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  • OpenWorld 2011 Call for Papers: Deadline March 27

    - by antonio romero
    OpenWorld 2011 is now open for the public to submit session proposals. We would like to encourage our customers, and partners to participate in this ‘call for papers” (CFP) process. CFP for the general public, non-Oracle employee submitters, closes on March 27, 2011. Please share the information provided below with your contacts. General Information Conference Location: Moscone Convention Center, San Francisco, CA. Conference Date: Sunday - Thursday, October 2 - 6, 2011 Conference Website: http://www.oracle.com/us/openworld CFP Website: https://oracleus.wingateweb.com/portal/cfp/ Paper submission key dates: Deliverables Due Dates Call for Papers Begins Wednesday, March 9 Call for Papers Ends Sunday, March 27 – 11:59 pm PDT Notifications for Accepted and Declined Submissions Sent End of May Questions regarding the Call for Papers, send an email to [email protected]

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  • How to get exfat working in Ubuntu 13.10?

    - by davorao
    In Ubuntu 13.04 there was an option to use the PPA by Relan in order to get ExFat functionality. Seeing that in Ubuntu 13.10 this functionality is available from the repositories without the PPA I tried this but failed to make it work. Trying the PPA in Ubuntu 13.10 does not yield results either, as it complains about missing the fuse-utils package. This package seems to have been removed (https://launchpad.net/ubuntu/saucy/amd64/fuse-utils). So my question is, did the process of using ExFat change since the jump from Ubuntu 13.04 to 13.10 and how do I enable it? Old Way sudo apt-add-repository ppa:relan/exfat sudo apt-get update sudo apt-get install exfat-fuse exfat-utils Tried now via Ubuntu Software Center sudo apt-get install exfat-utils exfat-fuse

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  • Buck Woody in Adelaide via LiveMeeting

    - by Rob Farley
    The URL for attendees is https://www.livemeeting.com/cc/usergroups/join?id=ADL1005&role=attend . This meeting is with Buck Woody . If you don’t know who he is, then you ought to find out! He’s a Program Manager at Microsoft on the SQL Server team, and anything else I try to say about him will not do him justice. So it’s great to have him present to the Adelaide SQL Server User Group this week. The talk is on the topic of Data-Tier Applications (new in SQL 2008 R2), and I’m sure it will be a great...(read more)

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  • Island Generation Library

    - by thatguy
    Can anyone recommend a tile map generator (written in Java is a plus), where one can control some land types? For example: islands, large continents, singe large continent, archipelago, etc. I've been reading through many posts on the subject, it almost seems like many are just rolling their own. Before creating my own, I'm wondering if there's already an open source implementation that I might not be finding. If not, it seems like using Perlin Noise is a popular choice. Some articles I've been reading: http://simblob.blogspot.com/2010/01/simple-map-generation.html Generate islands/continents with simplex noise https://sites.google.com/site/minecraftlandgenerator/

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  • obj-c classes and sub classes (Cocos2d) conversion

    - by Lewis
    Hi I'm using this version of cocos2d: https://github.com/krzysztofzablocki/CCNode-SFGestureRecognizers Which supports the UIGestureRecognizer within a CCLayer in a cocos2d scene like so: @interface HelloWorldLayer : CCLayer <UIGestureRecognizerDelegate> { } Now I want to make this custom gesture work within the scene, attaching it to a sprite in cocos2d: #import <Foundation/Foundation.h> #import <UIKit/UIGestureRecognizerSubclass.h> @protocol OneFingerRotationGestureRecognizerDelegate <NSObject> @optional - (void) rotation: (CGFloat) angle; - (void) finalAngle: (CGFloat) angle; @end @interface OneFingerRotationGestureRecognizer : UIGestureRecognizer { CGPoint midPoint; CGFloat innerRadius; CGFloat outerRadius; CGFloat cumulatedAngle; id <OneFingerRotationGestureRecognizerDelegate> target; } - (id) initWithMidPoint: (CGPoint) midPoint innerRadius: (CGFloat) innerRadius outerRadius: (CGFloat) outerRadius target: (id) target; - (void)reset; - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; @end #include <math.h> #import "OneFingerRotationGestureRecognizer.h" @implementation OneFingerRotationGestureRecognizer // private helper functions CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2); CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB); - (id) initWithMidPoint: (CGPoint) _midPoint innerRadius: (CGFloat) _innerRadius outerRadius: (CGFloat) _outerRadius target: (id <OneFingerRotationGestureRecognizerDelegate>) _target { if ((self = [super initWithTarget: _target action: nil])) { midPoint = _midPoint; innerRadius = _innerRadius; outerRadius = _outerRadius; target = _target; } return self; } /** Calculates the distance between point1 and point 2. */ CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2) { CGFloat dx = point1.x - point2.x; CGFloat dy = point1.y - point2.y; return sqrt(dx*dx + dy*dy); } CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB) { CGFloat a = endLineA.x - beginLineA.x; CGFloat b = endLineA.y - beginLineA.y; CGFloat c = endLineB.x - beginLineB.x; CGFloat d = endLineB.y - beginLineB.y; CGFloat atanA = atan2(a, b); CGFloat atanB = atan2(c, d); // convert radiants to degrees return (atanA - atanB) * 180 / M_PI; } #pragma mark - UIGestureRecognizer implementation - (void)reset { [super reset]; cumulatedAngle = 0; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; if ([touches count] != 1) { self.state = UIGestureRecognizerStateFailed; return; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; if (self.state == UIGestureRecognizerStateFailed) return; CGPoint nowPoint = [[touches anyObject] locationInView: self.view]; CGPoint prevPoint = [[touches anyObject] previousLocationInView: self.view]; // make sure the new point is within the area CGFloat distance = distanceBetweenPoints(midPoint, nowPoint); if ( innerRadius <= distance && distance <= outerRadius) { // calculate rotation angle between two points CGFloat angle = angleBetweenLinesInDegrees(midPoint, prevPoint, midPoint, nowPoint); // fix value, if the 12 o'clock position is between prevPoint and nowPoint if (angle > 180) { angle -= 360; } else if (angle < -180) { angle += 360; } // sum up single steps cumulatedAngle += angle; // call delegate if ([target respondsToSelector: @selector(rotation:)]) { [target rotation:angle]; } } else { // finger moved outside the area self.state = UIGestureRecognizerStateFailed; } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; if (self.state == UIGestureRecognizerStatePossible) { self.state = UIGestureRecognizerStateRecognized; if ([target respondsToSelector: @selector(finalAngle:)]) { [target finalAngle:cumulatedAngle]; } } else { self.state = UIGestureRecognizerStateFailed; } cumulatedAngle = 0; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; self.state = UIGestureRecognizerStateFailed; cumulatedAngle = 0; } @end Header file for view controller: #import "OneFingerRotationGestureRecognizer.h" @interface OneFingerRotationGestureViewController : UIViewController <OneFingerRotationGestureRecognizerDelegate> @property (nonatomic, strong) IBOutlet UIImageView *image; @property (nonatomic, strong) IBOutlet UITextField *textDisplay; @end then this is in the .m file: gestureRecognizer = [[OneFingerRotationGestureRecognizer alloc] initWithMidPoint: midPoint innerRadius: outRadius / 3 outerRadius: outRadius target: self]; [self.view addGestureRecognizer: gestureRecognizer]; Now my question is, is it possible to add this custom gesture into the cocos2d project found on that github, and if so, what do I need to change in the OneFingerRotationGestureRecognizerDelegate to get it to work within cocos2d. Because at the minute it is setup in a standard iOS project and not a cocos2d project and I do not know enough about UIViews and classing/ sub classing in obj-c to get this to work. Also it seems to inherit from a UIView where cocos2d uses CCLayer. Kind regards, Lewis. I also realise I may have not included enough code from the custom gesture project for readers to interpret it fully, so the full project can be found here: https://github.com/melle/OneFingerRotationGestureDemo

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  • SQLMidlands & SQLLunch

    - by Dave Ballantyne
    Many thanks to all those that turned out to see my presentation on Thursday (16th of Feb) of “Cursors are Evil” at SQLMidlands.  The scripts i used are here : https://skydrive.live.com/?cid=4004b6a3bc887e2c&id=4004B6A3BC887E2C%21216 You will need the AdventureWorks2008r2 release to run these, feel free to mail me ([email protected]) with any questions.  They are based upon a series of articles I wrote for SQLServerCentral which can be found here and here. Also I am starting ,or at least having an attempt at, a new user group in London.  This is SQLLunch, meeting downstairs at The Golden Fleece , EC4N 1SP which is 2 minutes from Bank Tube , we will have a twice monthly meeting (2nd and 4th Tuesdays) for an ‘All Stuff, No Fluff’ event.  Put plainly, a quick hello followed by a 45 minute presentation , which will ,optimistically, have you there and back to your desk within a lunch hour. Registrations for the first series of dates are at sqlserverfaq.com If you would like to speak, then please get in touch. Hope to see you there. 

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  • My pc freezes when I connect to the internet with my iburst usb modem

    - by Kevin
    I am quite new to it and I'm having some trouble with iBurst usb modem.I followed the instructions of Graham Inggs here: https://help.ubuntu.com/community/Iburst and now it seems I can connect to the internet, but when I try to connect my whole desktop freezes. When I boot into Ubuntu with my modem connected all is well until I try to open Firefox then my desktop freezes as well.I used Graham Inngs' ibdriver in DKMS fromat solution and it worked apart from the freezing. Graham Inggs made a patch for this problem for older linux versions but I can't seem to find anything compatible with 12.04. Can someone please help?

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  • android: How to apply pinch zoom and pan to 2D GLSurfaceView

    - by mak_just4anything
    I want to apply pinch zoom and panning effect on GLSurfaceView. It is Image editor, so It would not be 3D object. I tried to implement using these following links: https://groups.google.com/forum/#!topic/android-developers/EVNRDNInVRU Want to apply pinch and zoom to GLSurfaceView(3d Object) http://www.learnopengles.com/android-lesson-one-getting-started/ These all are links for 3D object rendering. I can not use ImageView as I need to work out with OpenGL so, had to implement it on GLSurfaceView. Suggest me or any reference links are there for such implementation. **I need it for 2D only.

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  • Google Analytics conversion tracking - referrals from payment provider

    - by martynas
    I have a question regarding conversion tracking using Google Analytics. My client uses an external payment service provider - SecureTrading. Problem: All website visitors who would like to make a purchase are taken to a payment form on https://securetrading.net and are redirected back after a successful payment. Google Analytics counts that as a referral and messes up conversion tracking stats. Question: What needs to be changed / added in the payment forms or Google Analytics settings so that the conversions would be assigned to the right traffic sources. Screenshot:

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  • Has anyone got Ubuntu Touch working on Nexus 5?

    - by user1628
    I have been debating whether to get a nexus 5 phone since it came out. My only fear is that I won't like android. I love ubuntu, I know that I'd love ubuntu. So I have a few question related to Ubuntu Touch: Is it easy or possible to switch between Ubuntu Touch and Android? Would I have to keep hacking the phone? Can I dual boot them? Would I lose my data every time I switch? The nexus 5 isn't mentioned here: https://wiki.ubuntu.com/Touch/Devices Does that mean it simply won't work if I follow the porting instructions? Would I have to do a bit of hacking? Has anyone got it working? Will it eventually be supported?

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  • set proxy for vpn server on ubuntu server 12.4

    - by Morteza Soltanabadiyan
    I have a vpn server with HTTPS, L2TP , OPENVPN , PPTP. i want to set proxy in the server so all connection that comes from vpn clients use the proxy that i set in my server. I made a bash script file for it , but proxy not working. gsettings set org.gnome.system.proxy mode 'manual' gsettings set org.gnome.system.proxy.http enabled true gsettings set org.gnome.system.proxy.http host 'cproxy.anadolu.edu.tr' gsettings set org.gnome.system.proxy.http port 8080 gsettings set org.gnome.system.proxy.http authentication-user 'admin' gsettings set org.gnome.system.proxy.http authentication-password 'admin' gsettings set org.gnome.system.proxy use-same-proxy true export http_proxy=http://admin:[email protected]:8080 export https_proxy=http://admin:[email protected]:8080 export HTTP_PROXY=http://admin:[email protected]:8080 export HTTPS_PROXY=http://admin:[email protected]:8080 Now , I don't know what to do to make a global proxy for server and all vpn clients use it automatically.

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  • problem using pydoc in python

    - by rohanag
    I'm using pydoc in python 2.7.3 to generate documentation for a file called PreProcessingAPI.py which contains a class called PreProcessingAPI In PreProcessingAPI.py, I have the following import in the beginning of the file: from __future__ import division from re import * from nltk.stem import porter The problem is, in the documentation generated by pydoc, nltk.stem.porter is shown as a Module. There is also a DATA heading with all sorts of variables I do not know about. Is there a way to avoid these variables and avoid showing nltk.stem.porter in the modules? I'm running the following command to generate documentation python pydoc.py -w PreProcessingAPI.py I've put the file pydoc.py in the directory containing my file. Here is the file generated: https://www.dropbox.com/s/4rb6ut99o25mwly/PreProcessingAPI.html

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  • Vdpau performance in Precise with Unity 3d

    - by bowser
    vdpau seems to be broken in Precise under Unity 3d. CPU usage ranges around 50-70% for 1080p movies while same movies utilizes around 5-10% in Natty with vdpau enabled (under Unity3d) The card is Nvidia G105m. It doesn't seem to be a Nvidia driver problem because in gnome-shell everything works as expected and I have tried different versions of Nvidia drivers (295.20, 295.33, 295.40 and the latest 302.XX from xorg-edgers) The results are all the same, works in Gnome Shell but not in Unity 3d. Disabling syn to vbank works if movie is not in full screen mode, but it doesn't work for full screen. I have searched around and haven't found much info. I am wondering if others are experiencing the same problem and if there are some known work around that I have missed. Unity 3d is otherwise very nice in Precise, but this is a show stopping issue for me (literally). Thanks. I have filed a bug here https://bugs.launchpad.net/unity/+bug/993397

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  • CloudFlare DNS: Downtime failover host

    - by Dr. McKay
    My company uses CloudFlare for its DNS, but as our site is HTTPS-secured and we're on the free plan, we can't utilize CloudFlare's CDN services. Our host has fairly rare but not insignificant downtime. We can't migrate servers just yet, and I'd like to be able to either have the main domain redirect to the status domain, or simply resolve to the alternative status host in the event of downtime so users will stop bugging me asking if the site is down. Is this possible to do automatically using the free CloudFlare plan, or will I have to manually edit my DNS every time the site goes down?

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  • One more chance to get your JDeveloper/ADF session into OOW

    - by shay.shmeltzer
    Did you miss the deadline for submitting sessions to OOW/Oracle Develop? Did you submit a session that didn't get in? Here is one more chance to get a session in - the "suggest a session" process on Oracle Mix is now open to session submissions by users. Then there will be a voting period open to the public - and the most popular sessions will be added to the OOW/Oracle Develop schedule. This is probably your last chance to get a session in this year, and get a free speaker pass to the event. So don't miss it - share your knowledge. https://mix.oracle.com/oow10/proposals More info on the process here.

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  • Remapping Shift Selection in Gnome Terminal

    - by Gowie47
    Hey so I was hoping somebody could help me out in finding a way to get shift-selection working in gnome-terminal on Ubuntu 11.10. I found the question/bug report below but neither seem to have a solution. I use Emacs for development and being able to select my current line with shift-ctrl-a/e is something I find myself trying to do every couple of minutes. I use 10.04 at work and this is possible so I am not sure what has changed. If it matters I am using Gnome 3 Shell and I use bashish to style my terminal. Thanks in advance! https://bugs.launchpad.net/ubuntu/+source/vte/+bug/546021 http://askubuntu.com/questions/31991/using-the-shift-key-in-terminal

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  • Asciidoctor / NetBeans

    - by Geertjan
    With Jason Lee's NetBake plugin (https://bitbucket.org/jdlee/netbake), when you've installed JRuby and then the Asciidoctor gem, you're good to go to use Asciidoctor with NetBeans IDE. New Asciidoc files can be created, which have a Source view... ...and a Visual view. The current content of the text editor is parsed by the Asciidoctor gem and the resulting HTML is displayed in a JEditorPane: Awestruct support is also part of the NetBake plugin, with a new project type and other related features. An Options window is included for configuring the plugin: I've been in touch with Jason and we're discussing separating the Asciidoctor parts from the Awestruct parts and then putting them seperately as plugins on the NetBeans Plugin Portal.

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  • Silverlight Security

    Here are some interesting links about Silverlight security (I learnt a lot from the first document): Silverlight security whitepaper: > http://download.microsoft.com/download/A/1/A/A1A80A28-907C-4C6A-8036-782E3792A408/Silverlight Security Overview.docx This reading gives you a lot of insight into features like Isolated Storage, Local Messaging, Cross-Site Scripting (XSS), Sandbox, Validate input, https, . Shawn Wildermuths session at MIX10: > Securing Microsoft Silverlight Applications ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Bless doesn't fix white boot screen boot delay for single-boot Xubuntu 14.04 on Macbook 4,1

    - by elephant
    I still have a 30-second delay on the white boot-up screen before Xubuntu loads after trying various combinations of bless --device as recommended here: https://help.ubuntu.com/community/MactelSupportTeam/AppleIntelInstallation#Avoid_long_EFI_wait_before_GRUB I wonder if anyone has experienced this before, or can point me to some good steps for troubleshooting this issue? I have cycled my macbook dozens of times, it would be great to be able to boot quicker. I am single-booting Xubuntu 14.04 (no Mac OSX partitions or any other OS, just a GRUB partition at sda1, a main partition at sda2, and a swap at the end of the drive). Suggestions very appreciated.

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  • Macbook Pro 8,2 Graphics switching - Ubuntu 12.04

    - by fgs
    I've been reading docs and various pages for a few hours now and can't seem to put all of the pieces together on this. Basically I am trying to get 12.04 installed on my MBP 8,2 with graphics card switching working in some way or another. My basic understanding is that I need to do an EFI boot install of ubuntu so that graphics card switching will work (due to the hardware design). From there I may be able to use one of the kernel modules for graphics switching: https://help.ubuntu.com/community/HybridGraphics That article isn't clear on whether I need to do an EFI install. I have also seen comments in posts here that say and EFI install works by default as long as you have refit installed. Overall, I'm quite lost as to the simplest way to proceed to get an install up and running with graphics switching. I don't mind using open source GFX drivers as long as the basics work. Any help towards a solution is greatly appreciated.

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  • File manager respawns with ubuntuone

    - by pygator
    Starting Feb 11, my Ubuntu 10.10 desktop respawns FileManager many times(hundreds). You can observe the "Starting File Manager" processes at the bottom of the gnome desktop. I can make this behaviour stop by: System - Preferences - Ubuntu One - Services - uncheck "Files". Can someone walk me though the debug process? Linux 2.6.35-25-generic #44-Ubuntu SMP Fri Jan 21 17:40:48 UTC 2011 i686 GNU/Linux I'm trying to reset the Ubuntu One configuration. I found good information here: https://wiki.ubuntu.com/UbuntuOne/Bugs Look for "ROOT_MISMATCH in syncdaemon.log" After running through the steps to reset and restart UbuntuOne, no more "Starting File Mangager" respawns.

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  • Lighting get darker when texture is aplied

    - by noah
    Im using OpenGL ES 1.1 for iPhone. I'm attempting to implement a skybox in my 3d world and started out by following one of Jeff Lamarches tutorials on creating textures. Heres the tutorial: iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-part-6_25.html Ive successfully added the image to my 3d world but am not sure why the lighting on the other shapes has changed so much. I want the shapes to be the original color and have the image in the background. Before: https://www.dropbox.com/s/ojmb8793vj514h0/Screen%20Shot%202012-10-01%20at%205.34.44%20PM.png After: https://www.dropbox.com/s/8v6yvur8amgudia/Screen%20Shot%202012-10-01%20at%205.35.31%20PM.png Heres the init OpenGL: - (void)initOpenGLES1 { glShadeModel(GL_SMOOTH); // Enable lighting glEnable(GL_LIGHTING); // Turn the first light on glEnable(GL_LIGHT0); const GLfloat lightAmbient[] = {0.2, 0.2, 0.2, 1.0}; const GLfloat lightDiffuse[] = {0.8, 0.8, 0.8, 1.0}; const GLfloat matAmbient[] = {0.3, 0.3, 0.3, 0.5}; const GLfloat matDiffuse[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat matSpecular[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat lightPosition[] = {0.0, 0.0, 1.0, 0.0}; const GLfloat lightShininess = 100.0; //Configure OpenGL lighting glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matSpecular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); // Define a cutoff angle glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 40.0); // Set the clear color glClearColor(0, 0, 0, 1.0f); // Projection Matrix config glMatrixMode(GL_PROJECTION); glLoadIdentity(); CGSize layerSize = self.view.layer.frame.size; // Swapped height and width for landscape mode gluPerspective(45.0f, (GLfloat)layerSize.height / (GLfloat)layerSize.width, 0.1f, 750.0f); [self initSkyBox]; // Modelview Matrix config glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // This next line is not really needed as it is the default for OpenGL ES glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_BLEND); // Enable depth testing glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glDepthMask(GL_TRUE); } Heres the drawSkybox that gets called in the drawFrame method: -(void)drawSkyBox { glDisable(GL_LIGHTING); glDisable(GL_DEPTH_TEST); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); static const SSVertex3D vertices[] = { {-1.0, 1.0, -0.0}, { 1.0, 1.0, -0.0}, {-1.0, -1.0, -0.0}, { 1.0, -1.0, -0.0} }; static const SSVertex3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0} }; static const GLfloat texCoords[] = { 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 0.5, 0.0 }; glLoadIdentity(); glTranslatef(0.0, 0.0, -3.0); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); } Heres the init Skybox: -(void)initSkyBox { // Turn necessary features on glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_SRC_COLOR); // Bind the number of textures we need, in this case one. glGenTextures(1, &texture[0]); // create a texture obj, give unique ID glBindTexture(GL_TEXTURE_2D, texture[0]); // load our new texture name into the current texture glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); NSString *path = [[NSBundle mainBundle] pathForResource:@"space" ofType:@"jpg"]; NSData *texData = [[NSData alloc] initWithContentsOfFile:path]; UIImage *image = [[UIImage alloc] initWithData:texData]; GLuint width = CGImageGetWidth(image.CGImage); GLuint height = CGImageGetHeight(image.CGImage); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); void *imageData = malloc( height * width * 4 ); // times 4 because will write one byte for rgb and alpha CGContextRef cgContext = CGBitmapContextCreate( imageData, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big ); // Flip the Y-axis CGContextTranslateCTM (cgContext, 0, height); CGContextScaleCTM (cgContext, 1.0, -1.0); CGColorSpaceRelease( colorSpace ); CGContextClearRect( cgContext, CGRectMake( 0, 0, width, height ) ); CGContextDrawImage( cgContext, CGRectMake( 0, 0, width, height ), image.CGImage ); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); CGContextRelease(cgContext); free(imageData); [image release]; [texData release]; } Any help is greatly appreciated.

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  • Javascript Rookie Question: Define Variables Inline

    - by Dylan Kinnett
    I'm proficient with HTML and CSS but I'm still pretty shaky when it comes to Javascript. That said, I've been able to build a site using the Internet Archive Book Reader, which relies on reader.js Here's a copy of one of my versions of reader.js https://gist.github.com/dylan-k/ed4efed2384e221d46cc It's a good site, but I find I have to repeat things a lot. Basically, I have one copy of reader.js for every page/book featured on the site. It seems there must be a better way. I re-use the script, making copies, just so that I can change lines 28, 80, 83, 84. Is there a way I could include just one copy of reader.js and then use a <script> tag to define these 4 lines for the individual pages?

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  • All day optimizer event....

    - by noreply(at)blogger.com (Thomas Kyte)
    I've recently taken over some of the responsibilities of Maria Colgan (also known as the "optimizer lady") so she can move onto supporting our new In Memory Database features (note her new twitter handle for that: https://twitter.com/db_inmemory ).To that end, I have two one day Optimizer classes scheduled this year (and more to follow next year!).  The first one will be Wednesday November 20th in Northern California.  You can find details for that here: http://www.nocoug.org/ .The next one will be 5,500 miles (about 8,800 km) away in the UK - in Manchester.  That'll take place immediately following the UKOUG technical conference taking place the first week of December on December 5th.  You can see all of the details for that here: http://www.ukoug.org/events/tom-kyte-seminar-2013/I know I'll be doing one in Belgrade early next year, probably the first week in April. Stay tuned for details on that and for more to come.

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  • In-Memory OLTP Sample for SQL Server 2014 RTM

    - by Damian
    I have just found a very good resource about Hekaton (In-memory OLTP feature in the SQL Server 2014). On the Codeplex site you can find the newest Hekaton samples - https://msftdbprodsamples.codeplex.com/releases/view/114491. The latest samples we have were related to the CTP2 version but the newest will work with the RTM version.There are some issues fixed you might find if you tried to run the previous samples on the RTM version:Update (Apr 28, 2014): Fixed an issue where the isolation level for sample stored procedures demonstrating integrity checks was too low. The transaction isolation level for the following stored procedures was updated: Sales.uspInsertSpecialOfferProductinmem, Sales.uspDeleteSpecialOfferinmem, Production.uspInsertProductinmem, and Production.uspDeleteProductinmem. 

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