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  • nsthread in iphone xcode

    - by BibiBuBu
    Good Day! i want to use nsthreads in a project of xcode that will call a function which is for the network access and will check that if the network is there or not, so i need to have a thread which will execute after lets say 1 minutes to check the connectivity. and will continue run unless the app is closed. [NSThread detachNewThreadSelector:@selector(startTheBackgroundJob) toTarget:self withObject:nil]; startTheBackgroundJob NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // wait for 3 seconds before starting the thread, you don't have to do that. This is just an example how to stop the NSThread for some time [NSThread sleepForTimeInterval:5]; //[self performSelectorInBackground:@selector(checkNet) withObject:nil]; [self performSelectorOnMainThread:@selector(checkNet) withObject:nil waitUntilDone:YES]; [pool release]; it works only for the first time but not any other, i mean only 1 loop it makes can somebody help me in this regard. Thanks

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  • Timeout a NSThread after a certain amount of time

    - by Zen_silence
    Hello, I have a NSThread that i would like to timeout after a certain amount of time. [NSThread detachNewThreadSelector:@selector(someFuntion) toTarget:self withObject:nil]; - (void) someFunction { //Some calculation that might take a long time. //if it takes more then 10 seconds i want it to end and display a error message } Any help you can provide on this would be greatly appreciated. Thanks, Zen_silence

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  • NSThread with class method?

    - by Jeroen Sterckx
    Is it possible to run a class method (starting with a '+') in a separate thread? Normally I call the method like [myClass myController]; I tried [NSThread detachNewThreadSelector:myController toTarget:myClass withObject:nil]; without success.

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  • MKMapView Not Loading When Called on an NSThread?

    - by Chris
    I am creating a MKMapView in a method named "generateMap". From inside viewDidLoad, this works: [self generateMap]; but this causes the map to quickly load and then disappear, leaving only the blank grey grid: [NSThread detachNewThreadSelector:@selector(spinTheSpinner) toTarget:self withObject:nil]; Any ideas why this might be happening when I call the method through a thread?

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  • NSThread and memory management

    - by misfit153
    Imagine I create and execute an NSThread object using detachNewThreadSelector:toTarget:withObject:. The method executed by the thread might look like this: - (void)search { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // perform a lengthy search here. [pool release]; } I then might use the cancel method to kill the thread while it's running, before the pool gets released. What happens to the NSAutoreleasePool object? I suppose it will leak, won't it?

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  • Using NSThread to solve waiting for image from URL on the iPhone

    - by james.ingham
    So I have the following code in a method which I want to set a UIImageView image to that of one from an online source: [NSThread detachNewThreadSelector:@selector(loadImage) toTarget:self withObject:nil]; Then in the method called by the thread I have this: - (void) loadImage { NSURL *url = [NSURL URLWithString:logoPath]; // logoPath is an NSString with path details NSData *data = [NSData dataWithContentsOfURL:url]; logoImage.image = [UIImage imageWithData:data]; } This works great however I get many warnings within the Debugger Console along the lines of: 2010-05-10 14:30:14.052 ProjectTitle[2930:633f] * _NSAutoreleaseNoPool(): Object 0x169d30 of class NSHTTPURLResponse autoreleased with no pool in place - just leaking This occurs many times each time I call the new thread and then eventually, under no pattern, after calling a few of these threads I get the classic 'EXC_BAD_ACCESS' run-time error. I understand that this is happening because I'm not retaining the object but how can I solve this with the code in 'loadImage' shown above? Thanks

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  • NSThread shared object issue

    - by Chris Beeson
    Hi, I'm getting an “EXC_BAD_ACCESS” but just can't work out why, any help would be massive - thank you in advance. The user takes a picture and I want to do some processing on it in another thread... - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { ... NSString *uid = [Asset stringWithUUID]; [_imageQueue setObject:img forKey:uid]; [NSThread detachNewThreadSelector:@selector(createAssetAsyncWithImage:) toTarget:self withObject:uid]; } Then the new thread -(void) createAssetAsyncWithImage:(NSString *)uid { NSAutoreleasePool * pool =[[NSAutoreleasePool alloc] init]; if ([_imageQueue objectForKey:uid]) { Asset *asset = [Asset createAssetWithImage:[_imageQueue objectForKey:uid]]; asset.uid = uid; [self performSelectorOnMainThread:@selector(asyncAssetCreated:) withObject:asset waitUntilDone:YES]; } [pool release]; } Which calls +(Asset *)createAssetWithImage:(UIImage *)img { .... UIImage *masterImg = [GraphicSupport createThumbnailFromImage:img pixels:img.size.height/2]; .... return newAsset; } And then this is where I keep getting the BAD_ACCESS +(UIImage *)createThumbnailFromImage:(UIImage *)inImage pixels:(float)pixels{ CGSize size = image.size; CGFloat ratio = 0; if (size.width > size.height) { ratio = pixels / size.width; } else { ratio = pixels / size.height; } CGRect rect = CGRectMake(0.0, 0.0, ratio * size.width, ratio * size.height); UIGraphicsBeginImageContext(rect.size); //NSAssert(image,@"image NULL"); [image drawInRect:rect]; return UIGraphicsGetImageFromCurrentImageContext(); } It's image that is giving me all the complaints... What am I doing wrong?? Many thanks in advance

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  • NSThread terminating too early

    - by JustinXXVII
    I have an app that uploads to Google Spreadsheets via the GData ObjC client for Mac/iPhone. It works fine as is. I'm trying to get the upload portion on its own thread and I'm attempting to call the upload method on a new thread. Look: -(void)establishNewThreadToUpload { [NSThread detachNewThreadSelector:@selector(uploadToGoogle) toTarget:self withObject:nil]; } -(void)uploadToGoogle { NSAutoReleasePool *pool = [[NSAutoReleasePool alloc] init]; //works fine [helper setNewServiceWithName:username password:password]; //works fine [helper fetchUserSpreadsheetFeed]; //inside the helper class, fetchUserSpreadsheet feed calls ANOTHER method, which //calls ANOTHER METHOD and so on, until the object is either uploaded or fails //However, once the class gets to the end of fetchUserSpreadsheetFeed //control is passed back to this method, and [pool release]; //is called. The thread terminates and nothing ever happens. } If I forget about using a separate thread, everything works like it's supposed to. I'm new to thread programming, so if there's something I'm missing, please clue me in! Thanks!

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  • NSTask or NSThread?

    - by Ben Packard
    I have some code that is attached to an NSTimer. Around 5 times every second, it interacts with another application (by emulating keystrokes) and when appropriate spits out an NSNotification, that is handled by another piece of code. While the timer code is running, the UI is unresponsive, so I can't include a 'stop' button that halts the timer. How should I handle this? A separate process (NSTask right?) or thread? Remember that at unpredictable times, the timer code will need to send some info back for processing. Thanks.

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  • NSThread vs. NSOperationQueue vs. ??? on the iPhone

    - by kubi
    Currently I'm using NSThread to cache images in another thread. [NSThread detachNewThreadSelector:@selector(cacheImage:) toTarget:self withObject:image]; Alternatively: [self performSelectorInBackground:@selector(cacheImage:) withObject:image]; Alternatively, I can use an NSOperationQueue NSInvocationOperation *invOperation = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(cacheImage:) object:image]; NSOperationQueue *opQueue = [[NSOperationQueue alloc] init]; [opQueue addOperation:invOperation]; Is there any reason to switch away from NSThread? GCD is a 4th option when it's released for the iPhone, but unless there's a significant performance gain, I'd rather stick with methods that work in most platforms.

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  • Keep a reference to an NSThread around and message its objects?

    - by RickiG
    Hi I am a bit uncertain on how to do this: I start a "worker-thread" that runs for the duration of my apps "life". [NSThread detachNewThreadSelector:@selector(updateModel) toTarget:self withObject:nil]; then - (void) updateModel { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; BackgroundUpdate *update = [[BackgroundUpdate alloc] initWithTimerInterval:5]; [[NSRunLoop currentRunLoop] run]; //keeps it going 'forever' [update release]; [pool release]; } Now the thread "wakes" up every 5 seconds(initWithTimerInterval) to see if there are any tasks it can do. All the tasks in the BackGroundUpdate Class are only time dependent for now. I would like to have a few that were "event dependent". e.g. I would like to call the Background Object from my main thread and tell it to "speedUp", "slowDown", "reset" or any method on the object. To do this I guess I need something like performSelectorOnThread but how to get a reference to the NSthread and the Background Object?

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  • Memory allocation in detached NSThread to load an NSDictionary in background?

    - by mobibob
    I am trying to launch a background thread to retrieve XML data from a web service. I developed it synchronously - without threads, so I know that part works. Now I am ready to have a non-blocking service by spawning a thread to wait for the response and parse. I created an NSAutoreleasePool inside the thread and release it at the end of the parsing. The code to spawn and the thread are as follows: Spawn from main-loop code: . . [NSThread detachNewThreadSelector:@selector(spawnRequestThread:) toTarget:self withObject:url]; . . Thread (inside 'self'): -(void) spawnRequestThread: (NSURL*) url { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; parser = [[NSXMLParser alloc] initWithContentsOfURL:url]; [self parseContentsOfResponse]; [parser release]; [pool release]; } The method parseContentsOfResponse fills an NSMutableDictionary with the parsed document contents. I would like to avoid moving the data around a lot and allocate it back in the main-loop that spawned the thread rather than making a copy. First, is that possible, and if not, can I simply pass in an allocated pointer from the main thread and allocate with 'dictionaryWithDictionary' method? That just seems so inefficient. Are there perferred designs?

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  • NSOperations or NSThread for bursts of smaller tasks that continuously cancel each other?

    - by RickiG
    Hi I would like to see if I can make a "search as you type" implementation, against a web service, that is optimized enough for it to run on an iPhone. The idea is that the user starts typing a word; "Foo", after each new letter I wait XXX ms. to see if they type another letter, if they don't, I call the web service using the word as a parameter. The web service call and the subsequent parsing of the result I would like to move to a different thread. I have written a simple SearchWebService class, it has only one public method: - (void) searchFor:(NSString*) str; This method tests if a search is already in progress (the user has had a XXX ms. delay in their typing) and subsequently stops that search and starts a new one. When a result is ready a delegate method is called: - (NSArray*) resultsReady; I can't figure out how to get this functionality 'threaded'. If I keep spawning new threads each time a user has a XXX ms. delay in the typing I end up in a bad spot with many threads, especially because I don't need any other search, but the last one. Instead of spawning threads continuously, I have tried keeping one thread running in the background all the time by: - (void) keepRunning { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; SearchWebService *searchObj = [[SearchWebService alloc] init]; [[NSRunLoop currentRunLoop] run]; //keeps it alive [searchObj release]; [pool release]; } But I can't figure out how to access the "searchFor" method in the "searchObj" object, so the above code works and keeps running. I just can't message the searchObj or retrieve the resultReady objects? Hope someone could point me in the right direction, threading is giving me grief:) Thank you.

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  • NSThread running a class

    - by Thomas Joulin
    Hi, Every the example I find on the internet (including Apple doc) sets the target to self like this : [NSThread detachNewThreadSelector:@selector(threadedTask) toTarget:self withObject:nil]; Since i would like to do a more complex task in background (involving multiple methods), I thought of creating a class Task called like this : Task *task = [[Task alloc] init]; [NSThread detachNewThreadSelector:@selector(main) toTarget:task withObject:nil]; but I wonder, how will be handled the instance variables of my class Task ? in my method main can I safely call methods of my class Task using [self myMethod] and modifying members variables assuming I'm the only thread accessing it ? This way of handling threads seems weird to me, sorry if my question is stupid ^^ Thanks in advance

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  • Using Singleton synchronized array with NSThread

    - by hmthur
    I have a books app with a UISearchBar, where the user types any book name and gets search results (from ext API call) below as he types. I am using a singleton variable in my app called retrievedArray which stores all the books. @interface Shared : NSObject { NSMutableArray *books; } @property (nonatomic, retain) NSMutableArray *books; + (id)sharedManager; @end This is accessed in multiple .m files using NSMutableArray *retrievedArray; ...in the header file retrievedArray = [[Shared sharedManager] books]; My question is how do I ensure that the values inside retrievedArray remain synchronized across all the classes. Actually the values inside retrievedArray gets added through an NSXMLParser (i.e. through external web service API). There is a separate XMLParser.m file, where I do all the parsing and fill the array. The parsing is done on a separate thread. - (void) run: (id) param { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSXMLParser *parser = [[NSXMLParser alloc] initWithContentsOfURL: [self URL]]; [parser setDelegate: self]; [parser parse]; [parser release]; NSString *tmpURLStr = [[self URL]absoluteString]; NSRange range_srch_book = [tmpURLStr rangeOfString:@"v1/books"]; if (range_srch_book.location != NSNotFound) [delegate performSelectorOnMainThread:@selector(parseDidComplete_srch_book) withObject:nil waitUntilDone:YES]; [pool release]; } - (void) parseXMLFile: (NSURL *) url { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; [self setURL: url]; NSThread* myThread = [[NSThread alloc] initWithTarget:self selector:@selector(run:) object: nil]; [retrievedArray removeAllObjects]; [myThread start]; [pool release]; } There seems to be some synchronization issues if the user types very quickly (It seems to be working fine if the user types slowly)....So there are 2 views in which the content of an object in this shared array item is displayed; List and Detail. If user types fast and clicks on A in List view, he is shown B in detail view...That is the main issue. I have tried literally all the solutions I could think of, but am still unable to fix the issue. Please suggest some suitable fixes.

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  • difference among NSthread and NStimer and NSNotifcation?

    - by senthilmuthu
    What is the difference among following codes 1) [NSThread detachNewThreadSelector:@selector(myFunction) toTarget:self withObject:thename]; 2) [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(myFunction:) userInfo:nil repeats:NO]; 3) [self performSelector:@selector(myFunction) withObject:nil afterDelay:myDelay]; 4) [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(myFunction:) name:thename object:nil];

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  • Performselector not call in NSThread

    - by abdulsamad
    Hi all, I have a problem that i want to call a function when one of my functions that is running into a seperate thread comes to an end. its like that [NSThread detachNewThreadSelector:@selector(fetchFeaturedFreeApps) toTarget:self withObject:nil]; here is my fetchFeaturedFreeApps function -(void)fetchFeaturedFreeApps { ////all my code [self performSelector:@selector(closeView) withObject:nil afterDelay:4.0]; } My problem is that the close view methods doesnt run after the 4 seconds. Hoew if i call the fetchFeaturedFreeApps method with perform selector then my closeview metod is called properly. Your valuable help is highly appreciated.

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  • iphone Dev - activity indicator with NSThread not working on Nav controller table view

    - by Frames84
    I really can't get this to work, basically when my JSON feeds loads I want the indicator to show, then hide when it's stopped. It loads top level menu items 1st "Publishing, Broadcasting, Marketing Services", then when Broadcasting is selected it loads a feed using the JSON framework hosted on Google. Round this load I call startIndicator and stopIndicator using the NSThread. Have I missed something? @implementation GeneralNewsTableViewController @synthesize dataList; @synthesize generalNewsDetailViewController; @synthesize atLevel; -(void) startIndicator { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc ] init ]; [(UIActivityIndicatorView *)[self navigationItem].rightBarButtonItem.customView startAnimating]; [pool release]; } -(void) stopIndicator { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc ] init ]; [(UIActivityIndicatorView *)[self navigationItem].rightBarButtonItem.customView stopAnimating]; [pool release]; } - (void)viewDidLoad { NSMutableArray *checker = self.dataList; if(checker == nil) { self.title = NSLocalizedString(@"General1",@"General News"); NSMutableArray *array = [[NSArray alloc] initWithObjects:@"Publishing", @"Broadcasting",@"Marketing Services",nil]; self.dataList = [array retain]; self.atLevel = @"level1"; [array release]; } UIActivityIndicatorView * activityIndicator = [[UIActivityIndicatorView alloc] initWithFrame:CGRectMake(0, 0, 20, 20)]; //set the initial property [activityIndicator stopAnimating]; [activityIndicator hidesWhenStopped]; //Create an instance of Bar button item with custome view which is of activity indicator UIBarButtonItem * barButton = [[UIBarButtonItem alloc] initWithCustomView:activityIndicator]; //Set the bar button the navigation bar [self navigationItem].rightBarButtonItem = barButton; //Memory clean up [activityIndicator release]; [barButton release]; [super viewDidLoad]; } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { NSString *level = self.atLevel; if([level isEqualToString:@"level2"]) { return 70.0f; } else { return 40.0f; } } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *FirstLevelCell = @"FirstLevelCell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:FirstLevelCell]; if(cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:FirstLevelCell] autorelease]; } NSInteger row = [indexPath row]; NSString *level = self.atLevel; if([level isEqualToString:@"level2"]) { NSMutableArray *stream = [self.dataList objectAtIndex:row]; NSString *newsTitle = [stream valueForKey:@"title"]; if( ![newsTitle isKindOfClass:[NSString class]] ) { cell.textLabel.text = @""; } else { cell.textLabel.text = [stream valueForKey:@"title"]; } cell.textLabel.numberOfLines = 2; cell.textLabel.font =[UIFont systemFontOfSize:10]; cell.detailTextLabel.numberOfLines = 1; cell.detailTextLabel.font= [UIFont systemFontOfSize:8]; cell.detailTextLabel.text = [stream valueForKey:@"created"]; NSData *imageURL = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:@"http://www.how-do.co.uk/images/stories/Cimex.jpg"]]; UIImage *newsImage = [[UIImage alloc] initWithData:imageURL]; cell.imageView.image = newsImage; [imageURL release]; [newsImage release]; } else { cell.textLabel.text = [dataList objectAtIndex:row]; } return cell; } - (void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger row = [indexPath row]; NSMutableString *levelType = (NSMutableString *) [dataList objectAtIndex:row]; if(![levelType isKindOfClass:[NSString class]]) { if(self.generalNewsDetailViewController == nil) { GeneralNewsDetailViewController *generalDetail = [[GeneralNewsDetailViewController alloc] initWithNibName:@"GeneralNewsDetailView" bundle:nil]; self.generalNewsDetailViewController = generalDetail; [generalDetail release]; } NSDictionary *stream = [self.dataList objectAtIndex:row]; NSString *newsTitle = [stream valueForKey:@"title"]; if( ![newsTitle isKindOfClass:[NSString class]] ) { generalNewsDetailViewController.newsTitle = @""; } else { generalNewsDetailViewController.newsTitle =[stream valueForKey:@"title"]; } generalNewsDetailViewController.newsId = [stream valueForKey:@"id"]; generalNewsDetailViewController.fullText = [stream valueForKey:@"fulltext"]; generalNewsDetailViewController.newsImage = [stream valueForKey:@"images"]; generalNewsDetailViewController.created = [stream valueForKey:@"created"]; HowDo_v1AppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [delegate.generalNewsNavController pushViewController:self.generalNewsDetailViewController animated:YES]; } else { GeneralNewsTableViewController *generalSubDetail = [[GeneralNewsTableViewController alloc] initWithNibName:@"GeneralNewsTableView" bundle:nil]; NSMutableArray *array; NSString *titleSelected = (NSString *) [dataList objectAtIndex:row]; if([titleSelected isEqualToString:@"Publishing"]) { generalSubDetail.title = @"Publishing news detail"; array = [[NSArray alloc] initWithObjects:@"pub News1", @"pub News2",@"pub News3",nil]; generalSubDetail.atLevel = @"level1"; } else if ([titleSelected isEqualToString:@"Broadcasting"]) { generalSubDetail.title = @"Broadcasting news detail"; /// START [self performSelectorOnMainThread:@selector(startIndicator) withObject:nil waitUntilDone:YES]; if(jSONDataAccessWrapper == nil) { jSONDataAccessWrapper = [JSON_DataAccess_Wrapper alloc]; } array = [jSONDataAccessWrapper downloadJSONFeed]; [self performSelectorOnMainThread:@selector(stopIndicator) withObject:nil waitUntilDone:YES]; generalSubDetail.atLevel = @"level2"; } else if ([titleSelected isEqualToString:@"Marketing Services"]) { generalSubDetail.title = @"Marketing Services news detail"; array = [[NSArray alloc] initWithObjects:@"Marketing News1", @"Marketing News2",@"Marketing News3",nil]; generalSubDetail.atLevel = @"level1"; } generalSubDetail.dataList = array; [self.navigationController pushViewController:generalSubDetail animated:YES]; [titleSelected release]; } } - (NSInteger)tableView:(UITableView *)table numberOfRowsInSection:(NSInteger)section //- (NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSIndexPath *) section { return [self.dataList count]; } Cheers for any feedback Frames

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  • NSURLConnection performance

    - by oksk
    Hi all, I'm using NSURLConnection for downloading some images in my app currently. Before implementing via this, I implemented it by NSData(dataWithContentOfURL) in NSThread. But I wanted to cancel during downloading images, So I changed it to NSURLConnection. But It happens other problem. Performance was very low after changing. For example, There is at least 5seconds for downloading images at NSThread(NSData async) But, There is more than 2 or 3 times than it at NSURLConnection(async) !! Can I enhance performance ?? How?? (* sorry about my question with NSData(dataWithContentOfFile). correct question is dataWithContentOfURL)

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  • Running and managing NSTimer in different NSThread/NSRunLoop

    - by mips
    I'm writing a Cocoa application, with a GUI designed in Interface Builder. I need to schedule background activity (at regular intervals) without blocking the UI, so I run it in a separate thread, like this: - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { [self performSelectorInBackground:@selector(schedule) withObject:nil]; } - (void) schedule { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; NSRunLoop* runLoop = [NSRunLoop currentRunLoop]; timer = [[NSTimer scheduledTimerWithTimeInterval:FEED_UPDATE_INTERVAL target:activityObj selector:@selector(run:) userInfo:nil repeats:YES] retain]; [runLoop run]; [pool release]; } I retain the timer, so I can easily invalidate and reschedule. Problem: I must also fire the run: method in response to GUI events, so it is synchronous (i.e. a "perform activity" button). Like this: [timer fire]; I could do this with performSelectorInBackground too, and of course it doesn't block the UI. But this synchronous firings run in another runloop! So I have no guarantee that they won't overlap. How can I queue all of my firings on the same runloop?

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  • Calling UIGetScreenImage() on manually-spawned thread prints "_NSAutoreleaseNoPool():" message to lo

    - by jtrim
    This is the body of the selector that is specified in NSThread +detachNewThreadSelector:(SEL)aSelector toTarget:(id)aTarget withObject:(id)anArgument NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; while (doIt) { if (doItForSure) { NSLog(@"checking"); doItForSure = NO; (void)gettimeofday(&start, NULL); /* do some stuff */ // the next line prints "_NSAutoreleaseNoPool():" message to the log CGImageRef screenImage = UIGetScreenImage(); /* do some other stuff */ (void)gettimeofday(&end, NULL); elapsed = ((double)(end.tv_sec) + (double)(end.tv_usec) / 1000000) - ((double)(start.tv_sec) + (double)(start.tv_usec) / 1000000); NSLog(@"Time elapsed: %e", elapsed); [pool drain]; } } [pool release]; Even with the autorelease pool present, I get this printed to the log when I call UIGetScreenImage(): 2010-05-03 11:39:04.588 ProjectName[763:5903] *** _NSAutoreleaseNoPool(): Object 0x15a2e0 of class NSCFNumber autoreleased with no pool in place - just leaking Has anyone else seen this with UIGetScreenImage() on a separate thread?

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  • xcode loading the images in background process, it leads to crash the application when i scroll the

    - by Srinivas G
    Hi, I have developed an application which has retrieved the information from remote location...so i put those in UITableView's Section.In response, i will be getting images also..for this i put the background process(only for images..because the app will take more time to retrieve images than text based information..).It is working fine...But if i scroll the tableview while loading the images..it is going to be crashed.... crash Log: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now... could anyone has the solution for this..please let me know..how to resolve this crash...Even i used NSThread class for this.. but i didn't get the solution... Thanks, Srinivas G

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  • Can NSTask safely be used outside the main thread?

    - by neoneye
    Yesterday I read somewhere that NSTask isn't thread safe and that bothers me a lot, because I'm running a NSTask within a NSThread and is so far not experiencing any threading issues with it. My code is organized like this A: main thread -> B: worker thread -> C: worker task C: The worker task is a commandline program. B: The worker thread can start/stop the worker task and send it commands. A: The main thread can send commands to the worker thread. If NSTask is supposed to be used only within the main thread, then I'm considering moving the NSTask start/stop code to the main thread, just to prevent possible threading issues. Can NSTask be used outside the main thread? And if not then what may be the threading issues with NSTask?

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