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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • PokeMMO. How they do it?

    - by RufioLJ
    Well PokeMMO is a JAVA game project which basically is the original FireRed title for the GBA made online. They know this type of projects don't last long because of the copyrighted material used, but they somehow made their client extract resources from ROMS. So they don't offer any copyrighted material on their download. I wonder what technique they could be using for this? All I know is that they use LWJGL.

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  • IndexOutOfRangeException on World.Step after enabling/disabling a Farseer physics body?

    - by WilHall
    Earlier, I posted a question asking how to swap fixtures on the fly in a 2D side-scroller using Farseer Physics Engine. The ultimate goal being that the player's physical body changes when the player is in different states (I.e. standing, walking, jumping, etc). After reading this answer, I changed my approach to the following: Create a physical body for each state when the player is loaded Save those bodies and their corresponding states in parallel lists Swap those physical bodies out when the player state changes (which causes an exception, see below) The following is my function to change states and swap physical bodies: new protected void SetState(object nState) { //If mBody == null, the player is being loaded for the first time if (mBody == null) { mBody = mBodies[mStates.IndexOf(nState)]; mBody.Enabled = true; } else { //Get the body for the given state Body nBody = mBodies[mStates.IndexOf(nState)]; //Enable the new body nBody.Enabled = true; //Disable the current body mBody.Enabled = false; //Copy the current body's attributes to the new one nBody.SetTransform(mBody.Position, mBody.Rotation); nBody.LinearVelocity = mBody.LinearVelocity; nBody.AngularVelocity = mBody.AngularVelocity; mBody = nBody; } base.SetState(nState); } Using the above method causes an IndexOutOfRangeException when calling World.Step: mWorld.Step(Math.Min((float)nGameTime.ElapsedGameTime.TotalSeconds, (1f / 30f))); I found that the problem is related to changing the .Enabled setting on a body. I tried the above function without setting .Enabled, and there was no error thrown. Turning on the debug views, I saw that the bodies were updating positions/rotations/etc properly when the state was changes, but since they were all enabled, they were just colliding wildly with each other. Does Enabling/Disabling a body remove it from the world's body list, which then causes the error because the list is shorter than expected? Update: For such a straightforward issue, I feel this question has not received enough attention. Has anyone else experienced this? Would anyone try a quick test case? I know this issue can be sidestepped - I.e. by not disabling a body during the simulation - but it seems strange that this issue would exist in the first place, especially when I see no mention of it in the documentation for farseer or box2d. I can't find any cases of the issue online where things are more or less kosher, like in my case. Any leads on this would be helpful.

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  • cannot convert from 'cli::array<Type> ^' to 'cli::array<Type> ^[]'

    - by user1576628
    I'm pretty new to C++/CLI and I am trying to convert a System::String to a System::Char array. Here's what I have so far: private: System::Void modeToolStripMenuItem_Click(System::Object^ sender, System::EventArgs^ e) { Mode frmMode; if(frmMode.ShowDialog() == System::Windows::Forms::DialogResult::OK){ array <Char>^ load [] = gcnew array<Char>(txtbxName->Text->ToCharArray()); } } txtbxName is a textbox inside a the form. Supposedly, this should work, but I get the compiler error: error C2440: cannot convert from 'cli::array<Type> ^' to 'cli::array<Type> ^[]' for the fourth line of the snippet.

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  • JAVA setlayout(null)

    - by niv zatl
    I use setLayout (null) and I'm trying to place the buttons and textfield places I know by x, y The problem when I run the program no matter what software (Eclipse, bluej) I need to run on the panel with the mouse until I stand on the position of the button and I can see it. When I find the textfield, it is small and only when I start writing it became the size I set it Does anyone know how to solve it?

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  • Inotifywait doesn't run command

    - by Marius Miliunas
    I have a basic inotifywait script called watch.sh and a few files ending in .styl in the same directory. Here's the script, that catches the changes, but doesn't execute the code within the do/done I init it like sh watch.sh and here's the script #!/bin/sh while inotifywait -m -o ./log.txt -e modify ./*.styl; do stylus -c %f done I tried having echo "hi" within the exec portion but nothing executes

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  • FLV Player Skin Custom URL

    - by Chris
    I have a flash banner ad (AS3) which uses a FLV Player component for a remove video. The Skin exports it's own SWF file for user with the video controls as I'm sure anyone familiar with Flash knows. Is there anyway to specify where this file is remotely? I have to provide 1 file to my advertiser, and do not want to have to create custom video controls for this. Is it possible to upload this swf file to a remote location and tell Flash to pull it from there? Any help would be greatly appreciated.

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  • Spring Data MongoDB Date between two Dates

    - by sics
    i'm using Spring Data for MongoDB and got the following classes class A { List<B> b; } class B { Date startDate; Date endDate; } when i save an object of A it gets persisted like { "_id" : "DQDVDE000VFP8E39", "b" : [ { "startDate" : ISODate("2009-10-05T22:00:00Z"), "endDate" : ISODate("2009-10-29T23:00:00Z") }, { "startDate" : ISODate("2009-11-01T23:00:00Z"), "endDate" : ISODate("2009-12-30T23:00:00Z") } ] } Now i want to query the db for documents matching entries in b where a given date is between startDate and endDate. Query query = new Query(Criteria.where("a").elemMatch( Criteria.where("startDate").gte(date) .and("endDate").lte(date) ); Which results in the following mongo query: { "margins": { "$elemMatch": { "startDate" : { "$gte" : { "$date" : "2009-11-03T23:00:00.000Z"}}, "endDate" : { "$lte" : { "$date" : "2009-11-03T23:00:00.000Z"}} } } } but returns no resulting documents. Does anybody know what i'm doing wrong? I don't get it... Thank you very much in advance!!

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  • Problems with http://wall.plasm.it/examples/example-the-wall/ - Images

    - by wolfau
    It is probably piece of cake for You, but I'm in the black hole now and I don't know what is the problem with The Wall. I would like to do something as www.wall.plasm.it/examples/example-the-wall/. Please - look at: www.megainstal.pl/ there is not any images. Could You help with fix it? I will be really grateful for any help/information. Short story: 1) I download the files from github: https://github.com/plasm/the-wall 2) I changed only 3 files: 01-wall.css, index.html, 01-wall.js (case: basic) 3) in 01-wall.js I declared images: var a = new Element("img[src=../../img/middle/"+counterFluid+".jpg]"); 4) images that are: 1 to 76.jpg Could you point me to where I making a mistake? If You going to see source files - I zip that's all in the one file: files.zip S. from Poland Thank You in advance!

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  • nth-of-type only working for 1 and 2

    - by Owen O'Neill
    I have a styling problem, I am using WordPress and want to do have the first two classes completely different to the others. My ideal situation is to have: .si-biplace:nth-of-type(3) { float:left; margin:20px 0px 0px 0px; } .si-image:nth-of-type(3) { float:left; margin:20px 0px 0px 0px; border:0px; } .si-title:nth-of-type(3) { width:100px; height:20px; margin:0px; font-size:7px; color:#FFFFFF; font-weight:bold; } They seem to work fine when it is: .si-biplace { float:left; margin:-10px 0px 0px 0px; } .si-biplace:nth-of-type(2) { float:left; margin:-10px 0px 0px 15px; } Is there a reason why it will not work with nth-of-type(3) but will with nth of type 2? I basically want different attributes for every next time the div is used but cannot have separate div classes as it runs through a php array.

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  • jQuery is it possible to concatenate two selector variables?

    - by Kris Hollenbeck
    Lets say I have two variables defining separate selectors, for example... var parent = $('.parent'); var child = $('.child'); And I want to create a something like the following... $(parent + child).click(); Which should be equivalent to doing this (if it was correct syntax)... $('.parent .child').click(); This may not be best practice, however I am curious if it is possible. Thanks for your help in advance.

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  • UnboundLocalError: local variable 'rows' referenced before assignment

    - by patrick
    i'm trying to make a database connection by an other script. But the script didn't work propperly. and if I do a 'print' on the rows then I get the value 'null' But if I use a 'select * from incidents' query then i get the result from the table incidents. import database rows = database.database("INSERT INTO incidents VALUES(3 ,'test_title1', 'test', TO_DATE('25-07-2012', 'DD-MM-YYYY'), CURRENT_TIMESTAMP, 'sector', 50, 60)") #print database.database() print rows database.py script: import psycopg2 import sys import logfile def database(query): logfile.log(20, 'database.py', 'Executing...') con = None try: con = psycopg2.connect(database='incidents', user='ipfit5', password='tester') cur = con.cursor() #print query cur.execute(query) rows = cur.fetchall() con.commit() #test row does work #cur.execute("INSERT INTO incidents VALUES(3 ,'test_titel1', 'test', TO_DATE('25-07-2012', 'DD-MM-YYYY'), CURRENT_TIMESTAMP, 'sector', 50, 60)") except: logfile.log(40, 'database.py', 'Er is iets mis gegaan') logfile.log(40, 'database.py', str(sys.exc_info())) finally: if con: con.close() return rows

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  • When do instance variables get initialized and values assigned?

    - by AKh
    When doees the instance variable get initialized? Is it after the constructor block is done or before it? Consider this example: public abstract class Parent { public Parent(){ System.out.println("Parent Constructor"); init(); } public void init(){ System.out.println("parent Init()"); } } public class Child extends Parent { private Integer attribute1; private Integer attribute2 = null; public Child(){ super(); System.out.println("Child Constructor"); } public void init(){ System.out.println("Child init()"); super.init(); attribute1 = new Integer(100); attribute2 = new Integer(200); } public void print(){ System.out.println("attribute 1 : " +attribute1); System.out.println("attribute 2 : " +attribute2); } } public class Tester { public static void main(String[] args) { Parent c = new Child(); ((Child)c).print(); } } OUTPUT: Parent Constructor Child init() parent Init() Child Constructor attribute 1 : 100 attribute 2 : null When the memory for the atribute 1 & 2 are allocated in the heap ? Curious to know why is attribute 2 is NULL ? Are there any design flaws?

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  • PHP Flatten Array with multiple leaf nodes

    - by tafaju
    What is the best way to flatten an array with multiple leaf nodes so that each full path to leaf is a distinct return? array("Object"=>array("Properties"=>array(1, 2))); to yield Object.Properties.1 Object.Properties.2 I'm able to flatten to Object.Properties.1 but 2 does not get processed with recursive function: function flattenArray($prefix, $array) { $result = array(); foreach ($array as $key => $value) { if (is_array($value)) $result = array_merge($result, flattenArray($prefix . $key . '.', $value)); else $result[$prefix . $key] = $value; } return $result; } I presume top down will not work when anticipating multiple leaf nodes, so either need some type of bottom up processing or a way to copy array for each leaf and process (althought that seems completely inefficient)

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  • Jquery remove class from image

    - by user1269625
    Hey ya'll I have these 3 images thumbnails here... <div class="wpcart_gallery" style="text-align:center; padding-top:5px;"> <a class="thickbox cboxElement" title="DSC_0118" href="http://www.taranmarlowjewelry.com/wp-content/uploads/2012/07/DSC_0118.jpg" rel="Teardrop Druzy Amethyst Ring" rev="http://www.taranmarlowjewelry.com/wp-content/uploads/2012/07/DSC_0118.jpg"> <img class="attachment-gold-thumbnails colorbox-736" width="50" height="50" title="DSC_0118" alt="DSC_0118" src="http://www.taranmarlowjewelry.com/wp-content/uploads/2012/07/DSC_0118-50x50.jpg"> </a> <a class="thickbox cboxElement" title="P7230376" href="http://www.taranmarlowjewelry.com/wp-content/uploads/2012/07/P7230376.jpg" rel="Teardrop Druzy Amethyst Ring" rev="http://www.taranmarlowjewelry.com/wp-content/uploads/2012/07/P7230376.jpg"> <img class="attachment-gold-thumbnails colorbox-736" width="50" height="50" title="P7230376" alt="P7230376" src="http://www.taranmarlowjewelry.com/wp-content/uploads/2012/07/P7230376-50x50.jpg"> </a> <a class="thickbox cboxElement" title="P7230378" href="http://www.taranmarlowjewelry.com/wp-content/uploads/2012/07/P7230378.jpg" rel="Teardrop Druzy Amethyst Ring" rev="http://www.taranmarlowjewelry.com/wp-content/uploads/2012/07/P7230378.jpg"> <img class="attachment-gold-thumbnails colorbox-736" width="50" height="50" title="P7230378" alt="P7230378" src="http://www.taranmarlowjewelry.com/wp-content/uploads/2012/07/P7230378-50x50.jpg"> </a> </div> What I am trying to do is come up with a jquery code that would remove the cboxElement from the first image and if I click on one of the images to remove cboxElement and place cboxElement to the other images... I also have this big image and when you click on one of the thumbnails, the image is replaced by the thumbnail and thats really the thumbnail I want to exclude...Could I possible just say if one of the 3 images src = this one image = src remove the class from this thumbnail? Which way would be better? I am very new at jquery :( I hope this makes sense. Here is the code for the big image... <a class="preview_link cboxElement" style="text-decoration:none;" href="http://www.taranmarlowjewelry.com/wp-content/uploads/2012/07/DSC_0118.jpg" rel="Teardrop Druzy Amethyst Ring"> <img id="product_image_736" class="product_image colorbox-736" width="400" src="http://www.taranmarlowjewelry.com/wp-content/uploads/2012/07/DSC_0118.jpg" title="Teardrop Druzy Amethyst Ring" alt="Teardrop Druzy Amethyst Ring"> <br> <div style="text-align:center; color:#F39B91;">Click To Enlarge</div> </a> Any help or a point in the right direction would be awesome!!

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  • Is it thread safe to read a form controls value (but not change it) without using Invoke/BeginInvoke from another thread

    - by goku_da_master
    I know you can read a gui control from a worker thread without using Invoke/BeginInvoke because my app is doing it now. The cross thread exception error is not being thrown and my System.Timers.Timer thread is able to read gui control values just fine (unlike this guy: can a worker thread read a control in the GUI?) Question 1: Given the cardinal rule of threads, should I be using Invoke/BeginInvoke to read form control values? And does this make it more thread-safe? The background to this question stems from a problem my app is having. It seems to randomly corrupt form controls another thread is referencing. (see question 2) Question 2: I have a second thread that needs to update form control values so I Invoke/BeginInvoke to update those values. Well this same thread needs a reference to those controls so it can update them. It holds a list of these controls (say DataGridViewRow objects). Sometimes (not always), the DataGridViewRow reference gets "corrupt". What I mean by corrupt, is the reference is still valid, but some of the DataGridViewRow properties are null (ex: row.Cells). Is this caused by question 1 or can you give me any tips on why this might be happening? Here's some code (the last line has the problem): public partial class MyForm : Form { void Timer_Elapsed(object sender) { // we're on a new thread (this function gets called every few seconds) UpdateUiHelper updateUiHelper = new UpdateUiHelper(this); foreach (DataGridViewRow row in dataGridView1.Rows) { object[] values = GetValuesFromDb(); updateUiHelper.UpdateRowValues(row, values[0]); } // .. do other work here updateUiHelper.UpdateUi(); } } public class UpdateUiHelper { private readonly Form _form; private Dictionary<DataGridViewRow, object> _rows; private delegate void RowDelegate(DataGridViewRow row); private readonly object _lockObject = new object(); public UpdateUiHelper(Form form) { _form = form; _rows = new Dictionary<DataGridViewRow, object>(); } public void UpdateRowValues(DataGridViewRow row, object value) { if (_rows.ContainsKey(row)) _rows[row] = value; else { lock (_lockObject) { _rows.Add(row, value); } } } public void UpdateUi() { foreach (DataGridViewRow row in _rows.Keys) { SetRowValueThreadSafe(row); } } private void SetRowValueThreadSafe(DataGridViewRow row) { if (_form.InvokeRequired) { _form.Invoke(new RowDelegate(SetRowValueThreadSafe), new object[] { row }); return; } // now we're on the UI thread object newValue = _rows[row]; row.Cells[0].Value = newValue; // randomly errors here with NullReferenceException, but row is never null! }

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  • Recursive search Linq to xml

    - by Raj Esh
    this is my sample xml. <Messages> <Conversation> <id>Z100</id> <ReplyToId></ReplyToId> <Message>Topic</Message> </Conversation> <Conversation> <id>A100</id> <ReplyToId></ReplyToId> <Message>This is a test</Message> </Conversation> <Conversation> <id>M100</id> <ReplyToId>A100</ReplyToId> <Message>What kind of test</Message> </Conversation> <Conversation> <id>A200</id> <ReplyToId>M100</ReplyToId> <Message>Stage 1</Message> </Conversation> <Conversation> <id>M200</id> <ReplyToId>A200</ReplyToId> <Message>Test result for </Message> </Conversation> </Messages> How to get the conversation list based on id using linq in C#. Say for example, If i want to get the conversation for id "A100" which has a link to other conversation based on ReplyToid.

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  • Sql Server as logging, best connection practise

    - by ozz
    I'm using SqlServer as logging. Yes this is wrong decision, there are better dbs for this requirement. But I have no other option for now. Logging interval is 3 logs per second. So I've static Logger class and it has static Log method. Using "Open Connection" as static member is better for performance. But what is the best implemantation of it? This is not that I know. public static class OzzLogger { static SqlConnection Con; static OzzLogger() { Con=ne SqlConnection(....); Con.Open(); } public static void Log(....) { Con.ExecuteSql(......); } } UPDATE I asked because of my old information. People say "connection pooling performance is enough". If there is no objection I'm closing the issue :)

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  • Python script is exiting with no output and I have no idea why

    - by Adam Tuttle
    I'm attempting to debug a Subversion post-commit hook that calls some python scripts. What I've been able to determine so far is that when I run post-commit.bat manually (I've created a wrapper for it to make it easier) everything succeeds, but when SVN runs it one particular step doesn't work. We're using CollabNet SVNServe, which I know from the documentation removes all environment variables. This had caused some problems earlier, but shouldn't be an issue now. Before Subversion calls a hook script, it removes all variables - including $PATH on Unix, and %PATH% on Windows - from the environment. Therefore, your script can only run another program if you spell out that program's absolute name. The relevant portion of post-commit.bat is: echo -------------------------- >> c:\svn-repos\company\hooks\svn2ftp.out.log set SITENAME=staging set SVNPATH=branches/staging/wwwroot/ "C:\Python3\python.exe" C:\svn-repos\company\hooks\svn2ftp.py ^ --svnUser="svnusername" ^ --svnPass="svnpassword" ^ --ftp-user=ftpuser ^ --ftp-password=ftppassword ^ --ftp-remote-dir=/ ^ --access-url=svn://10.0.100.6/company ^ --status-file="C:\svn-repos\company\hooks\svn2ftp-%SITENAME%.dat" ^ --project-directory=%SVNPATH% "staging.company.com" %1 %2 >> c:\svn-repos\company\hooks\svn2ftp.out.log echo -------------------------- >> c:\svn-repos\company\hooks\svn2ftp.out.log When I run post-commit.bat manually, for example: post-commit c:\svn-repos\company 12345, I see output like the following in svn2ftp.out.log: -------------------------- args1: c:\svn-repos\company args0: staging.company.com abspath: c:\svn-repos\company project_dir: branches/staging/wwwroot/ local_repos_path: c:\svn-repos\company getting youngest revision... done, up-to-date -------------------------- However, when I commit something to the repo and it runs automatically, the output is: -------------------------- -------------------------- svn2ftp.py is a bit long, so I apologize but here goes. I'll have some notes/disclaimers about its contents below it. #!/usr/bin/env python """Usage: svn2ftp.py [OPTION...] FTP-HOST REPOS-PATH Upload to FTP-HOST changes committed to the Subversion repository at REPOS-PATH. Uses svn diff --summarize to only propagate the changed files Options: -?, --help Show this help message. -u, --ftp-user=USER The username for the FTP server. Default: 'anonymous' -p, --ftp-password=P The password for the FTP server. Default: '@' -P, --ftp-port=X Port number for the FTP server. Default: 21 -r, --ftp-remote-dir=DIR The remote directory that is expected to resemble the repository project directory -a, --access-url=URL This is the URL that should be used when trying to SVN export files so that they can be uploaded to the FTP server -s, --status-file=PATH Required. This script needs to store the last successful revision that was transferred to the server. PATH is the location of this file. -d, --project-directory=DIR If the project you are interested in sending to the FTP server is not under the root of the repository (/), set this parameter. Example: -d 'project1/trunk/' This should NOT start with a '/'. 2008.5.2 CKS Fixed possible Windows-related bug with tempfile, where the script didn't have permission to write to the tempfile. Replaced this with a open()-created file created in the CWD. 2008.5.13 CKS Added error logging. Added exception for file-not-found errors when deleting files. 2008.5.14 CKS Change file open to 'rb' mode, to prevent Python's universal newline support from stripping CR characters, causing later comparisons between FTP and SVN to report changes. """ try: import sys, os import logging logging.basicConfig( level=logging.DEBUG, format='%(asctime)s %(levelname)s %(message)s', filename='svn2ftp.debug.log', filemode='a' ) console = logging.StreamHandler() console.setLevel(logging.ERROR) logging.getLogger('').addHandler(console) import getopt, tempfile, smtplib, traceback, subprocess from io import StringIO import pysvn import ftplib import inspect except Exception as e: logging.error(e) #capture the location of the error frame = inspect.currentframe() stack_trace = traceback.format_stack(frame) logging.debug(stack_trace) print(stack_trace) #end capture sys.exit(1) #defaults host = "" user = "anonymous" password = "@" port = 21 repo_path = "" local_repos_path = "" status_file = "" project_directory = "" remote_base_directory = "" toAddrs = "[email protected]" youngest_revision = "" def email(toAddrs, message, subject, fromAddr='[email protected]'): headers = "From: %s\r\nTo: %s\r\nSubject: %s\r\n\r\n" % (fromAddr, toAddrs, subject) message = headers + message logging.info('sending email to %s...' % toAddrs) server = smtplib.SMTP('smtp.company.com') server.set_debuglevel(1) server.sendmail(fromAddr, toAddrs, message) server.quit() logging.info('email sent') def captureErrorMessage(e): sout = StringIO() traceback.print_exc(file=sout) errorMessage = '\n'+('*'*80)+('\n%s'%e)+('\n%s\n'%sout.getvalue())+('*'*80) return errorMessage def usage_and_exit(errmsg): """Print a usage message, plus an ERRMSG (if provided), then exit. If ERRMSG is provided, the usage message is printed to stderr and the script exits with a non-zero error code. Otherwise, the usage message goes to stdout, and the script exits with a zero errorcode.""" if errmsg is None: stream = sys.stdout else: stream = sys.stderr print(__doc__, file=stream) if errmsg: print("\nError: %s" % (errmsg), file=stream) sys.exit(2) sys.exit(0) def read_args(): global host global user global password global port global repo_path global local_repos_path global status_file global project_directory global remote_base_directory global youngest_revision try: opts, args = getopt.gnu_getopt(sys.argv[1:], "?u:p:P:r:a:s:d:SU:SP:", ["help", "ftp-user=", "ftp-password=", "ftp-port=", "ftp-remote-dir=", "access-url=", "status-file=", "project-directory=", "svnUser=", "svnPass=" ]) except getopt.GetoptError as msg: usage_and_exit(msg) for opt, arg in opts: if opt in ("-?", "--help"): usage_and_exit() elif opt in ("-u", "--ftp-user"): user = arg elif opt in ("-p", "--ftp-password"): password = arg elif opt in ("-SU", "--svnUser"): svnUser = arg elif opt in ("-SP", "--svnPass"): svnPass = arg elif opt in ("-P", "--ftp-port"): try: port = int(arg) except ValueError as msg: usage_and_exit("Invalid value '%s' for --ftp-port." % (arg)) if port < 1 or port > 65535: usage_and_exit("Value for --ftp-port must be a positive integer less than 65536.") elif opt in ("-r", "--ftp-remote-dir"): remote_base_directory = arg elif opt in ("-a", "--access-url"): repo_path = arg elif opt in ("-s", "--status-file"): status_file = os.path.abspath(arg) elif opt in ("-d", "--project-directory"): project_directory = arg if len(args) != 3: print(str(args)) usage_and_exit("host and/or local_repos_path not specified (" + len(args) + ")") host = args[0] print("args1: " + args[1]) print("args0: " + args[0]) print("abspath: " + os.path.abspath(args[1])) local_repos_path = os.path.abspath(args[1]) print('project_dir:',project_directory) youngest_revision = int(args[2]) if status_file == "" : usage_and_exit("No status file specified") def main(): global host global user global password global port global repo_path global local_repos_path global status_file global project_directory global remote_base_directory global youngest_revision read_args() #repository,fs_ptr #get youngest revision print("local_repos_path: " + local_repos_path) print('getting youngest revision...') #youngest_revision = fs.youngest_rev(fs_ptr) assert youngest_revision, "Unable to lookup youngest revision." last_sent_revision = get_last_revision() if youngest_revision == last_sent_revision: # no need to continue. we should be up to date. print('done, up-to-date') return if last_sent_revision or youngest_revision < 10: # Only compare revisions if the DAT file contains a valid # revision number. Otherwise we risk waiting forever while # we parse and uploading every revision in the repo in the case # where a repository is retroactively configured to sync with ftp. pysvn_client = pysvn.Client() pysvn_client.callback_get_login = get_login rev1 = pysvn.Revision(pysvn.opt_revision_kind.number, last_sent_revision) rev2 = pysvn.Revision(pysvn.opt_revision_kind.number, youngest_revision) summary = pysvn_client.diff_summarize(repo_path, rev1, repo_path, rev2, True, False) print('summary len:',len(summary)) if len(summary) > 0 : print('connecting to %s...' % host) ftp = FTPClient(host, user, password) print('connected to %s' % host) ftp.base_path = remote_base_directory print('set remote base directory to %s' % remote_base_directory) #iterate through all the differences between revisions for change in summary : #determine whether the path of the change is relevant to the path that is being sent, and modify the path as appropriate. print('change path:',change.path) ftp_relative_path = apply_basedir(change.path) print('ftp rel path:',ftp_relative_path) #only try to sync path if the path is in our project_directory if ftp_relative_path != "" : is_file = (change.node_kind == pysvn.node_kind.file) if str(change.summarize_kind) == "delete" : print("deleting: " + ftp_relative_path) try: ftp.delete_path("/" + ftp_relative_path, is_file) except ftplib.error_perm as e: if 'cannot find the' in str(e) or 'not found' in str(e): # Log, but otherwise ignore path-not-found errors # when deleting, since it's not a disaster if the file # we want to delete is already gone. logging.error(captureErrorMessage(e)) else: raise elif str(change.summarize_kind) == "added" or str(change.summarize_kind) == "modified" : local_file = "" if is_file : local_file = svn_export_temp(pysvn_client, repo_path, rev2, change.path) print("uploading file: " + ftp_relative_path) ftp.upload_path("/" + ftp_relative_path, is_file, local_file) if is_file : os.remove(local_file) elif str(change.summarize_kind) == "normal" : print("skipping 'normal' element: " + ftp_relative_path) else : raise str("Unknown change summarize kind: " + str(change.summarize_kind) + ", path: " + ftp_relative_path) ftp.close() #write back the last revision that was synced print("writing last revision: " + str(youngest_revision)) set_last_revision(youngest_revision) # todo: undo def get_login(a,b,c,d): #arguments don't matter, we're always going to return the same thing try: return True, "svnUsername", "svnPassword", True except Exception as e: logging.error(e) #capture the location of the error frame = inspect.currentframe() stack_trace = traceback.format_stack(frame) logging.debug(stack_trace) #end capture sys.exit(1) #functions for persisting the last successfully synced revision def get_last_revision(): if os.path.isfile(status_file) : f=open(status_file, 'r') line = f.readline() f.close() try: i = int(line) except ValueError: i = 0 else: i = 0 f = open(status_file, 'w') f.write(str(i)) f.close() return i def set_last_revision(rev) : f = open(status_file, 'w') f.write(str(rev)) f.close() #augmented ftp client class that can work off a base directory class FTPClient(ftplib.FTP) : def __init__(self, host, username, password) : self.base_path = "" self.current_path = "" ftplib.FTP.__init__(self, host, username, password) def cwd(self, path) : debug_path = path if self.current_path == "" : self.current_path = self.pwd() print("pwd: " + self.current_path) if not os.path.isabs(path) : debug_path = self.base_path + "<" + path path = os.path.join(self.current_path, path) elif self.base_path != "" : debug_path = self.base_path + ">" + path.lstrip("/") path = os.path.join(self.base_path, path.lstrip("/")) path = os.path.normpath(path) #by this point the path should be absolute. if path != self.current_path : print("change from " + self.current_path + " to " + debug_path) ftplib.FTP.cwd(self, path) self.current_path = path else : print("staying put : " + self.current_path) def cd_or_create(self, path) : assert os.path.isabs(path), "absolute path expected (" + path + ")" try: self.cwd(path) except ftplib.error_perm as e: for folder in path.split('/'): if folder == "" : self.cwd("/") continue try: self.cwd(folder) except: print("mkd: (" + path + "):" + folder) self.mkd(folder) self.cwd(folder) def upload_path(self, path, is_file, local_path) : if is_file: (path, filename) = os.path.split(path) self.cd_or_create(path) # Use read-binary to avoid universal newline support from stripping CR characters. f = open(local_path, 'rb') self.storbinary("STOR " + filename, f) f.close() else: self.cd_or_create(path) def delete_path(self, path, is_file) : (path, filename) = os.path.split(path) print("trying to delete: " + path + ", " + filename) self.cwd(path) try: if is_file : self.delete(filename) else: self.delete_path_recursive(filename) except ftplib.error_perm as e: if 'The system cannot find the' in str(e) or '550 File not found' in str(e): # Log, but otherwise ignore path-not-found errors # when deleting, since it's not a disaster if the file # we want to delete is already gone. logging.error(captureErrorMessage(e)) else: raise def delete_path_recursive(self, path): if path == "/" : raise "WARNING: trying to delete '/'!" for node in self.nlst(path) : if node == path : #it's a file. delete and return self.delete(path) return if node != "." and node != ".." : self.delete_path_recursive(os.path.join(path, node)) try: self.rmd(path) except ftplib.error_perm as msg : sys.stderr.write("Error deleting directory " + os.path.join(self.current_path, path) + " : " + str(msg)) # apply the project_directory setting def apply_basedir(path) : #remove any leading stuff (in this case, "trunk/") and decide whether file should be propagated if not path.startswith(project_directory) : return "" return path.replace(project_directory, "", 1) def svn_export_temp(pysvn_client, base_path, rev, path) : # Causes access denied error. Couldn't deduce Windows-perm issue. # It's possible Python isn't garbage-collecting the open file-handle in time for pysvn to re-open it. # Regardless, just generating a simple filename seems to work. #(fd, dest_path) = tempfile.mkstemp() dest_path = tmpName = '%s.tmp' % __file__ exportPath = os.path.join(base_path, path).replace('\\','/') print('exporting %s to %s' % (exportPath, dest_path)) pysvn_client.export( exportPath, dest_path, force=False, revision=rev, native_eol=None, ignore_externals=False, recurse=True, peg_revision=rev ) return dest_path if __name__ == "__main__": logging.info('svnftp.start') try: main() logging.info('svnftp.done') except Exception as e: # capture the location of the error for debug purposes frame = inspect.currentframe() stack_trace = traceback.format_stack(frame) logging.debug(stack_trace[:-1]) print(stack_trace) # end capture error_text = '\nFATAL EXCEPTION!!!\n'+captureErrorMessage(e) subject = "ALERT: SVN2FTP Error" message = """An Error occurred while trying to FTP an SVN commit. repo_path = %(repo_path)s\n local_repos_path = %(local_repos_path)s\n project_directory = %(project_directory)s\n remote_base_directory = %(remote_base_directory)s\n error_text = %(error_text)s """ % globals() email(toAddrs, message, subject) logging.error(e) Notes/Disclaimers: I have basically no python training so I'm learning as I go and spending lots of time reading docs to figure stuff out. The body of get_login is in a try block because I was getting strange errors saying there was an unhandled exception in callback_get_login. Never figured out why, but it seems fine now. Let sleeping dogs lie, right? The username and password for get_login are currently hard-coded (but correct) just to eliminate variables and try to change as little as possible at once. (I added the svnuser and svnpass arguments to the existing argument parsing.) So that's where I am. I can't figure out why on earth it's not printing anything into svn2ftp.out.log. If you're wondering, the output for one of these failed attempts in svn2ftp.debug.log is: 2012-09-06 15:18:12,496 INFO svnftp.start 2012-09-06 15:18:12,496 INFO svnftp.done And it's no different on a successful run. So there's nothing useful being logged. I'm lost. I've gone way down the rabbit hole on this one, and don't know where to go from here. Any ideas?

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  • What is the state of model driven development in 2012?

    - by eriktheblond
    I haven't heard a lot of talk lately on model driven development, but some of my company's customers are using it. I know briefly what it is, but after trying to refresh my memory using Google I found that most of the information is from 2006-2007. Was it something that never really took off? More worryingly is the reason why the customers are asking: They want IEC 61508 complience. Is this actually a "not-so-good" idea that will live on simply because it is prescribed by a standard? I have too little experience to say if MDD is good idea or not (I'm guessing the right answer starts with "It depends"...), but the reasons for using it, that is standard complience, seems just wrong.

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  • Data won't save to SQL database, getting error "close() was never explicitly called on database"

    - by SnowLeppard
    I have a save button in the activity where the user enters data which does this: String subjectName = etName.getText().toString(); String subjectColour = etColour.getText().toString(); SQLDatabase entrySubject = new SQLDatabase(AddSubject.this); entrySubject.open(); entrySubject.createSubjectEntry(subjectName, subjectColour); entrySubject.close(); Which refers to this SQL database class: package com.***.schooltimetable; import android.content.ContentValues; import android.content.Context; import android.database.Cursor; import android.database.SQLException; import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteOpenHelper; public class SQLDatabase { public static final String KEY_SUBJECTS_ROWID = "_id"; public static final String KEY_SUBJECTNAME = "name"; public static final String KEY_COLOUR = "colour"; private static final String DATABASE_NAME = "Database"; private static final String DATABASE_TABLE_SUBJECTS = "tSubjects"; private static final int DATABASE_VERSION = 1; private DbHelper ourHelper; private final Context ourContext; private SQLiteDatabase ourDatabase; private static class DbHelper extends SQLiteOpenHelper { public DbHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); // TODO Auto-generated constructor stub } @Override public void onCreate(SQLiteDatabase db) { // TODO Auto-generated method stub db.execSQL("CREATE TABLE " + DATABASE_TABLE_SUBJECTS + " (" + KEY_SUBJECTS_ROWID + " INTEGER PRIMARY KEY AUTOINCREMENT, " + KEY_SUBJECTNAME + " TEXT NOT NULL, " + KEY_COLOUR + " TEXT NOT NULL);"); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { // TODO Auto-generated method stub db.execSQL("DROP TABLE IF EXISTS " + DATABASE_TABLE_SUBJECTS); onCreate(db); } } public SQLDatabase(Context c) { ourContext = c; } public SQLDatabase open() throws SQLException { ourHelper = new DbHelper(ourContext); ourDatabase = ourHelper.getWritableDatabase(); return this; } public void close() { ourHelper.close(); } public long createSubjectEntry(String subjectName, String subjectColour) { // TODO Auto-generated method stub ContentValues cv = new ContentValues(); cv.put(KEY_SUBJECTNAME, subjectName); cv.put(KEY_COLOUR, subjectColour); return ourDatabase.insert(DATABASE_TABLE_SUBJECTS, null, cv); } public String[][] getSubjects() { // TODO Auto-generated method stub String[] Columns = new String[] { KEY_SUBJECTNAME, KEY_COLOUR }; Cursor c = ourDatabase.query(DATABASE_TABLE_SUBJECTS, Columns, null, null, null, null, null); String[][] Result = new String[1][]; // int iRow = c.getColumnIndex(KEY_LESSONS_ROWID); int iName = c.getColumnIndex(KEY_SUBJECTNAME); int iColour = c.getColumnIndex(KEY_COLOUR); for (c.moveToFirst(); !c.isAfterLast(); c.moveToNext()) { Result[0][c.getPosition()] = c.getString(iName); Result[1][c.getPosition()] = c.getString(iColour); Settings.subjectCount = c.getPosition(); TimetableEntry.subjectCount = c.getPosition(); } return Result; } This class has other variables and other variations of the same methods for multiple tables in the database, i've cut out the irrelevant ones. I'm not sure what I need to close and where, I've got the entrySubject.close() in my activity. I used the methods for the database from the NewBoston tutorials. Can anyone see what I've done wrong, or where my problem is? Thanks.

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  • SDK2 query for counting: which is more efficient?

    - by user1195996
    I have an app that is displaying metrics about defects in a project. I have the option of making one query that returns all the defects, and from that I can break out about four different metrics (How many defects escaped QA in 90 days, 180 days, and then the same metrics again but only counting sev1/sev2 defects). I could make four queries and limit the results to one so that I just get a count for each. Or I could make one query that encompass them all (all defects that escaped QA in 180 days) and then count up the difference. I'm figuring worst case, the number of defects that escaped QA in the last six months will generally be less than 100, certainly less 500 worst case. Which would you do-- four queryies with one result each, or one single query that on average might return 50, perhaps worst case 500? And I guess the key question is-- where are the inflections points? Perhaps I have more metrics tomorrow (who knows, 8?) and a different average defect counts. Is there a rule of thumb I could use to help choose which approach?

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  • How to get number of elements of a class before a certain element

    - by David Shaikh
    I want to know how many elements of a certain class appear in the DOM before an element that let's say has been clicked on. <html> <div class="a"> </div> <div class="b"> <div class="a"> </div> </div> <button>CLick me!</button> <div class="a"> </div> </html> So in the previous DOM tree if the element to be clicked is the button, and Im looking for divs with class "a" it should return 2, even though in the whole tree there are 3, but "before" the button there are only 2. How could I do that? Thanks

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  • Creating an OpenID provider with DotNetOpenAuth

    - by user1652616
    I'm trying to implement an OpenID provider with DotNetOpenAuth. I supply an OpenID url, and the consumer discovers my endpoint. I log into my provider, and the provider returns a Claimed Identifier and a Local Identifier to the consumer. But the consumer response has the following exception: The OpenID Provider issued an assertion for an Identifier whose discovery information did not match. Assertion endpoint info: ClaimedIdentifier: http://localhost/OpenIDUser.aspx/myuser ProviderLocalIdentifier: http://localhost/OpenIDUser.aspx/myuser ProviderEndpoint: http://localhost/OpenIDAuth.aspx OpenID version: 2.0 Service Type URIs: Discovered endpoint info: [] http://localhost/OpenIDAuth.aspx is my endpoint. http://localhost/OpenIDUser.aspx/myuser is my user identifier url, and I can browse to it successfully. It has a link to the endpoint in the header as follows: <link rel="openid.server" href="http://localhost/OpenIDAuth.aspx"></link> No matter what I try, the "Discovered endpoint info: []" part of the exception is always an empty array. Can anyone please help?

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  • Freemarker rendering differently on IE8

    - by scphantm
    we have a template that uses this for the record line <input type="${inputType}" name="${variableName}.code" id="${variable}.${vnum}.${answer.code}" class="checkbox" value="${answer.code}" [#nested/] [#if (answer.textLength > 0) && scripting]onchange="showOtherBox( this, '${variable}.[#if descriptionHack]${variableNumber}[#else]${vnum}[/#if].${answer.code}.description' )"[/#if] [#if showValues && (existing == answer.code)]checked="checked"[/#if]/> On IE8 it renders as this <span class="field"> <INPUT id=responses.8.L class=checkbox value=L type=checkbox name="responses['8'].answers['L'].code"> <LABEL for=responses.8.L>Award(s) for special accomplishment or performance related to activity participation (please list)</LABEL> <TEXTAREA id=responses.8.L.description class=" visible" rows=4 cols=60 name="responses['8'].answers['L'].description"></TEXTAREA> </span> and on every other browser we tried, it renders as this <span class="field"> <input type="checkbox" name="responses['8'].answers['L'].code" id="responses.8.L" class="checkbox" value="L" onchange="showOtherBox( this, 'responses.8.L.description' )"> <label for="responses.8.L">Award(s) for special accomplishment or performance related to activity participation (please list)</label> <textarea rows="4" cols="60" name="responses['8'].answers['L'].description" id="responses.8.L.description" class="visible" classname="visible"></textarea> </span> The difference being that in the FTL script, the if statement [#if (answer.textLength > 0) && scripting] is true for everything except IE. In IE8 its false for some reason and therefore it does not put the OnChange javascript event on the input tag. Has anyone seen anything like this before? we are using Freemarker 2.3.9 Update, it kinda works if i turn compatibility mode on for IE8. but not exactly. when i do that, the onchange event doesn't fire until the check box loses focus. which is very different than everything else. Is there a quick way to fix this without too much trouble? i suppose i could put something in that says if ie8, insert onclick instead of onchange. that may work, but i would need an authorization from the client to fix it like that.

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