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  • SQLAuthority News – Spot the SQLAuthority Baby Contest – SQL Server Cheat Sheet

    - by pinaldave
    Last Year during the TechEd India 2009 SQL Server Cheat Sheets were instant hit. Yesterday when I announce that I am going to attend TechED India 2010 at Bangalore, I received many requests for the same. I have only 30 copies available at this moment.  I will print more copies of the same after this event. For the moment I am going to run quick content to win SQL Server Cheat Sheet during this event. The contest is very simple. My 7 months old daughter will join me in this trip. She will be staying with me in the same hotel where the event is organized. Here is the detail for contest: Contest: If you Spot SQLAuthority Baby, get one SQL Server Cheat Sheet. Rules: Every hour the first person to spot SQLAuthority Baby will get 1 SQL Server Cheat Sheet. If you spot her and the hourly SQL Server Cheat Sheet is given away, you still have chance to get a copy. Drop your business card or email address and we will contact you for your copy. SQLAuthority Baby is very easy to spot. Shaivi Dave If you are not attending this event and want copy, you can easily download the same from link below. Download SQL Server Cheat Sheet from here. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: MVP, Pinal Dave, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, T SQL, Technology Tagged: SQL Cheat Sheet, TechEd, TechEdIn

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  • How to cheat on flash games using Cheat Engine

    - by Phenom
    There's a certain flash game I'm trying to hack. However one problem I've encountered is that I'll seem to track down a value using Cheat Engine, but then the program changes the locations where it stores the value. How do flash programs do this? I know its still possible to get around this, because I've seen someone do it before, but how is it done?

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  • SQLAuthority News – SQL Server Cheat Sheet from MidnightDBA

    - by pinaldave
    When I read the article from MidnightDBA (I should say MidnightDBAs because it is about Jen and Sean) regarding T-SQL for the Absentminded DBA, my natural reaction was that it is a perfect extension. A year ago around the same month, I had created SQL Server Cheatsheet. I have distributed a lot of copies of it since I produced it. In fact, while attending TechMela in Nepal today, I am getting many requests to get copies of SQL Server Cheatsheet. When I checked my RSS feed, I realized that Jen and Sean have a perfect cheat sheet for intermediate level developers. I would like to suggest to all of you to read their post and download the Absentminded DBA’s Cheat Sheet for IntermediateTSQL. It is available in two formats: PDF and Docx. I just love how the members of the community help each other grow. I am fortunate that I have received excellent feedback/corrections and criticism on my blog posts for so many times. Criticism and corrections, after all, are absolutely needed and make a better community as a whole. Reference : Pinal Dave (http://blog.SQLAuthority.com) Filed under: MVP, Pinal Dave, SQL, SQL Authority, SQL Download, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQLAuthority News, T SQL, Technology Tagged: SQL Cheat Sheet

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  • How to properly implement cheat codes?

    - by Axarydax
    Hi, what would be the best way to implement kind of cheat codes in general? I have WinForms application in mind, where a cheat code would unlock an easter egg, but the implementation details are not relevant. The best approach that comes to my mind is to keep index for each code - let's consider famous DOOM codes - IDDQD and IDKFA, in a fictional C# app. string[] CheatCodes = { "IDDQD", "IDKFA"}; int[] CheatIndexes = { 0, 0 }; const int CHEAT_COUNT = 2; void KeyPress(char c) { for (int i = 0; i < CHEAT_COUNT; i++) //for each cheat code { if (CheatCodes[i][CheatIndexes[i]] == c) { //we have hit the next key in sequence if (++CheatIndexes[i] == CheatCodes[i].Length) //are we in the end? { //Do cheat work MessageBox.Show(CheatCodes[i]); //reset cheat index so we can enter it next time CheatIndexes[i] = 0; } } else //mistyped, reset cheat index CheatIndexes[i] = 0; } } Is this the right way to do it?

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  • Is there a WPF Cheat Sheet available?

    - by Pop Catalin
    I'm looking for a WPF cheat sheet that has the WPF markup extensions for binding, resources, and other common things in WPF.But so far I've had trouble finding it. Anyone know where I could find one? Thanks Edit: Thanks to John and Nir for creating two WPF cheat sheets and posting them here John's XAML for WPF CheatSheet 1.0 (Draft) Nir's WPF XAML Data Binding Cheat Sheet

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  • Is there a way to prevent users from adjusting their gamma correction to 'cheat' their way out of a 'dark' area?

    - by Athix
    In almost every game I've come across that includes a dark situation designed to change the way a user interacts with the environment, there are always some players who turn up their monitor's gamma correction in order to negate the desired effect. Is there a way to prevent users from adjusting their gamma correction to 'cheat' their way out of a challenge? (the darkness) I'd imagine if you could reliably retrieve the current gamma correction of the user's monitor, you could use that to more or less prevent the advantage it would otherwise grant without causing the normal users any inconvenience.

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  • Inputting cheat codes - hidden keyboard input

    - by Fibericon
    Okay, here's what I want to do - when the player is at the main menu, I want them to be able to type in cheat codes. That's the only place I want it to work. I don't want to give them a text box to type into. Rather, I want them to simply type in a word (let's say "cheat", just for simplicity sake) that activates the cheat code. I only need to capture keyboard input when the window is in focus. What can I do to accomplish this?

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  • How to prepare for a telephone interview: ‘Develop an Interview Cheat Sheet’

    - by Maria Sandu
    At Oracle we often do telephone interviews in different stages of the process with candidates, due to the fact that we hire native speakers into other countries. On this blog we already have an article with tips and tricks for phone interviews that can help you during the telephone interviews. To help you prepare even better for a telephone interview we would like to introduce you the basics of developing a cheat sheet. The benefit of a telephone interview is that you will be sitting at home, at your table or desk, during the interview, and not in front of someone. So use this to your advantage. The Monster website has some useful and interesting tips and tricks for developing a cheat sheet. Carole Martin, who wrote this article, says that a cheat sheet will help you feel more prepared and confident when speaking to managers over the phone. Important to keep in mind is that you shouldn't memorise what's on the sheet or check it off during the interview. Only use your cheat sheet to remind you of key facts. Here are some suggestions to include on it: • Divide a piece of paper in 2 by drawing a line. Write on one side of the paper a list of requirements as mentioned in the job description. On the other side list your qualities to fulfill the requirements of the employer. This will help you in answering questions about why you are the best candidate for the job and how you fit the role. • Do research on the company, the industry sector and the competitors, so you will get a feeling for the company’s business and can ask more in-depth questions. • Be prepared for the most used introduction question: “Tell me a bit about yourself”. Prepare a 60-second personal statement or pitch in which you summarise who you are and what you can offer, so you will be able to sell yourself from on the very beginning. • Write down a minimum of 5 good examples to answer behavioral interview questions ("Tell me about a time when..." or "Give me an example of a time..." ). These questions are used by interviewers to see how you deal with similar situations as you might encounter in the job. Interviewers use this question as past behaviour is scientifically proven to be the best predictor for future behaviour. • List five questions to ask the interviewer about the job, the company and the industry to help you get a good understanding if the role and company really fit your needs and wants. To get some inspiration check this article on inc.com • Find out how much you are worth on the job market and determine your needs based on your living expenses, especially when moving abroad. • Ask for permission from the people you plan to use as a reference. Also make sure you have your CV at hand and an overview of your grades. Feel free to comment on this article and let us know what your experience is with developing a cheat sheet for a telephone interview. Good luck with the preparation of your sheet.

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  • Cheat sheets for Lucene/Solr?

    - by noname
    Is there any cheat sheet out there for Lucene/Solr query parameters, schema.xml elements (all the analyzers, tokenizers, etc.)? Or somewhere else I can find ALL query parameters? I cant find any with Google.

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  • Emacs cheat sheet that lists equivalents to everyday vim commands

    - by Yktula
    There were two things that I want to know how to do in Emacs (23.2, *nix): Go to the first character after indentation in a line Go to the first character that's the equivalent to a given character (an equivalent to vim's fx command that goes forward until it hits the x character; maybe C-s (incremental search) is the best way to do this) But, I think it would be better if I had a cheat sheet that listed navigational bindings. Maybe Emacs (self-documenting) can do this on it's own. Is there a list of commands that are equivalent to vim's default commands anywhere? How about a list of navigational key-bindings in Emacs?

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  • Detecting an online poker cheat

    - by Tom Gullen
    It recently emerged on a large poker site that some players were possibly able to see all opponents cards as they played through exploiting a security vulnerability that was discovered. A naïve cheater would win at an incredibly fast rate, and these cheats are caught very quickly usually, and if not caught quickly they are easy to detect through a quick scan through their hand histories. The more difficult problem occurs when the cheater exhibits intelligence, bluffing in spots they are bound to be called in, calling river bets with the worst hands, the basic premise is that they lose pots on purpose to disguise their ability to see other players cards, and they win at a reasonably realistic rate. Given: A data set of millions of verified and complete information hand histories Theoretical unlimited computer power Assume the game No Limit Hold'em, although suggestions on Omaha or limit poker may be beneficial How could we reasonably accurately classify these cheaters? The original 2+2 thread appeals for ideas, and I thought that the SO community might have some useful suggestions. It's an interesting problem also because it is current, and has real application in bettering the world if someone finds a creative solution, as there is a good chance genuine players will have funds refunded to them when identified cheaters are discovered.

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  • jQuery Selector Tester and Cheat Sheet

    - by SGWellens
    I've always appreciated these tools: Expresso and XPath Builder. They make designing regular expressions and XPath selectors almost fun! Did I say fun? I meant less painful. Being able to paste/load text and then interactively play with the search criteria is infinitely better than the code/compile/run/test cycle. It's faster and you get a much better feel for how the expressions work. So, I decided to make my own interactive tool to test jQuery selectors:  jQuery Selector Tester.   Here's a sneak peek: Note: There are some existing tools you may like better: http://www.woods.iki.fi/interactive-jquery-tester.html http://www.w3schools.com/jquery/trysel.asp?filename=trysel_basic&jqsel=p.intro,%23choose My tool is different: It is one page. You can save it and run it locally without a Web Server. It shows the results as a list of iterated objects instead of highlighted html. A cheat sheet is on the same page as the tester which is handy. I couldn't upload an .htm or .html file to this site so I hosted it on my personal site here: jQuery Selector Tester. Design Highlights: To make the interactive search work, I added a hidden div to the page: <!--Hidden div holds DOM elements for jQuery to search--><div id="HiddenDiv" style="display: none"></div> When ready to search, the searchable html text is copied into the hidden div…this renders the DOM tree in the hidden div: // get the html to search, insert it to the hidden divvar Html = $("#TextAreaHTML").val();$("#HiddenDiv").html(Html); When doing a search, I modify the search pattern to look only in the HiddenDiv. To do that, I put a space between the patterns.  The space is the Ancestor operator (see the Cheat Sheet): // modify search string to only search in our// hidden div and do the searchvar SearchString = "#HiddenDiv " + SearchPattern;try{    var $FoundItems = $(SearchString);}   Big Fat Stinking Faux Pas: I was about to publish this article when I made a big mistake: I tested the tool with Mozilla FireFox. It blowed up…it blowed up real good. In the past I’ve only had to target IE so this was quite a revelation. When I started to learn JavaScript, I was disgusted to see all the browser dependent code. Who wants to spend their time testing against different browsers and versions of browsers? Adding a bunch of ‘if-else’ code is a tedious and thankless task. I avoided client code as much as I could. Then jQuery came along and all was good. It was browser independent and freed us from the tedium of worrying about version N of the Acme browser. Right? Wrong! I had used outerHTML to display the selected elements. The problem is Mozilla FireFox doesn’t implement outerHTML. I replaced this: // encode the html markupvar OuterHtml = $('<div/>').text(this.outerHTML).html(); With this: // encode the html markupvar Html = $('<div>').append(this).html();var OuterHtml = $('<div/>').text(Html).html(); Another problem was that Mozilla FireFox doesn’t implement srcElement. I replaced this: var Row = e.srcElement.parentNode;  With this: var Row = e.target.parentNode; Another problem was the indexing. The browsers have different ways of indexing. I replaced this: // this cell has the search pattern  var Cell = Row.childNodes[1];   // put the pattern in the search box and search                    $("#TextSearchPattern").val(Cell.innerText);  With this: // get the correct cell and the text in the cell// place the text in the seach box and serachvar Cell = $(Row).find("TD:nth-child(2)");var CellText = Cell.text();$("#TextSearchPattern").val(CellText);   So much for the myth of browser independence. Was I overly optimistic and gullible? I don’t think so. And when I get my millions from the deposed Nigerian prince I sent money to, you’ll see that having faith is not futile. Notes: My goal was to have a single standalone file. I tried to keep the features and CSS to a minimum–adding only enough to make it useful and visually pleasing. When testing, I often thought there was a problem with the jQuery selector. Invariable it was invalid html code. If your results aren't what you expect, don't assume it's the jQuery selector pattern: The html may be invalid. To help in development and testing, I added a double-click handler to the rows in the Cheat Sheet table. If you double-click a row, the search pattern is put in the search box, a search is performed and the page is scrolled so you can see the results. I left the test html and code in the page. If you are using a CDN (non-local) version of the jQuery libraray, the designer in Visual Studio becomes extremely slow.  That's why there are two version of the library in the header and one is commented out. For reference, here is the jQuery documentation on selectors: http://api.jquery.com/category/selectors/ Here is a much more comprehensive list of CSS selectors (which jQuery uses): http://www.w3.org/TR/CSS2/selector.html I hope someone finds this useful. Steve WellensCodeProject

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  • Cheat Sheets for System Administrators?

    - by splattne
    I'd like to start a collection of good, free cheat sheet resources for system administrators. Please add your favorite ones. From the Wikipedia "cheat sheet" article: In more general usage, a "cheat sheet" is any short (one or two page) reference to terms, commands, or symbols where the user is expected to understand the use of such terms etc but not necessarily to have memorized all of them.

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  • Tools or templates for building nice looking cheat sheet documents

    - by Mert Nuhoglu
    I want to make some pdf cheat sheet documents. I don't have much experience in design and publishing. I wonder if there are any tools that can simplify producing cheat sheets with a standard but beautiful layout. It might be a template document or a generator software if there is some. For example, a good looking, open source, cheat sheet template written in Latex or some other desktop publishing software would be very useful.

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  • Cheat implementation

    - by user5925
    I have added an interface to input cheats, and of course the backend of this. Current cheats include: unlimited health unlimited time faster movement no need to use keys (i have a door/key system) triple firing lasers (normally there is only one) grenades (changes your weapon to grenades) But the question is, how will i tell the user the cheat codes? Normally cheats would be sold by the programmer, but this isn't that sort of game currently!

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  • SQLAuthority News Spot the SQLAuthority Baby Contest SQL Server Cheat Sheet

    Last Year during the TechEd India 2009 SQL Server Cheat Sheets were instant hit. Yesterday when I announce that I am going to attend TechED India 2010 at Bangalore, I received many requests for the same. I have only 30 copies available at this moment. I will print more copies of the same after this [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Assignment of roles in communication when sides could try to cheat

    - by 9000
    Assume two nodes in a peer-to-peer network initiating a communication. In this communication, one node has to serve as a "sender", another as a "receiver" (role names are arbitrary here). I'd like the nodes to assert either role with approximately equal probability. That is, in N communications with various other nodes a given node would assume the "sender" role roughly N/2 times. Since there's no third-party arbiter available, nodes should agree on their roles by exchanging messages. The catch is that we can encounter a rogue node which would try to become the "receiver" in most or all cases, and coax the other side to always serve as a "sender". I'm looking for an algorithm to assign roles to sides of communication so that no side could get a predetermined role with high probability. It's OK for the side which is trying to cheat to fail to communicate.

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  • Oracle Solaris 11 Cheat Sheet

    - by Markus Weber
    Need to quickly know, or be reminded about, how to create network configuration profiles in Oracle Solaris 11 ?How to configure VLANS ?How to manipulate Zones ?How to use ZFS shadow migration ? To have those answers, and many more, neatly in front of you, we created this cheat sheet (pdf). Originally developed by Joerg Moellenkamp, the author of the very popular blog c0t0d0s0.org, and of the "Less Known Solaris Features", some more people at Oracle jumped in and added more and more very useful commands to it. And it may keep evolving, so keep checking ! The link to it can also be found on our new Oracle Solaris Evaluation page.

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  • 'rman' cheat-sheet and rlwrap completion

    - by katsumii
    I started using 'rlwrap' some monthes ago like one of my colleague does.bash-like features in sqlplus, rman and other Oracle command line tools (Oracle Luxembourg Core Tech' Blog by Gilles Haro)One can find specific Oracle extension for databases 9i, 10g and 11g (keyword textfile) over here. This will avoid you the need to create this .oracle_keywords file.There is 'rman' keyword file in the link above. I experimented a little and found some missing keywords which are:MAXCORRUPTION PRIMARY NOCFAU VIRTUAL COMPRESSION FOREIGN With these words added, 'rman' works like this:$ rlwrap -f ~/rman $ORACLE_HOME/bin/rman Recovery Manager: Release 11.2.0.3.0 - Production on Mon Dec 3 02:56:04 2012 Copyright (c) 1982, 2011, Oracle and/or its affiliates. All rights reserved. RMAN> <-- Hit TAB Display all 211 possibilities? (y or n) As you can guess, this completion is not context aware.I found these missing words by creating a kind of 'cheat sheet' for rman with the script like below. This sheet contains list of verbs and 1st operands. I uploaded to here so one can create a coffee cup with a lot of esoteric words printed on :)validWords() { sed -n 's/^RMAN-01009: syntax error: found "identifier": expecting one of: //p' \ | sed -r 's/double-quoted-string, single-quoted-string/Some String/;s/, /" "/g;s/""//' } echo "Bogus" | rman | validWords > /tmp/rman.$$ for i in $(cat /tmp/rman.$$) do i=$(echo $i | tr -d '"') echo "#### $i ####" echo "$i Bogus" | rman | validWords done One can find more keywords in the document here.

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  • Flow-Design Cheat Sheet &ndash; Part I, Notation

    - by Ralf Westphal
    You want to avoid the pitfalls of object oriented design? Then this is the right place to start. Use Flow-Oriented Analysis (FOA) and –Design (FOD or just FD for Flow-Design) to understand a problem domain and design a software solution. Flow-Orientation as described here is related to Flow-Based Programming, Event-Based Programming, Business Process Modelling, and even Event-Driven Architectures. But even though “thinking in flows” is not new, I found it helpful to deviate from those precursors for several reasons. Some aim at too big systems for the average programmer, some are concerned with only asynchronous processing, some are even not very much concerned with programming at all. What I was looking for was a design method to help in software projects of any size, be they large or tiny, involing synchronous or asynchronous processing, being local or distributed, running on the web or on the desktop or on a smartphone. That´s why I took ideas from all of the above sources and some additional and came up with Event-Based Components which later got repositioned and renamed to Flow-Design. In the meantime this has generated some discussion (in the German developer community) and several teams have started to work with Flow-Design. Also I´ve conducted quite some trainings using Flow-Orientation for design. The results are very promising. Developers find it much easier to design software using Flow-Orientation than OOAD-based object orientation. Since Flow-Orientation is moving fast and is not covered completely by a single source like a book, demand has increased for at least an overview of the current state of its notation. This page is trying to answer this demand by briefly introducing/describing every notational element as well as their translation into C# source code. Take this as a cheat sheet to put next to your whiteboard when designing software. However, please do not expect any explanation as to the reasons behind Flow-Design elements. Details on why Flow-Design at all and why in this specific way you´ll find in the literature covering the topic. Here´s a resource page on Flow-Design/Event-Based Components, if you´re able to read German. Notation Connected Functional Units The basic element of any FOD are functional units (FU): Think of FUs as some kind of software code block processing data. For the moment forget about classes, methods, “components”, assemblies or whatever. See a FU as an abstract piece of code. Software then consists of just collaborating FUs. I´m using circles/ellipses to draw FUs. But if you like, use rectangles. Whatever suites your whiteboard needs best.   The purpose of FUs is to process input and produce output. FUs are transformational. However, FUs are not called and do not call other FUs. There is no dependency between FUs. Data just flows into a FU (input) and out of it (output). From where and where to is of no concern to a FU.   This way FUs can be concatenated in arbitrary ways:   Each FU can accept input from many sources and produce output for many sinks:   Flows Connected FUs form a flow with a start and an end. Data is entering a flow at a source, and it´s leaving it through a sink. Think of sources and sinks as special FUs which conntect wires to the environment of a network of FUs.   Wiring Details Data is flowing into/out of FUs through wires. This is to allude to electrical engineering which since long has been working with composable parts. Wires are attached to FUs usings pins. They are the entry/exit points for the data flowing along the wires. Input-/output pins currently need not be drawn explicitly. This is to keep designing on a whiteboard simple and quick.   Data flowing is of some type, so wires have a type attached to them. And pins have names. If there is only one input pin and output pin on a FU, though, you don´t need to mention them. The default is Process for a single input pin, and Result for a single output pin. But you´re free to give even single pins different names.   There is a shortcut in use to address a certain pin on a destination FU:   The type of the wire is put in parantheses for two reasons. 1. This way a “no-type” wire can be easily denoted, 2. this is a natural way to describe tuples of data.   To describe how much data is flowing, a star can be put next to the wire type:   Nesting – Boards and Parts If more than 5 to 10 FUs need to be put in a flow a FD starts to become hard to understand. To keep diagrams clutter free they can be nested. You can turn any FU into a flow: This leads to Flow-Designs with different levels of abstraction. A in the above illustration is a high level functional unit, A.1 and A.2 are lower level functional units. One of the purposes of Flow-Design is to be able to describe systems on different levels of abstraction and thus make it easier to understand them. Humans use abstraction/decomposition to get a grip on complexity. Flow-Design strives to support this and make levels of abstraction first class citizens for programming. You can read the above illustration like this: Functional units A.1 and A.2 detail what A is supposed to do. The whole of A´s responsibility is decomposed into smaller responsibilities A.1 and A.2. FU A thus does not do anything itself anymore! All A is responsible for is actually accomplished by the collaboration between A.1 and A.2. Since A now is not doing anything anymore except containing A.1 and A.2 functional units are devided into two categories: boards and parts. Boards are just containing other functional units; their sole responsibility is to wire them up. A is a board. Boards thus depend on the functional units nested within them. This dependency is not of a functional nature, though. Boards are not dependent on services provided by nested functional units. They are just concerned with their interface to be able to plug them together. Parts are the workhorses of flows. They contain the real domain logic. They actually transform input into output. However, they do not depend on other functional units. Please note the usage of source and sink in boards. They correspond to input-pins and output-pins of the board.   Implicit Dependencies Nesting functional units leads to a dependency tree. Boards depend on nested functional units, they are the inner nodes of the tree. Parts are independent, they are the leafs: Even though dependencies are the bane of software development, Flow-Design does not usually draw these dependencies. They are implicitly created by visually nesting functional units. And they are harmless. Boards are so simple in their functionality, they are little affected by changes in functional units they are depending on. But functional units are implicitly dependent on more than nested functional units. They are also dependent on the data types of the wires attached to them: This is also natural and thus does not need to be made explicit. And it pertains mainly to parts being dependent. Since boards don´t do anything with regard to a problem domain, they don´t care much about data types. Their infrastructural purpose just needs types of input/output-pins to match.   Explicit Dependencies You could say, Flow-Orientation is about tackling complexity at its root cause: that´s dependencies. “Natural” dependencies are depicted naturally, i.e. implicitly. And whereever possible dependencies are not even created. Functional units don´t know their collaborators within a flow. This is core to Flow-Orientation. That makes for high composability of functional units. A part is as independent of other functional units as a motor is from the rest of the car. And a board is as dependend on nested functional units as a motor is on a spark plug or a crank shaft. With Flow-Design software development moves closer to how hardware is constructed. Implicit dependencies are not enough, though. Sometimes explicit dependencies make designs easier – as counterintuitive this might sound. So FD notation needs a ways to denote explicit dependencies: Data flows along wires. But data does not flow along dependency relations. Instead dependency relations represent service calls. Functional unit C is depending on/calling services on functional unit S. If you want to be more specific, name the services next to the dependency relation: Although you should try to stay clear of explicit dependencies, they are fundamentally ok. See them as a way to add another dimension to a flow. Usually the functionality of the independent FU (“Customer repository” above) is orthogonal to the domain of the flow it is referenced by. If you like emphasize this by using different shapes for dependent and independent FUs like above. Such dependencies can be used to link in resources like databases or shared in-memory state. FUs can not only produce output but also can have side effects. A common pattern for using such explizit dependencies is to hook a GUI into a flow as the source and/or the sink of data: Which can be shortened to: Treat FUs others depend on as boards (with a special non-FD API the dependent part is connected to), but do not embed them in a flow in the diagram they are depended upon.   Attributes of Functional Units Creation and usage of functional units can be modified with attributes. So far the following have shown to be helpful: Singleton: FUs are by default multitons. FUs in the same of different flows with the same name refer to the same functionality, but to different instances. Think of functional units as objects that get instanciated anew whereever they appear in a design. Sometimes though it´s helpful to reuse the same instance of a functional unit; this is always due to valuable state it holds. Signify this by annotating the FU with a “(S)”. Multiton: FUs on which others depend are singletons by default. This is, because they usually are introduced where shared state comes into play. If you want to change them to be a singletons mark them with a “(M)”. Configurable: Some parts need to be configured before the can do they work in a flow. Annotate them with a “(C)” to have them initialized before any data items to be processed by them arrive. Do not assume any order in which FUs are configured. How such configuration is happening is an implementation detail. Entry point: In each design there needs to be a single part where “it all starts”. That´s the entry point for all processing. It´s like Program.Main() in C# programs. Mark the entry point part with an “(E)”. Quite often this will be the GUI part. How the entry point is started is an implementation detail. Just consider it the first FU to start do its job.   Patterns / Standard Parts If more than a single wire is attached to an output-pin that´s called a split (or fork). The same data is flowing on all of the wires. Remember: Flow-Designs are synchronous by default. So a split does not mean data is processed in parallel afterwards. Processing still happens synchronously and thus one branch after another. Do not assume any specific order of the processing on the different branches after the split.   It is common to do a split and let only parts of the original data flow on through the branches. This effectively means a map is needed after a split. This map can be implicit or explicit.   Although FUs can have multiple input-pins it is preferrable in most cases to combine input data from different branches using an explicit join: The default output of a join is a tuple of its input values. The default behavior of a join is to output a value whenever a new input is received. However, to produce its first output a join needs an input for all its input-pins. Other join behaviors can be: reset all inputs after an output only produce output if data arrives on certain input-pins

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  • SQLAuthority News SQL Server Cheat Sheet from MidnightDBA

    When I read the article from MidnightDBA (I should say MidnightDBAs because it is about Jen and Sean) regarding T-SQL for the Absentminded DBA, my natural reaction was that it is a perfect extension.A year ago around the same month, I had created SQL Server Cheatsheet. I have distributed a lot of copies of it [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Anti-cheat Javascript for browser/HTML5 game

    - by Billy Ninja
    I'm planning on venturing on making a single player action rpg in js/html5, and I'd like to prevent cheating. I don't need 100% protection, since it's not going to be a multiplayer game, but I want some level of protection. So what strategies you suggest beyond minify and obfuscation? I wouldn't bother to make some server side simple checking, but I don't want to go the Diablo 3 path keeping all my game state changes on the server side. Since it's going to be a rpg of sorts I came up with the idea of making a stats inspector that checks abrupt changes in their values, but I'm not sure how it consistent and trusty it can be. What about variables and functions escopes? Working on smaller escopes whenever possible is safer, but it's worth the effort? Is there anyway for the javascript to self inspect it's text, like in a checksum? There are browser specific solutions? I wouldn't bother to restrain it for Chrome only in the early builds.

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  • Flow-Design Cheat Sheet &ndash; Part II, Translation

    - by Ralf Westphal
    In my previous post I summarized the notation for Flow-Design (FD) diagrams. Now is the time to show you how to translate those diagrams into code. Hopefully you feel how different this is from UML. UML leaves you alone with your sequence diagram or component diagram or activity diagram. They leave it to you how to translate your elaborate design into code. Or maybe UML thinks it´s so easy no further explanations are needed? I don´t know. I just know that, as soon as people stop designing with UML and start coding, things end up to be very different from the design. And that´s bad. That degrades graphical designs to just time waste on paper (or some designer). I even believe that´s the reason why most programmers view textual source code as the only and single source of truth. Design and code usually do not match. FD is trying to change that. It wants to make true design a first class method in every developers toolchest. For that the first prerequisite is to be able to easily translate any design into code. Mechanically, without thinking. Even a compiler could do it :-) (More of that in some other article.) Translating to Methods The first translation I want to show you is for small designs. When you start using FD you should translate your diagrams like this. Functional units become methods. That´s it. An input-pin becomes a method parameter, an output-pin becomes a return value: The above is a part. But a board can be translated likewise and calls the nested FUs in order: In any case be sure to keep the board method clear of any and all business logic. It should not contain any control structures like if, switch, or a loop. Boards do just one thing: calling nested functional units in proper sequence. What about multiple input-pins? Try to avoid them. Replace them with a join returning a tuple: What about multiple output-pins? Try to avoid them. Or return a tuple. Or use out-parameters: But as I said, this simple translation is for simple designs only. Splits and joins are easily done with method translation: All pretty straightforward, isn´t it. But what about wires, named pins, entry points, explicit dependencies? I suggest you don´t use this kind of translation when your designs need these features. Translating to methods is for small scale designs like you might do once you´re working on the implementation of a part of a larger design. Or maybe for a code kata you´re doing in your local coding dojo. Instead of doing TDD try doing FD and translate your design into methods. You´ll see that way it´s much easier to work collaboratively on designs, remember them more easily, keep them clean, and lessen the need for refactoring. Translating to Events [coming soon]

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  • SharePoint Content Type Cheat Sheet

    - by Bil Simser
    PrincipleAny application or solution built in SharePoint must use a custom content type over adding columns to lists. The only exception to this is one-off solutions that have no life-cycle, proof-of-concepts, etc.Creating Content TypesWeb UI. Not portable, POC onlyC# or Declarative (XML). Must deploy these as FeaturesRuleDo not chagne the base XML for a Content Type after deploying. The only exception to this rule is that you can re-deploy a modified Content Type definition only after completely removing it from the environment (either programatically or by hand).Updating Content TypesUpdate and push down to child typesWeb UI. Manual for each environment. Document steps required for repeatability.Feature Upgrade. Preferred solution.C#. If you created the content type through code you might want to go this route. Create new modified Content Types and hide the old one. Not recommended but useful for legacy.ReferencesCreate Custom Content  Types in SharePoint 2010 (C#)Content Type Definitions  (XML)Creating Content Types (XML  and C#)Updating ApproachesUpdating Child Content TypesAgree or disagree?

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