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Articles indexed in March 2011

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  • New website, plans to go large. How do you protect yourself?

    - by John Redyns
    I'm planning to create a new site that (in hopes) will make it to a decent state of popularity and use. I have made sites before, but they weren't serious, with any intended purpose other than personal and friend use. I've never been able to find a solid post on good steps to protecting yourself, and your site/idea before you start. This site will always be free, and will not be bringing it any revenue by ads or whatnot, but I plan to in the future and would want to make I'm in the clear legally for one. Do you need to copyright anything? Or anything of the same concept as copyright? Do I make an LLC to operate it under? Apologies for this extremely poorly written question, basically I want to be both legal, and I want to make sure nobody can just rip my idea or name(s). (I'm sure this will be more concise as questions here are asked) Thanks

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  • Some Facebook Pages Show Tabs On The Top Of Page, And Others On The Left. Why?

    - by mickburkejnr
    Hi everyone, I am developing a Facebook page for my web design/development business, and I've noticed that the page I have created has the tabs aligned to the left hand side of the page underneath the page image. I then look at other pages such as Wetherspoons and Porsche and their tabs are aligned to the top of the page. Why is it like this? Is there a configuration I've missed that allows you to change the layout of the tabs? Cheers!

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  • CRM + Invoicing/Billing + Ticketing for a small web design company

    - by Mike
    Hi everyone, I am currently using ActiveCollab but it lacks the typical CRM features. I can't even keep notes about a customer saved in one place. What I am looking for is a simple but efficient CRM application that allows me to store all the (potential) customers along with their phone calls noted down, contracts, agreements. On the billing end, I should be able to keep track of invoices and payments, along with a bit of sales reports. A great extra would be a ticket support feature but not really necessary I looked at VTiger and SugarCRM at first. Though, they look too complex on the sales/campaigns end but completely lack the billing side. Do you have some good apps/services to suggest? :) Any programming language or OS would do. Both paid and free. Thanks Mike

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  • Cannot access personal website from home IP. More details inside.

    - by GX67
    This is a recent problem I've been having. My site can be accessed from almost everywhere else except from my home IP, where I do most of my editing/updating, etc. I've tested my connection from my school's network, a friend's connection from out of state (multiple states), and through a tethered connection with my friend's Android. It works in all those cases, both viewing, accessing the cPanel, and using FTP. Here's the problem that happens to me when I try to view it from my home IP: The page times out in Firefox, IE, and Chrome. Using the cmd, I ran tracert and ping, both as failed attempts. Log here. downforeveryoneorjustme.com says my site is up. So do the other site checkers. I can't access my cPanel or FTP accounts. I can't access the host site. (I use perfectz.info for hosting, and I can't access their site either.) System settings: No firewall enabled. Ports are seemingly properly forwarded. (e.g. The ports are open in the router settings, and are open everywhere else.) I have an email forwarder set up from the cPanel that works just fine. (i.e. I can receive emails sent to that address. If any other information is needed, I'll do my best to provide it. UPDATE @ilhan: I use two things: 1) The site cPanel from in-browser. 2) Dreamweaver CS5 FTP. @Matthias: I tested both, and it passes the dual stack with a 10/10. What should I do then?

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  • Serving images from different domain

    - by Tom Gullen
    Google audit: Serve static content from a cookieless domain (15) 2.65KB of cookies were sent with the following static resources. Serve these static resources from a domain that does not set cookies: If my domain is widgets.com, should I set up a img.widgets.com that servers these resources? How beneficial is this? Edit I setup img.widgets.com to serve images from, and changed all images to this URL. But I still get that message?

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  • Restricting joystick within a radius of center

    - by Phil
    I'm using Unity3d iOs and am using the example joysticks that came with one of the packages. It works fine but the area the joystick moves in is a rectangle which is unintuitive for my type of game. I can figure out how to see if the distance between the center and the current point is too far but I can't figure out how to constrain it to a certain distance without interrupting the finger tracking. Here's the relevant code: using UnityEngine; using System.Collections; public class Boundary { public Vector2 min = Vector2.zero; public Vector2 max = Vector2.zero; } public class Joystick : MonoBehaviour{ static private Joystick[] joysticks; // A static collection of all joysticks static private bool enumeratedJoysticks=false; static private float tapTimeDelta = 0.3f; // Time allowed between taps public bool touchPad; // Is this a TouchPad? public Rect touchZone; public Vector2 deadZone = Vector2.zero; // Control when position is output public bool normalize = false; // Normalize output after the dead-zone? public Vector2 position; // [-1, 1] in x,y public int tapCount; // Current tap count private int lastFingerId = -1; // Finger last used for this joystick private float tapTimeWindow; // How much time there is left for a tap to occur private Vector2 fingerDownPos; private float fingerDownTime; private float firstDeltaTime = 0.5f; private GUITexture gui; // Joystick graphic private Rect defaultRect; // Default position / extents of the joystick graphic private Boundary guiBoundary = new Boundary(); // Boundary for joystick graphic public Vector2 guiTouchOffset; // Offset to apply to touch input private Vector2 guiCenter; // Center of joystick private Vector3 tmpv3; private Rect tmprect; private Color tmpclr; public float allowedDistance; public enum JoystickType { movement, rotation } public JoystickType joystickType; public void Start() { // Cache this component at startup instead of looking up every frame gui = (GUITexture) GetComponent( typeof(GUITexture) ); // Store the default rect for the gui, so we can snap back to it defaultRect = gui.pixelInset; if ( touchPad ) { // If a texture has been assigned, then use the rect ferom the gui as our touchZone if ( gui.texture ) touchZone = gui.pixelInset; } else { // This is an offset for touch input to match with the top left // corner of the GUI guiTouchOffset.x = defaultRect.width * 0.5f; guiTouchOffset.y = defaultRect.height * 0.5f; // Cache the center of the GUI, since it doesn't change guiCenter.x = defaultRect.x + guiTouchOffset.x; guiCenter.y = defaultRect.y + guiTouchOffset.y; // Let's build the GUI boundary, so we can clamp joystick movement guiBoundary.min.x = defaultRect.x - guiTouchOffset.x; guiBoundary.max.x = defaultRect.x + guiTouchOffset.x; guiBoundary.min.y = defaultRect.y - guiTouchOffset.y; guiBoundary.max.y = defaultRect.y + guiTouchOffset.y; } } public void Disable() { gameObject.active = false; enumeratedJoysticks = false; } public void ResetJoystick() { if (joystickType != JoystickType.rotation) { //Don't do anything if turret mode // Release the finger control and set the joystick back to the default position gui.pixelInset = defaultRect; lastFingerId = -1; position = Vector2.zero; fingerDownPos = Vector2.zero; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } else { //gui.pixelInset = defaultRect; lastFingerId = -1; position = position; fingerDownPos = fingerDownPos; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } } public bool IsFingerDown() { return (lastFingerId != -1); } public void LatchedFinger( int fingerId ) { // If another joystick has latched this finger, then we must release it if ( lastFingerId == fingerId ) ResetJoystick(); } public void Update() { if ( !enumeratedJoysticks ) { // Collect all joysticks in the game, so we can relay finger latching messages joysticks = (Joystick[]) FindObjectsOfType( typeof(Joystick) ); enumeratedJoysticks = true; } //CHeck if distance is over the allowed amount //Get centerPosition //Get current position //Get distance //If over, don't allow int count = iPhoneInput.touchCount; // Adjust the tap time window while it still available if ( tapTimeWindow > 0 ) tapTimeWindow -= Time.deltaTime; else tapCount = 0; if ( count == 0 ) ResetJoystick(); else { for(int i = 0;i < count; i++) { iPhoneTouch touch = iPhoneInput.GetTouch(i); Vector2 guiTouchPos = touch.position - guiTouchOffset; bool shouldLatchFinger = false; if ( touchPad ) { if ( touchZone.Contains( touch.position ) ) shouldLatchFinger = true; } else if ( gui.HitTest( touch.position ) ) { shouldLatchFinger = true; } // Latch the finger if this is a new touch if ( shouldLatchFinger && ( lastFingerId == -1 || lastFingerId != touch.fingerId ) ) { if ( touchPad ) { tmpclr = gui.color; tmpclr.a = 0.15f; gui.color = tmpclr; lastFingerId = touch.fingerId; fingerDownPos = touch.position; fingerDownTime = Time.time; } lastFingerId = touch.fingerId; // Accumulate taps if it is within the time window if ( tapTimeWindow > 0 ) { tapCount++; print("tap" + tapCount.ToString()); } else { tapCount = 1; print("tap" + tapCount.ToString()); //Tell gameobject that player has tapped turret joystick if (joystickType == JoystickType.rotation) { //TODO: Call! } tapTimeWindow = tapTimeDelta; } // Tell other joysticks we've latched this finger foreach ( Joystick j in joysticks ) { if ( j != this ) j.LatchedFinger( touch.fingerId ); } } if ( lastFingerId == touch.fingerId ) { // Override the tap count with what the iPhone SDK reports if it is greater // This is a workaround, since the iPhone SDK does not currently track taps // for multiple touches if ( touch.tapCount > tapCount ) tapCount = touch.tapCount; if ( touchPad ) { // For a touchpad, let's just set the position directly based on distance from initial touchdown position.x = Mathf.Clamp( ( touch.position.x - fingerDownPos.x ) / ( touchZone.width / 2 ), -1, 1 ); position.y = Mathf.Clamp( ( touch.position.y - fingerDownPos.y ) / ( touchZone.height / 2 ), -1, 1 ); } else { // Change the location of the joystick graphic to match where the touch is tmprect = gui.pixelInset; tmprect.x = Mathf.Clamp( guiTouchPos.x, guiBoundary.min.x, guiBoundary.max.x ); tmprect.y = Mathf.Clamp( guiTouchPos.y, guiBoundary.min.y, guiBoundary.max.y ); //Check distance float distance = Vector2.Distance(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); float angle = Vector2.Angle(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); if (distance < allowedDistance) { //Ok gui.pixelInset = tmprect; } else { //This is where I don't know what to do... } } if ( touch.phase == iPhoneTouchPhase.Ended || touch.phase == iPhoneTouchPhase.Canceled ) ResetJoystick(); } } } if ( !touchPad ) { // Get a value between -1 and 1 based on the joystick graphic location position.x = ( gui.pixelInset.x + guiTouchOffset.x - guiCenter.x ) / guiTouchOffset.x; position.y = ( gui.pixelInset.y + guiTouchOffset.y - guiCenter.y ) / guiTouchOffset.y; } // Adjust for dead zone float absoluteX = Mathf.Abs( position.x ); float absoluteY = Mathf.Abs( position.y ); if ( absoluteX < deadZone.x ) { // Report the joystick as being at the center if it is within the dead zone position.x = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.x = Mathf.Sign( position.x ) * ( absoluteX - deadZone.x ) / ( 1 - deadZone.x ); } if ( absoluteY < deadZone.y ) { // Report the joystick as being at the center if it is within the dead zone position.y = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.y = Mathf.Sign( position.y ) * ( absoluteY - deadZone.y ) / ( 1 - deadZone.y ); } } } So the later portion of the code handles the updated position of the joystick thumb. This is where I'd like it to track the finger position in a direction it still is allowed to move (like if the finger is too far up and slightly to the +X I'd like to make sure the joystick is as close in X and Y as allowed within the radius) Thanks for reading!

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  • Correct level of abstraction for a 3d rendering component?

    - by JohnB
    I've seen lots of questions around this area but not this exact question so apologies if this is a duplicate. I'm making a small 3d game. Well to be honest, it's just a little hobby project and likely won't turn out to be an actual game, I'll be happy to make a nice graphics demo and learn about 3d rendering and c++ design. My intent is to use direct3d9 for rendering as I have some little experience of it, and it seems to meet my requirements. However if I've learned one thing as a programmer it's to ask "is there any conceivable reason that this component might be replaced by a different implmentation" and if the answer is yes then I need to design a proper abstraction and interface to that component. So even though I intend to implment d3d9 I need to design a 3d interface that could be implemented for d3d11, opengl... My question then is what level is it best to do this at? I'm thinking that an interface capable of creating and later drawing Vertex buffers and index buffers Textures Vertex and Pixel "shaders" Some representation of drawing state (blending modes etc...) In other words a fairly low level interface where my code to draw for example an animated model would use the interface to obtain abstract vertex buffers etc. I worry though that it's too low level to abstract out all the functionallity I need efficiently. The alternative is to do this at a higher level where the interface can draw objects, animations, landscapes etc, and implement them for each system. This seems like more work, but it more flexible I guess. So that's my question really, when abstracting out the drawing system, what level of interface works best?

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  • Where can I find a list of local japanese game publishers

    - by Erik
    What would be a good starting point for locating small or medium size game publishers in Japan. We have a US/EU released game that we believe will fit the Japanese market well, and are looking for companies that we could contact for possible co-publishing. EDIT: So far, I've found http://www.gamebusiness.jp/directory/category.php?id=10002 and from one answer, http://www.gamedevmap.com/index.php?query=Japan&Submit=Search Starting a bounty, I need as many publishers as I can get.

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  • Texture mapping on gluDisk

    - by Marnix
    I'm trying to map a brick texture on the edge of a fountain and I'm using gluDisk for that. How can I make the right coordinates for the disk? My code looks like this and I have only found a function that takes the texture along with the camera. I want the cubic texture to be alongside of the fountain, but gluDisk does a linear mapping. How do I get a circular mapping? void Fountain::Draw() { glPushMatrix(); // push 1 this->ApplyWorldMatrixGL(); glEnable(GL_TEXTURE_2D); // enable texturing glPushMatrix(); // push 2 glRotatef(90,-1,0,0); // rotate 90 for the quadric // also drawing more here... // stone texture glBindTexture(GL_TEXTURE_2D, texIDs[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glPushMatrix(); // push 3 glTranslatef(0,0,height); // spherical texture generation // this piece of code doesn't work as I intended glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); GLUquadric *tub = gluNewQuadric(); gluQuadricTexture(tub, GL_TRUE); gluDisk(tub, radius, outerR, nrVertices, nrVertices); gluDeleteQuadric(tub); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); glPopMatrix(); // pop 3 // more drawing here... glPopMatrix(); // pop 2 // more drawing here... glPopMatrix(); // pop 1 } To refine my question a bit. This is an image of what it is at default (left) and of what I want (right). The texture should fit in the border of the disk, a lot of times. If this is possible with the texture matrix, than that's fine with me as well.

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  • Can I execute a "variable statements" within a function and without defines.

    - by René Nyffenegger
    I am facing a problem that I cannot see how it is solvable without #defines or incuring a performance impact although I am sure that someone can point me to a solution. I have an algorithm that sort of produces a (large) series of values. For simplicity's sake, in the following I pretend it's a for loop in a for loop, although in my code it's more complex than that. In the core of the loop I need to do calculations with the values being produced. Although the algorithm for the values stays the same, the calculations vary. So basically, what I have is: void normal() { // "Algorithm" producing numbers (x and y): for (int x=0 ; x<1000 ; x++) { for (int y=0 ; y<1000 ; y++) { // Calculation with numbers being produced: if ( x+y == 800 && y > 790) { std::cout << x << ", " << y << std::endl; } // end of calculation }} } So, the only part I need to change is if ( x+y == 800 && y > 790) { std::cout << x << ", " << y << std::endl; } So, in order to solve that, I could construct an abstract base class: class inner_0 { public: virtual void call(int x, int y) = 0; }; and derive a "callable" class from it: class inner : public inner_0 { public: virtual void call(int x, int y) { if ( x+y == 800 && y > 790) { std::cout << x << ", " << y << std::endl; } } }; I can then pass an instance of the class to the "algorithm" like so: void O(inner i) { for (int x=0 ; x<1000 ; x++) { for (int y=0 ; y<1000 ; y++) { i.call(x,y); }} } // somewhere else.... inner I; O(I); In my case, I incur a performance hit because there is an indirect call via virtual function table. So I was thinking about a way around it. It's possible with two #defines: #define OUTER \ for (int x=0 ; x<1000 ; x++) { \ for (int y=0 ; y<1000 ; y++) { \ INNER \ }} // later... #define INNER \ if (x + y == 800 && y > 790) \ std::cout << x << ", " << y << std::endl; OUTER While this certainly works, I am not 100% happy with it because I don't necessarly like #defines. So, my question: is there a better way for what I want to achieve?

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  • Rotation in a Vector2d class in Java

    - by wanstein
    I've been working on this for one hour, just can't get it. I have a Vector2d class: public class Vector2d { public double x = 0.0; public double y = 0.0; .... } This vector class has a rotate() method which is causing me trouble. The first snippet seems to make the x and y values smaller and smaller. The second one works just fine! Am I missing something simple here? public void rotate(double n) { this.x = (this.x * Math.cos(n)) - (this.y * Math.sin(n)); this.y = (this.x * Math.sin(n)) + (this.y * Math.cos(n)); } This works: public void rotate(double n) { rx = (this.x * Math.cos(n)) - (this.y * Math.sin(n)); ry = (this.x * Math.sin(n)) + (this.y * Math.cos(n)); x = rx; y = ry; } I just can't spot any difference there

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  • C# IsolatedStorage Not Working

    - by Don
    I am building a C# .NET (VS2010) IE8 add-on application but am having some trouble saving data using IsolatedStorage. No exceptions occur but, after writing the data, when I try to read the contents back it is blank, and I can find no evidence that it actually saved. Could anyone point out any problems with the following code please that would explain why it doesn't work? //Write IsolatedStorageFile app_isoStore = IsolatedStorageFile.GetStore( IsolatedStorageScope.User | IsolatedStorageScope.Assembly, null, null); IsolatedStorageFileStream isoStream = new IsolatedStorageFileStream( "app_started.txt", FileMode.OpenOrCreate, FileAccess.Write, app_isoStore); StreamWriter iswriter = new StreamWriter(isoStream); iswriter.WriteLine("Run"); iswriter.Close(); //app_isoStore.Dispose(); app_isoStore.Close(); //Read IsolatedStorageFile app_isoStoreCheck = IsolatedStorageFile.GetStore( IsolatedStorageScope.User | IsolatedStorageScope.Assembly, null, null); IsolatedStorageFileStream isoReadStream = new IsolatedStorageFileStream( "app_started.txt", FileMode.Open, FileAccess.Read, app_isoStoreCheck); StreamReader isreader = new StreamReader(isoReadStream); string rdata = isreader.ReadToEnd(); isreader.Close(); //app_isoStoreCheck.Dispose(); app_isoStoreCheck.Close(); Should I be using: IsolatedStorageFile.GetStore(IsolatedStorageScope.User| IsolatedStorageScope.Domain|IsolatedStorageScope.Assembly, null,null) instead of: IsolatedStorageFile.GetStore(IsolatedStorageScope.User| IsolatedStorageScope.Assembly, null, null) What's the difference between the two GetStore examples above please?

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  • Android passing an arraylist back to parent activity

    - by Nicklas O
    Hi there. I've been searching for a simple example of this with no luck. In my android application I have two activities: 1. The main activity which is launched at startup 2. A second activity which is launched by pressing a button on the main activty. When the second activity is finished (by pressing a button) I want it to send back an ArrayList of type MyObject to the main activity and close itself, which the main activity can then do whatever with it. How would I go about achieving this? I have been trying a few things but it is crashing my application when I start the second activity. When the user presses button to launch second activity: Intent i = new Intent(MainActivity.this, secondactivity.class); startActivityForResult(i, 1); The array which is bundled back after pressing a button on the second activity: Intent intent= getIntent(); Bundle b = new Bundle(); b.putParcelableArrayList("myarraylist", mylist); intent.putExtras(b); setResult(RESULT_OK, intent); finish(); And finally a listener on the main activity (although I'm not sure of 100% when this code launches...) protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); if(resultCode==RESULT_OK && requestCode==1){ Bundle extras = data.getExtras(); final ArrayList<MyObject> mylist = extras.getParcelableArrayList("myarraylist"); Toast.makeText(MainActivity.this, mylist.get(0).getName(), Toast.LENGTH_SHORT).show(); } } Any ideas where I am going wrong? The onActivityResult() seems to be crashing my application. EDIT: This is my class MyObject, its called plan and has a name and an id import android.os.Parcel; import android.os.Parcelable; public class Plan implements Parcelable{ private String name; private String id; public Plan(){ } public Plan(String name, String id){ this.name = name; this.id = id; } public String getName(){ return name; } public void setName(String name){ this.name = name; } public String getId(){ return id; } public void setId(String id){ this.id = id; } public String toString(){ return "Plan ID: " + id + " Plan Name: " + name; } @Override public int describeContents() { // TODO Auto-generated method stub return 0; } @Override public void writeToParcel(Parcel dest, int flags) { dest.writeString(id); dest.writeString(name); } public static final Parcelable.Creator<Plan> CREATOR = new Parcelable.Creator<Plan>() { public Plan createFromParcel(Parcel in) { return new Plan(); } @Override public Plan[] newArray(int size) { // TODO Auto-generated method stub return new Plan[size]; } }; } This is my logcat E/AndroidRuntime( 293): java.lang.RuntimeException: Unable to instantiate activ ity ComponentInfo{com.daniel.android.groupproject/com.me.android.projec t.secondactivity}: java.lang.NullPointerException E/AndroidRuntime( 293): at android.app.ActivityThread.performLaunchActiv ity(ActivityThread.java:2417) E/AndroidRuntime( 293): at android.app.ActivityThread.handleLaunchActivi ty(ActivityThread.java:2512) E/AndroidRuntime( 293): at android.app.ActivityThread.access$2200(Activi tyThread.java:119) E/AndroidRuntime( 293): at android.app.ActivityThread$H.handleMessage(Ac tivityThread.java:1863) E/AndroidRuntime( 293): at android.os.Handler.dispatchMessage(Handler.ja va:99) E/AndroidRuntime( 293): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime( 293): at android.app.ActivityThread.main(ActivityThrea d.java:4363) E/AndroidRuntime( 293): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 293): at java.lang.reflect.Method.invoke(Method.java:5 21) E/AndroidRuntime( 293): at com.android.internal.os.ZygoteInit$MethodAndA rgsCaller.run(ZygoteInit.java:860) E/AndroidRuntime( 293): at com.android.internal.os.ZygoteInit.main(Zygot eInit.java:618) E/AndroidRuntime( 293): at dalvik.system.NativeStart.main(Native Method) E/AndroidRuntime( 293): Caused by: java.lang.NullPointerException E/AndroidRuntime( 293): at com.daniel.android.groupproject.login.<init>( login.java:51) E/AndroidRuntime( 293): at java.lang.Class.newInstanceImpl(Native Method ) E/AndroidRuntime( 293): at java.lang.Class.newInstance(Class.java:1479) E/AndroidRuntime( 293): at android.app.Instrumentation.newActivity(Instr umentation.java:1021) E/AndroidRuntime( 293): at android.app.ActivityThread.performLaunchActiv ity(ActivityThread.java:2409) E/AndroidRuntime( 293): ... 11 more

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  • Combining Arrays in Javascript

    - by Bigbohne
    Maybe it's to late in germany (1:04AM) or I'm missing something... How can I combine these two arrays: a = [1, 2, 3] and b = [a, b, c] so that i get: [[1, a], [2, b], [3, c]] Thank and ... spend more time sleeping! :) Edit: Ok, i see this function i called "zip". +1 Knowledge And there is no builtin function in Javascript for this. +1 Knowledge And I should have said that the arrays are equal in length. -1 Knowledge ... = positiv day. Thx

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  • Why can't upload three files with FileUpload ?

    - by Valter Henrique
    Hi everyone, i'm trying to upload three images to my server, is working, but upload always the last file selected by the user, not the three selected. Here's my code: protected void doPost(HttpServletRequest request, HttpServletResponse response){ boolean multipart = ServletFileUpload.isMultipartContent(request); if (multipart) { DiskFileItemFactory fileItemFactory = new DiskFileItemFactory(); fileItemFactory.setSizeThreshold(5 * 1024 * 1024); //5 MB fileItemFactory.setRepository(tmpDir); ServletFileUpload uploadHandler = new ServletFileUpload(fileItemFactory); try { List items = uploadHandler.parseRequest(request); Iterator itr = items.iterator(); while (itr.hasNext()) { FileItem item = (FileItem) itr.next(); File file = new File(dir, generateNewName()); item.write(file); } } catch (FileUploadException ex) { } catch (Exception ex) { } } } -- UPDATE: <html> <head> <title>Upload</title> </head> <body> <form action="Upload" method="post" enctype="multipart/form-data"> <input type="file" name="file1" /> <br /> <input type="file" name="file2" /> <br /> <input type="file" name="file3" /> <br /> <input type="submit" value="Enviar" /> </form> </body> </html> Best regards, Valter Henrique.

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  • Extending the CI_DB_active_record class in codeigniter 2.0

    - by ctrane
    I am writing my first program with Codeigniter, and have run into a problem. I will start with a focused description of the problem and can broaden it if I need to: I need to write a multi-dimensional array to the DB and want to use the insert_batch function from the CI_DB_active_record class to do so. The problem is that I need to write empty values as NULL for some fields while other fields need to be empty strings. The current function wraps all values with single quotes, and I cannot find a way to write null values to the database for specified fields. I would also like to increase the number of records per batch. I see how to extend models, libraries, etc., but is there a way to extend the CI_DB_active_record class without modifying core classes? The minimal amount of core class modification to make this work that I have found is modifying the following lines in the DB.php file (changing the require_once file to the new file that extends the CI_DB_active_record class and changing the CI_DB_active_record class name to the new class name): require_once(BASEPATH.'database/DB_active_rec'.EXT); if ( ! class_exists('CI_DB')) { eval('class CI_DB extends CI_DB_active_record { }'); } Can I do better?

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  • mysql query that has array

    - by Xainee Khan
    //get all id's of ur friend that has installed your application $friend_pics=$facebook->api( array( 'method' => 'fql.query', 'query' => "SELECT uid FROM user WHERE uid IN(SELECT uid2 from friend WHERE uid1='$user') AND is_app_user = 1" ) ); // this query work fine //your top10 friends in app $result="SELECT * FROM fb_user WHERE user_id IN($friend_pics) ORDER BY oldscore DESC LIMIT 0,10"; db_execute($result); i want to retrive ten top scorer from my database stored in oldscore but in my second query the array name $friend_pics is not working i guess,plz help me thanks

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  • How is Magento using the module_name tag elements in the module config file

    - by zokibtmkd
    I found here that Magento is using these tags as custom config variables, but I still cannot understand where are they used and how. For example the Wishlist module has wishlist (same name as the module) xml tag in the config.xml file in which it defines: <item> <product_attributes> <visibility/> <url_path/> <url_key/> </product_attributes> </item> Where is this module using these configurations? Also if I was to build payment method, I have to add in my custom module config.xml a tag for sales and then for quote and so on... I also found other related questions, but most of the answers were that these tags can be anything, but I need to know how they are used by the system. Thank you in advance

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  • Hardware acceleration issue with WPF application - Analyzing crash dumps

    - by Appu
    I have a WPF application crashing on the client machine. My initial analysis shows that this is because of H/W acceleration and disabling H/W acceleration at a registry level solves the issue. Now I have to make sure that this is caused because of H/W acceleration. I have the crash dumps available which has a stack trace, 9c52b020 80636ac7 9c52b0bc e1174818 9c52b0c0 nt!_SEH_prolog+0x1a 9c52b038 806379d6 e10378a4 9c52b0bc e1174818 nt!CmpQuerySecurityDescriptorInfo+0x23 9c52b084 805bfe5b e714b160 00000001 9c52b0bc nt!CmpSecurityMethod+0xce 9c52b0c4 805c01c8 e714b160 9c52b0f0 e714b15c nt!ObpGetObjectSecurity+0x99 9c52b0f4 8062f28f e714b160 8617f008 00000001 nt!ObCheckObjectAccess+0x2c 9c52b140 8062ff30 e1038008 0066a710 cde2b714 nt!CmpDoOpen+0x2d5 9c52b340 805bf488 0066a710 0066a710 8617f008 nt!CmpParseKey+0x5a6 9c52b3b8 805bba14 00000000 9c52b3f8 00000240 nt!ObpLookupObjectName+0x53c 9c52b40c 80625696 00000000 8acad448 00000000 nt!ObOpenObjectByName+0xea 9c52b508 8054167c 9c52b828 82000000 9c52b5ac nt!NtOpenKey+0x1c8 9c52b508 80500699 9c52b828 82000000 9c52b5ac nt!KiFastCallEntry+0xfc 9c52b58c 805e701e 9c52b828 82000000 9c52b5ac nt!ZwOpenKey+0x11 9c52b7fc 805e712a 00000002 805e70a0 00000000 nt!RtlpGetRegistryHandleAndPath+0x27a 9c52b844 805e73e3 9c52b864 00000014 9c52bbb8 nt!RtlpQueryRegistryGetBlockPolicy+0x2e 9c52b86c 805e79eb 00000003 e8af79dc 00000014 nt!RtlpQueryRegistryDirect+0x4b 9c52b8bc 805e7f10 e8af79dc 00000003 9c52b948 nt!RtlpCallQueryRegistryRoutine+0x369 9c52bb58 b8f5bca4 00000005 e6024b30 9c52bbb8 nt!RtlQueryRegistryValues+0x482 WARNING: Stack unwind information not available. Following frames may be wrong. 9c52bc00 b8f20a5b 00000005 85f4204c 85f4214c igxpmp32+0x44ca4 9c52c280 b8f1cc7b 890bd358 9c52c2b0 00000000 igxpmp32+0x9a5b 9c52c294 b8f11729 890bd358 9c52c2b0 00000a0c igxpmp32+0x5c7b 9c52c358 804ef19f 890bd040 86d2dad0 0000080c VIDEOPRT!pVideoPortDispatch+0xabf 9c52c368 bf85e8c2 9c52c610 bef6ce84 00000014 nt!IopfCallDriver+0x31 9c52c398 bf85e93c 890bd040 00232150 9c52c3f8 win32k!GreDeviceIoControl+0x93 9c52c3bc bebafc7b 890bd040 00232150 9c52c3f8 win32k!EngDeviceIoControl+0x1f 9c52d624 bebf3fa9 890bd040 bef2a28c bef2a284 igxpdx32+0x8c7b 9c52d6a0 8054167c 9c52da28 b915d000 9c52d744 igxpdx32+0x4cfa9 9c52d6a0 00000000 9c52da28 b915d000 9c52d744 nt!KiFastCallEntry+0xfc How do I ensure that crash is caused by H/W acceleration issue by looking at the above data? I am guessing VIDEOPRT!pVideoPortDispatch+0xabf indicates some error with the rendering. Is that correct? I am using WinDebug to view the crash dump.

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  • Displaying change of content through parent

    - by Mikhail
    I have DHTML content inside a fieldset. This includes plain html, nested objects (even other fieldsets), and value change of input, select, and textarea objects. I'd like to change the border of the fieldset if the contents have been changed. The following works: $('fieldset[name=qsfs127]').children('input').change(function(){ $(this).parent('fieldset').css({border:'1px solid red'}); }) This handles the input; I can extend it to select and textarea. Questions: How can I do the same for html changes? Can all of this change-tracking be done by comparing current html() to stored one? If yes for (2), will this handle cases of "undo"? Edit: I have a button that ajax-uploads contents, and saves the changes. I then remove the border color

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  • Splitting data from MySQL using PHP & Javascript works in IE but not in FF

    - by MTSzabo
    I have the following JavaScript function on a page: function setFields(){ var menu = document.getElementById('EditLocation'); var itemDataArray = menu[menu.selectedIndex].value.split('|'); form.LocationShortName.value = itemDataArray[0]; form.LocationLongName.value = itemDataArray[1]; form.Phone.value = itemDataArray[2]; form.Address1.value = itemDataArray[3]; form.CityStateZip.value = itemDataArray[4]; form.MapLink.value = itemDataArray[5]; } Down on the Form, I have the following: <select class="input2" name="EditLocation" id="EditLocation" onchange = "setFields();"> <option value="-Add New-"<?php if($editlocation=='-Add New-'){echo(' selected="selected"');} ?>>-Add New-</option> <?php require_once('connection.php'); $connection = mysql_connect($hostname,$username,$password) or die (mysql_errno().": ".mysql_error()."<BR />"); mysql_select_db($database); $sql = "SELECT * FROM directions ORDER BY dirshortname"; $query = mysql_query($sql); while ($row = mysql_fetch_array($query)) { echo('<option value="'.stripslashes($row['dirshortname']).'|'.stripslashes($row['dirlongname']).'|'.stripslashes($row['dirphone']).'|'.stripslashes($row['dirstreet']).'|'.stripslashes($row['dircsz']).'|'.stripslashes($row['dirmaplink']).'"'); if ($editlocation==stripslashes($row['dirshortname'])) { echo(' selected="selected"'); } echo('>'.stripslashes($row['dirshortname']).'</option>'); } ?> In essence, the PHP is supposed to pack the data elements pulled from MySQL into the OPTION VALUE portion of the SELECT box. Once the user selects a record, the JavaScript pulls the packed data apart and populates the other data elements on the FORM. It all works wonderfully in IE, but in FF the fields do not populate with data. The form is somewhat long, but I'll include it anyway for the sake of completeness. <form action="admin-dirs.php" method="post" enctype="multipart/form-data" style="margin:0px; padding:0px " id="form"> <table width="587" border="0" cellspacing="0" cellpadding="0"> <tr> <td width="60">&nbsp;</td> <td width="185">Select Location to Edit: </td> <td width="342"><select class="input2" name="EditLocation" id="EditLocation" onchange = "setFields();"> <option value="-Add New-"<?php if($editlocation=='-Add New-'){echo(' selected="selected"');} ?>>-Add New-</option> <?php require_once('connection.php'); $connection = mysql_connect($hostname,$username,$password) or die (mysql_errno().": ".mysql_error()."<BR />"); mysql_select_db($database); $sql = "SELECT * FROM directions ORDER BY dirshortname"; $query = mysql_query($sql); while ($row = mysql_fetch_array($query)) { echo('<option value="'.stripslashes($row['dirshortname']).'|'.stripslashes($row['dirlongname']).'|'.stripslashes($row['dirphone']).'|'.stripslashes($row['dirstreet']).'|'.stripslashes($row['dircsz']).'|'.stripslashes($row['dirmaplink']).'"'); if ($editlocation==stripslashes($row['dirshortname'])) { echo(' selected="selected"'); } echo('>'.stripslashes($row['dirshortname']).'</option>'); } ?> </select></td> </tr> <tr> <td width="60">&nbsp;</td> <td colspan="2"><span class="main" style=" padding-left:12px; padding-right:12px; padding-top:6px"><br /> (Note: Leaving the Long Name blank will duplicate the Short Name.)</span></td> </tr> <?php if(!$errlocationshortname=='' ){echo(' <tr> <td width="60">&nbsp;</td> <td width="185">&nbsp;</td> <td width="342"><span class="redtxterror">'.$errlocationshortname.'</span></td> </tr>');} ?> <tr> <td>&nbsp;</td> <td>Location Short Name: <span class="red_star">*</span> </td> <td><input name="LocationShortName" id="LocationShortName" type="text" class="input2<?php if(!$errlocationshortname==''){echo('r');} ?>" value="<?php echo($locationshortname); ?>" maxlength="50"></td> </tr> <?php if(!$errlocationlongname=='' ){echo(' <tr> <td width="60">&nbsp;</td> <td width="185">&nbsp;</td> <td width="342"><span class="redtxterror">'.$errlocationlongname.'</span></td> </tr>');} ?> <tr> <td>&nbsp;</td> <td>Location Long Name: <span class="red_star">*</span> </td> <td><input name="LocationLongName" id="LocationLongName" type="text" class="input2<?php if(!$errlocationlongname==''){echo('r');} ?>" value="<?php echo($locationlongname); ?>" maxlength="50"></td> </tr> <?php if(!$erraddress=='' ){echo(' <tr> <td width="60">&nbsp;</td> <td width="185">&nbsp;</td> <td width="342"><span class="redtxterror">'.$erraddress.'</span></td> </tr>');} ?> <tr> <td>&nbsp;</td> <td>Street Address: <span class="red_star">*</span> </td> <td><input name="Address1" id="Address1" type="text" class="input2<?php if(!$erraddress==''){echo('r');} ?>" value="<?php echo($address); ?>"></td> </tr> <?php if(!$errcsz=='' ){echo(' <tr> <td width="60">&nbsp;</td> <td width="185">&nbsp;</td> <td width="342"><span class="redtxterror">'.$errcsz.'</span></td> </tr>');} ?> <tr> <td>&nbsp;</td> <td>City, State, Zip: <span class="red_star">*</span> </td> <td><input name="CityStateZip" id="CityStateZip" type="text" class="input2<?php if(!$errcsz==''){echo('r');} ?>" value="<?php echo($csz); ?>"></td> </tr> <?php if(!$errphone=='' ){echo(' <tr> <td width="60">&nbsp;</td> <td width="185">&nbsp;</td> <td width="342"><span class="redtxterror">'.$errphone.'</span></td> </tr>');} ?> <tr> <td>&nbsp;</td> <td>Location Phone Number: <span class="red_star">*</span> </td> <td><input name="Phone" id="Phone" type="text" class="input2<?php if(!$errphone==''){echo('r');} ?>" value="<?php echo($phone); ?>" maxlength="20"></td> </tr> <?php if(!$errmaplink=='' ){echo(' <tr> <td width="60">&nbsp;</td> <td width="185">&nbsp;</td> <td width="342"><span class="redtxterror">'.$errmaplink.'</span></td> </tr>');} ?> <tr> <td>&nbsp;</td> <td>Paste Link to Map: <span class="red_star">*</span> </td> <td><input name="MapLink" id="MapLink" type="text" class="input2<?php if(!$errmaplink==''){echo('r');} ?>" value="<?php echo($maplink); ?>" maxlength="125"></td> </tr> <tr> <td>&nbsp;</td> <td>&nbsp;</td> <td><div align="right" style="padding-right:25px"> <input type="hidden" id="action" name="action" value="submitform" /> <input type="submit" id="savenew" name="savenew" value="Save & New" /> <input type="submit" id="submit" name="submit" value="Save & Close" /> <?php if(!isset($_POST['action'])) {?> <input type="reset" id="reset" name="reset" value="Reset" /> <?php } ?> </div></td> </tr><tr> <td>&nbsp;</td> <td>&nbsp;</td> <td class="main_d"><div align="right" style="padding-right:25px">Your IP Address is Logged as: <?php echo($ip); ?></div></td> </tr> </table> </form>

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  • C# Microsoft LifeCam HD mjpeg capture

    - by IraqiGeek
    Hi, I have a Microsoft LifeCam HD-5000 webcams. According to AMCap, the camera outputs a MJPEG stream at 30fps at 720p. I want to capture each JPEG frame in a small application without doing any preview or decompression/transcoding to minimize CPU utilization to the minimum possible. I'm a C# developer, but I'm new to DirectShow. Is there a simple way to capture the MJPEG stream frame by frame as its output from the camera in C#/.NET without decompressing it?

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  • Sorting issues in flexigrid with "json" data

    - by John Sieber
    I'm currently using flexigrid to display data in a current project, but am running into issues with its ability to properly sort certain columns that contain dates or numbers. The data is being sent from a ColdFusion CFC that selects the appropriate data and then delivers it in the proper "json" format. As the date/time stamps and other fields containing numbers are sent as "strings" they do not sort properly in the data grid. Is this a limitation of Flexigrid or am I sending the data improperly to Flexigrid? I can provide examples of my code if that is helpful.

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  • Reservation Solution for RealEstate integrating with Joomla

    - by Pennf0lio
    Hi, My client needs a Property (Just Land NO Houses) Reservation solution for their existing website (It runs in Joomla). I need some advice/Tips on what approach should I use. I'm looking for an Opensource solution that I can customize to my need. The Scenario: A buyer reserves a lot, A form appears gathers his details after that he/she pays for the reservation. FrontEnd: I need a form builder extension in Joomla that I could build custom form in gathering information (name, email, contact info, address...) from the buyer or the person who is reserving it. After I gather the info I need another extension that will handle the payment for reserving it. This is kinda shopping cart type approach, you see a product and the buy it. But would just need extra details. Backend: I can see all the details of the buyer from their name to the time they paid for a reservation. Thanks! P.S. I'm open to all Ideas. I'm not sure of this approach. Please let me know If you have some good Ideas or example.

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  • More interactive ZODB packing

    - by Mikko Ohtamaa
    Hi, Current ZMI management "Pack database" functionality is little rough. 1) Could it be possible to have some kind of progress indicator for web UI? E.g. one telling how many minutes/hours are left giving at least some kind of estimate 2) How does ZODB packing affect the responsivity of the site? Are all transactions blocked? 3) Any command line scripts with progress indicator available so you could do this from a ZEO command line client? 4) At least some kind of log markers to logout output... [INFO] 30% done... 3:15 to go

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