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Articles indexed in October 2012

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  • How to enable Mic in Wine (pulseaudio)

    - by Postadelmaga
    I'm not able to make mic work with wine 1.5 I found some suggestions but they don't seem to work: -Disable winepulse.drv (aka: PulseAudio): "A1: Go to winecfg, in the tab 'libraries', enter 'winepulse.drv' in the box and click on add, click yes on the warning. Select winepulse.drv and change load order to 'disabled'. Now try to trigger your bug again, if it was a winepulse bug it shouldn't trigger any more. A2 (easier and preferred): From 1.5.3 onward, launch your program with WINENOPULSE=1 wine program.exe to temporarily disable winepulse for that program." reference: http://ubuntuforums.org/showthread.php?t=1960599

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  • How to change screen resolution for installation

    - by Embercastle
    I am trying to install Unity on an old computer with a 1.7 ghz cpu but the installation windows only show the top quarter of the window (so unable to see or select all the prompts in the window). I have tired going to system settings, but because I cannot see all of windows, I cannot change system settings to make the resolution smaller. Is there any way to change the resolution so that I can see the full window so that I can complete the installation?

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  • Amnesia crashes

    - by Phil
    I am able to launch amnesia all the way through the menu. After I click start new game I am able to play a little bit. I hear the guy talk, then the game just closes. I installed the libtxc-dxtn-s2tc0 already as some of the similar problems I found online were fixed by doing so, but did not work for me. My graphics card is Intel GMA 4500MHD. Cpu: Intel Core Duo 2.1 Ghz. RAM: 3GB What else can I do to try and fix this? I'm pretty new to Ubuntu, I just installed it recently. What else (and how) should I post that may help you help me better?

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  • Can't connect to Wireless Network - Ubuntu 12.04 LTS & Sabrent A111N USB Dongle

    - by Ohgodwhy
    I've been trying to connect to this network for quite some time. I can't directly connect to the router with a Wire, but can access the Router with other wireless devices without any issues. I had previously tried several other Wifi nic's but none of them would load properly. Today, i went and bought a new (supported) Sabrent A111N USB Dongle, which said explicitly that it works with Linux 2.4 +. I popped the Dongle in, and low-and-behold it immediately said that there were Available Wireless Connections. I selected my connection and tried to connect, but it just loops constantly while saying Wireless Disconnected then attempts to connect again over and over. ifconfig and iwconfig both show my device in a ready and working state. However, iwlist wlan0 scan says that there are no results found. I don't get it... At one point, I could see the CPU in the DHCP client list under the router, but it doesn't fully make the connection (something about a timeout?). Any help would be appreciated. Bus 001 Device 002: ID 0bda:8176 Realtek Semiconductor Corp. RTL8188CUS 802.11n WLAN

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  • Ubuntu frozen on boot screen; boot repair fails due to X11 and gtk

    - by anandsun
    I have a year-old HP Pavilion dv6 with Intel i7 processors and graphics card. I had Windows 7 but last week I dual booted Ubuntu. It was working fine until today. I did the following things: Updated Gnome and installed Gnome tweak tool Uninstalled Chromium browser Uninstalled Google Chrome Moved jdk and jre folders from ~/ to /bin using sudo Moved Adobe folder from ~/ to /bin using sudo Then I restarted. Ubuntu froze for half an hour on the purple boot screen. Something I did must have broken it. So, I hit Ctrl + Alt + F1 and managed to log in through the command line. From there, I ran sudo apt-get update and sudo apt-get upgrade. I also updated grub. I also installed boot-repair. However, I cannot run boot-repair, because I keep getting the following errors: Autolaunch error: X11 initialization failed RuntimeError: Gtk couldn't be initialized.

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  • Can't (re)Install VLC (removed by update{again})

    - by David matthews
    I use VLC a lot, And When 2.0 came out Ubuntu did not update to that version, the REPO had the older version even months later, So I added the daily repo: http://ppa.launchpad.net/videolan/stable-daily/ubuntu and that worked for a while, after a few months later I received a 'Distribution upgrade' and when I installed it, it removed VLC. when I tried to re-install it gave me a bunch of unmet dependency's, so I disabled the source, ran apt-get update, and tried to install the older VLC, that did not work either. I eventually found a web page, and it helped me get it working, and I was also able to get the 'Stable Daily' working too But last night, I got another 'disto upgrade' and it uninstalled VLC again. when I try to reinstall from daily I get: The following packages have unmet dependencies: vlc : Depends: fonts-freefont-ttf but it is not installable Depends: vlc-nox (= 2.0.3+git20121005+r392-0~r42~precise1) but it is not going to be installed Depends: libvlccore5 (>= 2.0.0) but it is not going to be installed Recommends: vlc-plugin-notify (= 2.0.3+git20121005+r392-0~r42~precise1) but it is not going to be installed Recommends: vlc-plugin-pulse (= 2.0.3+git20121005+r392-0~r42~precise1) but it is not going to be installed E: Unable to correct problems, you have held broken packages. and from the default source: vlc : Depends: vlc-nox (= 2.0.3-0ubuntu0.12.04.1) but it is not going to be installed Depends: libvlccore5 (>= 2.0.0) but it is not going to be installed Recommends: vlc-plugin-notify (= 2.0.3-0ubuntu0.12.04.1) but it is not going to be installed vlc-plugin-pulse : Depends: vlc-nox (= 2.0.3-0ubuntu0.12.04.1) but it is not going to be installed Depends: libvlccore5 (>= 2.0.0) but it is not going to be installed E: Unable to correct problems, you have held broken packages. (and yes, I ran apt-get update after turning off daily) Any Ideas? (ubuntu 12.04 64bit)

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  • Asus A8N-SLI soundcard/headphone not recognized/working

    - by Remon
    I have an Asus A8N-SLI with built-in sound-card which in the front has headset connection. Alsamixer V1.0.25 says Card: HD-Audio Generic Chip:ATI R6xx HDMI. Only option it gives is S/PDIF nothing else. I can only select the Generic sound-card others are not available. It seems it is not being recognized by Ubuntu. My technical skills are limited and I have searched for similar problems but could not find a solution. Any help in how to proceed forward is therefore greatly appreciated. I also have a windows focus problem with Gnome3 and Unity for which I will make a new question. Between those two problems it works like a charm as always. Though I'm only going to upgrade the laptop to 12.04 if I have the desktop running smoothly.

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  • ".ts " files not recognised

    - by Keith Gardner
    I have some .ts files (programs recorded from my Sharp TV on USB stick) that I want to store/play on my PC. However, although they are listed on the stick when its plugged in the PC nothing will recognize the files. I have tried VLC (the "slider" moves but there's no sound or video) and changed the extension to MPEG, MP2, etc. but no joy. I have tried converting the files with file converters and demuxers but none of these recognize the files. Are the files corrupted (they play on the TV) or do Sharp have a unique file structure? Any help would be greatly appreciated.

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  • I don't have the password to update Ubuntu

    - by Steve
    I have bought a laptop with Ubuntu 12.04, which runs fine but wants to update. I don't have the password and it won't let me update anything. I have downloaded 12.04 in order to re-install it and it tells me it isn't suitable for my processor. The machine is a Dell latitude D505. I tried downloading the i386 version and on booting with the disc, I get: This kernel requires features not present on CPU. pae. Unable to boot. All I'm trying to do is to let software updater do it's stuff but as it asks for a password, I can't proceed. I've tried changing password in root shell but that doesn't work. Any ideas? Nothing seems to be working with this problem, so maybe I'll just wait for the next official release and try again.

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  • Is the wireless driver from Live USB different from the standard install?

    - by Rafael Magalhães
    Linux newbie here. I've been trying to use Ubuntu (x64) as my main OS since 11.10, but my wireless connection on it has been very unstable, droping every other 5-10 mins. For this reason I see myself forced to use Windows 7 (dual booting), where connection works flawlessly -- which really bothers me. My card is an Atheros 9k, which claims a reasonable amount of wireless complaints on Ubuntu forums. I've tried every suggestion given on past questions to this site but to no avail. However, while running Ubuntu Live USB for some of the tests, I noticed that my wireless connection never failed on it and wondered if its network configuration differs from the one on the default Ubuntu install. If this is the case, how could I reproduce the Live USB network environment on my hard drive install?

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  • Ubuntu Software Center 12.04 Does not install Software

    - by Lester Miller
    I have just loaded Ubuntu 12.04 on a computer. I am new to Ubuntu. I am using an automatic proxy server. When I pick a software package to install the program I input my password. The progress icon displays for a few seconds and then it stops. I tried to load different programs and always the same problem. I can go out on the network through firefox so I know I have a network connection. I do not see any errors or anything. Not sure what to do. I am thinking about switching over to SUSE

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  • Computer is running slow with Ubuntu

    - by Bart
    Why my computer runs too slow when I install Ubuntu or any other Linux (Debian works better than other distros), but with windows works fine...? My configuration is: Processor: Intel Celeron CPU 1.70GHz Graphics: Ati Radeon 9250 128 MB HD: Western Digital 120GB RAM: 2GB DDR1 Motherboard: MSI (MS-6566) Is there anything unsuported by Ubuntu, or any Linux. If so, is there any way to get it work fine (visual effects are not important to me). What do I need to do?

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  • Which hard disk drive is which?

    - by djeikyb
    I want to know which hard disk drive corresponds to which device path. It's trivial to match the hard disk stats (brand, size) with the dev path, but I want more. I want to know which drive is which inside my case. What's a good way to go about getting this info? I would prefer not to tear apart my server to remove all the drives, then add back one by one. I am willing to preform reboots. The drives are inconveniently scrunched together in the case. The label information is hidden. I can open the case. Most disks are SATA, so theoretically hot swappable. So, Unplugging and tracing cables might help in answering.

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  • Best way to setup hosts, subdomains, and IPs [closed]

    - by LynnOwens
    I own a domain, let's call it mydomain.com. I need to host the following off it: forums.mydomain.com www.mydomain.com blog.mydomain.com objects.mydomain.com I believe I can get 5 static IPs. I plan on assigning one each to those four hosts. Then I need to adhoc create names, all below objects.mydomain.com. For instance: one.objects.mydomain.com two.objects.mydomain.com three.objects.mydomain.com I need to create these names programatically, and without human intervention. Preferably, they would not get their own IPs. They would use the IP of objects.mydomain.com. First question: Does this mean that I need to host my own DNS? Second question: I'm using Apache as a web server. What does the virtual host configuration look like? I was experimenting with the following to understand how routing on domain names works and I always ended up at www. <VirtualHost *:80> ServerAdmin [email protected] ServerName www.mydomain.com ServerAlias www.mydomain.com DocumentRoot "E:/Static/www" RewriteEngine On RewriteRule ^(/www/.*) /www$1 </Virtualhost> <VirtualHost *:80> ServerAdmin [email protected] ServerName forums.mydomain.com ServerAlias forums.mydomain.com DocumentRoot "E:/Static/forums" RewriteEngine On RewriteRule ^(/forums/.*) /forums$1 </Virtualhost>

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  • Does having over 80% dynamic and rapidly changing content affect SEO?

    - by webmasters
    I have a website that pulls promotions of products from other website. My index page has a structure similar to this: My Brand - Best Promotions Looking for great deals? Check out our top promotions A menu - listing the promotions categories 20 of the latest promotions (the best ones): I list an image; Promotion description (200 chars); Link to the promotion page. Question: More then 80% of my index page (maybe even 90%) is composed of the 20 promotions I list; these promotions change on a daily bases - which dramatically changes the content of my index page. Does the dynamic changing of the index page affect SEO? Should I try to add more static text where I can? (which won't change) Ty

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  • Blank lines between sourcecode [closed]

    - by manix
    I'm so confused with a strange behaviour. Actually I have edited some php files remotely with my PhpDesigner8 (a php editor). Everything goes right, but when my teammates reopen the files that I have edited the source code have blank lines like below: class AdminController extends Controller { function __construct() { parent::__construct(); if (!$this->session->can_admin()) { show_error('Solo para administradores.'); } $this->load->library('backend'); } } Instead of class AdminController extends Controller { function __construct() { parent::__construct(); if (!$this->session->can_admin()) { show_error('Solo para administradores.'); } $this->load->library('backend'); } } Did you have experience these kinds of problems?

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  • Is there any existing (old) game that released graphic as free or open source?

    - by Alexey Petrushin
    I'd like to (re)create an online version (html5/JS) of some old game, for example something like HoM&M 2. Maybe, some of old games were released as free or open source (I'm interested in the graphical assets only)? I heard something about Red Alert been released as free, but I'm not sure if it's permitted to reuse graphical assets in such manner. Do You know such games? Another question - can You please share Your thoughts, rough estimate - how much it will cost to pay an artist to create graphics similar to HoM&M 2?

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  • Game programming in C++ [closed]

    - by Asaf
    I am a new programmer. I know C++ quite well and I know C# very good. I'm really eager to learn how to program games well and I cant really find where to start learning from. I have never developed any graphics in C++ , only a crappy game with windows forms graphics. I'm really into game programming and hoping I can get employed in it in the future. I'd be glad to have some advice about this. Thanks in advance, Asaf

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  • Is 2 lines of push/pop code for each pre-draw-state too many?

    - by Griffin
    I'm trying to simplify vector graphics management in XNA; currently by incorporating state preservation. 2X lines of push/pop code for X states feels like too many, and it just feels wrong to have 2 lines of code that look identical except for one being push() and the other being pop(). The goal is to eradicate this repetitiveness,and I hoped to do so by creating an interface in which a client can give class/struct refs in which he wants restored after the rendering calls. Also note that many beginner-programmers will be using this, so forcing lambda expressions or other advanced C# features to be used in client code is not a good idea. I attempted to accomplish my goal by using Daniel Earwicker's Ptr class: public class Ptr<T> { Func<T> getter; Action<T> setter; public Ptr(Func<T> g, Action<T> s) { getter = g; setter = s; } public T Deref { get { return getter(); } set { setter(value); } } } an extension method: //doesn't work for structs since this is just syntatic sugar public static Ptr<T> GetPtr <T> (this T obj) { return new Ptr<T>( ()=> obj, v=> obj=v ); } and a Push Function: //returns a Pop Action for later calling public static Action Push <T> (ref T structure) where T: struct { T pushedValue = structure; //copies the struct data Ptr<T> p = structure.GetPtr(); return new Action( ()=> {p.Deref = pushedValue;} ); } However this doesn't work as stated in the code. How might I accomplish my goal? Example of code to be refactored: protected override void RenderLocally (GraphicsDevice device) { if (!(bool)isCompiled) {Compile();} //TODO: make sure state settings don't implicitly delete any buffers/resources RasterizerState oldRasterState = device.RasterizerState; DepthFormat oldFormat = device.PresentationParameters.DepthStencilFormat; DepthStencilState oldBufferState = device.DepthStencilState; { //Rendering code } device.RasterizerState = oldRasterState; device.DepthStencilState = oldBufferState; device.PresentationParameters.DepthStencilFormat = oldFormat; }

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  • How is an HTML5 game sold?

    - by Bane
    (I know this site doesn't give legal advice, but what I'm dealing here with isn't anything serious at all. Also, I apologize to JP for being annoying over this.) Someone found a game I made on the Internet, and expressed interest in buying it. We agreed upon a price, and, in the meantime, I removed the game's source from the Internet, just to be sure. Now, I'm wondering what to do next. These are the terms: He gets the game's source code, and only that, without the graphics (which weren't made by me). He gets the right to develop and sell the game. I get to keep the ownership of the original game, meaning that I can use it in my portfolio when applying for jobs, for example. The game gets to stay on its original site. But I am not sure how can I legally realize this. Which license can I use?

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  • Workflow with Flash Pro CS6 and FlashDevelop: Using fla and swc to store assets

    - by Arthur Wulf White
    I am using this tutorial: http://www.flashdevelop.org/wikidocs/index.php?title=AS3:FlexAndFlashCS3Workflow In the past older versions of Flash Pro I was able to complete these steps: right-click on the symbol in the Library panel, select "Linkage..." dialog, check "Export for ActionScript" and fill in the symbol name (ie. MySymbol_design or assets.MySymbol_design), do not change the base class (ie. flash.display.MovieClip). Right now, I am stuck at that part. Any hints? What I wish to do is: Use fla for the artist to store assets. Publish to swc Extract the assets in FlashDevelop by creating an instance of their class. ... How is this done in CS6? To clear things up, this is what I see when I right click a Flash symbol:

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  • Deleting a game object

    - by Balls
    I tried doing this but it cause an access violation. void GameObjectFactory::Update() { for( std::list<GameObject*>::iterator it=gameObjectList.begin() ..... (*it)->Update(); } void Bomb::Update() { if( time == 2.0f ) { gameObjectFactory->Remove( this ); } } void GameObjectFactory::Remove( ... ) { gameObjectList.remove( ... ); } My thoughts would be to mark the object to be dead then let the factory handle it the on next frame for deletion. Is it the best and fastest way? What do you think?

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  • Physics-based dynamic audio generation in games

    - by alexc
    I wonder if it is possible to generate audio dynamically without any (!) audio assets, using pure mathematics/physics and some input values like material properties and spatial distribution of content in scene space. What I have in mind is something like a scene, with concrete floor, wooden table and glass on it. Now let's assume force pushes the glass towards the edge of table and then the glass falls onto the floor and shatters. The near-realistic glass destruction itself would be possible using voxels and good physics engine, but what about the sound the glass makes while shattering? I believe there is a way to generate that sound, because physics of sound is fairly known these days, but how computationaly costy that would be? Consumer hardware or supercomputers? Do any of you know some good resources/videos of such an experiment?

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  • Bot strategy in an arena

    - by joulesm
    I am writing the player's behavior for an arena game, and I'm wondering if you could offer some strategies. I'm writing it in Python, but I'm just interested in the high level game play. Here are the game aspects: Arena is a circle of a given size. The arena's size shrinks every round to help break any ties. Players are much smaller circles, and can be on teams of 1 or 2 players. Players attack by colliding with other players, and based on the physics of the collision (speed of both players, angle), one could force another player out of the arena. Once a player is out of the arena, they are out of the game (for that round). The goal is to be on the only team with players left in the arena. All other players have been pushed (through collisions or mistakes) out of the arena. It is possible for there to be no winner if the last two players exit the arena at the same time. Once the player has been programmed, the game just runs. There is no human intervention in the game. I'm thinking it's easiest to implement a few simple programmatic rules for my player to follow. For example, stay close to center of the arena, attack opponents from the inner side of the arena, etc. Are there any good simple game strategies? Would adding a random aspect to the game help? For example, to avoid predictability by the other team or something. Thanks in advance.

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  • How to Align Gun with Bullets

    - by Shane
    I have a top-down 2D shooter. I have an image of a player holding a gun, that rotates to face the mouse. Please note that the gun isn't a separate image tethered to the player, but rather part of the player. Right now, bullets are created at the player's x and y. This works when the player is facing the right way, but not when they rotate. The bullets move in the right direction, but don't come from the gun. How can I fix this? TL;DR: When the player rotates, bullets don't come from gun. public void fire() { angle = sprite.getRotation(); System.out.println(angle); x = sprite.getX(); y = sprite.getY(); Bullet b = new Bullet(x, y, angle); Utils.world.addBullet(b); }

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