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  • Does it make the game more fun when the user is forced to progress thru the levels sequentially rather than letting them pick and play?

    - by BeachRunnerJoe
    Hello. For the first time in my game, I'm stuck with a real design dilemma. I guess that's a good thing ;) I'm building a word puzzle game that has five levels, each with 30 puzzles. Currently, the user has to solve one puzzle at a time before moving to the next. However, I'm finding the user occasionally gets stuck on a puzzle, at which point they can no longer play until they solve it. This is obviously bad because many people will just quit playing the game and delete the app since they get frustrated and can't play any other puzzles until the current puzzle is solved. The only elegant solution I can find to helping the player get unstuck is changing the design of the game to allow the users to pick any puzzle to play at any time. This way, if they get stuck, they can come back to it later and at least they have other puzzles to play in the meantime. It's my opinion, however, that this new flow design doesn't make the game as fun as the original flow design where the player has to complete a puzzle before moving to the next. To me, it's like anything else, when you only have one of something, it's more enjoyable, but when you have 30 of something, it's far less enjoyable. In fact, when I present the user with 30 puzzles to choose from that they need to solve before unlocking the next level, it almost seems as tho I'm making them feel like it's work they have to do. I even had a tester voluntarily tell me that being forced to complete a puzzle before moving to the next is more motivating. My questions are... Do you agree/disagree? Do you have any suggestions for how I can help the player get unstuck? Thanks so much in advance for your thoughts! EDIT: I should mention that I've already considered a few other solutions to helping the user get unstuck, but none of them seem like good ideas. They are... Add more hints: Currently, the user gets two hints per puzzle. If I increase the hint count, it only makes the game more easy and still leaves the possibility of the user getting stuck. Add a "Show Solution" button: This seems like a bad idea because it's my opinion this takes the fun out of the game for many people who would probably otherwise solve the puzzle if they didn't have the quick option to see the solution.

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  • Is perfectionism a newbie's friend or enemy? [closed]

    - by Akromyk
    Possible Duplicate: Where do you draw the line for your perfectionism? I see that the development community is very focused on doing things the right way and personally I would like to do the same too, however, is it a good or bad idea for a newbie to focus on design principles, design patterns, and commenting code when getting started, or is it better to let creativity run wild and potentially write sloppy code. Where should a newbie draw the line?

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  • Now you can design ADF applications that look like Fusion Apps

    - by Grant Ronald
    One possible failure point in ADF applications (and I’ve seen happen) is getting Web designers to build the UI without any knowledge of what ADF does.  The resulting design may look pretty but might be virtually impossible to implement using ADF. To help address this Oracle have released a set of Visio templates which help guide you in “Fusion”/ADF look and feel.  I’ve been lucky enough to have some of our usability teams mock up these templates for some ADF projects I’ve been working on and they are a great help in conceptualising the final applications. You can find out more about these Visio ADF templates here.

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  • Does it make the game more fun when the user is forced to progress through the levels sequentially rather than letting them pick and play?

    - by BeachRunnerJoe
    Hello. For the first time in my game, I'm stuck with a real design dilemma. I guess that's a good thing ;) I'm building a word puzzle game that has five levels, each with 30 puzzles. Currently, the user has to solve one puzzle at a time before moving to the next. However, I'm finding the user occasionally gets stuck on a puzzle, at which point they can no longer play until they solve it. This is obviously bad because many people will probably just quit playing the game and delete the app. The only elegant solution I can find to helping the player get unstuck is changing the design of the game to allow the users to pick any puzzle to play at any time. This way, if they get stuck, they can come back to it later and at least they have other puzzles to play in the meantime. It's my opinion, however, that this new flow design doesn't make the game as fun as the original flow design where the player has to complete a puzzle before moving to the next. To me, it's like anything else, when you only have one of something, it's more enjoyable, but when you have 30 of something, it's far less enjoyable. In fact, when I present the user with 30 puzzles to choose from, I'm concerned I might be making them feel like it's a lot of work they have to do and that's bad. I even had a tester voluntarily tell me that being forced to complete a puzzle before moving to the next is actually motivating. My questions are... Do you agree/disagree? Do you have any suggestions for how I can help the player get unstuck? Thanks so much in advance for your thoughts! EDIT: I should mention that I've already considered a few other solutions to helping the user get unstuck, but none of them seem like good ideas. They are... Add more hints: Currently, the user gets two hints per puzzle. If I increase the hint count, it only makes the game more easy and still leaves the possibility of the user getting stuck. Add a "Show Solution" button: This seems like a bad idea because it's my opinion this takes the fun out of the game for many people who would probably otherwise solve the puzzle if they didn't have the quick option to see the solution.

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  • Attributes and Behaviours in game object design

    - by Brukwa
    Recently I have read interesting slides about game object design written by Marcin Chady Theory and Practice of the Game Object Component Architecture. I have prototyped quick sample that utilize all Attributes\Behaviour idea with some sample data. Now I have faced a little problem when I added a RenderingSystem to my prototype application. I have created an object with RenderBehaviour which listens for messages (OnMessage function) like MovedObject in order to mark them as invalid and in OnUpdate pass I am inserting a new renderable object to rederer queue. I have noticed that rendering updates should be the last thing made in single frame and this causes RenderBehaviour to depend on any other Behaviour that changes object position (i.ex. PhysicsSystem and PhysicsBehaviour). I am not even sure if I am doing this the way it should be. Do you have any clues that might put me on the right track?

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  • Comparisons of Javascript 'data grids'?

    - by Joe
    I've found plenty of questions between here and StackExchange of people asking for the 'best' data grid / data table, or one that has a particular feature, and plenty of lists out there (of various ages) listing the various data grid implementations ... but is anyone aware of any matrix of what features the various solutions implement? (eg, allow shift-click to select multiple; support checkboxes for selection; can update a regular table in-place; allow editing of cells; support websql or indexeddb for local caching; which browsers they support; infinite scroll; etc.) There's a generic 'javascript framework' comparison on wikipedia, which would be the sort of thing I'm looking for, but it doesn't go into detail on data grids. (which makes sense, as so many are extensions, not core features of those frameworks, and in the case of jQuery, there's lots of 'em.)

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  • How do you conquer the challenge of designing for large screen real-estate?

    - by Berin Loritsch
    This question is a bit more subjective, but I'm hoping to get some new perspective. I'm so used to designing for a certain screen size (typically 1024x768) that I find that size to not be a problem. Expanding the size to 1280x1024 doesn't buy you enough screen real estate to make an appreciable difference, but will give me a little more breathing room. Basically, I just expand my "grid size" and the same basic design for the slightly smaller screen still works. However, in the last couple of projects my clients were all using 1080p (1920x1080) screens and they wanted solutions to use as much of that real estate as possible. 1920 pixels across provides just under twice the width I am used to, and the wide screen makes some of my old go to design approaches not to work as well. The problem I'm running into is that when presented with so much space, I'm confronted with some major problems. How many columns should I use? The wide format lends itself to a 3 column split with a 2:1:1 split (i.e. the content column bigger than the other two). However, if I go with three columns what do I do with that extra column? How do I make efficient use of the screen real estate? There's a temptation to put everything on the screen at once, but too much information actually makes the application harder to use. White space is important to help make sense of complex information, but too much makes related concepts look too separate. I'm usually working with web applications that have complex data, and visualization and presentation is key to making sense of the raw data. When your user also has a large screen (at least 24"), some information is out of eye sight and you need to move the pointer a long distance. How do you make sure everything that's needed stays within the visual hot points? Simple sites like blogs actually do better when the width is constrained, which results in a lot of wasted real estate. I kind of wonder if having the text box and the text preview side by side would be a big benefit for the admin side of that type of screen? (1:1 two column split). For your answers, I know almost everything in design is "it depends". What I'm looking for is: General principles you use How your approach to design has changed I'm finding that i have to retrain myself how to work with this different format. Every bump in resolution I've worked through to date has been about 25%: 640 to 800 (25% increase), 800 to 1024 (28% increase), and 1024 to 1280 (25% increase). However, the jump from 1280 to 1920 is a good 50% increase in space--the equivalent from jumping from 640 straight to 1024. There was no commonly used middle size to help learn lessons more gradually.

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  • CSS - How to create a table cell with a two-colour background?

    - by Chris
    Hi, I'm trying to create an HTML table cell with a two-tone background; so I have normal text on a background which is yellow on the left, and green on the right. The closest I've got so far is as follows. The background is correctly half-and-half, but the content text is displaced below it. <html> <head> <style type='text/css'> td.green { background-color: green; padding: 0px; margin: 0px; height:100%; text-align:center } div.yellow { position:relative; width: 50%; height: 100%; background-color:yellow } </style> </head> <body style="width: 100%"> <table style="width: 25%"> <tr style="padding: 0px; margin: 0px"> <td class="green"> <div class="yellow"></div> <div class="content">Hello</div> </td> </tr> </table> </body> </html> How can I fix this up?

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  • How to design 2D collision callback methods?

    - by Ahmed Fakhry
    In a 2D game where you have a lot of possible combination of collision between objects, such as: object A vs object B = object B vs A; object A vs object C = object C vs A; object A vs object D = object D vs A; and so on ... Do we need to create callback methods for all single type of collision? and do we need to create the same method twice? Like, say a bullet hits a wall, now I need a method to penetrate the wall for the wall, and a method to destroy the bullet for the bullet!! At the same time, a bullet can hit many objects in the game, and hence, more different callback methods!!! Is there a design pattern for that?

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  • Can I split a single SQL 2008 DB Table into multiple filegroups, based on a discriminator column?

    - by Pure.Krome
    Hi folks, I've got a SQL Server 2008 R2 database which has a number of tables. Two of these tables contains a lot of large data .. mainly because one of them is VARBINARY(MAX) and the sister table is GEOGRAPHY. (Why two tables? Read Below if you're interested***) The data in these tables are geospatial shapes, such as zipcode boundaries. Now, the first 70K odd rows are for DataType = 1 the rest 5mil rows are for DataType = 2 Now, is it possible to split the table data into two files? so all rows that are for DataType != 2 goes into File_A and DataType = 2 goes into File_B? This way, when I backup the DB, I can skip adding File_B so my download is waaaaay smaller? Is this possible? I guessing you might be thinking - why not keep them as TWO extra tables? Mainly because in the code, the data is conceptually the same .. it's just happens that I want to split the storage of this model data. It really messes up my model if I now how two aggregates in my model, instead of one. ***Entity Framework doesn't like Tables with GEOGRAPHY, so i have to create a new table which transforms the GEOGRAPHY to VARBINARY, and then drop that into EF.

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  • Chessin's principles of RAS design

    - by user12608173
    In late 2001 I developed an internal talk on designing hardware for easier error injection, prevention, diagnosis, and correction. (This talk became the basis for my paper on injecting errors for fun and profit.) In that talk (but not in the paper), I articulated 10 principles of RAS design, which I list for you here: Protect everything Correct where you can Detect where you can't Where protection not feasible (e.g., ALUs), duplicate and compare Report everything; never throw away RAS information Allow non-destructive inspection (logging/scrubbing) Allow non-destructive alteration (injection) (that is, only change the bits you want changed, and leave everything else as is) Allow observation of all the bits as they are (logging) Allow alteration of any particular bit or combination of bits (injection) Document everything Of course, it isn't always feasible to follow these rules completely all the time, but I put them out there as a starting point.

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  • Looking for feedback on design pattern for simple 2D environment

    - by Le Mot Juiced
    I'm working in iOS. I am trying to make a very simple 2D environment where there are some basic shapes you can drag around with your finger. These shapes should interact in various ways when dropped on each other, or when single-tapped versus double-tapped, etc. I don't know the name for the design pattern I'm thinking of. Basically, you have a bunch of arrays named after attributes, such as "double-tappable" or "draggable" or "stackable". You assign these attributes to the shapes by putting the shapes in the arrays. So, if there's a double-tap event, the code gets the location of it, then iterates through the "double-tappable" array to see if any of its members are in that location. And so on: every interactive event causes a scan through the appropriate array or arrays. It seems like that should work, but I'm wondering if there's a better pattern for the purpose.

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  • Expression Studio 4 launch&ndash;Blend, Web, Encoder, Design

    Today (7-Jun-2010) at Information Week in New York, Microsoft announced the general availability of Expression Studio 4 which includes upgraded versions of Expression Blend (including Sketchflow), Encoder, Web (including SuperPreview) and Design. You can find out the details of each product and download a trial at http://www.microsoft.com/expression right now. With this release comes a free Upgrade for licensed version 3 (Studio or Web) users! All you need to do is install the trial version of v4...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • HTML Table: How to resize data cells when already specified "colspan"?

    - by Jenny
    I have tabular data to display, which has a meaning to both rows and columns. Columns are time blocks, rows are days. A particular datacell is confined to a single day, but can be in multiple time block. To show this, I am using the colspan tag. <div id = "GuideTable"> <table> <tr> <td colspan = 3> </td></tr></table> </div> Or Whatever. I'm trying to apply CSS formating to the entire table, and for changing colors, etc, things are fine, but wanting to have a consistent width is where I am running into problems. Right now, each data cell's width seems tied to the maximum width in its column (everything auto lines up). Some columns are itty bitty, others are huge. I'm trying to make columns consistently sized (even if that means every column is as big as the biggest column needs to be), but setting an individual datacells width (either via css or in the tag itself) is getting me nowhere. I'm thinking maybe the colspan tag is overriding my manual width? If that's the case, how can I change the width of a column as a whole, especially since they aren't explicitly defined? (CAN you explicitly define columns?) Examples of the CSS I'm using: #GuideTable td{ background:#ffffff; border-style: solid; border-width: 1px; width: 100px; }

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  • When empty field comes, removed the row in the Grouped Table view in iPhone?

    - by Pugal Devan
    Hi friends, I have displayed the datas in grouped table view. The data's are displayed in the table view from XML parsing. I have 2 section of the table view, the section one has three rows and section two has two rows. section 1 -> 3 Rows section 2 - > 2 Rows. Now i want to check, if anyone of the string is empty then i should remove the empty cells, so i have faced some problems, if i have removed any empty cell, then it will changed the index number. So how can i check, anyone of the field is empty?, Because some times more number of empty field will come, so that the index position will be change. So please send me any sample code or link for that? How can i achieve this? Sample code, - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if (section == 0) { if([userEmail isEqualToString:@" "] || [phoneNumber isEqualToString:@" "] || [firstName isEqualToString:@" "]) { return 2; } else { return 3; } } if (section == 1) { if(![gradYear isEqualToString:@" "] || ![graduate isEqualToString:@" "]) { return 1; } else { return 2; } return 0; } Please Help me out!!! Thanks.

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  • Data base design with Blob

    - by mmuthu
    Hi, I have a situation where i need to store the binary data into database as blob column. There are three different table exists in my database where in i need to store a blob data for each record. Not every record will have the blob data all the time. It is time and user based. The table one will have to store the *.doc files almost for all the record The table two will have to store the *.xml optionally. The table three will have to store images (not sure what is frequency, etc) Now my questions is whether it is a good idea to maintain a separate table to store the blob data pointing it to the respective table PK's (Yes, there will be no FK's and assuming program will maintain it). It will be some thing like below, BLOB|PK_ID|TABLE_NAME Alternatively, is it a good idea to keep the blob column in respective tables. As for as my application runtime is concerned, The table 2 will be read very frequently. Though the blob column will not be required. The table 2 record will gets deleted frequently. Similarly other blob data in respective table will not be accessed frequently. All of the blob content will be read on-demand basis. I'm thinking first approach will work better for me. What do you guys think? Btw, I'm using Oracle.

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  • Neighbour table overflow on Linux hosts related to bridging and ipv6

    - by tim
    Note: I already have a workaround for this problem (as described below) so this is only a "want-to-know" question. I have a productive setup with around 50 hosts including blades running xen 4 and equallogics providing iscsi. All xen dom0s are almost plain Debian 5. The setup includes several bridges on every dom0 to support xen bridged networking. In total there are between 5 and 12 bridges on each dom0 servicing one vlan each. None of the hosts has routing enabled. At one point in time we moved one of the machines to a new hardware including a raid controller and so we installed an upstream 3.0.22/x86_64 kernel with xen patches. All other machines run debian xen-dom0-kernel. Since then we noticed on all hosts in the setup the following errors every ~2 minutes: [55888.881994] __ratelimit: 908 callbacks suppressed [55888.882221] Neighbour table overflow. [55888.882476] Neighbour table overflow. [55888.882732] Neighbour table overflow. [55888.883050] Neighbour table overflow. [55888.883307] Neighbour table overflow. [55888.883562] Neighbour table overflow. [55888.883859] Neighbour table overflow. [55888.884118] Neighbour table overflow. [55888.884373] Neighbour table overflow. [55888.884666] Neighbour table overflow. The arp table (arp -n) never showed more than around 20 entries on every machine. We tried the obvious tweaks and raised the /proc/sys/net/ipv4/neigh/default/gc_thresh* values. FInally to 16384 entries but no effect. Not even the interval of ~2 minutes changed which lead me to the conclusion that this is totally unrelated. tcpdump showed no uncommon ipv4 traffic on any interface. The only interesting finding from tcpdump were ipv6 packets bursting in like: 14:33:13.137668 IP6 fe80::216:3eff:fe1d:9d01 > ff02::1:ff1d:9d01: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ff1d:9d01, length 24 14:33:13.138061 IP6 fe80::216:3eff:fe1d:a8c1 > ff02::1:ff1d:a8c1: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ff1d:a8c1, length 24 14:33:13.138619 IP6 fe80::216:3eff:fe1d:bf81 > ff02::1:ff1d:bf81: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ff1d:bf81, length 24 14:33:13.138974 IP6 fe80::216:3eff:fe1d:eb41 > ff02::1:ff1d:eb41: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ff1d:eb41, length 24 which placed the idea in my mind that the problem maybe related to ipv6, since we have no ipv6 services in this setup. The only other hint was the coincidence of the host upgrade with the beginning of the problems. I powered down the host in question and the errors were gone. Then I subsequently took down the bridges on the host and when i took down (ifconfig down) one particularly bridge: br-vlan2159 Link encap:Ethernet HWaddr 00:26:b9:fb:16:2c inet6 addr: fe80::226:b9ff:fefb:162c/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:120 errors:0 dropped:0 overruns:0 frame:0 TX packets:9 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:5286 (5.1 KiB) TX bytes:726 (726.0 B) eth0.2159 Link encap:Ethernet HWaddr 00:26:b9:fb:16:2c inet6 addr: fe80::226:b9ff:fefb:162c/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:1801 errors:0 dropped:0 overruns:0 frame:0 TX packets:20 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:126228 (123.2 KiB) TX bytes:1464 (1.4 KiB) bridge name bridge id STP enabled interfaces ... br-vlan2158 8000.0026b9fb162c no eth0.2158 br-vlan2159 8000.0026b9fb162c no eth0.2159 The errors went away again. As you can see the bridge holds no ipv4 address and it's only member is eth0.2159 so no traffic should cross it. Bridge and interface .2159 / .2157 / .2158 which are in all aspects identical apart from the vlan they are connected to had no effect when taken down. Now I disabled ipv6 on the entire host via sysctl net.ipv6.conf.all.disable_ipv6 and rebooted. After this even with bridge br-vlan2159 enabled no errors occur. Any ideas are welcome.

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  • show/hide html table columns using css

    - by Art Peterson
    I want to display a basic html table with controls to toggle showing/hiding of additional columns: <table id="mytable"> <tr> <th>Column 1</th> <th class="col1">1a</th> <th class="col1">1b</th> <th>Column 2</th> <th class="col2">2a</th> <th class="col2">2b</th> </tr> <tr> <td>100</td> <td class="col1">40</td> <td class="col1">60</td> <td>200</td> <td class="col2">110</td> <td class="col2">90</td> </tr> </table> So Column 1 and Column 2 will be the only columns displayed by default - but when you click on the Column 1 I want 1a and 1b to toggle, and same with Column 2 with 2a and 2b. I may end up with more columns and lots of rows - so any javascript looping approaches have been too slow to work with when I tested. The only approach that seems to be fast enough is to set up some css like this: table.hide1 .col1 { display: none; } table.hide2 .col2 { display: none; } table.hide3 .col3 { display: none; } table.show1 .col1 { display: table-cell; } table.show2 .col2 { display: table-cell; } table.show3 .col3 { display: table-cell; } And then set up onClick function calls on the table header cells that will trigger a toggle - and determine which css class to set "mytable" to that will create the toggle effect that I'm looking for. Is there an easy way to set this up so that the code can work for n # of columns?

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  • Database design (MySql)::should we put html data in text field inside database table or more efficie

    - by meyosef
    Hi, We building big Web Application and we use mysql, we want to make mysql database more fast. Some of us think if we will put message html body inside table and not inside text.txt in will make database heavy and not fast. Thanks, *Part of main table that hold message: option 1:hold html message body inside database message { id (int) subject (varchar) body (text) } option 2: hold html message body inside body1.txt file message { id (int) subject (varchar) file_body_path (varchar) } *

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  • How to map to tables in database PHPMyAdmin

    - by thegrede
    I'm working now on a project which a user can save their own coupon codes on the websites, so I want to know what is the best to do that, Lets say, I have 1 table with the users, like this, userId | firstName | lastName | codeId and then I have a table of the coupon codes, like this, codeId | codeNumber So what I can do is to connect the codeId to userId so when someone saves the coupons goes the codeId from the coupon table into the codeId of the users table, But now what if when a user have multiple coupons what do I do it should be connected to the user? I have 2 options what to do, Option 1, Saving the codeId from coupons table into the codeId of users table like 1,2,3,4,5, Option 2 To make a new row into the coupons table and to connect the user to the code with adding another field in the coupon table userId and putting into it the user which has added the coupon his userId of the users table, So what of the two options is better to do? Thanks you guys.

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  • Writing A Transact SQL (TSQL) Procedure For SQL Server 2008 To Delete Rows From Table Safely

    In this post, we will show and explain a small TSQL Sql Server 2008 procedure that deletes all rows in a table that are older than some specified date.  That is, say the table has 10,000,000 rows in it the accumulated over the past 2 years.  Say you want to delete all but [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SQL SERVER Force Index Scan on Table Use No Index to Retrieve the Data Query Hint

    Recently I received the following two questions from readers and both the questions have very similar answers.Question 1: I have a unique requirement where I do not want to use any index of the table; how can I achieve this?Question 2: Currently my table uses clustered index and does seek operation; how can I convert [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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