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  • Streaming video using realnetwork helix

    - by aspdotnetjunkie
    Hi all and thanks in advance. I'm new to streaming media. I've just signed up for streaming services from gate.com for my website. They provided me with the following info. It says it's provided by realnetwork Helix This is all they gave me, with no instructions of how to do it. UN:media.mydomain.com Password:xxxxxx Hostname: rtsp://media.mydomain.com:554/media.mydomain.com/FileName.rm Questions: How do I upload videos to my new account? Can I play them using flash player? Thank you,

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  • Helix, mener une analyse forensique suite à une intrusion , par Pierre Therrode

    Avec l'ère de l'internet, nous sommes tous conscients d'être des cibles potentielles pour les pirates. En effet, la criminalité sur le Net est de plus en plus présente. Dans cette nouvelle perspectives de technologies, les intrusions dans un système touchant aussi bien les simples utilisateurs que les entreprises. Toutefois, il est possible que de tels agissements puissent être sauvegardés afin de les analyser comme éléments de preuve.

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  • C# wpf helix scale based mesh parenting using Transform3DGroup

    - by Rick2047
    I am using https://helixtoolkit.codeplex.com/ as a 3D framework. I want to move black mesh relative to the green mesh as shown in the attached image below. I want to make green mesh parent to the black mesh as the change in scale of the green mesh also will result in motion of the black mesh. It could be partial parenting or may be more. I need 3D rotation and 3D transition + transition along green mesh's length axis for the black mesh relative to the green mesh itself. Suppose a variable green_mesh_scale causing scale for the green mesh along its length axis. The black mesh will use that variable in order to move along green mesh's length axis. How to go about it. I've done as follows: GeometryModel3D GreenMesh, BlackMesh; ... double green_mesh_scale = e.NewValue; Transform3DGroup forGreen = new Transform3DGroup(); Transform3DGroup forBlack = new Transform3DGroup(); forGreen.Children.Add(new ScaleTransform3D(new Vector3D(1, green_mesh_scale , 1))); // ... transforms for rotation n transition GreenMesh.Transform = forGreen ; forBlack = forGreen; forBlack.Children.Add(new TranslateTransform3D(new Vector3D(0, green_mesh_scale, 0))); BlackMesh.Transform = forBlack; The problem with this is the scale transform will also be applied to the black mesh. I think i just need to avoid the scale part. I tried keeping all the transforms but scale, on another Transform3DGroup variable but that also not behaving as expected. Can MatrixTransform3D be used here some how? Also please suggest if this question can be posted somewhere else in stackexchange.

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  • What scientific plotting software is available?

    - by Helix
    I am currently doing some experimental work and I have a lot of data to trawl though. I use Gnumeric, and it's very good, but often I feel there has to be something better. Ideally I would like the maximum number of features with a minimal learning curve, but really I'd just like to know if there is something better than Gnumeric that I can use for manipulating and plotting data. What would you recommend?

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  • Drawing particles with CPU instead of GPU (XNA)

    - by Helix
    I'm trying out modifications to the following particle system. http://create.msdn.com/en-US/education/catalog/sample/particle_3d I have a function such that when I press Space, all the particles have their positions and velocities set to 0. for (int i = 0; i < particles.GetLength(0); i++) { particles[i].Position = Vector3.Zero; particles[i].Velocity = Vector3.Zero; } However, when I press space, the particles are still moving. If I go to FireParticleSystem.cs I can turn settings.Gravity to 0 and the particles stop moving, but the particles are still not being shifted to (0,0,0). As I understand it, the problem lies in the fact that the GPU is processing all the particle positions, and it's calculating where the particles should be based on their initial position, their initial velocity and multiplying by their age. Therefore, all I've been able to do is change the initial position and velocity of particles, but I'm unable to do it on the fly since the GPU is handling everything. I want the CPU to calculate the positions of the particles individually. This is because I will be later implementing some sort of wind to push the particles around. How do I stop the GPU from taking over? I think it's something to do with VertexBuffers and the draw function, but I don't know how to modify it to make it work.

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  • good literature for teaching object oriented thinking in C [closed]

    - by Dipan Mehta
    Quite often C is the primary platform for the development. And when things are large scale, I have seen partitioning of the system as different objects is quite a natural thing. Some or many of the object orientated analysis and design principles are used here very well. This is not a debate question about whether or not C is a good candidate for object oriented programming or not. This is also NOT a question how to do OO in C. You can refer to this question and there are probably many such citations. As far as I am concerned, I have learned some of this things while working with many open source and commercial projects. (libjpeg, ffmpeg, Gstreamer which is based on GObject). I can probably extend a few references that explains some of these concepts such as - 1. Event Helix article, 2. Linux Mag article 3. one of my answers which links Schreiner's reference. Unfortunately, when we induct younger folks, it seems too hard to make them learn all of it the hard way. Usually, when we say it's C, a general reaction is to throw away all of the "Object thinking". Looking for help extending above references from those who have been in the similar areas of work. Are there any good formal literature that explains how Object thinking can be made to use while you are working in C? I have seen tons of book on general "object oriented paradigms" but they all focus on advanced languages mostly not in C. You see most C books - but most focus only on the syntax and the obfuscated corners of C and that's it. There are hardly ANY good reference, specially books or any systematic (I mean formal) literature on how to apply OO in C. This is very surprising given that so many large scale open source projects use C which are truly using this very well; but we hardly see any good formal literature on this subject.

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  • CodePlex Daily Summary for Wednesday, February 23, 2011

    CodePlex Daily Summary for Wednesday, February 23, 2011Popular ReleasesSQL Server CLR Function for Address Correction and Geocoding: Release 2.1: Adds support for the User Key argument in Process function calls.ClosedXML - The easy way to OpenXML: ClosedXML 0.45.2: New on this release: 1) Added data validation. See Data Validation 2) Deleting or clearing cells deletes the hyperlinks too. New on v0.45.1 1) Fixed issues 6237, 6240 New on v0.45.2 1) Fixed issues 6257, 6266 New Examples Data ValidationCrystalbyte Equinox (LINQ to IMAP): Equinox Alpha Release v0.3.0.0: Fixed bugsFixed issue introduced in last release; No connection could be established since the client did not read the welcome message during the initial connection attempt. Contact names are now being properly parsed into the envelope Introduced featuresImplemented SMTP support, the client is contained inside the Crystalbyte.Equinox.Smtp.dll which was added to the current release.OMEGA CMS: OMEGA CMA - Alpha 0.2: A few fixes for OMEGA Framework (DLL) A few tweeks for OMEGA CMSJSLint for Visual Studio 2010: 1.2.4: Bug Fix release.Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.2: New control, Toast Prompt! Removed progress bar since Silverlight Toolkit Feb 2010 has it.Umbraco CMS: Umbraco 4.7: Service release fixing 31 issues. A full changelog will be available with the final stable release of 4.7 Important when upgradingUpgrade as if it was a patch release (update /bin, /umbraco and /umbraco_client). 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For example if you put it on to the Web Part page or list item form it will display the custom view of the current item properties. Output is easily customized with XSLT file.Virtual Interactive Shopper: Addin for SeeMe Rehabilitation System. More information about the SeeMe system can be found at http://www.brontesprocessing.com/health/SeeMeVisual Studio Strategy Manager: Provide a way to create code generation strategies and to manage them in Visual Studio 2010. Strategies can interact with Visual Studio events like document events (saved, closed, opened), building event or DSL Tools events (model element created, deleted, modified..).VMarket: <project name>VMarket</project name> <programming language>asp.net</programming language> <project description> VMarket is virtual market systems which allow users to act as seller or buyer and manage their property online </project description>webclerk: webclerk's project based on microsoft techWebTest: Just Test!Work efficiency (WE) ????????: Work efficiency ???????? ????: ???? ????zrift: nothing here, move along

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