Monthly Archives

Articles indexed in September 2012

Page 56/470 | < Previous Page | 52 53 54 55 56 57 58 59 60 61 62 63  | Next Page >

  • World of Warcraft like C++/C# server (highload)

    - by Edward83
    I know it is very big topic and maybe my question is very beaten, but I'm interesting of basics how to write highload server for UDP/TCP client-server communications in MMO-like game on C++/C#? I mean what logic of retrieving hundreds and thousands packages at the same time and sending updates to clients? Please advice me with architecture solutions, your experience, ready-to-use libraries. Maybe you know some interesting details how WoW servers work. Thank you! Edit: my question is about developing, not hardware/software tools;

    Read the article

  • Using MVC with a retained mode renderer

    - by David Gouveia
    I am using a retained mode renderer similar to the display lists in Flash. In other words, I have a scene graph data structure called the Stage to which I add the graphical primitives I would like to see rendered, such as images, animations, text. For simplicity I'll refer to them as Sprites. Now I'm implementing an architecture which is becoming very similar to MVC, but I feel that that instead of having to create View classes, that the sprites already behave pretty much like Views (except for not being explicitly connected to the Model). And since the Model is only changed through the Controller, I could simply update the view together with the Model in the controller, as in the example below: Example 1 class Controller { Model model; Sprite view; void TeleportTo(Vector2 position) { model.Position = view.Position = position; } } The alternative, I think, would be to create View classes that wrap the sprites, make the model observable, and make the view react to changes on the model. This seems like a lot of extra work and boilerplate code, and I'm not seeing the benefits if I'm just going to have one view per controller. Example 2 class Controller { Model model; View view; void TeleportTo(Vector2 position) { model.Position = position; } } class View { Model model; Sprite sprite; View() { model.PropertyChanged += UpdateView; } void UpdateView() { sprite.Position = model.Position; } } So, how is MVC or more specifically, the View, usually implemented when using a retained-mode renderer? And is there any reason why I shouldn't stick with example 1?

    Read the article

  • Low-level game engine renderer design

    - by Mark Ingram
    I'm piecing together the beginnings of an extremely basic engine which will let me draw arbitrary objects (SceneObject). I've got to the point where I'm creating a few sensible sounding classes, but as this is my first outing into game engines, I've got the feeling I'm overlooking things. I'm familiar with compartmentalising larger portions of the code so that individual sub-systems don't overly interact with each other, but I'm thinking more of the low-level stuff, starting from vertices working up. So if I have a Vertex class, I can combine that with a list of indices to make a Mesh class. How does the engine determine identical meshes for objects? Or is that left to the level designer? Once we have a Mesh, that can be contained in the SceneObject class. And a list of SceneObject can be placed into the Scene to be drawn. Right now I'm only using OpenGL, but I'm aware that I don't want to be tying OpenGL calls right in to base classes (such as updating the vertices in the Mesh, I don't want to be calling glBufferData etc). Are there any good resources that discuss these issues? Are there any "common" heirachies which should be used?

    Read the article

  • Game testing on Android - emulator or real devices?

    - by n00bfuscator
    I am working at a localization agency and we have been approached by a client about testing their games on iOS as well as Android. Testing on iOS seems fairly easy as we can just buy a couple of devices and we should be covered. For Android it seems to be completely different. From what i found, the emulator can cover all API levels, screen sizes and such, but i hear it's buggy and nothing could replace testing on real devices. With the vast amount of Android devices out there and the rate at which new devices are released it seems impossible to keep up. How can i test games (localization and functional) on Android covering all compatible devices?

    Read the article

  • Trying to Draw a 2D Triangle in OpenGL ES 2.0

    - by Nathan Campos
    I'm trying to convert a code from OpenGL to OpenGL ES 2.0 (for the BlackBerry PlayBook). So far what I got is this (just the part of the code that should draw the triangle): void setupScene() { glClearColor(250, 250, 250, 1); glViewport(0, 0, 600, 1024); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } void drawScene() { setupScene(); glColorMask(0, 0, 0, 1); const GLfloat triangleVertices[] = { 100, 100, 150, 0, 200, 100 }; glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, triangleVertices); glEnableVertexAttribArray(0); glDrawArrays(GL_TRIANGLES, 0, 2); } void render() { drawScene(); bbutil_swap(); } The problem is that when I launch the app instead of showing me the triangle the screen just flickers (very fast) from white to gray. Any idea what I'm doing wrong? Also, here is the entire code if you need: Full source code

    Read the article

  • How to open db.sqlite in Aloha Editor?

    - by Mariusz Poplawski
    I'm using Aloha Editor and I'm able to save/edit content without any problem. Editor saves content in SQLite database (db.sqlite). I know where the file is and I see that's getting bigger while I'm adding more text to it. But when I transfer that fille using filezilla to local computer and I open in notepad I see only: ** This file contains an SQLite 2.1 database ** I've tried to use few programs but it always says that database that unable to open. The programs I've tried: Sqliteman-1.2.2 and sqlitebrowser_200_b1_win.

    Read the article

  • How can I pass a type as a parameter in scala?

    - by rsan
    I'm having a really hard time trying to figure out how can I store or pass a type in scala. What I want to achive is something like this: abstract class Foo( val theType : type ) object Foo{ case object Foo1 extends Foo(String) case object Foo2 extends Foo(Long) } So at some point I can do this: theFoo match{ case String => "Is a string" case Long => "Is a long" } and when obtaining the object being able to cast it: theFoo.asInstanceOf[Foo1.theType] Is this possible? If is possible, is a good aproach? What I'm trying to achieve ultimately is writing a pseudo schema for byte stream treatment. E.g if I have an schema Array(Foo1,Foo1,Foo2,Foo3,Foo1) I could parse Arrays of bytes that complain with that schema, if at some point I have a different stream of bytes I could just write a new schema Array(Foo3, Foo4, Foo5) without having to reimplement parsing logic. Regards,

    Read the article

  • Javascript Graph Layout Engine

    - by GJK
    I'm looking for a Javascript library/engine that can do graph layouts. (And when I say layouts, I mean logically position vertices nicely.) The graphs I'm working with are all m-ary trees. M is usually no more than 5 or 6, but it can be greater in some cases. I do have something that I use now, Graphviz's node program, and it works perfectly. The problem is, when running a web app, I have to send a request to the server every time I want a layout. Preferably, I would like something written in Javascript that can be quickly run on the client side. All it needs to do is provide layout information (relative positioning and whatnot). I don't need it to draw to a canvas or use SVG or anything, all I'm interested in is the layout. Library use like jQuery or RaphaelJS is fine by me. I'll work with it. I'm just looking for something to speed things along a little. Also, I'd consider writing my own if I could find a nice description of an algorithm to do the layouts. But I really don't want to spend too much time. I have something that works now, so getting it on the client side is just a bonus, not a necessity.

    Read the article

  • C++: Overload != When == Overloaded

    - by Mark W
    Say I have a class where I overloaded the operator == as such: Class A { ... public: bool operator== (const A &rhs) const; ... }; ... bool A::operator== (const A &rhs) const { .. return isEqual; } I already have the operator == return the proper Boolean value. Now I want to extend this to the simple opposite (!=). I would like to call the overloaded == operator and return the opposite, i.e. something of the nature bool A::operator!= (const A &rhs) const { return !( this == A ); } Is this possible? I know this will not work, but it exemplifies what I would like to have. I would like to keep only one parameter for the call: rhs. Any help would be appreciated, because I could not come up with an answer after several search attempts.

    Read the article

  • Using NUnit Testing How Can I test that a Save Dialog Box was displayed on the screen?

    - by user512915
    I am trying to programatically click the "save" button and test that the windows Save Dialog box appears: I have everything but the assert statement I believe. I don't know how to assert that my custom SaveDialogBox appears to the user. [test] public void Method_WhenThePersonIsNotfound_ClickingTheButtonSavesLetterToWordDocument { //arrange CreateNewPage(); //creates IE window enters fields and clicks submit on first page. //act this.InternetExplorerDriver.FindElementById("SaveForm").Click(); //assert //Assert statement to verify that when button was clicked the save dialog box to save the letter in word appears.

    Read the article

  • why this simple javascript doesnt work on friefox and chrome?

    - by user1647406
    why this simple code i have written wont work on fire fon and chrome but it works carefully on IE ? whats wrong whit this javascript code ? i just want to find a way too get selected checkbox text ( or label) and use it by $_post on another page . sorry for my bad english . <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <script type="text/javascript" language="javascript"> function ReadCheckbox() { var temp = ''; var radio; var popupTag ; for (var i=1 ; i<5 ; i++) { radio = document.getElementById('chk'+i); if(radio.checked == true){temp += radio.value} } document.getElementById('aaaa').value = temp; } </script> </head> <body> <label>What is your Site Address ?</label><br/> <label>NetNic.ir</label><input id="chk1" type="checkbox" value="NetNic.ir" /> <label>SarirWeb.Com</label><input id="chk2" type="checkbox" value="SarirWeb.Com"/> <label>LearnCD.ir</label><input id="chk3" type="checkbox" value="LearnCD.ir"/> <label>AnimLand.ir</label><input id="chk4" type="checkbox" value="AnimLand.ir"/> <br /> <br/> <textarea rows="2" name="aaaa" cols="20"></textarea> <input type="button" onclick="ReadCheckbox()" value="???" style="height:32px; width:83px;"/>

    Read the article

  • How should I be storing objects that I wish to access in reverse order of the way I placed them in

    - by andrew hicks
    I'm following this guide here: http://www.mazeworks.com/mazegen/mazetut/index.htm Or more specficially create a CellStack (LIFO) to hold a list of cell locations set TotalCells = number of cells in grid choose a cell at random and call it CurrentCell set VisitedCells = 1 while VisitedCells < TotalCells find all neighbors of CurrentCell with all walls intact if one or more found choose one at random knock down the wall between it and CurrentCell push CurrentCell location on the CellStack make the new cell CurrentCell add 1 to VisitedCells else pop the most recent cell entry off the CellStack make it CurrentCell endIf endWhile Im writing this in java, My problem is. How should I be storing my visited cells, So that I can access them from reverse order of when I placed them in. Like this? List<Location> visitedCells = new ArrayList<Location>(); Then do I grab with visitedCells.get(visitedCells.size()-1)? Location stores the x, y and z. Not something Im trying to ask you.

    Read the article

  • Getting list of key values from app config with same name

    - by NoviceMe
    I have follwing in app.config file: <appSettings> <add key="Name" value="Office"/> ... <add key="Name" value="HotSpot"/> ... <add key="Name" value="Home"/> </appSettings> I tried ConfigurationManager.AppSettings["Name"] But it only gives me one Value? How can i get list of all values? I am using c# 3.5. Is there lambda expression or something i can use to get that?

    Read the article

  • 2 Shaders using the same vertex data

    - by Fonix
    So im having problems rendering using 2 different shaders. Im currently rendering shapes that represent dice, what i want is if the dice is selected by the user, it draws an outline by drawing the dice completely red and slightly scaled up, then render the proper dice over it. At the moment some of the dice, for some reason, render the wrong dice for the outline, but the right one for the proper foreground dice. Im wondering if they aren't getting their vertex data mixed up somehow. Im not sure if doing something like this is even allowed in openGL: glGenBuffers(1, &_vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer); glBufferData(GL_ARRAY_BUFFER, numVertices*sizeof(GLfloat), vertices, GL_STATIC_DRAW); glEnableVertexAttribArray(effect->vertCoord); glVertexAttribPointer(effect->vertCoord, 3, GL_FLOAT, GL_FALSE, 0, 0); glEnableVertexAttribArray(effect->toon_vertCoord); glVertexAttribPointer(effect->toon_vertCoord, 3, GL_FLOAT, GL_FALSE, 0, 0); im trying to bind the vertex data to 2 different shaders here when i load my first shader i have: vertCoord = glGetAttribLocation(TexAndLighting, "position"); and the other shader has: toon_vertCoord = glGetAttribLocation(Toon, "position"); if I use the shaders independently of each other they work fine, but when i try to render both one on top of the other they get the model mixed up some times. here is how my draw function looks: - (void) draw { [EAGLContext setCurrentContext:context]; glBindVertexArrayOES(_vertexArray); effect->modelViewMatrix = mvm; effect->numberColour = GLKVector4Make(numbers[colorSelected].r, numbers[colorSelected].g, numbers[colorSelected].b, 1); effect->faceColour = GLKVector4Make(faceColors[colorSelected].r, faceColors[colorSelected].g, faceColors[colorSelected].b, 1); if(selected){ [effect drawOutline]; //this function prepares the shader glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, 0); } [effect prepareToDraw]; //same with this one glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, 0); } this is what it looks like, as you can see most of the outlines are using the wrong dice, or none at all: links to full code: http://pastebin.com/yDKb3wrD Dice.mm //rendering stuff http://pastebin.com/eBK0pzrK Effects.mm //shader stuff http://pastebin.com/5LtDAk8J //my shaders, shouldn't be anything to do with them though TL;DR: trying to use 2 different shaders that use the same vertex data, but its getting the models mixed up when rendering using both at the same time, well thats what i think is going wrong, quite stumped actually.

    Read the article

  • compare two characters based on subset

    - by schultem
    I have a simple dataframe with two columns: df <- data.frame(x = c(1,1,2,2,3), y = c(rep(1:2,2),1), target = c('a','a','a','b','a')) I would like to compare the strings in the target column (find out whether they are equal or not, i.e., TRUE or FALSE) within every level of x (same number for x). First I would like to compare lines 1 and 2, then 3 and 4 ... My problem is that I am missing some comparisons, for example, line 5 has only one case instead of two - so it should turn out to be FALSE. Variable y indicates the first and second case within x. I played around with ddply doing something like: ddply(df, .(x), summarise, ifelse(as.character(df[df$y == '1',]$target), as.character(df[df$y == '2',]$target),0,1)) which is ugly ... and does not work ... Any insights how I could achieve this comparison? Thanks

    Read the article

  • Linking errors when building against Boost Unit Test Framework

    - by Rafid
    I am trying to use Boost Unit Test Framework by building a stand alone library as detailed here: http://www.boost.org/doc/libs/1_35_0/libs/test/doc/components/utf/compilation.html So I created a VC library project containing the mentioned files and build it and it was successful. Then I created a test project and referenced the library project I just created, but when I tried to build it, I got the following linking errors: 1>Type.obj : error LNK2019: unresolved external symbol "bool __cdecl boost::test_tools::tt_detail::check_impl(class boost::test_tools::predicate_result const &,class boost::unit_test::lazy_ostream const &,class boost::unit_test::basic_cstring<char const >,unsigned __int64,enum boost::test_tools::tt_detail::tool_level,enum boost::test_tools::tt_detail::check_type,unsigned __int64,...)" (?check_impl@tt_detail@test_tools@boost@@YA_NAEBVpredicate_result@23@AEBVlazy_ostream@unit_test@3@V?$basic_cstring@$$CBD@63@_KW4tool_level@123@W4check_type@123@3ZZ) referenced in function "public: void __cdecl test1::test_method(void)" (?test_method@test1@@QEAAXXZ) 1>BoostUnitTestFramework.lib(framework.obj) : error LNK2019: unresolved external symbol "void __cdecl boost::debug::break_memory_alloc(long)" (?break_memory_alloc@debug@boost@@YAXJ@Z) referenced in function "void __cdecl boost::unit_test::framework::init(class boost::unit_test::test_suite * (__cdecl*)(int,char * * const),int,char * * const)" (?init@framework@unit_test@boost@@YAXP6APEAVtest_suite@23@HQEAPEAD@ZH0@Z) 1>BoostUnitTestFramework.lib(framework.obj) : error LNK2019: unresolved external symbol "void __cdecl boost::debug::detect_memory_leaks(bool)" (?detect_memory_leaks@debug@boost@@YAX_N@Z) referenced in function "void __cdecl boost::unit_test::framework::init(class boost::unit_test::test_suite * (__cdecl*)(int,char * * const),int,char * * const)" (?init@framework@unit_test@boost@@YAXP6APEAVtest_suite@23@HQEAPEAD@ZH0@Z) 1>BoostUnitTestFramework.lib(execution_monitor.obj) : error LNK2019: unresolved external symbol "bool __cdecl boost::debug::attach_debugger(bool)" (?attach_debugger@debug@boost@@YA_N_N@Z) referenced in function "public: int __cdecl boost::detail::system_signal_exception::operator()(unsigned int,struct _EXCEPTION_POINTERS *)" (??Rsystem_signal_exception@detail@boost@@QEAAHIPEAU_EXCEPTION_POINTERS@@@Z) 1>BoostUnitTestFramework.lib(execution_monitor.obj) : error LNK2019: unresolved external symbol "bool __cdecl boost::debug::under_debugger(void)" (?under_debugger@debug@boost@@YA_NXZ) referenced in function "public: int __cdecl boost::execution_monitor::execute(class boost::unit_test::callback0<int> const &)" (?execute@execution_monitor@boost@@QEAAHAEBV?$callback0@H@unit_test@2@@Z) 1>BoostUnitTestFramework.lib(unit_test_main.obj) : error LNK2019: unresolved external symbol "class boost::unit_test::test_suite * __cdecl init_unit_test_suite(int,char * * const)" (?init_unit_test_suite@@YAPEAVtest_suite@unit_test@boost@@HQEAPEAD@Z) referenced in function main 1>C:\Users\Rafid\Workspace\MyPhysics\Builds\VC10\Tests\Debug\Tests.exe : fatal error LNK1120: 6 unresolved externals They seem to be mainly caused by Boost debug library, but I can't see a reason why I should get linking errors putting in mind that Boost debug library only need to be included as header files, rather than linking against as a library! Any ideas?!

    Read the article

  • Python - read numbers from text file and put into list

    - by user1647372
    So like the title says im starting to learn some python and im having trouble picking up on this technique. What I need to accomplish is to read in some numbers and store them in a list. The text file looks like the following: 0 0 3 50 50 100 4 20 Basically these are coordinates and directions to be used for python's turtle to make shapes. I got that part down the only problem is getting them in a correct format. So what I can not figure out is how to get those numbers from the file into [ [0, 0, 3, 50], [50, 100, 4, 20] ] A list, with each four coordinates being a list in that one big list. Heres my attempt but it as I said I need some help - thank you. polyShape=[] infile = open(name,"r") num = int(infile.readline(2)) while num != "": polyShape.append(num) num = int(infile.readline(2)) infile.close()

    Read the article

  • xpath php attributes not working?

    - by Jared
    Getting this error Call to a member function attributes() on a non-object I have found multiple answers to this on SO, but none of them seem to solve my problem? Here is the XML: <Routes> <Route type="source" name="incoming"> </Route> <Routes> Here is the PHP: $doc = new SimpleXMLElement('routingConfig.xml', null, true); class traverseXML { function getData() { global $doc; $routeCount = count($doc -> xpath("Route")); //this value returns correctly $routeArr = array(); for ($i = 1; $i <= $routeCount; $i++) { $name = $doc -> Route[$i] -> attributes() -> name; array_push($routeArr, $name); } return $routeArr; } } $traverseXML = new traverseXML; var_dump($traverseXML -> getData()); I understand what the error means, but how is it a non-object? How do I return the name attribute of Routes/Route[1] ?

    Read the article

  • Dispatch request to an Async Servlet from managed bean generate exception

    - by Thang Pham
    when a button click, I need to have stuff running in my background, so I have a async Servlet. From my managed bean, if I do redirect, it works great (meaning that it execute my run() method inside my class that extends Runnable correctly). Like this String url = externalContext.getRequestContextPath() + "/ReportExecutionServlet"; externalContext.redirect(url); But if I switch to dispatch, like this externalContext.redirect("/ReportExecutionServlet"); it fail when I try to obtain the AsyncContext AsyncContext aCtx = request.startAsync(request, response); The error is below Caused By: java.lang.IllegalStateException: The async-support is disabled on this request: weblogic.servlet.internal.ServletRequestImpl Any idea how to fix this please? NOTE: This is how to execute my async servlet, just in case: AsyncContext aCtx = request.startAsync(request, response); //delegate long running process to an "async" thread aCtx.addListener(new AsyncListener() { @Override public void onComplete(AsyncEvent event) throws IOException { logger.log(Level.INFO, "ReportExecutionServlet handle async request - onComplete"); } @Override public void onTimeout(AsyncEvent event) throws IOException { logger.log(Level.WARNING, "ReportExecutionServlet handle async request - onTimeout"); } @Override public void onError(AsyncEvent event) throws IOException { logger.log(Level.SEVERE, "ReportExecutionServlet handle async request - onError"); } @Override public void onStartAsync(AsyncEvent event) throws IOException { logger.log(Level.INFO, "ReportExecutionServlet handle async request - onStartAsync"); } }); // Start another service ScheduledThreadPoolExecutor executor = new ScheduledThreadPoolExecutor(10); executor.execute(new AsyncRequestReportProcessor(aCtx));

    Read the article

  • What is a modern C++ approach to structures containing symbolic constants?

    - by Ken
    enum bool { FALSE = 0, TRUE = 1 }; I'm wondering how to translate this in a modern C++ approach and if there is a well suited container for that; i know that the enum are not really that appreciated, but i can't think about a real alternative in the C++ world. What if would like to associate the execution of a particular method with a state? Ok, this is the part where i will be more verbose. I would like to stress the fact that i'm asking about structures symbolic constants and not about TRUE and FALSE, i'm not that "needy". Suppose that i have a structure that can represent several states with their own constants enum semaphore { GREEN = 0, ORANGE = 1, RED = 2 }; this is C code, now my question is about how to do the same in C++ if there is a better way. My question continue when i ask about the possibility to do something like an automatic triggering when a change of state will occur, for example: int main{ ... semaphore = 1; ... } and without any extra statements this has to trigger a method() just because the semaphore is now orange. I hope that is more clear now.

    Read the article

  • Samsung TV Emulator font size

    - by jperovic
    Can someone please help me with this issue. I've been banging my head to find the solution but no help... The problem is that Samsung TV Emulator displays everything enlarged (line font-size 30ish pixels) and there does seem to have a way to override it. This only happens within Samsung UI components. To make sure it wasn't something with my project I've downloaded sample project from Brightcove: Sample project but noticed the same behavior with that as well. Here is the screenshot of my "project". It only one scene with two UI components: http://tinypic.com/r/124evqc/6 Opposed to that, here's what I see in my IDE view: http://tinypic.com/r/ezmn4l/6. As a side-note, I had to put height: 20px in both of my UI components' CSS in order for IDE to show them that way. Can anyone suggest what am I supposed to do?

    Read the article

  • Python Class inherit from all submodules

    - by Dhruv Govil
    I'm currently writing a wrapper in python for a lot of custom company tools. I'm basically going to break each tool into its own py file with a class containing the call to the tool as a method. These will all be contained in a package. Then there'll be a master class that will import all from the package, then inherit from each and every class, so as to appear as one cohesive class. masterClass.py pyPackage - __ init__.py - module1.py --class Module1 ---method tool1 - module2.py --class Module2 ---method tool2 etc Right now, I'm autogenerating the master class file to inherit from the packages modules, but I was wondering if there was a more elegant way to do it? ie from package import * class MasterClass(package.all): pass

    Read the article

  • How to use a self-signed SSL certificate when developing with Trigger.io?

    - by user610345
    Our backend is in rails, and for several reasons the development environment has to be run with rails using a self-signed SSL certificate. This works fine on the desktop after manually trusting the certificate. Using Trigger.io, we're developing a mobile application targeting iOS from the same backend. It would be ideal for us to be able to run the rails server with SSL (so we can compare the browser output) and still have the iOS simulator connect properly without complaining about invalid certs. Production is using a proper ssl-cert, but what's the best way to set up the simulator?

    Read the article

  • Running control.exe as process does not WaitForExit()

    - by Lisa Alliss
    I am running control.exe as a process. (Windows 7 OS, .NET 3.5, C#). It does not stop at WaitForExit() as expected. It immediately "exits" the process even though the control.exe window is still open. I have tried the process.Exited event also and that is triggered before the application exits as well. Here is my code: Process process = new Process(); process.StartInfo.FileName = @"c:\windows\system32\control.exe"; process.StartInfo.Arguments = @"userpasswords"; process.Start(); process.WaitForExit();

    Read the article

  • Making a Delete and Reply button in Jquery

    - by Branko Ostojic
    this is my second post on the website. Of all other sites i tried, this one gave the most accurate and useful information! I'm in a bit of a trouble with buttons, i have a task to make an inbox and to add a "reply" and "delete" button into every instance of the message. I was indeed wandering if there is a better way to do that than forcing the HTML code into the script, because every message is dynamically generated. Any help and/or suggestions would be very appreciated!(The objects are called from a JSON file). $(document).ready(function(){ $.getJSON('public/js/data.json', function(json){ $.each(json.data, function(i, data){ var output = ''; if(data.from.id != '234' && data.from.name != 'Alan Ford'){ $("#inbox").append( output += '<div class="post">'+ '<div class="h1">'+data.from.name+' - '+data.subject+'</div>'+ //this gives the name of the person who sent the message and the subject '<div class="content">'+data.message_formatted+'</div>'+ //The content of the message //buttons should be squeezed left of the date //this gives the date of the message sent '<div class="time">'+data.date_sent_formatted.formatted+'</div>'+ '</div>' ); }}); }); }); var date_sent=convertToDateTime(); function delete_message(id){ console.log('Delete message with id: '+id); } function reply_message(id, sender){ console.log('Message id: '+id); console.log('Reply to: '+sender); } The complete code in the JSFiddle . Just copy/pasted!

    Read the article

< Previous Page | 52 53 54 55 56 57 58 59 60 61 62 63  | Next Page >