Search Results

Search found 4 results on 1 pages for 'fredriku73'.

Page 1/1 | 1 

  • Most efficient algorithm for mesh-level, optimal occlusion culling?

    - by Fredriku73
    I am new to culling. On a first glance, it seems that most occlusion culling algorithms are object-level, not examining single meshes, which would be practical for game rendering. What I am looking for is an algorithm that culls all meshes within a single object that are occluded for a given viewpoint, with high accuracy. It needs to be at least O(n log n), a naive mesh-by-mesh comparison (O(n^2)) is too slow. I notice that the Blender GUI identifies the occluded meshes for you in real-time, even if you work with large objects of 10,000+ meshes. What algorithm is used there, pray tell?

    Read the article

  • How do I best catch up with the latest developments in java?

    - by Fredriku73
    I am applying for a job as java developer. I programmed some hobby apps in java until 2001, after that I have mostly worked in c++ and other languages. Meanwhile, it feels like java has grown a lot, and there are all kinds of acronyms (EJB, spring, etc) unknown to me. Where can I find a concise, clear explanation of the recent (5 years) development of java? What are key elements to understand?

    Read the article

1