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  • Partials in Liquid

    - by kostia
    Hello, We're trying to rewrite our current views from ERb to Liquid and we got following problem: we have a lot of render(:partial => '/path/to/partial') in our code, but we found absolutely no instructions how to render partials in Liquid. The only one solution we found was with help of render_to_string but it's just to ugly to be true. Thanx!

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  • Liquid templates - accessing members by name

    - by egarcia
    I'm using Jekyll to create a new blog. It uses Liquid underneath. Jekyll defines certain "variables": site, content, page, post and paginator. These "variables" have several "members". For instance, post.date will return the date of a post, while post.url will return its url. My question is: can I access a variable's member using another variable as the member name? See the following example: {% if my_condition %} {% assign name = 'date' %} {% else %} {% assign name = 'url' %} {% endif %} I have a variable called name which is either 'date' or 'url'. How can I make the liquid equivalent of post[name] in ruby? The only way I've found is using a for loop to iterate over all the pairs (key-value) of post. Beware! It is quite horrible: {% for property in post %} {% if property[0] == name %} {{ property[1] }} {% endif %} {% endfor %} Argh! I hope there is a better way. Thanks.

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  • Splashing Liquid Using Cocos2d

    - by Maverick
    I am new to game development in iOS. My problem is that I want to give a water splash effect on the screen as like someone has just randomly thrown water from any corner of the screen. I will be grateful to know any tutorials, or libraries that wil help me achieving this effect. Thanks in advance. Edit: Sample Liquid Simulation I wanted to simulate the behavior like this IMAGE. Like a liquid is poured in glass. I hope it clears what I asked. Thanks for your precious time.

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  • Friday Fun: Liquid

    - by Asian Angel
    In this week’s game you will need a mix of patience, timing, and a touch of strategy in order to achieve victory in this physics puzzler. Can you successfully control all of the liquid while moving it towards a victorious finish or will it all ‘go down the drain’? How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Liquid XML 2012 Service Pack 1 available

    - by bconlon
    Liquid XML Editor is one of my favourite tools, but I was slightly concerned with the original 2012 release as the new XML Data Mapper tool was a bit buggy. So I was pleased to see SP1 is now available for download.Sure enough the issues have been fixed and it's once more a great tool!The data mapper can also now be run from the command line (this was a little limiting before as you had to open the IDE to run the mapping) and the Help now contains full documentation.#

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  • How to Shoot Liquid Flows [Photography]

    - by Jason Fitzpatrick
    If you thought water drops frozen in time were neat, this tutorial shows you how to capture the flow of colored liquids dropped into water–the effects are quite eye catching. The process combines a small tank of water, heavy cream with dye mixed in, and of course some off-camera flashes and a DSLR. Hit up the link below to see the full setup and some beautiful photos. How To Shoot a Liquid Flow [DIYPhotography] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Is it possible to do AJAX calls in a liquid template?

    - by Brian Armstrong
    I'm looking at the liquid templating language for Rails apps: http://wiki.github.com/tobi/liquid/ I'd like my users to also be able to make AJAX calls (just like the ones in rails for periodically_call_remote, observe_field, etc). Is this possible? Assuming the rails helpers can be added as filters, how will the user be able to modify what gets returned by the AJAX call? They cannot modify an rjs file on the server or anything like that. I suppose the AJAX call could return JSON (instead of rendered html) and then the javascript could use that to render something. But I'm having a little trouble envisioning how it would work exactly. If anyone can point me to an example of this or clarify it'd be much appreciated. Thanks!

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  • Do I need liquid cooling?

    - by Mrrvomun
    I'm building a computer mainly for gaming and developing games. It's going to be a three screen system with two GeForce GTX 460's and a quad-core i7. The newegg wattage calculator says I need around 900W. The case I intend to get is this one. Full specs if you need 'em are at the end of this post. I have no intentions to overclock the system at the moment, but this may change in the future. I've done a lot of research on the subject, and the answers I've found indicate that it takes a heck of a lot of power to require liquid cooling, and most non-overclocked systems don't need it. But I haven't seen a question about a system with two GPU's, so I ask you the following two questions: Assuming that the system is used for gaming for very extended periods of time (say 4-6 hours at a time, nonstop) with all three screens running at full 1080p, would the fans installed in the system suffice? Or would I need more fans and/or liquid cooling? If the system is used under the same circumstances as above, and is overclocked to a reasonable level, would the fans installed in the system suffice? Or would I need more fans and/or liquid cooling? Specs: Intel Core i7 16GB DDR3 Two nVIDIA GeForce GTX 460 3TB HDD Two DVD-RW writers Thermaltake 1050W power supply Case is linked above

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  • Liquid Layout: 100% max-width img not applied - why?

    - by MEM
    I'm totally new to this liquid layout stuff. I've notice, as most of us, that while most of my layout components "liquify", images, unfortunately, don't. So I'm trying to use the max-width: 100% on images as suggested on several places. However, and despite the definition of max-width and min-height of the img container, the img don't scale. Sample code: CSS img { max-width: 100%; } article { float: left; margin: 30px 1%; max-width: 31%; min-height: 350px; } HTML <article> <header> <h2>some header</h2> </header> <img src="/images/thumb1.jpg" alt="thumb"> <p>Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Proin vel ante a orci tempus eleifend.</p> </article> Please have a look on the following link: http://tinyurl.com/d849f8x If you see it on a wide resolution, you will notice that the "kid image", for example, don't scale. Any clue about what could the issue be, why does that image not scale? Test case: Browsers: Firefox 15.0 / Chrome 21.0 IOS: MAC OS X Lion - 10.7.3 Resolution: 1920x1200 What I get: I get an image that doesn't scale until the end of it's container. The img width won't fit the article element that contains it. What I do expect: I expect the image to enlarge, until it reaches the end it's container. Visually, I'm expecting the image to be as wide as the paragraph immediately below, in a way that, the right side of the image stays vertically aligned with the right side of the paragraph below.

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  • undefined method `call' for LiquidView:Class

    - by user181186
    I trying to use Liquid template engine plugin , but I 'm getting the following error while controller tries to render a .liquid template . "undefined method `call' for LiquidView:Class" I installed it as a plugin according to http://wiki.github.com/tobi/liquid/getting-liquid-to-work-in-rails I using Rails 2.3.5 and Ruby 1.8.7. Does anyone had the same problem before ?

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  • background scroll-y with liquid layout

    - by TwinPeaksMall
    I have a liquid layout but I am unsure how to get the background to act in the same manner as the content. I have an image which is being created using the scroll-y css call. On full screen it looks great and creates a bordered white box where all the main content goes in and is directly in the middle of the page. However when I resize my window the background image stays in the same place where as all my content is moved to adjust for the window size. Is there anyway to get the background scroll-y image to move in the same liquid style as the rest of the contenyt?

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  • Does liquid cooling mean I no longer need to dust my machine?

    - by Starkers
    I've got two long haired cats, a dog and I live with a smoker. I use my computer pretty much all day everday, and though I put it to sleep in the night, those fans are constantly going during the day. In just 6 months the rear fans have so much hair wrapped around them it looks more like something from a vacuum cleaner rather than electronic equipment! Due to this, I'm interested in liquid cooling. However, it appears that liquid cooled systems have fans and liquid cooling? Are those just hybrid solutions? They wouldn't really help my situation. There does appear to be fanless systems that use a radiator to dissipate heat. If I implemented one of these could I seal up the vents on my PC and never have to dust it again? Is there a disadvantage to fanless liquid cooling? I don't need to overclock at the moment but I ever want to push my components will fanless liquid cooling be pretty rubbish?

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  • liquid CSS issues - rtl, floating and scrollers

    - by Rani
    hi I want to build a site that will have these restrictions: RTL direction vertical scroll on the right side whole page is floating to the right page has 2 columns the right (main) column has min width the right (main) column has table inside it that can expend in its data and get wider making all other data in the column expend to the same width as well the sidebar should be on the left side but still floating to the right of the main div it should fit low resolution so the page will be able to add horizontal scroll if needed should work in all major browsers don't use table for constructing the page Can someone help or direct me? Thanks Rani

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  • Can't Prevent Nested Div's from Overflowing when using Percent Sizes and Padding in CSS?

    - by viatropos
    I want to be able to layout nested divs with these properties: width: 100% height: 100% padding: 10px I want it to be such that, the children are 100% width and height of the remaining space after padding is calculated, not before. Otherwise, when I have a document like the below example, the child makes the scrollbars appear. But the scrollbars are not the main issue, the fact that the child stretches beyond the width of the parent container is. I can use all position: absolute declarations, but that doesn't seem right. Here is the code: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="X-UA-Compatible" content="IE=7"> <title>Liquid Layout</title> <style> body, html { width:100%; height:100%; margin:0; padding:0; background-color:black; } #container { position:relative; width:100%; height:100%; background-color:red; opacity:0.7; } #child1 { position:relative; width:100%; height:100%; padding:10px; background-color:blue; } #nested1 { position:relative; background-color: white; width:100%; height:100%; } </style> </head> <body> <div id="container"> <div id="child1"> <div id="nested1"></div> </div> </div> </body> </html> How do I make it so, using position:relative or position:static, and percent sizes, the percents size the children according to the parent's width/height minus padding and margins? Do I have to resort to position:absolute and left/right/top/bottom? Thanks for the help, Lance

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  • How to have other divs with a flash liquid layout that fits to the page?

    - by brybam
    Basically the majority of my content is flash based. I designed it using Flash Builder (Flex) and Its in a liquid layout, (everything is in percents) and if im JUST embedding the flash content it scales to the page fine, and i have the flash content set to have a padding of 50 px. I put a header div in fine with no problems, but I have 2 problems, the first being the footer div seems to cover up the buttom of the flash content in IE, but it looks just fine in chrome. How can I solve this? I'm using the stock embed code that Flex provides, I tried to edit the css style for the div which I think is #flashContent and give it a min width and min height but it didnt seem to work, actually anything I did to #flashContent didn't seem to do anything, maybe its not the div i need to be adding that attribute to... And my other problem is I dont even know where to start when it comes to placing a div thats 280width by 600height colum to the right side of the flash content. If i could specify a size for the flash content, and the float it left, and float the colum right, and clear it with the container div id be just fine....But remember the flash content is set to 100% Scale (well techically 100%x80% because it looked better that way). Does anyone know how I can start to deal with creating a more complex scaleable flash layouts that includes other divs? ALL WELL MAINTAINING IE SUPPORT? IE is ruining my life. Here's the code I'm using: (or if it will help you visualize what im trying to do here's the page where im working on setting this up http://apumpkinpatch.com/textmashnew/) <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> <head> <title>TextMixup</title> <meta name="google" value="notranslate"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <link href="css.css" rel="stylesheet" type="text/css" /> <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.5.2/jquery.min.js"></script> <script src="../appassets/scripts/jquery.titlealert.js"></script> <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-19768131-2']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); function tabNotification() { $.titleAlert('New Message!', {interval:200,requireBlur:true,stopOnFocus:true}); } function joinNotification() { $.titleAlert('Joined Chat!', {interval:200,requireBlur:true,stopOnFocus:true}); } </script> <!-- BEGIN Browser History required section --> <link rel="stylesheet" type="text/css" href="history/history.css" /> <script type="text/javascript" src="history/history.js"></script> <!-- END Browser History required section --> <script type="text/javascript" src="swfobject.js"></script> <script type="text/javascript"> var swfVersionStr = "10.2.0"; var xiSwfUrlStr = "playerProductInstall.swf"; var flashvars = {}; var params = {}; params.quality = "high"; params.bgcolor = "#ffffff"; params.allowscriptaccess = "sameDomain"; params.allowfullscreen = "true"; var attributes = {}; attributes.id = "TextMixup"; attributes.name = "TextMixup"; attributes.align = "middle"; swfobject.embedSWF( "TextMixup.swf", "flashContent", "100%", "80%", swfVersionStr, xiSwfUrlStr, flashvars, params, attributes); swfobject.createCSS("#flashContent", "display:block;text-align:left;"); </script> </head> <body> <div id="homebar"><a href="http://apumpkinpatch.com"><img src="../appassets/images/logo/logoHor_130_30.png" alt="APumpkinPatch HOME" width="130" height="30" hspace="10" vspace="3" border="0"/></a> </div> <div id="topad"> <script type="text/javascript"><!-- google_ad_client = "pub-5824388356626461"; /* 728x90, textmash */ google_ad_slot = "1114351240"; google_ad_width = 728; google_ad_height = 90; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script> </div> <div id="mainContainer"> <div id="flashContent"> <p> To view this page ensure that Adobe Flash Player version 10.2.0 or greater is installed. </p> <script type="text/javascript"> var pageHost = ((document.location.protocol == "https:") ? "https://" : "http://"); document.write("<a href='http://www.adobe.com/go/getflashplayer'><img src='" + pageHost + "www.adobe.com/images/shared/download_buttons/get_flash_player.gif' alt='Get Adobe Flash player' /></a>" ); </script> </div> <noscript> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="100%" height="80%" id="TextMixup"> <param name="movie" value="TextMixup.swf" /> <param name="quality" value="high" /> <param name="bgcolor" value="#ffffff" /> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <!--[if !IE]>--> <object type="application/x-shockwave-flash" data="TextMixup.swf" width="100%" height="80%"> <param name="quality" value="high" /> <param name="bgcolor" value="#ffffff" /> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <!--<![endif]--> <!--[if gte IE 6]>--> <p> Either scripts and active content are not permitted to run or Adobe Flash Player version 10.2.0 or greater is not installed. </p> <!--<![endif]--> <a href="http://www.adobe.com/go/getflashplayer"> <img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash Player" /> </a> <!--[if !IE]>--> </object> <!--<![endif]--> </object> </noscript> <div id="convosPreview">This is a div I would want to appear as a colum to the right of the flash content that can scale</div> <!---End mainContainer --> </div> <div id="footer"> <a href="../apps.html"><img src="../appassets/images/apps.png" hspace="5" vspace="5" alt="random chat app apumpkinpatch" width="228" height="40" border="0" /></a><a href="https://chrome.google.com/webstore/detail/hjmnobclpbhnjcpdnpdnkbgdkbfifbao?hl=en-US#"><img src="../appassets/images/chromeapp.png" alt="chrome app random video chat apumpkinpatch" width="115" height="40" vspace="5" border="0" /></a><br /><br /> <a href="http://spacebarup.com" target="_blank">©2011 Space Bar</a> | <a href="../tos.html">TOS & Privacy Policy</a> | <a href="../help.html">FAQ & Help</a> | <a href="../tips.html">Important online safety tips</a> | <a href="http://www.facebook.com/pages/APumpkinPatchcom/164279206963001?sk=app_2373072738" target="_blank">Discussion Boards</a><br /> <p>You must be at least 18 years of age to access this web site.<br />APumpkinPatch.com is not responsible for the actions of any visitors of this site.<br />APumpkinPatch.com does not endorse or claim ownership to any of the content that is broadcast through this site. </p><h2>A Pumpkin Patch is BRAND NEW and will be developed a lot over the next few months adding video chat games, chat rooms, and more! Check back often it's going to be a lot of fun!</h2> </div> </body> </html> myCSS: html, body { height:100%; } body { text-align:center; font-family: Helvetica, Arial, sans-serif; margin:0; padding:0; overflow:auto; text-align:center; background-color: #ffffff; } object:focus { outline:none; } #homebar { clear:both; text-align: left; width: 100%; height: 40px; background-color:#333333; color:#CCC; overflow:hidden; box-shadow: 0px 0px 14px rgba(0, 0, 0, 0.65); -moz-box-shadow: 0px 0px 14px rgba(0, 0, 0, 0.65); -webkit-box-shadow: 0px 0px 14px rgba(0, 0, 0, 0.65); margin-bottom: 10px; } #mainContainer { height:auto; width:auto; clear:both; } #flashContent { display:none; height:auto; float:left; min-height: 500px; min-width: 340px; } /**this is the div i want to appear as a column net to the scaleable flash content **/ #convosPreview { float:right; width:280px; height:600px; }

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  • Shopify: Replacing Product Radio Buttons With Dropdown Select

    - by Wade D Ouellet
    Hi, With Shopify I am trying to alter my product template to display a dropdown select list instead of radio buttons for my product variants. I managed to do this but when you try and add a product to the cart from the list it says, "No variant ID was passed." Here is the code for their radio buttons: <ul id="product-variants"> {% for variant in product.variants %} <li> {% if variant.available %} <input type="radio" name="id" value="{{variant.id}}" id="radio_{{variant.id}}" style="vertical-align: middle;" {%if forloop.first%} checked="checked" {%endif%} /> <label for="radio_{{variant.id}}"><span class="sku">{{ variant.sku }}</span> {%if variant.title != 'Default' %}{{ variant.title }} for {%endif%} <span class="price">{{ variant.price | money_with_currency }}</span></label> {% else %} <del style="margin-left: 26px">{{ variant.title }}</del>&nbsp;<span>Sold Out!</span> {% endif %} </li> {% endfor %} </ul> Here is the code for my dropdown select at this point: <select id="product-variants"> {% for variant in product.variants %} <li> {% if variant.available %} <option value="{{variant.id}}" selected="selected"><span class="sku">{{ variant.sku }}</span> {%if variant.title != 'Default' %}{{ variant.title }} for {%endif%} <span class="price">{{ variant.price | money_with_currency }}</span></option> {% else %} <del style="margin-left: 26px">{{ variant.title }}</del>&nbsp;<span>Sold Out!</span> {% endif %} </li> {% endfor %} </select> Thanks, Wade

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  • How to remove blank lines in .txt file

    - by Brant
    I want to change text file format as following , but don't know how to do (2) 5. The function of the condenser is to: a) vapourise the liquid refrigerant b) change high pressure refrigerant vapour to liquid c) pressurise low pressure refrigerant vapour d) vent off vapourised refrigerant e) lower the liquid refrigerant pressure (2) 6. One tonne of refrigeration is: a) 13958 kJ per day b) 100 kJ per minute c) 233 kJ per minute d) 13958 J per hour e) 335 J per second (2) 5. The function of the condenser is to: a) vapourise the liquid refrigerant b) change high pressure refrigerant vapour to liquid c) pressurise low pressure refrigerant vapour d) vent off vapourised refrigerant e) lower the liquid refrigerant pressure (2) 6. One tonne of refrigeration is: a) 13958 kJ per day b) 100 kJ per minute c) 233 kJ per minute d) 13958 J per hour e) 335 J per second

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  • 2D metaball liquid effect - how to feed output of one rendering pass as input to another shader

    - by Guye Incognito
    I'm attempting to make a shader for unity3d web project. I want to implement something like in the great answer by DMGregory in this question. in order to achieve a final look something like this.. Its metaballs with specular and shading. The steps to make this shader are. 1. Convert the feathered blobs into a heightmap. 2. Generate a normalmap from the heightmap 3. Feed the normal map and height map into a standard unity shader, for instance transparent parallax specular. I pretty much have all the pieces I need assembled but I am new to shaders and need help putting them together I can generate a heightmap from the blobs using some fragment shader code I wrote (I'm just using the red channel here cus i dont know if you can access the brightness) half4 frag (v2f i) : COLOR{ half4 texcol,finalColor; texcol = tex2D (_MainTex, i.uv); finalColor=_MyColor; if(texcol.r<_botmcut) { finalColor.r= 0; } else if((texcol.r>_topcut)) { finalColor.r= 0; } else { float r = _topcut-_botmcut; float xpos = _topcut - texcol.r; finalColor.r= (_botmcut + sqrt((xpos*xpos)-(r*r)))/_constant; } return finalColor; } turns these blobs.. into this heightmap Also I've found some CG code that generates a normal map from a height map. The bit of code that makes the normal map from finite differences is here void surf (Input IN, inout SurfaceOutput o) { o.Albedo = fixed3(0.5); float3 normal = UnpackNormal(tex2D(_BumpMap, IN.uv_MainTex)); float me = tex2D(_HeightMap,IN.uv_MainTex).x; float n = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y+1.0/_HeightmapDimY)).x; float s = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y-1.0/_HeightmapDimY)).x; float e = tex2D(_HeightMap,float2(IN.uv_MainTex.x-1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float w = tex2D(_HeightMap,float2(IN.uv_MainTex.x+1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float3 norm = normal; float3 temp = norm; //a temporary vector that is not parallel to norm if(norm.x==1) temp.y+=0.5; else temp.x+=0.5; //form a basis with norm being one of the axes: float3 perp1 = normalize(cross(norm,temp)); float3 perp2 = normalize(cross(norm,perp1)); //use the basis to move the normal in its own space by the offset float3 normalOffset = -_HeightmapStrength * ( ( (n-me) - (s-me) ) * perp1 + ( ( e - me ) - ( w - me ) ) * perp2 ); norm += normalOffset; norm = normalize(norm); o.Normal = norm; } Also here is the built-in transparent parallax specular shader for unity. Shader "Transparent/Parallax Specular" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0) _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 _Parallax ("Height", Range (0.005, 0.08)) = 0.02 _MainTex ("Base (RGB) TransGloss (A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} _ParallaxMap ("Heightmap (A)", 2D) = "black" {} } SubShader { Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} LOD 600 CGPROGRAM #pragma surface surf BlinnPhong alpha #pragma exclude_renderers flash sampler2D _MainTex; sampler2D _BumpMap; sampler2D _ParallaxMap; fixed4 _Color; half _Shininess; float _Parallax; struct Input { float2 uv_MainTex; float2 uv_BumpMap; float3 viewDir; }; void surf (Input IN, inout SurfaceOutput o) { half h = tex2D (_ParallaxMap, IN.uv_BumpMap).w; float2 offset = ParallaxOffset (h, _Parallax, IN.viewDir); IN.uv_MainTex += offset; IN.uv_BumpMap += offset; fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = tex.rgb * _Color.rgb; o.Gloss = tex.a; o.Alpha = tex.a * _Color.a; o.Specular = _Shininess; o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); } ENDCG } FallBack "Transparent/Bumped Specular" }

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  • CSS three column layout, liquid center, no left-margin!

    - by moontear
    Hi, I am all in favor of CSS based layouts, but this one I just can't figure out. With a table it is oh-so-easy: <html> <head><title>Three Column</title></head> <body> <p>Test</p> <table style="width: 100%; border: 1px solid black; min-height: 300px;"> <tr> <td style="border: 1px solid green;" colspan="3">Header</td> </tr> <tr> <td style="border: 1px solid green; width: 150px;" rowspan="2">Left</td> <td style="border: 1px solid yellow;">Content</td> <td style="border: 1px solid blue; width: 200px;" rowspan="2">Right</td> </tr> <tr> <td style="border: 1px solid fuchsia;">Additional stuff</td> </tr> <tr><td style="border: 1px solid green;" colspan="3">Footer</td></tr> </body> <html> Left is fixed width Right is fixed width Content is liquid Additional stuff sits beneath content Now here is the important part: "Left" may not exist. Again this is easy with the table. Delete the column and "Content" expands. Beautiful. I have looked through many examples (and "holy grails") of liquid and table less three-column CSS based layouts, but I have not found one which is not using some kind of margin-left for the middle column ("Content"). Any margin-left will suck once "Left" is gone as "Content" will just stay at it's place. I'm just about to switch to old school table based layout for this problem, so I'm hoping someone has some idea - I don't care about excess markup, wrappers and the like, I would just like to know how to solve this with plain CSS. Btw: look at how easy equal height columns are... Cheers PS: No CSS3 please

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  • Right floated div within a liquid-width div. How do I get this to work?

    - by DavidR
    I have a div, within the div is a name in an <h4> tag (it's semantically correct with the layout) and a div with some values describing that <h4> value. I want the nested div to be on the right side, and the only way I can get this to work is a fixed-width container and float: right;. As you can guess, the object breaks when the value of the <h4> causes the nested div to overflow. I've tried min-width, but it ends up stretching to the maximum size of the div containing the container div.

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