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  • Should I reorder partitions regarding performance

    - by Marcel
    I have in principal 3 big partitions on my Netbook. One Windows, one for shared files, one for Ubuntu. I recently find out (using hdparm) the the hardisk seems to have much better perfomance on the first 2/3 (~ 60MB/s) than on the last 1/3 (~ 40MB/s). I am thinking to delete the second partition and create new partitions for "swap" and / directly after Windows. Does this effort make sense? I also wanna upgrade to 10.4/10.10 but keep the option to go back to the old system, so maybe I install ubuntu completely in a/this new partition?

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  • high performance with xen, vmware or virtualbox

    - by Marchosius
    I was wondering which is the best method to go about if I want to play win based games. I do not want to go with the dual boot method as this will cost me time to restart, login and run a os to do my work or pass the time, and some of my apps rely on win and my graphics to run. for example Daz3d, Photoshop, Flash etc. Now I read about HVM(hardware virtual machines) and then I know about the 3D virtualisation of VMware and VirtualBox. How ever the 2 later virtualise the 3D not using the full power of the GPU. So this option wont perform perfect for latest games like D3. I was wondering if anyone have experience in HVM(like xen if i am not mistaken) and tried something similar to access the full power of the GPU and successfully run newer games and other products relying on the GPU? Will be the first time setting up a HVM, no experience in this so don't know what to expect. This will help a lot as I do not want to revert back to win or as mentioned do dual boot.

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  • Slow Firefox Javascript Canvas Performance?

    - by jujumbura
    As a followup from a previous post, I have been trying to track down some slowdown I am having when drawing a scene using Javascript and the canvas element. I decided to narrow down my focus to a REALLY barebones animation that only clears the canvas and draws a single image, once per-frame. This of course runs silky smooth in Chrome, but it still stutters in Firefox. I added a simple FPS calculator, and indeed it appears that my page is typically getting an FPS in the 50's when running Firefox. This doesn't seem right to me, I must be doing something wrong here. Can anybody see anything I might be doing that is causing this drop in FPS? <!DOCTYPE HTML> <html> <head> </head> <body bgcolor=silver> <canvas id="myCanvas" width="600" height="400"></canvas> <img id="myHexagon" src="Images/Hexagon.png" style="display: none;"> <script> window.requestAnimFrame = (function(callback) { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(callback) { window.setTimeout(callback, 1000 / 60); }; })(); var animX = 0; var frameCounter = 0; var fps = 0; var time = new Date(); function animate() { var canvas = document.getElementById("myCanvas"); var context = canvas.getContext("2d"); context.clearRect(0, 0, canvas.width, canvas.height); animX += 1; if (animX == canvas.width) { animX = 0; } var image = document.getElementById("myHexagon"); context.drawImage(image, animX, 128); context.lineWidth=1; context.fillStyle="#000000"; context.lineStyle="#ffffff"; context.font="18px sans-serif"; context.fillText("fps: " + fps, 20, 20); ++frameCounter; var currentTime = new Date(); var elapsedTimeMS = currentTime - time; if (elapsedTimeMS >= 1000) { fps = frameCounter; frameCounter = 0; time = currentTime; } // request new frame requestAnimFrame(function() { animate(); }); } window.onload = function() { animate(); }; </script> </body> </html>

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  • IOS OpenGl transparency performance issue

    - by user346443
    I have built a game in Unity that uses OpenGL ES 1.1 for IOS. I have a nice constant frame rate of 30 until i place a semi transparent texture over the top on my entire scene. I expect the drop in frames is due to the blending overhead with sorting the frame buffer. On 4s and 3gs the frames stay at 30 but on the iPhone 4 the frame rate drops to 15-20. Probably due to the extra pixels in the retina compared to the 3gs and smaller cpu/gpu compared to the 4s. I would like to know if there is anything i can do to try and increase the frame rate when a transparent texture is rendered on top of the entire scene. Please not the the transparent texture overlay is a core part of the game and i can't disable anything else in the scene to speed things up. If its guaranteed to make a difference I guess I can switch to OpenGl ES 2.0 and write the shaders but i would prefer not to as i need to target older devices. I should add that the depth buffer is disabled and I'm blending using SrcAlpha One. Any advice would be highly appreciated. Cheers

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  • Website performance tips?

    - by Michael Schinis
    Im kind of having some troubles with the loading of my website: Here's a link to the website: link It sometimes loads fast, then when you refresh it.. most of the times, it will just keep trying to load images, and keep doing that for a minute or so, and none of the javascript will execute. I have followed most of the tips given by yahoo, except caching, which I couldn't get working properly. Does anyone know how to do proper caching of image and javascript files using htaccess? most of the code I found online won't work. Any advice whatsoever is extremely helpful. Thanks

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  • Fresh install 12.04 Performance & Stability: SONY VPCCW2S1E

    - by George Katsanos
    just yesterday I installed 12.04. Is it normal that installing a package (Chrome for example) takes 5 to 10 minutes (compared to Windows 7 for example which takes 2 or 3)? (with end result: installation failed) Otherwise is it normal that while the system is doing some installation,extracting packs and so on, other applications often become unresponsive? Sidenote: I don't care about fancy desktop effects, I installed ubuntu to go on and experiment with web servers, memcache, Varnish and git/svn. So basically I plan to do lots of console-only operations. My surprise was also the difference of stability compared to an old FreeBSD installation I had on a dinosaur P3 550Mhz :) (I am on a SONY VPCCW2S1E) (I guess it might have to do something with my problems?)

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  • Google bots are severely affecting site performance

    - by Lynn
    I have an aggregate site on a linux server that pulls in feeds from a universe of about 2,000 blogs. It's in Wordpress 3.4.2 and I have a cron job that is staggered to run five times an hour on another server to pull in the stories and then publish them to the front page of this site. This is so I didn't put too much pressure all on one server. However, the Google bots, which visit a few times every hour bring the server to its knees in the morning and evenings when there is an increase in traffic on the site. The bots have something like 30,000 links to follow at this point. How do I throttle the bots to simply grab the new stories off the front page and stop there? EDIT- Details of my server configuration: The way we have this set up is the server that handles all the publishing is an unmanaged instance via AWS. It mounts the NFS server and connects to the RDS to update content, etc. You get to this publishing instance via a plugin that detects the wp-admin link and then redirects you into there. The front end app server also mounts the NFS and requests data from the RDS. It is the only one that has the WP Super Cache on it.... The OS is Ubuntu on the App server and the NFS runs CentOs. The front end is Nginx and the publishing server is Apache.

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  • Performance cost of running Ubuntu from external hard drive

    - by dandan78
    A friend just complained to me about Ubuntu being slow. Although I've noticed a certain lack of snappiness with Linux vs Windows in the past, I really can't say I've had much to grumble about with the recent distributions of Ubuntu. That said, his objections seem much worse than the ones I used to have and I know that his current setup is significantly more powerful than my laptop. And then it turned out he is running Ubuntu off an external HDD hooked up via USB2.0. The HD enclosure is USB3.0 but apparently he can't manage to get it to boot on USB3.0 so he switched to one of the USB2.0 ports or whatever and that works, albeit not very well. Now I would expect USB to add some overhead to communication between the computer and the HDD; SATA is after all designed to get the maximum out of a hard drive, whereas USB is, well, universal. What are your expreriences with booting off external HDDs? Edit: Does anybody know just how much of a slowdown can be expected?

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  • DDD Model Design and Repository Persistence Performance Considerations

    - by agarhy
    So I have been reading about DDD for some time and trying to figure out the best approach on several issues. I tend to agree that I should design my model in a persistent agnostic manner. And that repositories should load and persist my models in valid states. But are these approaches realistic practically? I mean its normal for a model to hold a reference to a collection of another type. Persisting that model should mean persist the entire collection. Fine. But do I really need to load the entire collection every time I load the model? Probably not. So I can have specialized repositories. Some that load maybe a subset of the object graph via DTOs and others that load the entire object graph. But when do I use which? If I have DTOs, what's stopping client code from directly calling them and completely bypassing the model? I can have mappers and factories to create my models from DTOs maybe? But depending on the design of my models that might not always work. Or it might not allow my models to be created in a valid state. What's the correct approach here?

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  • Optimizing hash lookup & memory performance in Go

    - by Moishe
    As an exercise, I'm implementing HashLife in Go. In brief, HashLife works by memoizing nodes in a quadtree so that once a given node's value in the future has been calculated, it can just be looked up instead of being re-calculated. So eg. if you have a node at the 8x8 level, you remember it by its four children (each at the 2x2 level). So next time you see an 8x8 node, when you calculate the next generation, you first check if you've already seen a node with those same four children. This is extended up through all levels of the quadtree, which gives you some pretty amazing optimizations if eg. you're 10 levels above the leaves. Unsurprisingly, it looks like the perfmance crux of this is the lookup of nodes by child-node values. Currently I have a hashmap of {&upper_left_node,&upper_right_node,&lower_left_node,&lower_right_node} -> node So my lookup function is this: func FindNode(ul, ur, ll, lr *Node) *Node { var node *Node var ok bool nc := NodeChildren{ul, ur, ll, lr} node, ok = NodeMap[nc] if ok { return node } node = &Node{ul, ur, ll, lr, 0, ul.Level + 1, nil} NodeMap[nc] = node return node } What I'm trying to figure out is if the "nc := NodeChildren..." line causes a memory allocation each time the function is called. If it does, can I/should I move the declaration to the global scope and just modify the values each time this function is called? Or is there a more efficient way to do this? Any advice/feedback would be welcome. (even coding style nits; this is literally the first thing I've written in Go so I'd love any feedback)

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  • Ubuntu with KDE and kernel 3.6.2 - performance issues

    - by Pelda
    I have recently swiched to Ubuntu and installed KDe on it. I like software included in Ubuntu but interface from Kubuntu. My problem is, that after installation of kernel 3.6.2 (deafult ubuntu 12.04 is 3.2 I think) - whole KDE interface is laggy and I have to render using Xrended because Opel AL doesnt work. So please tell me - I didint find it anywhere - Does KDE has some problems with new kernel? should i downgrade back to 3.x.x? Thank you for answers and your time. Pelda

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  • AWR Performance Report and Read by Other Session Waits

    - by user702295
    For the questions regarding "read by other session" and its relation to "db file sequential/scattered read", the logic is like this: When a "db file sequential/scattered read" is done, the blocks are either already in the cache or on the disk.  Since any operation on blocks is done in the cache and since and the issue is "read by other session" I will relate to the case the blocks are on the disk. Process A is reading the needed block from the disk to the cache.  During that time, if process B (and C and others) need the same block, it will wait on "read by other session".  A and B can be threads of the same process running in parallel or unrelated processes.  For example two processes doing full table scan on mdp_matrix etc. Solutions for that can be lowering the number of processes competing on the same blocks, increasing PCTFREE.  If it is a full table scan, maybe an index is missing that can result in less blocks being read from the cache and so on.

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  • Intel programming "performance" books? [closed]

    - by user997112
    I vaguely remember seeing that Intel have produced a few good books, especially with regards to low latency programming, but I cannot remember the titles. Could people suggest the titles of Intel books (or ones relating to Intel products)? Examples include books on: -Intel Compiler -Intel Assembler -Any low level programming on Intel assembler -The Intel CPU architecture -Intel threading blocks library

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  • Displaying performance data per engine subsystem

    - by liortal
    Our game (Android based) traces how long it takes to do the world logic updates, and how long it takes to a render a frame to the device screen. These traces are collected every frame, and displayed at a constant interval (currently every 1 second). I've seen games where on-screen data of various engine subsystems is displayed, with the time they consume (either in text) or as horizontal colored bars. I am wondering how to implement such a feature?

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  • Practical RAID Performance?

    - by wag2639
    I've always thought the following to be a general rule of thumb for RAID: RAID 0: Best performance for READ and WRITE from stripping, greatest risk RAID 1: Redundant, decent for READ (I believe it can read from different parts of a file from different hard drives), not the best for WRITE RAID 0+1 (01): combines redundancy of RAID 1 with performance of RAID 0 RAID 1+0 (10): slightly better version of RAID 0+1 RAID 5: good READ performance, bad WRITE performance, redundant IS THIS ASSUMPTION CORRECT? (and how do they compare to a JBOD setup for R/W IO performance) Are certain practical RAID setups better for different applications: gaming, video editing, database (Acccess or SQL)? I was thinking about hard disk drives but does this apply to solid state drives as well?

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  • OpenVZ vs Xen, how much difference in performance?

    - by Aleksandr Levchuk
    There is a Xen vs. KVM in performance question on ServerFault. What will be the performance difference if the choice is between Xen and OpenVZ? How is it best to measure? Some may say "you're comparing apples and oranges" but I have to choose one of the two and it needs to be wise choice. Performance is most important to us. We may switching to Xen from OpenVZ because Xen is more ubiquitous but only if performance difference is not significant. In January 2011 I'm thinking of doing a head to head performance comparison - here is my project proposal to our Bioinformatics facility director.

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  • SQL SERVER – Transcript of Learning SQL Server Performance: Indexing Basics – Interview of Vinod Kumar by Pinal Dave

    - by pinaldave
    Recently I just wrote a blog post on about Learning SQL Server Performance: Indexing Basics and I received lots of request that if we can share some insight into the course. Here is 200 seconds interview of Vinod Kumar I took right after completing the course. We have few free codes to watch the course, please your comment at http://facebook.com/SQLAuth and we will few of first ones, we will send the code. There are many people who said they would like to read the transcript of the video. Here I have generated the same. Pinal: Vinod, we recently released this course, SQL Server Indexing. It is about performance tuning. So tell me – how do indexes help performance? Vinod: I think what happens in the industry when it comes to performance is that developers and DBAs look at indexes first.  So that’s the first step for any performance tuning exercise, indexing is one of the most critical aspects and it is important to learn it the right way. Pinal: Correct. So what you mean to say is that if you know indexing you can pretty much tune any server and query. Vinod: So I might contradict my false statement now. Indexing is usually a stepping stone but it does not lead you to the end. But it’s good to start with indexing and there are lots of nuances to indexing that you need to understand, like how SQL uses indexing and how performance can improve because of the strategies that you have made. Pinal: But now I’m confused. First you said indexes are good, and then you said that indexes can degrade your performance.  So what is this course about?  I mean how does this course really make an impact? Vinod: Ok -so from the course perspective, what we are trying to do is give you a capsule which gives you a good start. Every journey needs a beginning, you need that first step.  This course is that first step in understanding. This is the most basic, fundamental course that we have tried to attack. This is the fundamentals of indexing, some of the key things that you must know about indexing.   Some of the basics of indexing are lesser known and so I think this course is geared towards each and every one of you out there who wants to understand little bit more about indexing. Pinal: So what I understand is that if I enrolled in this course I will have a minimum understanding about indexing when dealing with performance tuning.  Right? Vinod: Exactly. In this course is we have tried to give you a nice summary. We are talking about clustered indexing, non clustered indexing, too many indexes, too few indexes, over indexing, under indexing, duplicate indexing, columns tune indexing, with SQL Server 2012. There’s lot’s to learn. Pinal: You can see the URL [http://bit.ly/sql-index] of the course on the screen. Go ahead, attend, and let us know what you think about it. Thank you. Vinod: Thank you. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Index, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology, Video

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  • Resources for JVM Tuning

    - by portoalet
    Anybody knows a good book or two (or resources) for JVM Tuning? I am struggling to find any. I stumbled upon Apress Java EE 5 Performance Management and Optimization, but there was not much in there.

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  • A Perspective on Database Performance Tuning

    Fundamentally, database performance tuning is done for two basic reasons, to reduce response time and to reduce resource usage, both of which can apply for any given situation. Julian Stuhler looks at database performance tuning, and why it remains one of the most important topics for any DBA, developer or systems administrator.

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  • A Perspective on Database Performance Tuning

    Fundamentally, database performance tuning is done for two basic reasons, to reduce response time and to reduce resource usage, both of which can apply for any given situation. Julian Stuhler looks at database performance tuning, and why it remains one of the most important topics for any DBA, developer or systems administrator.

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  • Brute Force Hardware versus Tuning

    - by jchang
    Every now and then, the question is asked “When will servers be powerful enough that performance tuning will not be necessary.” Sometimes I get the impression this was posed not on technical grounds, but rather that ISVs and CIOs don’t like performance specialists. Fortunately (for me) it does not appear that this will ever happen for two principal reasons: 1) hardware and tuning contribute in such completely different aspects that neither can be ignored, and 2) multi-core processors actually introduce...(read more)

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  • Essbase Analytics Link (EAL) - Performance of some operation of EAL could be improved by tuning of EAL Data Synchronization Server (DSS) parameters

    - by Ahmed Awan
    Generally, performance of some operation of EAL (Essbase Analytics Link) could be improved by tuning of EAL Data Synchronization Server (DSS) parameters. a. Expected that DSS machine will be 64-bit machine with 4-8 cores and 5-8 GB of RAM dedicated to DSS. b. To change DSS configuration - open EAL Configuration Tool on DSS machine.     ->Next:     and define: "Job Units" as <Number of Cores dedicated to DSS> * 1.5 "Max Memory Size" (if this is 64-bit machine) - ~1G for each Job Unit. If DSS machine is 32-bit - max memory size is 2600 MB. "Data Store Size" - depends on number of bridges and volume of HFM applications, but in most cases 50000 MB is enough. This volume should be available in defined "Data Store Dir" driver.   Continue with configuration and finish it. After that, DSS should be restarted to take new definitions.  

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  • SQL 2008 Database tuning advisor won't start

    - by Andrew Hancox
    For some reason I can't get DTA to connect to my development machine. It connects to a remote DB just fine but when I point it to my dev machine I get an error saying: Failed to initialize MSDB database for tuning (exit code: -1073741819). I'm pretty sure it's not a permissions issue since I've used profiler to capture what it's doing and all of the commands it's run so far look fine and are being run under my account which is associated with the sysadmin role, when I run them in sql management studio they go through fine. I'm pretty convinced that the problem is related to creating the objects in MSDB that are used by DTA but I tried creating these manually (I found scripts on the web) and it just seems to push the problem along the line slightly. I'm going out of my mind - have even tried reinstalling SQL but that's not fixed it. I'm using SQL 2008 with SP1 (10.0.2531) on windows server 2008 (patched up to date). SAVE ME!!!!!

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  • iPhone openGLES performance tuning

    - by genesys
    Hey there! I'm trying now for quite a while to optimize the framerate of my game without really making progress. I'm running on the newest iPhone SDK and have a iPhone 3G 3.1.2 device. I invoke arround 150 drawcalls, rendering about 1900 Triangles in total (all objects are textured using two texturelayers and multitexturing. most textures come from the same textureAtlasTexture stored in pvrtc 2bpp compressed texture). This renders on my phone at arround 30 fps, which appears to me to be way too low for only 1900 triangles. I tried many things to optimize the performance, including batching together the objects, transforming the vertices on the CPU and rendering them in a single drawcall. this yelds 8 drawcalls (as oposed to 150 drawcalls), but performance is about the same (fps drop to arround 26fps) I'm using 32byte vertices stored in an interleaved array (12bytes position, 12bytes normals, 8bytes uv). I'm rendering triangleLists and the vertices are ordered in TriStrip order. I did some profiling but I don't really know how to interprete it. instruments-sampling using Instruments and Sampling yelds this result: http://neo.cycovery.com/instruments_sampling.gif telling me that a lot of time is spent in "mach_msg_trap". I googled for it and it seems this function is called in order to wait for some other things. But wait for what?? instruments-openGL instruments with the openGL module yelds this result: http://neo.cycovery.com/intstruments_openglES_debug.gif but here i have really no idea what those numbers are telling me shark profiling: profiling with shark didn't tell me much either: http://neo.cycovery.com/shark_profile_release.gif the largest number is 10%, spent by DrawTriangles - and the whole rest is spent in very small percentage functions Can anyone tell me what else I could do in order to figure out the bottleneck and could help me to interprete those profiling information? Thanks a lot!

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