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  • How is game development different from other software development?

    - by Davy8
    For a solid general purpose software developer, what specifically is different about game development, either fundamentally or just differences in degree? I've done toy games like Tic-tac-toe, Tetris, and a brute-force sudoku solver (with UI) and I'm now embarking on a mid-sized project (mid-sized for being a single developer and not having done many games) and one thing I've found with this particular project is that separation of concerns is a lot harder since everything affects state, and every object can interact with every other object in a myriad of ways. So far I've managed to keep the code reasonably clean for my satisfaction but I find that keeping clean code in non-trivial games is a lot harder than it is for my day job. The game I'm working on is turn-based and the graphics are going to be fairly simple (web-based, mostly through DOM manipulation) so real time and 3d work aren't really applicable to me, but I'd still be interested in answers regarding those if they're interesting. Mostly interested in general game logic though. P.S. Feel free to retag this, I'm not really sure what tags are applicable.

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  • Games development with a game loop that's abstracted away

    - by Davy8
    Most game development happens with a main game loop. Are there any good articles/blog posts/discussions about games without a game loop? I imagine they'd mostly be web games, but I'd be interested in hearing otherwise. (As a side note, I think it's really interesting that the concept is almost exclusively used in gaming as far as I'm aware, perhaps that may be another question.) Edit: I realize there's probably a redraw loop somewhere. I guess what I really mean is a loop that is hidden to you. Frames are something you as the developer are not concerned with as you're working on a higher level of abstraction. E.g. someLootItem.moveTo(inventory, someAnimatationType) and that will move from the loot box to your inventory using the specified animation type without the game developer having to worry about the implementation details of that animation. Maybe that's how "real" games end up working, but from reading most tutorials they seem to imply a much more granular level of control is used, but that might just be an artifact of being a tutorial. Edit2: I think most people are misunderstanding what I'm trying to ask, likely because I'm having trouble describing exactly what I'm trying to ask. After some more thinking perhaps what I'm referring to is more along the lines of what I believe is referred to as "scripting" where you're working at a very high level and having some game engine take care of the low level details. For example, take custom maps in Starcraft II or Warcraft III. Many of the "maps" have gameplay that deviates enough from the primary game that they could be considered a separate game written on the same engine. What I'm referring to then is along those lines. I may be wrong because I only dabbed in the Warcraft III editor, but as far as I remember no where in the map editor do you control the game loop, and yet you can create many different games out of it. In my mind, these are games in their own right. If you're playing DotA you don't say you're playing Warcraft III, you say you're playing DotA because that's the actual game you're playing. Such a system may impose limitations that don't exist if you're creating a game from scratch, but it greatly reduces development time because much of the "hard" work has already been done for you. Hopefully that clarifies what I'm asking. Another example of what is I mean, is when you write a web app, of course it communicates through sockets and TCP. But does the average web developer doesn't explicitly write code for connecting sockets. They just need to know about receiving a request and sending a response. There are unique scenarios where you do occasionally need to use raw sockets, but it's generally rare in web development. In a similar fashion, it's very possible to write a game without directly using the game loop, even though one is used behind the scenes. Probably not a AAA title, but there must be hundreds of smaller scale games that can and possibly are written this way. Are there any good resources on writing these "simpler" games?

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  • How important is a single-player mode in a 2-player game?

    - by Davy8
    So say you have a 2 player game, taking Chess as an example (except it's an original game with no ready-to-go AI available). Let's say there's also a social-aspect to the meta-game, so let's say it's a Chess game on Facebook where you can challenge your friends. How important is it to have a single-player mode, knowing that an AI will need to be created (I've done minimax AI for tic tac toe, but nothing too sophisticated)? Is it important enough that it should be in the initial launch of the game? Can it wait for a future iteration (knowing that being hosted on the web means the game can be updated at any time)?

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  • Non-unique display names?

    - by Davy8
    I know of at least big title game (Starcraft II) that doesn't require unique display names, so it would seem like it can work in at least some circumstance. Under what situations does allowing non-unique display names work well? When does it not work well? Does it come down to whether or not impersonation of someone else is a problem? The reasons I believe it works for Starcraft II is that there isn't any kind of in-game trading of virtual goods and other than "for kicks" there isn't much incentive to impersonate someone else in the game. There's also ladder rankings so even trying to impersonate a pro is easily detectable unless you're on a similar skill level. What are some other cases where it makes sense to specifically allow or disallow duplicate display names? (I have no idea what to tag this as. I went with game-design because I needed at least 1 tag and I don't have rep to create new ones yet.)

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  • Games without a(n explicit) game loop

    - by Davy8
    Most game development happens with a main game loop. Are there any good articles/blog posts/discussions about games without a game loop? I imagine they'd mostly be web games, but I'd be interested in hearing otherwise. (As a side note, I think it's really interesting that the concept is almost exclusively used in gaming as far as I'm aware, perhaps that may be another question.) Edit: I realize there's probably a redraw loop somewhere. I guess what I really mean is a loop that is hidden to you. Frames are something you as the developer are not concerned with as you're working on a higher level of abstraction. E.g. someLootItem.moveTo(inventory, someAnimatationType) and that will move from the loot box to your inventory using the specified animation type without the game developer having to worry about the implementation details of that animation. Maybe that's how "real" games end up working, but from reading most tutorials they seem to imply a much more granular level of control is used, but that might just be an artifact of being a tutorial.

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  • What are the pros and cons of non-unique display names?

    - by Davy8
    I know of at least big title game (Starcraft II) that doesn't require unique display names, so it would seem like it can work in at least some circumstance. Under what situations does allowing non-unique display names work well? When does it not work well? Does it come down to whether or not impersonation of someone else is a problem? The reasons I believe it works for Starcraft II is that there isn't any kind of in-game trading of virtual goods and other than "for kicks" there isn't much incentive to impersonate someone else in the game. There's also ladder rankings so even trying to impersonate a pro is easily detectable unless you're on a similar skill level. What are some other cases where it makes sense to specifically allow or disallow duplicate display names?

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  • Raid0 performance degradation?

    - by davy8
    Not sure if this belongs here or on SuperUser, feel free to move as appropriate. I've noticed the performance on my RAID0 setup seems to have degraded over the past months. The throughput is fine, but I think the random access time has increased or something. In use I generally see about 1-5mb/sec when loading stuff in Visual Studio and other apps and it doesn't seem like the CPU is bottlenecking as the CPU utilization is pretty low. I don't recall what Access Time used to be, but HD Tune is reporting 12.6ms Read throughput is showing as averaging about 125MB/sec so it should be great for sequential reads. Defrag daily and it shows fragmentation levels low, so that shouldn't be an issue. Additional info, Windows 7 x64, Intel raid controller on mobo, WD Black 500GB (I think 32mb cache) x2.

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  • Raid0 performance degradation?

    - by davy8
    Not sure if this belongs here or on SuperUser, feel free to move as appropriate. I've noticed the performance on my RAID0 setup seems to have degraded over the past months. The throughput is fine, but I think the random access time has increased or something. In use I generally see about 1-5mb/sec when loading stuff in Visual Studio and other apps and it doesn't seem like the CPU is bottlenecking as the CPU utilization is pretty low. I don't recall what Access Time used to be, but HD Tune is reporting 12.6ms Read throughput is showing as averaging about 125MB/sec so it should be great for sequential reads. Defrag daily and it shows fragmentation levels low, so that shouldn't be an issue. Additional info, Windows 7 x64, Intel raid controller on mobo, WD Black 500GB (I think 32mb cache) x2.

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  • Figuring out which PC part is faulty

    - by Davy8
    I have an odd scenario and I'm having trouble figuring out which is the faulty component. First of all, the video doesn't work, monitor says it's not getting a signal. Monitor's not faulty (works on other computer) so the first suspect was video card. However 2 things make me think it's not the video card. (Don't have another machine with PCIe around to test definitively) First, the GPU fan is spinning so it's getting power. Second, tried putting in an older PCI video card that is known to be working (pulled out of another working machine) and there's still no video. Normally if it's not the video card I'd suspect the motherboard, but everything's getting power on the mobo, so I'm not sure. The case apparently doesn't have system speakers, so can't hear any of the diagnostic beeps either. Also not sure whether a faulty CPU would cause no image at all either. The parts are brand new so something's going to get RMA'd but I'm not sure which component is to blame in this case. (Only slightly related, but I also accidentally put too much thermal paste on the CPU. The fan/heatsink instructions said to put the whole tube which seemed like a lot compared to previous experience, and as I started squeezing I knew it was definitely too much and stopped at about 1/3 but against my better judgement I didn't wipe any off. I'm not sure whether that would cause problems other than not cooling as effectively as it should)

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  • Do Chrome and Firefox share a browser cache?

    - by Davy8
    So I was having a problem with some stuff on SO not working that was similar to this post on Meta which recommended clearing the browser cache. Now it wasn't working in both Chrome and Firefox and I had never logged in to SO on FF before today so FF couldn't have cached the file itself. Tried hitting refresh multiple times and even tried Ctrl-F5 with no luck. I cleared the browser cache in Chrome only, and after that it started working on both Chrome and FF. How could clearing the cache of one browser affect the other?

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  • Can a motherboard be faulty even if it's getting power and so are components hooked up to it?

    - by Davy8
    Sort of a followup to this question. The mobo's getting power, the lights are on. The GPU fan is spinning (it doesn't use auxiliary power, it's only connected to the mobo). I'm not getting any video signal, and it's not the video card (nor monitor) that's faulty, so I'm suspecting mobo or CPU (possibly RAM?) and I'm trying to pinpoint which part is at fault. Is the motherboard a candidate for being broken or is it not very likely if it's getting power and powering other components? The CPU fan is getting power as well.

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  • Is there a way to make sure a background process spawned by my program is killed when my process ter

    - by Davy8
    Basically the child process runs indefinitely until killed in the background, and I want to clean it up when my program terminates for any reason, i.e. via the Taskmanager. Currently I have a while (Process.GetProcessesByName("ParentProcess").Count() 0) loop and exit if the parent process isn't running, but it seems pretty brittle, and if I wanted it to work under debugger in Visual Studio I'd have to add "ParentProcess.vshost" or something. Is there any way to make sure that the child process end without requiring the child process to know about the parent process? I'd prefer a solution in managed code, but if there isn't one I can PInvoke. Edit: Passing the PID seems like a more robust solution, but for curiosity's sake, what if the child process was not my code but some exe that I have no control over? Is there a way to safeguard against possibly creating orphaned child processes?

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  • What can cause Windows to unhook a low level (global) keyboard hook?

    - by Davy8
    We have some global keyboard hooks installed via SetWindowsHookEx with WH_KEYBOARD_LL that appear to randomly get unhooked by Windows. We verified that they hook was no longer attached because calling UnhookWindowsHookEx on the handle returns false. (Also verified that it returns true when it was working properly) There doesn't seem to be a consistent repro, I've heard that they can get unhooked due to timeouts or exceptions getting thrown, but I've tried both just letting it sit on a breakpoint in the handling method for over a minute, as well as just throwing a random exception (C#) and it still appears to work. In our callback we quickly post to another thread, so that probably isn't the issue. I've read about solutions in Windows 7 for setting the timeout higher in the registry because Windows 7 is more aggressive about the timeouts apparently (we're all running Win7 here, so not sure if this occurs on other OS's) , but that doesn't seem like an ideal solution. I've considered just having a background thread running to refresh the hook every once in a while, which is hackish, but I don't know of any real negative consequences of doing that, and it seems better than changing a global Windows registry setting. Any other suggestions or solutions? The delegates are not being GC'd since they're static members, which is one cause that I've read about.

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  • Is there an easy way to compare if 2 XDocuments are equal ignoring element/attribute order?

    - by Davy8
    Unit testing my serialization code I found one failed because I had attributes listed in a different order (I'm just comparing the XDocument.ToString() values) and while I could fix that, it really doesn't matter to me in what order the elements or attributes appear as long as they're all there with the right name at the right level of hierarchy. I could probably write a method do this, but I'm wondering if there's an easy built in way I'm not aware of.

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  • Is there a way to tell .NET where to look for the user settings file?

    - by Davy8
    Basically multiple instances of our application will be launched but they need to have separate user settings. We currently have use "user settings" for that, and it works fine for a single instance (per windows user) but we would like to be able to launch multiple instances with say a settings path passed in via command line. Is there a way to do this with the built-in .NET settings or will we have to roll our own?

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  • Regex to match all of a set except certain ones

    - by Davy8
    I'm sure this has been asked before, but I can't seem to find it (or know the proper wording to search for) Basically I want a regex that matches all non-alphanumeric except hyphens. So basically match \W+ except exclude '-' I'm not sure how to exclude specific ones from a premade set.

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  • How do you pronounce "Enum"?

    - by Davy8
    In the spirit of this question how do you pronounce Enum? Tagging as subjective and community wiki obviously. I've heard E-Nuhm and E-Nnoom any others? Edit: Looks like we have a winner. Thought it'd be a closer race since most of the people at my work use the 2nd one.

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  • Strange centering problem in Firefox and IE8

    - by Davy8
    The navigation bar on my site http://hungryathome.net doesn't center properly on Firefox and IE8 Standards mode. It centers properly in IE7 Compatability mode and in Chrome. What's odd is that setting a Margin on the div (id="navlinks") to 4px or more will make it center properly. Any less will result in it being slightly off-center. I changed the values back and forth in Firebug and it's confusing the heck out of me. Any explanation for why that's happening?

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  • How can this code throw a NullReferenceException?

    - by Davy8
    I must be going out of my mind, because my unit tests are failing because the following code is throwing a null ref exception: int pid = 0; if (parentCategory != null) { Console.WriteLine(parentCategory.Id); pid = parentCategory.Id; } The line that's throwing it is: pid = parentCategory.Id; The console.writeline is just to debug in the NUnit GUI, but that outputs a valid int. Edit: It's single-threaded so it can't be assigned to null from some other thread, and the fact the the Console.WriteLine successfully prints out the value shows that it shouldn't throw. Edit: Relevant snippets of the Category class: public class Category { private readonly int id; public Category(Category parent, int id) { Parent = parent; parent.PerformIfNotNull(() => parent.subcategories.AddIfNew(this)); Name = string.Empty; this.id = id; } public int Id { get { return id; } } } Well if anyone wants to look at the full code, it's on Google Code at http://code.google.com/p/chefbook/source/checkout I think I'm going to try rebooting the computer... I've seen pretty weird things fixed by a reboot. Will update after reboot. Update: Mystery solved. Looks like NUnit shows the error line as the last successfully executed statement... Copy/pasted test into new console app and ran in VS showed that it was the line after the if statement block (not shown) that contained a null ref. Thanks for all the ideas everyone. +1 to everyone that answered.

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  • Need help with version number schemes

    - by Davy8
    I know the standard Major.Minor.Build.Revision but there's several considerations for us that are somewhat unique -We do internal releases almost daily, occasionally more than once a day. -Windows Installer doesn't check Revision so that's almost moot for our purposes. -Major and Minor numbers ideally are only updated for public releases and should be done manually. -That leaves the Build # that needs to be automatically updated. -We want internal releases to be able to be performed from any developer's machine so that leaves out using x.x.* in Visual Studio because different numbers could be generated from different machines and each build isn't guaranteed to be larger than the previous. -We have about 15 or so projects as part of the product so saving the version numbers in SVN isn't ideal since every release we'd have commit all those files. Given those criteria I can't really come up with a good versioning scheme. The last 2 criteria could be dropped but meeting all of those seems ideal. A date stamp is insufficient because we might do more than one a day, and given the max size of Uint32 (around 64000) (Actually using WiX it complains about numbers higher than Int32.MaxValue) a date/time won't fit.

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  • Is there a way to bring an application's GUI to the current desktop?

    - by Davy8
    Background: Started a fair amount of work before realizing that a Windows Service cannot start an app with a GUI that displays without potential problems. The proper solution of separating the GUI of the app to be started is non-trivial, so I'm trying to think of alternative solutions. There is a GUI to manage the service that is a separate executable, but the process to be launched (actually multiple instances of it) has its own GUI that needs to be shown. It doesn't need to be made visible by the service itself, but it needs to be at least able to be made visible by another process with a visible GUI. The Windows User that is running the service and that needs to see the GUI of the launched process is the same and known at install time. Is there some way to accomplish this or is it back to the drawing board? Also both the service and the app to launch are both our code and modifiable.

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  • [WiX] Is there a way to create a patch that is identical to doing a full install of the newer versio

    - by Davy8
    I'm trying to create patches using the method from this tutorial. An issue I'm running into is that I can't install a new patch on top of a previous patch. I can full install Version A,then patch to Version B. After that I can't patch to Version C. I can full install Version B, then patch to Version C. Currently we just do full installs with major updates each time which is working fine, but because of the frequency of our (internal) updates the file size and update time is becoming a burden so we're looking to reduce the update time (both downloading and installing) especially when most of the files don't change.

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  • (C#) How do you de-elevate permissions for a child process

    - by Davy8
    I know how to launch a process with Admin privileges from a process using: proc.StartInfo.UseShellExecute = true; proc.StartInfo.Verb = "runas"; where proc is a System.Diagnostics.Process. But how does one do the opposite? If the process you're in is already elevated, how do you launch the new process without admin privileges? More accurately, we need to launch the new process with the same permission level as Windows Explorer, so no change if UAC is diabled, but if UAC is enabled, but our process is running elevated, we need to perform a certain operation un-elevated because we're creating a virtual drive and if it's created with elevated permissions and Windows explorer is running unelevated it won't show up. Feel free to change the title to something better, I couldn't come up with a good description

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  • (Windows Installer) What are some causes for different versions of a program showing 2 entries in ad

    - by Davy8
    Somehow we ended up with something going wrong with one of our recently deployed upgrades (internal deploy, only about a dozen machines or so) and there are now 2 entries for our program showing up in windows add/remove program and I'm trying to figure out what could have caused this. In a nutshell what does windows use to determine whether a program is replacing a previous version or if it's a new program? We are using WiX to create our installers, but nothing in the SVN revisions shows much out of the ordinary (been working fine for the past year with over 100 upgrades). Product version is * because we're forcing a major upgrade each time, but the upgrade code has never changed.

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