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  • User generated articles, how to do meta description?

    - by Tom Gullen
    If users submit a lot of good quality articles on the site, what is the best way to approach the meta description tag? I see two options: Have a description box and rely on them to fill it sensibly and in a good quality way Just exclude the meta description Method 1 is bad initially, but I'm willing to put time in going through and editing/checking all of them on a permanent basis. Method 2 is employed by the stack exchange site, and lets the search bots extract the best part of the page in the SERP. Thoughts? Ideas? I'm thinking a badly formed description tag is more damaging than not having one at all at the end of the day. I don't expect content to ever become unwieldy and too much to manage.

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  • Problem with user generated content

    - by grasshopper
    In general, what do you think is better in regards to adding content to a site, to allow users to add content to the site and put a flag button to report it if it doesn't fit with the site, or should only I add the content and remove that option? It will be a small site but I don't know if I'll manage to scan the site constantly or deal with the flags and on the other hand I'm worried that the site wont move forward because there will be lot less content, thoughts?

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  • Getting user generated content with no titles to rank

    - by hugo
    We are creating a site that allows users to generate content. The user is provided with a text field only (no title), similar to Twitter, Facebook, and Google+. Each piece of content created by the users will have a dedicated page/URL. Since the page has no title, I was wondering how search engines will index and display our pages. If the content was shared on other social networks, what will those results look like if there is no title for the open graph or Twitter tags?

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  • User generated content: a basic yet simple to use OR a complex yet powerful solution?

    - by ne5tebiu
    As stated above, which solution is better for a game based on user generated content? The simple solution (in-game editor) is great for gamers without experience in coding and etc. In this way every player could populate the game with content. But the content would be very limited. The complex solution would allow the content to be with almost no limitation but casual gamers probably couldn't make hardly any content at all. If both solutions are used, the quality behind the second solution would be more valuable than the first solution's quantity. However, making a powerful in-game editor could even take more time and manpower than the actual game and every gamer would have to learn how to use the new complex tool, understand it, and master it if he or she wants to make quality content.

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  • Asp.net MVC dynamic generated Text Boxes

    - by Ashish
    I am creating a page with with some Text Boxes that are generated dynamically. Ids' of all text boxes are also generated at run time. I want to send all text boxes value to my controller and save that data. How I get all text boxes value. I may use javascript or JQuery. Can anyone suggest me? Thanks in advance.. Ashish

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  • Generated SQL with PredicateBuilder, LINQPad and operator ANY

    - by Sig. Tolleranza
    I previously asked a question about chaining conditions in Linq To Entities. Now I use LinqKit and everything works fine. I want to see the generated SQL and after reading this answer, I use LinqPad. This is my statement: var predProduct = PredicateBuilder.True<Product>(); var predColorLanguage = PredicateBuilder.True<ColorLanguage>(); predProduct = predProduct.And(p => p.IsComplete); predColorLanguage = predColorLanguage.And(c => c.IdColorEntity.Products.AsQueryable().Any(expr)); ColorLanguages.Where(predColorLanguage).Dump(); The code works in VS2008, compile and produce the correct result set, but in LinqPad, I've the following error: NotSupportedException: The overload query operator 'Any' used is not Supported. How can I see the generated SQL if LINQPad fails?

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  • Computer Generated Vocals

    - by anon
    Is this even possible? I.e. suppose you were given: 1) Lyrics to a song. 2) Background music of a song. 3) Timing of what syllables should be uttered when. 4) What note what each syllable should hit. Given the above, is it possible to automatically generated the vocals via a computer program? Thanks!

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  • User (MS-Office) generated content - how?

    - by Avi
    How can I allow users to share Microsoft Office generated content on an ASP.Net site? For example usage, imagine a site similar to StackOverflow. George, writing a question, uses Word, Excel or OneNote to create content, and then inserts the content into the question area (probably copying it into the clipboard and then using some "paste from office" widget). Harry, who doesn't have MS-Office on his computer, can still see in his browser the content George has generate. If Harry wants to add content, he can use the built in editor, same like in Stackoverflow, and have to be satisfied with lesser functionality. Sue, who has MS-Office installed, can of course see the content in the browser just like Harry. In addition, she can "export" this content and process it in the application George used to generate it. So, how do I do it? Would Save/Export to HTML feature work? Any tools? Samples? Articles? Office 2007 or later is OK.

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  • How to access CSS generated content with JavaScript

    - by Boldewyn
    I generate the numbering of my headers and figures with CSS's counter and content properties: img.figure:after { counter-increment: figure; content: "Fig. " counter(section) "." counter(figure); } This (appropriate browser assumed) gives a nice labelling "Fig. 1.1", "Fig. 1.2" and so on following any image. Question: How can I access this from Javascript? The question is twofold in that I'd like to access either the current value of a certain counter (at a certain DOM node) or the value of the CSS generated content (at a certain DOM node) or, obviously, both information. Background: I'd like to append to links back-referencing to figures the appropriate number, like this: <a href="#fig1">see here</h> ------------------------^ " (Fig 1.1)" inserted via JS As far as I can see, it boils down to this problem: I could access content or counter via getComputedStyle: var fig_content = window.getComputedStyle( document.getElementById('fig-a'), ':after').content; However, this is not the live value, but the one declared in the stylesheet. I cannot find any interface to access the real live value.

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  • How to give highest priority to events generated from main thread than those generated from secondar

    - by martjno
    I have a c++ application written in wxWidgets, which has a main thread (GUI) and a working thread (calculations). The working thread executes commands requested by the main thread and communicates the result to the main thread posting an event after every step of the processing. The problem is that when the working thread is sending many events consecutively, the gui requests made by the user (i.e. interrupt the processing clicking a button) won't be processed by the event handler until the working thread has finished. This is actually happening on OSX, on Windows it works perfectly. I've tried to wxThread::SetPriority and wxThread::Yield but nothing changes. It is working if I put wxThread::Sleep in the working thread, but this slows down very much the processing.

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  • jquery performing calculation on dynamically generated elements

    - by user306472
    I have a table made up of a row of 3 input elements: Price, Quanity, and Total. Under that, I have two links I can click to dynamically generate another row in the table. All that is working well, but actually calculating a value for the total element is giving me trouble. I know how to calculate the value of the first total element but I'm having trouble extending this functionality when I add a new row to the table. Here's the html: <table id="table" border="0"> <thead> <th>Price</th><th>Quantity</th><th>Total</th> </thead> <tbody> <tr> <td><input id ="price" type = "text"></input></td> <td><input id ="quantity" type = "text"></input></td> <td><input id ="total" type = "text"></input></td> </tr> </tbody> </table> <a href="#" id="add">Add New</a> <a href="#" id="remove">Remove</a> Here's the jquery I'm using: $(function(){ $('a#add').click(function(){ $('#table > tbody').append('<tr><td><input id ="price" type = "text"></input></td><td><input id ="quantity" type = "text"></input></td><td><input id ="total" type = "text"></input></td></tr>'); }); $('a#remove').click(function(){ $('#table > tbody > tr:last').remove(); }); }); $(function(){ $('a#calc').click(function(){ var q = $('input#quantity').val(); var p = $('input#price').val(); var tot = (q*p); $('input#total').val(tot); }); }); I'm new to jquery so there's probably a simple method I don't know about that selects the relevant fields I want to calculate. Any guidance would be greatly appreciated.

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  • Adding Attributes to Generated Classes

    ASP.NET MVC 2 adds support for data annotations, implemented via attributes on your model classes.  Depending on your design, you may be using an OR/M tool like Entity Framework or LINQ-to-SQL to generate your entity classes, and you may further be using these entities directly as your Model.  This is fairly common, and alleviates the need to do mapping between POCO domain objects and such entities (though there are certainly pros and cons to using such entities directly). As an example, the current version of the NerdDinner application (available on CodePlex at nerddinner.codeplex.com) uses Entity Framework for its model.  Thus, there is a NerdDinner.edmx file in the project, and a generated NerdDinner.Models.Dinner class.  Fortunately, these generated classes are marked as partial, so you can extend their behavior via your own partial class in a separate file.  However, if for instance the generated Dinner class has a property Title of type string, you cant then add your own Title of type string for the purpose of adding data annotations to it, like this: public partial class Dinner { [Required] public string Title { get;set; } } This will result in a compilation error, because the generated Dinner class already contains a definition of Title.  How then can we add attributes to this generated code?  Do we need to go into the T4 template and add a special case that says if were generated a Dinner class and it has a Title property, add this attribute?  Ick. MetadataType to the Rescue The MetadataType attribute can be used to define a type which contains attributes (metadata) for a given class.  It is applied to the class you want to add metadata to (Dinner), and it refers to a totally separate class to which youre free to add whatever methods and properties you like.  Using this attribute, our partial Dinner class might look like this: [MetadataType(typeof(Dinner_Validation))] public partial class Dinner {}   public class Dinner_Validation { [Required] public string Title { get; set; } } In this case the Dinner_Validation class is public, but if you were concerned about muddying your API with such classes, it could instead have been created as a private class within Dinner.  Having the validation attributes specified in their own class (with no other responsibilities) complies with the Single Responsibility Principle and makes it easy for you to test that the validation rules you expect are in place via these annotations/attributes. Thanks to Julie Lerman for her help with this.  Right after she showed me how to do this, I realized it was also already being done in the project I was working on. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How have Guava unit tests been generated automatically?

    - by dzieciou
    Guava has unit test cases automatically generated: Guava has staggering numbers of unit tests: as of July 2012, the guava-tests package includes over 286,000 individual test cases. Most of these are automatically generated, not written by hand, but Guava's test coverage is extremely thorough, especially for com.google.common.collect. How they were generated? What techniques and technologies were used to design and generate them?

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  • VS2010 crashes when opening a vsp generated using VS 2012

    - by Tarun Arora
    I recently profiled some web applications using Visual Studio 2012, a vsp (Visual Studio Profile) file was generated as a result of the profiling session. I could successfully open the vsp file in Visual Studio 2012 as expected but when I tried to open the vsp file in Visual Studio 2010 the VS2010 IDE crashed. As a responsible citizen I raised bug # 762202 on Microsoft Connect site using the Microsoft Visual Studio 2012 Feedback Client. Note – In case you didn’t already know, VSP generated in Visual Studio 2012 is not backward compatible. Please refer below for the steps to reproduce the issue and the resolution of the connect bug. 1. Behaviour and Steps to Reproduce the Issue Description I have generated a vsp file by using the Visual Studio 2012 Standalone profiler. When I try and open the vsp file in Visual Studio 2010 the IDE crashes. I understand that a vsp generated by using VS 2012 cannot be opened in VS 2010, but the IDE crashing is not the behaviour I would expect to see. Steps to Reproduce the Issue 1. Pick up the Stand lone profiler from the VS 2012 installation media. The folder has both x 64 and x86 installer, since the machine I am using is x64 bit. I have installed the x64 version of the standalone profiler. 2. I have configured the system path by setting the 'environment variable' path to where the profiler is installed. In my case this is, C:\Program Files (x86)\Microsoft Visual Studio 11.0\Team Tools\Performance Tools 3. Created a new environment variable _NT_SYMBOL_PATH and set its value to CACHE*C:\SYMBOLSCACHE;SRV*C:\SYMBOLSCACHE*HTTP://MSDL.MICROSOFT.COM/DOWNLOAD/SYMBOLS;\\FOO\BUILD1234 4. Open up CMD as an administrator and run 'VSPerfASPNETCmd /tip http://localhost:56180/ /o:C:\Temp\SampleEISK.vsp' 5. This generates the following message on the cmd       Microsoft (R) VSPerf ASP.NET Command, Version 11.0.0.0     Copyright (C) Microsoft Corporation. All rights reserved.     Configuring and attaching to ASP.NET process. Please wait.     Setting up profiling environment.     Starting monitor.     Launching ASP.NET service.     Attaching Monitor to process.     Launching Internet Explorer.     The profiler is attached to ASP.net. Please run your application scenario now.     Press Enter to stop data collection...   6. I perform certain actions and then I come back to the cmd and hit enter to shut down the profiling. Once I do this, the following message is written to the cmd, Press Enter to stop data collection... Profiling now shut down. Report file "C:\Temp\SampleEISK.vsp" was generated. Running VsPerfReport, packing symbols into the .VSP. Shutting down profiling and restarting ASP.NET. Please wait. Restarting w3wp.exe.   7. I look in the C:\Temp folder and I can see the SampleEISK.vsp file generated. I can successfully open this file in Visual Studio 2012. 8. When I am trying to open the vsp file in VS 2010 the VS 2010 IDE crashes. Kaboooom! What I would expect to happen I expect to receive a message "VS 2010 does not support the vsp file generated by VS 2012". What actually happened The VS 2010 IDE crashed 2. Resolution This is a valid bug! However, there isn’t much value in releasing a hotfix for this issue. Refer below to the resolution provided by the Visual Studio Profiler Team.  Thank you for taking the time to report this issue. We completely agree that Visual Studio 2010 should not crash. However in this particular case this is not a bug we are going to retroactively release a fix to 2010 for at this point. Given that a fix would not unblock the scenario of opening a 2012 created file on Visual Studio 2010, and there is not an active update channel for Visual Studio 2010 other than manually locating and installing hot fixes, we will not be fixing this particular issue. Best Regards, Visual Studio Profiler Team   Though it would be great to improve the behaviour however, this is not a defect that would stop you from progressing in any way. It’s important to note however that VSP files generated by Visual Studio 2012 are not backward compatible so you should refrain from opening these files in Visual Studio 2010.

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  • My Xmap generated sitemap is not being submitted

    - by user2014989
    I m using Joomla Xmap component for creating sitemap. Here is the URL of my Xmap generated Sitemap: http://www.acethehimalaya.com/index.php?option=com_xmap&sitemap=1&view=xml I tried to submit my sitemap to Google but the problem I'm facing is that the URL doesn't get submitted and I'm having the issue that it says the sitemap is empty. Can Xmap generated sitemaps not be submitted, or am I doing anything wrong?

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  • Generated Methods with Type Hints

    - by Ondrej Brejla
    Hi all! Today we would like to introduce you just another feature from upcoming NetBeans 7.3. It's about generating setters, constructors and type hints of their parameters. For years, you can use Insert Code action to generate setters, getters, constructors and such. Nothing new. But from NetBeans 7.3 you can generate Fluent Setters! What does it mean? Simply that $this is returned from a generated setter. This is how it looks like: But that's not everything :) As you know, before a method is generated, you have to choose a field, which will be associated with that method (in case of constructors, you choose fileds which should be initialized by that constructor). And from NetBeans 7.3, type hints are generated automatically for these parameters! But only if a proper PHPDoc is used in a corresponding field declaration, of course. Here is how it looks like. And that's all for today and as usual, please test it and if you find something strange, don't hesitate to file a new issue (product php, component Editor). Thanks a lot!

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  • All video thumbnails fail to be generated

    - by Forage
    Not a single video thumbnail is being generated and shown in Nautilus. The folder ~/.cache/thumbnails/fail/gnome-thumbnail-factory/ keeps getting filled for all of them. I tried removing all the thumbnails from the folder, reinstalling the gstreamer-plugins-... and totem packages, changing the thumbnail settings (Always, 4 GB) in the Preview section of the Nautilus preferences. All to no avail. Some recommend to install packages like libxine1 and ffmpegthumbnailer but this didn't not solve it either. There used to be an .xsession-errors error log file generated in the home folder in previous version of Ubuntu but that doesn't seem to be the case any more. I'm running Ubuntu 12.10 GNOME remix (x64) with the GNOME3 ppa packages installed. What could be the cause of the problem and how can I fix it?

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  • I Don't Understand Anything About Randomly Generated Worlds [closed]

    - by Alex Larsen
    What tools do I need to make a Minecraft-like generated world? I heard about Perlin noise and Simplex, but I don't understand anything about them. So far all I found on the internet was a Simplex version for C#, and all it has is functions, and this is what I get: Console.WriteLine(Noise.Generate(SomeNumber, SomeNumber, SumNumber)); Outputs random floats. I'm really lost. I don't understand the whole random generated worlds concept. Can someone help me? And if I use the noise thing I don't understand how to use it.

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  • How do you authenticate user generated "apps" for your app?

    - by Brian Armstrong
    I'm think something like Facebook apps here. User generated pieces of code that people can write to interact with my app. I understand how an authenticated API works, but this seems a little more complicated because not only does the APP have to authenticate itself (with a regular api-key) but the USER using the app has to be authenticated somehow too, without giving the app free reign. I've been reading a bit here to see how FB does it: http://wiki.developers.facebook.com/index.php/How_Facebook_Authenticates_Your_Application And it looks like you have to pass a signature in addition to the api-key along with every call, but I'm having trouble wrapping my head around how this gets generated and used on the other end (my server). Figure there must be a simple explanation of this out there? Thanks! P.S. I'm building a Rails app if there are any applicable gems/plugins.

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  • Huge procedurally generated 'wilderness' worlds

    - by The Communist Duck
    Hi. I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could apply this to a much larger scale; the scale of Minecraft comes to mind (isn't that something like 8x the size of the Earth's surface?). Pseudo-infinite, I think the best term would be. The article talks about fractal perlin noise. I am no way an expert on it, but I get the general idea (it's some kind of randomly generated noise which is semi-coherent, so not just random pixel values). I could just define regions X by X in size, add some region loading type stuff, and have one bit of noise generating a region. But this would result in just huge amounts of islands. On the other extreme, I don't think I can really generate a supermassive sheet of perlin noise. And it would just be one big island, I think. I am pretty sure Perlin noise, or some noise, would be the answer in some way. I mean, the map is really nice looking. And you could replace the ascii with tiles, and get something very nice looking. Anyone have any ideas? Thanks. :D -TheCommieDuck

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  • Huge procedurally generated 'wilderness' worlds

    - by The Communist Duck
    I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could apply this to a much larger scale; the scale of Minecraft comes to mind (isn't that something like 8x the size of the Earth's surface?). Pseudo-infinite, I think the best term would be. The article talks about fractal perlin noise. I am no way an expert on it, but I get the general idea (it's some kind of randomly generated noise which is semi-coherent, so not just random pixel values). I could just define regions X by X in size, add some region loading type stuff, and have one bit of noise generating a region. But this would result in just huge amounts of islands. On the other extreme, I don't think I can really generate a supermassive sheet of perlin noise. And it would just be one big island, I think. I am pretty sure Perlin noise, or some noise, would be the answer in some way. I mean, the map is really nice looking. And you could replace the ascii with tiles, and get something very nice looking. Anyone have any ideas? Thanks. :D

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  • Should generated documentation go in version control history?

    - by dukeofgaming
    I'm against compiled stuff going into version control, specially when it comes to compiled binaries, however, my principles are now in question after adding doxygen support for a project. Should the hundreds of files generated by doxygen go into version control?, what is the recommended practice here?, I think the ideal would be automating the process in a server that publishes that documentation at the same time, however, there is no such server now nor there will be for some time.

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