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  • How set accessory type when tabel view is enbled to editing?

    - by Madan Mohan
    Hi Guys, I am using the UITableView properties to edit it. theTableView.editing = YES; theTableView.allowsSelectionDuringEditing = YES; It is working fine, the row is selected and I am getting into the next controller but I need to display the the accessoryType in the row. I am using below line for that but even though it is not working. Is there any property or any thing missing to display the indiactor. cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; I am using the below code for table view. theTableView = [[UITableView alloc] initWithFrame:tableRect style:UITableViewStyleGrouped]; theTableView.editing = YES; theTableView.allowsSelectionDuringEditing = YES; theTableView.delegate = self; theTableView.dataSource = self; theTableView.scrollEnabled=YES; theTableView.separatorColor = [UIColor lightGrayColor]; theTableView.autoresizingMask=YES; theTableView.allowsSelection=YES; theTableView.sectionHeaderHeight=5; theTableView.sectionFooterHeight=5; [myView addSubview:theTableView]; Please help me. THank You, Madan Mohan

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  • Why I can't update my UIImageView?

    - by Tattat
    I make my own UIImageView, like this: @interface MyImageView : UIImageView{ } And I have the initWithFrame like this: - (void)initWithFrame{ UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage" ofType:@"png"]]; CGRect cropRect = CGRectMake(175, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); self = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; self.image = [UIImage imageWithCGImage:imageRef]; [self addSubview:imageView]; CGImageRelease(imageRef); } I want to change the image when the user touchesBegin, so I have something like this: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage2" ofType:@"png"]]; CGRect cropRect = CGRectMake(0, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); self = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; [self setImage:[UIImage imageWithCGImage:imageRef]]; CGImageRelease(imageRef); } I find that I can't change the image. So, I add a line [self addSubview:imageView]; in the touchesBegan method, that's work. But I have no idea on why I can't change the image from the touchesBegan, thz.

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  • ipad page curl control for customisation

    - by Mark
    I have noticed that on the iPad the google maps app has a very cool page curl control that sits in the bottom right hand corner that allows the user to change configuration settings. Is this control accessible for everyday developers, or was in built specifically for google maps on the iPad? Thanks

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  • Core Data Relationship problem

    - by awattar
    I have a very simple model with two objects: Name and Category. One Name can be in many Categories (it's one way relationship). I'm trying to create 8 Categories every with 8 Names. Example code: NSMutableArray *localArray = [NSMutableArray arrayWithObjects: [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g1", @"Name", @"g1", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g2", @"Name", @"g2", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g3", @"Name", @"g3", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g4", @"Name", @"g4", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g5", @"Name", @"g5", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g6", @"Name", @"g6", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g7", @"Name", @"g7", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g8", @"Name", @"g8", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], nil]; NSMutableArray *localArray2 = [NSMutableArray arrayWithObjects: [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test1", @"Name", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test2", @"Name", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test3", @"Name", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test4", @"Name", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test5", @"Name", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test6", @"Name", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test7", @"Name", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test8", @"Name", nil], nil]; NSError *error; NSManagedObjectContext *moc = [(AppDelegate *)[[UIApplication sharedApplication] delegate] managedObjectContext]; for(NSMutableDictionary *item in localArray) { NSManagedObject *category = [NSEntityDescription insertNewObjectForEntityForName:@"Category" inManagedObjectContext:managedObjectContext]; [category setValue:[item objectForKey:@"Name"] forKey:@"Name"]; [category setValue:[item objectForKey:@"Icon"] forKey:@"Icon"]; [category setValue:[item objectForKey:@"Male"] forKey:@"Male"]; for(NSMutableDictionary *item2 in localArray2) { NSManagedObject *name = [NSEntityDescription insertNewObjectForEntityForName:@"Name" inManagedObjectContext:managedObjectContext]; [name setValue:[item2 objectForKey:@"Name"] forKey:@"Name"]; [[name mutableSetValueForKey:@"CategoryRelationship"] addObject:category]; } } [moc save:&error]; And here's a problem - i've checked that 8 Categories are saved, 64 Names are saved but only 8 from all Names are connected with any category. So when i query for Names in Categories [NSPredicate predicateWithFormat:@"CategoryRelationship.@count != 0"] there are 8 elements and when [NSPredicate predicateWithFormat:@"CategoryRelationship.@count = 0"] there are 56 elements. What is going one here?

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  • Facebook Connect iPhone StreamDialog delegate dialogDidSucceed

    - by JohnPayne
    Hey. I use FBStreamDialog to let users publish on their news feed. [fbStreamDialog show]; makes the dialog view popup, the user can press cancel or submit that message. Now...my problem is that both buttons close the dialog view and call the delegate method dialogDidSucceed. How do I find out which button was pressed? Its very important for me to know, any useful advice would be reaally really nice! Thanks, John

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  • Ask for an example code for parsing xml and get attributes by using GData API

    - by ben
    When i use GData API in my app for parsing xml,how could i get attributes and it's value? Wanted a piece of example code.Thanks a lot. xml: <playurls><url islive="0" type="3" bit_stream="1">http://vods.netitv.com//dy2/2010/02/08/cf584b76-3579-4b75-a0c8-f7a473d79f8c.mp4 </url><url islive="0" type="3" bit_stream="2">http://vods.netitv.com//dy/2010/02/08/965bbc65-8ec0-4c50-98ae-c69a831926cc.mp4 </url><url islive="0" type="2" bit_stream="1">http://vods.netitv.com//dy2/2010/02/08/cf584b76-3579-4b75-a0c8-f7a473d79f8c.mp4 </url><url islive="0" type="2" bit_stream="2">http://vods.netitv.com//dy/2010/02/08/965bbc65-8ec0-4c50-98ae-c69a831926cc.mp4 </url></playurls>

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  • How to detect if certain characters are at the end of an NSString?

    - by Sheehan Alam
    Let's assume I can have the following strings: "hey @john..." "@john, hello" "@john(hello)" I am tokenizing the string to get every word separated by a space: [myString componentsSeparatedByString:@" "]; My array of tokens now contain: @john... @john, @john(hello) For these cases. How can I make sure only @john is tokenized, while retaining the trailing characters: ... , (hello) Note: I would like to be able to handle all cases of characters at the end of a string. The above are just 3 examples.

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  • Behavior of retained propertie while holder is retained

    - by Aurélien Vallée
    Hello everyone, I am a beginner ObjectiveC programmer, coming from the C++ world. I find it very difficult to understand the memory management offered by NSObject :/ Say I have the following class: @interface User : NSObject { NSString* name; } @property (nonatomic,retain) NSString* name; - (id) initWithName: (NSString*) theName; - (void) release; @end @implementation User @synthetise name - (id) initWithName: (NSString*) theName { if ( self = [super init] ) { [self setName:theName]; } return self; } - (void) release { [name release]; [super release]; } @end No considering the following code, I can't understand the retain count results: NSString* name = [[NSString alloc] initWithCString:/*C string from sqlite3*/]; // (1) name retainCount = 1 User* user = [[User alloc] initWithName:name]; // (2) name retainCount = 2 [whateverMutableArray addObject:user]; // (3) name retainCount = 2 [user release]; // (4) name retainCount = 1 [name release]; // (5) name retainCount = 0 At (4), the retain count of name decreased from 2 to 1. But that's not correct, there is still the instance of user inside the array that points to name ! The retain count of a variable should only decrease when the retain count of a referring variable is 0, that is, when it is dealloced, not released.

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  • How to merge two FBOs?

    - by DevDevDev
    OK so I have 4 buffers, 3 FBOs and a render buffer. Let me explain. I have a view FBO, which will store the scene before I render it to the render buffer. I have a background buffer, which contains the background of the scene. I have a user buffer, which the user manipulates. When the user makes some action I draw to the user buffer, using some blending. Then to redraw the whole scene what I want to do is clear the view buffer, draw the background buffer to the view buffer, change the blending, then draw the user buffer to the view buffer. Finally render the view buffer to the render buffer. However I can't figure out how to draw a FBO to another FBO. What I want to do is essentially merge and blend two FBOs, but I can't figure out how! I'm very new to OpenGL ES, so thanks for all the help.

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  • Understanding byte order and functions like CFSwapInt32HostToBig

    - by Typeoneerror
    I've got an enumeration in my game. A simple string message with an appended PacketType is being sent with the message (so it knows what to do with the message) over GameKit WIFI connection. I used Apple's GKRocket sample code as a starting point. The code itself is working fantastically; I just want to understand what the line with CFSwapInt32HostToBig is doing. What on earth does that do? and why does it need to do it? My guess is that it's making sure the PacketType value can be converted to an unsigned integer so it can send it reliably, but that doesn't sound all that correct to me. The documentation states "Converts a 32-bit integer from big-endian format to the host’s native byte order." but I don't understand what the means really. typedef enum { PacketTypeStart, // packet to notify games to start PacketTypeRequestSetup, // server wants client info PacketTypeSetup, // send client info to server PacketTypeSetupComplete, // round trip made for completion PacketTypeTurn, // packet to notify game that a turn is up PacketTypeRoll, // packet to send roll to players PacketTypeEnd // packet to end game } PacketType; // .... - (void)sendPacket:(NSData *)data ofType:(PacketType)type { NSLog(@"sendPacket:ofType(%d)", type); // create the data with enough space for a uint NSMutableData *newPacket = [NSMutableData dataWithCapacity:([data length]+sizeof(uint32_t))]; // Data is prefixed with the PacketType so the peer knows what to do with it. uint32_t swappedType = CFSwapInt32HostToBig((uint32_t)type); // add uint to data [newPacket appendBytes:&swappedType length:sizeof(uint32_t)]; // add the rest of the data [newPacket appendData:data]; // Send data checking for success or failure NSError *error; BOOL didSend = [_gkSession sendDataToAllPeers:newPacket withDataMode:GKSendDataReliable error:&error]; if (!didSend) { NSLog(@"error in sendDataToPeers: %@", [error localizedDescription]); } }

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  • Adding picture in pickerview

    - by iSharreth
    UIImageView *one = [[UIImageView alloc]initWithImage:[[UIImage alloc] initWithContentsOfFile:[[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"ball1.png"]]] ; UIImageView *two = [[UIImageView alloc]initWithImage:[[UIImage alloc] initWithContentsOfFile:[[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"ball2.png"]]] ; UIImageView *three = [[UIImageView alloc]initWithImage:[[UIImage alloc] initWithContentsOfFile:[[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"ball3.png"]]] ; arrayBalls = [[NSArray alloc]initWithObjects:one,two,three,nil]; I used the above code for displaying image in the pickerview. But the application is crashing when executing this code. Anyone please help.

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  • The 10.6.3 os x update broke simulated key-presses for Nestopia.

    - by Lou Z.
    The iPhone app that I released is a wireless game controller, it translates touches on the device into key-presses on the networked Mac. This allowed for playing emulator (e.g. Nestopia) games using the iPhone as a controller. Of course, the day that I released it coincided with an os x update. After installing this update, the simulated key-presses no longer work in Nestopia! The crazier thing is, when I go to 'File Open' within Nestopia, I can cycle through the file list by hitting the up-arrow on my iphone controller; i.e. the simulated key-presses work in menu items, but not in the game itself. The code that I use to simulate keys is below. Given the list of changes here, can anyone identify which change would cause this problem? Thanks!! #define UP false #define DOWN true -(void)sendKey:(CGKeyCode)keycode andKeyDirection:(BOOL)keydirection{ CGEventRef eventRef = CGEventCreateKeyboardEvent(NULL, keycode, keydirection); CGEventPost(kCGSessionEventTap, eventRef); CFRelease(eventRef); }

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  • How to limit NSTextField text length and keep it always upper case?

    - by carlosb
    Need to have an NSTextField with a text limit of 4 characters maximum and show always in upper case but can't figure out a good way of achieving that. I've tried to do it through a binding with a validation method but the validation only gets called when the control loses first responder and that's no good. Temporarly I made it work by observing the notification NSControlTextDidChangeNotification on the text field and having it call the method: - (void)textDidChange:(NSNotification*)notification { NSTextField* textField = [notification object]; NSString* value = [textField stringValue]; if ([value length] > 4) { [textField setStringValue:[[value uppercaseString] substringWithRange:NSMakeRange(0, 4)]]; } else { [textField setStringValue:[value uppercaseString]]; } } But this surely isn't the best way of doing it. Any better suggestion?

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  • iPhone: understanding field crash reports: unrecognized selector?

    - by quixoto
    Hi all, A user of my app out in the field seems to having bad crash-at-app-start issues. I got him to send me the .crash files from his PC. After "symbolicating" them according to this article, I get what looks from the stack like a unrecognized selector fail. But the top line of code corresponding to my process is an unambiguous message send that gets executed hundreds of times without issue in my app normally. Needless to say, I never repro this issue myself. Can the crash report lie? Could this stack indicate anything besides unrecognized selector? Thanks for any insight. Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x000790a0 __kill + 8 1 libSystem.B.dylib 0x00079090 kill + 4 2 libSystem.B.dylib 0x00079082 raise + 10 3 libSystem.B.dylib 0x0008d20a abort + 50 4 libstdc++.6.dylib 0x00044a1c __gnu_cxx::__verbose_terminate_handler() + 376 5 libobjc.A.dylib 0x000057c4 _objc_terminate + 104 6 libstdc++.6.dylib 0x00042dee __cxxabiv1::__terminate(void (*)()) + 46 7 libstdc++.6.dylib 0x00042e42 std::terminate() + 10 8 libstdc++.6.dylib 0x00042f12 __cxa_throw + 78 9 libobjc.A.dylib 0x000046a4 objc_exception_throw + 64 10 CoreFoundation 0x00094174 -[NSObject doesNotRecognizeSelector:] + 108 11 CoreFoundation 0x00093afa ___forwarding___ + 482 12 CoreFoundation 0x000306c8 _CF_forwarding_prep_0 + 40 13 MyAppProcess 0x000147c6 -[ImageLoader imageSmallForColor:style:] (ImageLoader.m:180) .... /* many more frames... */

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  • Unbalanced calls to begin/end appearance transitions for <ViewController>,<Tab>

    - by onkar
    I am trying to implement Tabs into my secondView.On button touch(from ViewController.m) I am navigating to secondView(Tabs). In my Tabs.xib file I have added a TabBar at bottom and it is custom class of UITabBar. ViewController.m - (IBAction)touchedInside:(id)sender { NSLog(@"touhced up inside"); Tabs *temp = [[Tabs alloc]initWithNibName:@"Tabs" bundle:nil]; [self.navigationController pushViewController:temp animated:YES]; [self presentViewController:temp animated:YES completion:nil]; } Tabs.m - (void)viewDidLoad { [super viewDidLoad]; AppDelegate *appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate]; UITabBarController *tabBarController = [[UITabBarController alloc]init]; /* Tab_1 *firstView = [[Tab_1 alloc] init]; UITabBarItem *item1 = [[UITabBarItem alloc]initWithTitle:@"First" image:nil tag:1]; [firstView setTabBarItem:item1]; NSLog(@"after first tab is added"); Tab_2 *secondView = [[Tab_2 alloc] init]; UITabBarItem *item2 = [[UITabBarItem alloc]initWithTitle:@"Sec" image:nil tag:1] ; [secondView setTabBarItem:item2]; NSLog(@"after second tab is added"); [tabBarController setViewControllers:[NSArray arrayWithObjects:firstView,secondView,nil] animated:NO]; NSLog(@"after tab is added"); [appDelegate.window addSubview:tabBarController.view]; NSLog(@"after view is added"); */ appDelegate.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // Override point for customization after application launch. UIViewController *viewController1 = [[Tab_1 alloc] initWithNibName:@"Tab 1" bundle:nil]; UIViewController *viewController2 = [[Tab_2 alloc] initWithNibName:@"Tab 2" bundle:nil]; UIViewController *viewController3 = [[Tab_2 alloc] initWithNibName:@"Tab 1" bundle:nil]; tabBarController.viewControllers = [NSArray arrayWithObjects:viewController1, viewController2, viewController3, nil]; appDelegate.window.rootViewController = self.tabBarController; [appDelegate.window makeKeyAndVisible]; Tabs *temp = [[Tabs alloc]initWithNibName:@"Tabs" bundle:nil]; [self.navigationController presentModalViewController:temp animated:NO]; } Errors Unbalanced calls to begin/end appearance transitions for <ViewController: 0x6833c80>. 2012-12-06 09:57:48.963 demoTabs[667:f803] Unbalanced calls to begin/end appearance transitions for <Tabs: 0x6a3fc90>.

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  • Facebook App Wall Posting no longer showing in Facebook iPhone App

    - by David Hsu
    I use the GRAPH API with django for Facebook wall postings. Since yesterday, the wall posts only show on the Facebook web app but not the Facebook iPhone app. I tried Yelp, and their postings still show up. How can I debug this? Anyone notice this issue with their Facebook connect? Is this a Facebook algorithm issue. Code for Wall Post: graph = facebook.GraphAPI(access_token) attachment = {"name": name, "link": link, #"caption": "{*actor*} posted a new review", "description": desc, "picture": picture } graph.put_wall_post("",attachment)

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  • Code Signing Services

    - by bogdan
    I'm developing a System Preference Pane that runs a background application. I'm planning on codesigning the background application and I'll be using the kill flag of codesign (http://gemma.apple.com/mac/library/documentation/Darwin/Reference/ManPages/man1/codesign.1.html). From my understanding, this kill flag will not allow the background application to be run if it's signature doesn't match. My problem with this approach is that it doesn't provide any feedback to the user and, for somewhat reason, the application gets corrupted, it will refuse to launch without any information. I'd like to use the Code Signing Service from the System Preference Pane to check the validity of the background application. However, I couldn't find how to use it to check the validity of an external file. Is this possible using the Code Signing Service or should I NSTask codesign directly? My application is targeted for 10.6 so it doesn't matter which I use. Thank you!

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  • UIDatePicker in UIDatePickerModeCountDownTimer mode: how to get/set the hours and minutes via code?

    - by R31n4ld0
    Hello, guys. How to get/set the hours and minutes via code from a UIDatePicker in UIDatePickerModeCountDownTimer mode? The situation: I have an interface in that a user selects just hours and minutes. Then, he saves the information (so, I have to get the hours and minutes from UIDatePicker via code to save in a DB). When the user is editing the information saved previously, I want to start the interface with the saved hours/minutes (so, I have to set the UIDatePicker hours and minutes retrieved from DB via code). How do I do that with the UIDatePiker in UIDatePickerModeCountDownTimer mode? Thanks in advance.

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  • How to convert the date string into string( yyyy-MM-dd). While doing so, I getting null values ?

    - by Madan Mohan
    Hi, I have the data as customerFromDate " 01 Apr 2010 " and customerToDate " 30 Apr 2010 " which is a string. I want to convert that format into yyyy-MM-dd it should be in string. but while doing so. I got null values. Please see the following code which I had tried. printf("\n customerFromDate %s",[customerStatementObj.customerFromDate UTF8String]); printf("\n customerToDate %s",[customerStatementObj.customerToDate UTF8String]); /* prints as the following customerFromDate 01 Apr 2010 customerToDate 30 Apr 2010 */ NSDateFormatter *dateFormatter = [[NSDateFormatter alloc]init]; [dateFormatter setDateFormat:@"yyyy-MM-dd"]; NSDate *fromDate=[[NSDate alloc]init]; fromDate = [dateFormatter dateFromString:customerStatementObj.customerFromDate]; printf("\n fromDate: %s",[fromDate.description UTF8String]); NSString *fromDateString=[dateFormatter stringFromDate:fromDate]; printf("\n fromDateString: %s",[fromDateString UTF8String]); [dateFormatter release]; NSDateFormatter *dateFormatter1 = [[NSDateFormatter alloc]init]; [dateFormatter1 setDateFormat:@"yyyy-MM-dd"]; NSDate *toDate=[[NSDate alloc]init]; toDate = [dateFormatter1 dateFromString:customerStatementObj.customerToDate]; printf("\n toDate: %s",[toDate.description UTF8String]); NSString *toDateString=[dateFormatter1 stringFromDate:toDate]; printf("\n toDateString: %s",[toDateString UTF8String]); [dateFormatter1 release]; Thank you, Madan Mohan.

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  • Clear UITextField when standard number pad is pressed

    - by Manu
    Hi all, I'm sorry if I didn't explain my problem well enough in the title. In my application, I'm using a small subview to create a very basic calculator on the top side of the screen (I just have an UITextField to show the operations and two buttons). Instead of using a custom keyboard for it, I want to use the standard iPhone number pad. My problem is that after doing an operation (e.g. adding two numbers) and showing the result, I cannot figure out how to clear the screen when the user enters a new number. So, for example: User enters "6" - Number 6 is shown in UITextField User selects "+" - UITextField is cleared to make room for the next number User enters "10" - Number 10 is shown in UITextField User selects "+" - 16 is shown as the result of the previous operation, and should stay there until another number is pressed (he wants to continue adding more numbers) User enters "5" At this point, if I was using a custom keyboard, I could clear the UITextField as soon as the button "5" is pressed by the user, but I cannot figure out how to do so when using the standard number pad. So, the result I get at the moment is "165". Is there a way to detect when a key is pressed in the standard number pad so that I can clear the UITextField before the new number appears? I thought there may be a NSNotification for that, but I couldn't find it. I'm aware that I could solve my problem if I created a custom keyboard or if I used two separated UITextFields (one for the operations and another one for the total), but I would like to use the standard number pad if it's possible. Thanks very much!

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