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Search found 349 results on 14 pages for 'oss'.

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  • A better way to encourage contributions to OSS

    - by Daniel Cazzulino
    Currently in the .NET world, most OSS projects are available via a NuGet package. Users have a very easy path towards *using* the project right away. But let’s say they encounter some isssue (maybe a bug, maybe a potential improvement) with the library. At this point, going from user to contributor (of a fix, or a good bug repro or even a spike for a new feature) is a very steep and non trivial multi-step process of registering with some open source hosting site (codeplex, github, bitbucket, etc.), learning how to grab the latest sources, build the project, formulate a patch (or fork the code), learn the source control software they use (mercurial, git, svn, tfs), install whatever tools are needed for it, read about the contributors workflow for the project (do you fork & send pull requests? do you just send a patch file? do you just send a snippet? a unit test? etc.), and on, and on, and on. Granted, you may be lucky and already know the source control system the project uses, but in really, I’d say the chances are pretty low. I believe most developers *using* OSS are far from familiar with them, much less with contributing back to various projects. We OSS devs like to be on the cutting edge all the time, ya’ know, always jumping on the new SCC system, the new hosting site, the new agile way of managing work items, bug tracking, code reviews, etc. etc. etc.. But most of our OSS users are largely the “... Read full article

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  • Most appropriate OSS license for infrastructure code

    - by Richard Szalay
    I'm looking into potentially releasing some infrastructure code (related to automated builds and deployments) as OSS and I'm curious about how the various OSS licenses effect it. Specifically, LGPL prevents the code itself (part/whole) being modified into a commercial product (which is what I'm after), but allows it to be "linked to" in the creation of commercial products (also ok). How does the "linked to" clause relate to infrastructure code, which is not deployed with the product itself? Would the application still be required to provide "appropriate legal notices" (which I'm not fussed over)? Would I be better off looking at the Eclipse Public License?

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  • Microsoft Contributing More to OSS

    - by Josh Holmes
    I’m all excited – Microsoft has signed the Joomla! Contributor Agreement. You can read about that on the official Joomla! blog – Microsoft signs the Joomla! Contributor Agreement. There’s a couple of fairly momentous things about that statement. Read more at Microsoft Contributing More to OSS | Josh Holmes

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  • OSS App Hackathon @ National Information Society Agency

    - by Edward J. Yoon
    Yesterday, there was a OSS App Hackathon arranged by the NIA (National Information Society Agency) in Seoul. I attended as a panel of judges w/ Prof. Lee of the Next, NHN University. A lot of people were in there. You can read more details (Korean news) here:  - http://news.naver.com/main/read.nhn?mode=LSD&mid=sec&sid1=105&oid=138&aid=0001997038

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  • Contributing to OSS, a Git Bootcamp

    So you want to contribute to an OSS project, but its hosted on github and you don't know where to start. This guide will cover the basics you'll need to get contributing - something made relatively easy by Git itself. First you'll need to install a Git client. We'll be using msysgit, so grab the latest full installer from: http://code.google.com/p/msysgit/downloads/list Run the installer. I've disabled Shell integration (but you don't have to). What you want to do is make...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Is there an OSS license that works for this:

    - by mattcodes
    Say you started as SaaS service with freemium business model such 37Signals - Basecamp or Dropbox etc.. Is there an OSS license that says that you can use the source code etc.. but you cant release a SaaS based on it, esssentially released in good faith with non-compete expectations. e.g. if 37Signals released the source for highrise, basecamp etc.. someone could start 37signals4lesss.com (albeit once they built the same bit of provisioning logic) and damage the core business model.

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  • How to fix sound in wolfenstein Enemy Territory

    - by GrizzLy
    I installed wolf:et, and i cant get sound to work. Everything that i have installed is in default paths, i had 10.4 and then upgraded to 10.10 via software update gui. I had sound working in 10.04 with method under 2. I have tried following killall esd; et; esd with that i get ------- sound initialization ------- /dev/adsp: No such file or directory Could not open /dev/adsp ------------------------------------ sudo -i echo "et.x86 0 0 direct" /proc/asound/card0/pcm0p/oss echo "et.x86 0 0 disable" /proc/asound/card0/pcm0c/oss exit with that i get bash: /proc/asound/card0/pcm0p/oss: No such file or directory and indeed i do not have that, i have only sub0 and sub1 in pcm0p I have tried running et with et-sdl-sound script, but with that i get this output in console http://pastebin.com/J7gRU1uh I have probably messed up sdl libraries, could not get sound to work, so downloaded new from debian package site and installed them. Tried setting SDL_AUDIODRIVER="pulse" in et-sdl-sound, looks like i am getting same error as in method 3. pasuspender -- et +set s_alsa_pcm plughw:0 gives me ------- sound initialization ------- /dev/adsp: No such file or directory Could not open /dev/adsp _------------------------------------ Misc: @Oli: i do not know if i am running pulse or esd, how can i check that?

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  • NuGet – My favorite .Net OSS project of the year 2010

    - by shiju
    NuGet is a free, open source, package management system for the .NET platform.NuGet is a member of the  the Outercurve Foundation. NuGet is very useful tool for .NET developers who are using open source libraries for their applications. NuGet enables .NET developers to easily discover, download, install and update packages into .NET projects. NuGet will also handles dependency management between libraries. Today, the .NET open source community is widely growing and providing huge set of useful libraries. Using NuGet, .NET developers can easily find and update these libraries into their .NET projects. The client-side NuPack tools provides full integration with Visual Studio 2010. You can get NuGet form its project site  http://nuget.codeplex.com. Read the Getting Started page at Codeplex to learn how to use NuGet The below screen shot shows NuGet package window for add library package reference wit hin the Visual Studio 2010.

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  • Impromptu-interface

    - by Sean Feldman
    While trying to solve a problem of removing conditional execution from my code, I wanted to take advantage of .NET 4.0 and it’s dynamic capabilities. Going with DynamicObject or ExpandoObject initially didn’t get me any success since those by default support properties and indexes, but not methods. Luckily, I have a reply for my post and learned about this great OSS library called impromptu-interface. It based on DLR capabilities in .NET 4.0 and I have to admit that it made my code extremely simple – no more if :)

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  • OSS Router firmwares

    - by Cherian
    DD-WRT, Open WRT , Tomato or Third-party firmware projects ? What are the compelling reasons to choose between these? I used to be a great DD-WRT fan until I realized that the author was deceiving users by publishing it as a OSS, but made it very cumbersome to download the source and change it (requires you to download GB’s of source files) .Also their bandwidth monitoring feature was part of the paid version, which IMHO is a killer. Having said that, DD-WRT just worked. And I think that’s great..

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  • OSS4 on Debian Squeeze

    - by mit
    Hi, I am trying to get OSS4 to work on a Debian Squeeze 64 bit machine with an usb sound adapter. There is no sound from this adapter at the present, although it worked just before on the previous installation. You can see the output of some commands here: $ sudo /etc/init.d/oss4-base restart Stopping Open Sound System: SNDCTL_MIX_EXTINFO: No such device or address done. Starting Open Sound System: done (OSS is already loaded). $ sudo /etc/init.d/oss4-base stop Stopping Open Sound System: SNDCTL_MIX_EXTINFO: No such device or address done. $ sudo /etc/init.d/oss4-base start Starting Open Sound System: done (OSS is already loaded). $ ossinfo Version info: OSS 4.2 (b 2002/201001250441) (0x00040100) GPL Platform: Linux/x86_64 2.6.32-5-xen-amd64 #1 SMP Fri Dec 10 17:41:50 UTC 2010 (pc11) Number of audio devices: 2 Number of audio engines: 2 Number of MIDI devices: 0 Number of mixer devices: 2 Device objects 0: osscore0 OSS core services 1: oss_hdaudio0 ATI HD Audio interrupts=0 (613) HD Audio controller ATI HD Audio Vendor ID 0x10024383 Subvendor ID 0x10192816 Codec 0: Not present 2: oss_usb0 USB audio core services 3: usb0d8c0126-0 USB sound device 4: usb0d8c0126-1 USB sound device 5: usb0d8c0126-2 USB sound device 6: usb0d8c0126-3 USB sound device MIDI devices (/dev/midi*) Mixer devices 0: (USB sound device )(Mixer 0 of device object 3) 1: USB sound device (Mixer 0 of device object 5) Audio devices (USB sound device play /dev/oss/usb0d8c0126-1/pcm0 ) (device index 0) USB sound device play /dev/oss/usb0d8c0126-3/pcm0 (device index 1) Nodes /dev/dsp -> /dev/oss/usb0d8c0126-1/pcm0 /dev/dsp_out -> /dev/oss/usb0d8c0126-1/pcm0 /dev/dsp_mmap -> /dev/oss/usb0d8c0126-1/pcm0 $ osstest Sound subsystem and version: OSS 4.2 (b 2002/201001250441) (0x00040100) Platform: Linux/x86_64 2.6.32-5-xen-amd64 #1 SMP Fri Dec 10 17:41:50 UTC 2010 *** Scanning sound adapter #-1 *** /dev/oss/usb0d8c0126-1/pcm0 (audio engine 0): USB sound device play - Device not present - Skipping *** Scanning sound adapter #-1 *** /dev/oss/usb0d8c0126-3/pcm0 (audio engine 1): USB sound device play - Performing audio playback test... /dev/oss/usb0d8c0126-3/pcm0: No such file or directory Can't open the device *** Some errors were detected during the tests *** $ ossxmix /dev/oss/usb0d8c0126-2/mix0: No such file or directory No mixers could be opened $ ossmix SNDCTL_MIX_EXTINFO: No such device or address ad@pc11:~$ man ossmix ad@pc11:~$ ossmix -a SNDCTL_MIX_EXTINFO: No such device or address ad@pc11:~$ man ossmix ad@pc11:~$ ossmix -D SNDCTL_MIX_EXTINFO: No such device or address ad@pc11:~$ ossmix -D 0 SNDCTL_MIX_EXTINFO: No such device or address ad@pc11:~$ man ossmix ad@pc11:~$ ossxmix /dev/oss/usb0d8c0126-2/mix0: No such file or directory No mixers could be opened How can I make oss sound work? I can add more information if necessary.

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  • Nyquist won't play audio

    - by erjiang
    I downloaded Nyquist, and am having trouble playing sounds from it. If I run it normally, I get: Nyquist -- A Language for Sound Synthesis and Composition Copyright (c) 1991,1992,1995 by Roger B. Dannenberg Version 2.29 > (play (osc 60)) Saving sound file to ./eric-temp.wav error: snd_save -- could not open audio output > If I wrap it by running padsp ny, the sound plays fine for about half a second, and then I get garbage fed to my speakers. Any solutions?

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  • Introducing NFakeMail

    - by João Angelo
    Ever had to resort to custom code to control emails sent by an application during integration and/or system testing? If you answered yes then you should definitely continue reading. NFakeMail makes it easier for developers to do integration/system testing on software that sends emails by providing a fake SMTP server. You’ll no longer have to manually validate the email sending process. It’s developed in C# and IronPython and targets the .NET 4.0 framework. With NFakeMail you can easily automate the testing of components that rely on sending mails while doing its job. Let’s take a look at some sample code, we start with a simple class containing a method that sends emails. class Notifier { public void Notify() { using (var smtpClient = new SmtpClient("localhost", 10025)) { smtpClient.Send("[email protected]", "[email protected]", "S1", "."); smtpClient.Send("[email protected]", "[email protected]", "S2", ".."); } } } Then to automate the tests for this method we only need to the following: [Test] public void Notify_T001() { using (var server = new FakeSmtpServer(10025)) { new Notifier().Notify(); // Verifies two messages are received in the next five seconds var messages = server.WaitForMessages(count: 2, timeout: 5000); // Verifies the message sender Debug.Assert(messages.All(m => m.From.Address == "[email protected]")); } } The created FakeSmtpServer instance will act as a simple SMTP server and intercept the messages sent by the Notifier class. It’s even possible to verify some fields of each intercepted message and by default all intercepted messages are saved to the file system in MIME format.

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  • Clarification of atomic memory access for different OSs

    - by murrekatt
    I'm currently porting a Windows C++ library to MacOS as a hobby project as a learning experience. I stumbled across some code using the Win Interlocked* functions and thus I've been trying to read up on the subject in general. Reading related questions here in SO, I understand there are different ways to do these operations depending on the OS. Interlocked* in Windows, OSAtomic* in MacOS and I also found that compilers have builtin (intrinsic) operations for this. After reading gcc builtin atomic memory access, I'm left wondering what is the difference between intrinsic and the OSAtomic* or Interlocked* ones? I mean, can I not choose between OSAtomic* or gcc builtin if I'm on MacOS when I use gcc? The same if I'd be on Windows using gcc. I also read that on Windows Interlocked* come as both inline and intrinsic versions. What to consider when choosing between intrinsic or inline? In general, are there multiple options on OSs what to use? Or is this again "it depends"? If so, what does it depend on? Thanks!

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