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  • Load Assembly in New AppDomain without loading it in Parent AppDomain

    - by Al Katawazi
    I am attempting to load a dll into a console app and then unload it and delete the file completely. The problem I am having is that the act of loading the dll in its own AppDomain creates a reference in the Parent AppDomain thus not allowing me to destroy the dll file unless I totally shut down the program. Any thoughts on making this code work? string fileLocation = @"C:\Collector.dll"; AppDomain domain = AppDomain.CreateDomain(fileLocation); domain.Load(@"Services.Collector"); AppDomain.Unload(domain); BTW I have also tried this code with no luck either string fileLocation = @"C:\Collector.dll"; byte[] assemblyFileBuffer = File.ReadAllBytes(fileLocation); AppDomainSetup domainSetup = new AppDomainSetup(); domainSetup.ApplicationBase = Environment.CurrentDirectory; domainSetup.ShadowCopyFiles = "true"; domainSetup.CachePath = Environment.CurrentDirectory; AppDomain tempAppDomain = AppDomain.CreateDomain("Services.Collector", AppDomain.CurrentDomain.Evidence, domainSetup); //Load up the temp assembly and do stuff Assembly projectAssembly = tempAppDomain.Load(assemblyFileBuffer); //Then I'm trying to clean up AppDomain.Unload(tempAppDomain); tempAppDomain = null; File.Delete(fileLocation);

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  • AppDomain dependencies across directories

    - by strager
    I am creating a plugin system and I am creating one AppDomain per plugin. Each plugin has its own directory with its main assemblies and references. The main assemblies will be loaded by my plugin loader, in addition to my interface assemblies (so the plugin can interact with the application). Creating the AppDomain: this.appDomain = AppDomain.CreateDomain("AppDomain", null, new AppDomainSetup { ApplicationBase = pluginPath, PrivateBinPath = pluginPath, }); Loading the assemblies: this.appDomain.Load(myInterfaceAssembly.GetName(true)); var assemblies = new List<Assembly>(); foreach (var assemblyName in this.assemblyNames) { assemblies.Add(this.appDomain.Load(assemblyName)); } The format of assemblyName is the assembly's filename without ".dll". The problem is that AppDomain.Load(assemblyName) throws an exception: Could not load file or assembly '[[assemblyName]], Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. All of the dependencies of [[assemblyName]] are: Inside the directory pluginPath, The myInterfaceAssembly which is already loaded, or In the GAC (e.g. mscorelib). Clearly I'm not doing something right. I have tried: Creating an object using this.appDomain.CreateInstanceAndUnwrap inheriting from MarshalByRefObject with a LoadAssembly method to load the assembly. I get an exception saying that the current assembly (containing the proxy class) could not be loaded (file not found, as above), even if I manually call this.appDomain.Load(Assembly.GetExecutingAssembly().GetName(true)). Attaching an AssemblyResolve handler to this.appDomain. I'm met with the same exception as in (1), and manually loading doesn't help. Recursively loading assemblies by loading their dependencies into this.appDomain first. This doesn't work, but I doubt my code is correct: private static void LoadAssemblyInto(AssemblyName assemblyName, AppDomain appDomain) { var assembly = Assembly.Load(assemblyName); foreach (var referenceName in assembly.GetReferencedAssemblies()) { if (!referenceName.FullName.StartsWith("MyProject")) { continue; } var loadedAssemblies = appDomain.GetAssemblies(); if (loadedAssemblies.Any((asm) => asm.FullName == referenceName.FullName)) { continue; } LoadAssemblyInto(referenceName, appDomain); } appDomain.Load(assembly.GetName(true)); } How can I load my plugin assembly with its dependencies in that plugin's directory while also loading some assemblies in the current directory? Note: The assemblies a plugin may (probably will) reference are already loaded in the current domain. This can be shared across domains (performance benefit? simplicity?) if required. Fusion log: *** Assembly Binder Log Entry (12/24/2010 @ 10:46:40 AM) *** The operation failed. Bind result: hr = 0x80070002. The system cannot find the file specified. Assembly manager loaded from: C:\Windows\Microsoft.NET\Framework\v4.0.30319\clr.dll Running under executable C:\MyProject\bin\Debug\MyProject.vshost.exe --- A detailed error log follows. LOG: Start binding of native image vshost32, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=x86. WRN: No matching native image found. LOG: Bind to native image assembly did not succeed. Use IL image. LOG: IL assembly loaded from C:\MyProject\bin\Debug\MyProject.vshost.exe

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  • does the object creating a sub appdomain get instantiated in that sub appdomain?

    - by Eric
    does the object creating a sub appdomain get instantiated in that sub appdomain? I have an object that is in the main AppDomain and it is creating another AppDomain and it requires the calling class to be serializable and is creating an instance of the calling class in the new sub AppDomain. I'm wondering if that is how it is, or if there is a way that I can create the sub appDomain but still hold on to the original instantiation of the calling object in the main appDomain

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  • SecurityException in Sandboxed AppDomain

    - by Galen
    I'm attempting to use C# as a scripting language using CSharpCodeProvider (using VS2010 and .NET 4.0). I want the scripts to be run in a restricted AppDomain with minimal permissions. Currently, I'm getting an exception while trying to instantiate a class in the AppDomain (The call to CreateInstanceAndUnwrap()). Here is some simplified code that reproduces the exception: using System; using System.Collections.Generic; using Microsoft.CSharp; using System.CodeDom; using System.CodeDom.Compiler; using System.Security; using System.Security.Policy; using System.Security.Permissions; using System.Reflection; using System.Runtime.Remoting; namespace ConsoleApp { class Program { static void Main(string[] args) { // set permissions PermissionSet permissions = new PermissionSet(PermissionState.None); permissions.AddPermission(new SecurityPermission( SecurityPermissionFlag.Execution)); AppDomainSetup adSetup = new AppDomainSetup(); adSetup.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; //Create a list of fully trusted assemblies Assembly[] asms = AppDomain.CurrentDomain.GetAssemblies(); List<StrongName> sns = new List<StrongName>(); for (int x = 0; x < asms.Length; x++) { StrongName sn = asms[x].Evidence.GetHostEvidence<StrongName>(); if (sn != null && sns.Contains(sn) == false) sns.Add(sn); } //this includes: "mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" AppDomain domain = AppDomain.CreateDomain("NewAppDomain", AppDomain.CurrentDomain.Evidence, adSetup, permissions);//, sns);//, sn4, sn, sn2, sn3); try { String asmName = Assembly.GetExecutingAssembly().FullName; String typeName = typeof(ConsoleApp.ScriptRunner).FullName; //Throws exception here ScriptRunner scriptRunner = domain.CreateInstanceAndUnwrap(asmName, typeName) as ScriptRunner; } catch (SecurityException se) { System.Diagnostics.Debug.WriteLine(se.Message); } catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex.Message); } } } public class ScriptRunner : MarshalByRefObject { public ScriptRunner() { //A breakpoint placed here is never reached. CompilerParameters param; param = new CompilerParameters(); param.CompilerOptions = ""; param.GenerateExecutable = false; param.GenerateInMemory = true; param.IncludeDebugInformation = false; // C# compiler CSharpCodeProvider codeProvider = new CSharpCodeProvider(); CompilerResults results = codeProvider.CompileAssemblyFromFile(param, "Danger.cs"); } } } The exception is being thrown from mscorlib and it is a System.Reflection.TargetInvocationException that has an inner System.Security.SecurityException. Here is the exception: System.Reflection.TargetInvocationException was unhandled Message=Exception has been thrown by the target of an invocation. Source=mscorlib StackTrace: at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache) at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipVisibilityChecks, Boolean skipCheckThis, Boolean fillCache) at System.Activator.CreateInstance(Type type, Boolean nonPublic) at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes) at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes) at System.Activator.CreateInstance(String assemblyName, String typeName, Boolean ignoreCase, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, Evidence securityInfo, StackCrawlMark& stackMark) at System.Activator.CreateInstance(String assemblyName, String typeName) at System.AppDomain.CreateInstance(String assemblyName, String typeName) at System.AppDomain.CreateInstanceAndUnwrap(String assemblyName, String typeName) at System.AppDomain.CreateInstanceAndUnwrap(String assemblyName, String typeName) at ConsoleApp.Program.Main(String[] args) in C:\Documents and Settings\NaultyCS\my documents\visual studio 2010\Projects\ConsoleApplication4\ConsoleApplication4\Program.cs:line 46 at System.AppDomain._nExecuteAssembly(RuntimeAssembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException: System.Security.SecurityException Message=Request failed. Source=ConsoleApplication4 GrantedSet=<PermissionSet class="System.Security.PermissionSet" version="1"> <IPermission class="System.Security.Permissions.SecurityPermission, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Flags="Execution"/> </PermissionSet> PermissionState=<PermissionSet class="System.Security.PermissionSet" version="1" Unrestricted="true"/> RefusedSet="" Url=file:///C:/Documents and Settings/NaultyCS/my documents/visual studio 2010/Projects/ConsoleApplication4/ConsoleApplication4/bin/Debug/ConsoleApplication4.EXE StackTrace: at ConsoleApp.ScriptRunner..ctor() InnerException: So it appears to me that mscorlib is demanding full trust. I've added it as a fully trusted assembly, but it has no effect. What am I doing wrong here?

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  • WCF service Appdomain details

    - by nettguy
    I am reading WCF book.It states that the client can consume service running on same AppDomain or different application Domain. Suppose I am creating a service in IIS localhost. example localhost\TestService\Service.svc (WCFService Website). and my client is in d:\demo\client (windows form) Does it mean client is running on different AppDomian and Service is running on different Appdomain? How can i have client and service both running on same AppDomain?

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  • Relying on AppDomain.IsDefaultAppDomain()

    - by lysergic-acid
    I have a component which should be initialized in a certain way ONLY on the main AppDomain. On other AppDomains, it is initialized as a proxy to the object that lives in the main appdomain. The component uses AppDomain.Current.IsDefaultAppDomain() to determine whether it is on the main appdomain or not. My problem is that when running unit tests (NUnit), this method returns false, as the test runner initializes my test classes in a different app domain, causing the tests to not behave right. How can this be resolved?

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  • Unload event for the default AppDomain?

    - by Zor
    Hi, I need to have an event fired whenever any AppDomain unloads - including the default one of the process. The problem with AppDomain.DomainUnload is that it only fires for non-default AppDomains. Furthermore, AppDomain.ProcessExit has limited execution time, which I cannot rely on. Any suggestions as to how I can achieve this would be greatly appreciated! (Alternatively, having an event fired when a background thread (Thread.IsBackground == True) works too.) Thanks in advance.

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  • Hosting the Razor Engine for Templating in Non-Web Applications

    - by Rick Strahl
    Microsoft’s new Razor HTML Rendering Engine that is currently shipping with ASP.NET MVC previews can be used outside of ASP.NET. Razor is an alternative view engine that can be used instead of the ASP.NET Page engine that currently works with ASP.NET WebForms and MVC. It provides a simpler and more readable markup syntax and is much more light weight in terms of functionality than the full blown WebForms Page engine, focusing only on features that are more along the lines of a pure view engine (or classic ASP!) with focus on expression and code rendering rather than a complex control/object model. Like the Page engine though, the parser understands .NET code syntax which can be embedded into templates, and behind the scenes the engine compiles markup and script code into an executing piece of .NET code in an assembly. Although it ships as part of the ASP.NET MVC and WebMatrix the Razor Engine itself is not directly dependent on ASP.NET or IIS or HTTP in any way. And although there are some markup and rendering features that are optimized for HTML based output generation, Razor is essentially a free standing template engine. And what’s really nice is that unlike the ASP.NET Runtime, Razor is fairly easy to host inside of your own non-Web applications to provide templating functionality. Templating in non-Web Applications? Yes please! So why might you host a template engine in your non-Web application? Template rendering is useful in many places and I have a number of applications that make heavy use of it. One of my applications – West Wind Html Help Builder - exclusively uses template based rendering to merge user supplied help text content into customizable and executable HTML markup templates that provide HTML output for CHM style HTML Help. This is an older product and it’s not actually using .NET at the moment – and this is one reason I’m looking at Razor for script hosting at the moment. For a few .NET applications though I’ve actually used the ASP.NET Runtime hosting to provide templating and mail merge style functionality and while that works reasonably well it’s a very heavy handed approach. It’s very resource intensive and has potential issues with versioning in various different versions of .NET. The generic implementation I created in the article above requires a lot of fix up to mimic an HTTP request in a non-HTTP environment and there are a lot of little things that have to happen to ensure that the ASP.NET runtime works properly most of it having nothing to do with the templating aspect but just satisfying ASP.NET’s requirements. The Razor Engine on the other hand is fairly light weight and completely decoupled from the ASP.NET runtime and the HTTP processing. Rather it’s a pure template engine whose sole purpose is to render text templates. Hosting this engine in your own applications can be accomplished with a reasonable amount of code (actually just a few lines with the tools I’m about to describe) and without having to fake HTTP requests. It’s also much lighter on resource usage and you can easily attach custom properties to your base template implementation to easily pass context from the parent application into templates all of which was rather complicated with ASP.NET runtime hosting. Installing the Razor Template Engine You can get Razor as part of the MVC 3 (RC and later) or Web Matrix. Both are available as downloadable components from the Web Platform Installer Version 3.0 (!important – V2 doesn’t show these components). If you already have that version of the WPI installed just fire it up. You can get the latest version of the Web Platform Installer from here: http://www.microsoft.com/web/gallery/install.aspx Once the platform Installer 3.0 is installed install either MVC 3 or ASP.NET Web Pages. Once installed you’ll find a System.Web.Razor assembly in C:\Program Files\Microsoft ASP.NET\ASP.NET Web Pages\v1.0\Assemblies\System.Web.Razor.dll which you can add as a reference to your project. Creating a Wrapper The basic Razor Hosting API is pretty simple and you can host Razor with a (large-ish) handful of lines of code. I’ll show the basics of it later in this article. However, if you want to customize the rendering and handle assembly and namespace includes for the markup as well as deal with text and file inputs as well as forcing Razor to run in a separate AppDomain so you can unload the code-generated assemblies and deal with assembly caching for re-used templates little more work is required to create something that is more easily reusable. For this reason I created a Razor Hosting wrapper project that combines a bunch of this functionality into an easy to use hosting class, a hosting factory that can load the engine in a separate AppDomain and a couple of hosting containers that provided folder based and string based caching for templates for an easily embeddable and reusable engine with easy to use syntax. If you just want the code and play with the samples and source go grab the latest code from the Subversion Repository at: http://www.west-wind.com:8080/svn/articles/trunk/RazorHosting/ or a snapshot from: http://www.west-wind.com/files/tools/RazorHosting.zip Getting Started Before I get into how hosting with Razor works, let’s take a look at how you can get up and running quickly with the wrapper classes provided. It only takes a few lines of code. The easiest way to use these Razor Hosting Wrappers is to use one of the two HostContainers provided. One is for hosting Razor scripts in a directory and rendering them as relative paths from these script files on disk. The other HostContainer serves razor scripts from string templates… Let’s start with a very simple template that displays some simple expressions, some code blocks and demonstrates rendering some data from contextual data that you pass to the template in the form of a ‘context’. Here’s a simple Razor template: @using System.Reflection Hello @Context.FirstName! Your entry was entered on: @Context.Entered @{ // Code block: Update the host Windows Form passed in through the context Context.WinForm.Text = "Hello World from Razor at " + DateTime.Now.ToString(); } AppDomain Id: @AppDomain.CurrentDomain.FriendlyName Assembly: @Assembly.GetExecutingAssembly().FullName Code based output: @{ // Write output with Response object from code string output = string.Empty; for (int i = 0; i < 10; i++) { output += i.ToString() + " "; } Response.Write(output); } Pretty easy to see what’s going on here. The only unusual thing in this code is the Context object which is an arbitrary object I’m passing from the host to the template by way of the template base class. I’m also displaying the current AppDomain and the executing Assembly name so you can see how compiling and running a template actually loads up new assemblies. Also note that as part of my context I’m passing a reference to the current Windows Form down to the template and changing the title from within the script. It’s a silly example, but it demonstrates two-way communication between host and template and back which can be very powerful. The easiest way to quickly render this template is to use the RazorEngine<TTemplateBase> class. The generic parameter specifies a template base class type that is used by Razor internally to generate the class it generates from a template. The default implementation provided in my RazorHosting wrapper is RazorTemplateBase. Here’s a simple one that renders from a string and outputs a string: var engine = new RazorEngine<RazorTemplateBase>(); // we can pass any object as context - here create a custom context var context = new CustomContext() { WinForm = this, FirstName = "Rick", Entered = DateTime.Now.AddDays(-10) }; string output = engine.RenderTemplate(this.txtSource.Text new string[] { "System.Windows.Forms.dll" }, context); if (output == null) this.txtResult.Text = "*** ERROR:\r\n" + engine.ErrorMessage; else this.txtResult.Text = output; Simple enough. This code renders a template from a string input and returns a result back as a string. It  creates a custom context and passes that to the template which can then access the Context’s properties. Note that anything passed as ‘context’ must be serializable (or MarshalByRefObject) – otherwise you get an exception when passing the reference over AppDomain boundaries (discussed later). Passing a context is optional, but is a key feature in being able to share data between the host application and the template. Note that we use the Context object to access FirstName, Entered and even the host Windows Form object which is used in the template to change the Window caption from within the script! In the code above all the work happens in the RenderTemplate method which provide a variety of overloads to read and write to and from strings, files and TextReaders/Writers. Here’s another example that renders from a file input using a TextReader: using (reader = new StreamReader("templates\\simple.csHtml", true)) { result = host.RenderTemplate(reader, new string[] { "System.Windows.Forms.dll" }, this.CustomContext); } RenderTemplate() is fairly high level and it handles loading of the runtime, compiling into an assembly and rendering of the template. If you want more control you can use the lower level methods to control each step of the way which is important for the HostContainers I’ll discuss later. Basically for those scenarios you want to separate out loading of the engine, compiling into an assembly and then rendering the template from the assembly. Why? So we can keep assemblies cached. In the code above a new assembly is created for each template rendered which is inefficient and uses up resources. Depending on the size of your templates and how often you fire them you can chew through memory very quickly. This slighter lower level approach is only a couple of extra steps: // we can pass any object as context - here create a custom context var context = new CustomContext() { WinForm = this, FirstName = "Rick", Entered = DateTime.Now.AddDays(-10) }; var engine = new RazorEngine<RazorTemplateBase>(); string assId = null; using (StringReader reader = new StringReader(this.txtSource.Text)) { assId = engine.ParseAndCompileTemplate(new string[] { "System.Windows.Forms.dll" }, reader); } string output = engine.RenderTemplateFromAssembly(assId, context); if (output == null) this.txtResult.Text = "*** ERROR:\r\n" + engine.ErrorMessage; else this.txtResult.Text = output; The difference here is that you can capture the assembly – or rather an Id to it – and potentially hold on to it to render again later assuming the template hasn’t changed. The HostContainers take advantage of this feature to cache the assemblies based on certain criteria like a filename and file time step or a string hash that if not change indicate that an assembly can be reused. Note that ParseAndCompileTemplate returns an assembly Id rather than the assembly itself. This is done so that that the assembly always stays in the host’s AppDomain and is not passed across AppDomain boundaries which would cause load failures. We’ll talk more about this in a minute but for now just realize that assemblies references are stored in a list and are accessible by this ID to allow locating and re-executing of the assembly based on that id. Reuse of the assembly avoids recompilation overhead and creation of yet another assembly that loads into the current AppDomain. You can play around with several different versions of the above code in the main sample form:   Using Hosting Containers for more Control and Caching The above examples simply render templates into assemblies each and every time they are executed. While this works and is even reasonably fast, it’s not terribly efficient. If you render templates more than once it would be nice if you could cache the generated assemblies for example to avoid re-compiling and creating of a new assembly each time. Additionally it would be nice to load template assemblies into a separate AppDomain optionally to be able to be able to unload assembli es and also to protect your host application from scripting attacks with malicious template code. Hosting containers provide also provide a wrapper around the RazorEngine<T> instance, a factory (which allows creation in separate AppDomains) and an easy way to start and stop the container ‘runtime’. The Razor Hosting samples provide two hosting containers: RazorFolderHostContainer and StringHostContainer. The folder host provides a simple runtime environment for a folder structure similar in the way that the ASP.NET runtime handles a virtual directory as it’s ‘application' root. Templates are loaded from disk in relative paths and the resulting assemblies are cached unless the template on disk is changed. The string host also caches templates based on string hashes – if the same string is passed a second time a cached version of the assembly is used. Here’s how HostContainers work. I’ll use the FolderHostContainer because it’s likely the most common way you’d use templates – from disk based templates that can be easily edited and maintained on disk. The first step is to create an instance of it and keep it around somewhere (in the example it’s attached as a property to the Form): RazorFolderHostContainer Host = new RazorFolderHostContainer(); public RazorFolderHostForm() { InitializeComponent(); // The base path for templates - templates are rendered with relative paths // based on this path. Host.TemplatePath = Path.Combine(Environment.CurrentDirectory, TemplateBaseFolder); // Add any assemblies you want reference in your templates Host.ReferencedAssemblies.Add("System.Windows.Forms.dll"); // Start up the host container Host.Start(); } Next anytime you want to render a template you can use simple code like this: private void RenderTemplate(string fileName) { // Pass the template path via the Context var relativePath = Utilities.GetRelativePath(fileName, Host.TemplatePath); if (!Host.RenderTemplate(relativePath, this.Context, Host.RenderingOutputFile)) { MessageBox.Show("Error: " + Host.ErrorMessage); return; } this.webBrowser1.Navigate("file://" + Host.RenderingOutputFile); } You can also render the output to a string instead of to a file: string result = Host.RenderTemplateToString(relativePath,context); Finally if you want to release the engine and shut down the hosting AppDomain you can simply do: Host.Stop(); Stopping the AppDomain and restarting it (ie. calling Stop(); followed by Start()) is also a nice way to release all resources in the AppDomain. The FolderBased domain also supports partial Rendering based on root path based relative paths with the same caching characteristics as the main templates. From within a template you can call out to a partial like this: @RenderPartial(@"partials\PartialRendering.cshtml", Context) where partials\PartialRendering.cshtml is a relative to the template root folder. The folder host example lets you load up templates from disk and display the result in a Web Browser control which demonstrates using Razor HTML output from templates that contain HTML syntax which happens to me my target scenario for Html Help Builder.   The Razor Engine Wrapper Project The project I created to wrap Razor hosting has a fair bit of code and a number of classes associated with it. Most of the components are internally used and as you can see using the final RazorEngine<T> and HostContainer classes is pretty easy. The classes are extensible and I suspect developers will want to build more customized host containers for their applications. Host containers are the key to wrapping up all functionality – Engine, BaseTemplate, AppDomain Hosting, Caching etc in a logical piece that is ready to be plugged into an application. When looking at the code there are a couple of core features provided: Core Razor Engine Hosting This is the core Razor hosting which provides the basics of loading a template, compiling it into an assembly and executing it. This is fairly straightforward, but without a host container that can cache assemblies based on some criteria templates are recompiled and re-created each time which is inefficient (although pretty fast). The base engine wrapper implementation also supports hosting the Razor runtime in a separate AppDomain for security and the ability to unload it on demand. Host Containers The engine hosting itself doesn’t provide any sort of ‘runtime’ service like picking up files from disk, caching assemblies and so forth. So my implementation provides two HostContainers: RazorFolderHostContainer and RazorStringHostContainer. The FolderHost works off a base directory and loads templates based on relative paths (sort of like the ASP.NET runtime does off a virtual). The HostContainers also deal with caching of template assemblies – for the folder host the file date is tracked and checked for updates and unless the template is changed a cached assembly is reused. The StringHostContainer similiarily checks string hashes to figure out whether a particular string template was previously compiled and executed. The HostContainers also act as a simple startup environment and a single reference to easily store and reuse in an application. TemplateBase Classes The template base classes are the base classes that from which the Razor engine generates .NET code. A template is parsed into a class with an Execute() method and the class is based on this template type you can specify. RazorEngine<TBaseTemplate> can receive this type and the HostContainers default to specific templates in their base implementations. Template classes are customizable to allow you to create templates that provide application specific features and interaction from the template to your host application. How does the RazorEngine wrapper work? You can browse the source code in the links above or in the repository or download the source, but I’ll highlight some key features here. Here’s part of the RazorEngine implementation that can be used to host the runtime and that demonstrates the key code required to host the Razor runtime. The RazorEngine class is implemented as a generic class to reflect the Template base class type: public class RazorEngine<TBaseTemplateType> : MarshalByRefObject where TBaseTemplateType : RazorTemplateBase The generic type is used to internally provide easier access to the template type and assignments on it as part of the template processing. The class also inherits MarshalByRefObject to allow execution over AppDomain boundaries – something that all the classes discussed here need to do since there is much interaction between the host and the template. The first two key methods deal with creating a template assembly: /// <summary> /// Creates an instance of the RazorHost with various options applied. /// Applies basic namespace imports and the name of the class to generate /// </summary> /// <param name="generatedNamespace"></param> /// <param name="generatedClass"></param> /// <returns></returns> protected RazorTemplateEngine CreateHost(string generatedNamespace, string generatedClass) { Type baseClassType = typeof(TBaseTemplateType); RazorEngineHost host = new RazorEngineHost(new CSharpRazorCodeLanguage()); host.DefaultBaseClass = baseClassType.FullName; host.DefaultClassName = generatedClass; host.DefaultNamespace = generatedNamespace; host.NamespaceImports.Add("System"); host.NamespaceImports.Add("System.Text"); host.NamespaceImports.Add("System.Collections.Generic"); host.NamespaceImports.Add("System.Linq"); host.NamespaceImports.Add("System.IO"); return new RazorTemplateEngine(host); } /// <summary> /// Parses and compiles a markup template into an assembly and returns /// an assembly name. The name is an ID that can be passed to /// ExecuteTemplateByAssembly which picks up a cached instance of the /// loaded assembly. /// /// </summary> /// <param name="namespaceOfGeneratedClass">The namespace of the class to generate from the template</param> /// <param name="generatedClassName">The name of the class to generate from the template</param> /// <param name="ReferencedAssemblies">Any referenced assemblies by dll name only. Assemblies must be in execution path of host or in GAC.</param> /// <param name="templateSourceReader">Textreader that loads the template</param> /// <remarks> /// The actual assembly isn't returned here to allow for cross-AppDomain /// operation. If the assembly was returned it would fail for cross-AppDomain /// calls. /// </remarks> /// <returns>An assembly Id. The Assembly is cached in memory and can be used with RenderFromAssembly.</returns> public string ParseAndCompileTemplate( string namespaceOfGeneratedClass, string generatedClassName, string[] ReferencedAssemblies, TextReader templateSourceReader) { RazorTemplateEngine engine = CreateHost(namespaceOfGeneratedClass, generatedClassName); // Generate the template class as CodeDom GeneratorResults razorResults = engine.GenerateCode(templateSourceReader); // Create code from the codeDom and compile CSharpCodeProvider codeProvider = new CSharpCodeProvider(); CodeGeneratorOptions options = new CodeGeneratorOptions(); // Capture Code Generated as a string for error info // and debugging LastGeneratedCode = null; using (StringWriter writer = new StringWriter()) { codeProvider.GenerateCodeFromCompileUnit(razorResults.GeneratedCode, writer, options); LastGeneratedCode = writer.ToString(); } CompilerParameters compilerParameters = new CompilerParameters(ReferencedAssemblies); // Standard Assembly References compilerParameters.ReferencedAssemblies.Add("System.dll"); compilerParameters.ReferencedAssemblies.Add("System.Core.dll"); compilerParameters.ReferencedAssemblies.Add("Microsoft.CSharp.dll"); // dynamic support! // Also add the current assembly so RazorTemplateBase is available compilerParameters.ReferencedAssemblies.Add(Assembly.GetExecutingAssembly().CodeBase.Substring(8)); compilerParameters.GenerateInMemory = Configuration.CompileToMemory; if (!Configuration.CompileToMemory) compilerParameters.OutputAssembly = Path.Combine(Configuration.TempAssemblyPath, "_" + Guid.NewGuid().ToString("n") + ".dll"); CompilerResults compilerResults = codeProvider.CompileAssemblyFromDom(compilerParameters, razorResults.GeneratedCode); if (compilerResults.Errors.Count > 0) { var compileErrors = new StringBuilder(); foreach (System.CodeDom.Compiler.CompilerError compileError in compilerResults.Errors) compileErrors.Append(String.Format(Resources.LineX0TColX1TErrorX2RN, compileError.Line, compileError.Column, compileError.ErrorText)); this.SetError(compileErrors.ToString() + "\r\n" + LastGeneratedCode); return null; } AssemblyCache.Add(compilerResults.CompiledAssembly.FullName, compilerResults.CompiledAssembly); return compilerResults.CompiledAssembly.FullName; } Think of the internal CreateHost() method as setting up the assembly generated from each template. Each template compiles into a separate assembly. It sets up namespaces, and assembly references, the base class used and the name and namespace for the generated class. ParseAndCompileTemplate() then calls the CreateHost() method to receive the template engine generator which effectively generates a CodeDom from the template – the template is turned into .NET code. The code generated from our earlier example looks something like this: //------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.1 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ namespace RazorTest { using System; using System.Text; using System.Collections.Generic; using System.Linq; using System.IO; using System.Reflection; public class RazorTemplate : RazorHosting.RazorTemplateBase { #line hidden public RazorTemplate() { } public override void Execute() { WriteLiteral("Hello "); Write(Context.FirstName); WriteLiteral("! Your entry was entered on: "); Write(Context.Entered); WriteLiteral("\r\n\r\n"); // Code block: Update the host Windows Form passed in through the context Context.WinForm.Text = "Hello World from Razor at " + DateTime.Now.ToString(); WriteLiteral("\r\nAppDomain Id:\r\n "); Write(AppDomain.CurrentDomain.FriendlyName); WriteLiteral("\r\n \r\nAssembly:\r\n "); Write(Assembly.GetExecutingAssembly().FullName); WriteLiteral("\r\n\r\nCode based output: \r\n"); // Write output with Response object from code string output = string.Empty; for (int i = 0; i < 10; i++) { output += i.ToString() + " "; } } } } Basically the template’s body is turned into code in an Execute method that is called. Internally the template’s Write method is fired to actually generate the output. Note that the class inherits from RazorTemplateBase which is the generic parameter I used to specify the base class when creating an instance in my RazorEngine host: var engine = new RazorEngine<RazorTemplateBase>(); This template class must be provided and it must implement an Execute() and Write() method. Beyond that you can create any class you chose and attach your own properties. My RazorTemplateBase class implementation is very simple: public class RazorTemplateBase : MarshalByRefObject, IDisposable { /// <summary> /// You can pass in a generic context object /// to use in your template code /// </summary> public dynamic Context { get; set; } /// <summary> /// Class that generates output. Currently ultra simple /// with only Response.Write() implementation. /// </summary> public RazorResponse Response { get; set; } public object HostContainer {get; set; } public object Engine { get; set; } public RazorTemplateBase() { Response = new RazorResponse(); } public virtual void Write(object value) { Response.Write(value); } public virtual void WriteLiteral(object value) { Response.Write(value); } /// <summary> /// Razor Parser implements this method /// </summary> public virtual void Execute() {} public virtual void Dispose() { if (Response != null) { Response.Dispose(); Response = null; } } } Razor fills in the Execute method when it generates its subclass and uses the Write() method to output content. As you can see I use a RazorResponse() class here to generate output. This isn’t necessary really, as you could use a StringBuilder or StringWriter() directly, but I prefer using Response object so I can extend the Response behavior as needed. The RazorResponse class is also very simple and merely acts as a wrapper around a TextWriter: public class RazorResponse : IDisposable { /// <summary> /// Internal text writer - default to StringWriter() /// </summary> public TextWriter Writer = new StringWriter(); public virtual void Write(object value) { Writer.Write(value); } public virtual void WriteLine(object value) { Write(value); Write("\r\n"); } public virtual void WriteFormat(string format, params object[] args) { Write(string.Format(format, args)); } public override string ToString() { return Writer.ToString(); } public virtual void Dispose() { Writer.Close(); } public virtual void SetTextWriter(TextWriter writer) { // Close original writer if (Writer != null) Writer.Close(); Writer = writer; } } The Rendering Methods of RazorEngine At this point I’ve talked about the assembly generation logic and the template implementation itself. What’s left is that once you’ve generated the assembly is to execute it. The code to do this is handled in the various RenderXXX methods of the RazorEngine class. Let’s look at the lowest level one of these which is RenderTemplateFromAssembly() and a couple of internal support methods that handle instantiating and invoking of the generated template method: public string RenderTemplateFromAssembly( string assemblyId, string generatedNamespace, string generatedClass, object context, TextWriter outputWriter) { this.SetError(); Assembly generatedAssembly = AssemblyCache[assemblyId]; if (generatedAssembly == null) { this.SetError(Resources.PreviouslyCompiledAssemblyNotFound); return null; } string className = generatedNamespace + "." + generatedClass; Type type; try { type = generatedAssembly.GetType(className); } catch (Exception ex) { this.SetError(Resources.UnableToCreateType + className + ": " + ex.Message); return null; } // Start with empty non-error response (if we use a writer) string result = string.Empty; using(TBaseTemplateType instance = InstantiateTemplateClass(type)) { if (instance == null) return null; if (outputWriter != null) instance.Response.SetTextWriter(outputWriter); if (!InvokeTemplateInstance(instance, context)) return null; // Capture string output if implemented and return // otherwise null is returned if (outputWriter == null) result = instance.Response.ToString(); } return result; } protected virtual TBaseTemplateType InstantiateTemplateClass(Type type) { TBaseTemplateType instance = Activator.CreateInstance(type) as TBaseTemplateType; if (instance == null) { SetError(Resources.CouldnTActivateTypeInstance + type.FullName); return null; } instance.Engine = this; // If a HostContainer was set pass that to the template too instance.HostContainer = this.HostContainer; return instance; } /// <summary> /// Internally executes an instance of the template, /// captures errors on execution and returns true or false /// </summary> /// <param name="instance">An instance of the generated template</param> /// <returns>true or false - check ErrorMessage for errors</returns> protected virtual bool InvokeTemplateInstance(TBaseTemplateType instance, object context) { try { instance.Context = context; instance.Execute(); } catch (Exception ex) { this.SetError(Resources.TemplateExecutionError + ex.Message); return false; } finally { // Must make sure Response is closed instance.Response.Dispose(); } return true; } The RenderTemplateFromAssembly method basically requires the namespace and class to instantate and creates an instance of the class using InstantiateTemplateClass(). It then invokes the method with InvokeTemplateInstance(). These two methods are broken out because they are re-used by various other rendering methods and also to allow subclassing and providing additional configuration tasks to set properties and pass values to templates at execution time. In the default mode instantiation sets the Engine and HostContainer (discussed later) so the template can call back into the template engine, and the context is set when the template method is invoked. The various RenderXXX methods use similar code although they create the assemblies first. If you’re after potentially cashing assemblies the method is the one to call and that’s exactly what the two HostContainer classes do. More on that in a minute, but before we get into HostContainers let’s talk about AppDomain hosting and the like. Running Templates in their own AppDomain With the RazorEngine class above, when a template is parsed into an assembly and executed the assembly is created (in memory or on disk – you can configure that) and cached in the current AppDomain. In .NET once an assembly has been loaded it can never be unloaded so if you’re loading lots of templates and at some time you want to release them there’s no way to do so. If however you load the assemblies in a separate AppDomain that new AppDomain can be unloaded and the assemblies loaded in it with it. In order to host the templates in a separate AppDomain the easiest thing to do is to run the entire RazorEngine in a separate AppDomain. Then all interaction occurs in the other AppDomain and no further changes have to be made. To facilitate this there is a RazorEngineFactory which has methods that can instantiate the RazorHost in a separate AppDomain as well as in the local AppDomain. The host creates the remote instance and then hangs on to it to keep it alive as well as providing methods to shut down the AppDomain and reload the engine. Sounds complicated but cross-AppDomain invocation is actually fairly easy to implement. Here’s some of the relevant code from the RazorEngineFactory class. Like the RazorEngine this class is generic and requires a template base type in the generic class name: public class RazorEngineFactory<TBaseTemplateType> where TBaseTemplateType : RazorTemplateBase Here are the key methods of interest: /// <summary> /// Creates an instance of the RazorHost in a new AppDomain. This /// version creates a static singleton that that is cached and you /// can call UnloadRazorHostInAppDomain to unload it. /// </summary> /// <returns></returns> public static RazorEngine<TBaseTemplateType> CreateRazorHostInAppDomain() { if (Current == null) Current = new RazorEngineFactory<TBaseTemplateType>(); return Current.GetRazorHostInAppDomain(); } public static void UnloadRazorHostInAppDomain() { if (Current != null) Current.UnloadHost(); Current = null; } /// <summary> /// Instance method that creates a RazorHost in a new AppDomain. /// This method requires that you keep the Factory around in /// order to keep the AppDomain alive and be able to unload it. /// </summary> /// <returns></returns> public RazorEngine<TBaseTemplateType> GetRazorHostInAppDomain() { LocalAppDomain = CreateAppDomain(null); if (LocalAppDomain == null) return null; /// Create the instance inside of the new AppDomain /// Note: remote domain uses local EXE's AppBasePath!!! RazorEngine<TBaseTemplateType> host = null; try { Assembly ass = Assembly.GetExecutingAssembly(); string AssemblyPath = ass.Location; host = (RazorEngine<TBaseTemplateType>) LocalAppDomain.CreateInstanceFrom(AssemblyPath, typeof(RazorEngine<TBaseTemplateType>).FullName).Unwrap(); } catch (Exception ex) { ErrorMessage = ex.Message; return null; } return host; } /// <summary> /// Internally creates a new AppDomain in which Razor templates can /// be run. /// </summary> /// <param name="appDomainName"></param> /// <returns></returns> private AppDomain CreateAppDomain(string appDomainName) { if (appDomainName == null) appDomainName = "RazorHost_" + Guid.NewGuid().ToString("n"); AppDomainSetup setup = new AppDomainSetup(); // *** Point at current directory setup.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; AppDomain localDomain = AppDomain.CreateDomain(appDomainName, null, setup); return localDomain; } /// <summary> /// Allow unloading of the created AppDomain to release resources /// All internal resources in the AppDomain are released including /// in memory compiled Razor assemblies. /// </summary> public void UnloadHost() { if (this.LocalAppDomain != null) { AppDomain.Unload(this.LocalAppDomain); this.LocalAppDomain = null; } } The static CreateRazorHostInAppDomain() is the key method that startup code usually calls. It uses a Current singleton instance to an instance of itself that is created cross AppDomain and is kept alive because it’s static. GetRazorHostInAppDomain actually creates a cross-AppDomain instance which first creates a new AppDomain and then loads the RazorEngine into it. The remote Proxy instance is returned as a result to the method and can be used the same as a local instance. The code to run with a remote AppDomain is simple: private RazorEngine<RazorTemplateBase> CreateHost() { if (this.Host != null) return this.Host; // Use Static Methods - no error message if host doesn't load this.Host = RazorEngineFactory<RazorTemplateBase>.CreateRazorHostInAppDomain(); if (this.Host == null) { MessageBox.Show("Unable to load Razor Template Host", "Razor Hosting", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } return this.Host; } This code relies on a local reference of the Host which is kept around for the duration of the app (in this case a form reference). To use this you’d simply do: this.Host = CreateHost(); if (host == null) return; string result = host.RenderTemplate( this.txtSource.Text, new string[] { "System.Windows.Forms.dll", "Westwind.Utilities.dll" }, this.CustomContext); if (result == null) { MessageBox.Show(host.ErrorMessage, "Template Execution Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); return; } this.txtResult.Text = result; Now all templates run in a remote AppDomain and can be unloaded with simple code like this: RazorEngineFactory<RazorTemplateBase>.UnloadRazorHostInAppDomain(); this.Host = null; One Step further – Providing a caching ‘Runtime’ Once we can load templates in a remote AppDomain we can add some additional functionality like assembly caching based on application specific features. One of my typical scenarios is to render templates out of a scripts folder. So all templates live in a folder and they change infrequently. So a Folder based host that can compile these templates once and then only recompile them if something changes would be ideal. Enter host containers which are basically wrappers around the RazorEngine<t> and RazorEngineFactory<t>. They provide additional logic for things like file caching based on changes on disk or string hashes for string based template inputs. The folder host also provides for partial rendering logic through a custom template base implementation. There’s a base implementation in RazorBaseHostContainer, which provides the basics for hosting a RazorEngine, which includes the ability to start and stop the engine, cache assemblies and add references: public abstract class RazorBaseHostContainer<TBaseTemplateType> : MarshalByRefObject where TBaseTemplateType : RazorTemplateBase, new() { public RazorBaseHostContainer() { UseAppDomain = true; GeneratedNamespace = "__RazorHost"; } /// <summary> /// Determines whether the Container hosts Razor /// in a separate AppDomain. Seperate AppDomain /// hosting allows unloading and releasing of /// resources. /// </summary> public bool UseAppDomain { get; set; } /// <summary> /// Base folder location where the AppDomain /// is hosted. By default uses the same folder /// as the host application. /// /// Determines where binary dependencies are /// found for assembly references. /// </summary> public string BaseBinaryFolder { get; set; } /// <summary> /// List of referenced assemblies as string values. /// Must be in GAC or in the current folder of the host app/ /// base BinaryFolder /// </summary> public List<string> ReferencedAssemblies = new List<string>(); /// <summary> /// Name of the generated namespace for template classes /// </summary> public string GeneratedNamespace {get; set; } /// <summary> /// Any error messages /// </summary> public string ErrorMessage { get; set; } /// <summary> /// Cached instance of the Host. Required to keep the /// reference to the host alive for multiple uses. /// </summary> public RazorEngine<TBaseTemplateType> Engine; /// <summary> /// Cached instance of the Host Factory - so we can unload /// the host and its associated AppDomain. /// </summary> protected RazorEngineFactory<TBaseTemplateType> EngineFactory; /// <summary> /// Keep track of each compiled assembly /// and when it was compiled. /// /// Use a hash of the string to identify string /// changes. /// </summary> protected Dictionary<int, CompiledAssemblyItem> LoadedAssemblies = new Dictionary<int, CompiledAssemblyItem>(); /// <summary> /// Call to start the Host running. Follow by a calls to RenderTemplate to /// render individual templates. Call Stop when done. /// </summary> /// <returns>true or false - check ErrorMessage on false </returns> public virtual bool Start() { if (Engine == null) { if (UseAppDomain) Engine = RazorEngineFactory<TBaseTemplateType>.CreateRazorHostInAppDomain(); else Engine = RazorEngineFactory<TBaseTemplateType>.CreateRazorHost(); Engine.Configuration.CompileToMemory = true; Engine.HostContainer = this; if (Engine == null) { this.ErrorMessage = EngineFactory.ErrorMessage; return false; } } return true; } /// <summary> /// Stops the Host and releases the host AppDomain and cached /// assemblies. /// </summary> /// <returns>true or false</returns> public bool Stop() { this.LoadedAssemblies.Clear(); RazorEngineFactory<RazorTemplateBase>.UnloadRazorHostInAppDomain(); this.Engine = null; return true; } … } This base class provides most of the mechanics to host the runtime, but no application specific implementation for rendering. There are rendering functions but they just call the engine directly and provide no caching – there’s no context to decide how to cache and reuse templates. The key methods are Start and Stop and their main purpose is to start a new AppDomain (optionally) and shut it down when requested. The RazorFolderHostContainer – Folder Based Runtime Hosting Let’s look at the more application specific RazorFolderHostContainer implementation which is defined like this: public class RazorFolderHostContainer : RazorBaseHostContainer<RazorTemplateFolderHost> Note that a customized RazorTemplateFolderHost class template is used for this implementation that supports partial rendering in form of a RenderPartial() method that’s available to templates. The folder host’s features are: Render templates based on a Template Base Path (a ‘virtual’ if you will) Cache compiled assemblies based on the relative path and file time stamp File changes on templates cause templates to be recompiled into new assemblies Support for partial rendering using base folder relative pathing As shown in the startup examples earlier host containers require some startup code with a HostContainer tied to a persistent property (like a Form property): // The base path for templates - templates are rendered with relative paths // based on this path. HostContainer.TemplatePath = Path.Combine(Environment.CurrentDirectory, TemplateBaseFolder); // Default output rendering disk location HostContainer.RenderingOutputFile = Path.Combine(HostContainer.TemplatePath, "__Preview.htm"); // Add any assemblies you want reference in your templates HostContainer.ReferencedAssemblies.Add("System.Windows.Forms.dll"); // Start up the host container HostContainer.Start(); Once that’s done, you can render templates with the host container: // Pass the template path for full filename seleted with OpenFile Dialog // relativepath is: subdir\file.cshtml or file.cshtml or ..\file.cshtml var relativePath = Utilities.GetRelativePath(fileName, HostContainer.TemplatePath); if (!HostContainer.RenderTemplate(relativePath, Context, HostContainer.RenderingOutputFile)) { MessageBox.Show("Error: " + HostContainer.ErrorMessage); return; } webBrowser1.Navigate("file://" + HostContainer.RenderingOutputFile); The most critical task of the RazorFolderHostContainer implementation is to retrieve a template from disk, compile and cache it and then deal with deciding whether subsequent requests need to re-compile the template or simply use a cached version. Internally the GetAssemblyFromFileAndCache() handles this task: /// <summary> /// Internally checks if a cached assembly exists and if it does uses it /// else creates and compiles one. Returns an assembly Id to be /// used with the LoadedAssembly list. /// </summary> /// <param name="relativePath"></param> /// <param name="context"></param> /// <returns></returns> protected virtual CompiledAssemblyItem GetAssemblyFromFileAndCache(string relativePath) { string fileName = Path.Combine(TemplatePath, relativePath).ToLower(); int fileNameHash = fileName.GetHashCode(); if (!File.Exists(fileName)) { this.SetError(Resources.TemplateFileDoesnTExist + fileName); return null; } CompiledAssemblyItem item = null; this.LoadedAssemblies.TryGetValue(fileNameHash, out item); string assemblyId = null; // Check for cached instance if (item != null) { var fileTime = File.GetLastWriteTimeUtc(fileName); if (fileTime <= item.CompileTimeUtc) assemblyId = item.AssemblyId; } else item = new CompiledAssemblyItem(); // No cached instance - create assembly and cache if (assemblyId == null) { string safeClassName = GetSafeClassName(fileName); StreamReader reader = null; try { reader = new StreamReader(fileName, true); } catch (Exception ex) { this.SetError(Resources.ErrorReadingTemplateFile + fileName); return null; } assemblyId = Engine.ParseAndCompileTemplate(this.ReferencedAssemblies.ToArray(), reader); // need to ensure reader is closed if (reader != null) reader.Close(); if (assemblyId == null) { this.SetError(Engine.ErrorMessage); return null; } item.AssemblyId = assemblyId; item.CompileTimeUtc = DateTime.UtcNow; item.FileName = fileName; item.SafeClassName = safeClassName; this.LoadedAssemblies[fileNameHash] = item; } return item; } This code uses a LoadedAssembly dictionary which is comprised of a structure that holds a reference to a compiled assembly, a full filename and file timestamp and an assembly id. LoadedAssemblies (defined on the base class shown earlier) is essentially a cache for compiled assemblies and they are identified by a hash id. In the case of files the hash is a GetHashCode() from the full filename of the template. The template is checked for in the cache and if not found the file stamp is checked. If that’s newer than the cache’s compilation date the template is recompiled otherwise the version in the cache is used. All the core work defers to a RazorEngine<T> instance to ParseAndCompileTemplate(). The three rendering specific methods then are rather simple implementations with just a few lines of code dealing with parameter and return value parsing: /// <summary> /// Renders a template to a TextWriter. Useful to write output into a stream or /// the Response object. Used for partial rendering. /// </summary> /// <param name="relativePath">Relative path to the file in the folder structure</param> /// <param name="context">Optional context object or null</param> /// <param name="writer">The textwriter to write output into</param> /// <returns></returns> public bool RenderTemplate(string relativePath, object context, TextWriter writer) { // Set configuration data that is to be passed to the template (any object) Engine.TemplatePerRequestConfigurationData = new RazorFolderHostTemplateConfiguration() { TemplatePath = Path.Combine(this.TemplatePath, relativePath), TemplateRelativePath = relativePath, }; CompiledAssemblyItem item = GetAssemblyFromFileAndCache(relativePath); if (item == null) { writer.Close(); return false; } try { // String result will be empty as output will be rendered into the // Response object's stream output. However a null result denotes // an error string result = Engine.RenderTemplateFromAssembly(item.AssemblyId, context, writer); if (result == null) { this.SetError(Engine.ErrorMessage); return false; } } catch (Exception ex) { this.SetError(ex.Message); return false; } finally { writer.Close(); } return true; } /// <summary> /// Render a template from a source file on disk to a specified outputfile. /// </summary> /// <param name="relativePath">Relative path off the template root folder. Format: path/filename.cshtml</param> /// <param name="context">Any object that will be available in the template as a dynamic of this.Context</param> /// <param name="outputFile">Optional - output file where output is written to. If not specified the /// RenderingOutputFile property is used instead /// </param> /// <returns>true if rendering succeeds, false on failure - check ErrorMessage</returns> public bool RenderTemplate(string relativePath, object context, string outputFile) { if (outputFile == null) outputFile = RenderingOutputFile; try { using (StreamWriter writer = new StreamWriter(outputFile, false, Engine.Configuration.OutputEncoding, Engine.Configuration.StreamBufferSize)) { return RenderTemplate(relativePath, context, writer); } } catch (Exception ex) { this.SetError(ex.Message); return false; } return true; } /// <summary> /// Renders a template to string. Useful for RenderTemplate /// </summary> /// <param name="relativePath"></param> /// <param name="context"></param> /// <returns></returns> public string RenderTemplateToString(string relativePath, object context) { string result = string.Empty; try { using (StringWriter writer = new StringWriter()) { // String result will be empty as output will be rendered into the // Response object's stream output. However a null result denotes // an error if (!RenderTemplate(relativePath, context, writer)) { this.SetError(Engine.ErrorMessage); return null; } result = writer.ToString(); } } catch (Exception ex) { this.SetError(ex.Message); return null; } return result; } The idea is that you can create custom host container implementations that do exactly what you want fairly easily. Take a look at both the RazorFolderHostContainer and RazorStringHostContainer classes for the basic concepts you can use to create custom implementations. Notice also that you can set the engine’s PerRequestConfigurationData() from the host container: // Set configuration data that is to be passed to the template (any object) Engine.TemplatePerRequestConfigurationData = new RazorFolderHostTemplateConfiguration() { TemplatePath = Path.Combine(this.TemplatePath, relativePath), TemplateRelativePath = relativePath, }; which when set to a non-null value is passed to the Template’s InitializeTemplate() method. This method receives an object parameter which you can cast as needed: public override void InitializeTemplate(object configurationData) { // Pick up configuration data and stuff into Request object RazorFolderHostTemplateConfiguration config = configurationData as RazorFolderHostTemplateConfiguration; this.Request.TemplatePath = config.TemplatePath; this.Request.TemplateRelativePath = config.TemplateRelativePath; } With this data you can then configure any custom properties or objects on your main template class. It’s an easy way to pass data from the HostContainer all the way down into the template. The type you use is of type object so you have to cast it yourself, and it must be serializable since it will likely run in a separate AppDomain. This might seem like an ugly way to pass data around – normally I’d use an event delegate to call back from the engine to the host, but since this is running over AppDomain boundaries events get really tricky and passing a template instance back up into the host over AppDomain boundaries doesn’t work due to serialization issues. So it’s easier to pass the data from the host down into the template using this rather clumsy approach of set and forward. It’s ugly, but it’s something that can be hidden in the host container implementation as I’ve done here. It’s also not something you have to do in every implementation so this is kind of an edge case, but I know I’ll need to pass a bunch of data in some of my applications and this will be the easiest way to do so. Summing Up Hosting the Razor runtime is something I got jazzed up about quite a bit because I have an immediate need for this type of templating/merging/scripting capability in an application I’m working on. I’ve also been using templating in many apps and it’s always been a pain to deal with. The Razor engine makes this whole experience a lot cleaner and more light weight and with these wrappers I can now plug .NET based templating into my code literally with a few lines of code. That’s something to cheer about… I hope some of you will find this useful as well… Resources The examples and code require that you download the Razor runtimes. Projects are for Visual Studio 2010 running on .NET 4.0 Platform Installer 3.0 (install WebMatrix or MVC 3 for Razor Runtimes) Latest Code in Subversion Repository Download Snapshot of the Code Documentation (CHM Help File) © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  .NET  

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  • Does COM interop respect .NET AppDomain boundaries for assembly loading?

    - by Xiaofu
    Here's the core problem: I have a .NET application that is using COM interop in a separate AppDomain. The COM stuff seems to be loading assemblies back into the default domain, rather than the AppDomain from which the COM stuff is being called. What I want to know is: is this expected behaviour, or am I doing something wrong to cause these COM related assemblies to be loaded in the wrong AppDomain? Please see a more detailed description of the situation below... The application consists of 3 assemblies: - the main EXE, the entry point of the application. - common.dll, containing just an interface IController (in the IPlugin style) - controller.dll, containing a Controller class that implements IController and MarshalByRefObject. This class does all the work and uses COM interop to interact with another application. The relevant part of the main EXE looks like this: AppDomain controller_domain = AppDomain.CreateDomain("Controller Domain"); IController c = (IController)controller_domain.CreateInstanceFromAndUnwrap("controller.dll", "MyNamespace.Controller"); result = c.Run(); AppDomain.Unload(controller_domain); The common.dll only contains these 2 things: public enum ControllerRunResult{FatalError, Finished, NonFatalError, NotRun} public interface IController { ControllerRunResult Run(); } And the controller.dll contains this class (which also calls the COM interop stuff): public class Controller: IController, MarshalByRefObject When first running the application, Assembly.GetAssemblies() looks as expected, with common.dll being loaded in both AppDomains, and controller.dll only being loaded into the controller domain. After calling c.Run() however I see that assemblies related to the COM interop stuff have been loaded into the default AppDomain, and NOT in the AppDomain from which the COM interop is taking place. Why might this be occurring? And if you're interested, here's a bit of background: Originally this was a 1 AppDomain application. The COM stuff it interfaces with is a server API which is not stable over long periods of use. When a COMException (with no useful diagnostic information as to its cause) occurs from the COM stuff, the entire application has to restarted before the COM connection will work again. Simply reconnecting to the COM app server results in immediate COM exceptions again. To cope with this I have tried to move the COM interop stuff into a seperate AppDomain so that when the mystery COMExceptions occur I can unload the AppDomain in which it occurs, create a new one and start again, all without having to manually restart the application. That was the theory anyway...

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  • .NET Security Part 2

    - by Simon Cooper
    So, how do you create partial-trust appdomains? Where do you come across them? There are two main situations in which your assembly runs as partially-trusted using the Microsoft .NET stack: Creating a CLR assembly in SQL Server with anything other than the UNSAFE permission set. The permissions available in each permission set are given here. Loading an assembly in ASP.NET in any trust level other than Full. Information on ASP.NET trust levels can be found here. You can configure the specific permissions available to assemblies using ASP.NET policy files. Alternatively, you can create your own partially-trusted appdomain in code and directly control the permissions and the full-trust API available to the assemblies you load into the appdomain. This is the scenario I’ll be concentrating on in this post. Creating a partially-trusted appdomain There is a single overload of AppDomain.CreateDomain that allows you to specify the permissions granted to assemblies in that appdomain – this one. This is the only call that allows you to specify a PermissionSet for the domain. All the other calls simply use the permissions of the calling code. If the permissions are restricted, then the resulting appdomain is referred to as a sandboxed domain. There are three things you need to create a sandboxed domain: The specific permissions granted to all assemblies in the domain. The application base (aka working directory) of the domain. The list of assemblies that have full-trust if they are loaded into the sandboxed domain. The third item is what allows us to have a fully-trusted API that is callable by partially-trusted code. I’ll be looking at the details of this in a later post. Granting permissions to the appdomain Firstly, the permissions granted to the appdomain. This is encapsulated in a PermissionSet object, initialized either with no permissions or full-trust permissions. For sandboxed appdomains, the PermissionSet is initialized with no permissions, then you add permissions you want assemblies loaded into that appdomain to have by default: PermissionSet restrictedPerms = new PermissionSet(PermissionState.None); // all assemblies need Execution permission to run at all restrictedPerms.AddPermission( new SecurityPermission(SecurityPermissionFlag.Execution)); // grant general read access to C:\config.xml restrictedPerms.AddPermission( new FileIOPermission(FileIOPermissionAccess.Read, @"C:\config.xml")); // grant permission to perform DNS lookups restrictedPerms.AddPermission( new DnsPermission(PermissionState.Unrestricted)); It’s important to point out that the permissions granted to an appdomain, and so to all assemblies loaded into that appdomain, are usable without needing to go through any SafeCritical code (see my last post if you’re unsure what SafeCritical code is). That is, partially-trusted code loaded into an appdomain with the above permissions (and so running under the Transparent security level) is able to create and manipulate a FileStream object to read from C:\config.xml directly. It is only for operations requiring permissions that are not granted to the appdomain that partially-trusted code is required to call a SafeCritical method that then asserts the missing permissions and performs the operation safely on behalf of the partially-trusted code. The application base of the domain This is simply set as a property on an AppDomainSetup object, and is used as the default directory assemblies are loaded from: AppDomainSetup appDomainSetup = new AppDomainSetup { ApplicationBase = @"C:\temp\sandbox", }; If you’ve read the documentation around sandboxed appdomains, you’ll notice that it mentions a security hole if this parameter is set correctly. I’ll be looking at this, and other pitfalls, that will break the sandbox when using sandboxed appdomains, in a later post. Full-trust assemblies in the appdomain Finally, we need the strong names of the assemblies that, when loaded into the appdomain, will be run as full-trust, irregardless of the permissions specified on the appdomain. These assemblies will contain methods and classes decorated with SafeCritical and Critical attributes. I’ll be covering the details of creating full-trust APIs for partial-trust appdomains in a later post. This is how you get the strongnames of an assembly to be executed as full-trust in the sandbox: // get the Assembly object for the assembly Assembly assemblyWithApi = ... // get the StrongName from the assembly's collection of evidence StrongName apiStrongName = assemblyWithApi.Evidence.GetHostEvidence<StrongName>(); Creating the sandboxed appdomain So, putting these three together, you create the appdomain like so: AppDomain sandbox = AppDomain.CreateDomain( "Sandbox", null, appDomainSetup, restrictedPerms, apiStrongName); You can then load and execute assemblies in this appdomain like any other. For example, to load an assembly into the appdomain and get an instance of the Sandboxed.Entrypoint class, implementing IEntrypoint, you do this: IEntrypoint o = (IEntrypoint)sandbox.CreateInstanceFromAndUnwrap( "C:\temp\sandbox\SandboxedAssembly.dll", "Sandboxed.Entrypoint"); // call method the Execute method on this object within the sandbox o.Execute(); The second parameter to CreateDomain is for security evidence used in the appdomain. This was a feature of the .NET 2 security model, and has been (mostly) obsoleted in the .NET 4 model. Unless the evidence is needed elsewhere (eg. isolated storage), you can pass in null for this parameter. Conclusion That’s the basics of sandboxed appdomains. The most important object is the PermissionSet that defines the permissions available to assemblies running in the appdomain; it is this object that defines the appdomain as full or partial-trust. The appdomain also needs a default directory used for assembly lookups as the ApplicationBase parameter, and you can specify an optional list of the strongnames of assemblies that will be given full-trust permissions if they are loaded into the sandboxed appdomain. Next time, I’ll be looking closer at full-trust assemblies running in a sandboxed appdomain, and what you need to do to make an API available to partial-trust code.

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  • Can an appdomain be restricted to one directory?

    - by Caerbanog
    I am developing a plugin host. The plugins should have as little trust as they need, however I want to have the possibility for a plugin to read and write files. Can the AppDomain where the assembly will be loaded be restricted to have access to only one directory for reading and writing? Other options and ways to go about this are also appreciated like for example easy ways to stream file data from the host to the plugin (reading) and from the plugin to the host (writing). If its relevant: I am using the MAF infrastructure for the plugins. http://msdn.microsoft.com/en-us/library/bb384200.aspx

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  • AppDomain Creation In .Net

    - by Mita
    Is There a way we can clone Current Application Domain & Its Assembly in to new created domain to execute same peace of code in multiple domain having same dependencies as current domain have.

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  • Read assembly Guid without locking the DLL in an appdomain in medium trust ASP.Net

    - by ggonsalv
    Is it possible to read the GUID from the Assembly without actually loading it in the current App Domain. Normally Assembly.Load loads the DLL into the app domain. I just want to read the value. The description of the GUID is 'The following GUID is for the ID of the typelib ' if this project is exposed to COM <Assembly: Guid("DEDDE61CD-928E-4ACD-8C25-3B8577284819")> The main thing is I don't want to lock the file so that there are no errors 'Another process is accessing the file' error.

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  • AppDomain.UnhandeledException event not fired

    - by Yaakov Davis
    In a WPF application, the app simply crashes, without the above event being fired. (I'm also registered to DispatcherUnhandeledException, which doesn't fire as well.) I conclude that it doesn't fire since the handler is defined to place a log entry. When looking at the log, there's no corresponding entry. It happens in a production environment; I'm unable to point at a particular scenario. I've read few descriptions on scenarios where this might happen, but I still don't have a clear grasp on this. Can anyone share his experience / knowledge on this? How can I find the root of the crash and solve it? Many thanks.

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  • Why addming permissions to an existing AppDomain has no effect?

    - by MainMa
    Hi, I have a following code which behaves strangely in .NET 4.0: // AppDomain is created, and permissions which were added to `sandboxPermissions` are added successfully. sandboxAppDomain = AppDomain.CreateDomain("SandboxDomain", null, appDomainSetup, sandboxPermissions, new[] { commonStrongName }); // Trying to add a new permission to an AppDomain which is already created. sandboxAppDomain.PermissionSet.AddPermission(new FileIOPermission(FileIOPermissionAccess.AllAccess, @"C:\Some\Path\Here")); // Setting breakpoint to this line: `permissions` contains every permission which was added to `sandboxPermissions`, but no trace of C:\Some\Path\Here related permission. var permissions = sandboxAppDomain.PermissionSet.ToXml(); Every permission added before creating an AppDomain is just here, as expected. But adding permissions after an AppDomain is created has no effect at all. There are no exceptions thrown (nor first-chance ones). What can it be? If the framework method (AddPermission) fails to do what it was expected to do, mustn't it throw an exception?

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  • Why does adding permissions to an existing AppDomain have no effect?

    - by MainMa
    Hi, I have a following code which behaves strangely in .NET 4.0: // AppDomain is created, and permissions which were added to `sandboxPermissions` are added successfully. sandboxAppDomain = AppDomain.CreateDomain("SandboxDomain", null, appDomainSetup, sandboxPermissions, new[] { commonStrongName }); // Trying to add a new permission to an AppDomain which is already created. sandboxAppDomain.PermissionSet.AddPermission(new FileIOPermission(FileIOPermissionAccess.AllAccess, @"C:\Some\Path\Here")); // Setting breakpoint to this line: `permissions` contains every permission which was added to `sandboxPermissions`, but no trace of C:\Some\Path\Here related permission. var permissions = sandboxAppDomain.PermissionSet.ToXml(); Every permission added before creating an AppDomain is just here, as expected. But adding permissions after an AppDomain is created has no effect at all. There are no exceptions thrown (nor first-chance ones). What can it be? If the framework method (AddPermission) fails to do what it was expected to do, mustn't it throw an exception?

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  • Best evidence to offer a sandboxed appdomain for a C# evaluator.

    - by scope-creep
    I have a c# evaluator which uses the (I think) the .Net 4 new simplified sandboxed appdomain model to host the c# assembly, with remoting doing the rest. The call to create the appdomain is Evidence ev = new Evidence(); ev.AddHostEvidence(new Zone(SecurityZone.Trusted)); PermissionSet pset = SecurityManager.GetStandardSandbox(ev); AppDomainSetup ads = new AppDomainSetup(); ads.ApplicationBase = "C:\\Sandbox"; // Create the sandboxed domain. AppDomain sandbox = AppDomain.CreateDomain( "Sandboxed Domain", ev, ads, pset, null); The c# eval is embedded in a server app, but I don't want give the sandbox to much control unless it bo bo's the caller. What i'm looking for is regarding some clarification as to what to provide as Evidence from the caller. I'm looking for advice and guidance. Any help would be appreciated.

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  • How to Load assembly to AppDomain with all references recursively?

    - by abatishchev
    I want to load to new AppDomin some assembly which has a complex references tree (MyDll.dll - Microsoft.Office.Interop.Excel.dll - Microsoft.Vbe.Interop.dll - Office.dll - stdole.dll) As far as I understood, when an assembly is been loaded to AppDomain, it's references would not be loaded automatically, and I have to load them manually. So when I do: string dir = @"SomePath"; // different from AppDomain.CurrentDomain.BaseDirectory string path = System.IO.Path.Combine(dir, "MyDll.dll"); AppDomainSetup setup = AppDomain.CurrentDomain.SetupInformation; setup.ApplicationBase = dir; AppDomain domain = AppDomain.CreateDomain("SomeAppDomain", null, setup); domain.Load(AssemblyName.GetAssemblyName(path)); and got FileNotFoundException: Could not load file or assembly 'MyDll, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. I think the key word is one of its dependencies. Ok, I do next before domain.Load(AssemblyName.GetAssemblyName(path)); foreach (AssemblyName refAsmName in Assembly.ReflectionOnlyLoadFrom(path).GetReferencedAssemblies()) { domain.Load(refAsmName); } But got FileNotFoundException again, on another (referenced) assembly. How to load all references recursively? Have I to create references tree before loading root assembly? How to get an assembly's references without loading it?

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  • how to delete the pluginassembly after AppDomain.Unload(domain)

    - by Ase
    hello, i have a weird problem. i would like to delete an assembly(plugin.dll on harddisk) which is already loaded, but the assembly is locked by the operating system (vista), even if i have unloaded it. f.e. AppDomainSetup setup = new AppDomainSetup(); setup.ShadowCopyFiles = "true"; AppDomain appDomain = AppDomain.CreateDomain(assemblyName + "_AppDomain", AppDomain.CurrentDomain.Evidence, setup); IPlugin plugin = (IPlugin)appDomain.CreateInstanceFromAndUnwrap(assemblyName, "Plugin.MyPlugins"); I also need the assemblyinfos, because I don't know which classes in the pluginassembly implements the IPlugin Interface. It should be possible to have more than one Plugin in one Pluginassembly. Assembly assembly = appDomain.Load(assemblyName); if (assembly != null) { Type[] assemblyTypes = assembly.GetTypes(); foreach (Type assemblyTyp in assemblyTypes) { if (typeof(IPlugin).IsAssignableFrom(assemblyTyp)) { IPlugin plugin = (IPlugin)Activator.CreateInstance(assemblyTyp); plugin.AssemblyName = assemblyNameWithEx; plugin.Host = this; } } } AppDomain.Unload(appDomain); How is it possible to get the assemblyinfos from the appDomain without locking the assembly? best regards

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  • How Do I get the current instance from an AppDomain?

    - by Spanners
    Hi, I use the default appdomain (AD) which I use to create new appdomains (AD1) when required for running plugins in isolation. When creating the new domain I also wire up the AppDomainUnload event to allow me to call clean up code etc. The issue I seem to have is: 1) Create AD1 from AD 2) Run code in AD1 3) Call AD.Unload(AD1) The code switches to AD1 and calls the unloading event passing in a reference to the current AppDomain (AD1). At this point I'd like to get a reference to the current instance running in AD1 to call a shutdown method however there is no GetInstance on the AppDomain class. Any ideas how I can go about getting it?

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  • A .NET Framework 2.0-based Multi-AppDomain application stops responding when you run the application

    979744 ... A .NET Framework 2.0-based Multi-AppDomain application stops responding when you run the applicationThis RSS feed provided by kbAlerz.com.Visit kbAlertz.com to subscribe. It's 100% free and you'll be able to recieve e-mail or RSS updates for the technologies you pick from the Microsoft Knowledge Base....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • A .NET Framework 2.0-based Multi-AppDomain application stops responding when you run the application

    979744 ... A .NET Framework 2.0-based Multi-AppDomain application stops responding when you run the applicationThis RSS feed provided by kbAlerz.com.Visit kbAlertz.com to subscribe. It's 100% free and you'll be able to recieve e-mail or RSS updates for the technologies you pick from the Microsoft Knowledge Base....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • AppDomain.Unload doesn't release the assembly I loaded up with Reflection

    Hi All, I am struggling with an issue while loading an assembly up in a temporary AppDomain to read its GetUsedReferences property. Once I do that, I call AppDomain.Unload(tempDomain) and then I try to clean up my mess by deleting the files. That fails because the file is locked. I Unloaded the temporary domain though! Any thoughts or suggestions would be greately appreciated. Here is some of my code: //I already have btyes for the .dll and the .pdb from the actual files AppDomainSetup domainSetup = new AppDomainSetup(); domainSetup.ApplicationBase = Environment.CurrentDirectory; domainSetup.ShadowCopyFiles = "true"; domainSetup.CachePath = Environment.CurrentDirectory; AppDomain tempAppDomain = AppDomain.CreateDomain("TempAppDomain", AppDomain.CurrentDomain.Evidence, domainSetup); //Load up the temp assembly and do stuff Assembly projectAssembly = tempAppDomain.Load(assemblyFileBuffer, symbolsFileBuffer); //Then I'm trying to clean up AppDomain.Unload(tempAppDomain); tempAppDomain = null; File.Delete(tempAssemblyFile); //I even try to force GC File.Delete(tempSymbolsFile); Anyway, the Deletes fail because the files are locked still. Shouldn't they be released because I Unloaded the temporary AppDomain?!?!?! Thanks in advance, Dan

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