What are the pros and cons of non-unique display names?

Posted by Davy8 on Game Development See other posts from Game Development or by Davy8
Published on 2011-03-05T04:32:21Z Indexed on 2011/03/05 15:33 UTC
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I know of at least big title game (Starcraft II) that doesn't require unique display names, so it would seem like it can work in at least some circumstance.

Under what situations does allowing non-unique display names work well? When does it not work well?

Does it come down to whether or not impersonation of someone else is a problem?

The reasons I believe it works for Starcraft II is that there isn't any kind of in-game trading of virtual goods and other than "for kicks" there isn't much incentive to impersonate someone else in the game. There's also ladder rankings so even trying to impersonate a pro is easily detectable unless you're on a similar skill level.

What are some other cases where it makes sense to specifically allow or disallow duplicate display names?

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