How to prepare a game for localization?
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                kevin42
            
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        Published on 2010-07-17T12:15:44Z
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            2011/11/17
            2:06 UTC
        
        
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localization
Many projects don't think about localization until the game is done. Then localization is done as a hack, and it's obvious that it was added on later. Some specific areas of concern:
- Text strings (obviously)
 - Audio clips such as music and/or narratives
 - Text rendered on textures (e.g. a label on a crate)
 - Text rendered in frames in pre-rendered movies
 - Fonts/Character sets for different languages
 - Etc.
 
What are some good ways to prepare for these challenges in the initial development stages, so you can make it easier without incurring too much cost up front?
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