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  • CodePlex Daily Summary for Saturday, October 27, 2012

    CodePlex Daily Summary for Saturday, October 27, 2012Popular ReleasesRazorSourceGenerator: RazorSourceGenerator v1.1 Installer: RazorSourceGenerator v1.1 Installer ?? include ??,???????。Fruit Juice: Fruit Juice v1.1: Changelog (v1.1):Minor design fixes; Added live tiles; Added the new Windows Phone Store Download Badge;ZXMAK2: Version 2.6.7.0: - small performance improvements - fix & improvements for Direct3D renderer (thanks to zebest for testing)Media Companion: Media Companion 3.507b: Once again, it has been some time since our release, and there have been a number changes since then. It is hoped that these changes will address some of the issues users have been experiencing, and of course, work continues! New Features: Added support for adding Home Movies. Option to sort Movies by votes. Added 'selectedBrowser' preference used when opening links in an external browser. Added option to fallback to getting runtime from the movie file if not available on IMDB. Added new Big...MSBuild Extension Pack: October 2012: Release Blog Post The MSBuild Extension Pack October 2012 release provides a collection of over 475 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...NAudio: NAudio 1.6: Release notes at http://mark-dot-net.blogspot.co.uk/2012/10/naudio-16-release-notes-10th.htmlPowerShell Community Extensions: 2.1 Production: PowerShell Community Extensions 2.1 Release NotesOct 25, 2012 This version of PSCX supports both Windows PowerShell 2.0 and 3.0. See the ReleaseNotes.txt download above for more information.DbDiff: Database Diff and Database Scripting: 1.3.3.5: - Wrong load options (deskey wrong)Building Windows 8 Apps with C# and XAML: Full Source Chapters 1 - 10 for Windows 8 Fix 001: This is the full source from all chapters of the book, compiled and tested on Windows 8 RTM. Includes a fix for the Netflix example from Chapter 6 that was missing a service reference.PdfReport: PdfReport 1.3: - Removed the limitation of defining non duplicate column names. See DuplicateColumns sample for more info. - Added horizontal stack panel mode. See CharacterMap sample for more info. - Added pdfStamper to onFillAcroForm of PdfTemplate. See QuestionsAcroForm sample for more info. Added 6 new samples (http://pdfreport.codeplex.com/SourceControl/BrowseLatest): - AccountingBalanceColumn - CharacterMap - CustomPriceNumber - DuplicateColumns - QuestionsAcroForm - QuestionsFormUmbraco CMS: Umbraco 4.9.1: Umbraco 4.9.1 is a bugfix release to fix major issues in 4.9.0 BugfixesThe full list of fixes can be found in the issue tracker's filtered results. A summary: Split buttons work again, you can now also scroll easier when the list is too long for the screen Media and Content pickers have information of the full path of the picked item Fixed: Publish status may not be accurate on nodes with large doctypes Fixed: 2 media folders and recycle bins after upgrade to 4.9 The template/code ...AcDown????? - AcDown Downloader Framework: AcDown????? v4.2.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...Rawr: Rawr 5.0.2: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...MCEBuddy 2.x: MCEBuddy 2.3.5: Changelog for 2.3.5 (32bit and 64bit) 1. Fixed a bug causing MCEBuddy to crash during or after installation on Windows XP 2. Bugfix for resource leak with UPnP which would lead to a failure after many days 3. Increased the UPnP discovery re-scan interval from 10 minutes to 30 minutes 4. Added support for specifying TVDB and IMDB id’s in the conversion task page (forcing the internet lookup for metadata)CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1025.5): [NEW] Support for connecting to CRM Online via Office 365 (OSDP) [NEW] Current connection information and loaded ribbon name are displayed in the status bar [IMPROVED] Connect dialog minor improvements and error message descriptions [IMPROVED] Connecting to a CRM server will close currently loaded ribbon upon confirmation (if another ribbon was loaded previously) [FIX] Fixed bug in Open Ribbon dialog which would not allow to refresh entity list more than onceReadable Passphrase Generator: KeePass Plugin 0.8.0: Changes: Interrogative phrases (questions) like why did the statesman burgle amidst lucid sunlamps Support transitive / intransitive verbs (whether a verb needs a subject or not). Change adverbs to be either before or after the verb, at random. Add an "equal" version of each strength, where each possibility is equally likely (for password purists). 3401 words in the default dictionary (~400 more than previous release) Fixed bugs when choosing verb tensesMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.72: Fix for Issue #18819 - bad optimization of return/assign operator.WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.390: Version 2.5.0.390 (Release Candidate): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Fix recent file list remove issue. WAF: Minor code improvements. BookLibrary: Fix Blend design time support o...Fiskalizacija za developere: FiskalizacijaDev 1.1: Ovo je prva nadogradnja ovog projekta nakon inicijalnog predstavljanja - dodali smo nekoliko feature-a, bilo zato što smo sami primijetili da bi ih bilo dobro dodati, bilo na osnovu vaših sugestija - hvala svima koji su se ukljucili :) Ovo su stvari riješene u v1.1.: 1. Bilo bi dobro da se XML dokument koji se šalje u CIS može snimiti u datoteku (http://fiskalizacija.codeplex.com/workitem/612) 2. Podrška za COM DLL (VB6) (http://fiskalizacija.codeplex.com/workitem/613) 3. Podrška za DOS (unu...Liberty: v3.4.0.0 Release 20th October 2012: Change Log -Added -Halo 4 support (invincibility, ammo editing) -Reach A warning dialog now shows up when you first attempt to swap a weapon -Fixed -A few minor bugsNew Projects25minutes the simpliest, best looking, hassle free Pomodoro Technique® timer: 25 minutes __________________________________________________ it is the simplest, best looking, hassle free timer for all Pomodoro Technique® fans out there.Argument: A website for constructing logical arguments in tree form.Asset manager: More information comming soon!bootster: bootster is a bootstrapper for small/medium sized .net web projects.BugHerd-4-DNN: This DotNetNuke(TM) extension simplifies the integration of BugHerd on your DNN portals.CaptureLinks 2.0: CaptureLink2.0 with SharePoint 2013 SupportDeploy File Demo: Deployfile Demo is the companion piece to Deploy File Generator. It shows how to deploy files that have been imported into a special '.resources' file.DIfmClient: DIfmClient is a WPF (Windows Presentation Foundation) DI.FM streaming radio player, written in C#.FinApps201240: Aplicación Financiera para La CaixaFirstTasteKudo: Just a taste of Kudo feature.Imgx: This is specifically for internal use only.jamestest123: Blah blah blahMezanmiTechFireMyTeam: In short we can use this project for any rating systems.MezanmiTechInTouchReminder: just a way to contact peopleMoniMisiDemo: Para el desarrollo de aplicaciones web en ASP.net del tipo SPI (Single Page Interface).Orchard Redirect404: This project allows you to configure redirects for 404 errors via the Orchard admin interface. P/Opus (.NET Wrapper for libopus): P/Opus is a .NET library written in C# to wrap around the libopus C API/library to provide a more .NET friendly way of encoding and decoding Opus packets.Pengaturan Sambungan (Connection Setting): Aplikasi untuk menyimpan connection string secara terpisah dari program utamaPwdManagement: mgrrezaTest: TestSnowflake Id Generator: Snowflake is a network service for generating unique ID numbers at high scale with some simple guarantees.The Game for Microsoft Dynamics CRM2011: A solution containing a framework for Microsoft Dynamics CRM2011 to enable gamification of the product in order to drive user adoption and business objectives.UCMA 4.0 Async Extension Methods: This collection of extension methods makes it easy for developers to use the async/await pattern for multithreaded development with UCMA 4.0.ValtechGitTfs: Sandbox project to test git-tfs with a TFS serverWarriorG: PokerWeb site bán thú cung: [TRY]XVIB 360: XBOX 360???????????????????????。

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  • Animating DOM elements vs refreshing a single Canvas

    - by mgibsonbr
    A few years ago, when the HTML Canvas element was still kinda fresh, I wrote a small game in a rather "unusual" way: each game element had its own canvas, and frequently animated elements even had multiple canvases, one for each animation sprite. This way, the translation would be done by manipulating the DOM position of the canvases, while the sprite animation would consist of altering the visibility of the already drawn canvases. (z-indexes, of course, were the tricky part) It worked like a charm: even in IE6 with excanvas it showed a decent performance, and everything was rather consistent between browsers, including some smartphones. Now I'm thinking in writing a larger game engine in the same fashion, so I'm wondering whether it would be a good idea to do so in the current context (with all the advances in browsers and so on). I know I'm trading memory for time, so this needs to be customizable (even at runtime) for each machine the game will be running. But I believe using separate canvases would also help to avoid the game "freezing" on CPU spikes, since the translation would still happen even if the redraws lag for a while. Besides, the browsers' rendering engines are already optimized in may ways, so I'm guessing this scheme would also reduce the load on the CPU (in contrast to doing everything in JavaScript - specially the less optimized ones). It looks good in my head, but I'd like to hear the opinion of more experienced people before proceeding further. Is there any known drawback of doing this? I'm particulartly unexperienced in dealing with the GPU, so I wonder whether this "trick" would nullify any benefit of using a single, big canvas. Or maybe on modern devices it's overkill (though I'm skeptic about the claims that canvas+js - especially WebGL - will ever be a good alternative to native code). Any thoughts?

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  • Doubling the DPI with a shader?

    - by Mathias Lykkegaard Lorenzen
    I'm developing a game where the map is generated with Perlin Noise, but on the CPU. I am generating some perlin noise onto a texture with a small size, and then I stretch it out to the whole screen to simulate a map. The reason for the CPU generating the noise is that I want it to look the same on all devices. Now, here's the end-result. Please ignore the bullets and the explosion on the picture. What matters is the background (the black/gray pixels) and the ground (the brown-ish pixels). They are rendered to the same texture through perlin noise. However, this doesn't look very pretty. So I was wondering if it would be possible to double the amount of pixels using a shader, and rounding edges at the same time? In other words, improve the DPI. I'm using SharpDX with DirectX 11, through its toolkit feature. But any help that'll lead me in the right direction (for instance through HLSL) would be a great help. Thanks in advance.

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  • Roll a DIY Camera Jib for $25

    - by Jason Fitzpatrick
    Video gear is expensive; save your pennies by building a DIY camera jib for smooth camera movement on a budget. Over at Oliva tech they explain just how few parts you need to build their DIY jib: The guys here at the studio mocked up a simple DIY jib that is not only ridiculously inexpensive to piece together, but also very straight forward. The point of this jib was to get a very wide range of motion from top to bottom with only a few feet of 0.75? square tube, 1? angled aluminum, 1/4? nuts and bolts, and nylon washers is all you’ll need to put the jib together. This light weight jib can be used on small portable tripods, but will require a fluid head for panning left and right. Hit up the link below for a detailed parts list and build guide. How to Make a DIY Camera Jib [via Make] How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • When does the "Do One Thing" paradigm become harmful?

    - by Petr
    For the sake of argument here's a sample function that prints contents of a given file line-by-line. Version 1: void printFile(const string & filePath) { fstream file(filePath, ios::in); string line; while (file.good()) { getline(file, line); cout << line << endl; } } I know it is recommended that functions do one thing at one level of abstraction. To me, though code above does pretty much one thing and is fairly atomic. Some books (such as Robert C. Martin's Clean Code) seem to suggest breaking the above code into separate functions. Version 2: void printLine(const string & line) { cout << line << endl; } void printLines(fstream & file) { string line; while (file.good()) { getline(file, line); printLine(line); } } void printFile(const string & filePath) { fstream file(filePath, ios::in); printLines(file); } I understand what they want to achieve (open file / read lines / print line), but isn't it a bit of overkill? The original version is simple and in some sense already does one thing - prints a file. The second version will lead to a large number of really small functions which may be far less legible than the first version. Wouldn't it be, in this case, better to have the code at one place? At which point does the "Do One Thing" paradigm become harmful?

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  • Speed up loading of test results from builds in Visual Studio

    - by Jakob Ehn
    I still see people complaining about the long time it takes to load test results from a TFS build in Visual Studio. And they make a valid point, it does take a very long time to load the test results, even for a small number of tests. The reason for this is that the test results is not just the result of the test run but also all the binaries that were part of the test run. This often also means that the debug symbols (*.pdb) will be downloaded to your local machine. This reason for this behaviour is that it letsyou re-run the tests locally. However, most of the times this is not what the developer will do, they just want to know which tests failed and why. They can then fix the tests and rerun them locally. It turns out there is a way to load only the test results, which is much faster. The only tricky bit is to find the location of the .trx file that is generated during the build. Particularly in TFS 2010 where you often have multiple build agents, which of corse results in different paths to the trx file. Note: To use this you must have read permission to the build folder on the build agent where the build was executed. Open the build result for the build Click View Log Locate the part where MSTest is invoked. When using test containers, it looks like this:   Note: You can actually search in the log window, press Ctrl+F and you will get a little search box at the bottom. Nice! On the MSTest command line call, locate the /resultsfileroot parameter, which points to the folder where the test results are stored Note that this path is local for the build server, so you need to replace the drive letter with the server name: D:\Builds\Project\TestResults to \Project\TestResults">\\<BuildServer>\Project\TestResults Double-click on the .trx file and you will notice that it loads much faster compared to opening it from the build log window

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  • Orthographic unit translation mismatch on grid (e.g. 64 pixels translates incorrectly)

    - by Justin Van Horne
    I am looking for some insight into a small problem with unit translations on a grid. Setup 512x448 window 64x64 grid gl_Position = projection * world * position; projection is defined by ortho(-w/2.0f, w/2.0f, -h/2.0f, h/2.0f); This is a textbook orthogonal projection function. world is defined by a fixed camera position at (0, 0) position is defined by the sprite's position. Problem In the screenshot below (1:1 scaling) the grid spacing is 64x64 and I am drawing the unit at (64, 64), however the unit draws roughly ~10px in the wrong position. I've tried uniform window dimensions to prevent any distortion on the pixel size, but now I am a bit lost in the proper way in providing a 1:1 pixel-to-world-unit projection. Anyhow, here are some quick images to aide in the problem. I decided to super-impose a bunch of the sprites at what the engine believes is 64x offsets. When this seemed off place, I went about and did the base case of 1 unit. Which seemed to line up as expected. The yellow shows a 1px difference in the movement. Vertices It would appear that the vertices going into the vertex shader are correct. For example, in reference to the first image the data looks like this in the VBO: x y x y ---------------------------- tl | 0.0 24.0 64.0 24.0 bl | 0.0 0.0 -> 64.0 0.0 tr | 16.0 0.0 80.0 0.0 br | 16.0 24.0 80.0 24.0 With that said, all I am left to believe is that I am munging up my actual projection. So, I am looking for any insight into maintaining the 1:1 pixel-to-world-unit projection.

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  • How to go from mainstream to indie development?

    - by Salano Software
    I'm currently working as a game programmer for a AAA-level developer and publisher - which falls into the 'nice problem to have' category, I know, except that I'm growing more and more disenchanted with the direction of both the company and the AAA portion of the industry as a whole. I don't see any games on the studio's calendar for the next several years that I'm actually interested in working on; it looks like a continuing parade of sequels, license extensions and largely-derivative work. Which isn't to say that there won't be interesting things to do on those projects; but more and more I find myself wanting to do something fundamentally different. It seems like the market's never been better for smaller-scale projects, and I'd love to jump into that (and I've done small demos for Android and have started digging into iOS), but I obviously can't put anything out while I'm working for the company, and I'm concerned that I shouldn't even do substantial development in my spare time on anything I'd eventually like to release on my own. At the same time, I'm leery of leaving the job I've got for hopefully-obvious reasons, especially without a specific plan in place. Has anyone out there got experience with 'going indie' out of a mainstream job, and does anyone have specific suggestions as to what the best approach is and what I should specifically be thinking about or be careful of?

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  • I need advice on laptop purchase for university [closed]

    - by Systemic33
    I'm currently in University studying Computer Science/IT/Information Technology. And this first year i've managed to do with the laptop I had; an ASUS Eee PC 1000H with a 10.1" screen. But this is getting way too underpowered and small for programming more than just quick programming introduction excercises. So I'm looking to buy a more suitable laptop. It's not supposed to be a desktop replacement though, since I've got a pretty good desktop already with a 24" monitor. So the kinda laptop I want to buy is one suited for university. If this bears any significance, I'm working in Java atm, but I will likely work with lots of other things incl. web development. I'm looking to spend about $1700 plus/minus. And it should be powerful/big enough for working on programming projects as well as the usual university stuff like MATLAB, Maple, etc out "in the field", and sometimes for maybe a week when visiting my parents. What I'm looking at right now is the ASUS Zenbook UX31A with the 1920 x 1080 resolution on 13.3" IPS display. But I'm kinda nervous that this will be too petite for programming. In essence i'm looking for a powerfull computer, that has good enough battery, and looks good. I would love suggestions or any type of feedback, either with maybe a better choice, or input on how its like programming on 13" laptops. Very much thanks in advance for anyone who even went through all that! PS. I don't want a mac, or my inner karma would commit Seppuku xD But experiences from working on the 13" Macbook Air would kinda be equivalent to the Zenbook i'm considering, so I would love to hear that. tl;dr The quick brown fox jumps over the lazy dog ;)

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  • Partner Webcast – Oracle Exadata X3 Database In-Memory Machine - Next-Generation Technologies Update - 20 Dec 2012

    - by Thanos
    Oracle’s next-generation database machine, Oracle Exadata X3, combines massive memory and low-cost disks to deliver even faster performance and greater storage capabilities at the lowest cost, making it the ideal database platform for the varied and unpredictable workloads of cloud computing. Oracle Exadata is available in multiple configurations including a low-cost eighth-rack configuration, so you can start small and grow at your own pace. We have also introduced new migration services designed to streamline implementation thereby saving you time and money. If your IT department is expected to deliver business value—or even drive business growth—then you’ll want to join us for a live Webcast discussing how the new Oracle Exadata X3 can help you transform data management.  Agenda: Oracle Exadata Evolution Oracle Exadata X3 Database In-Memory Machine Hardware Update Software Update Exadata Unique Next Generation Technologies Getting on board Oracle Exadata Q&A Delivery Format This FREE online LIVE eSeminar will be delivered over the Web. Registrations received less than 24hours prior to start time may not receive confirmation to attend. Thursday, December 20th, 10am CET (9am GMT) Duration: 1 hour Register Now! For any questions please contact us at [email protected] Visit our ISV Migration Center blog Or Follow us @oracleimc to learn more on Oracle Technologies, upcoming partner webcasts and events. Existing content available YouTube - SlideShare - Oracle Mix.

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  • rlwrap for wlst

    - by john.graves(at)oracle.com
    After reading Gilles’s post on using rlwrap for sql: http://blogs.oracle.com/xpsoluxdb/2011/03/bash-like_features_in_sqlplus_rman_and_other_oracle_command_line_tools.html It was obvious this would also be good for wlst. . $WL_HOME/server/bin/setWLSEnv.sh rlwrap -f wlst.words --multi-line java weblogic.WLST Here is my wlst.words file: http://blogs.oracle.com/johngraves/code/wlst.words .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }

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  • how to install 13.04 on a partitioned hardrive

    - by Denny
    First, not a computer literate person, not even a novice- so please use small words. I recently made the switch to ubuntu, it came preloaded on my new laptop that I order from a big tech dot com site. The version on it is 12.04 (i think) and 64bit. This system has a lot that I like but it is quirky for me to say the least. Apparently I have held broken packages and have no way of knowing how to find them. I discovered this when trying to download (from software center) VLC so that I could watch some movies I had on an external hard-drive. Unmet dependencies error and held broken package errors abound while trying to fix the problem. Ive scoured this site and other and followed almost all the suggestions to a T but still I am unable to fix anything. My computer is partitioned (but I don't even know how to get to the otherside so to speak). I would like to know; can I put the newer 13.04 OS on one side of the partition and then delete the older version on the other side? or, can I install 13.04 over the existing 12.04? What would I need to do this? An obstacle that I have is this, I am currently serving in Afghanistan so going someplace to buy something or running down to a computer store for service support is out of the question. I very much appreciate your help, cause right now this computer is nothing more than a word processor, which would be fine if all i wanted was a word processor. Thanks in advance.

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  • Looking for 2D Cross platform suggestions based on requirements specified

    - by MannyG
    I am an intermediate developer with minor experience on enterprise mobile applications for iphone, android and blackberry looking to build my first ever mobile game. I did a google search for some game dev forums and this popped up so I thought I would try posting here as I lack luck elsewhere. If you have ever heard of the game for the iphone and android platform entitled avatar fight then you will have an idea of the graphic capabilities I require. Basically the battles which are automated one sprite attacking another doing cool animations but all in 2d. My buddy and I have two motivations, one is to jump into mobile Dev as my experience is limited as is his so we would like some trending knowledge (html5 would be nice to learn) . The other is to make some money on the side, don't expect much but polishing the game and putting our all will hopefully reward us a bit. We have looked into corona engine, however a lot of people are saying it is limited in the graphics department, we are open to learning new languages like lua, c++, python etc. Others we have looked at include phonegap, rhomobile, unity, and the list goes on. I really have no idea what the pros and cons of these are but for a basic battle sequence and some mini games we want to chose the right one. Some more things that we will be doing include things like card games, side scrolling flying object based games, maybe fishing stuff. We want to start small with these minigames and work our way up to the idea we would like to implement in the future. We only want to work in 2D. So with these requirements please help me chose a platform to work on (cross platform is what we are ideally leaning towards). Please feel free to throw in some pieces of advice you may have for newbie game developers like myself too. Thank you for reading!

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  • Determinism in multiplayer simulation with Box2D, and single computer

    - by Jake
    I wrote a small test car driving multiplayer game with Box2D using TCP server-client communcations. I ran 1 instance of server.exe and 2 instance of client.exe on the same machine that I code and compile the executables. I type inputs (WASD for a simple car movement) into one of the 2 clients and I can get both clients to update the simulation. There are 2 cars in the simulation. As long as the cars do not collide, I get the same identical output on both client.exe. I can run the car(s) around for as long as I could they still update the same. However, if I start to collide the cars, very quickly they go out of sync. My tools: Windows 7, C++, MSVS 2010, Box2D, freeGlut. My Psuedocode: // client.exe void timer(int value) { tcpServer.send(my_inputs); foreach(i = player including myself) inputs[i] = tcpServer.receive(); foreach(i = player including myself) players[i].process(inputs[i]); myb2World.step(33, 8, 6); // Box2D world step simulation foreach(i = player including myself) renderer.render(player[i]); glutTimerFunc(33, timer, 0); } // server.exe void serviceloop { while(all clients alive) { foreach(c = clients) tcpClients[c].receive(&inputs[c]); // send input of each client to all clients foreach(source = clients) { foreach(dest = clients) { tcpClients[dest].send(inputs[source]); } } } } I have read all over the internet and SE the following claims (paraphrased): Box2D is deterministic as long as floating point architecture/implementation is the same. (For any deterministic engine) Determinism is gauranteed if playback of recorded inputs is on the same machine with exe compiled using same compiler and machine. Additionally my server.exe and client.exe gameloop is single thread with blocking socket calls and fixed time step. Question: Can anyone explain what I did wrong to get different Box2D output?

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  • Transform coordinates from 3d to 2d without matrix or built in methods

    - by Thomas
    Not to long ago i started to create a small 3D engine in javascript to combine this with an html5 canvas. One of the issues I run into is how can you transform 3d to 2d coords. Since I cannot use matrices or built in transformation methods I need another way. I've tried implementing the next explanation + pseudo code: http://freespace.virgin.net/hugo.elias/routines/3d_to_2d.htm Unfortunately no luck there. I've replace all the input variables with data from my own camera and object classes. I have the following data: An object with a rotation, position vector and an array of 4 3d coords (its just a plane) a camera with a position and rotation vector the viewport - a square 600 x 600 surface. The example uses a zoom factor which I've set as 1 Most hits on google use either matrix calculations or don't implement camera rotation. Basic transformation should be like this: screen.x = x / z * zoom screen.y = y / z * zoom Can anyone point me in the right direction or explain to me howto achieve this? edit: Thanks for all your posts, I haven't been able to apply all this to my project yet but I hope to do this soon.

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  • CodePlex Daily Summary for Monday, September 10, 2012

    CodePlex Daily Summary for Monday, September 10, 2012Popular ReleasesJson Services: Json Services 0.3.2: Json Services 0.3.2 released This release includes: JavaScript support Android support Flex SupportServiceMon - Extensible Real-time, Service Monitoring Utility: ServiceMon Release 0.9.0.50: Auto-uploaded from build serverSocial Network Importer for NodeXL: SocialNetImporter(v.1.5): This new version includes: - Fixed the "resource limit" bug caused by Facebook - Bug fixes To use the new graph data provider, do the following: Unzip the Zip file into the "PlugIns" folder that can be found in the NodeXL installation folder (i.e "C:\Program Files\Social Media Research Foundation\NodeXL Excel Template\PlugIns") Open NodeXL template and you can access the new importer from the "Import" menuAcDown????? - AcDown Downloader Framework: AcDown????? v4.1: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ?...Move Mouse: Move Mouse 2.5.2: FIXED - Minor fixes and improvements.MVC Controls Toolkit: Mvc Controls Toolkit 2.3: Added The new release is compatible with Mvc4 RTM. Support for handling Time Zones in dates. Specifically added helper methods to convert to UTC or local time all DateTimes contained in a model received by a controller, and helper methods to handle date only fileds. This together with a detailed documentation on how TimeZones are handled in all situations by the Asp.net Mvc framework, will contribute to mitigate the nightmare of dates and timezones. Multiple Templates, and more options to...DNN Metro7 style Skin package: Metro7 06.02.00: Maintenance Release Changes on Metro7 06.02.00 Fixed width and height on the jQuery popup for the Editor. Navigation Provider changed to DDR menu Added menu files and scripts Changed skins to Doctype HTML Changed manifest to dnn6 manifest file Changed License to HTML view Fixed issue on Metro7/PinkTitle.ascx with double registering of the Actions Changed source folder structure and start folder, so the project works with the default DNN structure on developing Added VS 20...Mishra Reader: Mishra Reader Beta 4: Additional bug fixes and logging in this release to try to find the reason some users aren't able to see the main window pop up. Also, a few UI tweaks to tighten up the feed item list. This release requires the final version of .NET 4.5. If the ClickOnce installer doesn't work for you, please try the additional setup exe.Xenta Framework - extensible enterprise n-tier application framework: Xenta Framework 1.9.0: Release Notes Imporved framework architecture Improved the framework security More import/export formats and operations New WebPortal application which includes forum, new, blog, catalog, etc. UIs Improved WebAdmin app. Reports, navigation and search Perfomance optimization Improve Xenta.Catalog domain More plugin interfaces and plugin implementations Refactoring Windows Azure support and much more... Package Guide Source Code - package contains the source code Binaries...Json.NET: Json.NET 4.5 Release 9: New feature - Added JsonValueConverter New feature - Set a property's DefaultValueHandling to Ignore when EmitDefaultValue from DataMemberAttribute is false Fix - Fixed DefaultValueHandling.Ignore not igoring default values of non-nullable properties Fix - Fixed DefaultValueHandling.Populate error with non-nullable properties Fix - Fixed error when writing JSON for a JProperty with no value Fix - Fixed error when calling ToList on empty JObjects and JArrays Fix - Fixed losing deci...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.66: Just going to bite the bullet and rip off the band-aid... SEMI-BREAKING CHANGE! Well, it's a BREAKING change to those who already adjusted their projects to use the previous breaking change's ill-conceived renamed DLLs (versions 4.61-4.65). For those who had not adapted and were still stuck in this-doesn't-work-please-fix-me mode, this is more like a fixing change. The previous breaking change just broke too many people, I'm sorry to say. Renaming the DLL from AjaxMin.dll to AjaxMinLibrary.dl...DotNetNuke® Community Edition CMS: 07.00.00 CTP (Not for Production Use): NOTE: New Minimum Requirementshttp://www.dotnetnuke.com/Portals/25/Blog/Files/1/3418/Windows-Live-Writer-1426fd8a58ef_902C-MinimumVersionSupport_2.png Simplified InstallerThe first thing you will notice is that the installer has been updated. Not only have we updated the look and feel, but we also simplified the overall install process. You shouldn’t have to click through a series of screens in order to just get your website running. With the 7.0 installer we have taken an approach that a...BIDS Helper: BIDS Helper 1.6.1: In addition to fixing a number of bugs that beta testers reported, this release includes the following new features for Tabular models in SQL 2012: New Features: Tabular Display Folders Tabular Translations Editor Tabular Sync Descriptions Fixed Issues: Biml issues 32849 fixing bug in Tabular Actions Editor Form where you type in an invalid action name which is a reserved word like CON or which is a duplicate name to another action 32695 - fixing bug in SSAS Sync Descriptions whe...Umbraco CMS: Umbraco 4.9.0: Whats newThe media section has been overhauled to support HTML5 uploads, just drag and drop files in, even multiple files are supported on any HTML5 capable browser. The folder content overview is also much improved allowing you to filter it and perform common actions on your media items. The Rich Text Editor’s “Media” button now uses an embedder based on the open oEmbed standard (if you’re upgrading, enable the media button in the Rich Text Editor datatype settings and set TidyEditorConten...WordMat: WordMat v. 1.02: This version was used for the 2012 exam.menu4web: menu4web 0.4.1 - javascript menu for web sites: This release is for those who believe that global variables are evil. menu4web has been wrapped into m4w singleton object. Added "Vertical Tabs" example which illustrates object notation.Microsoft SQL Server Product Samples: Database: AdventureWorks OData Feed: The AdventureWorks OData service exposes resources based on specific SQL views. The SQL views are a limited subset of the AdventureWorks database that results in several consuming scenarios: CompanySales Documents ManufacturingInstructions ProductCatalog TerritorySalesDrilldown WorkOrderRouting How to install the sample You can consume the AdventureWorks OData feed from http://services.odata.org/AdventureWorksV3/AdventureWorks.svc. You can also consume the AdventureWorks OData fe...Desktop Google Reader: 1.4.6: Sorting feeds alphabetical is now optional (see preferences window)Droid Explorer: Droid Explorer 0.8.8.7 Beta: Bug in the display icon for apk's, will fix with next release Added fallback icon if unable to get the image/icon from the Cloud Service Removed some stale plugins that were either out dated or incomplete. Added handler for *.ab files for restoring backups Added plugin to create device backups Backups stored in %USERPROFILE%\Android Backups\%DEVICE_ID%\ Added custom folder icon for the android backups directory better error handling for installing an apk bug fixes for the Runn...The Visual Guide for Building Team Foundation Server 2012 Environments: Version 1: --New Projectsalimujtaba_project: bhssASP.NET Databinding Tutorial: This is a tutorial project on asp.net databinding.asp.net msaccess tutorial: This is a tutorial projectaspnet gridview: This is a tutorial projectaspnet login tutorial: this is a tutorial projectDataglot - A helper library for System.Data.Common: To support more than one database using System.Data.Common you need connection string conversion, light sql reparsing, multi-cast, trace and many more utilitiesDnsMigrate: This is a small powershell script to move a standalone Microsoft Dns Server to another machine. Also you can backup existing dns records with this script.Elements: Elements is an implementation of the Composite Application Guide for WPF. Written in C# using Visual Studio 2012.EQBAZ: EQ Baz pullFujiy Minesweeper: A MSN Messenger Minesweeper clone. You can play Minesweeper with a friend, who finds more bombs winsHobbyLister: The aim of this project is to create a organizetool for Movies, Books, Boardgame etc.hotfighter2: a gameJihanki: jihankimasterpage tutorial: This a tutorial projectMongo Explorer Tool: Mongo Explorer ToolMSMQ Managment Console: MSMQ Management Console is a command line tool that allows to run variety of commands on local and remote queues, with export and import capabilities.NTCPMSG: High performance open source TCP message send and receive component which written by C#.net.PlaySly: Aplicación para Windows 8 estilo Modern UI para usar series.ly. Está orientada al visionado online, críticas y votaciones. En proceso de construcción.RhotCMS: This is my asp.net MVC 4 CMS.SBQP: Trabalho de Conclusão de Curso de Graduação apresentado a Universidade Estácio de SáSimplyMessenger: SimplyMessenger is a light Network Messenger. It use C# and WPF.toki pona - corpus linguistic tools and various experiments: Various mini-linguistics tools targeting toki pona, a very small fake language. Of potential interest to hobby linguists and conlang enthusiasts.Turbo Server: An FTP Server for Android

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  • Be careful when installing the Blend Windows Phone 7 Add-In

    - by Laurent Bugnion
    There was a small issue today with the release of the Windows Phone Developer Tools CTP (April 2010 Refresh) refresh. The issue is that the Expression Blend Add-in Preview for Windows Phone (April Refresh) is not compatible with Blend 4.0.20408.0, which was the public RC (release candidate). A few days ago, the Blend team released a fix for an issue that was sometimes causing a crash when Blend was starting up. This new release (V4.0.20421.0) was not very well announced however, and many people (including me) did not install it. After all, Blend did not crash at startup of either of my machines, so I didn’t deem necessary to install yet a new RC. However, it is now clear that the Windows Phone 7 Add-In needs this latest-and-greatest version to work. If you have Blend 4.0.20408.0, you won’t be able to work with Windows Phone 7 in Blend. To add to the confusion, the page where you can download V4.0.20421.0 from has an error, and the wrong version number is wrong (at least at the time of writing). Do not let this confuse you. You must download this version and install it. Hopefully this helps clarify some of the confusion… Happy WinPhone7 coding :) Laurent

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  • PHP ORM style of querying

    - by Petah
    Ok so I have made an ORM library for PHP. It uses syntax like so: *(assume that $business_locations is an array)* Business::type(Business:TYPE_AUTOMOTIVE)-> size(Business::SIZE_SMALL)-> left_join(BusinessOwner::table(), BusinessOwner::business_id(), SQL::OP_EQUALS, Business::id())-> left_join(Owner::table(), SQL::OP_EQUALS, Owner::id(), BusinessOwner::owner_id())-> where(Business::location_id(), SQL::in($business_locations))-> group_by(Business::id())-> select(SQL::count(BusinessOwner::id()); Which can also be represented as: $query = new Business(); $query->set_type(Business:TYPE_AUTOMOTIVE); $query->set_size(Business::SIZE_SMALL); $query->left_join(BusinessOwner::table(), BusinessOwner::business_id(), SQL::OP_EQUALS, $query->id()); $query->left_join(Owner::table(), SQL::OP_EQUALS, Owner::id(), BusinessOwner::owner_id()); $query->where(Business::location_id(), SQL::in($business_locations)); $query->group_by(Business::id()); $query->select(SQL::count(BusinessOwner::id()); This would produce a query like: SELECT COUNT(`business_owners`.`id`) FROM `businesses` LEFT JOIN `business_owners` ON `business_owners`.`business_id` = `businesses`.`id` LEFT JOIN `owners` ON `owners`.`id` = `business_owners`.`owner_id` WHERE `businesses`.`type` = 'automotive' AND `businesses`.`size` = 'small' AND `businesses`.`location_id` IN ( 1, 2, 3, 4 ) GROUP BY `businesses`.`id` Please keep in mind that the syntax might not be prefectly correct (I only wrote this off the top of my head) Any way, what do you think of this style of querying? Is the first method or second better/clearer/cleaner/etc? What would you do to improve it?

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  • CodePlex Daily Summary for Sunday, March 11, 2012

    CodePlex Daily Summary for Sunday, March 11, 2012Popular ReleasesSubExtractor: Release 1026: Fix: multi-colored bluray subs will no longer result in black blob for OCR Fix: dvds with no language specified will not cause exception in name creation of subtitle files Fix: Root directory Dvds will use volume label as their directory nameExtensions for Reactive Extensions (Rxx): Rxx 1.3: Please read the latest release notes for details about what's new. Related Work Items Content SummaryRxx provides the following features. See the Documentation for details. Many IObservable<T> extension methods and IEnumerable<T> extension methods. Many wrappers that convert asynchronous Framework Class Library APIs into observables. Many useful types such as ListSubject<T>, DictionarySubject<T>, CommandSubject, ViewModel, ObservableDynamicObject, Either<TLeft, TRight>, Maybe<T>, Scala...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.47: Properly output escaped characters in CSS identifiers throw an EOF error when parsing a CSS selector that doesn't end in a declaration block chased down a stack-overflow issue with really large JS sources. Needed to flatten out the AST tree for adjacent expression statements that the application merges into a single expression statement, or that already contain large, comma-separated expressions in the original source. fix issue #17569: tie together the -debug switch with the DEBUG defi...Player Framework by Microsoft: Player Framework for Windows 8 Metro (BETA): Player Framework for HTML/JavaScript and XAML/C# Metro Style Applications.WPF Application Framework (WAF): WAF for .NET 4.5 (Experimental): Version: 2.5.0.440 (Experimental): This is an experimental release! It can be used to investigate the new .NET Framework 4.5 features. The ideas shown in this release might come in a future release (after 2.5) of the WPF Application Framework (WAF). More information can be found in this dicussion post. Requirements .NET Framework 4.5 (The package contains a solution file for Visual Studio 11) The unit test projects require Visual Studio 11 Professional Changelog All: Upgrade all proje...SSH.NET Library: 2012.3.9: There are still few outstanding issues I wanted to include in this release but since its been a while and there are few new features already I decided to create a new release now. New Features Add SOCKS4, SOCKS5 and HTTP Proxy support when connecting to remote server. For silverlight only IP address can be used for server address when using proxy. Add dynamic port forwarding support using ForwardedPortDynamic class. Add new ShellStream class to work with SSH Shell. Add supports for mu...EntitiesToDTOs - Entity Framework DTO Generator: EntitiesToDTOs.v2.1: Changelog Fixed template file access issue on Win7. Fix on configuration load when target project was not found and "Use project default namespace" was checked. Minor fix on loading latest configuration at startup. Minor fix in VisualStudioHelper class. DTO's properties accessors are now in one line. Improvements in PropertyHelper to get a cleaner and more performant code. Added Website project type as a not supported project type. Using Error List pane from VS IDE to show Enti...DotNetNuke® Community Edition CMS: 06.01.04: Major Highlights Fixed issue with loading the splash page skin in the login, privacy and terms of use pages Fixed issue when searching for words with special characters in them Fixed redirection issue when the user does not have permissions to access a resource Fixed issue when clearing the cache using the ClearHostCache() function Fixed issue when displaying the site structure in the link to page feature Fixed issue when inline editing the title of modules Fixed issue with ...Mayhem: Mayhem Developer Preview: This is the developer preview of Mayhem. Enjoy!Magelia WebStore Open-source Ecommerce software: Magelia WebStore 1.2: Medium trust compliant lot of small change for medium trust compliance full refactoring of user management refactoring of Client Refactoring of user management Magelia.WebStore.Client no longer reference Magelia.WebStore.Services.Contract Refactoring page category multi parent category added copy category feature added Refactoring page catalog copy catalog feature added variant management improvement ability to define a default variant for a variable product ability to ord...PDFsharp - A .NET library for processing PDF: PDFsharp and MigraDoc Foundation 1.32: PDFsharp and MigraDoc Foundation 1.32 is a stable version that fixes a few bugs that were found with version 1.31. Version 1.32 includes solutions for Visual Studio 2010 only (but it should be possible to add the project files to existing solutions for VS 2005 or VS 2008). Users of VS 2005 or VS 2008 can still download version 1.31 with the solutions for those versions that allow them to easily try the samples that are included. While it may create smaller PDF files than version 1.30 because...Mag-tools, Asherons Call Decal Plugin: Mag-SuitBuilder 1.0.0.1: This is a standalone windows application that can help you put together a suit of armor.Ruminate XNA 4.0 GUI: Release 1.0.7: Fixed multiple issues with the layout and input system. Fixed Scrollbars. Introduced new layout system that will be further utilized in future updates.FaST-LMM: FActored Spectrally Transformed Linear Mixed Models: FaSTLMM v1.07 Binaries for Windows and Linux: These files contain the files necessary to run FaSTLMM on Windows or Linux along with the license and users manual. To download FaSTLMM source code, please follow the changeset link located above to the Source Code tab. The FaSTLMM.Win.zip download contains both C++ and CSharp executable versions of FaSTLMM. No installer is required, just UnZip the file into a directory and run from there. Or put the installation directory on your path and run it from anywhere. The C++ version included r...Terminals: Version 2.0 - Release: Changes since version 1.9a:New art works New usability in Organize favorites window Improved usability of imports/exports and scans Large number of fixes Improvements in single instance mode Comparing November beta 4, this corrects: New application icons Doesn't show Logon error codes Fixed command line arguments exception for single instance mode Fixed detaching of tabs improved usability in detached window Fixed option settings for Capture manager Fixed system tray noti...MFCMAPI: March 2012 Release: Build: 15.0.0.1032 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeTortoiseHg: TortoiseHg 2.3.1: bugfix releaseSense/Net CMS - Enterprise Content Management: SenseNet 6.0.8 Community Edition: Sense/Net 6.0.8 Community EditionMain new features:send emails to lists and libraries localize the UI with WYSIWYG string resource editor define allowed child types on content types. Our new release brings the most new features and optimizations in the history of Sense/Net Community Edition. Alongside the biggest features detailed below in this release you will find features like uploading or copy-pasting images, security enhancements, customizable login processes, customizable notificati...CommonLibrary: Code: CodePowerGUI Visual Studio Extension: PowerGUI VSX 1.5.2: Added support for PowerGUI 3.2.New ProjectsCRFSharp: CRFSharp is Conditional Random Fields implemented by .NET(C#), a machine learning algorithm for learning from labeled sequences of examples. It is widely used in Natural Language Process (NLP) tasks, for example: word breaker, postaging, named entity recognized and so on.Custom MsBuild Tasks: An attempt to write a custom task for MsBuild. Needed a task to remove comments from web.config. Downr: Downr is a super simple UI which forces the computer to shutdown after a certain time of the day. Included is a .ADMX and a .ADML file for controlling Downr through group policies.Excel Report: Easiest way to create reports in Microsoft Excel XML format using XML data and XSLThcr38550: hcr3850 TESTModular MediaStreamSource: Modular MediaStreamSource project. paidmailclicker: .Pivottable web part: Provide a highly configurable AJAX PivotTable for Display purposes across webs or across sites. SharePoint YouTube Video Web Part Suite: The available Web Parts helps you to integarte Videos from YouTube into your SharePoint site. In contrast to the out of the box Media Web part, the new Web Parts are designed especial for YouTube videos. Connect your YouTube channel and choose the videos you want to see.ShareTest: This C# project offers a small lightweight framework (and also guidance) on how it's possible to test SharePoint using selenium in a reusable and clean way. The project follows the "Page Object" design pattern, so that instead of having to parse css, ids, xpath etc, directly in your test cases, you can now deal with c# page objects to make testing more readable and reusable. Note! This project is only one week old and I am actively using it to test DocRead, so I will refine and improve as ...Simeranya Project: Simeranya ProjectSlime Keeper: A game where you buy and sell slimes. They tend to multiply on their own using simple genetics!SunamoBlogConverter: The program for converting export formats between Wordpress and Blogger with further work with them. The program converts yet only posts without comments and pages. The program was tested on parse my blog with 1,450 posts. Essential parts of the program is in EN,remaining in CS.webpart: Free webparts for Sharepoint 2007 and 2010WPF Shapes: A library of ready to use WPF shapes, such as hexagons, speech bubbles, triangles etc.YoutubeExtractor: YoutubeExtractor is a library for .NET, written in C#, to extract the download link from YouTube videos, download them, and/or extract their audio track. It is based on the youtubeFisher project (http://youtubefisher.codeplex.com/) and aims to create an API instead of a GUI application.??? "??????": ?????? ??? ???????????????? ??????: ??????????? ???????? ?????? ???????????? ??????

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  • How to define type-specific scripts when using a 'type object' programming pattern?

    - by Erik
    I am in the process of creating a game engine written in C++, using the C/C++ SQLite interface to achieve a 'type object' pattern. The process is largely similar to what is outlined here (Thank you Bob Nystrom for the great resource!). I have a generally defined Entity class that when a new object is created, data is taken from a SQLite database and then is pushed back into a pointer vector, which is then iterated through, calling update() for each object. All the ints, floats, strings are loaded in fine, but the script() member of Entity is proving an issue. It's not much fun having a bunch of stationary objects laying around my gameworld. The only solutions I've come up with so far are: Create a monolithic EntityScript class with member functions encompassing all game AI and then calling the corresponding script when iterating through the Entity vector. (Not ideal) Create bindings between C++ and a scripting language. This would seem to get the job done, but it feels like implementing this (given the potential memory overhead) and learning a new language is overkill for a small team (2-3 people) that know the entirety of the existing game engine. Can you suggest any possible alternatives? My ideal situation would be that to add content to the game, one would simply add a script file to the appropriate directory and append the SQLite database with all the object data. All that is required is to have a variety of integers and floats passed between both the engine and the script file.

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  • How should I determine my rates for writing custom software?

    - by Carson Myers
    For a custom software that will likely take a year or more to develop, how would I go about determining what to charge as a consultant? I'm having a hard time coming up with a number, and searches online are providing vastly different numbers (between $55/hr and $300/hr). I don't want to shoot too low because it's going to take me so much time (and I'm deferring my education for this project). I also don't want to shoot too high and get unpleasant looks and demand for justification. FWIW I live in Canada, and have approx. 10 years of development experience. I've read the "take your salary and divide it by 1000" rule of thumb, but the thing is I don't have a salary. Currently I'm just doing fairly small programming tasks for a friend who is starting a marketing company, pricing each task fairly arbitrarily. I don't know what I would make over the course of a year doing it, but it would be incredibly low. My responsibilities for the project would be the architecture, programming, database, server, and UX to some degree. It's going to be a public facing web service so I will also need to put a lot of effort into security and scalability. Any advice or experience?

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  • deep expertise in one technology or not so deep understanding of many technologies

    - by district
    Hello everyone. I started to feel a little bit confused recently about my career path as software developer, about what I do, what I know and do I need it. I am 21 years now and I have 3 years of experience. I've been dealing with java/C++ projects, Servlet/JSP/JSF, desktop QT, also some mobile development (Symbian, Android) I work for a quite a small company, around 20 developers with different projects. I'm also a student. The problem is that I'm not sure if I'm taking the right road here. I'm starting to work with new technology every few months. I don't have deep understanding in any of these and I'm not sure if this is what I need. I will probably not become an expert in any of these. The other path is maybe to start working for a big company which use one set of technologies and become an expert. What's your opinion on this topic ? What is more valuable ?

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  • Agile development challenges

    - by Bob
    With Scrum / user story / agile development, how does one handle scheduling out-of-sync tasks that are part of a user story? We are a small gaming company working with a few remote consultants who do graphics and audio work. Typically, graphics work should be done at least a week (sometimes 2 weeks) in advance of the code so that it's ready for integration. However, since SCRUM is supposed to focus on user stories, how should I split the stories across iteration so that they still follow the user story model? Ideally, a user story should be completed by all the team members in the same iteration, I feel that splitting them in any way violates the core principle of user story driven development. Also, one front end developer can work at 2X pace of backend developers. However, that throws the scheduling out of sync as well because he is either constantly ahead of them or what we have done is to have him work on tasks that not specific to this iteration just to keep busy. Either way, it's the same issue as above, splitting up user story tasks. If someone can recommend an active Google agile development group that discusses these and other issues, that'll be great. Also, if you know of a free alternative to Pivotal Labs, let me know as well. I'm looking now at Agilo.

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  • Music While Coding [closed]

    - by inspectorG4dget
    Hi SO, Generally, while I'm coding, I prefer to listen to some background music. Nothing that'll get me distracted, but something that'll help keep the rhythm and isn't counterproductive when I need to stop coding to debug or to think of a way to solve a small problem that stands in the way of progress. Now, I have read some similar questions on reddit and on SO - specifically: which songs do you find most productive to listen to while coding, Music while programming and more. Sadly a lot of these questions were closed as off-topic, etc. But (1) I don't think this question is off-topic and I think that a lot of programmers can benefit from it. (2) It's a real question. I really want to know what music you guys would recommend because music helps when I'm coding. It's sad that SO: Music to listen to while coding cannot be found and this isn't of much help. I hope this doesn't get closed. PS: I want to turn this into a community wiki, but I don't seem to know how. I'd appreciate any help. Thank you, all. In response to kirk.burleson's comment: In case the question isn't already clear, I'm asking for recommendations/opinions of music to listen to while coding. I would like to know what you listen to when you code so that I can try it too. I am running out of good "coding music" and this is a problem for me because good "coding music" helps me code better.

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  • Graduate expectations versus reality

    - by Bobby Tables
    When choosing what we want to study, and do with our careers and lives, we all have some expectations of what it is going to be like. Now that I've been in the industry for almost a decade, I've been reflecting a bit on what I thought (back when I was studying Computer Science) programming working life was going to be like, and how it's actually turning out to be. My two biggest shocks (or should I say, broken expectations) by far are the sheer amount of maintenance work involved in software, and the overall lack of professionalism: Maintenance: At uni, we were all told that the majority of software work is maintenance of existing systems. So I knew to expect this in the abstract. But I never imagined exactly how overwhelming this would turn out to be. Perhaps it's something I mentally glazed over, and hoped I'd be building cool new stuff from scratch a lot more. But it really is the case that most jobs are overwhelmingly maintenance, bug fixing, and support oriented. Lack of professionalism: At uni, I always had the impression that commercial software work is very process-oriented and stringently engineered. I had images of ISO processes, reams of technical documentation, every feature and bug being strictly documented, and a generally professional environment. It came as a huge shock to realise that most software companies operate no differently to a team of students working on a large semester-long project. And I've worked in both the small agile hack shop, and the medium sized corporate enterprise. While I wouldn't say that it's always been outright "unprofessional", it definitely feels like the software industry (on the whole) is far from the strong engineering discipline that I expected it to be. Has anyone else had similar experiences to this? What are the ways in which your expectations of what our profession would be like were different to the reality?

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