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  • jQuery variable and object caching

    - by niksy
    This is something that has been bugging me some time and every time I found myself using different solution for this. So, I have link in my document which on click creates new element with some ID. <a href="#" id="test-link">Link</a> For the purpose of easier reusing, I would like to store that new elements ID in a variable which is jQuery object var test = $('#test'); On click I append that new element on body, new element is DIV $('body').append('<div id="test"/>'); And here goes the main "problem" - if I test this new elements length with test.length it first returns 0 and later 1. But, when I test it with $('#test').length it returns 1 from the start. I suppose it is some caching mechanism and I was wondering is there better, all-around solution which will allow to store elements in variables in the start for later repurpose and in the same time work with dynamically created elements. Live, delegate, something else? What I do sometimes is create string and add it to jQuery object but I think this is just avoiding the real issue. Also, using .find() inside another jQuery object. Thanks in advance.

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  • How do virtual destructors work?

    - by Jack
    I am using gcc. I am aware how the virtual destructors solve the problem when we destroy a derived class object pointed by a base class pointer. I want to know how do they work? class A { public: A(){cout<<"A constructor"<<endl;} ~A(){cout<<"A destructor"<<endl;} }; class B:public A { public: B(){cout<<"B constructor"<<endl;} ~B(){cout<<"B destructor"<<endl;} }; int main() { A * a = new B(); delete a; getch(); return 0; } When I change A's destructor to a virtual function, the problem is solved. What is the inner working for this. Why do I make A's destructor virtual.

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  • Is it a bad practice to use divs for styling purposes?

    - by caisah
    I've seen lately a lot of discussions about this new concept called oocss and I was wondering if it is a bad practice to wrap your main tags in divs only for styling/page layout purposes. I'm asking this because I see some frameworks like Twitter Bootstrap use such a method. What are the implications of such a markup from a semantic and accessibility point of view? For example: <div class="container"> <div class="row"> <div class="span4"> <nav class="nav">...</nav> </div> <div class="span8"> <a href="#" class="btn btn-large">...</a> </div> </div> </div> instead of <div class="menu"> <nav class="nav">...</nav> <a href="#" class="bttn">...</a> </div>

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  • Multiple Rectangle Generation

    - by user1610541
    In my code i wrote a method that creates a rectangle at mouseX, mouseY. but all it does is update the position of that rectangle so it follows the mouse, i want it to create a new one at the mouse every time the method runs, can someone please help? this is my method public void drawParticle(float x, float y){ g.drawRect(x, y, 4, 4); } The main class Control call the drawParticle method; import java.awt.Point; import java.awt.geom.Point2D; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; public class Control extends BasicGameState { public static final int ID = 1; public Methods m = new Methods(); public Graphics g = new Graphics(); int mouseX; int mouseY; public void init(GameContainer container, StateBasedGame game) throws SlickException{ } public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException { m.drawParticle(mouseX, mouseY); } public void update(GameContainer container, StateBasedGame game, int delta) { } public void mousePressed(int button, int x, int y) { mouseX = x; mouseY = y; } public int getID() { return ID; } } Thanks - Shamus

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  • wifi provider onLocationChanged is never called

    - by Kelsie
    I got a weird problem. I uses wifi to retrieve user location. I have tested on several phones; on some of them, I could never get a location update. it seemed that the method onLocationChanged is never called. My code is attached below.. Any suggestions appreciated!!! @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); LocationManager locationManager; locationManager = (LocationManager)getSystemService(Context.LOCATION_SERVICE); String provider = locationManager.NETWORK_PROVIDER; Location l = locationManager.getLastKnownLocation(provider); updateWithNewLocation(l); locationManager.requestLocationUpdates(provider, 0, 0, locationListener); } private void updateWithNewLocation(Location location) { TextView myLocationText; myLocationText = (TextView)findViewById(R.id.myLocationText); String latLongString = "No location found"; if (location != null) { double lat = location.getLatitude(); double lng = location.getLongitude(); latLongString = "Lat:" + lat + "\nLong:" + lng; } myLocationText.setText("Your Current Position is:\n" + latLongString); } private final LocationListener locationListener = new LocationListener() { public void onLocationChanged(Location location) { updateWithNewLocation(location); Log.i("onLocationChanged", "onLocationChanged"); Toast.makeText(getApplicationContext(), "location changed", Toast.LENGTH_SHORT).show(); } public void onProviderDisabled(String provider) {} public void onProviderEnabled(String provider) {} public void onStatusChanged(String provider, int status, Bundle extras) {} }; Manifest <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/> <uses-permission android:name="android.permission.INTERNET"/>

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  • hash tables and 2d vectors

    - by Sunil
    I want to push a 2d vector into a hash table row by row and later search for a row (vector) in the hash table and want to be able to find it. I want to do something like #include <iostream> #include <set> #include <vector> using namespace std; int main(){ std::set < vector<int> > myset; vector< vector<int> > v; int k = 0; for ( int i = 0; i < 5; i++ ) { v.push_back ( vector<int>() ); for ( int j = 0; j < 5; j++ ) v[i].push_back ( k++ ); } for ( int i = 0; i < 5; i++ ) { std::copy(v[i].begin(),v[i].end(),std::inserter(myset)); // This is not correct but what is the right way ? // and also here, I want to search for a particular vector if it exists in the table. for ex. the second row of vector v. } return 0; } I'm not sure how to insert and look up a vector in a set. So if nybody could guide me, it will be helpful. Thanks

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  • compilation error

    - by Bond
    #include<dirent.h> #include<stdio.h> #include<stdlib.h> #include<sys/stat.h> int main () { struct dirent **namelist; int i,j; char userd[20]; struct stat statBuf; printf("Enter a directory %s\n",userd); scanf("%s",&userd); printf("the dir is %s\n",*userd); i=scandir(".",&namelist,0,alphasort); printf("enter a directory name %s",*userd); printf("scandir returned i=%d\n",&i); if (i<0) perror("Scandir failed to open directory I hope you understand \n"); else { for(j=0;j<i;j++) { printf("j=%d i=%d %s\n",j,i,namelist[j]->d_name); // lstat free(namelist[j]); } } free(namelist); } Can some one help to understand why am I getting warning in above code?

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  • Java Sorting "queue" list based on DateTime and Z Position (part of school project)

    - by Kuchinawa
    For a school project i have a list of 50k containers that arrive on a boat. These containers need to be sorted in a list in such a way that the earliest departure DateTimes are at the top and the containers above those above them. This list then gets used for a crane that picks them up in order. I started out with 2 Collection.sort() methods: 1st one to get them in the right XYZ order Collections.sort(containers, new Comparator<ContainerData>() { @Override public int compare(ContainerData contData1, ContainerData contData2) { return positionSort(contData1.getLocation(),contData2.getLocation()); } }); Then another one to reorder the dates while keeping the position in mind: Collections.sort(containers, new Comparator<ContainerData>() { @Override public int compare(ContainerData contData1, ContainerData contData2) { int c = contData1.getLeaveDateTimeFrom().compareTo(contData2.getLeaveDateTimeFrom()); int p = positionSort2(contData1.getLocation(), contData2.getLocation()); if(p != 0) c = p; return c; } }); But i never got this method to work.. What i got working now is rather quick and dirty and takes a long time to process (50seconds for all 50k): First a sort on DateTime: Collections.sort(containers, new Comparator<ContainerData>() { @Override public int compare(ContainerData contData1, ContainerData contData2) { return contData1.getLeaveDateTimeFrom().compareTo(contData2.getLeaveDateTimeFrom()); } }); Then a correction function that bumps top containers up: containers = stackCorrection(containers); private static List<ContainerData> stackCorrection(List<ContainerData> sortedContainerList) { for(int i = 0; i < sortedContainerList.size(); i++) { ContainerData current = sortedContainerList.get(i); // 5 = Max Stack (0 index) if(current.getLocation().getZ() < 5) { //Loop through possible containers above current for(int j = 5; j > current.getLocation().getZ(); --j) { //Search for container above for(int k = i + 1; k < sortedContainerList.size(); ++k) if(sortedContainerList.get(k).getLocation().getX() == current.getLocation().getX()) { if(sortedContainerList.get(k).getLocation().getY() == current.getLocation().getY()) { if(sortedContainerList.get(k).getLocation().getZ() == j) { //Found -> move container above current sortedContainerList.add(i, sortedContainerList.remove(k)); k = sortedContainerList.size(); i++; } } } } } } return sortedContainerList; } I would like to implement this in a better/faster way. So any hints are appreciated. :)

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  • EMSA_PSS_ENCODE with libssl

    - by luiss
    Hi I'm trying to use libssl to get some EMSA_PSS_ENCRODING through the function RSA_padding_add_PKCS1_type1 in libssl, but I can't find nor docs nor solutions, so this is the example code I've written: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <openssl/rsa.h> #include <openssl/err.h> FILE *error_file; int main() { int lSize; const unsigned char *string1= (unsigned char *)"The pen is on the table"; unsigned char *stringa=NULL; int num = 64; if ((stringa = (unsigned char *)OPENSSL_malloc(num)) == NULL) fprintf(stderr,"OPENSSL_malloc error\n"); fprintf(stdout,"string1 len is %u\n",lSize); if(RSA_padding_add_PKCS1_type_1(stringa,num,string1,lSize) != 1) fprintf(stderr,"Error: RSA_PADDING error\n"); error_file = fopen("libssl.log", "w"); ERR_print_errors_fp(error_file); fclose(error_file); fprintf(stdout,(char *)stringa); fprintf(stdout,"\n"); } The problem is that I get no output in stringa, I think the function RSA_padding_add.. should be initialized, but I can't find how to do it in the few doc at the openssl site. Thanks

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  • run two thread at the same time in java

    - by user1805005
    i have used timertask to schedule my java program. now when the run method of timertask is in process, i want to run two threads which run at the same time and do different functions. here is my code.. please help me.. import java.util.Calendar; import java.util.Date; import java.util.Timer; import java.util.TimerTask; public class timercheck extends TimerTask{ // my first thread Thread t1 = new Thread(){ public void run(){ for(int i = 1;i <= 10;i++) { System.out.println(i); } } }; // my second thread Thread t2 = new Thread(){ public void run(){ for(int i = 11;i <= 20;i++) { System.out.println(i); } } }; public static void main(String[] args){ long ONCE_PER_DAY = 1000*60*60*24; Calendar calendar = Calendar.getInstance(); calendar.set(Calendar.HOUR_OF_DAY, 12); calendar.set(Calendar.MINUTE, 05); calendar.set(Calendar.SECOND, 00); Date time = calendar.getTime(); TimerTask check = new timercheck(); Timer timer = new Timer(); timer.scheduleAtFixedRate(check, time ,ONCE_PER_DAY); } @Override // run method of timer task public void run() { t1.start(); t2.start(); } }

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  • Silverlight Export Datagrid to Excel (without roundtrip)

    - by kirkktx
    I've got a silverlight 2 app with a Datagrid and a button for exporting it to Excel by making a trip back to the server. I can create an HTML string representing the datagrid. I'd like to attach this string to an html element, setting MIME type=application/vnd.ms-excel and have a prompt show up asking if I'd like to open or save the xls file. After all if ASP can do this ... <% The main feature of this technique is that %> <% you have to change Content type to ms-excel.%> Response.ContentType = "application/vnd.ms-excel" <TABLE> <TR><TD>2</TD></TR> <TR><TD>3</TD></TR> <TR><TD>=SUM(A1:A2)</TD></TR> </TABLE> ... it seems like I should be able to do something similar from within Silverlight, pushing it onto the HTML DOM. Any suggestions greatly appreciated!

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  • Implement two functions with the same name but different, non-covariant return types due to multiple abstract base classes

    - by user1508167
    If I have two abstract classes defining a pure virtual function with the same name, but different, non-covariant return types, how can I derive from these and define an implementation for both their functions? #include <iostream> class ITestA { public: virtual ~ITestA() {}; virtual float test() =0; }; class ITestB { public: virtual ~ITestB() {}; virtual bool test() =0; }; class C : public ITestA, public ITestB { public: /* Somehow implement ITestA::test and ITestB::test */ }; int main() { ITestA *a = new C(); std::cout << a->test() << std::endl; // should print a float, like "3.14" ITestB *b = dynamic_cast<ITestB *>(a); if (b) { std::cout << b->test() << std::endl; // should print "1" or "0" } delete(a); return 0; } As long as I don't call C::test() directly there's nothing ambiguous, so I think that it should work somehow and I guess I just didn't find the right notation yet. Or is this impossible, if so: Why?

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  • Are Interfaces "Object"?

    - by PrashantGupta
    package inheritance; class A{ public String display(){ return "This is A!"; } } interface Workable{ public String work(); } class B extends A implements Workable{ public String work(){ return "B is working!"; } } public class TestInterfaceObject{ public static void main(String... args){ B obj=new B(); Workable w=obj; //System.out.println(w.work()); //invoking work method on Workable type reference System.out.println(w.display()); //invoking display method on Workable type reference //System.out.println(w.hashCode()); // invoking Object's hashCode method on Workable type reference } } As we know that methods which can be invoked depend upon the type of the reference variable on which we are going to invoke. Here, in the code, work() method was invoked on "w" reference (which is Workable type) so method invoking will compile successfully. Then, display() method is invoked on "w" which yields a compilation error which says display method was not found, quite obvious as Workable doesn't know about it. Then we try to invoke the Object class's method i.e. hashCode() which yields a successful compilation and execution. How is it possible? Any logical explanation?

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  • error: 'void Base::output()' is protected within this context

    - by Bill
    I'm confused about the errors generated by the following code. In Derived::doStuff, I can access Base::output directly by calling it. Why can't I create a pointer to output() in the same context that I can call output()? (I thought protected / private governed whether you could use a name in a specific context, but apparently that is incomplete?) Is my fix of writing callback(this, &Derived::output); instead of callback(this, Base::output) the correct solution? #include <iostream> using std::cout; using std::endl; template <typename T, typename U> void callback(T obj, U func) { ((obj)->*(func))(); } class Base { protected: void output() { cout << "Base::output" << endl; } }; class Derived : public Base { public: void doStuff() { // call it directly: output(); Base::output(); // create a pointer to it: // void (Base::*basePointer)() = &Base::output; // error: 'void Base::output()' is protected within this context void (Derived::*derivedPointer)() = &Derived::output; // call a function passing the pointer: // callback(this, &Base::output); // error: 'void Base::output()' is protected within this context callback(this, &Derived::output); } }; int main() { Derived d; d.doStuff(); }

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  • const object in c++

    - by Codenotguru
    I have a question on constant objects. In the following program: class const_check{ int a; public: const_check(int i); void print() const; void print2(); }; const_check::const_check(int i):a(i) {} void const_check::print() const { int a=19; cout<<"The value in a is:"<<a; } void const_check::print2() { int a=10; cout<<"The value in a is:"<<a; } int main(){ const_check b(5); const const_check c(6); b.print2(); c.print(); } void print() is constant member function of the class const_check, so according to the definition of constants if any attempt to change int a it should result in an error but the program works fine for me.I think i am having some confusion here, can anybody tell me why the compiler is not flagging it as an error??

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  • Pass reference to ArrayLists to a method.

    - by bhavna raghuvanshi
    here is the whole program: public class ListMerge { public static void main( String[] args) { Scanner input = new Scanner(System.in); System.out.println ("Input length of arraylist 1:"); int n = input.nextInt(); ArrayList x = new ArrayList(); ArrayList y = new ArrayList(); for (int i = 0; i < n; i++) { System.out.println ("Input x[ " + i +"] :" ); x.add(new Integer(i)); } System.out.println ("Input length of arraylist 2:"); int m = input.nextInt(); for (int i = 0; i < m; i++) { System.out.println ("Input y[ " + i +"] :" ); y.add(new Integer(i)); } } list int merge(ArrayList x, ArrayList y) { List all = new ArrayList(); all.addAll(x); all.addAll(y); System.out.println(all); return all; } } also tell me how do i call the function merge?

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  • Cannot understand the behaviour of C# compiler while instantiating a class thru interface

    - by Newbie
    I have a class that implements an interface. The interface is public interface IRiskFactory { void StartService(); void StopService(); } The class that implements the interface is public class RiskFactoryService : IRiskFactory { } Now I have a console application and one window service. From the console application if I write the following code static void Main(string[] args) { IRiskFactory objIRiskFactory = new RiskFactoryService(); objIRiskFactory.StartService(); Console.ReadLine(); objIRiskFactory.StopService(); } It is working fine. However, when I mwrite the same piece of code in Window service public partial class RiskFactoryService : ServiceBase { IRiskFactory objIRiskFactory = null; public RiskFactoryService() { InitializeComponent(); objIRiskFactory = new RiskFactoryService(); <- ERROR } /// <summary> /// Starts the service /// </summary> /// <param name="args"></param> protected override void OnStart(string[] args) { objIRiskFactory.StartService(); } /// <summary> /// Stops the service /// </summary> protected override void OnStop() { objIRiskFactory.StopService(); } } It throws error: Cannot implicitly convert type 'RiskFactoryService' to 'IRiskFactory'. An explicit conversion exists (are you missing a cast?) When I type cast to the interface type, it started working objIRiskFactory = (IRiskFactory)new RiskFactoryService(); My question is why so?

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  • deleting an array that stores pointers to some objects

    - by memC
    hi, I am storing pointers to elements of a vec_A in an array A* a_ptrs[3] . Assume that vec_A will not be resized. So, a_ptrs[i] will point to the correct element. My question is: Suppose A* a_ptrs[3] is declared in a class B. Since it is not created using 'new' I am guessing I don't need to delete it in the destructor. Am I right?? class A { public: int getNumber(); A(int val); ~A(){}; private: int num; }; A::A(int val){ num = val; }; int A::getNumber(){ return num; }; int main(){ int i =0; int num; std::vector<A> vec_A; for ( i = 0; i < 10; i++){ vec_A.push_back(A(i)); } A* a_ptrs[3]; a_ptrs[0] = &vec_A[0]; a_ptrs[1] = &vec_A[3]; a_ptrs[2] = &vec_A[5]; for (i = 0; i<3; i++){ std::cout<<"\n: a_ptrs[i].getNumber() = "<<a_ptrs[i]->getNumber(); } std::cout << "\nPress RETURN to continue..."; std::cin.get(); return 0; }

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  • Help optimizing a query with 16 subqueries

    - by Webnet
    I have indexes/primaries on all appropriate ID fields for each type. I'm wondering though how I could make this more efficient. It takes a while to load the page with only 15,000 rows and that'll quickly grow to 500k. The $whereSql variable simply has a few more parameters for the main ebay_archive_listing table. NOTE: This is all done in a single query because I have ASC/DESC sorting for each subquery value. NOTE: I've converted some of the sub queries to INNER JOIN's SELECT product_master.product_id, ( SELECT COUNT(listing_id) FROM ebay_archive_product_listing_assoc '.$listingCountJoin.' WHERE ebay_archive_product_listing_assoc.product_id = product_master.product_id) as listing_count, sku, type_id, ( SELECT AVG(ebay_archive_listing.current_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.current_price > 0 ) as average_bid_price, ( SELECT AVG(ebay_archive_listing.buy_it_now_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.buy_it_now_price > 0 ) as average_buyout_price, ( SELECT MIN(ebay_archive_listing.current_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.current_price > 0 ) as lowest_bid_price, ( SELECT MAX(ebay_archive_listing.current_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.current_price > 0 ) as highest_bid_price, ( SELECT MIN(ebay_archive_listing.buy_it_now_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.current_price > 0 ) as lowest_buyout_price, ( SELECT MAX(ebay_archive_listing.buy_it_now_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.current_price > 0 ) as highest_buyout_price, round((( SELECT COUNT(ebay_archive_listing.id) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.status_id = 2 ) / ( SELECT COUNT(listing_id) FROM ebay_archive_product_listing_assoc '.$listingCountJoin.' WHERE ebay_archive_product_listing_assoc.product_id = product_master.product_id ) * 100), 1) as sold_percent FROM product_master '.$joinSql.' WHERE product_master.product_id IN ( SELECT product_id FROM ebay_archive_product_listing_assoc INNER JOIN ebay_archive_listing ON ( ebay_archive_listing.id = ebay_archive_product_listing_assoc.listing_id AND '.$whereSql.' ) )

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  • What would the destructor for this class look like?

    - by cam
    class Equipment { std::vector<Armor*> vEquip; Weapon* mainWeapon; int totalDefense; int totalAttack; public: unsigned int GetWeight(); int * GetDefense(); bool EquipArmor(Armor* armor); bool UnequipArmor(Armor* armor); bool EquipWeapon(Weapon* wep); bool UnequipWeapon(Weapon* wep); Equipment(); virtual ~Equipment(); }; It seems like there should be no destructor. The vector of pointers will take care of itself when it goes out of scope, and the actual objects the pointers point to don't need to be deleted as there will be other references to it. All of the objects in this refer to the main Container: class Container { int weightLimit; unsigned int currWeight; std::vector<Item*> vItems; public: bool AddItem(Item* item); bool RemoveItem(Item* item); Container(); Container(int weightLim); Container(int weightLim, std::vector<Item*> items); ~Container(); }; Now here I can see it being necessary to delete all objects in the container, because this is where all the objects are assigned via AddItem(new Item("Blah")) (Armor and Weapon inherit from Item)

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  • priority queue implementation

    - by davit-datuashvili
    i have implemented priority queue and i am interested if it is correct public class priqueue { private int n,maxsize; int x[]; void swap(int i,int j){ int t=x[i]; x[i]=x[j]; x[j]=t; } public priqueue(int m){ maxsize=m; x=new int [maxsize+1]; n=0; } void insert(int t){ int i,p; x[++n]=t; for (i=n;i>1 && x[p=i/2] >x[i];i=p) swap(p,i); } public int extramin(){ int i,c; int t=x[1]; x[1]=x[n--]; for (i=1;(c=2*i)<=n;i=c){ if (c+1<=n && x[c+1]<x[c]) c++; if (x[i]<=x[c]) break; swap(c,i); } return t; } public void display(){ for (int j=0;j<x.length;j++){ System.out.println(x[j]); } } } public class priorityqueue { public static void main(String[] args) { priqueue pr=new priqueue(12); pr.insert(20); pr.insert(12); pr.insert(22); pr.insert(15); pr.insert(35); pr.insert(17); pr.insert(40); pr.insert(51); pr.insert(26); pr.insert(19); pr.insert(29); pr.insert(23); pr.extramin(); pr.display(); } } //result: 0 12 15 17 20 19 22 40 51 26 35 29 23

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  • List of Lists of different types

    - by themarshal
    One of the data structures in my current project requires that I store lists of various types (String, int, float, etc.). I need to be able to dynamically store any number of lists without knowing what types they'll be. I tried storing each list as an object, but I ran into problems trying to cast back into the appropriate type (it kept recognizing everything as a List<String>). For example: List<object> myLists = new List<object>(); public static void Main(string args[]) { // Create some lists... // Populate the lists... // Add the lists to myLists... for (int i = 0; i < myLists.Count; i++) { Console.WriteLine("{0} elements in list {1}", GetNumElements(i), i); } } public int GetNumElements(int index) { object o = myLists[index]; if (o is List<int>) return (o as List<int>).Count; if (o is List<String>) // <-- Always true!? return (o as List<String>).Count; // <-- Returning 0 for non-String Lists return -1; } Am I doing something incorrectly? Is there a better way to store a list of lists of various types, or is there a better way to determine if something is a list of a certain type?

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  • when will come the new C++ standard? C++0x

    - by Oops
    Hi, when will the new C++ standard became official? C++ was standardized in 1998 and the standard is called C++98 the C++ standard was updated in 2003 and is called C++03 so the unofficial name "C++0x" lead us to the wrong conclusion that it will come within the first decade of the 20th century. Have u also mentioned that we all make the year 2000 bug again? Now we have 2010 so if you take the X as the latin sign for 10 it should come out this year. But no, also this would be wrong. The answer: The name of the language was always part of the language itself. As we all know the ++ operator means: one more But we have learned in some situations it would be better to write ++C so the other way around often is better. and what does the characters 0x mean in the C++ language? Right it's the prefix for a hexadecimal number. Now the question is easy to answer, it's meaning is: 0x++C int main(){ std::cout << "When will the new C++ standard come out? " << std::endl; int x0_ = 0x7D0, _0x = x0_, C = 0xC, Y1 = C+++_0x, Y2 = x0_+++C; std::cout << "it will be standardized between the Years: " << Y1 << " and " << Y2 << std::endl; char c; std::cin >> c; return 0; } do you agree? regards Oops

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  • QMetaMethods for regular methods missing?

    - by oleks
    Hi, I'm new in QT, and I'm just testing out the MOC. For a given class: class Counter : public QObject { Q_OBJECT int m_value; public: Counter() {m_value = 0;} ~Counter() {} int value() {return m_value;} public slots: void setValue(int value); signals: void valueChanged(int newValue); }; I want to get a list of all methods in a class, but seem to only be getting a list of signals and slots, although the documentation says it should be all methods? Here's my code: #include <QCoreApplication> #include <QObject> #include <QMetaMethod> #include <iostream> using std::cout; using std::endl; int main(int argc, char *argv[]) { QCoreApplication app(argc, argv); const QMetaObject cntmo = Counter::staticMetaObject; for(int i = 0; i != cntmo.methodCount(); ++i) { QMetaMethod qmm(cntmo.method(i)); cout << qmm.signature() << endl; } return app.exec(); } Please beware this is my best c/p, perhaps I forgot to include some headers. My output: destroyed(QObject*) destroyed() deleteLater() _q_reregisterTimers(void*) valueChanged(int) setValue(int) Does anyone know why this is happening? Does qt not recognise int value() {return m_value;} as a valid method? If so, is there a macro I've forgotten or something like that? P.S. I'm using 4.6.2 UPDATE I forgot the implementation of the setValue method, not that it makes too much a difference to my actual question. void Counter::setValue(int value) { if(value != m_value) { m_value = value; emit valueChanged(value); } }

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  • insertvalue function in stack class is not calling when pointing by smartpointer class? please expai

    - by user323422
    template< class Type > class cStack { Type *m_array; int m_Top; int m_Size; public:cStack(); cStack(const Type&); cStack(const cStack<Type> &); bool Is_Full(); bool Is_Empty(); void InsertValue(const Type&); void RemeoveValue(); ~cStack(); }; template< class Type > class Smartpointer { cStack<Type> *sPtr; public: Smartpointer(); Smartpointer(const Type&); Type* operator->(); Type& operator*(); }; int main() { Smartpointer<int> sptr(1); sptr->InsertValue(2);//its not calling insertvalue } }

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