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  • Cocoa equivalent of diskEvt/kEventClassVolume?

    - by tewha
    We have a drop-down menu of volumes in our UI, and I'd like to update it when a new disk is mounted. In the Classic days, this would involve watching for a diskEvt event. In Carbon, I think this was kEventClassVolume. What's the Cocoa equivalent? (A pointer into Apple's documentation on this would satisfy the question. I've been unable to find anything!)

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  • Cocoa JSON - Check whether array or dictionary

    - by Craig
    Hi, I am using the Cocoa JSON framework ( http://code.google.com/p/json-framework/ ) to communicate with an API. The problem is that the API returns a dictionary if there is an error but returns an array of the results if it works. Is there a good way to detect if the JSONValue is an array or a dictionary? Thanks.

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  • How to draw a text outside rect in cocoa

    - by Kishore
    Hi, I am trying to construct a graph using cocoa.To display the points on x -axis and y- axis i used methods called drawATPoint and drawinRect which allows to draw apoint inside rect not out side . So please mention if there is any solution to display the points.I am using the following code. NSTextStorage *textStorage = [[NsTextStorage alloc]initWithString:@"0.0"]; [textStorage drawAtPoint:NSMakePoint(0,0)];

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  • Java classpath in Cocoa

    - by Sreelal
    Hi , I am developing an application in cocoa which uses some java classes .I need to set the app point to /System/Library/Frameworks/JavaVM.framework/Versions/1.5.0 instead of: /System/Library/Frameworks/JavaVM.framework/Versions/CurrentJDK. Is it possible to do this.. Thanks in advance

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  • Breadcrumb Navigation For Cocoa

    - by Till Theis
    Is there an open source implementation of a breadcrumb navigation for the Cocoa framework? Those path bars seem to gain more attraction these days (used in Transmit or Instinctiv) but the implementations I found are closed source.

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  • How to reparent a Cocoa window?

    - by iUm
    I need to host my window upon a window of another application. How to enumerate windows of another Cocoa application? Is it possible to control them? If no: how can I draw upon a window of another application? Thanks!

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  • Sencha Touch Nestedlist JSON format Example

    - by Ankit Shah
    Hello Friends, I'm new to sencha. Using Sencha touch. I would like to make nested listing like first of list comes, when click on one of the link it goes to another listing, when click on second list's any link it opens image like that. http://dev.sencha.com/deploy/touch/examples/nestedlist/ Above example is perfectly suitable for this one more than that below application. http://touchstyle.mobi/app/ When i'm doing any modification in http://dev.sencha.com/deploy/touch/examples/nestedlist/ it gives no error or warning i'm using Fedora 11 linux Google Chrome. Can anybody tell me what is the JSON perfect format for this nested listing. I will do it for dynamic. So if anyone help to get static nested list it would be better.

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  • theming sencha touch error: File to import not found or unreadable: sencha-tou ch/default/all

    - by dan
    I just cant find a workarround for this, please help my config.rb in location $PROJECT_HOME/assets/www/theming dir = File.dirname('..Path_to_project_home..\assets\www\theming\config.rb') load File.join(dir, '..', 'lib', 'touch', 'resources', 'themes') sass_path = dir css_path = dir environment = :production output_style = :compressed this is my app.scss: @import 'sencha-touch/default/all'; @include sencha-panel; @include sencha-buttons; @include sencha-toolbar; @include sencha-list; @include sencha-layout; @include sencha-sheet; @include sencha-msgbox; in the console in the directory of the 'sass_path' I run compass compile app.scss but I get the following error: File to import not found or unreadable: sencha-touch/default/all. Please help, cant solve this.

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  • overflow hidden not working on touch device

    - by Jesper Ong
    I have a problem with overflow:hidden on a touch device. Basically I have my html and body on overflow:hidden. With a contact form outside(bottom) of the window. On clicking a button this form will animate in. This is so far working great on desktop browsers. But on touch devices, I seem to be able to scroll down and view the form. I can't seem to find solutions after much googling. Is there anyway to force overflow:hidden on touch devices? Any help much appreciated!

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  • Tooltip equivalent for touch devices?

    - by eteubert
    Hey folks, Touch devices are on the rise. More and more website developers try to optimize their pages for those devices. Until recently the most common solution was to build a mobile version for the website. But with tablets this will most likely change to adjusting the original pages to be touch compatible. One big issue I encountered are tooltips. There are some websites and web applications relying heavily on storing important informations in some kind of tooltip triggered by hovering the mouse arrow over some interface element - which does not exist on touch devices. So what do you think is a good universal way to adopt these pages without redesigning the site from scratch? Does this universal way even exist? My first idea was a tiny touchable question mark but this would hardly be big enough for a finger.

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  • Android: Touch seriously slowing my application

    - by Jason Rogers
    Hi all, I've been raking my brains on this one for a while. when I'm running my application (opengl game) eveyrthing goes fine but when I touch the screen my application slows down quite seriously (not noticeable on powerful phones like the nexus one, but on the htc magic it gets quite annoying). I did a trace and found out that the touch events seem to be handled in a different thread and even if it doesn't take so much processing time I think androids ability to switch between threads is not so good... What is the best way to handle touch when speed is an issue ? Currently I'm using : in the GLSurfaceView @Override public boolean onTouchEvent(MotionEvent event) { GameHandler.onTouchEvent(event); return true; } Any ideas are welcome

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  • Count string value?

    - by Adam
    Hey, Im a newbie in cocoa and I have a string and I am trying to count how long it is. I have been searching through Apples docs but I can't find anything. NSString *word = @"word"; How would I figure out how many characters is in a string? Thanks

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  • RubyCocoa, what's the point?

    - by totocaster
    I was wondering what's the point of using Ruby (or even Python) in Cocoa application development other that not learning Objective-C (which is pretty simple language and will not take to more than few days to learn). I'm new to this and I'm interested why people do this? What are Pros and Cons.

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  • cocos2d-x and handling touch events

    - by Jason
    I have my sprites on screen and I have a vector that stores each sprite. Can a CCSprite* handle a touch event? Or just the CCLayer*? What is the best way to decide what sprite was touched? Should I store the coordinates of where the sprite is (in the sprite class) and when I get the event, see if where the user touched is where the sprite is by looking through the vector and getting each sprites current coordinates? UPDATE: I subclass CCSprite: class Field : public cocos2d::CCSprite, public cocos2d::CCTargetedTouchDelegate and I implement functions: cocos2d::CCRect rect(); virtual void onEnter(); virtual void onExit(); bool containsTouchLocation(cocos2d::CCTouch* touch); virtual bool ccTouchBegan(cocos2d::CCTouch* touch, cocos2d::CCEvent* event); virtual void ccTouchMoved(cocos2d::CCTouch* touch, cocos2d::CCEvent* event); virtual void ccTouchEnded(cocos2d::CCTouch* touch, cocos2d::CCEvent* event); virtual void touchDelegateRetain(); virtual void touchDelegateRelease(); I put CCLOG statements in each one and I dont hit them! When I touch the CCLayer this sprite is on though I do hit those in the class that implements the Layer and puts these sprites on the layer.

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  • How to let the CCSprite handles Touch event?

    - by Tattat
    I created my OwnCCSprite, and it get the implemented CCStandardTouchDelegate protocol, and ccTouchesBegan event. But it seems not working. When I click the CCSprite, the ccTouchesBegan in the CCLayer is called, but the CCSprite's ccTouchesBegan can't called. How can I detect the CCSprite is being touched in CCLayer / OwnCCSprite? or I need to calculate the touch position, and compares it to the OwnCCSprite positions? Thz.....

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  • UIButton does not respond to touch events after changing its position using setFrame

    - by Pranathi
    I have a view controller class (child) which extends from view controller class (parent). In the parent class's loadView() method I create a sub-view (named myButtonView) with two buttons (buttons are horizontally laid out in the subview) and add it to the main view. In the subclass I need to shift these two buttons up by 50pixels. So, I am shifting the buttonView by calling the setFrame method. This makes the buttons shift and render properly but they do not respond to touch events after this. Buttons work properly in the views of Parent class type. In the child class type view also, if I comment out the setFrame() call the buttons work properly. How can I shift the buttons and still make them respond to touch events? Any help is appreciated. Following is snippets of the code. In the parent class: - (void)loadView { // Some code... CGRect buttonFrameRect = CGRectMake(0,yOffset+1,screenRect.size.width,KButtonViewHeight); myButtonView = [[UIView alloc]initWithFrame:buttonFrameRect]; myButtonView.backgroundColor = [UIColor clearColor]; [self.view addSubview:myButtonView]; // some code... CGRect nxtButtonRect = CGRectMake(screenRect.size.width - 110, 5, 100, 40); myNxtButton = [UIButton buttonWithType:UIButtonTypeCustom]; [myNxtButton setTitle:@"Submit" forState:UIControlStateNormal]; myNxtButton.frame = nxtButtonRect; myNxtButton.backgroundColor = [UIColor clearColor]; [myNxtButton addTarget:self action:@selector(nextButtonPressed:) forControlEvents:UIControlEventTouchUpInside]; [myButtonView addSubview:myNxtButton]; CGRect backButtonRect = CGRectMake(10, 5, 100, 40); myBackButton = [UIButton buttonWithType:UIButtonTypeCustom]; [myBackButton setTitle:@"Back" forState:UIControlStateNormal]; myBackButton.frame = backButtonRect; myBackButton.backgroundColor = [UIColor clearColor]; [myBackButton addTarget:self action:@selector(backButtonPressed:) forControlEvents:UIControlEventTouchUpInside]; [myButtonView addSubview:myBackButton]; // Some code... } In the child class: - (void)loadView { [super loadView]; //Some code .. CGRect buttonViewRect = myButtonView.frame; buttonViewRect.origin.y = yOffset; // This is basically original yOffset + 50 [myButtonView setFrame:buttonViewRect]; yOffset += KButtonViewHeight; // Add some other view below myButtonView .. }

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  • Saving files in cocoa

    - by happyCoding25
    Hello, Im sure this is a really easy to answer question but I'm still new to cocoa. I need to save my applications data. The app has 4 text fields and each field needs to be saved into one file. Then when you open the file it needs to know what goes in what field. Im really stuck with this. Also, I do know how to use the save panel. Thanks in advance.

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  • MobileMe Connection - Cocoa

    - by David Schiefer
    Hi, I need to send a file to MobileMe via Cocoa. I stumbled across a .Mac framework from Apple but it hasn't been updated in years, so I don't want to use it due to possible compatibility problems it may cause. I think that the MobileMe.framework is private, so I don't think I can use it. What kind of alternatives are there available for me so that I can upload the file to MobileMe? I've also been looking into WebDav frameworks (since MobileMe is WebDav based), but I didn't find anything useful either. Thanks!

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