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  • How can I better implement A star algorithm with a very large set of nodes?

    - by Stephen
    I'm making a game with nodejs in which many enemies must converge on the player as the player moves around a relatively open space (right now it is an open field with few obstacles, but eventually there may be some small buildings in the field with 1 or 2 rooms). It's a multiplayer game using websockets, so the server needs to keep track of enemies and players. I found this javascript A* library which I've modified to be used on the server as a nodejs module. The library utilizes a Binary Heap to track the nodes for the algorithm, so it should be pretty fast (and indeed, with a small grid, say 100x100 it is lightning fast). The problem is that my game is not really tile-based. As the player moves around the map, he is moving on a more or less 1-to-1 per-pixel coordinate system (the player can move in 8 directions, 1 or 2 pixels at a time). In preliminary tests, on an 800x600 field, the path-finding can take anywhere from 400 to 1000 ms. Multiply that by 10 enemies and the game starts to get pretty choppy. I have already set it up so that each enemy will only do a path-finding call once per second or even as slow as once every 2 seconds (they have to keep updating their path because the players can move freely). But even with this long interval, there are noticeable lag spikes or chops every couple of seconds as the enemies update their paths. I'm willing to approach the problem of path-finding differently, if there's another option. I'm assuming that the real problem is the enormous grid (800x600). It also occurs to me that maybe the large arrays are to blame, as I've read that V8 has trouble with large arrays.

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  • node.js / socket.io, cookies only working locally

    - by Ben Griffiths
    I'm trying to use cookie based sessions, however it'll only work on the local machine, not over the network. If I remove the session related stuff, it will however work just great over the network... You'll have to forgive the lack of quality code here, I'm just starting out with node/socket etc etc, and finding any clear guides is tough going, so I'm in n00b territory right now. Basically this is so far hacked together from various snippets with about 10% understanding of what I'm actually doing... The error I see in Chrome is: socket.io.js:1632GET http://192.168.0.6:8080/socket.io/1/?t=1334431940273 500 (Internal Server Error) Socket.handshake ------- socket.io.js:1632 Socket.connect ------- socket.io.js:1671 Socket ------- socket.io.js:1530 io.connect ------- socket.io.js:91 (anonymous function) ------- /socket-test/:9 jQuery.extend.ready ------- jquery.js:438 And in the console for the server I see: debug - served static content /socket.io.js debug - authorized warn - handshake error No cookie My server is: var express = require('express') , app = express.createServer() , io = require('socket.io').listen(app) , connect = require('express/node_modules/connect') , parseCookie = connect.utils.parseCookie , RedisStore = require('connect-redis')(express) , sessionStore = new RedisStore(); app.listen(8080, '192.168.0.6'); app.configure(function() { app.use(express.cookieParser()); app.use(express.session( { secret: 'YOURSOOPERSEKRITKEY', store: sessionStore })); }); io.configure(function() { io.set('authorization', function(data, callback) { if(data.headers.cookie) { var cookie = parseCookie(data.headers.cookie); sessionStore.get(cookie['connect.sid'], function(err, session) { if(err || !session) { callback('Error', false); } else { data.session = session; callback(null, true); } }); } else { callback('No cookie', false); } }); }); var users_count = 0; io.sockets.on('connection', function (socket) { console.log('New Connection'); var session = socket.handshake.session; ++users_count; io.sockets.emit('users_count', users_count); socket.on('something', function(data) { io.sockets.emit('doing_something', data['data']); }); socket.on('disconnect', function() { --users_count; io.sockets.emit('users_count', users_count); }); }); My page JS is: jQuery(function($){ var socket = io.connect('http://192.168.0.6', { port: 8080 } ); socket.on('users_count', function(data) { $('#client_count').text(data); }); socket.on('doing_something', function(data) { if(data == '') { window.setTimeout(function() { $('#target').text(data); }, 3000); } else { $('#target').text(data); } }); $('#textbox').keydown(function() { socket.emit('something', { data: 'typing' }); }); $('#textbox').keyup(function() { socket.emit('something', { data: '' }); }); });

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  • MongoDB query against geospatial index with maxDistance fails from node.js client

    - by user1735497
    I want to query against a geospatial index in mongo-db (designed after this tutorial http://www.mongodb.org/display/DOCS/Geospatial+Indexing). So when I execute this from the shell everything works fine: db.sellingpoints.find(( { location : { $near: [48.190120, 16.270895], $maxDistance: 7 / 111.2 } } ); but the same query from my nodejs application (using mongoskin or mongoose), won't return any results until i set the distance-value to a very high number (5690) db.collection('sellingpoints') .find({ location: { $near: [lat,lng], $maxDistance: distance / 111.2} }) .limit(limit) .toArray(callback); Has someone any idea how to fix that?

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  • C++ linked list based tree structure. Sanely move nodes between lists.

    - by krunk
    The requirements: Each Node in the list must contain a reference to its previous sibling Each Node in the list must contain a reference to its next sibling Each Node may have a list of child nodes Each child Node must have a reference to its parent node Basically what we have is a tree structure of arbitrary depth and length. Something like: -root(NULL) --Node1 ----ChildNode1 ------ChildOfChild --------AnotherChild ----ChildNode2 --Node2 ----ChildNode1 ------ChildOfChild ----ChildNode2 ------ChildOfChild --Node3 ----ChildNode1 ----ChildNode2 Given any individual node, you need to be able to either traverse its siblings. the children, or up the tree to the root node. A Node ends up looking something like this: class Node { Node* previoius; Node* next; Node* child; Node* parent; } I have a container class that stores these and provides STL iterators. It performs your typical linked list accessors. So insertAfter looks like: void insertAfter(Node* after, Node* newNode) { Node* next = after->next; after->next = newNode; newNode->previous = after; next->previous = newNode; newNode->next = next; newNode->parent = after->parent; } That's the setup, now for the question. How would one move a node (and its children etc) to another list without leaving the previous list dangling? For example, if Node* myNode exists in ListOne and I want to append it to listTwo. Using pointers, listOne is left with a hole in its list since the next and previous pointers are changed. One solution is pass by value of the appended Node. So our insertAfter method would become: void insertAfter(Node* after, Node newNode); This seems like an awkward syntax. Another option is doing the copying internally, so you'd have: void insertAfter(Node* after, const Node* newNode) { Node *new_node = new Node(*newNode); Node* next = after->next; after->next = new_node; new_node->previous = after; next->previous = new_node; new_node->next = next; new_node->parent = after->parent; } Finally, you might create a moveNode method for moving and prevent raw insertion or appending of a node that already has been assigned siblings and parents. // default pointer value is 0 in constructor and a operator bool(..) // is defined for the Node bool isInList(const Node* node) const { return (node->previous || node->next || node->parent); } // then in insertAfter and friends if(isInList(newNode) // throw some error and bail I thought I'd toss this out there and see what folks came up with.

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  • XML: remove child node of a node

    - by nebenmir
    I want to find all nodes in a xml file that have a certain tag-name, lets say "foo". If those foo-tags have them thelves child nodes with node-name "bar", then I want to remove those nodes. The result should be written to a file. // remove this one // don't remove this one Thanx for any hints. As the tag indicates, I would like to do this with python.

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  • Mongodb: why is my mongo server using two PID's?

    - by Lucas
    I started my mongo with the following command: [lucas@ecoinstance]~/node/nodetest2$ sudo mongod --dbpath /home/lucas/node/nodetest2/data 2014-06-07T08:46:30.507+0000 [initandlisten] MongoDB starting : pid=6409 port=27017 dbpat h=/home/lucas/node/nodetest2/data 64-bit host=ecoinstance 2014-06-07T08:46:30.508+0000 [initandlisten] db version v2.6.1 2014-06-07T08:46:30.508+0000 [initandlisten] git version: 4b95b086d2374bdcfcdf2249272fb55 2c9c726e8 2014-06-07T08:46:30.508+0000 [initandlisten] build info: Linux build14.nj1.10gen.cc 2.6.3 2-431.3.1.el6.x86_64 #1 SMP Fri Jan 3 21:39:27 UTC 2014 x86_64 BOOST_LIB_VERSION=1_49 2014-06-07T08:46:30.509+0000 [initandlisten] allocator: tcmalloc 2014-06-07T08:46:30.509+0000 [initandlisten] options: { storage: { dbPath: "/home/lucas/n ode/nodetest2/data" } } 2014-06-07T08:46:30.520+0000 [initandlisten] journal dir=/home/lucas/node/nodetest2/data/ journal 2014-06-07T08:46:30.520+0000 [initandlisten] recover : no journal files present, no recov ery needed 2014-06-07T08:46:30.527+0000 [initandlisten] waiting for connections on port 27017 It appears to be working, as I can execute mongo and access the server. However, here are the process running mongo: [lucas@ecoinstance]~/node/testSite$ ps aux | grep mongo root 6540 0.0 0.2 33424 1664 pts/3 S+ 08:52 0:00 sudo mongod --dbpath /ho me/lucas/node/nodetest2/data root 6541 0.6 8.6 522140 52512 pts/3 Sl+ 08:52 0:00 mongod --dbpath /home/lu cas/node/nodetest2/data lucas 6554 0.0 0.1 7836 876 pts/4 S+ 08:52 0:00 grep mongo As you can see, there are two PID's for mongo. Before I ran sudo mongod --dbpath /home/lucas/node/nodetest2/data, there were none (besides the grep of course). How did my command spawn two PID's, and should I be concerned? Any suggestions or tips would be great. Additional Info In addition, I may have other issues that might suggest a cause. I tried running mongo with --fork --logpath /home/lucas..., but it did not work. More information below: [lucas@ecoinstance]~/node/nodetest2$ sudo mongod --dbpath /home/lucas/node/nodetest2/data --fork --logpath /home/lucas/node/nodetest2/data/ about to fork child process, waiting until server is ready for connections. forked process: 6578 ERROR: child process failed, exited with error number 1 [lucas@ecoinstance]~/node/nodetest2$ ls -l data/ total 163852 drwxr-xr-x 2 mongodb nogroup 4096 Jun 7 08:54 journal -rw------- 1 mongodb nogroup 67108864 Jun 7 08:52 local.0 -rw------- 1 mongodb nogroup 16777216 Jun 7 08:52 local.ns -rwxr-xr-x 1 mongodb nogroup 0 Jun 7 08:54 mongod.lock -rw------- 1 mongodb nogroup 67108864 Jun 7 02:08 nodetest1.0 -rw------- 1 mongodb nogroup 16777216 Jun 7 02:08 nodetest1.ns Also, my db path folder is not the original location. It was originally created under the default /var/lib/mongodb/ and moved to my local data folder. This was done after shutting down the server via /etc/init.d/mongod stop. I have a Debian Wheezy server, if it matters.

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  • Get and Set a Single Cookie with Node.js HTTP Server

    - by Corey Hart
    I want to be able to set a single cookie, and read that single cookie with each request made to the nodejs server instance. Can it be done in a few lines of code, without the need to pull in a third party lib? var http = require('http'); http.createServer(function (request, response) { response.writeHead(200, {'Content-Type': 'text/plain'}); response.end('Hello World\n'); }).listen(8124); console.log('Server running at http://127.0.0.1:8124/'); Just trying to take the above code directly from nodejs.org, and work a cookie into it.

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  • passing an extra parameter in jobschedule in node.js

    - by Sush
    Is there any possible way to pass any extra parameter instead of date in schedule.scheduleJob(date,function(id)) The below code is not working var id =record.id; var date =record.date; jobsCollection.save({ id: record.id }, { $set: record }, function (err, result) { var j = schedule.scheduleJob(date, function (id) { return function () { console.log("inside----------") console.log(id) }; }(id)); if (!err) { return context.sendJson([], 404);; } }); i want to pass the date along with another data to schedule jobs. so that i can perform other operations based on the date schedule and that id

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  • Spawning vim from a node git hook

    - by Lawrence Jones
    I've got a project purely in coffeescript, with git hooks for deployment also written in cs. I don't really want to break away from the language just to use bash for a quick commit message formatter, but I've got a problem spawning vim from the commit-msg hook. I've seen here that when piping to vim, the stdio is not necessarily set correctly to the tty streams. I get how that could cause a problem, but I don't exactly know how to get vim to load correctly using nodes spawn command. At the moment I have... vim = (require 'child_process').spawn('vim', [file], stdio: 'inherit') vim.on 'exit', (err) -> console.log "Exited! [#{err}]" cb?() ...which works fine to spawn a vim process that can r/w from the parents stdio, but when I use this in the hook things go wrong. Vim states that the stdio is not from terminal, and then once opened typing causes escape characters to pop up all over the place. Backspace for example, will produce ^?. Any help would be appreciated!

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  • What build tools do not depend on java (or Ruby)?

    - by Mohamed Meligy
    I'm wondering what generic build tools out there include their binary run-times and do not depend on another environment not shipped with them. For example, ANT requires Java, Rake requires Ruby, etc.. would be great if talking about also target-platform-agnostic tools, where I'd just give whatever command for building, whatever command for testing, etc.. and can then define my artifacts in CI or so. Would see something like that useful for building .NET projects (say, on both Windows .NET and Mono), and Node JS projects especially. I do not want to install Java and / or Ruby if what I want is a .NET build or a Node JS build. This is a bit of general awareness question not an exact problem I'm facing, that's why it's here not on StackOverflow. Update: To explain a bit more, what I'm after is the build script that would run MSBuild for compiling for example ( in .NET, and then maybe several Node/NPM commands in Node, etc..), and then have the rest build/test steps, instead of setting these all in MSBuild (again, in .NET case, also, wondering if there is equivalent story in Node).

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  • How to get a random node from a tree?

    - by ooboo
    It looks easy, but I found the implementation tricky. I need that for a simple genetic programming problem I'm trying to implement. The function should, given a node, return the node itself or any of its children such that the probability of choosing a node is normally distributed relative to its depth (so the function should return mostly middle nodes, but sometimes the root itself or the lowest ones - but that's not really necessary if that makes it significantly more complex, if all any node is chosen with equal probability, that's good enough). Thanks

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  • Insert XML node before specific node using c#

    - by sam
    This is my XML file <employee> <name ref="a1" type="xxx"></name> <name ref="a2" type="yyy"></name> <name ref="a3" type="zzz"></name> </employee> Using C#, I need to insert this node <name ref="b2" type="aaa"></name> between the "a2" and "a3" nodes. Any pointer how to sort this out?

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  • How to Populate a 'Tree' structure 'Declaratively'

    - by mackenir
    I want to define a 'node' class/struct and then declare a tree of these nodes in code in such a way that the way the code is formatted reflects the tree structure, and there's not 'too much' boiler plate in the way. Note that this isn't a question about data structures, but rather about what features of C++ I could use to arrive at a similar style of declarative code to the example below. Possibly with C++0X this would be easier as it has more capabilities in the area of constructing objects and collections, but I'm using Visual Studio 2008. Example tree node type: struct node { string name; node* children; node(const char* name, node* children); node(const char* name); }; What I want to do: Declare a tree so its structure is reflected in the source code node root = node("foo", [ node("child1"), node("child2", [ node("grand_child1"), node("grand_child2"), node("grand_child3" ]), node("child3") ]); NB: what I don't want to do: Declare a whole bunch of temporary objects/colls and construct the tree 'backwards' node grandkids[] = node[3] { node("grand_child1"), node("grand_child2"), node("grand_child3" }; node kids[] = node[3] { node("child1"), node("child2", grandkids) node("child3") }; node root = node("foo", kids);

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  • Adding a child node to a JSON node dynamically

    - by Sai
    I have to create a nested multi level json depending on the resultset that I get from MYSQL. I created a json object initially. Now I want to add child nodes to the already child nodes in the object. d = collections.OrderedDict() jsonobj = {"test": dict(updated_at="today", ID="ID", ads=[])} for rows1 in rs: jsonobj['list']["ads"].append(dict(unit = "1", type ="ad_type", id ="123", updated_at="today", x_id="111", x_name="test")) cur.execute("SELECT * from f_test") rs1 = cur.fetchall() for rows2 in rs1: propertiesObj = [] d["name"]="propName" d["type"]="TypeName" d["value"]="Value1" propertiesObj.append(d) jsonobj['play_list']["ads"].append() Here in the above line I want to add another child node to [play_list].[ads] which is a array list again. the output should look like the following [list].[ads].[preferences].

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  • Javascript crazy idea finding a node

    - by Louis
    I had a crazy (but so crazy that it just might work) idea where every element on a page is created in javascript but given an ID which is a hash of its path in the DOM. So instead of searching through the DOM to find an element, you hash the path and then getElementById() with that hash. Problem with this is getting the path might be more expensive than searching the DOM in the first place. Any ideas how this could be done or if it is just plain stupid?

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  • Node.js or Erlang

    - by gotts
    I really like these tools when it comes to the concurrency level it can handle. Erlang looks like much more stable solution but requires much more learning and a lot of diving into functional language paradigm. And it looks like Erlang makes it much better when it comes to multi cores CPUs(fix me if I'm wrong). But which should I choose? Which one is better in the short/long term perspective?

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  • XML Node replacement in Actionscript 3

    - by Andreas
    Hi, A couple of days ago I asked a question about how to replace and edit values in an xml file with c#. The question got a great answer. Now I wonder how to do this in Actionscript and if there is an as simple way as in c#. The question can be found here: http://stackoverflow.com/questions/2856459/advanced-replace-in-c Thanks

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  • How to post to a request using node.js

    - by Mr JSON
    I am trying to post some json to a URL. I saw various other questions about this on stackoverflow but none of them seemed to be clear or work. This is how far I got, I modified the example on the api docs: var http = require('http'); var google = http.createClient(80, 'server'); var request = google.request('POST', '/get_stuff', {'host': 'sever', 'content-type': 'application/json'}); request.write(JSON.stringify(some_json),encoding='utf8'); //possibly need to escape as well? request.end(); request.on('response', function (response) { console.log('STATUS: ' + response.statusCode); console.log('HEADERS: ' + JSON.stringify(response.headers)); response.setEncoding('utf8'); response.on('data', function (chunk) { console.log('BODY: ' + chunk); }); }); When I post this to the server I get an error telling me that it's not of the json format or that it's not utf8, which they should be. I tried to pull the request url but it is null. I am just starting with nodejs so please be nice.

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  • Uncatchable errors in node.js

    - by Peter Burns
    So I'm trying to write a simple TCP socket server that broadcasts information to all connected clients. So when a user connects, they get added to the list of clients, and when the stream emits the close event, they get removed from the client list. This works well, except that sometimes I'm sending a message just as a user disconnects. I've tried wrapping stream.write() in a try/catch block, but no luck. It seems like the error is uncatchable.

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  • node.js - strange behavior of coffeescript compiler

    - by JimBob
    I noticed an unexplainable behavior of the coffeescript compiler for me :) For example: getImage: (req, res) => realty_id = req.query.id if (realty_id?) Result ImageController.prototype.getImage = function(req, res) { var realty_id, _this = this; realty_id = req.query.id; if ((realty_id != null) But actually the last line should be: if ((typeof realty_id !== "undefined" && realty_id !== null)) When I comment out "realty_id = req.query.id" it works well. Has anyone a explanation for that?

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  • node.js storing gamestate, how?

    - by expressnoob
    I'm writing a game in javascript, and to prevent cheating, i'm having the game be played on the server (it's a board game like a more complicated checkers). Since the game is fairly complex, I need to store the gamestate in order to validate client actions. Is it possible to store the gamestate in memory? Is that smart? Should I do that? If so, how? I don't know how that would work. I can also store in redis. And that sort of thing is pretty familiar to me and requires no explanation. But if I do store in redis, the problem is that on every single move, the game would need to get the data from redis and interpret and parse that data in order to recreate the gamestate from scratch. But since moves happen very frequently this seems very stupid to me. What should I do?

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  • How remove node ID [nid:n] in NodeReference fields

    - by Snazzy
    Hi. This is the same question of this link: http://stackoverflow.com/questions/1515722/removing-nidn-in-nodereference-autocomplete According with the first answer (Grayside) I've created my own module and activated. Then I create a new content, I look sth up in the nodereference field and finally select it - it works (Doesn't appear the [nid:n]). But, when I view/preview or save or edit the content, the [nid:n] appears again. Anybody can help me?

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