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  • How to prepare a game for localization?

    - by kevin42
    Many projects don't think about localization until the game is done. Then localization is done as a hack, and it's obvious that it was added on later. Some specific areas of concern: Text strings (obviously) Audio clips such as music and/or narratives Text rendered on textures (e.g. a label on a crate) Text rendered in frames in pre-rendered movies Fonts/Character sets for different languages Etc. What are some good ways to prepare for these challenges in the initial development stages, so you can make it easier without incurring too much cost up front?

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  • Is the TCP protocol good enough for real-time multiplayer games?

    - by kevin42
    Back in the day, TCP connections over dialup/ISDN/slow broadband resulted in choppy, laggy games because a single dropped packet resulted in a resync. That meant a lot of game developers had to implement their own reliability layer on top of UDP, or they used UDP for messages that could be dropped or received out of order, and used a parallel TCP connection for information that must be reliable. Given the average user has faster network connections now, can a real time game such as an FPS give good performance over a TCP connection?

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  • ubuntu 9.04 pptp broken after a power failure

    - by kevin42
    I have a small Ubuntu 9.04 router setup as a NAT box and a PPTP server. After a power failure everything except the PPTP server still works. A windows client gets to "registering your computer on the network" but then says Error 742: The remote computer does not support the required data encryption type. I did some research and I think the problem is with the ppp_mppe module. When I try to run 'modprobe ppp_mppe' it hangs indefinitely. What would cause this hang? Any ideas how I can troubleshoot this further? Thanks for the help! UPDATE: I am still having the problem, however I have found some more information. When the first user tries to connect to pptp, the process list shows modprobe sha1 running, and one instance of modprobe ppp_mppe for each connection attempt. If I killall modprobe at this point the next connection attempt works, and everything is fine until the next reboot. I'm planning to do a clean install at some point in the future but I'd really like to get to the real cause of this.

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  • ubuntu 9.04 pptp broken after a power failure

    - by kevin42
    I have a small Ubuntu 9.04 router setup as a NAT box and a PPTP server. After a power failure everything except the PPTP server still works. A windows client gets to "registering your computer on the network" but then says Error 742: The remote computer does not support the required data encryption type. I did some research and I think the problem is with the ppp_mppe module. When I try to run 'modprobe ppp_mppe' it hangs indefinitely. What would cause this hang? Any ideas how I can troubleshoot this further? Thanks for the help! UPDATE: I am still having the problem, however I have found some more information. When the first user tries to connect to pptp, the process list shows modprobe sha1 running, and one instance of modprobe ppp_mppe for each connection attempt. If I killall modprobe at this point the next connection attempt works, and everything is fine until the next reboot. I'm planning to do a clean install at some point in the future but I'd really like to get to the real cause of this.

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  • How to perform spatial partitioning in n-dimensions?

    - by kevin42
    I'm trying to design an implementation of Vector Quantization as a c++ template class that can handle different types and dimensions of vectors (e.g. 16 dimension vectors of bytes, or 4d vectors of doubles, etc). I've been reading up on the algorithms, and I understand most of it: here and here I want to implement the Linde-Buzo-Gray (LBG) Algorithm, but I'm having difficulty figuring out the general algorithm for partitioning the clusters. I think I need to define a plane (hyperplane?) that splits the vectors in a cluster so there is an equal number on each side of the plane. [edit to add more info] This is an iterative process, but I think I start by finding the centroid of all the vectors, then use that centroid to define the splitting plane, get the centroid of each of the sides of the plane, continuing until I have the number of clusters needed for the VQ algorithm (iterating to optimize for less distortion along the way). The animation in the first link above shows it nicely. My questions are: What is an algorithm to find the plane once I have the centroid? How can I test a vector to see if it is on either side of that plane?

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