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Articles indexed in April 2012

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  • include component inside an article in joomla

    - by user1212
    How can one include a component inside an article in joomla. I have tried using the Plugin Include Component in Joomla. I have a Phoca guestbook set up which works fine on its own. But when I try to include it inside an article using {component url='index.php?option=com_phocaguestbook'} It just does not display any component. This same procedure will work fine for other components. Any idea about what i am missing here?

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  • Finding the contact point with SAT

    - by Kai
    The Separating Axis Theorem (SAT) makes it simple to determine the Minimum Translation Vector, i.e., the shortest vector that can separate two colliding objects. However, what I need is the vector that separates the objects along the vector that the penetrating object is moving (i.e. the contact point). I drew a picture to help clarify. There is one box, moving from the before to the after position. In its after position, it intersects the grey polygon. SAT can easily return the MTV, which is the red vector. I am looking to calculate the blue vector. My current solution performs a binary search between the before and after positions until the length of the blue vector is known to a certain threshold. It works but it's a very expensive calculation since the collision between shapes needs to be recalculated every loop. Is there a simpler and/or more efficient way to find the contact point vector?

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  • Automated texture mapping

    - by brandon
    I have a set of seamless tiling textures. I want to be able to take an arbitrary model and create a UV map with these properties: No stretching (all textures tile appropriately so there is no stretching and sheering of the texture) The textures display on the correct axis relative to the model it's mapping to (if you look at the example, you can see some of the letters on the front are tilted, the y axis of the texture should be matching up with the y axis of the object. Some other faces have upside down letters too) the texture is as continuous as possible on the surface of the model (if two faces are adjacent, the texture continues on the adjacent face where it left off) the model is closed (all faces are completely enclosed by other faces) A few notes. This mapping will occur before triangulation. I realize there are ways to do this by hand and it's probably a hard problem to automatically map textures in general, but since these textures are seamless and I just need uniform coverage it seems like an easier problem. I'm looking for an algorithmic approach to this that I can apply in general, not a tool that does it. What approach would work for this, is there an existing one? (I assume so)

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  • OpenGL ES multiple objects not being rendered

    - by ladiesMan217
    I am doing the following to render multiple balls move around the screen but only 1 ball is seen to appear and function. I don't know why the rest (count-1) balls are not being drawn public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glDisable(GL10.GL_DITHER); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glClientActiveTexture(DRAWING_CACHE_QUALITY_HIGH); gl.glLoadIdentity(); for(int i=0;i<mParticleSystem.getParticleCount();i++){ gl.glPushMatrix(); gl.glTranslatef(mParticleSystem.getPosX(i), mParticleSystem.getPosY(i), -3.0f); gl.glScalef(0.3f, 0.3f, 0.3f); gl.glColor4f(r.nextFloat(), r.nextFloat(), r.nextFloat(), 1); gl.glEnable(GL10.GL_TEXTURE_2D); mParticleSystem.getBall(i).draw(gl); gl.glPopMatrix(); } } Here is my void draw(GL10 gl) method public void draw(GL10 gl){ gl.glEnable(GL10.GL_CULL_FACE); gl.glEnable(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); // gl.glTranslatef(0.2f, 0.2f, -3.0f); // gl.glScalef(size, size, 1.0f); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertBuff); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glDrawArrays(GL10.GL_TRIANGLE_FAN, 0, points/2); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); }

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  • How to avoid game objects accidentally deleting themselves in C++

    - by Tom Dalling
    Let's say my game has a monster that can kamikaze explode on the player. Let's pick a name for this monster at random: a Creeper. So, the Creeper class has a method that looks something like this: void Creeper::kamikaze() { EventSystem::postEvent(ENTITY_DEATH, this); Explosion* e = new Explosion; e->setLocation(this->location()); this->world->addEntity(e); } The events are not queued, they get dispatched immediately. This causes the Creeper object to get deleted somewhere inside the call to postEvent. Something like this: void World::handleEvent(int type, void* context) { if(type == ENTITY_DEATH){ Entity* ent = dynamic_cast<Entity*>(context); removeEntity(ent); delete ent; } } Because the Creeper object gets deleted while the kamikaze method is still running, it will crash when it tries to access this->location(). One solution is to queue the events into a buffer and dispatch them later. Is that the common solution in C++ games? It feels like a bit of a hack, but that might just be because of my experience with other languages with different memory management practices. In C++, is there a better general solution to this problem where an object accidentally deletes itself from inside one of its methods?

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  • Lightning whip particle effects

    - by Fibericon
    I'm currently using Mercury Particle Engine for the particle effects in my game, and I'm trying to create a sort of lightning whip - basically a lightning effect bound to a line that curves when the player moves. I know how to use the editor, and I have particle effects working in game. However, I'm completely lost as to where I should start for this specific particle effect. Perhaps if I could find the code for it in a different particle engine, I could convert it, but I can't seem to find that either. What I did find was a lot of tutorials for creating the lines associated with lightning programmatically, which doesn't help in this case because I don't want it to be rigid. Perhaps it would be more like some sort of laser beam with crackling effects around it? I'm running into a wall as far as even beginning to implement this goes.

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  • How to chain actions/animations together and delay their execution?

    - by codinghands
    I'm trying to build a simple game with a number of screens - 'TitleScreen', 'LoadingScreen', 'PlayScreen', 'HighScoreScreen' - each of which has it's own draw & update logic methods, sprites, other useful fields, etc. This works well for me as a game dev beginner, and it runs. However, on my 'PlayScreen' I want to run some animations before the player gets control - dropping in some artwork, playing some sound effects, generally prettifying things a little. However, I'm not sure what the best way to chain animations / sound effects / other timed general events is. I could make an intermediary screen, 'PrePlayScreen', which simply has all of this hardcoded like so: Update(){ Animation anim1 = new Animation(.....); Animation anim2 = new Animation(.....); anim1.Run(); if(anim1.State == AnimationState.Complete) anim2.Run(); if(anim2.State == AnimationState.Complete) // Load 'PlayScreen' screen } But this doesn't seem so great - surely their must be a better way? I then thought, 'Hey - an AnimationManager! That'd be awesome!'. But then that creeping OOP panic set in as I thought about it some more. If I create the Animation in my Screen, then add it to the AnimationManager (which may or may not be a GameComponent hooked up to Update/Draw), how can I get 'back' to it? To signal commands like start / end / repeat? I'd still need to keep a reference to the object in my Screen so that I could still communicate with it once it's buried in the bosom of a List in my AnimationManager. This seems bad. I've also tried using events - call 'Update' on all the animations in the PlayScreen update loop, but crucially all of the animations have a bool flag ('Active') which determines whether they should begin. The first animation has this set to 'true', all others 'false'. On completion the first animation raises an event, which sets animation 2's bool flag to true (and so it then runs). Once animation 2 is complete another 'anim complete' event is raised, and the screen state changes. Considering the game I'm making is basically as simple as it gets I know I'm overthinking this... it's just the paradigm shift from web - game development is making me break out in a serious case of the stupids.

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  • Numbers not adding up? (What am I not understanding here?) [closed]

    - by Milo
    I have the following output: Short version: The last numbers on the S= lines increase by H and SHOULD theoretically be linearly decreasing, ex: -285,-290,-295...but the fourth one jumps to -252. Yet, every other number is linearly increasing. Why is that and how could I fix that? To explain the numbers, it comes from slider value changed. I have a slider whose value is used to generate the float on the next line. Everything should be growing linearly here. This value is used to determine the size of a flow layout and it is also used in conjunction with a scrollbar. But basically I have a background for the flow layout and that number is the start location for rendering it. The numbers should linearly change to create a smooth transition but when that one jumps, it looks weird on screen and I dont understand why the numbers are jumping every X slider value changes. Mathematically what could be causing this? Here is the code for rendering the background and the function that is called when value changes: void LobbyTableManager::renderBG( GraphicsContext* g, agui::Rectangle& absRect, agui::Rectangle& childRect ) { float scale = 0.35f; int w = m_bgSprite->getWidth() * getTableScale() * scale; int h = m_bgSprite->getHeight() * getTableScale() * scale; int numX = ceil(absRect.getWidth() / (float)w) + 2; int numY = ceil(absRect.getHeight() / (float)h) + 2; int startY = childRect.getY(); int numAttempts = 0; while(startY + h < absRect.getY() && numAttempts < 1000) { startY += h; if(moo) { std::cout << startY << ","; } numAttempts++; } g->holdDrawing(); for(int i = 0; i < numX; ++i) { for(int j = 0; j < numY; ++j) { g->drawScaledSprite(m_bgSprite,0,0,m_bgSprite->getWidth(),m_bgSprite->getHeight(), absRect.getX() + (i * w) + (offsetX),absRect.getY() + (j * h) + startY,w,h,0); } } g->unholdDrawing(); g->setClippingRect(cx,cy,cw,ch); } void LobbyTableManager::setTableScale( float scale ) { scale += 0.3f; scale *= 2.0f; float scrollRel = m_vScroll->getRelativeValue(); setScale(scale); rescaleTables(); resizeFlow(); updateScrollBars(); float newVal = scrollRel * m_vScroll->getMaxValue(); m_vScroll->setValue(newVal); } void LobbyTableManager::valueChanged( agui::VScrollBar* source,int val ) { m_flow->setLocation(0,-val); } Any insight on mathematically why the anomaly might happen every Nth time would be helpful. I just dont understand why if every number linearly increates it jumps from -295 to -252! Thanks

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  • getting nullpointer exception when click on button

    - by user1315187
    I am use a button and when u click this button a text field is automatic created and button status is automatic disable but if u click on disable button text field is automatic delete and button status is changed to enable.i going through this process. public class ConfigurationScreen extends MainScreen implements FieldChangeListener{ TextField tf_text; tf_text = new TextField(TextField.TYPE_PLAIN,img_text[1],img_text[0],TextField.FIELD_HCENTER); tf_text.setWidth(Display.getWidth()/2+20); ImageButton btn_en; btn_en = new ImageButton(imgs_tmintrvl1,"enable",ImageButton.FIELD_HCENTER); ImageButton btn_dis; btn_dis=new ImageButton(imgs_tmintrvl1,"Disable",ImageButton.FIELD_HCENTER); add(btn_en); btn_en.setChangeListener(this); public void fieldChanged(Field field, int context) { if( field==btn_en) { delete(btn_en); insert(btn_dis, 4); insert(tf_text, 5); System.out.println(ex); }else if (field == btn_dis){ delete(btn_dis); delete(tf_text); insert(btn_en, 4); System.out.println("Disable Button="+ex); } } But when i run this code i am getting null pointerr exception please help me where i am making mistake. Thanks in Advance

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  • How to display Currency in Indian Numbering Format in PHP

    - by Somnath Muluk
    I have a question about formatting the Rupee currency (Indian Rupee - INR). For example, numbers here are represented as: 1 10 100 1,000 10,000 1,00,000 10,00,000 1,00,00,000 10,00,00,000 Refer Indian Numbering System I have to do with it PHP. I have saw this question Displaying Currency in Indian Numbering Format. But couldn't able to get it for PHP my problem. Update: How to use money_format() in indian currency format?

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  • Pass Types as arguments to a function in Haskell?

    - by Charles Peng
    The following two functions are extremely similar. They read from a [String] n elements, either [Int] or [Float]. How can I factor the common code out? I don't know of any mechanism in Haskell that supports passing types as arguments. readInts n stream = foldl next ([], stream) [1..n] where next (lst, x:xs) _ = (lst ++ [v], xs) where v = read x :: Int readFloats n stream = foldl next ([], stream) [1..n] where next (lst, x:xs) _ = (lst ++ [v], xs) where v = read x :: Float I am at a beginner level of Haskell, so any comments on my code are welcome.

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  • How to store Hierarchical K-Means tree for a large number of images, using Opencv?

    - by AquaAsh
    I am trying to make a program that will find similar images from a dataset of images. The steps are 1)extract SURF descriptors for all images 2)store the descriptors 3)Apply knn on the stored descriptors 4)Match the stored descriptors to the query image descriptor using KNN Now each images SURF descriptor will be stored as Hierarchical k means tree, now do I store each tree as a separate file or is it possible to build some sort of single tree with all the images descriptors and updated as images are added to dataset. This is the paper I am basing the program on www.ijest.info/docs/IJEST10-02-03-13.pdf.

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  • Ruby module_function, invoking module's private method, invoked in class method style on module shows error

    - by Jignesh
    test_module.rb module MyModule def module_func_a puts "module_func_a invoked" private_b end module_function :module_func_a private def private_b puts "private_b invoked" end end class MyClass include MyModule def test_module module_func_a end end Invoking module function from class c = MyClass.new c.test_module Output 1: $ ruby test_module.rb module_func_a invoked private_b invoked Invoking module function on module in class method style ma = MyModule.module_func_a Output 2: module_func_a invoked test_module.rb:5:in `module_func_a': undefined local variable or method `private_b' for MyModule:Module (NameError) from test_module.rb:31 As can be seen from the Output 1 and Output 2 when including the module in a class, no issue occurs when a module's private method gets invoked from a module function while in case when directly invoking the module function on the module in class method style the module's private method, invoked from module function, is not found. Can anybody make me understand the reason behind above behavior and whether invoking module function (which in turn invokes module's private method) on module in class method style is possible or not? If possible, then what rectifications are required in my code to do the same? Thanks, Jignesh

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  • JSON documents and SQL database tables

    - by Sharmi
    Do JSON documents in RavenDB cost more than the SQL Server tables in terms of the storage and query costs. And also for centralized access, which one is better? What are the disadvantages of NON-SQL databases like RavenDB,CouchDB,MongoDB, etc... ? I can get that some of these are open source and support more datatypes like enums,objects,etc. but otherwise i don't see any big advantage? Currently there is a problem of storing huge amount of logs from various locations. I am planning to suggest these to my manager so just need a clear idea.

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  • Python: (sampling with replacement): efficient algorithm to extract the set of UNIQUE N-tuples from a set

    - by Homunculus Reticulli
    I have a set of items, from which I want to select DISSIMILAR tuples (more on the definition of dissimilar touples later). The set could contain potentially several thousand items, although typically, it would contain only a few hundreds. I am trying to write a generic algorithm that will allow me to select N items to form an N-tuple, from the original set. The new set of selected N-tuples should be DISSIMILAR. A N-tuple A is said to be DISSIMILAR to another N-tuple B if and only if: Every pair (2-tuple) that occurs in A DOES NOT appear in B Note: For this algorithm, A 2-tuple (pair) is considered SIMILAR/IDENTICAL if it contains the same elements, i.e. (x,y) is considered the same as (y,x). This is a (possible variation on the) classic Urn Problem. A trivial (pseudocode) implementation of this algorithm would be something along the lines of def fetch_unique_tuples(original_set, tuple_size): while True: # randomly select [tuple_size] items from the set to create first set # create a key or hash from the N elements and store in a set # store selected N-tuple in a container if end_condition_met: break I don't think this is the most efficient way of doing this - and though I am no algorithm theorist, I suspect that the time for this algorithm to run is NOT O(n) - in fact, its probably more likely to be O(n!). I am wondering if there is a more efficient way of implementing such an algo, and preferably, reducing the time to O(n). Actually, as Mark Byers pointed out there is a second variable m, which is the size of the number of elements being selected. This (i.e. m) will typically be between 2 and 5. Regarding examples, here would be a typical (albeit shortened) example: original_list = ['CAGG', 'CTTC', 'ACCT', 'TGCA', 'CCTG', 'CAAA', 'TGCC', 'ACTT', 'TAAT', 'CTTG', 'CGGC', 'GGCC', 'TCCT', 'ATCC', 'ACAG', 'TGAA', 'TTTG', 'ACAA', 'TGTC', 'TGGA', 'CTGC', 'GCTC', 'AGGA', 'TGCT', 'GCGC', 'GCGG', 'AAAG', 'GCTG', 'GCCG', 'ACCA', 'CTCC', 'CACG', 'CATA', 'GGGA', 'CGAG', 'CCCC', 'GGTG', 'AAGT', 'CCAC', 'AACA', 'AATA', 'CGAC', 'GGAA', 'TACC', 'AGTT', 'GTGG', 'CGCA', 'GGGG', 'GAGA', 'AGCC', 'ACCG', 'CCAT', 'AGAC', 'GGGT', 'CAGC', 'GATG', 'TTCG'] Select 3-tuples from the original list should produce a list (or set) similar to: [('CAGG', 'CTTC', 'ACCT') ('CAGG', 'TGCA', 'CCTG') ('CAGG', 'CAAA', 'TGCC') ('CAGG', 'ACTT', 'ACCT') ('CAGG', 'CTTG', 'CGGC') .... ('CTTC', 'TGCA', 'CAAA') ] [[Edit]] Actually, in constructing the example output, I have realized that the earlier definition I gave for UNIQUENESS was incorrect. I have updated my definition and have introduced a new metric of DISSIMILARITY instead, as a result of this finding.

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  • UIImagePNGRepresentation issues?

    - by disorderdev
    I want to load images from UIImagePickerController, then save the selected photo to my app's document directory. UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; NSData *data1 = UIImagePNGRepresentation(image); NSString *fileName = "1.png"; NSString *path = //get Document path, then add fileName BOOL succ = [data1 writeToFile:path atomically:YES]; but after I save the image to my document, I found that, the image was rotated 90 degree, then I change the method UIImagePNGRepresentation to UIImageJPEGRepresentation, this time it's fine, anyone know what's the problem?

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  • Class works without declaring variables?

    - by Maxim Droy
    I'm learned php as functional and procedure language. Right now try to start learn objective-oriented and got an important question. I have code: class car { function set_car($model) { $this->model = $model; } function check_model() { if($this->model == "Mercedes") echo "Good car"; } } $mycar = new car; $mycar->set_car("Mercedes"); echo $mycar->check_model(); Why it does work without declaration of $model? var $model; in the begin? Because in php works "auto-declaration" for any variables? I'm stuck

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  • Application shows low memory warning and crashes while loading images?

    - by Bhoomi
    I am using following code for loading images from server using following code.When i scroll UITableView application crashes. AsynchrohousImageView class .m file - (void)dealloc { [connection cancel]; //in case the URL is still downloading [connection release]; [data release]; [_imageView release]; [_activityIndicator release]; [super dealloc]; } - (void)loadImageFromURL:(NSURL*)url defaultImageName:(NSString *)defaultImageName showDefaultImage:(BOOL)defaultImageIsShown showActivityIndicator:(BOOL)activityIndicatorIsShown activityIndicatorRect:(CGRect)activityIndicatorRect activityIndicatorStyle:(UIActivityIndicatorViewStyle)activityIndicatorStyle { if (connection!=nil) { [connection release]; } if (data!=nil) { [data release]; } if ([[self subviews] count]>0) { [[[self subviews] objectAtIndex:0] removeFromSuperview]; // } if (defaultImageIsShown) { self.imageView = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:defaultImageName]] autorelease]; } else { self.imageView = [[[UIImageView alloc] init] autorelease]; } [self addSubview:_imageView]; _imageView.frame = self.bounds; [_imageView setNeedsLayout]; [self setNeedsLayout]; if (activityIndicatorIsShown) { self.activityIndicator = [[[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:activityIndicatorStyle] autorelease]; [self addSubview:_activityIndicator]; _activityIndicator.frame = activityIndicatorRect; _activityIndicator.center = CGPointMake(_imageView.frame.size.width/2, _imageView.frame.size.height/2); [_activityIndicator setHidesWhenStopped:YES]; [_activityIndicator startAnimating]; } NSURLRequest* request = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; } - (void)connection:(NSURLConnection *)theConnection didReceiveData:(NSData *)incrementalData { if (data==nil) { data = [[NSMutableData alloc] initWithCapacity:2048]; } [data appendData:incrementalData]; } - (void)connectionDidFinishLoading:(NSURLConnection*)theConnection { [connection release]; connection=nil; _imageView.image = [UIImage imageWithData:data]; if (_activityIndicator) { [_activityIndicator stopAnimating]; } [data release]; data=nil; } - (UIImage*) image { UIImageView* iv = [[self subviews] objectAtIndex:0]; return [iv image]; } In ViewController Class Which loads image - (UITableViewCell *)tableView:(UITableView *)tV cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *reuseIdentifier =@"CellIdentifier"; ListCell *cell = (ListCell *)[tableView dequeueReusableCellWithIdentifier:reuseIdentifier]; if (cell==nil) { cell = [[ListCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:reuseIdentifier]; NSMutableDictionary *dicResult = [arrResults objectAtIndex:indexPath.row]; NSURL *url=[NSURL URLWithString:[dicResult objectForKey:@"Image"]]; AsynchronousImageView *asyncImageView = [[AsynchronousImageView alloc] initWithFrame:CGRectMake(5, 10,80,80)]; [asyncImageView loadImageFromURL:url defaultImageName:@"DefaultImage.png" showDefaultImage:NO showActivityIndicator:YES activityIndicatorRect:CGRectMake(5, 10,30,30) activityIndicatorStyle:UIActivityIndicatorViewStyleGray]; // load our image with URL asynchronously [cell.contentView addSubview:asyncImageView]; // cell.imgLocationView.image = [UIImage imageNamed:[dicResult valueForKey:@"Image"]]; [asyncImageView release]; } if([arrResults count]==1) { UITableViewCell *cell1=[tableView dequeueReusableCellWithIdentifier:reuseIdentifier]; if(cell1==nil) cell1=[[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:reuseIdentifier] autorelease]; NSMutableDictionary *dicResult = [arrResults objectAtIndex:0]; cell1.textLabel.text=[dicResult valueForKey:@"NoResults"]; return cell1; } else { NSMutableDictionary *dicResult = [arrResults objectAtIndex:indexPath.row]; NSString *title = [NSString stringWithFormat:@"%@ Bedrooms-%@", [dicResult valueForKey:KEY_NUMBER_OF_BEDROOMS],[dicResult valueForKey:KEY_PROPERTY_TYPE]]; NSString *strAddress = [dicResult valueForKey:KEY_DISPLAY_NAME]; NSString *address = [strAddress stringByReplacingOccurrencesOfString:@", " withString:@"\n"]; NSString *price = [dicResult valueForKey:KEY_PRICE]; NSString *distance = [dicResult valueForKey:KEY_DISTANCE]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.lblTitle.text = title; cell.lblAddress.text = address; if ([price length]>0) { cell.lblPrice.text = [NSString stringWithFormat:@"£%@",price]; }else{ cell.lblPrice.text = @""; } if ([distance length]>0) { cell.lblmiles.text = [NSString stringWithFormat:@"%.2f miles",[distance floatValue]]; }else{ cell.lblmiles.text = @""; } } return cell; } How can i resolve this? I have attached heapshot analysis screen shot of it.Here non Object consumes so much of memory what is that?

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  • How to check when Shell32.Folder.CopyHere() is finished

    - by Jelle Capenberghs
    I need to unzip en zip some files in my application using Shell32. Right now, I use srcFolder.CopyHere(destFolder.Items()) to achieve this. However, my next line of code requires the newly made ZIP-file. But since the CopyHere method is Async, how can I check when it in finished? Right now I use a Thread.Sleep for around 500 ms which is enough for my computer to finish creating the ZIP file, but it's not good code imo. Any ideas? More info/code can be provided if necessary.

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  • php multidimensional array as name value pair

    - by Ayad Mfs
    For ecommerce, that expected name value pair I have the following approved code: function create_example_purchase() { set_credentials(); $purchase = array( 'name' => 'Digital Good Purchase Example', 'description' => 'Example Digital Good Purchase', 'amount' => '12.00', // sum of all item_amount 'items' => array( array( // First item 'item_name' => 'First item name', 'item_description' => 'a description of the 1st item', 'item_amount' => '6.00', 'item_tax' => '0.00', 'item_quantity' => 1, 'item_number' => 'XF100', ), array( // Second item 'item_name' => 'Second Item', 'item_description' => 'a description of the 2nd item', 'item_amount' => '3.00', 'item_tax' => '0.00', 'item_quantity' => 2, 'item_number' => 'XJ100', ), ) ); return new Purchase( $purchase); } I would like to get $items Array inside associative $purchase array dynamically from shipping cart. Is there a way to generate exactly the same output above? My dirty solution, to write $purchase array as string inclusive the generated $items array in a file and include it later in the called script. Help appreciated.

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  • Create instance of generic type in Java?

    - by David Citron
    Is it possible to create an instance of a generic type in Java? I'm thinking based on what I've seen that the answer is "no" (due to type erasure), but I'd be interested if anyone can see something I'm missing: class SomeContainer<E> { E createContents() { return what??? } } EDIT: It turns out that Super Type Tokens could be used to resolve my issue, but it requires a lot of reflection-based code, as some of the answers below have indicated. I'll leave this open for a little while to see if anyone comes up with anything dramatically different than Ian Robertson's Artima Article.

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  • How do display checked value in checkbox on Google plus style popup box?

    - by user946742
    After reading this post on Stackoverflow Google plus popup box when hovering over thumbnail? I was inspirted to add it on my site. I managed to do so and the script adds the contacts to my database. So far awesome! However, my problem (and also appears in the example) is it does not display the "checked" value... so the user will never know if they already added them to their list or not. Is the correct way to display checked values with PHP? Here is my html code: <ul style="list-style: none;padding:2px;"> <li style="padding:5px 2px;"> <input type="checkbox" id="Friends" name="circles" value="Friends" '.$checked1.'/> Friends </li> <li style="padding:5px 2px;"> <input type="checkbox" id="Following" name="circles" value="Following" '.$checked2.'/>Following </li> <li style="padding:5px 2px;"> <input type="checkbox" id="Family" name="circles" value="Family" '.$checked3.'/> Family </li> <li style="padding:5px 2px;"> <input type="checkbox" id="Acquaintances" name="circles" value="Acquaintances" '.$checked4.'/> Acquaintances </li> </ul> And my PHP code is: if($circle_check_friends>0) { $ckecked1='checked=""'; } else if ($circle_check_following>0) { $ckecked2='checked=""'; } else if ($circle_check_family>0) { $ckecked3='checked=""'; } else if ($circle_check_acquaintances>0) { $ckecked4='checked=""'; } else if ($circle_check_friends=0) { $ckecked1=''; } else if ($circle_check_following=0) { $ckecked2=''; } else if ($circle_check_family=0) { $ckecked3=''; } else if ($circle_check_acquaintances=0) { $ckecked4=''; } Im lost because this is not giving me the result I want... i.e. for the checked values to be displayed according to the users choice. Your help is highly appreciated Thank you all in advance George

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  • C# compile finalize method's on runtime?

    - by Royi Namir
    As im reading through 3 books about GC , ive notice some strange fact : C# via CLR CriticalFinalizerObject : the CLR treats this class and classes derived from it in a very special manner what ??? "not find enough memory to COMPILE a method? " IMHO - the code should be already compiled... no ? when Im writing c# code - the whole code is compiled to IL before its running... no? but according to the text - at RUNTIME - he MAY find insufficient memory for compile... Help ?

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  • AsyncPostBackTrigger Just flashing/flicking the UpdatePanel but not updating it

    - by Pankaj
    I am trying UpdatePanel & AsyncPostBackTrigger on master pages through find control method but problem is when I click on button (UpdateButton) It just flash/flick (No Postback) the UpdatePanle but still it don't update or refresh the gridview (images) inside the updatePanel. I have placed script Manger on the master page & an AJAX Update panel in a ContentPlaceHolder in the child page. Also, in another ContentPlaceholder there is an asp button (outside of the UpdatePanel). I want to refresh/reload the AJAX UpdatePanel with this asp button. Thanks for suggestions. Child Page Code :- protected void Page_Load(object sender, EventArgs e) { ScriptManager ScriptManager1 = (ScriptManager)Master.FindControl("ScriptManager1"); ContentPlaceHolder cph = (ContentPlaceHolder)Master.FindControl("cp_Button"); Button btnRefresh = (Button)cph.FindControl("btnRefresh"); ScriptManager1.RegisterAsyncPostBackControl(btnRefresh); } protected void btnRefresh_Click(object sender, EventArgs e) { UpdatePanel1.Update(); } <%@ Page Title="" Language="C#" MasterPageFile="~/InnerMaster.master" AutoEventWireup="true" CodeFile="A.aspx.cs" Inherits="A" Async="true" %> <asp:Content ID="Content3" ContentPlaceHolderID="MainContent" Runat="Server"> <asp:UpdatePanel ID="UpdatePanel1" UpdateMode="Conditional" runat="server"> <ContentTemplate> <asp:GridView ID="GridView1" runat="server" AutoGenerateColumns="False" DataKeyNames="id" DataSourceID="SqlDataSource1"> <Columns> <asp:TemplateField> <ItemTemplate> <asp:Image ID="img12" runat="server" Width="650px" Height="600" ToolTip="A" ImageUrl='<%# Page.ResolveUrl(string.Format("~/Cli/{0}", Eval("image"))) %>' /> </ItemTemplate> </asp:TemplateField> </Columns> </asp:GridView> </ContentTemplate> </asp:UpdatePanel> </asp:Content> <asp:Content ID="Content4" ContentPlaceHolderID="cp_Button" Runat="Server"> <asp:Button ID ="btnRefresh" runat="server" onclick="btnRefresh_Click" Height="34" Width="110" Text="More Images" /> </asp:Content> Hi updated code :- Now on click event whole pages is refreshed. using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; namespace EProxy { public class EventProxy : Control, IPostBackEventHandler { public EventProxy() { } public void RaisePostBackEvent(string eventArgument) { } public event EventHandler<EventArgs> EventProxied; protected virtual void OnEventProxy(EventArgs e) { if (this.EventProxied != null) { this.EventProxied(this, e); } } public void ProxyEvent(EventArgs e) { OnEventProxy(e); } } } On Master Page Code (btn click):- protected void btnRefresh_Click(object sender, EventArgs e) { ContentPlaceHolder cph = (ContentPlaceHolder)this.FindControl("MainContent"); EventProxy eventProxy = (EventProxy)cph.FindControl("ProxyControl") as EventProxy; eventProxy.ProxyEvent(e); } Web Config :- <pages maintainScrollPositionOnPostBack="true" enableViewStateMac="true"> <controls> <add tagPrefix="it" namespace="EProxy" assembly="App_Code"/> </controls> </pages>

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  • Unable to launch Eclipse 4.1.2 after installing the Eclipse e4 tooling

    - by Kuldeep Jain
    After installing Eclipse e4 Tools in my Eclipse 4.1.2 from update site. I am getting error when launching the eclipse.exe "An error has occurred. See the log file <my_workspace_path>\.metadata\.log". And the content of .log file are: !SESSION 2012-04-06 16:00:01.609 ----------------------------------------------- eclipse.buildId=M20120223-0900 java.fullversion=J2RE 1.6.0 IBM J9 2.4 Windows XP x86-32 jvmwi3260sr5-20090519_35743 (JIT enabled, AOT enabled) J9VM - 20090519_035743_lHdSMr JIT - r9_20090518_2017 GC - 20090417_AA BootLoader constants: OS=win32, ARCH=x86, WS=win32, NL=en_US Command-line arguments: -os win32 -ws win32 -arch x86 -clean -console !ENTRY org.eclipse.osgi 4 0 2012-04-06 16:00:17.343 !MESSAGE Application error !STACK 1 java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 1 at org.eclipse.emf.common.util.URI.segment(URI.java:1731) at org.eclipse.e4.ui.internal.workbench.ReflectionContributionFactory.getBundle(ReflectionContributionFactory.java:135) at org.eclipse.e4.ui.internal.workbench.ReflectionContributionFactory.doCreate(ReflectionContributionFactory.java:61) at org.eclipse.e4.ui.internal.workbench.ReflectionContributionFactory.create(ReflectionContributionFactory.java:53) at org.eclipse.e4.ui.internal.workbench.E4Workbench.processHierarchy(E4Workbench.java:196) at org.eclipse.e4.ui.internal.workbench.E4Workbench.init(E4Workbench.java:122) at org.eclipse.e4.ui.internal.workbench.E4Workbench.<init>(E4Workbench.java:73) at org.eclipse.e4.ui.internal.workbench.swt.E4Application.createE4Workbench(E4Application.java:293) at org.eclipse.ui.internal.Workbench$3.run(Workbench.java:534) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:520) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:123) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:344) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:37) at java.lang.reflect.Method.invoke(Method.java:599) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:622) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:577) at org.eclipse.equinox.launcher.Main.run(Main.java:1410) I also tried the eclipse.exe -clean to launch it but getting same error.

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