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Articles indexed in November 2012

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  • Disable default error pages/error messages in IIS

    - by Antoine
    I have this web application (ASP.Net MVC 3) that on certain conditions returns a custom JSON string with a HTTP status code for an error (403, 415, 500). It is deployed on a Win 2008 R2 server with IIS 7.5 Initially I was gettting the standard HTML pages for the error instead of the JSON data. I removed the error pages for these errors in the app settings. But now my queries which should return some JSON data return a single error line. When the server gives me 403, I have the message "You do not have permission to view this directory or page." (simple line, no HTML around it). What can I do to deactivate this and finally get what the app is returning and not what the server wants to return?

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  • Maximum number of controllers Unity3D can handle

    - by N0xus
    I've been trying to find out the maximum amount of xbox controller Unity3D can handle on one editor. I know through networking, Unity is capable of having as many people as your hardware can handle. But I want to avoid networking as much as possible. Thus, on a single computer, and in a single screen (think Bomberman and Super Smash Brothers) how many xbox controllers can Unity3D support? I have done work in XNA and remember that only being capable of support 4, but for the life of me, I can't find any information that tells me how many Unity can support.

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  • GPU optimization question: pre-computed or procedural?

    - by Jay
    Good morning, I'm learning shader program and need some general direction. I want to add noise to my laser beam (like this). Which is the best way to handle it? I could pre-compute an image and pass it to the shader. I could then use the image to change the opacity and easily animate the smoke by changing the offset of the texture lookup. I could also generate noise in the shader and do the same thing the texture was used for. Is it generally better to avoid I/O to the graphics card or the opposite? Thanks!

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  • XNA 4.0: Problem with loading XML content files

    - by 200
    I'm new to XNA so hopefully my question isn't too silly. I'm trying to load content data from XML. My XML file is placed in my Content project (the new XNA 4 thing), called "Event1.xml": <?xml version="1.0" encoding="utf-8" ?> <XnaContent> <Asset Type="MyNamespace.Event"> // error on this line <name>1</name> </Asset> </XnaContent> My "Event" class is placed in my main project: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Linq; namespace MyNamespace { public class Event { public string name; } } The XML file is being called by my main game class inside the LoadContent() method: Event temp = Content.Load<Event>("Event1"); And this is the error I'm getting: There was an error while deserializing intermediate XML. Cannot find type "MyNamespace.Event" I think the problem is because at the time the XML is being evaluated, the Event class has not been established because one file is in my main project while the other is in my Content project (being a XNA 4.0 project and such). I have also tried changing the build action of the xml file from compile to content; however the program would then not be able to find the file and would give this other warning: Project item 'Event1.xml' was not built with the XNA Framework Content Pipeline. Set its Build Action property to Compile to build it. Any suggestions are appreciated. Thanks.

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  • Audio Panning using RtAudio

    - by user1801724
    I use Rtaudio library. I would like to implement an audio program where I can control the panning (e.g. shifting the sound from the left channel to the right channel). In my specific case, I use a duplex mode (you can find an example here: duplex mode). It means that I link the microphone input to the speaker output. I seek on the web, but I did not find anything useful. Should I apply a filter on the output buffer? What kind of filter? Can anyone help me? Thanks

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  • Best pathfinding for a 2D world made by CPU Perlin Noise, with random start- and destinationpoints?

    - by Mathias Lykkegaard Lorenzen
    I have a world made by Perlin Noise. It's created on the CPU for consistency between several devices (yes, I know it takes time - I have my techniques that make it fast enough). Now, in my game you play as a fighter-ship-thingy-blob or whatever it's going to be. What matters is that this "thing" that you play as, is placed in the middle of the screen, and moves along with the camera. The white stuff in my world are walls. The black stuff is freely movable. Now, as the player moves around he will constantly see "monsters" spawning around him in a circle (a circle that's larger than the screen though). These monsters move inwards and try to collide with the player. This is the part that's tricky. I want these monsters to constantly spawn, moving towards the player, but avoid walls entirely. I've added a screenshot below that kind of makes it easier to understand (excuse me for my bad drawing - I was using Paint for this). In the image above, the following rules apply. The red dot in the middle is the player itself. The light-green rectangle is the boundaries of the screen (in other words, what the player sees). These boundaries move with the player. The blue circle is the spawning circle. At the circumference of this circle, monsters will spawn constantly. This spawncircle moves with the player and the boundaries of the screen. Each monster spawned (shown as yellow triangles) wants to collide with the player. The pink lines shows the path that I want the monsters to move along (or something similar). What matters is that they reach the player without colliding with the walls. The map itself (the one that is Perlin Noise generated on the CPU) is saved in memory as two-dimensional bit-arrays. A 1 means a wall, and a 0 means an open walkable space. The current tile size is pretty small. I could easily make it a lot larger for increased performance. I've done some path algorithms before such as A*. I don't think that's entirely optimal here though.

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  • Single and Double Jump with single button.

    - by Asad
    I want to make Single Jump on Single Tap and Double Jump on Double Tap. My problem is that if I make double Tap on ground then it’s fine but if I make first Tap on ground and second Tap in Air then Player gain more height then usual As in image 1. I want to Make my jump like in Image 2, No matter from which point user gives second Tap, player Always get a specific height. I Used both Impulse and Linear velocity to make Jump but my problem did not solved.

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  • How do I check on non-transparent pixels in a bitmapdata?

    - by Opoe
    I'm still working on my window cleaning game from one of my previous questions I marked a contribution as my answer, but after all this time I can't get it to work and I have to many questions about this so I decided to ask some more about it. As a sequel on my mentioned previous question, my question to you is: How can I check whether or not a bitmapData contains non transparent pixels? Subquestion: Is this possible when the masked image is a movieclip? Shouldn't I use graphics instead? Information I have: A dirtywindow movieclip on the bottom layer and a clean window movieclip on layer 2(mc1) on the layer above. To hide the top layer(the dirty window) I assign a mask to it. Code // this creates a mask that hides the movieclip on top var mask_mc:MovieClip = new MovieClip(); addChild(mask_mc) //assign the mask to the movieclip it should 'cover' mc1.mask = mask_mc; With a brush(cursor) the player wipes of the dirt ( actualy setting the fill from the mask to transparent so the clean window appears) //add event listeners for the 'brush' brush_mc.addEventListener(MouseEvent.MOUSE_DOWN,brushDown); brush_mc.addEventListener(MouseEvent.MOUSE_UP,brushUp); //function to drag the brush over the mask function brushDown(dragging:MouseEvent):void{ dragging.currentTarget.startDrag(); MovieClip(dragging.currentTarget).addEventListener(Event.ENTER_FRAME,erase) ; mask_mc.graphics.moveTo(brush_mc.x,brush_mc.y); } //function to stop dragging the brush over the mask function brushUp(dragging:MouseEvent):void{ dragging.currentTarget.stopDrag(); MovieClip(dragging.currentTarget).removeEventListener(Event.ENTER_FRAME,erase); } //fill the mask with transparant pixels so the movieclip turns visible function erase(e:Event):void{ with(mask_mc.graphics){ beginFill(0x000000); drawRect(brush_mc.x,brush_mc.y,brush_mc.width,brush_mc.height); endFill(); } }

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  • Good resources for learning modern OpenGL (3.0 or later)?

    - by MatterGoal
    I stumble upon the search of a good resource to start with OpenGL (3.0 or later) . Well, I found a lot of books but none of them can be considered a good resource! Here two examples: OpenGL Programming Guide (7th edition) http://www.amazon.com/exec/obidos/ASIN/0321552628/khongrou-20 This is FULL of deprecated material! Almost every chapters begin with a note about that. OpenGL Superbible (5th Edition) http://www.amazon.com/exec/obidos/ASIN/0321712617/khongrou-20 This book uses a library created by the author to explain the main arguments, hiding what you want to learn! I don't want to learn how to use your library! I want to learn OpenGL! I hope that you understand this is not the same question like "hey I'm not able to use Google... tell me how to learn OpenGL". I've just finished a full and deep search but I can't find a good and complete resource to learn the "new" OpenGL avoiding deprecated topics. Can someone heading me in the right direction? I know C++ and I have 10 years of experience in development... where I can find a good resource?! I want to spend time on it and I want to learn deeply. (please feel free to edit my question, my English is terrible!)

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  • Using jQuery copy plugin from CSS Tricks

    - by ftntravis
    I'm trying to use this plugin that CSS Tricks suggests. http://css-tricks.com/snippets/jquery/duplicate-plugin/ Shouldn't the following allow me to click a button and create a copy? $.fn.duplicate = function(count, cloneEvents) { var tmp = []; for ( var i = 0; i < count; i++ ) { $.merge( tmp, this.clone( cloneEvents ).get() ); } return this.pushStack( tmp ); }; $('.copy').click(function() { $('#form li').duplicate(5).appendTo('#form'); }; It's not working when I click it :(

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  • Trouble calling a method from an external class

    - by Bradley Hobbs
    Here is my employee database program: import java.util.*; import java.io.*; import java.io.File; import java.io.FileReader; import java.util.ArrayList; public class P { //Instance Variables private static String empName; private static String wage; private static double wages; private static double salary; private static double numHours; private static double increase; // static ArrayList<String> ARempName = new ArrayList<String>(); // static ArrayList<Double> ARwages = new ArrayList<Double>(); // static ArrayList<Double> ARsalary = new ArrayList<Double>(); static ArrayList<Employee> emp = new ArrayList<Employee>(); public static void main(String[] args) throws Exception { clearScreen(); printMenu(); question(); exit(); } public static void printArrayList(ArrayList<Employee> emp) { for (int i = 0; i < emp.size(); i++){ System.out.println(emp.get(i)); } } public static void clearScreen() { System.out.println("\u001b[H\u001b[2J"); } private static void exit() { System.exit(0); } private static void printMenu() { System.out.println("\t------------------------------------"); System.out.println("\t|Commands: n - New employee |"); System.out.println("\t| c - Compute paychecks |"); System.out.println("\t| r - Raise wages |"); System.out.println("\t| p - Print records |"); System.out.println("\t| d - Download data |"); System.out.println("\t| u - Upload data |"); System.out.println("\t| q - Quit |"); System.out.println("\t------------------------------------"); System.out.println(""); } public static void question() { System.out.print("Enter command: "); Scanner q = new Scanner(System.in); String input = q.nextLine(); input.replaceAll("\\s","").toLowerCase(); boolean valid = (input.equals("n") || input.equals("c") || input.equals("r") || input.equals("p") || input.equals("d") || input.equals("u") || input.equals("q")); if (!valid){ System.out.println("Command was not recognized; please try again."); printMenu(); question(); } else if (input.equals("n")){ System.out.print("Enter the name of new employee: "); Scanner stdin = new Scanner(System.in); empName = stdin.nextLine(); System.out.print("Hourly (h) or salaried (s): "); Scanner stdin2 = new Scanner(System.in); wage = stdin2.nextLine(); wage.replaceAll("\\s","").toLowerCase(); if (!(wage.equals("h") || wage.equals("s"))){ System.out.println("Input was not h or s; please try again"); } else if (wage.equals("h")){ System.out.print("Enter hourly wage: "); Scanner stdin4 = new Scanner(System.in); wages = stdin4.nextDouble(); Employee emp1 = new HourlyEmployee(empName, wages); emp.add(emp1); printMenu(); question();} else if (wage.equals("s")){ System.out.print("Enter annual salary: "); Scanner stdin5 = new Scanner(System.in); salary = stdin5.nextDouble(); Employee emp1 = new SalariedEmployee(empName, salary); printMenu(); question();}} else if (input.equals("c")){ for (int i = 0; i < emp.size(); i++){ System.out.println("Enter number of hours worked by " + emp.get(i) + ":"); } Scanner stdin = new Scanner(System.in); numHours = stdin.nextInt(); System.out.println("Pay: " + emp1.computePay(numHours)); System.out.print("Enter number of hours worked by " + empName); Scanner stdin2 = new Scanner(System.in); numHours = stdin2.nextInt(); System.out.println("Pay: " + emp1.computePay(numHours)); printMenu(); question();} else if (input.equals("r")){ System.out.print("Enter percentage increase: "); Scanner stdin = new Scanner(System.in); increase = stdin.nextDouble(); System.out.println("\nNew Wages"); System.out.println("---------"); // System.out.println(Employee.toString()); printMenu(); question(); } else if (input.equals("p")){ printArrayList(emp); printMenu(); question(); } else if (input.equals("q")){ exit(); } } } Here is one of the class files: public abstract class Employee { private String name; private double wage; protected Employee(String name, double wage){ this.name = name; this.wage = wage; } public String getName() { return name; } public double getWage() { return wage; } public void setName(String name) { this.name = name; } public void setWage(double wage) { this.wage = wage; } public void percent(double wage, double percent) { wage *= percent; } } And here are the errors: P.java:108: cannot find symbol symbol : variable emp1 location: class P System.out.println("Pay: " + emp1.computePay(numHours)); ^ P.java:112: cannot find symbol symbol : variable emp1 location: class P System.out.println("Pay: " + emp1.computePay(numHours)); ^ 2 errors I'm trying to the get paycheck to print out but i'm having trouble with how to call the method. It should take the user inputed numHours and calculate it then print on the paycheck for each employee. Thanks!

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  • Upload image from URL to FTP server using PHP

    - by user1807556
    I want to upload a picture from another site to my FTP server using PHP. Example: File to upload("http://page.mi.fu-berlin.de/krudolph/stuff/stackoverflow.png") FTP-path("pictures/") This is what I've already tried: 1 $image = file_get_contents("http://img.youtube.com/vi/Rz8KW4Tveps/1.jpg"); file_put_contents("imgfolder/imgID.jpg", $image); 2 copy('http://img.youtube.com/vi/Rz8KW4Tveps/1.jpg', 'imgfolder/imgID.jpg'); 3 <?php set_time_limit (24 * 60 * 60); if (!isset($_POST['submit'])) die(); $file = fopen ($url, "rb"); if ($file) { $newf = fopen ($newfname, "wb"); if ($newf) while(!feof($file)) { fwrite($newf, fread($file, 1024 * 2000 ), 1024 * 2000 ); } } if ($file) { fclose($file); } if ($newf) { fclose($newf); } ?> 4 http://www.teckdevil.com/php-server-to-server-transfer-script-to-remotely-transfer-files/ 5 (kinda the same as first linked) Download files directly to my server # I don't get any errors when I'm running the scripts and I have chmod the directory to 777.

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  • Rails wont install at create Makefile stage

    - by mattc
    I am getting this error after running sudo gem install rails /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/bin/ruby extconf.rb creating Makefile make xcrun cc -I. - I/System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/universal-darwin12.0 -I/System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/universal-darwin12.0 -I. -DJSON_GENERATOR -D_XOPEN_SOURCE -D_DARWIN_C_SOURCE -fno-common -arch i386 -arch x86_64 -g -O3 -pipe -fno-common -DENABLE_DTRACE -fno-common -pipe -fno-common -c generator.c xcrun: Error: failed to exec real xcrun. (No such file or directory) cc -arch i386 -arch x86_64 -pipe -bundle -undefined dynamic_lookup -o generator.bundle generator.o -L. -L/System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib -L. -arch i386 -arch x86_64 -lruby -lpthread -ldl -lobjc i686-apple-darwin11-llvm-gcc-4.2: generator.o: No such file or directory i686-apple-darwin11-llvm-gcc-4.2: generator.o: No such file or directory lipo: can't figure out the architecture type of: /var/tmp//ccHCNNwM.out make: *** [generator.bundle] Error 1 I have Homebrew installed, Xcode 4.4 with command line tools installed, Osx 10.6.2 I run gem env and get this but not sure what I'm looking for: RubyGems Environment: - RUBYGEMS VERSION: 1.8.24 - RUBY VERSION: 1.8.7 (2012-02-08 patchlevel 358) [universal-darwin12.0] - INSTALLATION DIRECTORY: /Library/Ruby/Gems/1.8 - RUBY EXECUTABLE: /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/bin/ruby - EXECUTABLE DIRECTORY: /usr/bin - RUBYGEMS PLATFORMS: - ruby - universal-darwin-12 - GEM PATHS: - /Library/Ruby/Gems/1.8 - /Users/matthewcleghorn/.gem/ruby/1.8 - /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8 - GEM CONFIGURATION: - :update_sources => true - :verbose => true - :benchmark => false - :backtrace => false - :bulk_threshold => 1000 - REMOTE SOURCES: - http://rubygems.org/ Any help greatly appreciated. Thanks.

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  • jquery each to loop and animate

    - by medk
    I have some span tags: <span w="560"></span> <span w="340"></span> <span w="120"></span> With jQuery, I want to select EACH span, get the value inside its w attribute and animate it to that value + "px". I have a simple code that didn't work: $(document).ready(function(){ $('span').animate({width: $(this).attr('w') + 'px'}, 2000); }); Any Suggestions? Thanks.

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  • Most efficient way of checking if Date object and Calendar object are in the same month

    - by Indigenuity
    I am working on a project that will run many thousands of comparisons between dates to see if they are in the same month, and I am wondering what the most efficient way of doing it would be. This isn't exactly what my code looks like, but here's the gist: List<Date> dates = getABunchOfDates(); Calendar month = Calendar.getInstance(); for(int i = 0; i < numMonths; i++) { for(Date date : dates) { if(sameMonth(month, date) .. doSomething } month.add(Calendar.MONTH, -1); } Creating a new Calendar object for every date seems like a pretty hefty overhead when this comparison will happen thousands of times, soI kind of want to cheat a bit and use the deprecated method Date.getMonth() and Date.getYear() public static boolean sameMonth(Calendar month, Date date) { return month.get(Calendar.YEAR) == date.getYear() && month.get(Calendar.MONTH) == date.getMonth(); } I'm pretty close to just using this method, since it seems to be the fastest, but is there a faster way? And is this a foolish way, since the Date methods are deprecated? Note: This project will always run with Java 7

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  • no instance of overloaded function getline c++

    - by Dave
    I'm a bit confused as to what i have incorrect with my script that is causing this error. I have a function which calls a fill for game settings but it doesn't like my getline. Also i should mention these are the files i have included for it: #include <fstream> #include <cctype> #include <map> #include <iostream> #include <string> #include <algorithm> #include <vector> using namespace std;' This is what i have: std::map<string, string> loadSettings(std::string file){ ifstream file(file); string line; std::map<string, string> config; while(std::getline(file, line)) { int pos = line.find('='); if(pos != string::npos) { string key = line.substr(0, pos); string value = line.substr(pos + 1); config[trim(key)] = trim(value); } } return (config); } The function is called like this from my main.cpp //load settings for game std::map<string, string> config = loadSettings("settings.txt"); //load theme for game std::map<string, string> theme = loadSettings("theme.txt"); Where did i go wrong ? Please help! The error: settings.h(61): error C2784: 'std::basic_istream<_Elem,_Traits> &std::getline(std::basic_istream<_Elem,_Traits> &&,std::basic_string<_Elem,_Traits,_Alloc> &)' : could not deduce template argument for 'std::basic_istream<_Elem,_Traits> &&' from 'std::string'

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  • How to make my WPF application as FAST as Outlook

    - by Raul Otaño
    The commons WPF applications take some time for loading medium complex views, once the view is loaded it works fine. For example in a Master - Detail view, if the Detail view is very complex and use different DataTemplates take some seconds (2-3 seconds) for load the view. When i open the Outlook application, for instance, it renders complex views and it is relative much more fast. Is there a way for increase the performance of my WPF application? Maybe a way for not loading the template's data every time that change the "master" item, and load it only one time in the app time live? i will appreciate any suggestion.

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  • How to retrieve ID of button clicked within usercontrol on Asp.net page?

    - by Shawn Gilligan
    I have a page that I am working on that I'm linking multiple user controls to. The user control contains 3 buttons, an attach, clear and view button. When a user clicks on any control on the page, the resulting information is "dumped" into the last visible control on the page. <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="Default" MasterPageFile="DefaultPage.master" %> <%@ Register Assembly="AjaxControlToolkit" Namespace="AjaxControlToolkit" TagPrefix="ajaxToolkit" %> <%@ Register tagName="FileHandler" src="FileHandling.ascx" tagPrefix="ucFile" %> <asp:Content ID="Content1" ContentPlaceHolderID="Main" Runat="Server"> <asp:UpdatePanel ID="upPanel" UpdateMode="Conditional" runat="server"> <ContentTemplate> <table> <tr> <td> <ucFile:FileHandler ID="fFile1" runat="server" /> </td> <td> <ucFile:FileHandler ID="fFile2" runat="server" /> </td> </tr> </table> </ContentTemplate> </asp:UpdatePanel> </asp:Content> All file handling and processing is handled within the control, with an event when the upload to the file server is complete via a file name that was generated. When either button is clicked, the file name is always stored internal to the control in the last control's text box. Control code: <table style="width: 50%;"> <tr style="white-space: nowrap;"> <td style="width: 1%;"> <asp:Label runat="server" ID="lblFile" /> </td> <td style="width: 20%;"> <asp:TextBox ID="txtFile" CssClass="backColor" runat="server" OnTextChanged="FileInformationChanged" /> </td> <td style="width: 1%"> <%--<asp:Button runat="server" ID="btnUpload" CssClass="btn" Text="Attach" OnClick="UploadFile"/>--%> <input type="button" id="btnUpload" class="btn" tabindex="30" value="Attach" onclick="SetupUpload();" /> </td> <td style="width: 1%"> <%--<asp:Button runat="server" ID="btnClear" Text="Clear" CssClass="btn" OnClick="ClearTextValue"/>--%> <input type="button" id="btnClearFile" class="btn" value="Clear" onclick="document.getElementById('<%=txtFile.ClientID%>').value = '';document.getElementById('<%=hfFile.ClientID%>').value = '';" /> </td> <td style="width: 1%"> <a href="#here" onclick="ViewLink(document.getElementById('<%=hfFile.ClientID%>').value, '')">View</a> </td> <td style="width: 1%"> <asp:HiddenField ID="hfFile" runat="server" /> </td> </tr> </table> <script type="text/javascript"> var ItemPath = ""; function SetupUpload(File) { ItemPath = File; VersionAttach('<%=UploadPath%>', 'true'); } function UploadComplete(File) { document.getElementById('<%=txtFile.ClientID%>').value = File.substring(File.lastIndexOf("/") + 1); document.getElementById('<%=hfFile.ClientID%>').value = File; alert('<%=txtFile.Text %>'); alert('<%=ClientID %>') } function ViewLink(File, Alert) { if (File != "") { if (File.indexOf("../data/") != -1) { window.open(File, '_blank'); } else { window.open('../data/<%=UploadPath%>/' + File, '_blank'); } } else if (Alert == "") { alert('No file has been uploaded for this field.'); } } </script>

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  • Ternary operator or chosing from two arrays with the boolean as index

    - by ajax333221
    Which of these lines is more understandable, faster jsPerf, easier to maintain?: arr = bol ? [[-2,1],[-1,2]] : [[-1,0],[-1,1]]; //or arr = [[[-1,0],[-1,1]], [[-2,1],[-1,2]]][bol*1]; I usually write code for computers (not for humans), but this is starting to be a problem when I am not the only one maintaining the code and work for a team. I am unsure, the first example looks neat but are two different arrays, and the second is a single array and seem to transmit what is being done easier. I also considered using an if-else, but I don't like the idea of writing two arr = .... Or are there better options? I need serious guidance, I have never worried about others seeing my code.

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  • Select only the first rows for each unique value of a column in R

    - by dmvianna
    From a dataframe like this test <- data.frame('id'= rep(1:5,2), 'string'= LETTERS[1:10]) test <- test[order(test$id), ] rownames(test) <- 1:10 > test id string 1 1 A 2 1 F 3 2 B 4 2 G 5 3 C 6 3 H 7 4 D 8 4 I 9 5 E 10 5 J I want to create a new one with the first appearance of each id / string pair. If sqldf accepted R code within it, the query could look like this: res <- sqldf("select id, min(rownames(test)), string from test group by id, string") > res id string 1 1 A 3 2 B 5 3 C 7 4 D 9 5 E Is there a solution short of creating a new column like test$row <- rownames(test) and running the same sqldf query with min(row)?

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  • Guru of the Week 2 no match for the operator==

    - by Adam
    From Guru of the Week 2. We have the function: string FindAddr(const list<Employee> l, string name) { for( list<Employee>::const_iterator i = l.begin(); i != l.end(); i++) { if( *i == name ) // here will be compilation error { return (*i).addr; } } return ""; } I added dummy Employee class to that: class Employee { string n; public: string addr; Employee(string name) : n(name) {} Employee() {} string name() const { return n; } operator string() { return n; } }; And got compilation error: error: no match for ‘operator==’ in ‘i.std::_List_iterator<_Tp>::operator* [with _Tp = Employee]() == name’ It works only if add operator== to Employee. But, Herb Sutter wrote that: The Employee class isn't shown, but for this to work it must either have a conversion to string or a conversion ctor taking a string. But Employee has a conversion function and conversion constructor as well. GCC version 4.4.3. Compiled normally, g++ file.cpp without any flags. There should be implicit conversion and it should work, why it doesn't?

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  • Counting Values in R Vector

    - by GTyler
    I have a large vector of percentages (0-100) and I am trying to count how many of them are in specific 20% buckets (<20, 20-40, 40-60,60-80,80-100). The vector has length 129605 and there are no NA values. Here's my code: x<-c(0,0,0,0,0) for(i in 1: length(mail_return)) { if (mail_return[i]<=20) { x[1] = x[1] + 1 } if (mail_return[i]>20 && mail_return[i]<=40) { x[2] = x[2] + 1 } if (mail_return[i]>40 && mail_return[i]<=60) { x[3] = x[3] + 1 } if (mail_return[i]>60 && mail_return[i]<=80) { x[4] = x[4] + 1 } else { x[5] = x[5] + 1 } } But sum(x) is giving me length 133171. Shouldn't it be the length of the vector, 129605? What's wrong?

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  • jQuery Code Only Fires On Hard Refresh?

    - by Rob Vanders
    The XFBML version of the Facebook Registration plugin only loads HTTPS. I need it to load HTTP so my form does not call a security error mismatch between domains. I wrote this code to get the SRC and rewrite it with out HTTPS It works fine on the first load, however on Chrome and Safari it only loads the first time and on HARD refreshes. It does not load on standard reloads or by pressing "enter" on the address bar. Here is the code $(window).load(function () { // Replace HTTPS with HTTP when frame has loaded $(".subscribe iframe").each(function(){ var source = $(this).attr("src"); //alert(source); var sourceNew = source.replace("https", "http"); // change https to http alert(sourceNew); $(this).attr("src", sourceNew); }); }); I have .HTACCESS set to disable server cache <Files *> Header set Cache-Control: "private, pre-check=0, post-check=0, max-age=0" Header set Expires: 0 Header set Pragma: no-cache </Files> What is causing this to not fire reliably? Thanks

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  • When i add a bitmap to an array list the last element is duplicated in previous indexes

    - by saxofone2
    I'm trying to implement a personal way of undo/redo in a finger paint-like app. I have in synthesis three objects: the Main class (named ScorePadActivity), the relative Main Layout (with buttons, menus, etc, as well as a View object where I create my drawings), and a third object named ArrayList where i'm writing the undo/redo code. The problem is, when I press the undo button nothing happens, but if I draw anything again "one-time" and press undo, the screen is updated. If I draw many times, to see any changes happen on screen I have to press the undo button the same number of times I have drawn. Seems like (as in title) when I add a bitmap to the array list the last element is duplicated in previous indexes, and for some strange reason, everytime I press the Undo Button, the system is ok for one time, but starts to duplicate until the next undo. The index increase is verified with a series of System.out.println inserted in code. Now when I draw something on screen, the array list is updated with the code inserted after the invocation of touchup(); method in motionEvent touch_up(); } this.arrayClass.incrementArray(mBitmap); mPath.rewind(); invalidate(); and in ArrayList activity; public void incrementArray(Bitmap mBitmap) { this._mBitmap=mBitmap; _size=undoArray.size(); undoArray.add(_size, _mBitmap); } (All Logs removed for clear reading) The undo button in ScorePadActivity calls the undo method in View activity: Button undobtn= (Button)findViewById(R.id.undo); undobtn.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { mView.undo(); } }); in View activity: public void undo() { this.mBitmap= arrayClass.undo(); mCanvas = new Canvas(mBitmap); mPath.rewind(); invalidate(); } that calls the relative undo method in ArrayList activity: public Bitmap undo() { // TODO Auto-generated method stub _size=undoArray.size(); if (_size>1) { undoArray.remove(_size-1); _size=undoArray.size(); _mBitmap = ((Bitmap) undoArray.get(_size-1)).copy(Bitmap.Config.ARGB_8888,true); } return _mBitmap; } return mBitmap and invalidate: Due to my bad English I have made a scheme to make the problem more clear: I have tried with HashMap, with a simple array, I have tried to change mPath.rewind(); with reset();, new Path(); etc but nothing. Why? Sorry for the complex answer, i want give you a great thanks in advance. Best regards

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  • Racket list in struct

    - by Tim
    I just started programming with Racket and now I have the following problem. I have a struct with a list and I have to add up all prices in the list. (define-struct item (name category price)) (define some-items (list (make-item "Book1" 'Book 40.97) (make-item "Book2" 'Book 5.99) (make-item "Book3" 'Book 20.60) (make-item "Item" 'KitchenAccessory 2669.90))) I know that I can return the price with: (item-price (first some-items)) or (item-price (car some-items)). The problem is, that I dont know how I can add up all Items prices with this. Answer to Óscar López: May i filled the blanks not correctly, but Racket mark the code black when I press start and don't return anything. (define (add-prices items) (if (null? items) (+ 0 items) ; Here I don't really know what to write for a 0. ; I tried differnt thnigs like null and this version. (+ (item-price (first some-items)) (add-prices (item-price (rest some-items))))))

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