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  • Le SEO est-il mort ? Pas vraiment, répond l'agence de content-marketing Lobi : il est « mort-vivant »

    Le SEO est-il mort ? Pas vraiment, répond l'agence de content-marketing Lobi : il est « mort-vivant » Fondée en 2005, Lobi est une des premières agences françaises de content marketing on-line, . Pour elle, « le SEO (NDR Search Engine Optimization) est un mort-vivant ». « Ce n'est pas un scoop, écrit Thierry GILLMAN sur le blog de l'agence. Chaque nouvelle avancée dans l'algorithme de Google va dans le même sens : privilégier les contenus utiles et pénaliser les contenus bidons», c'est à dire ceux sensément reconnaissables parce que « sur-optimisés ». Conséquence du travail continu de Google sur son algorithme ? et du fait que 99% ...

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  • L'inventeur du pi-calcul est mort, Robin Milner nous quitte à 76 ans

    L'inventeur du pi-calcul est mort, Robin Milner nous quitte à 76 ans Robin Milner est décédé hier à Cambridge, où il fut professeur à l'Université (ainsi qu'à celles de Londres, Swansea, Edimbourg et Stanford). Informaticien anglais, il a fait trois découvertes principales dans sa carrière, qui ont largement contribué à l'évolution de l'informatique moderne et qui lui valurent de se voir attribuer le prix Turing en 1991 : - LCF, le premier système de preuves automatiques, utilisé pour démontrer automatiquement des assertions mathématiques - Le langage ML - La théorie d'analyse des systèmes concurrents (calculus of communicating systems, CCS) et son successeur, le pi-calcul RIP Robin...

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  • « Le TDD est mort » pour le créateur de Ruby on rails, une position qui divise la communauté agile

    Le TDD est mort ? Non, pas vraiment, peut-être que oui La communauté agile taraudée par un débat autour du TDD« Le TDD est mort ? Ou pas ? » Telle est la question qui taraude l'esprit de la communauté agile en ce moment, vu l'importance du TDD (Test Driven Development ? Développement piloté par les tests) dans l'une des méthodes agiles les plus réputées : la méthode XP.À l'origine de ce débat houleux, David Heinemeier Hansson (DHH) auteur de Ruby on rails et fondateur du Basecamp et ses deux posts...

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  • Le développement de Thunderbird au point mort, l'application de messagerie ne fait plus partie des priorités de Mozilla

    Le développement de Thunderbird au point mort l'application de messagerie ne fait plus partie des priorités de Mozilla Le développement de Thunderbird, le client de messagerie de la fondation Mozilla, est au point mort. Pour cause, l'application ne figure plus parmi les priorités de l'organisme qui préfère concentrer ses efforts sur ses projets phares, dont son système d'exploitation mobile Firefox OS. [IMG]http://rdonfack.developpez.com/Thunderbird-Logo.jpg[/IMG] Dans un récent billet de blog Mitchell Baker, le président de la fondation, a annoncé que Mozilla n'assurerait plus le développement de Thunderbird. « Nous sommes arrivés à la conclusion que la stabilisati...

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  • Un bogue logiciel de la Toyota Camry cause la mort d'une dame, le constructeur japonais condamné à verser 3 millions de dollars en dédommagement

    Un bogue logiciel de la Toyota Camry cause la mort d'une dame Le géant japonais condamné à verser 3 millions de dollars en dédommagementUne dame âgée de 66 ans a perdu la vie au volant de sa Toyota Camry, un modèle de 2006. Pour ses proches, l'accident a été causé par un dysfonctionnement de sa voiture. Ils ont même intenté sans succès un procès très médiatisé à la firme nippone. En effet, le tribunal n'avait alors pas retenu les charges qui pesaient sur la firme.Ce serait terminé s'il s'agissait...

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  • Visual Studio Talk Show #114 is now online - Le responsable de projet est-il mort? (French)

    http://www.visualstudiotalkshow.com Bernard Fedotoff: Le responsable de projet est-il mort? Nous discutons avec Bernard Fedotoff sur comment jumeler la gestion de projet et les mthodes de dveloppement agile. Entre autres, avec les mthodes agiles on se demande o est la place du responsable de projet. Bernard Fedotoff est Microsoft Regional Director depuis 1996 ; il a anim les Devdays et Techdays en Suisse et en France depuis 1997. Il a t fondateur et PDG de PSEngineering depuis 1990, socit quil...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Visual Studio Talk Show #114 is now online - Le responsable de projet est-il mort? (French)

    - by guybarrette
    http://www.visualstudiotalkshow.com Bernard Fedotoff: Le responsable de projet est-il mort? Nous discutons avec Bernard Fedotoff sur comment jumeler la gestion de projet et les méthodes de développement agile. Entre autres, avec les méthodes agiles on se demande où est la place du responsable de projet. Bernard Fedotoff est Microsoft Regional Director depuis 1996 ; il a animé les Devdays et Techdays en Suisse et en France depuis 1997. Il a été fondateur et PDG de PSEngineering depuis 1990, société qu’il a revendue en 2004. En 2005, il a fondé la société Agilcom. Bernard a mené auprès de clients français, suisses, et d'afrique du nord de nombreuses missions en technologie .Net, d'architecture et de coaching d'équipes de dévoppement. Son passé de Pdg et son expertise technologique apportent aux projets qu'il accompagne deux points de vue riches d'expériences et de convictions. Il a aussi accompagné la mise en place de plateaux offshores vers la Tunisie, en implémentant des approches Agile avec Team Foundation Server. Enfin, il est aussi co-auteur de nombreux ateliers des coachs publiés sur le site MSDN de Microsoft France. Bernard est titulaire d’un diplôme d’ingénieur ainsi que d’un troisième cycle universitaire en robotique. Il consacre ses quelques minutes de temps libre à la montagne Télécharger l'émission Si vous désirez un accès direct au fichier audio en format MP3, nous vous invitons à télécharger le fichier en utilisant un des boutons ci-dessous. Si vous désirez utiliser le feed RSS pour télécharger l'émission, nous vous invitons à vous abonnez en utilisant le bouton ci-dessous. Si vous désirez utiliser le répertoire iTunes Podcast pour télécharger l'émission, nous vous encourageons à vous abonnez en utilisant le bouton ci-dessous. var addthis_pub="guybarrette";

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  • Visual Studio Talk Show #114 is now online - Le responsable de projet est-il mort? (French)

    - by guybarrette
    http://www.visualstudiotalkshow.com Bernard Fedotoff: Le responsable de projet est-il mort? Nous discutons avec Bernard Fedotoff sur comment jumeler la gestion de projet et les méthodes de développement agile. Entre autres, avec les méthodes agiles on se demande où est la place du responsable de projet. Bernard Fedotoff est Microsoft Regional Director depuis 1996 ; il a animé les Devdays et Techdays en Suisse et en France depuis 1997. Il a été fondateur et PDG de PSEngineering depuis 1990, société qu’il a revendue en 2004. En 2005, il a fondé la société Agilcom. Bernard a mené auprès de clients français, suisses, et d'afrique du nord de nombreuses missions en technologie .Net, d'architecture et de coaching d'équipes de dévoppement. Son passé de Pdg et son expertise technologique apportent aux projets qu'il accompagne deux points de vue riches d'expériences et de convictions. Il a aussi accompagné la mise en place de plateaux offshores vers la Tunisie, en implémentant des approches Agile avec Team Foundation Server. Enfin, il est aussi co-auteur de nombreux ateliers des coachs publiés sur le site MSDN de Microsoft France. Bernard est titulaire d’un diplôme d’ingénieur ainsi que d’un troisième cycle universitaire en robotique. Il consacre ses quelques minutes de temps libre à la montagne Télécharger l'émission Si vous désirez un accès direct au fichier audio en format MP3, nous vous invitons à télécharger le fichier en utilisant un des boutons ci-dessous. Si vous désirez utiliser le feed RSS pour télécharger l'émission, nous vous invitons à vous abonnez en utilisant le bouton ci-dessous. Si vous désirez utiliser le répertoire iTunes Podcast pour télécharger l'émission, nous vous encourageons à vous abonnez en utilisant le bouton ci-dessous. var addthis_pub="guybarrette";

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  • Is a text file with names/pixel locations something a graphic artist can/should produce? [on hold]

    - by edA-qa mort-ora-y
    I have an artist working on 2D graphics for a game UI. He has no problem producing a screenshot showing all the bits, but we're having some trouble exporting this all into an easy-to-use format. For example, take the game HUD, which is a bunch of elements laid out around the screen. He exports the individual graphics for each one, but how should he communicate the positioning of each of them? My desire is to have a yaml file (or some other simple markup file) that contains the name of each asset and pixel position of that element. For example: fire_icon: pos: 20, 30 fire_bar: pos: 30, 80 Is producing such files a common task of a graphic artist? Is is reasonable to request them to produce such files as part of their graphic work?

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  • Creating blur with an alpha channel, incorrect inclusion of black

    - by edA-qa mort-ora-y
    I'm trying to do a blur on a texture with an alpha channel. Using a typical approach (two-pass, gaussian weighting) I end up with a very dark blur. The reason is because the blurring does not properly account for the alpha channel. It happily blurs in the invisible part of the image, whcih happens to be black, and thus results in a very dark blur. Is there a technique to blur that properly accounts for the alpha channel?

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  • Convert vector interpolation to quaternion interpolation? (Catmull-Rom)

    - by edA-qa mort-ora-y
    I have some existing code which does catmull-rom interpolation on two vectors (facing and up). I'm converting this to use quaternions instead (to replace the two vectors). Is there a general way to convert the vector based interpolation to a quaternion one? The approach I'm using now is to exact the axis and angle from the quanternion. I then interpolate each of those independently and convert back to a quaternion. Is there a more direct method?

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  • How to handle wildly varying rendering hardware / getting baseline

    - by edA-qa mort-ora-y
    I've recently started with mobile programming (cross-platform, also with desktop) and am encountering wildly differing hardware performance, in particular with OpenGL and the GPU. I know I'll basically have to adjust my rendering code but I'm uncertain of how to detect performance and what reasonable default settings are. I notice that certain shader functions are basically free in a desktop implemenation but can be unusable in a mobile device. The problem is I have no way of knowing what features will cause what performance issues on all the devices. So my first issue is that even if I allow configuring options I'm uncertain of which options I have to make configurable. I'm wondering also wheher one just writes one very configurable pipeline, or whether I should have 2 distinct options (high/low). I'm also unsure of where to set the default. If I set to the poorest performer the graphics will be so minimal that any user with a modern device would dismiss the game. If I set them even at some moderate point, the low end devices will basically become a slide-show. I was thinking perhaps that I just run some benchmarks when the user first installs and randomly guess what works, but I've not see a game do this before.

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  • How important is Discrete Mathematics for a Computer Scientist?

    - by mort
    As the title says, How important is Discrete Mathematics for a Computer Scientist? Background: I'm pursuing a Master's degree with a focus on fundamentals such as Algorithms, Complexity and Computability Theory and Programming Languages to get a good foundation for working in the field of Parallel Computing. Some more background: My university grants a lot of freedom in the choices of courses for my Master's degree. It's officially called "Software Engineering", but due to a the broad range of electives, a different focus is possible. Interestingly, none of the electives is a lecture in Math! I'm thinking about doing a course about Discrete Mathematics that would take half a semester to complete successfully, even if I can't use it for my degree. So with this question I'm trying to find out if the effort is justifiable.

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  • Studying parallel programming

    - by mort
    I'm currently finishing my Bachelor's degree in Computer Science and thinking a lot about which specialisation to choose in my Master's degree. One subject I'm particularly interested in is parallel programming. However, this topic does not seem to be a standard topic in Computer Science degrees, although it is something that is used more and more - new processors nowadays are usually dual or quad cores. So I was wandering: does anybody know a good study program in this field? I was mostly looking for it at universities in Germany, but they tend to combine the application side with some type of engineering or natural science. Thus, programs are more the "Computational Engineering" or "Computational Science" type, but I'm more interested in the Computer Science part of it, i.e. parallel programming, languages and compilers, algorithms and hardware.

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  • Which is better Java programming practice: stacking enums and enum constructors, or subclassing?

    - by Arvanem
    Hi folks, Given a finite number of items which differ in kind, is it better to represent them with stacked enums and enum constructors, or to subclass them? Or is there a better approach altogether? To give you some context, in my small RPG program (which ironically is supposed to be simple), a character has different kinds of items in his or her inventory. Items differ based on their type and use and effect. For example, one item of inventory is a spell scroll called Gremlin that adjusts the Utility attribute. Another item might be a sword called Mort that is used in combat and inflicts damage. In my RPG code, I now have tried two ways of representing inventory items. One way was subclassing (for example, InventoryItem - Spell - AdjustingAttributes; InventoryItem - Weapon - Sword) and instantiating each subclass when needed, and assigning values such as names like Gremlin and Mort. The other way was by stacking enums and enum constructors. For example, I created enums for itemCategory and itemSpellTypes and itemWeaponTypes, and the InventoryItem enum was like this: public enum InventoryItem { GREMLIN(itemType.SPELL, itemSpellTypes.ATTRIBUTE, Attribute.UTILITY), MORT(itemType.WEAPON, itemWeaponTypes.SWORD, 30); InventoryItem(itemType typeOfItem, itemSpellTypes spellType, Attribute attAdjusted) { // snip, enum logic here } InventoryItem(itemType typeOfItem, itemWeaponTypes weaponType, int dmg) { // snip, enum logic here } // and so on, for all the permutations of items. } Is there a better Java programming practice than these two approaches? Or if these are the only ways, which of the two is better? Thanks in advance for your suggestions.

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  • Failed Backup Job With Backup Exec 12 and AOFO

    - by Mort
    I am backing up a Windows 2003 Small Business Server with SP2. We are running Backup Exec 12 with SP4. Recently the backup job started failing on backing up the system state with the following error: V-79-57344-34110 - AOFO: Initialization failure on: "System?State". Advanced Open File Option used: Microsoft Volume Shadow Copy Service (VSS). Snapshot provider error (0xE000FE7D): Access is denied. To back up or restore System State, administrator privileges are required. Check the Windows Event Viewer for details. Upon review of Symantec's website the error indicates a credential problem. However when I test the credentials they come back with no failures. I have found another forum here referencing a similar error and have tried what has been indicated with no succesful results. I have created new jobs based on new selection lists with no succesful results. I suspect a new update possibly from Microsoft may be causing this but I have no idea which one. I am looking for feedback. Thanks.

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  • Why does ATI 5570 HD video card driver installation cause Windows 7 To Blue Screen?

    - by Mort
    This one is for the hive mind. I have a brand new Dell Optiplex 760 workstation with 4 gigabytes of RAM running Windows 7 Professional (32bit). This is a new box with nothing installed other than what was provided for directly by Dell. I installed a Saphire ATI PCI Express 5570 HD. Upon trying to install the 10.4 Catalyst drivers the system will blue screen. It blue screens during the hardware detection phase of the installation process. I have already performed the following trouble shooting steps: Changed system RAM Installed only 2 gigabytes of RAM Installed different versions of Catalyst drivers (10.4 - 9.12) Tried to install video only component of driver (vs entire Catalyst suite) Made sure Windows 7 was fully updated Flashed mother board BIOS to current version Removed and re-seated video card Contacted ATI Support (We all know how this went......) Verified supply outputting properly The blue screen error (via Windows BugCheck entry in event log) is a 0x000000CA and refers to a plug and play error most likely caused by a bad driver. The problem is that the driver installation process never gets far enough to actually install a driver. The resolution center in Windows provides a solution of installing the 10.4 Catalyst driver to resolve issue (which fails). Looking for some alternate views to resolve.

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  • A map and set which uses contiguous memory and has a reserve function

    - by edA-qa mort-ora-y
    I use several maps and sets. The lack of contiguous memory, and high number of (de)allocations, is a performance bottleneck. I need a mainly STL-compatbile map and set class which can use a contiguous block of memory for internal objects (or multiple blocks). It also needs to have a reserve function so that I can preallocate for expected sizes. Before I write my own I'd like to check what is available first. Is there something in Boost which does this? Does somebody know of an available implementation elsewhere? Intrusive collection types are not usable here as the same objects need to exist in several collections. As far as I know STL memory pools are per-type, not per instance. These global pools are not efficient with respect to memory locality in mutli-cpu/core processing. Object pools don't work as the types will be shared between instance but their pool should not. In many cases a hash map may be an option in some cases.

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  • How to refer to a previously computed value in SQL Query statement

    - by Mort
    I am trying to add a CASE statement to the end of my SQL query to compute a value depending upon another table value and a previously computed value in the SELECT. The error is returned that DelivCount is an invalid column name. Is there a better way to do this or am I missign something? SELECT jd.FullJobNumber, jd.ProjectTitle, jd.ClientName, jd.JobManager, jd.ProjectDirector, jd.ServiceGroup, jd.Status, jd.HasDeliverables, jd.SchedOutsideJFlo, jd.ReqCompleteDate,(SELECT COUNT(*)FROM DeliverablesSchedule ds WHERE jd.FullJobNumber = ds.FullJobNumber) as DelivCount, SchedType = CASE WHEN (jd.SchedOutsideJFlo = 'Yes') THEN 'outside' WHEN (jd.HasDeliverables = 'No ') THEN 'none' WHEN (DelivCount > 0) THEN 'has' WHEN (jd.HasDeliverables = 'Yes' AND DelivCount = 0) THEN 'missing' ELSE 'unknown' END FROM JobDetail jd

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  • Qt QAbstractButton setDown interferes with grabMouse

    - by edA-qa mort-ora-y
    I have some weird behaviour in Qt that seems like a defect. I'd like to know if anybody has a good workaround. I have a popup widget that contains many buttons in it. The user activates the popup by pressing the mouse button down. The popup widget calls grabMouse when shown. It gets all the mouse events. As it rolls over a button it calls setDown(true) on the button. Now however, when the mouse button is released the popup widget does not get the mouseReleaseEvent, that goes to the button. That is, calling setDown(true) on a button causes the button to steal mouse events, bypassing the grabMouse in the popup widget. I've looked at the source code for setDown but I can't see anything there that would do it directly. I also notice however that sometimes a button gets a hover event, sometimes not. I would assume it would never get those events when the mouse is grabbed. //g++ -o grab_lost grab_lost.cpp -lQtCore -lQtGui -I /usr/include/qt4/ -I /usr/include/qt4/QtCore -I /usr/include/qt4/QtGui /** Demonstrates the defect of losing the mouse. Run the program and: 1. Press mouse anywhere 2. release in purple block (not on X) 3. Release message written (GrabLost receives the mouseReleaseEvent) For defect: 1. Pree mouse anywhere 2. Release inside the X button 3. button is clicked, no release message (GrabLost does not get the mouseReleaseEvent) */ #include <QWidget> #include <QPushButton> #include <QApplication> #include <QMouseEvent> #include <QPainter> class GrabLost : public QWidget { QPushButton * btn; public: GrabLost( QWidget * parent = 0) : QWidget( parent, Qt::Popup ) { btn = new QPushButton( "X", this ); setMouseTracking( true ); } protected: void showEvent( QShowEvent * ev ) { QWidget::showEvent( ev ); grabMouse(); } void closeEvent( QCloseEvent * ev ) { releaseMouse(); QWidget::closeEvent( ev ); } void hideEvent( QHideEvent * ev ) { releaseMouse(); QWidget::hideEvent( ev ); } void mouseReleaseEvent( QMouseEvent * ev ) { qDebug( "mouseRelease" ); close(); } void mouseMoveEvent( QMouseEvent * ev ) { QWidget * w = childAt( ev->pos() ); bool ours = dynamic_cast<QPushButton*>( w ) == btn; btn->setDown( ours ); } void paintEvent( QPaintEvent * ev ) { //just to show where the widget is QPainter pt( this ); pt.setPen( QColor( 0,0,0 ) ); pt.setBrush( QColor( 128,0,128) ); pt.drawRect( 0, 0, size().width(), size().height() ); } }; class GrabMe : public QWidget { protected: void mousePressEvent( QMouseEvent * ev ) { GrabLost * gl = new GrabLost(); gl->resize( 100, 100 ); QPoint at( mapToGlobal( ev->pos() ) ); gl->move( at.x() - 50, at.y() - 50 ); gl->show(); } }; int main( int argc, char** argv ) { QApplication app( argc, argv ); GrabMe * gm = new GrabMe(); gm->move( 100, 100 ); gm->resize( 300, 300 ); gm->show(); app.exec(); return 0; }

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  • Express highest floating point quantity that is less than 1

    - by edA-qa mort-ora-y
    I was doing some rounding calculations and happened upon a question. How can I express the highest quantity less than 1 for a given floating point type? That is, how I write/represent value x such that x < 1, x + y >= 1 for any y > 0. In fractions this would be x = (q-1)/q where q is the precision of the type. For example, if you are counting in 1/999 increments then x = 998/999. For a given type (float, double, long double), how could one express the value x in code? I also wonder if such a value actually exists for all values of y. That is, as y's exponent gets smaller perhaps the relation doesn't hold anymore. So an answer with some range restriction on y is also acceptable. (The value of x I want still does exist, the relationship may just not properly express it.)

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  • git rebase from a url/path

    - by edA-qa mort-ora-y
    Why can I not rebase from the same location that I can pull? For example, if I am in a pository I can pull from another repository: git pull /path/to/other But I cannot rebase from that other repository; the following fails: git rebase /path/to/other The help for rebase doesn't mention any refspec's, so I don't know how, or even if, I can/should specify them. How can I rebase from a different location?

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  • Novell est bien le propriétaire d'UNIX, SCO perd son procès

    Mise à jour du 31.03.2010 par Katleen Novell est bien le propriétaire d'UNIX, SCO perd son procès Un verdict très attendu dans le monde de l'informatique vient de tomber, après plusieurs années de procès. Du côté de l'open source, on retenait son souffle : la décision a être annoncée pouvait tout changer. Et c'est finalement le soulagement général : UNIX n'appartient pas à SCO. Le tribunal de Salt Lake City, dans l'Utah, vient de reconnaitre officiellement Novell comme propriétaire légitime d'UNIX. Les développeurs et éditeurs de distributions UNIX et Linux sont donc rassurés : tout est bien qui finit bien. Linux menacé de mort par...

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  • Blackberry OS 7.1 ouvre BBM aux développeurs pour « créer de la viralité » autour de leurs applications, des API pour le NFC

    Blackberry OS 7.1 ouvre BBM aux développeurs Pour « créer de la viralité» autour de leurs applications, des API pour le NFC Research In Motion ne va pas bien financièrement, mais RIM n'est pas mort pour autant. L'annonce de la version 7.1 de son BlackBerry OS montre en effet que le canadien est toujours prêt à se battre. Comment ? En étant toujours une référence pour les professionnels (support de tout type de messagerie, de protocoles et d'outils ? d'Exchange à SAP en passant par Lync de Microsoft ou les technologies de Cisco) et en donnant de nouveaux outils aux développeurs. [IMG]http://ftp-developpez.com/gordon-fowler/BBPlateforme.png[/IMG] RIM a par exemple fai...

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  • MeeGo revient dès le mois prochain sur le premier smartphone de Jolla, le successeur de l'OS mobile s'appelle « Sailfish »

    Un seul smartphone sous MeeGo, tel est le constat de Nokia après la fusion de Maemo avec Moblin (l'ex-OS mobile d'Intel), le N9 ; c'est ce même N9 qui a servi de base au Lumia 800, sous Windows Phone, marquant l'arrêt de mort de MeeGo sur les smartphones du géant finlandais en déroute. Certains diront même qu'il ne s'agit pas vraiment de MeeGo, mais plutôt d'un Harmattan, un OS prévu pour effectuer la transition entre Maemo et MeeGo : on prend un Maemo 5, on en éjecte GTK+ pour qu'il ne reste que Qt, on colle les API MeeGo dessus, ça fait un Harmattan, officiellement sous le nom de « MeeGo 1.2 Harmattan » ̵...

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