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  • X server with nvidia driver crashing: 12.04

    - by Raster
    My X server consistently crashes. It seems like this is happening when the X server is idle. This behaviour is new with 12.04. This is only happening on the second display of a multiseat system. Is there a configuration change I can make to stop this? X.Org X Server 1.11.3 Release Date: 2011-12-16 X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.42-26-generic x86_64 Ubuntu Current Operating System: Linux Desktop 3.2.0-29-generic #46-Ubuntu SMP Fri Jul 27 17:03:23 UTC 2012 x86_64 Kernel command line: BOOT_IMAGE=/vmlinuz-3.2.0-29-generic root=/dev/mapper/Group1-Root ro ramdisk_size=512000 quiet splash vt.handoff=7 Build Date: 04 August 2012 01:51:23AM xorg-server 2:1.11.4-0ubuntu10.7 (For technical support please see http://www.ubuntu.com/support) Current version of pixman: 0.24.4 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.1.log", Time: Sun Sep 2 22:37:06 2012 (==) Using config file: "/etc/X11/xorg.conf" (==) Using system config directory "/usr/share/X11/xorg.conf.d" Backtrace: 0: /usr/bin/X (xorg_backtrace+0x26) [0x7fcee86be846] 1: /usr/bin/X (0x7fcee8536000+0x18c6ea) [0x7fcee86c26ea] 2: /lib/x86_64-linux-gnu/libpthread.so.0 (0x7fcee785c000+0xfcb0) [0x7fcee786bcb0] 3: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0x902a9) [0x7fcee154a2a9] 4: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0xfd5e7) [0x7fcee15b75e7] 5: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0x4d6b92) [0x7fcee1990b92] 6: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0x4d74d5) [0x7fcee19914d5] 7: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0x4d767d) [0x7fcee199167d] 8: /usr/bin/X (0x7fcee8536000+0x1196ec) [0x7fcee864f6ec] 9: /usr/bin/X (0x7fcee8536000+0xe8ad5) [0x7fcee861ead5] 10: /usr/bin/X (0x7fcee8536000+0xe9d45) [0x7fcee861fd45] /etc/X11/xorg.conf Section "ServerLayout" Identifier "Desktop" Screen 0 "DesktopScreen" 0 0 InputDevice "DesktopMouse" "CorePointer" InputDevice "DesktopKeyboard" "CoreKeyboard" Option "AutoAddDevices" "false" Option "AllowEmptyInput" "true" Option "AutoEnableDevices" "false" EndSection Section "ServerLayout" Identifier "Desktop2" Screen 1 "Desktop2Screen" 0 0 InputDevice "Desktop2Mouse" "CorePointer" InputDevice "Desktop2Keyboard" "CoreKeyboard" Option "AutoAddDevices" "false" Option "AllowEmptyInput" "true" Option "AutoEnableDevices" "false" EndSection Section "Module" Load "dbe" Load "extmod" Load "type1" Load "freetype" Load "glx" EndSection Section "Files" EndSection Section "ServerFlags" Option "AutoAddDevices" "false" Option "AutoEnableDevices" "false" Option "AllowMouseOpenFail" "on" Option "AllowEmptyInput" "on" Option "ZapWarning" "on" Option "HandleSepcialKeys" "off" # Zapping on Option "DRI2" "on" Option "Xinerama" "0" EndSection # Desktop Mouse Section "InputDevice" Identifier "DesktopMouse" Driver "evdev" Option "Device" "/dev/input/event3" Option "Protocol" "auto" Option "GrabDevice" "on" Option "Emulate3Buttons" "no" Option "Buttons" "5" Option "ZAxisMapping" "4 5" Option "SendCoreEvents" "true" EndSection # Desktop2 Mouse Section "InputDevice" Identifier "Desktop2Mouse" Driver "evdev" Option "Device" "/dev/input/event5" Option "Protocol" "auto" Option "GrabDevice" "on" Option "Emulate3Buttons" "no" Option "Buttons" "5" Option "ZAxisMapping" "4 5" Option "SendCoreEvents" "true" EndSection Section "InputDevice" Identifier "DesktopKeyboard" Driver "evdev" Option "Device" "/dev/input/event4" Option "XkbRules" "xorg" Option "XkbModel" "105" Option "XkbLayout" "us" Option "Protocol" "Standard" Option "GrabDevice" "on" EndSection Section "InputDevice" Identifier "Desktop2Keyboard" Driver "evdev" Option "Device" "/dev/input/event6" Option "XkbRules" "xorg" Option "XkbModel" "105" Option "XkbLayout" "us" Option "Protocol" "Standard" Option "GrabDevice" "on" EndSection Section "Monitor" Identifier "Desktop2Monitor" VendorName "Acer" ModelName "Acer G235H" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Monitor" Identifier "DesktopMonitor" VendorName "Acer" ModelName "Acer H213H" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "EVGACard" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 560 Ti" Option "Coolbits" "1" BusID "PCI:2:0:0" Screen 0 EndSection Section "Device" Identifier "XFXCard" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 9800" Option "Coolbits" "1" BusID "PCI:5:0:0" Screen 0 EndSection Section "Screen" Identifier "DesktopScreen" Device "EVGACard" Monitor "DesktopMonitor" DefaultDepth 24 SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Desktop2Screen" Device "XFXCard" Monitor "Desktop2Monitor" DefaultDepth 24 SubSection "Display" Depth 24 EndSubSection EndSection

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  • fmod VS2008 unresolved externals in dependant project

    - by Tom J Nowell
    Im currently trying to use the latest stable fmod ex in my project. I have a main executable in a project called engine4, and a project named DX9Platform in the solution as well which ti depends on. All the fmod code is in this DX9Platform project, which generates a lib file. DX9Platform includes fmodex_vc.lib and builds fine. However buildign Engien4 results in unresolved external symbol messages referencing files that use fmod in the DX9Platform project I have tried adding fmodex_vc.lib to the Engine4 project, with no success, how do I fix this? Heres the linker output: 3>------ Build started: Project: Engine4, Configuration: Release Direct3D9 Win32 ------ 3>Linking... 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol _FMOD_System_Create 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::createSound(char const *,unsigned int,struct FMOD_CREATESOUNDEXINFO *,class FMOD::Sound * *)" (?createSound@System@FMOD@@QAE?AW4FMOD_RESULT@@PBDIPAUFMOD_CREATESOUNDEXINFO@@PAPAVSound@2@@Z) 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::getVersion(unsigned int *)" (?getVersion@System@FMOD@@QAE?AW4FMOD_RESULT@@PAI@Z) 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::init(int,unsigned int,void *)" (?init@System@FMOD@@QAE?AW4FMOD_RESULT@@HIPAX@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::playSound(enum FMOD_CHANNELINDEX,class FMOD::Sound *,bool,class FMOD::Channel * *)" (?playSound@System@FMOD@@QAE?AW4FMOD_RESULT@@W4FMOD_CHANNELINDEX@@PAVSound@2@_NPAPAVChannel@2@@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::Channel::getPaused(bool *)" (?getPaused@Channel@FMOD@@QAE?AW4FMOD_RESULT@@PA_N@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::Channel::setPaused(bool)" (?setPaused@Channel@FMOD@@QAE?AW4FMOD_RESULT@@_N@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: virtual class IAudioObject * __thiscall CFModAudioObject::LoadFile(char const *)" (?LoadFile@CFModAudioObject@@UAEPAVIAudioObject@@PBD@Z) 3>D:\media\desktop\engine4\Engine4\Output\Release Direct3D9\Engine4.exe : fatal error LNK1120: 8 unresolved externals 3>Build log was saved at "file://d:\media\desktop\engine4\Engine4\Engine4\intermediate\Release Direct3D9\BuildLog.htm" 3>Engine4 - 9 error(s), 0 warning(s) ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========

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  • Python for a hobbyist programmer ( a few questions)

    - by Matt
    I'm a hobbyist programmer (only in TI-Basic before now), and after much, much, much debating with myself, I've decided to learn Python. I don't have a ton of free time to teach myself a hundred languages and all programming I do will be for personal use or for distributing to people who need them, so I decided that I needed one good, strong language to be good at. My questions: Is python powerful enough to handle most things that a typical programmer might do in his off-time? I have in mind things like complex stat generators based on user input for tabletop games, making small games, automate install processes, and build interactive websites, but probably a hundred things along those lines Does python handle networking tasks fairly well? Can python source be obscufated (mispelled I think), or is it going to be open-source by nature? The reason I ask this is because if I make something cool and distribute it, I don't want some idiot script kiddie to edit his own name in and say he wrote it And how popular is python, compared to other languages. Ideally, my language would be good and useful with help found online without extreme difficulty, but not so common that every idiot with computer knows python. I like the idea of knowing a slightly obscure language. Thanks a ton for any help you can provide.

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  • Majordomo/Mailman - Yahoo/Google Groups

    - by tom smith
    Hi. Not an app question, but thought that I might ask here anyway! The responses might help someone. I've got an app where we're going to be dealing with 5000-10000 people in a group/pool. Periodically, different subsets of people will break off in their own group. I'm looking for thoughts on how to manage/approach this situation. (For now, all of this is being managed on a few servers in the garage, with dynamic IP) I've looked into the Yahoo/google groups, and they seem to be reasonable. The primary issue that I see with this approach, is that I don't have a good way of quickly/easily alowing a subset of the group to form their own group for a given project. This kind of function is critical. The upside to this though, I wouldn't have to really set anything up. And the hosted groups could send emails to the user all day along, without running into cap/bandwidth limits The other approach is a managed list, like mailman/majordomo. This approach appears to be more flexible, and looks like ti could be modified to handle the quick creation of lists, allowing users to quickly be assigned to different lists on the fly.. The downside, I'd have to run my own Mailman/Majordomo instance, as well as the associated mail server. Or I could look at possibly using one of the hosted service.. But this is for a project on the cheap, so we're really trying to keep costs down. Thoughts/Comments/Pointers would be greatly appreciated. Thanks in advance -tom

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  • Custom ASPNetMembership FailureInformation always null, OnValidatingPassword issue

    - by bigb
    As stated here http://msdn.microsoft.com/en-us/library/system.web.security.membershipprovider.onvalidatingpassword.aspx "When the ValidatingPassword event has completed, the properties of the ValidatePasswordEventArgs object supplied as the e parameter can be examined to determine whether the current action should be canceled and if a particular Exception, stored in the FailureInformation property, should be thrown." Here is some details/code which really shows why FailureInformation shouldn't be always null http://forums.asp.net/t/991002.aspx if any password security conditions not matched. According with my Membership settings i should get an exception that password does not match password security conditions, but it is not happened. Then i did try to debug System.Web.ApplicationServices.dll(in .NET 4.0 System.Web.Security located here) Framework Code to see whats really happens there, but i cant step into this assembly, may be because of this [TypeForwardedFrom("System.Web, Version=2.0.0.0, Culture=Neutral, PublicKeyToken=b03f5f7f11d50a3a")] public abstract class MembershipProvider : ProviderBase Easily i may step into any another .NET 4.0 assembly, but in this one not. I did check, symbols for System.Web.ApplicationServices.dll loaded. Now i have only one idea how ti fix it - to override method OnValidatingPassword(ValidatePasswordEventArgs e). Thats my story. May be some one may help: 1) Any ideas why OnValidatingPassword not working? 2) Any ideas how to step into it?

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  • iPhone sdk Cocoa Touch - Pass touches down from parent UIView to child UIScrollview

    - by Joe
    I have a UIView inside my xib in IB and inside that is a UIScrollview that is a small 80x80 square and dynamically loaded with 8 or so 80 x 80 thumbnail images. The UIScrollview is not clipping the images so that they extend out either side so you can swipe left and right to scroll a chosen image into the the centre, paging is on so they snap ti each image. I have researched and found this is the best and possibly only way to do this. The UIScrollview sits in a 'container' UIView for one reason, it is there to receive the touches/swipes and pass them down to it's child the UIScrollview as otherwise all touches would have to start in the small 80x80 UIScrollview area and I wan them to be anywhere along the row of images. I have seen some sample code somewhere for doing this but just can not implement it. Treat me as a noob, starting from beginning to end, how should the UIView and UIScrollview be set up in IB to allow any touches to be passed, and what code should I put into where? The UIView is set up as scroll_container and the child UIScrollview is char_scroll At the moment I have got it all working except for the touches being passed from the parent to the child, and at the moment the touches have to always start inside the UIScrollview (tiny 80x80 box in centre) when I want to be able to swipe left or right in the long 480X80 horizontal parent UIView and have this still scroll the child UIScrollview. Hope you can help and understand what I mean!

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  • What is the best way to parse python script file in C/C++ code

    - by alexpov
    I am embedding python in C/C++ program. What I am trying to do is to parse the python script file from the C/C++ program, break the file to "blocks" so that each "block" is an a valid command in python code. Each block I need to put into std::string. For example: #PythonScript.py import math print "Hello Python" i = 0; while (i < 10): print "i = " , i; i = i + 1; print "GoodBye Python" In this script are 5 different "blocks": the first one is "import math;" the second is "print "Hello Python;" the third is "i = 0;" and the fourth is while (i < 10):\n\tprint "i = " , i;\n\ti = i + 1; My knowledge in python is very basic and I am not familiar with the python code syntax. What is the best way to do this, is there any Python C/C++ API function that supports this? why i need it - for GUI purpose. My program , which is writen in C, uses python to make some calculations. I run from C code , using python C API , python script and what i need is a way to capture python's output in my program. I catch it and evrything is ok, the problem is when the script involves user input. What happens is that i capture python's output after the script is finished , therefore, when there is an input command in the script i get a black screen .... i need to get all the printings before the input command. The first solution i tried is to parss the script to valid commands and run each comand, one after the other , seperatly .... for this i need to pars the script and deside what is a command and what is not ... The question is : what is the best way to do this and if there is somthing that allready does ?

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  • Titanium Appcelerator - After enabling cloud services I get UnicodeDecodeError when compiling for Android

    - by Shahar Zrihen
    I've got an app that has a UTF8 name (hebrew). I use the platform/android/AndroidManifest.xml file for this. I've managed to narrow it down to the Ti.cloudpush module. only when I enable this module I get the error. I used to be able to compile it to android without any issues but as soon as I enable cloud services I get this error - [ERROR] Exception occured while building Android project: [ERROR] Traceback (most recent call last): [ERROR] File "/Users/Shahar/Library/Application Support/Titanium/mobilesdk/osx/2.1.0.GA/android/builder.py", line 2218, in <module> [ERROR] s.build_and_run(True, None, key, password, alias, output_dir) [ERROR] File "/Users/Shahar/Library/Application Support/Titanium/mobilesdk/osx/2.1.0.GA/android/builder.py", line 1970, in build_and_run [ERROR] self.manifest_changed = self.generate_android_manifest(compiler) [ERROR] File "/Users/Shahar/Library/Application Support/Titanium/mobilesdk/osx/2.1.0.GA/android/builder.py", line 1195, in generate_android_manifest [ERROR] custom_manifest_contents = fill_manifest(custom_manifest_contents) [ERROR] File "/Users/Shahar/Library/Application Support/Titanium/mobilesdk/osx/2.1.0.GA/android/builder.py", line 1122, in fill_manifest [ERROR] manifest_source = manifest_source.replace(ti_permissions,permissions_required_xml) [ERROR] UnicodeDecodeError: 'ascii' codec can't decode byte 0xd7 in position 501: ordinal not in range(128) and this is my manifest file with the part that causes the issues. If I remove the hebrew name, it compiles without any issues <application android:icon="@drawable/appicon" android:label="??????" android:name="QuestionnaireApplication" android:debuggable="false" > <activity android:name=".QuestionnaireActivity" android:label="??????" android:theme="@style/Theme.Titanium" android:screenOrientation="portrait" android:configChanges="keyboardHidden" > Any suggestions?

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  • AuthorizationExecuteWithPrivileges and osascript failing

    - by cygnl7
    I'm attempting to execute an uninstaller (written in AppleScript) through AuthorizationExecuteWithPrivileges. I'm setting up my rights after creating an empty auth ref like so: char *tool = "/usr/bin/osascript"; AuthorizationItem items = {kAuthorizationRightExecute, strlen(tool), tool, 0}; AuthorizationRights rights = {sizeof(items)/sizeof(AuthorizationItem), &items}; AuthorizationFlags flags = kAuthorizationFlagDefaults | kAuthorizationFlagExtendRights | kAuthorizationFlagPreAuthorize | kAuthorizationFlagInteractionAllowed; status = AuthorizationCopyRights(authorizationRef, &rights, NULL, flags, NULL); Later I call: status = AuthorizationExecuteWithPrivileges(authorizationRef, tool, kAuthorizationFlagDefaults, (char *const *)args, NULL); On Snow Leopard this works fine, but on Leopard I get the following in syslog.log: Apr 19 15:30:09 hostname /usr/bin/osascript[39226]: OpenScripting.framework - 'gdut' event blocked in process with mixed credentials (issetugid=0 uid=501 euid=0 gid=20 egid=20) Apr 19 15:30:12: --- last message repeated 1 time --- ... Apr 19 15:30:12 hostname [0x0-0x2e92e9].com.example.uninstaller[39219]: /var/folders/vm/vmkIi0nYG8mHMrllaXaTgk+++TI/-Tmp-/TestApp_tmpfiles/Uninstall.scpt: Apr 19 15:30:12 hostname [0x0-0x2e92e9].com.example.uninstaller[39219]: execution error: «constant afdmasup» doesn’t understand the «event earsffdr» message. (-1708) Am I going about this all wrong? I just want to run the equivalent of "sudo /usr/bin/osascript ..."

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  • Image File In Text Editor - What Are The Characters? What's the Process?

    - by TheDarkIn1978
    i'm currently in the process of conceptualizing an art piece for a gallery show next year, so this bizarre question of mine is more than just simple curiosity. if i open up an image file (a .PNG) with Text Edit or Note Pad, the file is presented in textual characters. something like this except: æº"í=™?0Ù:Ã,ÏI8^?K¯pmDHƒÃ?;wÔlD DDF›ä™èÜE[E˜ƒê?¯ƒºäeèçã?'ów+æ1ï‡ê0òHõñ?ò$úîù¥{WÎn}2*Ÿ!y(Ö!%2e9U2µ i4Õ(?=ù(›7}:É?##„G¶VfcVñ[÷D6gvrˆvéZN›=Ù=ó{púp…p?Ók‹oÃvŒÛ»{ùœóüôøW†W–VH\P?P$VTPt^lQ‹_B_S=Q™\Z[Ü)s/{]Œ_û]~¯¿¯Awu˜ùä’JÖ Í*tï[’ÎáÔ=<Æ6?~ZCWSÛpVµ?±ØŒ?nÆ^¨æ??™¡?a¥ë£1µÒÁ#?Gè)G<^mRl™m?jˆj~€"“R–Úª’?u?çO-•m˜â?ìéväˆàˆOä5ùXùûù”]¬]?]›V›œ{X{Óˆ|Ô’Èm{J?4‰Èáæõ}??~Á?óºYáœåüuRFÆ>W|^3Ñ5‰94=,<ú?|1b=2< >ö:?sÃ`¨{úf<f|ÛÖ?ãÊ íâ–âè/_÷O¬}Â?Í›§Ãd’kÃkØ?sSíS? ??øy;-6]ˆ?÷ÌÌÙåËLÈ,l÷uvzNtÆt6Ô6?O ?P?_t_|°N¸]Ÿ{ƒ{è˜3KK> ?x~ò[ñ\ÆXA?x?Ãî?X? ?…°”¸™‘jÂzÕkm~]jObµ·p1°Y‚s?&b”}s?ãËóí-»ñ”÷‰?‡v?ˆ˜WõØ£??æe~;¸n?Ooáa'aÁÎÌ-ª$ª!ª~ ?¨‹CÏpÏO/Á›œ/?80<Ë<§8 can anyone explain what is happening here? are the characters some form translation of pixel data by the text editor? maybe it is completely meaningless / an error? if not, is there a name for this type of data conversion or process?

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  • Iterating Over Params Hash

    - by Joe Clark
    I'm having an extremely frustrating time getting some images to upload. They are obviously being uploaded as rack/multipart but the way that I'm iterating over my params hash must be causing the problem. I could REALLY use some help, so I can stop pulling out my hair. So I've got a params hash that looks like this: Parameters: {"commit"=>"Submit", "sighting_report"=>[{"number_seen"=>"1", "picture"=>#<File:/var/folders/IX/IXXrbzpCHkq68OuyY-yoI++++TI/-Tmp-/RackMultipart.85991.5>, "species_id"=>"2"}], "authenticity_token"=>"u0eN5MAfvGWtfEzrqBt4qfrL54VJ9SGX0jFLZCJ8iRM=", "sighting"=>{"sighting_date(2i)"=>"6", "name"=>"", "sighting_date(3i)"=>"5", "county"=>"0", "notes"=>"", "location"=>"", "sighting_date(1i)"=>"2010", "email"=>""}} My form can have multiple sighting reports with multiple pictures in each sighting report. Here's my controller code: def create_multiple @report = Report.new @report.name = params[:sighting]["name"] @report.sighting_date = Date.civil(params[:sighting][:"sighting_date(1i)"].to_i, params[:sighting][:"sighting_date(2i)"].to_i, params[:sighting][:"sighting_date(3i)"].to_i) @report.county_id = params[:sighting][:county] @report.location = params[:sighting][:location] @report.notes = params[:sighting][:notes] @report.email = params[:sighting][:email] @report.save! @report.reload for sr in params[:sighting_report] do sighting = SightingReport.new sighting.report_id = @report.id sighting.species_id = sr[:species_id] sighting.number_seen = sr[:number_seen] sighting.save if sr[:picture] sighting.reload for pic in sr[:picture] do p = SpeciesPic.new p.uploaded_picture = pic p.species_id = sighting.species_id p.report_id = @report.id p.save! end end end redirect_to :action => 'new_multiple' end

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  • Run AppleScript with Elevated Privileges from Objective C

    - by cygnl7
    I'm attempting to execute an uninstaller (written in AppleScript) through AuthorizationExecuteWithPrivileges. I'm setting up my rights after creating an empty auth ref like so: char *tool = "/usr/bin/osascript"; AuthorizationItem items = {kAuthorizationRightExecute, strlen(tool), tool, 0}; AuthorizationRights rights = {sizeof(items)/sizeof(AuthorizationItem), &items}; AuthorizationFlags flags = kAuthorizationFlagDefaults | kAuthorizationFlagExtendRights | kAuthorizationFlagPreAuthorize | kAuthorizationFlagInteractionAllowed; status = AuthorizationCopyRights(authorizationRef, &rights, NULL, flags, NULL); Later I call: status = AuthorizationExecuteWithPrivileges(authorizationRef, tool, kAuthorizationFlagDefaults, (char *const *)args, NULL); On Snow Leopard this works fine, but on Leopard I get the following in syslog.log: Apr 19 15:30:09 hostname /usr/bin/osascript[39226]: OpenScripting.framework - 'gdut' event blocked in process with mixed credentials (issetugid=0 uid=501 euid=0 gid=20 egid=20) Apr 19 15:30:12: --- last message repeated 1 time --- ... Apr 19 15:30:12 hostname [0x0-0x2e92e9].com.example.uninstaller[39219]: /var/folders/vm/vmkIi0nYG8mHMrllaXaTgk+++TI/-Tmp-/TestApp_tmpfiles/Uninstall.scpt: Apr 19 15:30:12 hostname [0x0-0x2e92e9].com.example.uninstaller[39219]: execution error: «constant afdmasup» doesn’t understand the «event earsffdr» message. (-1708) After researching this for a few hours my first guess is that Leopard somehow doesn't want to do what I'm doing because it knows it's in a setuid situation and blocks calls that ask about user-specific things in the applescript. Am I going about this all wrong? I just want to run the equivalent of "sudo /usr/bin/osascript ..." Edit: FWIW, the first line that causes the "execution error" is: set userAppSupportPath to (POSIX path of (path to application support folder from user domain)) However, even with an empty script (on run argv, end run and that's it) I still get the 'gdut' message.

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  • I'm trying to install psycopg2 onto Mac OS 10.6.3; it claims it can't find "stdarg.h" but I can see

    - by cojadate
    I'm desperately trying to successfully install psycopg2 but keep running into errors. The latest one seems to involve it not being to find "stdarg.h" (see code below). However I can see with my own eyes that a file called stdarg.h exists at /Developer/SDKs/MacOSX10.4u.sdk/usr/include/stdarg.h (where it claims it can't find anything) so I've no idea what to do about it. I'm running Mac OS 10.6.3 and within the last few days I've made sure I have all the latest OS developer tools. I have Python 2.6.2 and PostgreSQL 8.4 if that makes any difference. python setup.py install running install running build running build_py running build_ext building 'psycopg2._psycopg' extension creating build/temp.macosx-10.3-fat-2.6 creating build/temp.macosx-10.3-fat-2.6/psycopg gcc -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -fno-strict-aliasing -fno-common -dynamic -DNDEBUG -g -O3 -DPSYCOPG_DEFAULT_PYDATETIME=1 -DPSYCOPG_VERSION="2.2.1 (dt dec ext pq3)" -DPG_VERSION_HEX=0x080404 -DPSYCOPG_EXTENSIONS=1 -DPSYCOPG_NEW_BOOLEAN=1 -DHAVE_PQFREEMEM=1 -DHAVE_PQPROTOCOL3=1 -I/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6 -I. -I/opt/local/include/postgresql84 -I/opt/local/include/postgresql84/server -c psycopg/psycopgmodule.c -o build/temp.macosx-10.3-fat-2.6/psycopg/psycopgmodule.o In file included from /Library/Frameworks/Python.framework/Versions/2.6/include/python2.6/unicodeobject.h:4, from /Library/Frameworks/Python.framework/Versions/2.6/include/python2.6/Python.h:85, from psycopg/psycopgmodule.c:27: /Developer/SDKs/MacOSX10.4u.sdk/usr/include/stdarg.h:4:25: error: stdarg.h: No such file or directory In file included from /Library/Frameworks/Python.framework/Versions/2.6/include/python2.6/unicodeobject.h:4, from /Library/Frameworks/Python.framework/Versions/2.6/include/python2.6/Python.h:85, from psycopg/psycopgmodule.c:27: /Developer/SDKs/MacOSX10.4u.sdk/usr/include/stdarg.h:4:25: error: stdarg.h: No such file or directory lipo: can't figure out the architecture type of: /var/folders/MQ/MQ-tWOWWG+izzuZCrAJpzk+++TI/-Tmp-//ccakFhRS.out error: command 'gcc' failed with exit status

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  • python: help defining/installing simple script to setup machine-specific information

    - by Jason S
    (This is related to scons but I think most of the following should be fairly general to python) I would like to define a python file/library that I put in a Well-Known Place somewhere on my computer that I can use to define machine-specific paths, and was looking for help on how to do this well, since I'm a beginner to Python & really only use it for my scons work. scons uses a SConstruct file which can execute python code. What I would like to do is something like this: My SConstruct file would contain this at the beginning: defaultEnv = JJJJJ.getMachineSpecificPaths() or (do both of these syntaxes work?) import JJJJJ defaultEnv = getMachineSpecificPaths() I define a JJJJJ.py file somewhere installed in the python dir which contains the following def getMachineSpecificPaths(): ... does something here, I don't know what ... that reads a file machine-specific-paths.txt (maybe it has the code Ross Rogers mentioned in my other question) located in the same directory as JJJJJ.py containing the following: machine-specific-paths.txt TI_C28_ROOT C:/appl/ti/ccs/?4.1.1/ccsv4/tools/co?mpiler/c2000 JSDB c:/bin/jsdb/jsdb.exe PYTHON_PATH c:/appl/python/2.6.4 The thing is, I don't really know much about the conventions in Python about where you put system-wide libraries and files. This is probably really simple to get right but I don't know how.

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  • Paperclip failing to upload on specific scaffold, yet works on others

    - by Saifis
    I know there are tons of questions about paperclip, but I failed to find the answer to my problem. I know its prob just something simple, but I I'm running out of hair to pull out. I have paperclip working on other parts of my project, they work with no problem, however, a certain scaffold fails to upload, all the attributes to the uploaded file are nil. Here are the relevant information. Model: has_attached_file :foo, :styles => { :thumb => "140x140>" }, :url => "/data/:id/:style/:basename.:extension", :path => ":rails_root/public/data/:id/:style/:basename.:extension" View: <% form_for(@bar, :html => { :multipart => true }) do |f| %> <%= f.error_messages %> ---------- <li><%= f.label :top %> <%= f.file_field :foo %></li> ---------- <ul><%= f.submit "Save" %></ul> <% end %> Also, comparing the logs to the parts that work, the :foo attribute seems to be passing different values than in the ones that work. In the logs, when the paperclip function works, it looks like this "image"=>#<File:/var/folders/M5/M5HEb+WhFxmqNDGH5s-pNE+++TI/-Tmp-/RackMultipart20100512-1302-5e2e6e-0> when it does not, it seems to pass the file name directly "foo"=>"foo_image.png" I am developing locally on MacOSX using local rails and ruby libs.

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  • Is it possible to include a Sexpr before the expression has been evaluated in Sweave / R ?

    - by PaulHurleyuk
    Hello, I'm writing a Sweave document, and I want to include a small section that details the R and package versions, platofrms and how long ti took to evalute the doucment, however, I want to put this in the middle of the document ! I was using a \Sexpr{elapsed} to do this (which didn't work), but thought if I put the code printing elapsed in a chunk that evaluates at the end, I could then include the chunk half way through, which also fails. My document looks something like this % \documentclass[a4paper]{article} \usepackage[OT1]{fontenc} \usepackage{longtable} \usepackage{geometry} \usepackage{Sweave} \geometry{left=1.25in, right=1.25in, top=1in, bottom=1in} \begin{document} <<label=start, echo=FALSE, include=FALSE>>= startt<-proc.time()[3] @ Text and Sweave Code in here % This document was created on \today, with \Sexpr{print(version$version.string)} running on a \Sexpr{print(version$platform)} platform. It took approx sec to process. <<>>= <<elapsed>> @ More text and Sweave code in here <<label=bye, include=FALSE, echo=FALSE>>= odbcCloseAll() endt<-proc.time()[3] elapsedtime<-as.numeric(endt-startt) @ <<label=elapsed, include=FALSE, echo=FALSE>>= print(elapsedtime) @ \end{document} But this doesn't seem to work (amazingly !) Does anyone know how I could do this ? Thanks Paul.

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  • JSF manual refresh issue

    - by k.elgohary
    I need your help . i am developing a simple project with jsf2.0 and primefaces 3.2. I have 2 pages first is the page1.xhtml whci contains : <p:column> <p:panel header="#{ct.coTypeName}" > <h:panelGrid columns="1" width="100" height="100"> <h:outputText value="#{ct.coTypeId}" /> <p:commandLink action="distributer/distributersList.xhtml"> <h:graphicImage url="/resources/images/homePagecartoonBusinessMan.jpg" width="100" height="100"/> <f:param name="bt" value="dist" /> <f:param name="ti" value="#{ct.coTypeId}" /> </p:commandLink> </h:panelGrid> </p:panel> </p:column> </p:dataGrid> When i press The command link it forwarded me to another page "distributer/distributersList.xhtml" which have a selectOneMenu which doesn't show its items until i refresh the page manually . <f:selectItems value="#{bussinessOwnersViewerMB.cities}" var="city" itemLabel="#{city.cityName}" itemValue="#{city.cityId}"/> </p:selectOneMenu>

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  • Alloy MVC Framework Titanium Network (Model)

    - by flyingDuck
    I'm trying to authenticate using the Model in Alloy. I have been trying to figure this problem out since yesterday. If anybody could help me, I'd really appreciate it. So, I have a view login.xml, then a controller login.js. The login.js contains the following function: var user = Alloy.Models.user; //my user.js model function login(e) { if($.username.value !== '' && $.password.value !== ''){ if(user.login($.username.value, $.password.value)){ Alloy.createController('home').getView().open(); $.login.close(); } }else{ alert('Username and/or Password required!'); } } Then in my user.js model, it's like this: extendModel : function(Model) { _.extend(Model.prototype, { login: function(username, password) { var first_name, last_name, email; var _this = this; var url = 'http://myurl.com/test.php'; var auth = Ti.Network.createHTTPClient({ onerror: function(e){ alert(e.error); }, onload: function(){ var json = this.responseText; var response = JSON.parse(json); if(response.logged == true){ first_name = response.f_name; last_name = response.l_name; email = response.email; _this.set({ loggedIn: 1, username: email, realname: first_name + ' ' + last_name, email: email, }); _this.save(); }else{ alert(response.message); } }, }); auth.open('POST', url); var params = { usernames: username, passwords: password, }; auth.send(params); alert(_this.get('email')); //alert email }, }); When I click on login in login.xml it calls the function login in index.js. So, now my problem is that, when I click the button for the first time, I get an empty alert from alert(_this.get('email')), but then when I click the button the second time, everything works fine, it alerts the email. I have no idea what's going on. Thank you for the help.

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  • c++ use of winmain()

    - by Jack
    Hi, I just started learning programming for windows in c++. I had this crazy image, that win32 programming is based on calling windows functions and sending parameters to and from them. Like, when you want to create window, you call some win32 function that handles windows GUI and say "Hi, please, create me new window, 100 x 100 px, with two buttons", and that GUI function says "Hi, no problem, when something happends, like user clicks one button, I will change this variable xy located in this location". So, I thought that it will be very similiar to console programming. But the very first instruction surprised me. I always thought that every program executes main() function first. So, when I launch app, windows stores some parameters on top of stack and run that application. So I assumed that initializing main() is just a c++ way to tell the compiler where the first instruction should be. But in win32 programming, there is function called winmain() which starts first. So I am little confused. I thought it´s rule that compiler must have main() to start with, that main just defines where ti start, like some start point identifier. So, please, why is there winmain() function instead of main()? When I thought that C++ programming is as logical as assembler, it confuses me once again.

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  • c++ use of winmain()

    - by Jack
    Hi, I just started learning programming for windows in c++. I had this crazy image, that win32 programming is based on calling windows functions and sending parameters to and from them. Like, when you want to create window, you call some win32 function that handles windows GUI and say "Hi, please, create me new window, 100 x 100 px, with two buttons", and that GUI function says "Hi, no problem, when something happends, like user clicks one button, I will change this variable xy located in this location". So, I thought that it will be very similiar to console programming. But the very first instruction surprised me. I always thought that every program executes main() function first. So, when I launch app, windows stores some parameters on top of stack and run that application. So I assumed that initializing main() is just a c++ way to tell the compiler where the first instruction should be. But in win32 programming, there is function called winmain() which starts first. So I am little confused. I thought it´s rule that compiler must have main() to start with, that main just defines where ti start, like some start point identifier. So, please, why is there winmain() function instead of main()? When I thought that C++ programming is as logical as assembler, it confuses me once again.

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  • How do I get into a career as a programmer/development DBA?

    - by markle976
    About 8-9 years ago I started getting into programming as a hobby. I started with my TI-86 calculator, and then moved into using Visual Basic. After about a year I started playing around with HTML and JavaScript. Then I discovered Flash; I programmed with Actionscript 2.0 for about 2 years which lead me to start using Coldfusion. After a while I realized that A) I am not a designer, and B) with the way that things were going with AJAX, .NET, and PHP there wasn’t much future in Coldfusion/Actionscript. I had been working mostly as an administrative assistant, but about 3-4 years ago I got a position where I would be doing some web development, and assisting the system admin with supporting windows desktop PCs. I have gotten some decent experience over the past few years, but it has been spread out in somewhat disparate areas: I spend about 40% of my time writing PHP/MySQL and HTML/CSS, etc. I spend about 20% of my time helping users with PC questions. I spend about 20% of my time doing administrative things (mail-merges, excel, etc). I spend about 20% of my time managing / creating reports from our Access Database. I have also taught myself many things on my own, and now have a beginner’s level understanding of things like: Windows Server, Java, Linux, Objective-C, SQL Server, C#, C++, Ruby, Mac OSX, VBA, VBScript, and basic IP networks. I feel like I am in a bit of a rut – I want to get my career moving, but I am not sure what I need to do. If I practice with C# and SQL Server Express for a year will that be enough to get me in the door somewhere? Would it be easier to get a position if I teach myself Linux/Apache since I have more experience with PHP/MySQL?

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  • C/C++ macro/template blackmagic to generate unique name.

    - by anon
    Macros are fine. Templates are fine. Pretty much whatever it works is fine. The example is OpenGL; but the technique is C++ specific and relies on no knowledge of OpenGL. Precise problem: I want an expression E; where I do not have to specify a unique name; such that a constructor is called where E is defined, and a destructor is called where the block E is in ends. For example, consider: class GlTranslate { GLTranslate(float x, float y, float z); { glPushMatrix(); glTranslatef(x, y, z); } ~GlTranslate() { glPopMatrix(); } }; Manual solution: { GlTranslate foo(1.0, 0.0, 0.0); // I had ti give it a name ..... } // auto popmatrix Now, I have this not only for glTranslate, but lots of other PushAttrib/PopAttrib calls too. I would prefer not to have to come up with a unique name for each var. Is there some trick involving macros templates ... or something else that will automatically create a variable who's constructor is called at point of definition; and destructor called at end of block? Thanks!

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  • Android How do you save an image with your own unique Image Name?

    - by Usmaan
    This sounds like a issue a beginner like me would only have...this is my code... private void saveAvatar(Bitmap avatar) { String strAvatarFilename = Id + ".jpg"; try { avatar.compress(CompressFormat.JPEG, 100, openFileOutput(strAvatarFilename, MODE_PRIVATE)); } catch (Exception e) { Log.e(DEBUG_TAG, "Avatar compression and save failed.", e); } Uri imageUriToSaveCameraImageTo = Uri.fromFile(new File(PhotoActivity.this.getFilesDir(), strAvatarFilename)); Editor editor = Preferences.edit(); editor.putString(PREFERENCES_AVATAR, imageUriToSaveCameraImageTo.getPath()); editor.commit(); ImageButton avatarButton = (ImageButton) findViewById(R.id.ImageButton_Avatar); String strAvatarUri = Preferences.getString(PREFERENCES_AVATAR, ""); Uri imageUri = Uri.parse(strAvatarUri); avatarButton.setImageURI(null); avatarButton.setImageURI(imageUri); } This does save the image but when i go to look at the image on the sd card ti is called imag001 etc not the ID i am labelling it. How do i save the image with a name i want to call it? regards

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  • How To Block The UserName After 3 Invalid Password Attempts IN ASP.NET

    - by shihab
    I used the following code for checking user name and password. and I want ti block the user name after 3 invalid password attempt. what should I add in my codeing MD5CryptoServiceProvider md5hasher = new MD5CryptoServiceProvider(); Byte[] hashedDataBytes; UTF8Encoding encoder = new UTF8Encoding(); hashedDataBytes = md5hasher.ComputeHash(encoder.GetBytes(TextBox3.Text)); StringBuilder hex = new StringBuilder(hashedDataBytes.Length * 2); foreach (Byte b in hashedDataBytes) { hex.AppendFormat("{0:x2}", b); } string hash = hex.ToString(); SqlConnection con = new SqlConnection("Data Source=Shihab-PC;Initial Catalog=test;User ID=SOMETHING;Password=SOMETHINGELSE"); SqlDataAdapter ad = new SqlDataAdapter("select password from Users where UserId='" + TextBox4.Text + "'", con); DataSet ds = new DataSet(); ad.Fill(ds, "Users"); SqlDataAdapter ad2 = new SqlDataAdapter("select UserId from Users ", con); DataSet ds2 = new DataSet(); ad2.Fill(ds2, "Users"); Session["id"] = TextBox4.Text.ToString(); if ((string.Compare((ds.Tables["Users"].Rows[0][0].ToString()), hash)) == 0) { if (string.Compare(TextBox4.Text, (ds2.Tables["Users"].Rows[0][0].ToString())) == 0) { Response.Redirect("actioncust.aspx"); } else { Response.Redirect("actioncust.aspx"); } } else { Label2.Text = "Invalid Login"; } con.Close(); }

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  • Creating an adjacency List for DFS

    - by user200081
    I'm having trouble creating a Depth First Search for my program. So far I have a class of edges and a class of regions. I want to store all the connected edges inside one node of my region. I can tell if something is connected by the getKey() function I have already implemented. If two edges have the same key, then they are connected. For the next region, I want to store another set of connected edges inside that region, etc etc. However, I am not fully understanding DFS and I'm having some trouble implementing it. I'm not sure when/where to call DFS again. Any help would be appreciated! class edge { private: int source, destination, length; int key; edge *next; public: getKey(){ return key; } } class region { edge *data; edge *next; region() { data = new edge(); next = NULL; } }; void runDFS(int i, edge **edge, int a) { region *head = new region(); aa[i]->visited == true;//mark the first vertex as true for(int v = 0; v < a; v++) { if(tem->edge[i].getKey() == tem->edge[v].getKey()) //if the edges of the vertex have the same root { if(head->data == NULL) { head->data = aa[i]; head->data->next == NULL; } //create an edge if(head->data) { head->data->next = aa[i]; head->data->next->next == NULL; }//if there is already a node connected to ti } if(aa[v]->visited == false) runDFS(v, edge, a); //call the DFS again } //for loop }

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