Search Results

Search found 6486 results on 260 pages for 'cocoa touch'.

Page 8/260 | < Previous Page | 4 5 6 7 8 9 10 11 12 13 14 15  | Next Page >

  • authorization services question cocoa

    - by Marius
    Sorry for being a total beginner in cocoa and for asking the following stupid question, but it's too confusing for me to google it myself or maybe i'm just missing something. I need to run a shellscript with elevated privileges in cocoa. As i understand, "AuthorizationExecuteWithPrivileges" is the correct way to do it. So i've created an application and tried to use some code from one example i found online. The problem is ... if i understand it correctly ... there should be a Security framework in /System/Library/Frameworks that i have to import to the project, but ... it's not there. What am i missing here? Thank you.

    Read the article

  • File bug for iPhone SDK

    - by leolobato
    Hello guys, How exactly filling bugs for the iPhone SDK with Apple works? I've always seen people mentioning we should fill bugs and duplicates is their way of measuring priority, but it's not clear to me: How to actually fill the bug; How to flag someone else's bug as a duplicate, and; What do I need to tell people I've filled that bug and they should help me get it fixed by posting duplicates, if they're interested. I couldn't find this process detailed anywhere - just snippets of information, so I figure you guys could help me (and all other developers fresh in Cocoa / Cocoa-touch development) by detailing it here. Thanks!

    Read the article

  • Restore iPod Touch

    - by Jason
    Ok.... So I'm part of the iOS developer program and downloaded iOS 6.0 Beta to my iPod Touch. But, I was having troubles getting XCode Beta to run so I tried to downgrade back to the current 5.1.1. Halfway through the downgrade, the process encountered an error. Now my iPod won't boot. I tried restoring it in iTunes, but I think it's trying to restore it to version 6.0, not finding it on the Apple website since it's not out yet, and failing. Any ideas on how to restore my ipod??

    Read the article

  • NSTableView doesn't populate with array objects until a new object is added via the controller

    - by Luke
    I have an NSTableView and an array controller set up as shown here, using cocoa bindings: https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/TableView/PopulatingViewTablesWithBindings/PopulatingView-TablesWithBindings.html#//apple_ref/doc/uid/10000026i-CH13-SW3 In my app delegate during applicationDidFinishLaunching I have the following snippet in here, initialising the array and filling it with objects array = [[NSMutableArray alloc] init]; SomeObject* foo = [[Object alloc] init]; foo.text = @"sup"; [array addObject:foo]; //Repeat this a few times However, when I build the app and run it I end up with an empty table. However, if I bind a button to the array controller's add: input and click it during runtime (this adds a new object to the array and table) then the table will show the new object first, with the objects added during applicationDidFinishLaunching following it. Why does this happen? And is there a way to make my table populate without having to add an element first?

    Read the article

  • is the AOC e2239fwt supported for multi touch on any ubuntu distro?

    - by HybriDPjT
    as the title says i have the e2239fwt monitor and ive tried ubuntu 10.04, 10.10, 11.04, 12.04 and now 13.04 and i cant get it to work. i should state that the single point touch seems to work ok but thats all. ive already tried looking and found no answers so here i am asking the peeps in the know :) i am currently running 13.04 and possibly going back to 10.04 if i cant get it to work or find that this monitor is in fact not supported.. hybridpjt@Unicorn:~$ lsusb Bus 002 Device 002: ID 05e3:0610 Genesys Logic, Inc. 4-port hub Bus 003 Device 002: ID 045e:0780 Microsoft Corp. Bus 003 Device 003: ID 06a3:0cc3 Saitek PLC Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 003: ID 0408:3001 Quanta Computer, Inc. Optical Touch Screen

    Read the article

  • Low-level 10-finger multi-touch data on the Nexus 7?

    - by Croad Langshan
    I'm considering getting a Nexus 7 to do some multi-touch development on Ubuntu in the run-up to 13.04 (i.e., now :-). What APIs, /dev files, or protocols are available, or could be made available with not too much work on my part? What data is available from the device? The data I want to get my hands on is -- if I can -- the same as I get from /dev/uinput/event* from an Apple Magic Trackpad, viz: positions of all touches (could be as many as 10 simultaneous touches, but much more typically 6 or fewer) their size/pressure (in both x and y directions) their angle their identity -- i.e. an integer that is somewhat reliably preserved across touch events, for as long as a finger doesn't lift off the surface Not all of this data is essential -- but the more of it there is, the merrier.

    Read the article

  • Cocoa equivalent of the Carbon method getPtrSize

    - by Michael Minerva
    I need to translate the a carbon method into cocoa into and I am having trouble finding any documentation about what the carbon method getPtrSize really does. From the code I am translating it seems that it returns the byte representation of an image but that doesn't really match up with the name. Could someone give me a good explanation of this method or link me to some documentation that describes it. The code I am translating is in a common lisp implementation called MCL that has a bridge to carbon (I am translating into CCL which is a common lisp implementation with a Cocoa bridge). Here is the MCL code (#_before a method call means that it is a carbon method): (defmethod COPY-CONTENT-INTO ((Source inflatable-icon) (Destination inflatable-icon)) ;; check for size compatibility to avoid disaster (unless (and (= (rows Source) (rows Destination)) (= (columns Source) (columns Destination)) (= (#_getPtrSize (image Source)) (#_getPtrSize (image Destination)))) (error "cannot copy content of source into destination inflatable icon: incompatible sizes")) ;; given that they are the same size only copy content (setf (is-upright Destination) (is-upright Source)) (setf (height Destination) (height Source)) (setf (dz Destination) (dz Source)) (setf (surfaces Destination) (surfaces Source)) (setf (distance Destination) (distance Source)) ;; arrays (noise-map Source) ;; accessor makes array if needed (noise-map Destination) ;; ;; accessor makes array if needed (dotimes (Row (rows Source)) (dotimes (Column (columns Source)) (setf (aref (noise-map Destination) Row Column) (aref (noise-map Source) Row Column)) (setf (aref (altitudes Destination) Row Column) (aref (altitudes Source) Row Column)))) (setf (connectors Destination) (mapcar #'copy-instance (connectors Source))) (setf (visible-alpha-threshold Destination) (visible-alpha-threshold Source)) ;; copy Image: slow byte copy (dotimes (I (#_getPtrSize (image Source))) (%put-byte (image Destination) (%get-byte (image Source) i) i)) ;; flat texture optimization: do not copy texture-id -> destination should get its own texture id from OpenGL (setf (is-flat Destination) (is-flat Source)) ;; do not compile flat textures: the display list overhead slows things down by about 2x (setf (auto-compile Destination) (not (is-flat Source))) ;; to make change visible we have to reset the compiled flag (setf (is-compiled Destination) nil))

    Read the article

  • iPod touch has extremely slow wifi, drops packets - only on my router

    - by mskfisher
    I just purchased an iPod Touch. I am having a lot of trouble with its speeds on my Tenda W311R, but it has no speed problems on my neighbor's Netgear router. It will connect and authenticate to my network, but the Speed Test app from speedtest.net shows rates near 20-50 kbps. If I run the speed test immediately after powering the iPod on, it will get speeds of 10-20 Mbps, like it should - but the speeds slow down to the kbps range abut 10-15 seconds afterward. I get the same behavior with encryption and without encryption, and regardless of N, G, or B compatibility settings in the router. I've tried rebooting the iPod and resetting the network settings, but it's still slow. I've tried pinging the iPod from another computer, and it shows about 40% packet loss: $ ping 192.168.0.111 PING 192.168.0.111 (192.168.0.111): 56 data bytes 64 bytes from 192.168.0.111: icmp_seq=0 ttl=64 time=14.188 ms 64 bytes from 192.168.0.111: icmp_seq=1 ttl=64 time=11.556 ms 64 bytes from 192.168.0.111: icmp_seq=2 ttl=64 time=5.675 ms 64 bytes from 192.168.0.111: icmp_seq=3 ttl=64 time=5.721 ms Request timeout for icmp_seq 4 64 bytes from 192.168.0.111: icmp_seq=5 ttl=64 time=6.491 ms Request timeout for icmp_seq 6 64 bytes from 192.168.0.111: icmp_seq=7 ttl=64 time=8.065 ms Request timeout for icmp_seq 8 Request timeout for icmp_seq 9 Request timeout for icmp_seq 10 64 bytes from 192.168.0.111: icmp_seq=11 ttl=64 time=9.605 ms Signal strength is good - I'm never more than 20 feet from my access point, and it exhibits the same behavior if I'm standing next to the router. It works just well enough to receive text, but videos don't work at all. App downloads are hit and miss. I've tweaked just about all of the settings I can see to tweak, and I'm at a loss. I have also been searching Google for the past three days, all to no avail. Any suggestions?

    Read the article

  • DRY Authenticated Tasks in Cocoa (with distributed objects)

    - by arbales
    I'm kind of surprise/infuriated that the only way for me to run an authenticated task, like perhaps sudo gem install shi*t, is to make a tool with pre-written code. I'm writing a MacRuby application, which doesn't seem to expose the KAuthorization* constants/methods. So.. I learned Cocoa and Objective-C. My application creates a object, serves it and calls the a tool that elevates itself and then performs a selector on a distributed object (in the tool's thread). I hoped that the distributed object's methods would evaluated inside the tool, so I could use delegation to create "privileged" tasks. If this won't work, don't try to save it, I just want a DRY/cocoa solution. AuthHelper.m //AuthorizationExecuteWithPrivileges of this. AuthResponder* my_responder = [AuthResponder sharedResponder]; // Gets the proxy object (and it's delegate) NSString *selector = [NSString stringWithUTF8String:argv[3]]; NSLog(@"Performing selector: %@", selector); setuid(0); if ([[my_responder delegate] respondsToSelector:NSSelectorFromString(selector)]){ [[my_responder delegate] performSelectorOnMainThread:NSSelectorFromString(selector) withObject:nil waitUntilDone:YES]; } RandomController.m - (void)awakeFromNib { helperToolPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/AuthHelper"]; delegatePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/ABExtensions.rb"]; AuthResponder* my_responder = [AuthResponder initAsService]; [my_responder setDelegate:self]; } -(oneway void)install_gems{ NSArray *args = [NSArray arrayWithObjects: @"gem", @"install", @"sinatra", nil]; [NSTask launchedTaskWithLaunchPath:@"/usr/bin/sudo" arguments:args]; NSLog(@"Ran AuthResponder.delegate.install_gems"); // This prints. } ... other privileges tasks. "sudo gem update --system" for one. I'm guessing the proxy object is performing the selector in it's own thread, but I want the current (privileged thread) to do it so I can use sudo. Can I force the distributed object to evaluate the selector on the tool's thread? How else can I accomplish this dryly/cocoaly?

    Read the article

  • Cocoa/Objective-C - Child window with text input without main window becoming inactive

    - by Josh
    Hello All, I have a need to spawn a window that will hover just above my main window in a cocoa application. I want this main window to allow the user to enter some text in an input box. All is well until the text input box actually gains focus. The main window becomes "deactivated." This window is borderless and is a slightly custom shape -- its more like a hover card than anything else, I suppose. Basically, I'd like this thing to work almost exactly like Spotlight (Apple + Space) -- you can enter text, but this is such an an ancillary operation that in the context of the greater UX, you don't want the jarring effect of the main window graying out (becoming inactive). You'll notice when you have some application open and in-focus, spotlight will not cause the window of that application to become inactive. This problem arises because text input seems to REQUIRE that the child window become the key window (it will not let you place the cursor in the text input field). When it becomes key, the main window becomes inactive. So far I've tried: Subclassing NSWindow for my main application and overriding isKeyWindow such that it only loses key when the application is no longer the users focus (as opposed to the window). This had the unintended effect of colliding with key status of the child window and having very strange effects on the keyboard input (some keys are not captured, like delete) Creating a view instead of a window. Doesn't work because of this problem -- you cannot draw over a Webkit WebView these days. Anybody Cocoa/OSX wizards have any ideas? I've become a little obsessed with this one. An itch I can't scratch.

    Read the article

  • Limit to area that receives touch events

    - by Typeoneerror
    Is there's a bounding box on an application that receives touch events? I created a few sample round rect buttons and placed them in different places in my view. The ones in the center of the view receive touch events (and show the highlighted blue color) but if I place a button near the edges of the view, only parts of them are clickable in the simulator. Is this because of Apples style guidelines? I placed a button exactly where a UITabNavigationItem would appear and only the bottom half of it is clickable.

    Read the article

  • Prevent status bar from receiving touch events

    - by Typeoneerror
    Edit After further testing, it appears that the part of my button that are not clickable are where the status bar used to be. I'm hiding the status bar with : // -- Override point for customization after app launch [[UIApplication sharedApplication] setStatusBarHidden:YES]; But it's still receiving touches. Any idea on how to disable this? Is there's a bounding box on an application that receives touch events? I created a few sample round rect buttons and placed them in different places in my view. The ones in the center of the view receive touch events (and show the highlighted blue color) but if I place a button near the edges of the view, only parts of them are clickable in the simulator. Is this because of Apples style guidelines? I placed a button exactly where a UITabNavigationItem would appear and only the bottom half of it is clickable.

    Read the article

  • Querying a database using Cocoa.

    - by S1syphus
    Hello everybody. Before I start a disclaimer, I should add a little disclaimer, that I am relatively new to Cocoa development and C in general. However I do have a copy of 'Cocoa Programming for Mac OS X 3rd edition' by Aaron Hillegass, which I am working through and using as a base, if anybody has a copy I am using the 'AmaZone' example on page 346 as a template and base. I trying to develop a small client app that takes a search string then displays results from a database accordingly. The database will contain a: list of files, their location, description & creation date, so for the moment the field number and types will remain the same. After looking around on SO, I saw something like: NSURL *myURL = [NSURL URLWithString:@"http://www.myserver.com/results.php"]; NSArray *sqlResults = [[NSArray alloc] initWithContentsOfURL:myURL]; I've worked with php before, so my current thinking after seeing this is create a php script on the server that queries the database, and creates an XML output. And with the XML response, just parse it. Would this be ok? as is there any major pitfalls anybody can see, that I can't. I know there are some database bundles, I've had a look at BaseTen for Postgres, but being relatively new to this, didn't want to get in over my head. Or if anybody else has any other suggestions and ideas, they would be greatly appreciated.

    Read the article

  • cocoa/c++ relative path to load resources

    - by moka
    Hi, I am currently working directly with cocoa for the first time, to built a screen saver. Now I came across a problem when trying to load resources from within the .saver bundle. I basically have a small c++ wrapper class to load .exr files using freeImage. That works as long as I use absoulte paths, but thats not very useful, is it? So basically I tried everything, putting the .exr file on the level of the .saver bundle itself, inside the bundles Resources folder and so on. Then I simply tried to load the .exr like this without success particleTex = [self loadExrTexture: "ball.exr"]; I also tried making it go to the .saver bundles location like this: particleTex = [self loadExrTexture: "../../../ball.exr"]; to maybe load the .exr from that location but without success. I then came across this: NSString * path = [[NSBundle mainBundle] pathForResource:@"ball" ofType:@"exr"]; const char * pChar = [path UTF8String]; which seems to be a common way to find resources in cocoa, but for some reason its emty in my case. any ideas about that? I really tried out anything that came to my mind without success so I would be glad about some input!

    Read the article

  • Using Relative Paths to Load Resources in Cocoa/C++

    - by moka
    I am currently working directly with Cocoa for the first time to built a screen saver. Now I came across a problem when trying to load resources from within the .saver bundle. I basically have a small C++ wrapper class to load .exr files using freeImage. This works as long as I use absoulte paths, but that's not very useful, is it? So, basically, I tried everything: putting the .exr file at the level of the .saver bundle itself, inside the bundles Resources folder, and so on. Then I simply tried to load the .exr like this, but without success: particleTex = [self loadExrTexture:@"ball.exr"]; I also tried making it go to the .saver bundles location like this: particleTex = [self loadExrTexture:@"../../../ball.exr"]; ...to maybe load the .exr from that location, but without success. I then came across this: NSString * path = [[NSBundle mainBundle] pathForResource:@"ball" ofType:@"exr"]; const char * pChar = [path UTF8String]; ...which seems to be a common way to find resources in Cocoa, but for some reason it's empty in my case. Any ideas about that? I really tried out anything that came to my mind without success so I would be glad about some input!

    Read the article

  • Update table columns bound to NSArrayController

    - by Loz
    Hi, I'm fairly new to the world of bindings in cocoa, and I'm having some troubles (perhaps/probably due to a misunderstanding). I have a singleton that contains an NSMutableArray called plugins, containing objects of class Plugin. It has a method called loadPlugins which adds objects to the plugins array. This may be called at any point. It's been added as an instance in Interface Builder. Also in IB is an NSObjectController, whose content outlet is connected to the singleton. There is also an NSArrayController, whose contentArray is bound to the NSObjectController (controller key is 'selection', model key path is 'plugins', object class name is 'Plugin'). And finally I have a table view with 2 columns, the values of which are bound to the NSArrayController's arrangedObjects, using keys of properties in the Plugin class. So far so standard (as far as I can tell from tutorials at least). My trouble is that when the loadPlugins method is called in the singleton, and objects are added to the plugins array, the table doesn't update to show the objects (unless loadPlugins is called before the nib is loaded). -reloadData called on the tableView doesn't do anything. Is there a way to tell the NSArrayController that the referenced array has been updated? I understand there is the -add: method for NSArrayController, which could be used in the loadPlugins, but this isn't desirable as I want to keep the singleton totally separate from the display aspect. This seems related to: http://stackoverflow.com/questions/1623396/refresh-cocoa-binding-nsarraycontroller-combobox The line: "editing the array behind the controller's back" seems to perhaps pinpoint the problem, but I would hope that it would be possible to have the singleton not know about the controller. Thanks in advance.

    Read the article

  • How do I fully reload my Sencha Touch App when tapping 'refresh'?

    - by torr
    My list view layout is similar to Pinterest, with absolutely positioned blocks. Unfortunately, this seems to require a full re-initialization at refresh. If reload only the store (as below) the new blocks are incorrectly positioned. How do I reload the app when the user clicks on refresh? This is my View: Ext.require(['Ext.data.Store', 'MyApp.model.StreamModel'], function() { Ext.define('MyApp.view.HomeView', { extend: 'Ext.navigation.View', xtype: 'homepanel', requires: [ 'Ext.dataview.List', ], config: { title: 'Home', iconCls: 'home', styleHtmlContent: true, navigationBar: { items: [ { xtype: 'button', iconMask: true, iconCls: 'refresh', align: 'left', action: 'refreshButton' } ] }, items: { title: 'My', xtype: 'list', itemTpl: [ '<div class="post">', ... '</div>' ].join(''), store: new Ext.data.Store({ model: 'MyApp.model.StreamModel', autoLoad: true, storeId: 'stream' }), } } }); }); Model: Ext.define('MyApp.model.StreamModel', { extend: 'Ext.data.Model', config: { fields: [ 'post_id', 'comments' ], proxy: { type: 'jsonp', url: 'http://My.com/app', reader: { type: 'json', } } } }); and my Controller: Ext.define('MyApp.controller.RefreshController', { extend: 'Ext.app.Controller', requires: [ 'Ext.navigation.View' ], config: { control: { 'button[action=refreshButton]': { tap: 'refresh' } } }, refresh: function() { // Ext.StoreMgr.get('stream').load(); // here I'd like to reload the app instead // not just the store } });

    Read the article

  • Android beginner: Touch events in android gridview

    - by jja
    I am using the following code to do things with gridview(slightly modified from http://developer.android.com/resources/tutorials/views/hello-gridview.html). I want to replace the onClicklistener and the onClick() method with their "touch" equivalents i.e. touchlistener and onTouch() so that when i touch an element in the gridview the image of the element changes and a double touch on the same element takes it back to the orginal state. How do I do this? I can't get my code to do this. The clicklistener works to some extent but the touch isn't. Please help. public class ImageAdapter extends BaseAdapter { private Context mContext; public ImageAdapter(Context c) { mContext = c; } public int getCount() { return mThumbIds.length; } public Object getItem(int position) { return null; } public long getItemId(int position) { return 0; } // create a new ImageView for each item referenced by the Adapter public View getView(int position, View convertView, ViewGroup parent) { ImageView imageView; if (convertView == null) { // if it's not recycled, initialize some attributes imageView = new ImageView(mContext); imageView.setLayoutParams(new GridView.LayoutParams(85, 85)); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); imageView.setPadding(8, 8, 8, 8); imageView.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { if(position==0) { //do this } else { //do this } } }); } else { imageView = (ImageView) convertView; } imageView.setImageResource(mThumbIds[position]); return imageView; } // references to our images private Integer[] mThumbIds = { R.drawable.sample_2, R.drawable.sample_3, R.drawable.sample_4, R.drawable.sample_5, R.drawable.sample_6, R.drawable.sample_7, R.drawable.sample_0, R.drawable.sample_1, R.drawable.sample_2, R.drawable.sample_3, R.drawable.sample_4, R.drawable.sample_5, R.drawable.sample_6, R.drawable.sample_7, R.drawable.sample_0, R.drawable.sample_1, R.drawable.sample_2, R.drawable.sample_3, R.drawable.sample_4, R.drawable.sample_5, R.drawable.sample_6, R.drawable.sample_7 }; }

    Read the article

  • UIWebViewDelegate returns different error message on iPod Touch 2G and 3G

    - by lostInTransit
    Hi I have an app developed using SDK 3.0. My view has a UIWebView whose delegate is the viewcontroller. I want to show an error message when the webview does not load (in case the touch goes out of wifi range or wifi is turned off) I override this method to show an alert - (void)webView:(UIWebView *)wbView didFailLoadWithError:(NSError *)error But this caused an issue when some links were clicked on the webview. The page loaded but if some images from the previous page were not loaded, the method call was triggered. Testing on an iPod Touch 3G, the NSError's userInfo has the localized description as no Internet connection if load fails due to no internet connection. But this only seems to be true for an iPod Touch 3G. 2G shows a different message (I got to know from some beta testers. They aren't very technical so can't tell them to get me the logs or anything.) Can anyone with an iPod Touch 2G tell me the values for the NSError userInfo? Or better still, did anyone else face this issue? How did you resolve it? Thanks.

    Read the article

  • Reading .ppt (MS PowerPoint) file in Cocoa Touch

    - by Biranchi
    Hi All, Any idea how to read a .ppt file in Cocoa Touch ? I tried to load the contents of the file in UIWebView but it didn't work. Here is the code : [aWebView loadData:[NSData dataWithContentsOfFile:filePath] MIMEType:@"application/vnd.ms-powerpoint" textEncodingName:@"utf-8" baseURL:[NSURL fileURLWithPath:filePath]]; [powerWeb loadData:[NSData dataWithContentsOfFile:filePath] MIMEType:@"application/vnd.ms-powerpoint" textEncodingName:@"utf-8" baseURL:[NSURL fileURLWithPath:filePath]]; All suggestions are highly appreciated. Thanks

    Read the article

  • iPhone/Cocoa Coding Standards

    - by greypoint
    Are there any generally-accepted coding standards (naming, casting etc) that apply specifically to iPhone/Cocoa/Objective-C? I know Microsoft has published similar standards as they relate to .Net and C# but haven't run across anything related to the iPhone world.

    Read the article

  • Populating an NSBrowser (Cocoa OSX)

    - by Michael Minerva
    I want to make a widget that displays a column of selectable text data. It seems that the NSBrowser is the best cocoa object to do this but I cannot figure out how to populate the NSBrowser with any sort of data. I assume I can set the string value of an NsBrowserCell but no where in the documentation can I find where to add a new cell to a column. Am I using the wrong object?

    Read the article

< Previous Page | 4 5 6 7 8 9 10 11 12 13 14 15  | Next Page >