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  • UIView animation problem

    - by FoJjen
    I try to make a UIImageView open like a hatch, and under the "hatchView" its anoter imageView but when I start the animation its like the view under gets over and cover the animation, When the animation gets over the imageView the its getting visibel. its works fine if a remove the imageView thats under. Here is the code for animation view. - (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *) event { if (!isHatchOpen) { if (hatchView.layer.anchorPoint.x != 0.0f) { hatchView.layer.anchorPoint = CGPointMake(0.0f, 0.5f); hatchView.center = CGPointMake(hatchView.center.x - hatchView.bounds.size.width/2.0f, hatchView.center.y); } UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:hatchView]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationBeginsFromCurrentState:YES]; float pct = location.x / 320.0f; float rad = acosf(pct); CATransform3D transform = CATransform3DMakeRotation(-rad+5, 0.0f, -1.0f, 0.0f); transform.m14 = (1.0 / -2000) * acosf(pct); hatchView.layer.transform = transform; [UIView commitAnimations]; isHatchOpen = YES; } else { if (hatchView.layer.anchorPoint.x != 0.0f) { hatchView.layer.anchorPoint = CGPointMake(0.0f, 0.5f); hatchView.center = CGPointMake(hatchView.center.x - hatchView.bounds.size.width/2.0f, hatchView.center.y); } [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationBeginsFromCurrentState:YES]; CATransform3D transform = CATransform3DMakeRotation(0, 0.0f, -1.0f, 0.0f); transform.m14 = 0; hatchView.layer.transform = transform; // Commit the changes [UIView commitAnimations]; isHatchOpen = NO; } } And here a add the Views hatchView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 1, frame.size.width-1, frame.size.height-2)]; [self addSubview:hatchView]; imageView = [[UIImageView alloc] initWithFrame:CGRectMake(1, 1, frame.size.width-2, frame.size.height-2)]; imageView.contentMode = UIViewContentModeScaleAspectFit; [self insertSubview:imageView belowSubview:hatchView];

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  • removing elements incrementally from a list

    - by Javier
    Dear all, I've a list of float numbers and I would like to delete incrementally a set of elements in a given range of indexes, sth. like: for j in range(beginIndex, endIndex+1): print ("remove [%d] => val: %g" % (j, myList[j])) del myList[j] However, since I'm iterating over the same list, the indexes (range) are not valid any more for the new list. Does anybody has some suggestions on how to delete the elements properly? Best wishes

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  • Difference in displaying inner div between IE and Chrome

    - by Gaara
    I have this code that has one "outerDIV" that contains an "innerDIV". On chrome the "innerDIV" size is 491px, whereas on IE it is 425px (same as outerDIV). Hence, on Chrome I can see the first two children of "innerdiv": "My test string #1" and "test2". But for IE I can only see the first child. I am not quite sure what the "right" behavior should be, as firefox does the same as IE. However I would like to have IE do the same as Chrome. I have been experimenting with some css styles (mainly overflow and display), but still can't make it right: IE will expand its height instead of its width to make the elements fit. Can you guys help me figure out a way to change the css so that IE will wraps the div elements inline? As a restriction though, I cannot change the width on the HTML. As a benefit, I am using a css that only loads for IE to patch these kind of IE inconsistencies. The same css will NOT load for chrome, so I don't need to worry about messing with chrome when changing the IE CSS. Thanks in advance! <html> <head> <style type="text/css"> <!-- body { font-family: helvetica; } .myContainer { overflow: hidden; border: 1px solid rgba(0, 0, 0, .5); font-size: 14pt; height: 49px; line-height: 49px; overflow: hidden; display: block; } .myContainer > DIV { float: left; white-space: nowrap; display: block; } .myContainer .item:first-child { padding-left: 10px; } .myContainer .item { float: left; padding-right: 32px; } --> </style> </head> <body> <div id="outerDIV" class="myContainer" style="display: block; width: 425px;"> <div id="innerDIV"> <div class="item"> --------My test string #1-------- </div> <div class="item"> ------test2------- </div> <div class="item"> test </div> </div> </div> </body> </html>

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  • Niceforms radio buttons are shown on wrong position

    - by fvant
    When i am using Niceforms the normal text inputs and buttons work great and i even managed to get a custom theme for them based on the provided sample psd. But when i use radiobuttons/checkboxes, they get shown some where completely different than the labels. This happens consistently on FF,Chrome and Safari. As soon as i put any positioning css (a float:left or even a ) in the page the radiobuttons break.

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  • Ordering sql query results

    - by user343409
    My sql query gives the columns: product_id (which is an integer) pnl (which is float - can be negative) I get more than 100 rows. I want to filter out the top 40 rows based on abs(pnl). But the results should be ordered by pnl column only and not by abs(pnl). I want to do this for MSSQL 2005. Is there a way to do this?

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  • How do I center this CSS?

    - by sarthaksss
    Here is the CSS - #slider ul, #slider li, #slider2 ul, #slider2 li{ margin:0; padding:0; list-style:none; } #slider2{margin-top:1em;} #slider li, #slider2 li{ /* define width and height of list item (slide) entire slider area will adjust according to the parameters provided here */ width:500px; height:250px; overflow:hidden; } #prevBtn, #nextBtn, #slider1next, #slider1prev{ display:block; width:30px; height:77px; position:absolute; left:-30px; top:71px; z-index:1000; } #nextBtn, #slider1next{ left:696px; } #prevBtn a, #nextBtn a, #slider1next a, #slider1prev a{ display:block; position:relative; width:30px; height:77px; background:url(../images/btn_prev.gif) no-repeat 0 0; } #nextBtn a, #slider1next a{ background:url(../images/btn_next.gif) no-repeat 0 0; } /* numeric controls */ #slider img{ width:500px; height:300px; } ol#controls{ margin:1em 0; padding:0; height:28px; } ol#controls li{ margin:0 10px 0 0; padding:0; float:left; list-style:none; height:28px; line-height:28px; } ol#controls li a{ float:left; height:28px; line-height:28px; border:1px solid #ccc; background:#b32d45; color:white; padding:0 10px; text-decoration:none; } ol#controls li.current a{ background:#5DC9E1; color:#fff; } ol#controls li a:focus, #prevBtn a:focus, #nextBtn a:focus{outline:none;} I want to center the #slider HTML <div id="slider"> <ul> <li>IMAGE</li> <li>IMAGE2</li> </ul> </div>

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  • How to call java from C++

    - by karikari
    I need to run this line from my c++ program: java -jar test.jar text1 text2 the java app will give a float value and give it to the c++ program. How can I do this? I never call a java stuff before from my ms visual studio C++ file.

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  • What is Logically and semantically correct, A-grade browsers compatible and W3C valid way to clear f

    - by metal-gear-solid
    What is Logically correct and W3C valid way to clear float? zoom:1 is not valid by W3C and IE8 don't have hash layout problem overflow:hidden and overflow:hidden were not made to do this,as the spec intended overflow to be used <div class="clear"/> is not semantically correct and i don't want to add extra markup. clearfix hack generates content that really hasn’t any semantic value. I've asked many questions and read many articles on this issue but haven't find best way.

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  • Make text in a <div> wrap around a child element.

    - by John
    In Word you can place an image on a page and have the text flow nicely around it. I was wondering how far one can get towards this using CSS, noting that is has to work in IE6. I already have something sort of close using float, but the floated child-element still 'blocks' text above it. So it partially wraps. Is it possible to put a child div at some arbitrary position in the parent, and have text flow around it freely? The actual use-case here is to put illustrations inside the main content , where each illustration is implemented inside a child . I repeat, it has to work on IE6. And I don't want to get too involved in browser-specific hacks... floating the child at least works on IE6 with no tweaking. Currently I have like this: <div> <div class="illustration"> <img src="image1.png" /> <p>Illustration caption</p> </div> <p>Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. Atvero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. </p> </div> div.illustration { float:right; border-top: 1px solid #505050; border-left: 1px solid #505050; border-right: 1px solid #505050; border-bottom: 1px solid #505050; margin-right:30px; margin-top:100px; text-align:center; padding:2px; background: #96C3FF; } div.illustration p { margin:0; font-size:small; font-style:italic; padding:0; }

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  • SQL Server: how to set return format ?

    - by Quandary
    Question: The new SQL Server 2008 database returns me values formatted English (date/float). Is there a way I can set the return format ? For example temporarely switching the database language? Or just set the language for the current query ?

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  • Whats the easiest way to convert a long in C to a char*?

    - by dh82
    What is the clean way to do that in C? wchar_t* ltostr(long value) { int size = string_size_of_long(value); wchar_t *wchar_copy = malloc(value * sizeof(wchar_t)); swprintf(wchar_copy, size, L"%li", self); return wchar_copy; } The solutions I came up so far are all rather ugly, especially allocate_properly_size_whar_t uses double float base math.

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  • Grails' GORM constraint question

    - by xain
    Hi, I have the following Domain Class: class Metric { String name float value static belongsTo = [Person,Corporation] static indexes = { name() } } How can I add a constraint so Person,Corporation and name are unique ? Thanks.

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  • c++ multithread array

    - by user1731972
    i'm doing something for fun, trying to learn multithreading Problems passing array by reference to threads but Arno pointed out that my threading via process.h wasn't going to be multi-threaded. What I'm hoping to do is something where I have an array of 100 (or 10,000, doesn't really matter I don't think), and split up the assignment of values to each thread. Example, 4 threads = 250 values per thread to be assigned. Then I can use this filled array for further calculations. Here's some code I was working on (which doesn't work) #include <process.h> #include <windows.h> #include <iostream> #include <fstream> #include <time.h> //#include <thread> using namespace std; void myThread (void *dummy ); CRITICAL_SECTION cs1,cs2; // global int main() { ofstream myfile; myfile.open ("coinToss.csv"); int rNum; long numRuns; long count = 0; int divisor = 1; float holder = 0; int counter = 0; float percent = 0.0; HANDLE hThread[1000]; int array[10000]; srand ( time(NULL) ); printf ("Runs (use multiple of 10)? "); cin >> numRuns; for (int i = 0; i < numRuns; i++) { //_beginthread( myThread, 0, (void *) (array1) ); //??? //hThread[i * 2] = _beginthread( myThread, 0, (void *) (array1) ); hThread[i*2] = _beginthread( myThread, 0, (void *) (array) ); } //WaitForMultipleObjects(numRuns * 2, hThread, TRUE, INFINITE); WaitForMultipleObjects(numRuns, hThread, TRUE, INFINITE); } void myThread (void *param ) { //thanks goes to stockoverflow //http://stackoverflow.com/questions/12801862/problems-passing-array-by-reference-to-threads int *i = (int *)param; for (int x = 0; x < 1000000; x++) { //param[x] = rand() % 2 + 1; i[x] = rand() % 2 + 1; } } Can anyone explain why it isn't working?

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  • How to create "floating TextViews" in Android?

    - by Sotapanna
    Hi stackies, I'm programmatically putting various TextViews into a LinearLayout with a horizontal orientation. After 2h of research I couldn't find out how to tell Android not to squeeze all the TextViews in one line but instead to "float" non-fitting TextViews into the next line. I know there isn't something like actual "lines" in a LinearLayout, but how can I tell the TextViews to actually behave like floating DIVs from the HTML world? Thanks alot! Be well S.

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  • need help with a simple SQL update statement.

    - by Tony
    There's a field with type of varchar. It actually stores a float point string. Like 2.0 , 12.0 , 34.5 , 67.50 ... What I need is a update statement that remove the ending zeros of fields like 2.0 , 12.0 , change them to their integer representation , that is 2 , 12 ...,and leave 3.45 , 67.50 unchanged . How should I do this ? I am using oracle 10.

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  • When can Java produce a NaN (with specific code question)

    - by Brent
    I'm a bit perplexed by some code I'm currently writing. I am trying to preform a specific gradient descent (main loop included below) and depending on the initial conditions I will alternatively get good looking results (perhaps 20% of the time) or everything becomes NaN (the other 80% of the time). However it seems to me that none of the operations in my code could produce NaN's when given honest numbers! My main loop is: // calculate errors delta = m1 + m2 - M; eta = f1 + f2 - F; for (int i = 0; i < numChildren; i++) { epsilon[i] = p[i]*m1+(1-p[i])*m2+q[i]*f1+(1-q[i])*f2-C[i]; } // use errors in gradient descent // set aside differences for the p's and q's float mDiff = m1 - m2; float fDiff = f1 - f2; // first update m's and f's m1 -= rate*delta; m2 -= rate*delta; f1 -= rate*eta; f2 -= rate*eta; for (int i = 0; i < numChildren; i++) { m1 -= rate*epsilon[i]*p[i]; m2 -= rate*epsilon[i]*(1-p[i]); f1 -= rate*epsilon[i]*q[i]; f2 -= rate*epsilon[i]*(1-q[i]); } // now update the p's and q's for (int i = 0; i < numChildren; i++) { p[i] -= rate*epsilon[i]*mDiff; q[i] -= rate*epsilon[i]*fDiff; } This behavior can be seen when we have rate = 0.01; M = 30; F = 30; C = {15, 25, 35, 45}; with the p[i] and q[i] chosen randomly uniformly between 0 and 1, m1 and m2 chosen randomly uniformly to add to M, and f1 and f2 chosen randomly uniformly to add up to F. Does anyone see anything that could create these NaN's?

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  • Definition of domains in mySQL?

    - by mal
    I'm working on a college exercise and have the following question: What is the domain of the "country" table? My understanding of domain is that it defines the possible values of an attribute. This means that the table "country" doesn't have a domain, but the various attributes in the table "country" have their own domains. For example the attribute "SurfaceArea" has the domain FLOAT(10,2) and the attribute "Name" has the domain CHAR(52). Is this correct?

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  • adding results of XML request to a page

    - by user2925833
    I am trying to get a feel for adding content to a page with XMLHTTPRequest. I would like to add the results to existing page content say in a second column, but I am not having any luck. I would appreciate a shove in the right direction. Thanks for any help. <!DOCTYPE html> <html> <head> <style> #button{ float: left; } #team{ float: left; } </style> <title>XMLHTTPRequest</title> <script src="jquery-1.10.2.js"></script> <script> $(document).ready(function(){ xhr = new XMLHttpRequest(); xhr.onreadystatechange = function(){ if (xhr.readyState == 4 && xhr.status == 200) { xmlDoc = xhr.responseXML; var team = xmlDoc.getElementsByTagName("teammember"); var html = ""; for (i = 0; i < team.length; i++){ html += xmlDoc.getElementsByTagName("name")[i].childNodes[0].nodeValue + "<br>" + xmlDoc.getElementsByTagName("title")[i].childNodes[0].nodeValue + "<br>" + xmlDoc.getElementsByTagName("bio")[i].childNodes[0].nodeValue + "<br><br>"; } //this is the code I would like help with var team = document.getElementById("team"); team.appendChild(document.createTextNode("html")); } } xhr.open("GET", "team.xml", true); }); </script> </head> <body> <div id="button"> <button onclick="xhr.send()">Click Me!</button> </div> <div id="team"> </div> </body> </html>

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  • find the top K most frequent numbers in a data stream

    - by Jin
    This is more of a data structure question rather than a coding question. If I am fetching a data stream, i.e, I keep receiving float numbers once at a time, how should I keep track of the top K frequent numbers? Here my memory is 4G and I prefer to have less communication with hard drive unless necessary. I think heap is good for updating the max and min. How should I design the data structure? Thanks

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  • Why does OpenGL's glDrawArrays() fail with GL_INVALID_OPERATION under Core Profile 3.2, but not 3.3 or 4.2?

    - by metaleap
    I have OpenGL rendering code calling glDrawArrays that works flawlessly when the OpenGL context is (automatically / implicitly obtained) 4.2 but fails consistently (GL_INVALID_OPERATION) with an explicitly requested OpenGL core context 3.2. (Shaders are always set to #version 150 in both cases but that's beside the point here I suspect.) According to specs, there are only two instances when glDrawArrays() fails with GL_INVALID_OPERATION: "if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped" -- I'm not doing any buffer mapping at this point "if a geometry shader is active and mode? is incompatible with [...]" -- nope, no geometry shaders as of now. Furthermore: I have verified & double-checked that it's only the glDrawArrays() calls failing. Also double-checked that all arguments passed to glDrawArrays() are identical under both GL versions, buffer bindings too. This happens across 3 different nvidia GPUs and 2 different OSes (Win7 and OSX, both 64-bit -- of course, in OSX we have only the 3.2 context, no 4.2 anyway). It does not happen with an integrated "Intel HD" GPU but for that one, I only get an automatic implicit 3.3 context (trying to explicitly force a 3.2 core profile with this GPU via GLFW here fails the window creation but that's an entirely different issue...) For what it's worth, here's the relevant routine excerpted from the render loop, in Golang: func (me *TMesh) render () { curMesh = me curTechnique.OnRenderMesh() gl.BindBuffer(gl.ARRAY_BUFFER, me.glVertBuf) if me.glElemBuf > 0 { gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, me.glElemBuf) gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) gl.DrawElements(me.glMode, me.glNumIndices, gl.UNSIGNED_INT, gl.Pointer(nil)) gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0) } else { gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) /* BOOM! */ gl.DrawArrays(me.glMode, 0, me.glNumVerts) } gl.BindBuffer(gl.ARRAY_BUFFER, 0) } So of course this is part of a bigger render-loop, though the whole "*TMesh" construction for now is just two instances, one a simple cube and the other a simple pyramid. What matters is that the entire drawing loop works flawlessly with no errors reported when GL is queried for errors under both 3.3 and 4.2, yet on 3 nvidia GPUs with an explicit 3.2 core profile fails with an error code that according to spec is only invoked in two specific situations, none of which as far as I can tell apply here. What could be wrong here? Have you ever run into this? Any ideas what I have been missing?

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  • Is there anything wrong with my texture loading method ?

    - by José Joel.
    I'm a noob in openGL and trying to learn as much as possible. I'm using this method to load my openGL textures, loading every .png as RGBA4444. I'm doing anything incorrect ? - (void)loadTexture:(NSString*)nombre { CGImageRef textureImage =[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:nombre ofType:nil]].CGImage; if (textureImage == nil) { NSLog(@"Failed to load texture image"); return; } textureWidth = NextPowerOfTwo(CGImageGetWidth(textureImage)); textureHeight = NextPowerOfTwo(CGImageGetHeight(textureImage)); imageSizeX= CGImageGetWidth(textureImage); imageSizeY= CGImageGetHeight(textureImage); GLubyte *textureData = (GLubyte *)calloc(1,textureWidth * textureHeight * 4); // Por 4 pues cada pixel necesita 4 bytes, RGBA CGContextRef textureContext = CGBitmapContextCreate(textureData, textureWidth,textureHeight,8, textureWidth * 4,CGImageGetColorSpace(textureImage),kCGImageAlphaPremultipliedLast ); CGContextDrawImage(textureContext, CGRectMake(0.0, 0.0, (float)textureWidth, (float)textureHeight), textureImage); //Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRGGGGBBBBAAAA" void *tempData = malloc(textureWidth * textureHeight * 2); unsigned int* inPixel32 = (unsigned int*)textureData; unsigned short* outPixel16 = (unsigned short*)tempData; for(int i = 0; i < textureWidth * textureHeight ; ++i, ++inPixel32) *outPixel16++ = ((((*inPixel32 >> 0) & 0xFF) >> 4) << 12) | // R ((((*inPixel32 >> 8) & 0xFF) >> 4) << 8) | // G ((((*inPixel32 >> 16) & 0xFF) >> 4) << 4) | // B ((((*inPixel32 >> 24) & 0xFF) >> 4) << 0); // A free(textureData); textureData = tempData; CGContextRelease(textureContext); glGenTextures(1, &textures[0]); glBindTexture(GL_TEXTURE_2D, textures[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 , textureData); free(textureData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } And this is my dealloc method: - (void)dealloc { glDeleteTextures(1,textures); [super dealloc]; }

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