Monthly Archives

Articles indexed in April 2012

Page 85/252 | < Previous Page | 81 82 83 84 85 86 87 88 89 90 91 92  | Next Page >

  • Using a particular font in a commercial game

    - by RCIX
    I'm working on a game I intend to sell, and I want to use this font. The license says: "You may NOT copy or distribute the font outside of the licensed household, company, school or institution. Please ask external contacts who want to use the font to purchase their own license at www.CheapProFonts.com." However, my plans are to use a tool to output a texture using this font to use as a bitmap font in my game. Does this mean I can do so, and sell my game with the font in it?

    Read the article

  • How much server bandwidth does an average RTS game require per month?

    - by Nat Weiss
    My friend and I are going to write a multiplayer, multiplatform RTS game and are currently analyzing the costs of going with a client-server architecture. The game will have a small map with mostly characters, not buildings (think of DotA or League of Legends). The authoritative game logic will run on the server and message packet sizes will be highly optimized. We'd like to know approximately how much server bandwidth our proposed RTS game would use on a monthly basis, considering these theoretical constants: 100 concurrent users maximum 8 players maximum per game 10 ticks per second Bonus: If you can tell us approximately how much server RAM this kind of game would use that would also help a great deal. Thanks in advance.

    Read the article

  • How do I add Different Screens to my C#/XNA Game?

    - by Ramses Brown
    I'm working on a Pong clone in XNA. Gameplay-wise, I have it where I want it to be. I want to add a title screen and some other screens to it like a menu, as well as a screen for the Winning/Losing results. I've tried the Game State Management Example on the App Hub site, but It's very complicated and I haven't been able to make sense of it. Is there a simpler way? I'm hoping for a solution that can be used in other projects too. Plus I'd like to know how to actually create menu items (basically, how do I display the different options on it, and highlight them, etc).

    Read the article

  • How do I consistently re-size my game window and elements?

    - by Milo
    In my 2D game, I have a flow layout. Inside the flow layout are tables. I have a slider that lets the user make the tables larger or smaller. This makes the background larger or smaller too. Everything should scale proportionally which means the background should stay at the same position when I make things larger, and it almost does. When the scrollbar is at 0, it does exactly this. As the scrollbar gets further down problems arise. I'll toggle the slider maybe 3 times and on the fourth time, the background jumps a little lower on the Y axis. In order to be efficient, I only start rendering the background near the parent of the flow layout. Here it is: void LobbyTableManager::renderBG( GraphicsContext* g, agui::Rectangle& absRect, agui::Rectangle& childRect ) { int cx, cy, cw, ch; g->getClippingRect(cx,cy,cw,ch); g->setClippingRect(absRect.getX(),absRect.getY(),absRect.getWidth(),absRect.getHeight()); float scale = 0.35f; int w = m_bgSprite->getWidth() * getTableScale() * scale; int h = m_bgSprite->getHeight() * getTableScale() * scale; int numX = ceil(absRect.getWidth() / (float)w) + 2; int numY = ceil(absRect.getHeight() / (float)h) + 2; float offsetX = m_activeTables[0]->getLocation().getX() - w; float offsetY = m_activeTables[0]->getLocation().getY() - h; int startY = childRect.getY(); if(moo) { std::cout << "S=" << startY << ","; } int numAttempts = 0; while(startY + h < absRect.getY() && numAttempts < 1000) { startY += h; if(moo) { std::cout << startY << ","; } numAttempts++; } if(moo) { std::cout << "\n"; moo = false; } g->holdDrawing(); for(int i = 0; i < numX; ++i) { for(int j = 0; j < numY; ++j) { g->drawScaledSprite(m_bgSprite,0,0,m_bgSprite->getWidth(),m_bgSprite->getHeight(), absRect.getX() + (i * w) + (offsetX),absRect.getY() + (j * h) + startY,w,h,0); } } g->unholdDrawing(); g->setClippingRect(cx,cy,cw,ch); } The numeric problem seems to be in the value of startY. I outputted startY figuring out its value: As you can see here, this is me only zooming in, pay attention to the final number before the next s=. You'll notice that, what should happen is, the numbers should be linear, ex: -40, -38, -36, -34, -32, -30, etc. As you'll notice, the start numbers linearly correlate ex: 62k, 64k, 66k, 68k, 70k etc.. but the end result is wrong every third or 4th time. Here is most of the resize code: void LobbyTableManager::setTableScale( float scale ) { scale += 0.3f; scale *= 2.0f; agui::Gui* gotGui = getGui(); float scrollRel = m_vScroll->getRelativeValue(); setScale(scale); rescaleTables(); resizeFlow(); if(gotGui) { gotGui->toggleWidgetLocationChanged(false); } updateScrollBars(); float newVal = scrollRel * m_vScroll->getMaxValue(); if((int)(newVal + 0.5f) > (int)newVal) { newVal++; } m_vScroll->setValue(newVal); static int x = 0; x++; moo = true; //std::cout << m_vScroll->getValue() << std::endl; if(gotGui) { gotGui->toggleWidgetLocationChanged(true); } if(gotGui) { gotGui->_widgetLocationChanged(); } } void LobbyTableManager::valueChanged( agui::VScrollBar* source,int val ) { if(getGui()) { getGui()->toggleWidgetLocationChanged(false); } m_flow->setLocation(0,-val); if(getGui()) { getGui()->toggleWidgetLocationChanged(true); getGui()->_widgetLocationChanged(); } }

    Read the article

  • How can I unit test rendering output?

    - by stephelton
    I've been embracing Test-Driven Development (TDD) recently and it's had wonderful impacts on my development output and the resiliency of my codebase. I would like to extend this approach to some of the rendering work that I do in OpenGL, but I've been unable to find any good approaches to this. I'll start with a concrete example so we know what kinds of things I want to test; lets say I want to create a unit cube that rotates about some axis, and that I want to ensure that, for some number of frames, each frame is rendered correctly. How can I create an automated test case for this? Preferably, I'd even be able to write a test case before writing any code to render the cube (per usual TDD practices.) Among many other things, I'd want to make sure that the cube's size, location, and orientation are correct in each rendered frame. I may even want to make sure that the lighting equations in my shaders are correct in each frame. The only remotely useful approach to this that I've come across involves comparing rendered output to a reference output, which generally precludes TDD practice, and is very cumbersome. I could go on about other desired requirements, but I'm afraid the ones I've listed already are out of reach.

    Read the article

  • Type errors when using same name

    - by lykimq
    I have 3 files: 1) cpf0.ml type string = char list type url = string type var = string type name = string type symbol = | Symbol_name of name 2) problem.ml: type symbol = | Ident of string 3) test.ml open Problem;; open Cpf0;; let symbol b = function | Symbol_name n -> Ident n When I combine test.ml: ocamlc -c test.ml. I received an error: This expression has type Cpf0.name = char list but an expression was expected of type string Could you please help me to correct it? Thank you very much EDIT: Thank you for your answer. I want to explain more about these 3 files: Because I am working with extraction in Coq to Ocaml type: cpf0.ml is generated from cpf.v : Require Import String. Definition string := string. Definition name := string. Inductive symbol := | Symbol_name : name -> symbol. The code extraction.v: Set Extraction Optimize. Extraction Language Ocaml. Require ExtrOcamlBasic ExtrOcamlString. Extraction Blacklist cpf list. where ExtrOcamlString I opened: open Cpf0;; in problem.ml, and I got a new problem because in problem.ml they have another definition for type string This expression has type Cpf0.string = char list but an expression was expected of type Util.StrSet.elt = string Here is a definition in util.ml defined type string: module Str = struct type t = string end;; module StrOrd = Ord.Make (Str);; module StrSet = Set.Make (StrOrd);; module StrMap = Map.Make (StrOrd);; let set_add_chk x s = if StrSet.mem x s then failwith (x ^ " already declared") else StrSet.add x s;; I was trying to change t = string to t = char list, but if I do that I have to change a lot of function it depend on (for example: set_add_chk above). Could you please give me a good idea? how I would do in this case.

    Read the article

  • Mule ESB 3.2 Splitter destroys Enricher results

    - by Eddie
    Here is the snippet of my flow: <logger message="PRODUCT_ID = #[header:productID]" level="INFO" doc:name="Logger"/> <splitter evaluator="jxpath" expression="//*/BisacHeaderCodes" doc:name="Splitter"/> <logger message="PRODUCT_ID_POST_SPLITTER = #[header:productID]" level="INFO" doc:name="Logger"/> #[header:productID] was set up prior to Logger call. I tried #[variable:productID] and got the same result. When I run it, this is the out put I get: INFO 2012-04-05 23:12:47,865 [[bookinista_order_management].connector.http.mule.default.receiver.02] org.mule.api.processor.LoggerMessageProcessor: PRODUCT_ID = 72 ERROR 2012-04-05 23:12:47,871 [[bookinista_order_management].connector.http.mule.default.receiver.02] org.mule.exception.DefaultSystemExceptionStrategy: Caught exception in Exception Strategy: Expression Evaluator "header" with expression "outbound:productID" returned null but a value was required. org.mule.api.expression.RequiredValueException: Expression Evaluator "header" with expression "outbound:productID" returned null but a value was required. So, right before Splitter, I have a perfect value in my header, and right after Splitter, that value disappears! I understand that Splitter propagates only part of payloda, but shouldn't it leave headers and variables alone? Any ideas for a workaround?

    Read the article

  • Confirm box when browser/Tag close button clicks

    - by user1316760
    I have created my website for this I like to create confirm box when user clicks browser close button..... So i created my coding as window.onbeforeunload = bunload; function bunload() { dontleave = "Are you sure you want to leave?"; return dontleave; } By this coding I got confirm box for each and every time when browser get loading.....I need confirm box when user only clicks browser close button...... Can anyone give me a idea

    Read the article

  • images changing the position of other elements on being zoomed

    - by nitishrao
    I am making a page in which there will be array of images. I need the images to be zoomed when the mouse is hovered and i got it successfully through java script. But the problem is when the image gets enlarged the position of the other images is also getting changed. I want such that the zoomed image does not change the position of other images like Google Images... that is i want the zoomed image to come over the beside images....any help please... Thanks in advance

    Read the article

  • Backbone View: Inherit and extend events from parent

    - by brent
    Backbone's documentation states: The events property may also be defined as a function that returns an events hash, to make it easier to programmatically define your events, as well as inherit them from parent views. How do you inherit a parent's view events and extend them? Parent View var ParentView = Backbone.View.extend({ events: { 'click': 'onclick' } }); Child View var ChildView = ParentView.extend({ events: function(){ ???? } });

    Read the article

  • Comet with ASP.NET AsyncHttpHandlers

    - by Sumit
    I am implementing a comet using AsyncHttpHandlers in my current asp.net application. According to my implementation client initially sends Notification Hook request to server (with its user id) on AsyncHttpHandler, and on server side I maintain a Global (Application level) dictionary of userid(key) and IAynsResult (value). So when ever a request is received to send notification to a user I just pick the matching IAsyncResult from the Global Dictionary and send response to the client user. My concern is, is maintaing a Dictionary of Userid and IAsyncResult at Application level a good design? I feel it will put a lot of load on the server, at the time of high traffic. Is there any other way I can achieve the comet. or what will be the good design to achieve comet for high traffic scenarios.

    Read the article

  • Are "strings.xml" string arrays always parsed/deserialized in the same order?

    - by PhilaPhan80
    Can I count on string arrays within the "strings.xml" resource file to be parsed/deserialized in the same order every time? If anyone can cite any documentation that clearly spells out this guarantee, I'd appreciate it. Or, at the very least, offer a significant amount of experience with this topic. Also, is this a best practice or am I missing a simpler solution? Note: This will be a small list, so I'm not looking to implement a more complicated database or custom XML solution unless I absolutely have to. <!--KEYS (ALWAYS CORRESPONDS TO LIST BELOW ??)--> <string-array name="keys"> <item>1</item> <item>2</item> <item>3</item> </string-array> <!--VALUES (ALWAYS CORRESPONDS TO LIST ABOVE ??)--> <string-array name="values"> <item>one</item> <item>two</item> <item>three</item> </string-array>

    Read the article

  • datepicker not working in chrome

    - by DotnetSparrow
    I have a Jquery UI datepicker control in my asp.net MVC application and it works fine in IE and Firefox but it doens't work in chrome when I click the datepicker button. Here is my Index view: $(function() { $('#datepicker').datepicker({ changeMonth: true, dateFormat: "dd M yy", changeYear: true, showButtonPanel: true, autoSize: true, altField: "input#txtDate", onSelect: function(dateText, inst) { $.ajax({ type: "POST", url: "/LiveGame/Partial3?gameDate=" + dateText, dataType: "html", success: function(result) { var domElement = $(result); $("#dvGames").html(domElement); } }); } }); $("#txtDate").val($.format.date(new Date(), 'dd MMM yyyy')); $('#dvGames').load( '<%= Url.Action("Partial3", "LiveGame") %>', { gameDate: $("#txtDate").val() } ); }); Here is my partial: public ActionResult Partial3(string gameDate) { return PartialView("Partial3", gameDate); } <div id="dvGames" class="cornerdate1"> <%= Url.Action("LiveGame","Partial3") %> </div> <input type="text" id="txtDate" name="txtDate" readonly="readonly" class="cornerdate" /> <input id="datepicker" class="cornerimage" type="image" src="../../Content/images/calendar.gif" alt="date" /> </div>

    Read the article

  • CALayer Position Contents to Bottom Left

    - by Louis
    I am attempting to draw an image onto a CALayer. I only need an image, so I have created my later as follows: CALayer *layer = [CALayer layer]; I add my image as follows: NSImage *img = [[NSImage alloc] initWithContentsOfFile:@"path/to/img.png"]; [layer setContents:img]; This works, however it draws my images to fill the entire parent frame (stretching my image in the process). Reading the docs, I found the following: [layer setContentsGravity:@"kCAGravityBottomLeft"]; I am attempting to draw my image in the bottom left of the parent frame, however no matter what I do it draws my icon in the bottom center. Is there anyway to specify the bottom left?

    Read the article

  • Multiple sessions or one?

    - by user1314285
    I am using a security token for a form, the form is dynamically built depending on selection through jquery. So the form is called quite a lot and different tokens created every-time. So.. if the same user calls the form 3 times the session would be rewritten? Would it help at all to check if the token exists and not create one unless its empty? or perhaps someone knows of a good way to work with form tokens? If 3 users are on then the token is created 3 times with different values, right? If I check for the token and 3 users are on then the session is created 3 times with the same values?

    Read the article

  • align li tags with an auto width vs hard coding

    - by Diver Dan
    I am having trouble trying to get a group of li tags to align how I want. I have some basic html <div class="menu"> <ul> <li>Item 1</li> <li>Item 2</li> <li>Item 3</li> </ul> </div>? and some css .menu { border:solid 2px red; width:520px; } ul { border:solid 1px #e5e5e5; height:40px; margin:0 auto; list-style:none; width:500px; } li{ text-align:center; display:inline; margin:10px; } I dont want to hard code li widths for each of the elements but I would like for the li elements to take up all available space with the ul element. What do I need to change to get the result I am looking for? My attempt on jsfiddle

    Read the article

  • simple wordpress plugin with some html and javascript

    - by h_a86
    I have an html page which i have to convert to wordpress plugin. my code is simple html and javascript <html> <head> <title>Calculate</title> <script language="javascript"> function addNumbers() { var val1 = parseInt(document.getElementById("value1").value); var val2 = parseInt(document.getElementById("value2").value); var ansD = document.getElementById("answer"); ansD.value = val1 + val2; } </script> </head> <body> <input type="text" id="value1" name="value1" value="1"/> <input type="text" id="value2" name="value2" value="2"/> <input type="button" name="Sumbit" value="Click here" onclick="javascript:addNumbers()"/> <input type="text" id="answer" name="answer" value=""/> </body> </html> I know basic plugin writing skills such as <?php /* Plugin Name: Coding friends hello world Plugin URI: http://www.codingfriends.com/ Description: Outputs hello world Version: 0.1 Author: Genux Author URI: http://www.codingfriends.com License: GPL2 */ function codingfriends_helloworld() { //put you form here and javascript here } add_action('get_header', 'codingfriends_helloworld'); ?> Thanks in advance

    Read the article

  • Show my website's content on other websites. Is iframe only option?

    - by Jashwant
    In my project, I have created a code snippet which can be copied and then put in any website. It shows my content on other websites. What I am using now is : <script type='text/javascript'> var user = 'abc'; var age = '23'; document.write('<iframe src="http://www.mysite.com/page.php?user='+ user + '&age=' + age + '" ></iframe'); </script> In page.php, I do some processing based on user and age and show dynamic content. My approach works fine. But when I look into some good standard ways to do such tasks, I find a different way. Take an example of google adsense code. <script type='text/javascript'> var a = 'somedata'; var b = 'someotherdata'; </script> <script type='text/javascript' src='http://www.google.com/adsenseurl.js'></script> I guess, since a and b are global; adsenseurl.js must be using it and may be finally they are showing it on iframe. So, now the question. What's the advantage in using google's approach and whats wrong in my approach ? p.s. I know I should try to avoid using iframes but I dont see any other way to accomplish this.

    Read the article

  • How to detect .NET WPF memory leak or GC long run?

    - by Néstor Sánchez A.
    I have the next very strange situation and problem: .NET 4.0 application for diagram editing (WPF). Runs ok in my PC: 8GM RAM, 3.0GHz, i7 quad-core. While creating objects (mostly diagram nodes and connectors, plus all the undo/redo information) the TaskManager show, as expected, some memory usage "jumps" (up and down). These mem-usage "jumps" also remains executing AFTER user interaction ended. Maybe this is the GC cleaning/regorganizing memory? To see what is going on, I've used the Ants mem profiler, but somewhat it prevents those "jumps" to happen after user interaction. PROBLEM: It Freezes/Hangs after seconds or minutes of usage in some slow/weak laptos/netbooks of my beta testers (under 2GHz of speed and under 2GB of RAM). I was thinking of a memory leak, but... EDIT: Also, there is the case that the memory usage grows and grows until collapse (only in slow machines). In a Windows XP Mode machine (VM in Win 7) with only 512MB of RAM Assigned it works fine without mem-usage "jumps" after user interaction (no GC cleaning?!). So, I really have a big trouble because I cannot reproduce the error, only see these strange behaviour (mem jumps), and the tool supposed to show me what is happening is hiding the problem (like the "observer's paradox"). Any ideas on what's happening and how to solve it?

    Read the article

  • Google Map key in Android?

    - by Amandeep singh
    I am developing an android app in which i have to show map view i have done it once in a previous app but the key i used in the previous is not working int his app . It is just showing a pin in the application with blank screen. Do i have to use a different Map key for each project , If not Kindly help me how can i use my previous Key in this. and also I tried generating a new key but gave the the same key back . Here is the code i used public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.map); btn=(Button)findViewById(R.id.mapbtn); str1=getIntent().getStringExtra("LATITUDE"); str2=getIntent().getStringExtra("LONGITUDE"); mapView = (MapView)findViewById(R.id.mapView1); //View zoomView = mapView.getZoomControls(); mapView.setBuiltInZoomControls(true); //mapView.setSatellite(true); mc = mapView.getController(); btn.setOnClickListener(this); MapOverlay mapOverlay = new MapOverlay(); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.clear(); listOfOverlays.add(mapOverlay); String coordinates[] = {str1, str2}; double lat = Double.parseDouble(coordinates[0]); double lng = Double.parseDouble(coordinates[1]); p = new GeoPoint( (int) (lat * 1E6), (int) (lng * 1E6)); mc.animateTo(p); mc.setZoom(17); mapView.invalidate(); //mp.equals(o); } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } class MapOverlay extends com.google.android.maps.Overlay { @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { super.draw(canvas, mapView, shadow); Paint mPaint = new Paint(); mPaint.setDither(true); mPaint.setColor(Color.RED); mPaint.setStyle(Paint.Style.FILL_AND_STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND); mPaint.setStrokeCap(Paint.Cap.ROUND); mPaint.setStrokeWidth(2); //---translate the GeoPoint to screen pixels--- Point screenPts = new Point(); mapView.getProjection().toPixels(p, screenPts); //---add the marker--- Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.pin); canvas.drawBitmap(bmp, screenPts.x, screenPts.y-50, null); return true; } Thanks....

    Read the article

  • Get current location using CLLocationCoordinate2D

    - by Mobility
    I am trying to get current location of user using CLLocationCoordinate2D. I want the values in the format like CLLocationCoordinate2D start = {-28.078694,153.382844 }; So that I can use them like following: NSString *urlAddress = [NSString stringWithFormat:@"http://maps.google.com/?saddr=%1.6f,%1.6f&daddr=%1.6f,%1.6f", start.latitude, start.longitude, destination.latitude, destination.longitude]; I used CLLocation *location = [[CLLocation alloc]init ]; CLLocationDegrees currentLatitude = location.coordinate.latitude; CLLocationDegrees currentLongitude = location.coordinate.longitude; to get current lat & long. But I am getting 0.000 for both when I try to test. I am testing on iPhone 4s. If there is any sample code, it will be great.

    Read the article

  • Java multidimensional array and scanner novice Q

    - by Max
    I'm new to Java and trying to in essence implement a grid with a character, and if the user inputs 'w' 'a' 's' or 'd' the character moves up/down/left/right within the plane. I created a multidimensional array sized 10x10 public static String[][] grid = new String[10][10]; And then just used a for loop to print "*"s in a 10x10 grid, except for grid[a][b] which is equal to character "A" i.e. my thing to be moved around. That seemed to work alright, then I needed to detect the 'wasd' input from the user so I set up a: Scanner in = new Scanner (System.in); while (in.hasNext()) And I had then: String s = in.next(); char ch = s.charAt(0); switch (ch) but I couldn't make this work, and it wasn't because I didn't complete the "switch" statement, I did, I just see it void copying and pasting the entire thing. I'm sure its incredibly easy slight thing I am missing, can you please point it out for me?

    Read the article

  • [picker dismissModalViewControllerAnimated:YES]; not working

    - by shishir.bobby
    I am using - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { } for imagepicker and using [picker dismissModalViewControllerAnimated:YES]; in iPad to dismiss the picker. also i tried using - (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker;{ [picker dismissModalViewControllerAnimated:YES]; } to dismiss the picker once it done the work. BUt its not dimissing it. when i tap anywhere in the screen, than only it gets dismiss. What i am doing wrong to dismiss the imagepicker? Many thnkas

    Read the article

  • gzip compression using varnish cache

    - by Ali Raza
    Im trying to provide gzip compression using varnish cache. But when I set content-encoding as gzip using my below mentioned configuration for varnish (default.vcl). Browser failed to download those content for which i set content-encoding as gzipped. Varnish configuration file: backend default { .host = "127.0.0.1"; .port = "9000"; } backend socketIO { .host = "127.0.0.1"; .port = "8083"; } acl purge { "127.0.0.1"; "192.168.15.0"/24; } sub vcl_fetch { /* If the request is for pictures, javascript, css, etc */ if (req.url ~ "^/public/" || req.url ~ "\.js"){ unset req.http.cookie; set beresp.http.Content-Encoding= "gzip"; set beresp.ttl = 86400s; set beresp.http.Cache-Control = "public, max-age=3600"; /*set the expires time to response header*/ set beresp.http.expires=beresp.ttl; /* marker for vcl_deliver to reset Age: */ set beresp.http.magicmarker = "1"; } if (!beresp.cacheable) { return (pass); } return (deliver); } sub vcl_deliver { if (resp.http.magicmarker) { /* Remove the magic marker */ unset resp.http.magicmarker; /* By definition we have a fresh object */ set resp.http.age = "0"; } if(obj.hits > 0) { set resp.http.X-Varnish-Cache = "HIT"; }else { set resp.http.X-Varnish-Cache = "MISS"; } return (deliver); } sub vcl_recv { if (req.http.x-forwarded-for) { set req.http.X-Forwarded-For = req.http.X-Forwarded-For ", " client.ip; } else { set req.http.X-Forwarded-For = client.ip; } if (req.request != "GET" && req.request != "HEAD" && req.request != "PUT" && req.request != "POST" && req.request != "TRACE" && req.request != "OPTIONS" && req.request != "DELETE") { /* Non-RFC2616 or CONNECT which is weird. */ return (pipe); } # Pass requests that are not GET or HEAD if (req.request != "GET" && req.request != "HEAD") { return(pass); } #pipe websocket connections directly to Node.js if (req.http.Upgrade ~ "(?i)websocket") { set req.backend = socketIO; return (pipe); } # Properly handle different encoding types if (req.http.Accept-Encoding) { if (req.url ~ "\.(jpg|png|gif|gz|tgz|bz2|tbz|mp3|ogg|js|css)$") { # No point in compressing these remove req.http.Accept-Encoding; } elsif (req.http.Accept-Encoding ~ "gzip") { set req.http.Accept-Encoding = "gzip"; } elsif (req.http.Accept-Encoding ~ "deflate") { set req.http.Accept-Encoding = "deflate"; } else { # unkown algorithm remove req.http.Accept-Encoding; } } # allow PURGE from localhost and 192.168.15... if (req.request == "PURGE") { if (!client.ip ~ purge) { error 405 "Not allowed."; } return (lookup); } return (lookup); } sub vcl_hit { if (req.request == "PURGE") { purge_url(req.url); error 200 "Purged."; } } sub vcl_miss { if (req.request == "PURGE") { purge_url(req.url); error 200 "Purged."; } } sub vcl_pipe { if (req.http.upgrade) { set bereq.http.upgrade = req.http.upgrade; } } Response Header: Cache-Control:public, max-age=3600 Connection:keep-alive Content-Encoding:gzip Content-Length:11520 Content-Type:application/javascript Date:Fri, 06 Apr 2012 04:53:41 GMT ETag:"1330493670000--987570445" Last-Modified:Wed, 29 Feb 2012 05:34:30 GMT Server:Play! Framework;1.2.x-localbuild;dev Via:1.1 varnish X-Varnish:118464579 118464571 X-Varnish-Cache:HIT age:0 expires:86400.000 Any suggestion on how to fix it and how to provide gzip compression using varnish.

    Read the article

  • Getting "stack level too deep" error when deploying with Capistrano, Rails 3.1 ruby 1.9.2

    - by Victor S
    Here is the log for the cap deploy script output around where the error occurs. Anny suggestions why this might be happening? Thanks! [yup.la] executing command [yup.la] sh -c 'cd /srv/www/portrait/releases/20120406051647 && bundle exec rake RAILS_ENV=production RAILS_GROUPS=assets assets:precompile' ** [out :: yup.la] rake aborted! ** [out :: yup.la] ** [out :: yup.la] stack level too deep ** [out :: yup.la] (in /srv/www/portrait/releases/20120406051647/app/assets/stylesheets/mobile.css.scss) ** [out :: yup.la] ** [out :: yup.la] Tasks: TOP => assets:precompile:primary ** [out :: yup.la] (See full trace by running task with --trace) ** [out :: yup.la] command finished in 30868ms *** [deploy:update_code] rolling back * executing "rm -rf /srv/www/portrait/releases/20120406051647; true" servers: ["yup.la"] [yup.la] executing command [yup.la] sh -c 'rm -rf /srv/www/portrait/releases/20120406051647; true' command finished in 288ms failed: "sh -c 'cd /srv/www/portrait/releases/20120406051647 && bundle exec rake RAILS_ENV=production RAILS_GROUPS=assets assets:precompile'" on yup.la /Users/victorstan/Sites/portrait ?

    Read the article

< Previous Page | 81 82 83 84 85 86 87 88 89 90 91 92  | Next Page >