what is the Euler rotation convention in truevision3d?

Posted by Fredriku73 on Stack Overflow See other posts from Stack Overflow or by Fredriku73
Published on 2010-01-15T09:06:52Z Indexed on 2010/04/05 11:03 UTC
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In what axis order are Euler angles rotated in the graphics API true vision 3d (tv3d)? I haven't been able to find it in any documentation.

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