getLeft()); } if (N > 1) { node.setMiddle(new TreeNode(N-2)); constructTree(N-2, node.getMiddle()); } if (N > 2) { node.setRight(new TreeNode(N-3)); constructTree(N-3, node.getRight()); } Assume N is the root number, and the three will create a left middle right node of N-1, N-2, N-3. EX: 5 / | \ 4 3 2 /|\ 3 2 1 etc. My GameNode class has the following variables: private int number; private GameNode left, middle, right; Whenever I construct a tree with an integer greater than 28, I get a OutOfMemoryError. Is my recursive method just incredibly inefficient or is this natural? Thanks!

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  • Translate to MIPS

    - by user2334400
    HELP Translate A[i] = B[i-1] + B[i] + B[i+1] to MIPS the address of array A is $s1 the address of array B is $s2 the value of i is $s3 lb $s1,0($s3) # $s1=A[i] lb $s2,0($s3) # $s2=B[i] sb $s2,0($s3) # store s2 add $t0, $zero, $s2 #t0=B[i] addi $s3,$s3,-1 #i=i-1 lb $s2 0($s3) #$s2=B[i-1] add $t1,$zero,$s2 #t1=B[i-1] add $s1,$t0,$t1 #A[i]=B[i-1]+B[i] addi $s3,$s3,2 #i+1 lb $s2,0($s3) #s2=B[i+1] add $t2,$zero,$s2 #t2=B[i+1] add $s1,$s1,$t2 #A[i] = t1 + B[i+1] sb $s1 I know this is kind of mess, but it's the best i can write

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  • Build path issues learning Guice

    - by Preston
    I can't figure out why I'm getting this error below I have included all the appropriate jars as far as I can tell(I have included eclipses .classpath file below.) All of the classpath entries resolve just fine. What am I missing? The type javax.servlet.ServletContextListener cannot be resolved. It is indirectly referenced from required .class files on the "extends GuiceServletContextListener" line - import com.google.inject.Guice; import com.google.inject.Injector; import com.google.inject.servlet.GuiceServletContextListener; import com.google.inject.servlet.ServletModule; public class ServletConfig extends GuiceServletContextListener { @Override protected Injector getInjector() { return Guice.createInjector(new ServletModule(){ @Override protected void configureServlets() { // TODO: add necessary code to bind } }); } } .Classpath <?xml version="1.0" encoding="UTF-8"?> <classpath> <classpathentry kind="src" path="src"/> <classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/jdk1.7.0_21"> <attributes> <attribute name="owner.project.facets" value="java"/> </attributes> </classpathentry> <classpathentry kind="con" path="oracle.eclipse.tools.glassfish.lib.system"> <attributes> <attribute name="owner.project.facets" value="jst.web"/> </attributes> </classpathentry> <classpathentry kind="con" path="org.eclipse.jst.j2ee.internal.web.container"/> <classpathentry kind="con" path="org.eclipse.jst.j2ee.internal.module.container"/> <classpathentry kind="lib" path="guice-3.0/aopalliance.jar"/> <classpathentry kind="lib" path="guice-3.0/guice-3.0.jar"/> <classpathentry kind="lib" path="guice-3.0/guice-servlet-3.0.jar"/> <classpathentry kind="lib" path="guice-3.0/javax.inject.jar"/> <classpathentry kind="output" path="build/classes"/> </classpath>

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  • PHP - Find a string in file then show it's line number

    - by xZero
    I have an application which needs to open the file, then find string in it, and print a line number where is string found. For example, file example.txt contains few hashes: APLF2J51 1a79a4d60de6718e8e5b326e338ae533 EEQJE2YX 66b375b08fc869632935c9e6a9c7f8da O87IGF8R c458fb5edb84c54f4dc42804622aa0c5 APLF2J51 B7TSW1ZE 1e9eea56686511e9052e6578b56ae018 EEQJE2YX affb23b07576b88d1e9fea50719fb3b7 So, I want to PHP search for "1e9eea56686511e9052e6578b56ae018" and print out its line number, in this case 4. Please note that there are will not be multiple hashes in file. I found a few codes over Internet, but none seem to work. I tried this one: <?PHP $string = "1e9eea56686511e9052e6578b56ae018"; $data = file_get_contents("example.txt"); $data = explode("\n", $data); for ($line = 0; $line < count($data); $line++) { if (strpos($data[$line], $string) >= 0) { die("String $string found at line number: $line"); } } ?> It just says that string is found at line 0.... Which is not correct.... Final application is much more complex than that... After it founds line number, it should replace string which something else, and save changes to file, then goes further processing.... Thanks in advance :)

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  • C# compile error for simple Annual Salary Calculator

    - by Mike Vignapiano
    I am new to C# and trying to create my 1st app. I have 3 errors. The first two say that txtSalary and Salary do not exist. The 3rd says that it cannot convert method group 'ToString' to non-delegate type 'string'. and asks if I intend to invoke the method. Here is what I have: protected void Button1_Click(object sender, EventArgs e) { int salary, AnnualHours, Rate; string txtAnnualHours, txtSalary, txtRate; salary = AnnualHours * Rate; txtsalary = int.Parse(Salary); txtAnnualHours = salary.ToString; MessageBox.Show(salary); } According to my book, when you enter numerics in AnnualHours and Rate textbox, when click Button1, these values are converted from string to integers, then multiplied for salary. Then numeric answer converted to string and displayed in messagebox named txtSalary. Please show me what I got wrong because according to the book, I am not missing anything.

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