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  • Desktop PC does not power up on power button

    - by hIpPy
    When I press the power button on my desktop, it does not power up completely. Before I press the power button, I see lights on the motherboard. Everything is normal. On power button press, the fans on the cpu, graphics card and motherboard start to spin a little for a second or two and then they stop. No beeps during this process. It has been doing this for a while now but it used to start up after some trials. Once it starts up, I have NO issues at all like random shutdowns so it is not an issue with OS. Update: I left the desktop off for a few days and it started. I'm just guessing here but it seems as if the PSU (Antec TP2-550ATX) is dying out and does not have enough power now - just a guess. It's an old desktop assembled in 2005 but I have maintained it well. Update: I always keep the desktop running and I never shut it down. During updates or manual restarts, it powers up without issues. I wonder if this sheds lights on the issue. Any idea how I can narrow down the issue? ex: if I can find if the PSU is dying etc. I'd really like to fix the issue. Please help. Thanks. Below is the complete configuration. DFI LAN-Party UT NF4 Ultra-D 6/23 {6.70}, Evercool EC-VC-RE 41/47C, AMD Opteron 170 2.0GHz {1.3.2.16} 1.312V 36/41C, ThermalRight SI-120, Panaflo 120×38mm OCZ Platinum 2×1GB 200MHz 2.66V 3-3-2-7 1T XFX 7800GTX 256MB 475/1250MHz {91.31}, Zalman VF900 Cu led 41/56C WD Caviar 320GB 7200RPM 16MB SATA 3Gb/s Antec TP2-550ATX Antec P180 WinXP sp3 Logitech MX310 Razer Mantis Speed BenQ FP91G+ 19" LCD 8ms DVI Creative Audigy2 ZS {4.42} BenQ DW1640 Logitech z-5300e 5.1 280W Legend: Driver versions: {} User settings: [] Voltage: V Wattage: W Temperature: C (Celsius) min/max

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  • lenovo x1 carbon windows 8 frequent wifi disconnect issue

    - by hIpPy
    I'm having frequent wifi disconnects on my Lenovo X1 Carbon Touch laptop. I got this laptop 2 months back and it has been happening ever since about 3-5 times a day and 10 times a week on average. I've Frontier Fios internet. Power connected or not does not matter. Once I get disconnected, I try below to connect again in that order: turn Airplane mode on and off, troubleshoot network problems windows troubleshooter), restart the laptop I'd find that the WiFi adapter would get disabled and sometimes windows troubleshooting would help but more than often I'd end up restarting the laptop. A week back, I upgraded my wifi network adapter drivers (now Intel, version 15.5.6.48, 10/3/2012). I still get disconnected frequently but turning Airplane mode on and off gets me connected again. So the driver update did help. Windows 8 is updated. None of the other devices (nexus, iphone phones, nexus7, ipad tablets) would have wifi issues when my laptop would get disconnected. config: Intel(R) Centrino(R) Advanced-N 6205 (WiFi network adapter) Microsoft Windows 8 Pro Microsoft Windows [Version 6.2.9200] x64-based PC LENOVO System Model: 3443CTO X1 Carbon Touch I recently noticed this log message When I got disconnected in event viewer: Your computer was not assigned an address from the network (by the DHCP Server) for the Network Card with network address 0x[XXXXXXXXXXXX]. The following error occurred: 0x79. Your computer will continue to try and obtain an address on its own from the network address (DHCP) server. Any idea?

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  • Why is CDATA needed and not working everywhere the same way?

    - by baptx
    In Firefox's and Chrome's consoles, this works (alerts script content): var script = document.createElement("script"); script.textContent = ( function test() { var a = 1; } ); document.getElementsByTagName("head")[0].appendChild(script); alert(document.getElementsByTagName("head")[0].lastChild.textContent); Using this code as a Greasemonkey script for Firefox works too. Now, if want to add a "private method" do() to test() It is not working anymore, in neither Firefox/Chrome console nor in a Greasemonkey script: var script = document.createElement("script"); script.textContent = ( function test() { var a = 1; var do = function () { var b = 2; }; } ); document.getElementsByTagName("head")[0].appendChild(script); alert(document.getElementsByTagName("head")[0].lastChild.textContent); To make this work in a Greasemonkey script, I have to put all the code in a CDATA tag block: var script = document.createElement("script"); script.textContent = (<![CDATA[ function test() { var a = 1; var do = function() { var b = 2; }; } ]]>); document.getElementsByTagName("head")[0].appendChild(script); alert(document.getElementsByTagName("head")[0].lastChild.textContent); This is only works in a Greasemonkey script; it throws an error from the Firefox/Chrome console. I don't understand why I should use a CDATA tag, I have no XML rules to respect here because I'm not using XHTML. To make it work in Firefox console (or Firebug), I need to do put CDATA into tags like <> and </>: var script = document.createElement("script"); script.textContent = (<><![CDATA[ function test() { var a = 1; var do = function() { var b = 2; }; } ]]></>); document.getElementsByTagName("head")[0].appendChild(script); alert(document.getElementsByTagName("head")[0].lastChild.textContent); This doesn't working from the Chrome console. I've tried adding .toString() at the end like many people are doing (]]></>).toString();), but it's useless. I tried to replace <> and </> with a tag name <foo> </foo> but that didn't work either. Why doesn't my first code snippet work if I define var do = function(){} inside another function? Why should I use CDATA as a workaround even if I'm not using XHTML? And why should I add <> </> for Firefox console if it's working without in a Greasemonkey script? Finally, what is the solution for Chrome and other browsers? EDIT: My bad, I've never used do-while in JS and I've created this example in a simple text editor, so I didn't see "do" was a reserved keyword :p But problem is still here, I've not initialized the Javascript class in my examples. With this new example, CDATA is needed for Greasemonkey, Firefox need CDATA between E4X <> </> and Chrome fails: var script = document.createElement("script"); script.textContent = ( <><![CDATA[var aClass = new aClass(); function aClass() { var a = 1; var aPrivateMethod = function() { var b = 2; alert(b); }; this.aPublicMethod = function() { var c = 3; alert(c); }; } aClass.aPublicMethod();]]></> ); document.getElementsByTagName("head")[0].appendChild(script); Question: why?

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  • Azure Grid Computing - Worker Roles as HPC Compute Nodes

    - by JoshReuben
    Overview ·        With HPC 2008 R2 SP1 You can add Azure worker roles as compute nodes in a local Windows HPC Server cluster. ·        The subscription for Windows Azure like any other Azure Service - charged for the time that the role instances are available, as well as for the compute and storage services that are used on the nodes. ·        Win-Win ? - Azure charges the computer hour cost (according to vm size) amortized over a month – so you save on purchasing compute node hardware. Microsoft wins because you need to purchase HPC to have a local head node for managing this compute cluster grid distributed in the cloud. ·        Blob storage is used to hold input & output files of each job. I can see how Parametric Sweep HPC jobs can be supported (where the same job is run multiple times on each node against different input units), but not MPI.NET (where different HPC Job instances function as coordinated agents and conduct master-slave inter-process communication), unless Azure is somehow tunneling MPI communication through inter-WorkerRole Azure Queues. ·        this is not the end of the story for Azure Grid Computing. If MS requires you to purchase a local HPC license (and administrate it), what's to stop a 3rd party from doing this and encapsulating exposing HPC WCF Broker Service to you for managing compute nodes? If MS doesn’t  provide head node as a service, someone else will! Process ·        requires creation of a worker node template that specifies a connection to an existing subscription for Windows Azure + an availability policy for the worker nodes. ·        After worker nodes are added to the cluster, you can start them, which provisions the Windows Azure role instances, and then bring them online to run HPC cluster jobs. ·        A Windows Azure worker role instance runs a HPC compatible Azure guest operating system which runs on the VMs that host your service. The guest operating system is updated monthly. You can choose to upgrade the guest OS for your service automatically each time an update is released - All role instances defined by your service will run on the guest operating system version that you specify. see Windows Azure Guest OS Releases and SDK Compatibility Matrix (http://go.microsoft.com/fwlink/?LinkId=190549). ·        use the hpcpack command to upload file packages and install files to run on the worker nodes. see hpcpack (http://go.microsoft.com/fwlink/?LinkID=205514). Requirements ·        assuming you have an azure subscription account and the HPC head node installed and configured. ·        Install HPC Pack 2008 R2 SP 1 -  see Microsoft HPC Pack 2008 R2 Service Pack 1 Release Notes (http://go.microsoft.com/fwlink/?LinkID=202812). ·        Configure the head node to connect to the Internet - connectivity is provided by the connection of the head node to the enterprise network. You may need to configure a proxy client on the head node. Any cluster network topology (1-5) is supported). ·        Configure the firewall - allow outbound TCP traffic on the following ports: 80,       443, 5901, 5902, 7998, 7999 ·        Note: HPC Server  uses Admin Mode (Elevated Privileges) in Windows Azure to give the service administrator of the subscription the necessary privileges to initialize HPC cluster services on the worker nodes. ·        Obtain a Windows Azure subscription certificate - the Windows Azure subscription must be configured with a public subscription (API) certificate -a valid X.509 certificate with a key size of at least 2048 bits. Generate a self-sign certificate & upload a .cer file to the Windows Azure Portal Account page > Manage my API Certificates link. see Using the Windows Azure Service Management API (http://go.microsoft.com/fwlink/?LinkId=205526). ·        import the certificate with an associated private key on the HPC cluster head node - into the trusted root store of the local computer account. Obtain Windows Azure Connection Information for HPC Server ·        required for each worker node template ·        copy from azure portal - Get from: navigation pane > Hosted Services > Storage Accounts & CDN ·        Subscription ID - a 32-char hex string in the form xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx. In Properties pane. ·        Subscription certificate thumbprint - a 40-char hex string (you need to remove spaces). In Management Certificates > Properties pane. ·        Service name - the value of <ServiceName> configured in the public URL of the service (http://<ServiceName>.cloudapp.net). In Hosted Services > Properties pane. ·        Blob Storage account name - the value of <StorageAccountName> configured in the public URL of the account (http://<StorageAccountName>.blob.core.windows.net). In Storage Accounts > Properties pane. Import the Azure Subscription Certificate on the HPC Head Node ·        enable the services for Windows HPC Server  to authenticate properly with the Windows Azure subscription. ·        use the Certificates MMC snap-in to import the certificate to the Trusted Root Certification Authorities store of the local computer account. The certificate must be in PFX format (.pfx or .p12 file) with a private key that is protected by a password. ·        see Certificates (http://go.microsoft.com/fwlink/?LinkId=163918). ·        To open the certificates snapin: Run > mmc. File > Add/Remove Snap-in > certificates > Computer account > Local Computer ·        To import the certificate via wizard - Certificates > Trusted Root Certification Authorities > Certificates > All Tasks > Import ·        After the certificate is imported, it appears in the details pane in the Certificates snap-in. You can open the certificate to check its status. Configure a Proxy Client on the HPC Head Node ·        the following Windows HPC Server services must be able to communicate over the Internet (through the firewall) with the services for Windows Azure: HPCManagement, HPCScheduler, HPCBrokerWorker. ·        Create a Windows Azure Worker Node Template ·        Edit HPC node templates in HPC Node Template Editor. ·        Specify: 1) Windows Azure subscription connection info (unique service name) for adding a set of worker nodes to the cluster + 2)worker node availability policy – rules for deploying / removing worker role instances in Windows Azure o   HPC Cluster Manager > Configuration > Navigation Pane > Node Templates > Actions pane > New à Create Node Template Wizard or Edit à Node Template Editor o   Choose Node Template Type page - Windows Azure worker node template o   Specify Template Name page – template name & description o   Provide Connection Information page – Azure Subscription ID (text) & Subscription certificate (browse) o   Provide Service Information page - Azure service name + blob storage account name (optionally click Retrieve Connection Information to get list of available from azure – possible LRT). o   Configure Azure Availability Policy page - how Windows Azure worker nodes start / stop (online / offline the worker role instance -  add / remove) – manual / automatic o   for automatic - In the Configure Windows Azure Worker Availability Policy dialog -select days and hours for worker nodes to start / stop. ·        To validate the Windows Azure connection information, on the template's Connection Information tab > Validate connection information. ·        You can upload a file package to the storage account that is specified in the template - eg upload application or service files that will run on the worker nodes. see hpcpack (http://go.microsoft.com/fwlink/?LinkID=205514). Add Azure Worker Nodes to the HPC Cluster ·        Use the Add Node Wizard – specify: 1) the worker node template, 2) The number of worker nodes   (within the quota of role instances in the azure subscription), and 3)           The VM size of the worker nodes : ExtraSmall, Small, Medium, Large, or ExtraLarge.  ·        to add worker nodes of different sizes, must run the Add Node Wizard separately for each size. ·        All worker nodes that are added to the cluster by using a specific worker node template define a set of worker nodes that will be deployed and managed together in Windows Azure when you start the nodes. This includes worker nodes that you add later by using the worker node template and, if you choose, worker nodes of different sizes. You cannot start, stop, or delete individual worker nodes. ·        To add Windows Azure worker nodes o   In HPC Cluster Manager: Node Management > Actions pane > Add Node à Add Node Wizard o   Select Deployment Method page - Add Azure Worker nodes o   Specify New Nodes page - select a worker node template, specify the number and size of the worker nodes ·        After you add worker nodes to the cluster, they are in the Not-Deployed state, and they have a health state of Unapproved. Before you can use the worker nodes to run jobs, you must start them and then bring them online. ·        Worker nodes are numbered consecutively in a naming series that begins with the root name AzureCN – this is non-configurable. Deploying Windows Azure Worker Nodes ·        To deploy the role instances in Windows Azure - start the worker nodes added to the HPC cluster and bring the nodes online so that they are available to run cluster jobs. This can be configured in the HPC Azure Worker Node Template – Azure Availability Policy -  to be automatic or manual. ·        The Start, Stop, and Delete actions take place on the set of worker nodes that are configured by a specific worker node template. You cannot perform one of these actions on a single worker node in a set. You also cannot perform a single action on two sets of worker nodes (specified by two different worker node templates). ·        ·          Starting a set of worker nodes deploys a set of worker role instances in Windows Azure, which can take some time to complete, depending on the number of worker nodes and the performance of Windows Azure. ·        To start worker nodes manually and bring them online o   In HPC Node Management > Navigation Pane > Nodes > List / Heat Map view - select one or more worker nodes. o   Actions pane > Start – in the Start Azure Worker Nodes dialog, select a node template. o   the state of the worker nodes changes from Not Deployed to track the provisioning progress – worker node Details Pane > Provisioning Log tab. o   If there were errors during the provisioning of one or more worker nodes, the state of those nodes is set to Unknown and the node health is set to Unapproved. To determine the reason for the failure, review the provisioning logs for the nodes. o   After a worker node starts successfully, the node state changes to Offline. To bring the nodes online, select the nodes that are in the Offline state > Bring Online. ·        Troubleshooting o   check node template. o   use telnet to test connectivity: telnet <ServiceName>.cloudapp.net 7999 o   check node status - Deployment status information appears in the service account information in the Windows Azure Portal - HPC queries this -  see  node status information for any failed nodes in HPC Node Management. ·        When role instances are deployed, file packages that were previously uploaded to the storage account using the hpcpack command are automatically installed. You can also upload file packages to storage after the worker nodes are started, and then manually install them on the worker nodes. see hpcpack (http://go.microsoft.com/fwlink/?LinkID=205514). ·        to remove a set of role instances in Windows Azure - stop the nodes by using HPC Cluster Manager (apply the Stop action). This deletes the role instances from the service and changes the state of the worker nodes in the HPC cluster to Not Deployed. ·        Each time that you start a set of worker nodes, two proxy role instances (size Small) are configured in Windows Azure to facilitate communication between HPC Cluster Manager and the worker nodes. The proxy role instances are not listed in HPC Cluster Manager after the worker nodes are added. However, the instances appear in the Windows Azure Portal. The proxy role instances incur charges in Windows Azure along with the worker node instances, and they count toward the quota of role instances in the subscription.

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  • Exposing a pointer in Boost.Python

    - by Goose Bumper
    I have this very simple C++ class: class Tree { public: Node *head; }; BOOST_PYTHON_MODULE(myModule) { class_<Tree>("Tree") .def_readwrite("head",&Tree::head) ; } I want to access the head variable from Python, but the message I see is: No to_python (by-value) converter found for C++ type: Node* From what I understand, this happens because Python is freaking out because it has no concept of pointers. How can I access the head variable from Python? I understand I should use encapsulation, but I'm currently stuck with needing a non-encapsulation solution.

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  • is it wasteful/bad design to use a vector/list where in most instances it will only have one element

    - by lucid
    is it wasteful/bad design to use a vector/list where in most instances it will only have one element? example: class dragon { ArrayList<head> = new ArrayList<head> Heads; tail Tail = new tail(); body Body = new body(); dragon() { theHead=new head(); Heads.add(theHead); } void nod() { for (int i=0;i<Heads.size();i++) { heads.get(i).GoUpAndDown(); } } } class firedragon extends dragon { } class icedragon extends dragon { } class lightningdragon extends dragon { } // 10 other one-headed dragon declarations here class hydra extends dragon { hydra() { anotherHead=new head(); for (int i=0;i<2;i++) { Heads.add(anotherHead); } } } class superhydra extends dragon { superhydra() { anotherHead=new head(); for (int i=0;i<4;i++) { Heads.add(anotherHead); } } }

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  • How to get the changes on a branch in git

    - by Greg Hewgill
    What is the best way to get a log of commits on a branch since the time it was branched from the current branch? My solution so far is: git log $(git merge-base HEAD branch)..branch The documentation for git-diff indicates that "git diff A...B" is equivalent to "git diff $(git-merge-base A B) B". On the other hand, the documentation for git-rev-parse indicates that "r1...r2" is defined as "r1 r2 --not $(git merge-base --all r1 r2)". Why are these different? Note that "git diff HEAD...branch" gives me the diffs I want, but the corresponding git log command gives me more than what I want. In pictures, suppose this: x---y---z---branch / ---a---b---c---d---e---HEAD I would like to get a log containing commits x, y, z. "git diff HEAD...branch" gives these commits. However, "git log HEAD...branch" gives x, y, z, c, d, e.

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  • How to ignore CDATA tags?

    - by Petre
    I'm trying to make an html parser, but when I load the html I get warnings like this Warning: DOMDocument::loadHTML() [domdocument.loadhtml]: Invalid char in CDATA 0x1C in Entity, line: 1302 Here is the code I use class Parser { public $url=null; public $html=null; public $tidy=null; public $head=null; public $head_xpath=null; function __construct($url){ $this->url=$url; $this->html=file_get_contents($this->url); $this->tidy=tidy_parse_string($this->html); $this->head=new DOMDocument(); $this->head->loadHTML($this->tidy->head()); $this->head_xpath= new DOMXPath($this->head); } } $x=new Parser("http://www.guardian.co.uk/politics/2012/mar/24/vince-cable-coalition-banking-row"); I searched around and found the LIBXML_NOCDATA constant, but I don't know how to set it. So how could i completely ignore CDATA?

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  • Undefined reference to ...

    - by Patrick LaChance
    I keep getting this error message every time I try to compile, and I cannot find out what the problem is. any help would be greatly appreciated: C:\DOCUME~1\Patrick\LOCALS~1\Temp/ccL92mj9.o:main.cpp:(.txt+0x184): undefined reference to 'List::List()' C:\DOCUME~1\Patrick\LOCALS~1\Temp/ccL92mj9.o:main.cpp:(.txt+0x184): undefined reference to 'List::add(int)' collect2: ld returned 1 exit status code: //List.h #ifndef LIST_H #define LIST_H #include <exception> //brief Definition of linked list class class List { public: /** \brief Exception for operating on empty list */ class Empty : public std::exception { public: virtual const char* what() const throw(); }; /** \brief Exception for invalid operations other than operating on an empty list */ class InvalidOperation : public std::exception { public: virtual const char* what() const throw(); }; /** \brief Node within List */ class Node { public: /** data element stored in this node */ int element; /** next node in list */ Node* next; /** previous node in list */ Node* previous; Node (int element); ~Node(); void print() const; void printDebug() const; }; List(); ~List(); void add(int element); void remove(int element); int first()const; int last()const; int removeFirst(); int removeLast(); bool isEmpty()const; int size()const; void printForward() const; void printReverse() const; void printDebug() const; /** enables extra output for debugging purposes */ static bool traceOn; private: /** head of list */ Node* head; /** tail of list */ Node* tail; /** count of number of nodes */ int count; }; #endif //List.cpp I only included the parts of List.cpp that might be the issue #include "List.h" #include <iostream> #include <iomanip> using namespace std; List::List() { //List::size = NULL; head = NULL; tail = NULL; } List::~List() { Node* current; while(head != NULL) { current = head-> next; delete current->previous; if (current->next!=NULL) { head = current; } else { delete current; } } } void List::add(int element) { Node* newNode; Node* current; newNode->element = element; if(newNode->element > head->element) { current = head->next; } else { head->previous = newNode; newNode->next = head; newNode->previous = NULL; return; } while(newNode->element > current->element) { current = current->next; } if(newNode->element <= current->element) { newNode->previous = current->previous; newNode->next = current; } } //main.cpp #include "List.h" #include <iostream> #include <string> using namespace std; //void add(int element); int main (char** argv, int argc) { List* MyList = new List(); bool quit = false; string value; int element; while(quit==false) { cin>>value; if(value == "add") { cin>>element; MyList->add(element); } if(value=="quit") { quit = true; } } return 0; } I'm doing everything I think I'm suppose to be doing. main.cpp isn't complete yet, just trying to get the add function to work first. Any help will be greatly appreciated.

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  • Zend Framework: how to remove rendered views in the controller?

    - by takpar
    i want to render one of these sets of views: head body-$id1 foot OR head body-$id2 foot which set exsists. i do it like this: try { $this->render("head"); $this->render("body-$id1"); $this->render("foot"); } catch (Exception $e) { $this->render("head"); $this->render("body-$id2"); $this->render("foot"); } but it causes the head view be rendered twice if body-$id1 does not exists. do you have a better solution? in another saying, may i check the existance of body-$id1 before rendering it?

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  • Javascript recursive data structure definition

    - by Matt Bierner
    I need to define a data structure recursively in Javascript. Here is a simple example of a circular linked list: // List a very simplified example of what the actual (non list) code does. function List(f, r) { return function(){ return [f, r]; }; } var head = List('a', List('b', List('c', head))); When this is executed, head in List 'c' is resolved to undefined, not List 'a' as I need. List is an example function that returns a function (It is not an Javascript list that I can append to). I tried to wrap the definition of head is a self executing named function, but that blew the stack when head was resolved. What is the Javascript style solution that I am overlooking?

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  • Last element not getting insert in Tree

    - by rdk1992
    So I was asked to make a Binary Tree in Haskell taking as input a list of Integers. Below is my code. My problem is that the last element of the list is not getting inserted in the Tree. For example [1,2,3,4] it only inserts to the tree until "3" and 4 is not inserted in the Tree. data ArbolBinario a = Node a (ArbolBinario a) (ArbolBinario a) | EmptyNode deriving(Show) insert(x) EmptyNode= insert(tail x) (Node (head x) EmptyNode EmptyNode) insert(x) (Node e izq der) |x == [] = EmptyNode --I added this line to fix the Prelude.Head Empty List error, after I added this line the last element started to be ignored and not inserted in the tree |head x == e = (Node e izq der) |head x < e = (Node e (insert x izq) der) |head x > e = (Node e izq (insert x der)) Any ideas on whats going on here? Help is much appreciated

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  • Ragdoll continuous movement

    - by Siddharth
    I have created a ragdoll for my game but the problem I found was that the ragdoll joints are not perfectly implemented so they are continuously moving. Ragdoll does not stand at fix place. I here paste my work for that and suggest some guidance about that so that it can stand on fix place. chest = new Chest(pX, pY, gameObject.getmChestTextureRegion(), gameObject); head = new Head(pX, pY - 16, gameObject.getmHeadTextureRegion(), gameObject); leftHand = new Hand(pX - 6, pY + 6, gameObject.getmHandTextureRegion() .clone(), gameObject); rightHand = new Hand(pX + 12, pY + 6, gameObject .getmHandTextureRegion().clone(), gameObject); rightHand.setFlippedHorizontal(true); leftLeg = new Leg(pX, pY + 18, gameObject.getmLegTextureRegion() .clone(), gameObject); rightLeg = new Leg(pX + 7, pY + 18, gameObject.getmLegTextureRegion() .clone(), gameObject); rightLeg.setFlippedHorizontal(true); gameObject.getmScene().registerTouchArea(chest); gameObject.getmScene().attachChild(chest); gameObject.getmScene().registerTouchArea(head); gameObject.getmScene().attachChild(head); gameObject.getmScene().registerTouchArea(leftHand); gameObject.getmScene().attachChild(leftHand); gameObject.getmScene().registerTouchArea(rightHand); gameObject.getmScene().attachChild(rightHand); gameObject.getmScene().registerTouchArea(leftLeg); gameObject.getmScene().attachChild(leftLeg); gameObject.getmScene().registerTouchArea(rightLeg); gameObject.getmScene().attachChild(rightLeg); // head revolute joint revoluteJointDef = new RevoluteJointDef(); revoluteJointDef.enableLimit = true; revoluteJointDef.initialize(head.getHeadBody(), chest.getChestBody(), chest.getChestBody().getWorldCenter()); revoluteJointDef.localAnchorA.set(0f, 0f); revoluteJointDef.localAnchorB.set(0f, -0.5f); revoluteJointDef.lowerAngle = (float) (0f / (180 / Math.PI)); revoluteJointDef.upperAngle = (float) (0f / (180 / Math.PI)); headRevoluteJoint = (RevoluteJoint) gameObject.getmPhysicsWorld() .createJoint(revoluteJointDef); // // left leg revolute joint revoluteJointDef.initialize(leftLeg.getLegBody(), chest.getChestBody(), chest.getChestBody().getWorldCenter()); revoluteJointDef.localAnchorA.set(0f, 0f); revoluteJointDef.localAnchorB.set(-0.15f, 0.75f); revoluteJointDef.lowerAngle = (float) (0f / (180 / Math.PI)); revoluteJointDef.upperAngle = (float) (0f / (180 / Math.PI)); leftLegRevoluteJoint = (RevoluteJoint) gameObject.getmPhysicsWorld() .createJoint(revoluteJointDef); // right leg revolute joint revoluteJointDef.initialize(rightLeg.getLegBody(), chest.getChestBody(), chest.getChestBody().getWorldCenter()); revoluteJointDef.localAnchorA.set(0f, 0f); revoluteJointDef.localAnchorB.set(0.15f, 0.75f); revoluteJointDef.lowerAngle = (float) (0f / (180 / Math.PI)); revoluteJointDef.upperAngle = (float) (0f / (180 / Math.PI)); rightLegRevoluteJoint = (RevoluteJoint) gameObject.getmPhysicsWorld() .createJoint(revoluteJointDef); // left hand revolute joint revoluteJointDef.initialize(leftHand.getHandBody(), chest.getChestBody(), chest.getChestBody().getWorldCenter()); revoluteJointDef.localAnchorA.set(0f, 0f); revoluteJointDef.localAnchorB.set(-0.25f, 0.1f); revoluteJointDef.lowerAngle = (float) (0f / (180 / Math.PI)); revoluteJointDef.upperAngle = (float) (0f / (180 / Math.PI)); leftHandRevoluteJoint = (RevoluteJoint) gameObject.getmPhysicsWorld() .createJoint(revoluteJointDef); // right hand revolute joint revoluteJointDef.initialize(rightHand.getHandBody(), chest.getChestBody(), chest.getChestBody().getWorldCenter()); revoluteJointDef.localAnchorA.set(0f, 0f); revoluteJointDef.localAnchorB.set(0.25f, 0.1f); revoluteJointDef.lowerAngle = (float) (0f / (180 / Math.PI)); revoluteJointDef.upperAngle = (float) (0f / (180 / Math.PI)); rightHandRevoluteJoint = (RevoluteJoint) gameObject.getmPhysicsWorld() .createJoint(revoluteJointDef);

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  • What affects video encoding speeds?

    - by Pig Head
    FRAPs doesn't compress its videos when you record, so the files are enormous. In a long recording you can get up to a few hundred gigabytes. Obviously, usually you would need to convert/compress them. What affects the speed of this? I don't think the RAM does, as when I converted 600 gb my RAM usage only went to 6 gig, but the processor was at 100%, which is surprising as I have a 6 core processor @ 3.46 ghz. Would clock speed or cores help the most?

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  • Is there a way to snip part of the screen with a hotkey?

    - by Head of Catering
    I'm able to launch the snipping tool, select an option and then copy based on my selection. Is there a way to launch a default snipping option so that I can create partial screen screenshots without using a third-party tool? Essentially, I'm looking for winkey+S without having to use OneNote. Both OneNote and SnagIt implement this perfectly. If OneNote is running, pressing winkey+S allows me to click and drag any portion of the screen, including pop-out menus with selections that are active. SnagIt does almost the exact same thing, invoked by the prt screen key.

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  • Excel Subtotal if adjacent column is not blank

    - by Head of Catering
    I'm trying to create a subtotal for a range that excludes rows that don't have a wholesale price. I have a range of products, prices and units that have subtotals by brand, although the brand subtotal is a sum and not a subtotal because the total needs to be displayed regardless of what the user chooses to filter. These subtotal rows do not have wholesale prices. Here is the sumif formula I'm using to calculate totals in the summary area above the range: =SUMIF(B5:B12, "", D5:D12) I need to have a subtotal formula that works the same way. Is there an equivalent to the sumif formula for subtotals? Or maybe a worksheet function I can use? I need to be able to do this without using VBA.

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  • JAVASCRIPT changing on click

    - by Webby
    Hello, Id like some help changing this javascript onclick event to just load the data on page the page load... Preferably not using the body on load tag... So obviously I'd pre set the var for term inside the script term rather than the excisting on click event.. Hope that made sense <p><a id="keywordlink" href="?term=wombats">Get keywords for wombats</a></p> <script type="text/javascript" src="keywords.js"></script> <script type="text/javascript"> var x = document.getElementById('keywordlink'); if(x){ x.onclick = function(){ var term = this.href.split('=')[1]; this.innerHTML += ' (loading...)'; KEYWORDS.get(term,seed); return false; } } function seed(o){ var div = document.createElement('div'); var head = document.createElement('h2'); head.innerHTML = 'Keywords for '+o.term; div.appendChild(head); var p = document.createElement('p'); p.innerHTML = o.toplist; div.appendChild(p); var head = document.createElement('h3'); head.innerHTML = 'Details:'; div.appendChild(head); var list = document.createElement('ol'); for(var i=0,j=o.keywords.length;i<j;i++){ var li = document.createElement('li'); li.innerHTML = o.keywords[i].term + '('+o.keywords[i].amount+')'; list.appendChild(li); } div.appendChild(list); x.parentNode.replaceChild(div,x); } </script>

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  • create graph using adjacency list

    - by sum1needhelp
    #include<iostream> using namespace std; class TCSGraph{ public: void addVertex(int vertex); void display(); TCSGraph(){ head = NULL; } ~TCSGraph(); private: struct ListNode { string name; struct ListNode *next; }; ListNode *head; } void TCSGraph::addVertex(int vertex){ ListNode *newNode; ListNode *nodePtr; string vName; for(int i = 0; i < vertex ; i++ ){ cout << "what is the name of the vertex"<< endl; cin >> vName; newNode = new ListNode; newNode->name = vName; if (!head) head = newNode; else nodePtr = head; while(nodePtr->next) nodePtr = nodePtr->next; nodePtr->next = newNode; } } void TCSGraph::display(){ ListNode *nodePtr; nodePtr = head; while(nodePtr){ cout << nodePtr->name<< endl; nodePtr = nodePtr->next; } } int main(){ int vertex; cout << " how many vertex u wan to add" << endl; cin >> vertex; TCSGraph g; g.addVertex(vertex); g.display(); return 0; }

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  • Frameset isn't working in IE

    - by Cameroon
    First of all, why use a frame set in the first place you ask? answer: Because my boss told me. That been said, I have 2 files. Index.html and Head.html. Contents of index.html: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Frameset//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/frameset.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" /> <title>Site Title</title> </head> <frameset rows="122,*" FRAMEBORDER=NO FRAMESPACING=2 BORDER=0> <frame name="t" src="head.html" scrolling="no" marginheight="0" marginwidth="0"> <frame name="b" src="http://www.website.com"> </frameset> <noframes> <p>You have frames turned off on your browser, please turn it on and reload this page.</p> </noframes> </html> Contents of head.html: <div style="border-bottom:2px solid #000;height:120px"> <center>This is the frame head.</center> </div> The code works fine in all browsers except Internet Explorer 7 and 8 (I don't care about 6). Is there anything I am doing wrong, and if not then can the same effect be achieved without frames and if so how?

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  • faster way to draw an image

    - by iHorse
    im trying to combine two images into a single image. unfortunately this has to be done very quickly in response to a user sliding a UISlider. i can combine the two images into a single image no problem. but the way I'm doing it is horribly slow. the sliders stick and jump rather frustratingly. i don't think i can throw the code into a background thread because i would run out of threads to quickly. i haven't actually tired that yet. below is my code. any ideas on how to speed it up would be helpful. UIGraphicsBeginImageContext(CGSizeMake(bodyImage.theImage.image.size.width * 1.2, bodyImage.theImage.image.size.height * 1.2)); [bodyImage.theImage.image drawInRect: CGRectMake(-2 + ((bodyImage.theImage.image.size.width * 1.2) - bodyImage.theImage.image.size.width)/2, kHeadAdjust, bodyImage.theImage.image.size.width * bodyImage.currentScale, bodyImage.theImage.image.size.height * bodyImage.currentScale)]; if(isCustHead) { [Head.theImage.image drawInRect: CGRectMake((bodyImage.theImage.image.size.width * 1.2 - headWidth)/2 - 11, 0, headWidth * 0.92, headWidth * (Head.theImage.image.size.height/Head.theImage.image.size.width) * 0.92)]; } else { [Head.theImage.image drawInRect: CGRectMake((bodyImage.theImage.image.size.width * 1.2 - (headWidth * defaultHeadAdjust))/2 - 10, 0, (headWidth * defaultHeadAdjust * 0.92), (headWidth * defaultHeadAdjust) * (Head.theImage.image.size.height/Head.theImage.image.size.width) * 0.92)]; } drawSurface.theImage.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext();

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  • Git graph with ref logs

    - by Francisco Garcia
    I am trying to improve my custom git log format string. I have almost everything I want except the ref names. I can already get a log similar to what I want: > git log --all --source --pretty=oneline --graph * b7c7ad3855b54e94ad7ac03f2d2e5b96d6e5ac1d refs/heads/b1 na | * 695e1482622a79230fa1d83afb8d70e86847334a refs/heads/master Merge branch 'b1' | |\ | |/ |/| * | ec21f370f82096c0208f43b390da234d92e8c74a refs/heads/b1 beta * | c6bc1f55ab3b1bd568493a5de4298dfcb4f66d8d refs/heads/b1 alfa * | 762dd868ae87753afc1cbf9803744c76f9a9e121 refs/heads/b1 tango | * 57fb27bff06ee9bb569f93ba815e9dcd69521c13 refs/heads/master little last post commit |/ | * 8d613d09b43152a7263b6e02d47ec8a4304f54be refs/heads/b3 the other commit | * e1f32b7cb86633351df06e37c2c58ef3f9fafc40 refs/heads/b3 something |/ | * 01b5c6728cf25dd576733211ce75dd3ecc29c7ba refs/heads/b2 this time a I am fighting to get a customized output with my own format string like this: > git log --pretty=format:'%h - %gD %s' --source -g b7c7ad3 - HEAD@{0} na ec21f37 - HEAD@{1} beta 01b5c67 - HEAD@{2} this time a 01b5c67 - HEAD@{3} this time a 695e148 - HEAD@{4} Merge branch 'b1' 57fb27b - HEAD@{5} little last post commit My main problem is that I cannot get the ref names I want. I assume it is one of the %g? format strings, but none of them seem to give me the full ref name. Another problem is that the %g? format strings are empty unless I walk the reflogs (-g). However git refuses to combine --graph with -g How can reproduce the first sample with a format string which I can further customize?

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  • Extract title tags from normal text

    - by pravin
    I am working on one task, to extract title tag from given normal text ( it's not a HTML DOM ). I have below cases where need to extract title tag(s) : Case 1 : <html> <head> <title>Title of the document</title> </head> <body> The content of the document...... </body> </html> Expected : Title of the document Case 2 : <html> <head> <title>Title of the document</title> <title>Continuing title</title> </head> <body> The content of the document...... </body> </html> Expected : Title of the document Continuing title Case 3 (Nested title tags) <html> <head> <title>Title of the document <title>Continuing title</title></title> </head> <body> The content of the document...... </body> </html> Expected : Title of the document Continuing title I wanted to extract title tags using regular expression in javascript. Reg-ex should work for above case. Is anyone knows about this..please let me know... Thanks in Advance

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  • HTML converted to jQuery collection not searchable with selectors?

    - by jimp
    I am trying to dynamically load a page using $.get(), parse the return with var $content = $(data), and ultimately use selectors to find only certain parts of the document. Only I cannot figure out why the jQuery collection returned from $(data) does not find some very basic selectors. I set up a jsFiddle to illustrate the problem using a very small string of HTML. <html> <head> <title>See Our Events</title> </head> <body><div id="content">testing</div></body> </html> I want to find the <title> node. var html = "<html>\n"+ "<head>\n"+ " <title>See Our Events</title>\n"+ "</head>\n"+ "<body><div id=\"content\">testing</div></body>\n"+ "</html>"; var $content = $(html); console.log($content.find('title').length); // Logs 0. Why? If I wrap a <div> around the HTML, then the selector works. (But if you look at the jsFiddle, other variations of the selector still do not work!) var html = "<div><html>\n"+ "<head>\n"+ " <title>See Our Events</title>\n"+ "</head>\n"+ "<body><div id=\"content\">testing</div></body>\n"+ "</html></div>"; var $content = $(html); console.log($content.find('title').length); // Logs 1. Please look at the jsFiddle, too. It contains more examples than my code here to keep the post easier to read. Why does my otherwise very basic selector not return the title node?

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  • How to implement a simple queue properly?

    - by Stephen Hsu
    The current Go library doesn't provide the queue container. To implement a simple queue, I use circle array as the underlying data structure. It follows algorithms mentioned in TAOCP: Insert Y into queue X: X[R]<-Y; R<-(R+1)%M; if R=F then OVERFLOW. Delete Y from queue X: if F=R then UNDERFLOW; Y<-X[F]; F<-(F+1) % M. F: Front, R: Rear, M: Array length. Following is the code: package main import ( "fmt" ) type Queue struct { len int head, tail int q []int } func New(n int) *Queue { return &Queue{n, 0, 0, make([]int, n)} } func (p *Queue) Enqueue(x int) bool { p.q[p.tail] = x p.tail = (p.tail + 1) % p.len return p.head != p.tail } func (p *Queue) Dequeue() (int, bool) { if p.head == p.tail { return 0, false } x := p.q[p.head] p.head = (p.head + 1) % p.len return x, true } func main() { q := New(10) for i := 1; i < 13; i++ { fmt.Println(i, q.Enqueue(i)) } fmt.Println() for i := 1; i < 13; i++ { fmt.Println(q.Dequeue()) } } But the output is obviously wrong: 1 true 2 true 3 true 4 true 5 true 6 true 7 true 8 true 9 true 10 false 11 true 12 true 11 true 12 true 0 false 0 false 0 false 0 false 0 false 0 false 0 false 0 false 0 false 0 false I think I need one more field to make the code work properly. What do you suggest?

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  • Problem painting JLabel class to another JPanel class

    - by jjpotter
    I have created a class that extends JLabel to use as my object moving around a JPanel for a game. import javax.swing.*; public class Head extends JLabel { int xpos; int ypos; int xvel; int yvel; ImageIcon chickie = new ImageIcon("C:\\Users\\jjpotter.MSDOM1\\Pictures\\clavalle.jpg"); JLabel myLabel = new JLabel(chickie); public Head(int xpos, int ypos, int xvel, int yvel){ this.xpos = xpos; this.ypos = ypos; this.xvel = xvel; this.yvel = yvel; } public void draw(){ myLabel.setLocation(xpos, ypos); } public double getXpos() { return xpos; } public double getYpos() { return ypos; } public int getXvel() { return xvel; } public int getYvel() { return yvel; } public void setPos(int x, int y){ xpos = x; ypos = y; } } I am then trying to add it onto my JPanel. From here I will randomly have it increment its x and y coordinates to float it around the screen. I can not get it to paint itself onto the JPanel. I know there is a key concept I am missing here that involves painting components on different panels. Here is what I have in my GamePanel class import java.awt.Dimension; import java.util.Random; import javax.swing.*; public class GamePanel extends JPanel { Random myRand = new Random(); Head head = new Head(20,20,0,0); public GamePanel(){ this.setSize(new Dimension(640, 480)); this.add(head); } } Any suggestions on how to get this to add to the JPanel? Also, is this a good way to go about having the picture float around the screen randomly for a game?

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