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  • disable shutdown/suspend if there is other user logged in via ssh

    - by Denwerko
    I remember that in versions of ubuntu around 9.04 was possible to disable user to shutdown ( and maybe suspend too ) system if there was other user logged in.Something like policykit or similar. Is it possible to do in 11.04 ? Thanks edit: if someone needs ( for own risk ), little change in /usr/lib/pm-utils/bin/pm-action will allow user to suspend machine if he is only user logged in or when user will run sudo pm-suspend. Probably not best piece of code, but for now works. diff -r 805887c5c0f6 pm-action --- a/pm-action Wed Jun 29 23:32:01 2011 +0200 +++ b/pm-action Wed Jun 29 23:37:23 2011 +0200 @@ -47,6 +47,14 @@ exit 1 fi +if [ "$(id -u )" == 0 -o `w -h | cut -f 1 -d " " | sort | uniq | wc -l` -eq 1 ]; then + echo "either youre root or root isnt here and youre only user, continuing" 1&2 + else + echo "Not suspending, root is here or there is more users" 1&2 + exit 2 + fi + + remove_suspend_lock() { release_lock "${STASHNAME}.lock" Question still stands, is it possible to forbid shutdown or suspend when there is more than one user logged in ( without rewriting system file )?

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  • is GTK Installation (PHP for desktop) affect the web application?

    - by Harshal Mahajan
    I just going to install the GTK for creating a desktop application. But I want to know if we install the GTK then is it affect our web application server or php.ini or other features of web based application? I know there is no requirement of server for desktop but the GTK create the other php.ini . so is it affect my other applications? I downloaded the GTK Tool kit from here. So I am just little bit confusing that it should not affect my all running web applications. I think the php for desktop is a very interesting issue for all of us, so I just want to know the affection of desktop on web?

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  • My rhythm game runs choppy even with high frame rate

    - by felipedrl
    I'm coding a rhythm game and the game runs smoothly with uncapped fps. But when I try to cap it around 60 the game updates in little chunks, like hiccups, as if it was skipping frames or at a very low frame rate. The reason I need to cap frame rate is because in some computers I tested, the fps varies a lot (from ~80 - ~250 fps) and those drops are noticeable and degrade response time. Since this is a rhythm game this is very important. This issue is driving me crazy. I've spent a few weeks already on it and still can't figure out the problem. I hope someone more experienced than me could shed some light on it. I'll try to put here all the hints I've tried along with two pseudo codes for game loops I tried, so I apologize if this post gets too lengthy. 1st GameLoop: const uint UPDATE_SKIP = 1000 / 60; uint nextGameTick = SDL_GetTicks(); while(isNotDone) { // only false when a QUIT event is generated! if (processEvents()) { if (SDL_GetTicks() > nextGameTick) { update(UPDATE_SKIP); render(); nextGameTick += UPDATE_SKIP; } } } 2nd Game Loop: const uint UPDATE_SKIP = 1000 / 60; while (isNotDone) { LARGE_INTEGER startTime; QueryPerformanceCounter(&startTime); // process events will return false in case of a QUIT event processed if (processEvents()) { update(frameTime); render(); } LARGE_INTEGER endTime; do { QueryPerformanceCounter(&endTime); frameTime = static_cast<uint>((endTime.QuadPart - startTime.QuadPart) * 1000.0 / frequency.QuadPart); } while (frameTime < UPDATE_SKIP); } [1] At first I thought it was a timer resolution problem. I was using SDL_GetTicks, but even when I switched to QueryPerformanceCounter, supposedly less granular, I saw no difference. [2] Then I thought it could be due to a rounding error in my position computation and since game updates are smaller in high FPS that would be less noticeable. Indeed there is an small error, but from my tests I realized that it is not enough to produce the position jumps I'm getting. Also, another intriguing factor is that if I enable vsync I'll get smooth updates @60fps regardless frame cap code. So why not rely on vsync? Because some computers can force a disable on gfx card config. [3] I started printing the maximum and minimum frame time measured in 1sec span, in the hope that every a few frames one would take a long time but still not enough to drop my fps computation. It turns out that, with frame cap code I always get frame times in the range of [16, 18]ms, and still, the game "does not moves like jagger". [4] My process' priority is set to HIGH (Windows doesn't allow me to set REALTIME for some reason). As far as I know there is only one thread running along with the game (a sound callback, which I really don't have access to it). I'm using AudiereLib. I then disabled Audiere by removing it from the project and still got the issue. Maybe there are some others threads running and one of them is taking too long to come back right in between when I measured frame times, I don't know. Is there a way to know which threads are attached to my process? [5] There are some dynamic data being created during game run. But It is a little bit hard to remove it to test. Maybe I'll have to try harder this one. Well, as I told you I really don't know what to try next. Anything, I mean, anything would be of great help. What bugs me more is why at 60fps & vsync enabled I get an smooth update and at 60fps & no vsync I don't. Is there a way to implement software vsync? I mean, query display sync info? Thanks in advance. I appreciate the ones that got this far and yet again I apologize for the long post. Best Regards from a fellow coder.

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  • How to get average network load instead of instant

    - by Adam Ryczkowski
    Welcome, I use conky to see network load statistics with sampling every 8 seconds in order to get somewhat more smooth history chart. Unfortunately, all values i get are not average for this 8 second period, but they are sampled from much smaller time span, so charts are the same choppy, as if they were sampled from 1 second or less. Is there any way to get conky (or at least System Monitor) display system properties averaged over specified amount of time, just like Windows' task manager does? I would like to have conky display hard drive usage from iostat, but there will be little use if it, if conky reports instant values not averaged over time.

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  • How do you unit test your javascript.

    - by Erin
    I spend a lot of time working in javascript of late. I have not found a way that seems to work well for testing javascript. This in the past hasn't been a problem for me since most of the websites I worked on had very little javascript in them. I now have a new website that makes extensive use of jQuery I would like to build unit tests for most of the system. My problems are this. Most of the functions make changes to the DOM in some way. Most of the functions request data from the web server as well and require a session on the service to get results back. I would like to run the test from either a command line or a test running harness rather then in a browser. Any help or articles I should be reading would be helpful.

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  • Map function+backspace to delete

    - by Espressofa
    I'm used to Apple laptops, on which Function + Backspace is mapped to Delete. I'm also okay with Shift + Backspace. Is there a way to obtain this? Note, I'm using Xmonad and have some keyboard modifications set up with xmodmap but have very little understanding of how it works. I've tried xmodmap -e "keycode 22 = BackSpace KP_Delete BackSpace BackSpace", which works in some applications but is ignored by my terminal. I've seen this question but it seems KDE-specific. I would prefer not to have to use some GUI.

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  • Which logfile(s) log(s) errors reading a cd?

    - by Robert Vila
    I introduce a CD-RW, maybe blank (I really don't know), and after a little movement inside the reader, the CD is ejected without any message at all. I would like to know what is going on and the reason why it is ejected. How can I know that in Natty. The CD reader is working OK because I can read other CD's. It only gave me problems writing from Natty, a few days ago, but with MacOS there was no problem. Thank you Edit: Maybe there is no error, but then, how can I know what is in the Cd if there is anything?

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  • Using source code with no license

    - by nathansizemore
    I've recently come across a publicly viewable project on Github that has no license associated with it. In this repo, there is a file with the logic and most of the code needed to work as a piece of a project I am working on. Not verbatim, but about 60% of it I'd like to use with various modifications. Once my code base is a little bit more stable, I plan to release what I've done under the WTFPL License. I've emailed the repo owner, and so far have not gotten a reply. I know I have the rights to fork the repo, but if I release a stripped down and modified version of the other project's file with mine, under the WTFPL, am I infringing on copyrights? Per Github's Terms of Service, by submitted a project on Github and making it viewable to the public, you are allowing other users to see and fork your project. Doesn't say anything about modifying, distributing, or using the fork. And at what point of modification to the original does it become owned by me?

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  • How are components properly instantiated and used in XNA 4.0?

    - by Christopher Horenstein
    I am creating a simple input component to hold on to actions and key states, and a short history of the last ten or so states. The idea is that everything that is interested in input will ask this component for the latest input, and I am wondering where I should create it. I am also wondering how I should create components that are specific to my game objects - I envision them as variables, but then how do their Update/Draw methods get called? What I'm trying to ask is, what are the best practices for adding components to the proper collections? Right now I've added my input component in the main Game class that XNA creates when everything is first initialized, saying something along the lines of this.Components.Add(new InputComponent(this)), which looks a little odd to me, and I'd still want to hang onto that reference so I can ask it things. An answer to my input component's dilemma is great, but also I'm guessing there is a right way to do this in general in XNA.

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  • A Patent for Workload Management Based on Service Level Objectives

    - by jsavit
    I'm very pleased to announce that after a tiny :-) wait of about 5 years, my patent application for a workload manager was finally approved. Background Many operating systems have a resource manager which lets you control machine resources. For example, Solaris provides controls for CPU with several options: shares for proportional CPU allocation. If you have twice as many shares as me, and we are competing for CPU, you'll get about twice as many CPU cycles), dedicated CPU allocation in which a number of CPUs are exclusively dedicated to an application's use. You can say that a zone or project "owns" 8 CPUs on a 32 CPU machine, for example. And, capped CPU in which you specify the upper bound, or cap, of how much CPU an application gets. For example, you can throttle an application to 0.125 of a CPU. (This isn't meant to be an exhaustive list of Solaris RM controls.) Workload management Useful as that is (and tragic that some other operating systems have little resource management and isolation, and frighten people into running only 1 app per OS instance - and wastefully size every server for the peak workload it might experience) that's not really workload management. With resource management one controls the resources, and hope that's enough to meet application service objectives. In fact, we hold resource distribution constant, see if that was good enough, and adjust resource distribution if that didn't meet service level objectives. Here's an example of what happens today: Let's try 30% dedicated CPU. Not enough? Let's try 80% Oh, that's too much, and we're achieving much better response time than the objective, but other workloads are starving. Let's back that off and try again. It's not the process I object to - it's that we to often do this manually. Worse, we sometimes identify and adjust the wrong resource and fiddle with that to no useful result. Back in my days as a customer managing large systems, one of my users would call me up to beg for a "CPU boost": Me: "it won't make any difference - there's plenty of spare CPU to be had, and your application is completely I/O bound." User: "Please do it anyway." Me: "oh, all right, but it won't do you any good." (I did, because he was a friend, but it didn't help.) Prior art There are some operating environments that take a stab about workload management (rather than resource management) but I find them lacking. I know of one that uses synthetic "service units" composed of the sum of CPU, I/O and memory allocations multiplied by weighting factors. A workload is set to make a target rate of service units consumed per second. But this seems to be missing a key point: what is the relationship between artificial 'service units' and actually meeting a throughput or response time objective? What if I get plenty of one of the components (so am getting enough service units), but not enough of the resource whose needed to remove the bottleneck? Actual workload management That's not really the answer either. What is needed is to specify a workload's service levels in terms of externally visible metrics that are meaningful to a business, such as response times or transactions per second, and have the workload manager figure out which resources are not being adequately provided, and then adjust it as needed. If an application is not meeting its service level objectives and the reason is that it's not getting enough CPU cycles, adjust its CPU resource accordingly. If the reason is that the application isn't getting enough RAM to keep its working set in memory, then adjust its RAM assignment appropriately so it stops swapping. Simple idea, but that's a task we keep dumping on system administrators. In other words - don't hold the number of CPU shares constant and watch the achievement of service level vary. Instead, hold the service level constant, and dynamically adjust the number of CPU shares (or amount of other resources like RAM or I/O bandwidth) in order to meet the objective. Instrumenting non-instrumented applications There's one little problem here: how do I measure application performance in a way relating to a service level. I don't want to do it based on internal resources like number of CPU seconds it received per minute - We need to make resource decisions based on externally visible and meaningful measures of performance, not synthetic items or internal resource counters. If I have a way of marking the beginning and end of a transaction, I can then measure whether or not the application is meeting an objective based on it. If I can observe the delay factors for an application, I can see which resource shortages are slowing an application enough to keep it from meeting its objectives. I can then adjust resource allocations to relieve those shortages. Fortunately, Solaris provides facilities for both marking application progress and determining what factors cause application latency. The Solaris DTrace facility let's me introspect on application behavior: in particular I can see events like "receive a web hit" and "respond to that web hit" so I can get transaction rate and response time. DTrace (and tools like prstat) let me see where latency is being added to an application, so I know which resource to adjust. Summary After a delay of a mere few years, I am the proud creator of a patent (advice to anyone interested in going through the process: don't hold your breath!). The fundamental idea is fairly simple: instead of holding resource constant and suffering variable levels of success meeting service level objectives, properly characterise the service level objective in meaningful terms, instrument the application to see if it's meeting the objective, and then have a workload manager change resource allocations to remove delays preventing service level attainment. I've done it by hand for a long time - I think that's what a computer should do for me.

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  • Is having a class have a handleAction(type) method bad practice?

    - by zhenka
    My web application became a little too complicated to do everything in a controller so I had to build large wrapper classes for ORM models. The possible actions a user can trigger are all similar and after a certain point I realized that the best way to go would be to just have constructor method receive action type as a parameter to take care of the small differences internally, as opposed to either passing many arguments or doing a lot of things in the controller. Is this a good practice? I can't really give details for privacy issues.

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  • Is the carriage-return char considered obsolete

    - by Evan Plaice
    I wrote an open source library that parses structured data but intentionally left out carriage-return detection because I don't see the point. It adds additional complexity and overhead for little/no benefit. To my surprise, a user submitted a bug where the parser wasn't working and I discovered the cause of the issue was that the data used CR line endings as opposed to LF or CRLF. Hasn't OSX been using LF style line-endings since switching over to a unix-based platform? I know there are applications like Notepad++ where line endings can be changed to use CR explicitly but I don't see why anybody would want to. Is it safe to exclude support for the statistically insignificant percentage of users who decide (for whatever reason) to the old Mac OS style line-endings?

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  • Which will be faster? Switching shaders or ignore that some cases don't need full code?

    - by PolGraphic
    I have two types of 2d objects: In first case (for about 70% of objects), I need that code in the shader: float2 texCoord = input.TexCoord + textureCoord.xy But in the second case I have to use: float2 texCoord = fmod(input.TexCoord, texCoordM.xy - textureCoord.xy) + textureCoord.xy I can use second code also for first case, but it will be a little slower (fmod is useless here, input.TexCoord will be always lower than textureCoord.xy - textureCoord.xy for sure). My question is, which way will be faster: Making two independent shaders for both types of rectangles, group rectangles by types and switch shaders during rendering. Make one shader and use some if statement. Make one shader and ignore that sometimes (70% of cases) I don't need to use fmod.

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  • Data Binding to Attached Properties

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2013/06/14/data-binding-to-attached-properties.aspx When I was working on my C#/XAML game framework, I discovered I wanted to try to data bind my sprites to background objects. That way, I could update my objects and the draw functionality would take care of the work for me. After a little experimenting and web searching, it appeared this concept was an impossible dream. Of course, when has that ever stopped me? In my typical way, I started to massively dive down the rabbit hole. I created a sprite on a canvas, and I bound it to a background object. <Canvas Name="GameField" Background="Black"> <Image Name="PlayerStrite" Source="Assets/Ship.png" Width="50" Height="50" Canvas.Left="{Binding X}" Canvas.Top="{Binding Y}"/> </Canvas> Now, we wire the UI item to the background item. public MainPage() { this.InitializeComponent(); this.Loaded += StartGame; }   void StartGame( object sender, RoutedEventArgs e ) { BindingPlayer _Player = new BindingPlayer(); _Player.X = Window.Current.Bounds.Height - PlayerSprite.Height; _Player.X = ( Window.Current.Bounds.Width - PlayerSprite.Width ) / 2.0; } Of course, now we need to actually have our background object. public class BindingPlayer : INotifyPropertyChanged { private double m_X; public double X { get { return m_X; } set { m_X = value; NotifyPropertyChanged(); } }   private double m_Y; public double Y { get { return m_Y; } set { m_Y = value; NotifyPropertyChanged(); } }   public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged( [CallerMemberName] string p_PropertyName = null ) { if( PropertyChanged != null ) PropertyChanged( this, new PropertyChangedEventArgs( p_PropertyName ) ); } } I fired this baby up, and my sprite was correctly positioned on the screen. Maybe the sky wasn't falling after all. Wouldn't it be great if that was the case? I created some code to allow me to move the sprite, but nothing happened. This seems odd. So, I start debugging the application and stepping through code. Everything appears to be working. Time to dig a little deeper. After much profanity was spewed, I stumbled upon a breakthrough. The code only looked like it was working. What was really happening is that there was an exception being thrown in the background thread that I never saw. Apparently, the key call was the one to PropertyChanged. If PropertyChanged is not called on the UI thread, the UI thread ignores the call. Actually, it throws an exception and the background thread silently crashes. Of course, you'll never see this unless you're looking REALLY carefully. This seemed to be a simple problem. I just need to marshal this to the UI thread. Unfortunately, this object has no knowledge of this mythical UI Thread in which we speak. So, I had to pull the UI Thread out of thin air. Let's change our PropertyChanged call to look this. public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged( [CallerMemberName] string p_PropertyName = null ) { if( PropertyChanged != null ) Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync( Windows.UI.Core.CoreDispatcherPriority.Normal, new Windows.UI.Core.DispatchedHandler( () => { PropertyChanged( this, new PropertyChangedEventArgs( p_PropertyName ) ); } ) ); } Now, we raised our notification on the UI thread. Everything is fine, people are happy, and the world moves on. You may have noticed that I didn't await my call to the dispatcher. This was intentional. If I am trying to update a slew of sprites, I don't want thread being hung while I wait my turn. Thus, I send the message and move on. It is worth nothing that this is NOT the most efficient way to do this for game programming. We'll get to that in another blog post. However, it is perfectly acceptable for a business app that is running a background task that would like to notify the UI thread of progress on a periodic basis. It is worth noting that this code was written for a Windows Store App. You can do the same thing with WP8 and WPF. The call to the marshaler changes, but it is the same idea.

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  • xcode IOS5 Creating one app from several apps

    - by Yaniza Familia
    This is my situation. I have about five different apps and they all perform well. I will like to make one app with all these little apps. How can I go about this with a master view application? Also these were created with nib file (xib) no storyboard. Can I create my files with storyboard or do I have to continue creating files with xib? Also, what to do with app delegate (UIApplicationDelegate) methods that are implemented in all applications? Please explain no knowledge on this part.

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  • What norms/API for monitoring my servers?

    - by dystroy
    I have a dozen server applications installed on my customers intranets (they can send http requests over the internet but cannot be called from outside). They're written in various technologies, mainly java and Go. I want them to regularly push information about their state towards a central server which is visible on internet. Some of this information is generic (is it ON ?), some is specific (size of a cache in an application for example). The main goal is to be able to make a small web page on which I could instantly check the state of every servers. And maybe later add some kind of notification in case of problem. Obviously I can do this by writing a few dozen lines of code each side (or a little more if I put this data in a database) but in order to ease future evolution, it could be interesting to use some existing norms or libraries. So, what are the current opensource free and light solutions to do this, preferably with no central configuration when I add a server ? I'd prefer a norm over a library.

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  • Is QTWebKit still being actively developed? [closed]

    - by Brian M. Hunt
    I am considering recommending PhantomJS/CasperJS for a project, to provide continuous integration testing. Unfortunately those testing frameworks are based on QTWebKit, and it does not appear that there has been much activity on QTWebKit since September of 2011. It seems this is because of Nokia's financial troubles. QT has since been sold to Digia in August of this year, and can be found on qt.digia.com. It is not apparent whether QTWebKit will be actively developed. Before putting the effort into developing a PhantomJS/CasperJS testing framework, I would like to know whether the underlying QTWebKit framework is probably going to continue to be actively developed (or, alternatively, could be easily substituted with an alternative). I would suspect that since Digia just acquired QT it is a little too soon to tell what direction they will take the project. I would be interested in thoughts and comments on this issue.

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  • Who Moved My Cheese DotNetNuke Edition

    Last week, I discussed a new change in 5.4 where we have backported the RibbonBar from DotNetNuke Professional to the Community Edition. Well that is not the only big change that is occurring with this release. We are also backporting the Telerik Editor Provider! This is another huge win for the community. Over the course of the last 7 years we have primarily had 2 different HTML editors that we have shipped with DotNetNuke. The first text editor we used was FreeTextBox. It is a great little editor...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Doing practice jobsearch/technical interviews?

    - by Beekguk
    I graduated college last year & I've never gone through the interview process - my current programming position evolved out of projects I did in school, but in a few months I'm making a clean break and moving across the country so I'm going to have to face a "grown-up" jobsearch. I'm kind of scared of technical interviews - I think I'm pretty good at my job and my hobby programming projects ... but what if it turns out I'm part of that group that thinks they're qualified, but really just cause despair at the state of education in the hearts of interviewers? So, I'm thinking of doing a "practice" job hunt in my current city to get an idea of what it's like and what kind of experience/expertise employers are really looking for. Is this a dick move ethically (applying to/interviewing for jobs I can't take)? If so, is there another good way to prepare for technical interviews, especially those little trick puzzle-type questions?

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  • Penny auction concept and how the timer works

    - by madi
    I am creating a penny auction site using PHP yii framework. The main consideration of the system is to update the database records of all active auctions (max 15 auctions) with the current ticker timer. I am seeking for advice on how i should design the system where every auction item will have a its own countdown timer stored in the database and when someone bids the auction item, the counter resets to 2 min. Every users who are connected to the system should see the same countdown timer for that particular auction. I am little confused on how i should design the system. Will there be a performance issue when there are frequent updates to the database (Mysql) where 15 active auctions are updated every seconds, the countdown timer decreases by a second in the database table for the particular auction. Schema Sample for auction_lots: Auction_id,startdatetime,counter_timer,status I am seeking for advice on how I should design this. Please help. Thank you!

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  • Crystal Reports: 3 New Uses For Sub Reports

    I hate sub reports and always consider them the last resort in any reporting solution. The negative effect on performance and maintainability is just not worth the easy ride they give the report writer. Nine times out of ten reporting requirements can be met using a little forethought and planning (and a solid understanding of formulas). With that said, there are a few novel ways of using sub reports which will not affect performance and actually prove a boon to the developer.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Crystal Reports: 3 New Uses For Sub Reports

    I hate sub reports and always consider them the last resort in any reporting solution. The negative effect on performance and maintainability is just not worth the easy ride they give the report writer. Nine times out of ten reporting requirements can be met using a little forethought and planning (and a solid understanding of formulas). With that said, there are a few novel ways of using sub reports which will not affect performance and actually prove a boon to the developer.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • 2D management game [on hold]

    - by Simon Bull
    Very newbie question but I have a game idea in mind. It will be 2d and data centric, like football manager. However I am struggling to find a platform that would suit. I am an experienced line of business developer so am happy to write code, but I would like a platform that does some of the leg work for me so was avoiding OpenGL. I would also like to be able deploy to iOS, android, windows and OS X. What are the options? To be more clear, the game is not a normal platform or shooter type game, so game maker is likely to be way too basic and unity seems a little over the top (though I am not sure if the GUI options would fit?). The majority of the game is more like business screens just displaying data and having buttons to click. Are there options for this type of game (May help to look at football manager)?

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  • What Is The Relationship Between Software Architect and Team Member

    - by Steve Peng
    I work for a small company which has less than 100 persons. Several months ago, this company offered me position of SA and I accepted. There are three teams in this company, and I work for one of them. This is the first time I work as a SA. During the past months, I find I don't have any power of management, I even can't let the team member do things (coding-related) in the way which is correct and more efficient. The team members argue with me on very very basic technical questions and I have to explain to them again and again. Though some members did take my advice, other members stubbornly program in their way which frequently proved wrong finally. Recently I feel a little tired and confused. I wonder what is correct relationship between a Software Architect and team members including the team leader? Besides, is software architect also leaded by the Team Leader?

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  • How can I get Ubuntu 12.04 to boot on a Gigabyte 990Fx MB (efi problem?)

    - by Jeffrey
    I am trying to install Ubuntu 12.04 on a home made system with a gigabyte 990Fxa MB. I can make it through the install process. It does not boot. Windows 7 does boot on the same machine. Suse 11.4 boots on the same machine. Suse 12.4 does not boot. I think there may be an issue with the EFI / GPT system. I know very little about these systems. I really expected the machine to boot. What can I do to get the system to boot? Please direct me to a path to trouble shoot this problem. thanks Jeffrey

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