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  • Simplifying const Overloading?

    - by templatetypedef
    Hello all- I've been teaching a C++ programming class for many years now and one of the trickiest things to explain to students is const overloading. I commonly use the example of a vector-like class and its operator[] function: template <typename T> class Vector { public: T& operator[] (size_t index); const T& operator[] (size_t index) const; }; I have little to no trouble explaining why it is that two versions of the operator[] function are needed, but in trying to explain how to unify the two implementations together I often find myself wasting a lot of time with language arcana. The problem is that the only good, reliable way that I know how to implement one of these functions in terms of the other is with the const_cast/static_cast trick: template <typename T> const T& Vector<T>::operator[] (size_t index) const { /* ... your implementation here ... */ } template <typename T> T& Vector<T>::operator[] (size_t index) { return const_cast<T&>(static_cast<const Vector&>(*this)[index]); } The problem with this setup is that it's extremely tricky to explain and not at all intuitively obvious. When you explain it as "cast to const, then call the const version, then strip off constness" it's a little easier to understand, but the actual syntax is frightening,. Explaining what const_cast is, why it's appropriate here, and why it's almost universally inappropriate elsewhere usually takes me five to ten minutes of lecture time, and making sense of this whole expression often requires more effort than the difference between const T* and T* const. I feel that students need to know about const-overloading and how to do it without needlessly duplicating the code in the two functions, but this trick seems a bit excessive in an introductory C++ programming course. My question is this - is there a simpler way to implement const-overloaded functions in terms of one another? Or is there a simpler way of explaining this existing trick to students? Thanks so much!

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  • Opinions regarding C++ programming practice

    - by Sagar
    I have a program that I am writing, not too big. Apart from the main function, it has about 15 other functions that called for various tasks at various times. The code works just fine all in one file, and as it is right now. However, I was wondering if anyone had any advice on whether it is smarter/more efficient/better programming to put those functions in a separate file different from where main is, or whether it even matters at all. If yes, why? If no, why not? I am not new at C++, but definitely not an expert either, so if you think this question is stupid, feel free to tell me so. Thanks for your time!

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  • Calling a function that has 'Activity' as an argument.

    - by Andrew
    I have stripped down my functions for simplicity: public static int countLines(String fileName, Activity activity) throws IOException { BufferedReader in = new BufferedReader(new InputStreamReader(activity.getAssets().open(fileName))); return 3; } I am calling it from here: private CharSequence RandomRead() throws IOException { int numberLines = countLines("data.txt", ??????); return "Success" } In the call to countLines("data.txt", ??????), what do I put as the argument for the Activity? I've Googled all night and I can find no examples of an actual call to a function where Activity is an argument. (Lots of examples actually using 'activity', but no calls to the example functions). Thanks!

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  • Identifying a function call in a python script line in runtime

    - by Dani
    I have a python script that I run with 'exec'. The script's string has calls to functions. When a function is called, I would like it to know the line number and offset in line for that call in the script (in the string I fed exec with). Here is an example. If my script is: foo1(); foo2(); foo1() foo3() And if I have code that prints (line,offset) in every function, I should get (0,0), (0,8), (0,16), (1,0) In most cases this can be easily done by getting the stack frame, because it contains the line number and the function name. The only problem is when there are two functions with the same name in a certain line. Unfortunately this is a common case for me. Any ideas?

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  • Function Composition in C++

    - by Channel72
    There are a lot of impressive Boost libraries such as Boost.Lambda or Boost.Phoenix which go a long way towards making C++ into a truly functional language. But is there a straightforward way to create a composite function from any 2 or more arbitrary functions or functors? If I have: int f(int x) and int g(int x), I want to do something like f . g which would statically generate a new function object equivalent to f(g(x)). This seems to be possible through various techniques, such as those discussed here. Certainly, you can chain calls to boost::lambda::bind to create a composite functor. But is there anything in Boost which easily allows you to take any 2 or more functions or function objects and combine them to create a single composite functor, similar to how you would do it in a language like Haskell?

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  • C++ inheritance and member function pointers

    - by smh
    In C++, can member function pointers be used to point to derived (or even base) class members? EDIT: Perhaps an example will help. Suppose we have a hierarchy of three classes X, Y, Z in order of inheritance. Y therefore has a base class X and a derived class Z. Now we can define a member function pointer p for class Y. This is written as: void (Y::*p)(); (For simplicity, I'll assume we're only interested in functions with the signature void f() ) This pointer p can now be used to point to member functions of class Y. This question (two questions, really) is then: Can p be used to point to a function in the derived class Z? Can p be used to point to a function in the base class X?

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  • code folding in Visual Studio for F#

    - by Yin Zhu
    I find that I tend to write long source files in F#. Some open source projects in F# also have long source files, e.g. FPersec and F# for excel. So it would be very helpful if code folding (even very limited support) is available in VS for F#. E.g. in a module, we can fold out functions that are stable, only leave functions that are subject to change unfold. Is this feature easy to be supported, e.g. by a third party vendor?

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  • Why is sqrt() not a method on Float?

    - by KaptajnKold
    In Ruby everything is an object. That's why I don't understand why we have the Math module. It seems to me that most (all?) of the functions in the Math module should have been methods on the numeric types like Integer, Float and so on. E.g. instead of Math.sqrt(5) it would make more sense to have 5.sqrt The same goes for sin, cos, tan, log10 and so on. Does anyone know why all these functions ended up in the Math module?

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  • Django, javascript and code ruse problem

    - by dragoon
    Hi, I have some sort of a design problem with my Django AJAX application. I have a template where I initialize js variable from django context variable like so: var test = "{{ test }}"; This variable is than used in a number of js functions that are needed for interface to work properly. So now I'm trying to reuse some content from this page in another page that loads it dynamically on some user interaction using jQuery.load(..), and I don't see any way how I can initialize that variable, so js functions don't work now. Is there any solution for this or may be I'm doing it wrong? Thanks.

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  • Adding the text area input to a list with jquery

    - by amylynn83
    I am making a shopping list app. When an item is added to the text input, it should be converted into a list item with a class of "tile" and added to the beginning of the list with a class of ".shopping_item_list". Here is my HTML: <section> <h1 class="outline">Shopping List Items</h1> <ul class="shopping_item_list"> <li class="tile">Flowers<span class="delete">Delete</span></li> </ul> </section> My jQuery: $("input[name='shopping_item']").change(function() { var item = $(this).val(); $("<li class='tile'>+ item +</li>").prependTo(".shopping_item_list"); $(".tile").removeClass("middle"); $(".shopping_item_list li:nth-child(3n+2)").addClass("middle"); }); This isn't working, and I can't figure out why. I'm new to jQuery. Also, I need to add the "delete" span to the list item and am not sure how. Thanks for any help you can offer! Edited to add: Thanks to the feedback here, I was able to make it work with: $("input[name='shopping_item']").change(function() { var item = $(this).val(); $("<li class='tile'>" + item + "<span class='delete'>Delete</span>" + " </li>").prependTo(".shopping_item_list"); $(".tile").removeClass("middle"); $(".shopping_item_list li:nth-child(3n+2)").addClass("middle"); }); However, in my jquery, I have functions for the classes "tile" and "delete" that are not working for newly added items. // hide delete button $(".delete").hide(); // delete square $(".tile").hover(function() { $(this).find(".delete").toggle(); }); $(".tile").on("click", ".delete", function() { $(this).closest("li.tile").remove(); $(".tile").removeClass("middle"); $(".shopping_item_list li:nth-child(3n+2)").addClass("middle"); }); // cross off list $(".tile").click(function() { $(this).toggleClass("deleteAction"); }); The new items, which have these classes applied aren't using these functions at all. Do I need to add the functions below the add item? Does the order in which they appear in my js file matter? Do I need to add some kind of function?

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  • Parsing a comma-separated list

    - by alex
    I have a comma-separated list of values, for example: strins s = "param1=true;param2=4;param3=2.0f;param4=sometext;"; I need a functions: public bool ExtractBool(string parameterName, string @params); public int ExtractInt(string parameterName, string @params); public float ExtractFloat(string parameterName, string @params); public string ExtractString(string parameterName, string @params); Is there a special functions in .net that can help me with csl ? PS: parameter names are equal within a list.

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  • Perl: How do I extract certain bits from a byte and then covert these bits to a hex value?

    - by Siegfried Hepp
    I need to extract certain bits of a byte and covert the extract bits back to a hex value. Example (the value of the byte is 0xD2) : 76543210 bit position 11010010 is 0xD2 Bit 0-3 defines the channel which is 0010b is 0x2 Bit 4-5 defines the controller which is 01b is 0x1 Bit 6-7 defines the port which is 11b is 0x3 I somehow need to get from the byte is 0xD2 to channel is 0x2, controller is 0x1, port is 0x3 I googled allot and found the functions pack/unpack, vec and sprintf. But I'm scratching by head how to use the functions to achieve this. Any idea how to achieve this in Perl ?

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  • interactive lua prompt in opengl application

    - by anon
    Okay, so when I run lua, I get something like: lua Lua 5.1.4 Copyright (C) 1994-2008 Lua.org, PUC-Rio > Now, I want a prompt like this, 1) in a GUI application I've written. My GUI application can provide functions like: get_input_from_screen(); and write_this_crap_out_to_screen(); and more functions I can write as necessary I also know how to embed a lua interpreter in my C++ code (short tutorial on the web) What I don't know .. is how to connect the input/output of a lua interpreter with my GUI stuff. Any help/links apreciated. Thanks!

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  • Seperate compilation in C++

    - by Pat Murray
    Suppose you are creating a class with multiple .cpp files (which each contain the implementation of a member function) and have the class' declaration in a .h file. Also, each .cpp file includes the .h file via the include directive. I was told that if you change the implementation of any of the member functions (.cpp files) that you will have to recompile every .cpp file in order to run the program. That is, if I had 5 member functions (each implemented in a .cpp file) and I changed the implementation of 1 of the .cpp files I would have to compile the 1 .cpp file I changed AND the 4 other .cpp files I didn't change in order to correctly run my program. My question, if the previous statement is true, is why is the statement is true? Any insight on this concept would be helpful.

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  • How To Refactor If-else Code Segment?

    - by LostInLib
    I'm developing win8(metro style) application with Html5-js-jquery. I have this code segment; GetBoutiqueDetail: function (boutiqueId, options) { if (IsUserLogin()) { //different job A } else { ShowLoginPanel(undefined); } }, GetProductDetail: function (boutiqueId, productId, options) { if (IsUserLogin()) { //different job B } else { ShowLoginPanel(undefined); } }, AddBasket: function (productId, productVariantId, quantity, options) { if (IsUserLogin()) { //different job C } else { ShowLoginPanel(undefined); } },.... .And ~20 functions should check if user login or not. I should call functions like similar to "Library.GetBoutiqueDetail();" So my question is simple, how can I refactor that code to remove these if-else sections ?

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  • How to convert from integer to unsigned char in C, given integers larger than 256?

    - by Alf_InPogform
    As part of my CS course I've been given some functions to use. One of these functions takes a pointer to unsigned chars to write some data to a file (I have to use this function, so I can't just make my own purpose built function that works differently BTW). I need to write an array of integers whose values can be up to 4095 using this function (that only takes unsigned chars). However am I right in thinking that an unsigned char can only have a max value of 256 because it is 1 byte long? I therefore need to use 4 unsigned chars for every integer? But casting doesn't seem to work with larger values for the integer. Does anyone have any idea how best to convert an array of integers to unsigned chars?

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  • Multiple-File Template Implementation

    - by Maxpm
    With normal functions, the declaration and definition are often separated across multiple files like so: // Foo.h namespace Foo { void Bar(); } . // Foo.cpp #include "Foo.h" void Foo::Bar() { cout << "Inside function." << endl; } It is my understanding that this cannot be done with templates. The declaration and definition must not be separate because the appropriate form of the template is created "on-demand" when needed. So, how and where are templates typically defined in a multiple-file project like this? My intuition is that it would be in Foo.cpp because that's where the "meat" of functions normally is, but on the other hand it's the header file that's going to be included.

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  • jQuery, Forms, Browser Refreshes

    - by Eric Cope
    I have a large form with some fields values dependent on previous elements. I use jquery's .trigger event to trigger the dependent field's update functions. When I refresh the page (click reload or click back), the previous values selected are still there, but the dependent fields are not reflecting the other element's values. How can I trigger the update functions upon refresh? I saw a way to prevent the browser from using the form's cached values. I'd rather use the cached values and update the elements dependent on the elements with cached values.

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  • How to extract a single function from a source file

    - by Adam Matan
    Hi, I'm working on a small academic research about extremely long and complicated functions in the Linux kernel. I'm trying to figure out if there is a good reason to write 600 or 800 lines-long functions. For that purpose, I would like to find a tool that can extract a function from a .c file, so I can run some automated tests on the function. For example, If I have the function cifs_parse_mount_options() within the file connect.c, I'm seeking a solution that would roughly work like: extract /fs/cifs/connect.c cifs_parse_mount_options and return the 523 lines of code(!) of the function, from the opening braces to the closing braces. Of course, any way of manipulating existing software packages like gcc to do that, would be most helpful too. Thanks, Udi EDIT : The answers to Regex to pull out C function prototype declarations? convinced me that matching function declaration by regex is far from trivial.

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  • Parsing NTFS Partition in C

    - by DooriBar
    Hello all, I'm just a beginner and I have a need to parse a NTFS partition for the purpose of extracting Security Descriptors. (I been trying to use the native functions of the Windows API, but my conclusion is that something is seriously wrong with the functions' behavior, or their documentation.) I was wondering if anybody here experienced with such requirement, and could give me few hints, references, guidance... where to begin? (I've found www.ntfs.com, seems to have NTFS structure information, but I'm afraid I'll need something more to get started...) My intention is to use it under Windows XP. Thanks in advanced, Doori Bar

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  • Accessing subclass members from a superclass pointer C++

    - by Dr. Monkey
    I have an array of custom class Student objects. CourseStudent and ResearchStudent both inherit from Student, and all the instances of Student are one or the other of these. I have a function to go through the array, determine the subtype of each Student, then call subtype-specific member functions on them. The problem is, because these functions are not overloaded, they are not found in Student, so the compiler kicks up a fuss. If I have a pointer to Student, is there a way to get a pointer to the subtype of that Student? Would I need to make some sort of fake cast here to get around the compile-time error?

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  • Missing something with Reader monad - passing the damn thing around everywhere

    - by Richard Huxton
    Learning Haskell, managing syntax, have a rough grasp of what monads etc are about but I'm clearly missing something. In main I can read my config file, and supply it as runReader (somefunc) myEnv just fine. But somefunc doesn't need access to the myEnv the reader supplies, nor do the next couple in the chain. The function that needs something from myEnv is a tiny leaf function. So - how do I get access to the environment in a function without tagging all the intervening functions as (Reader Env)? That can't be right because otherwise you'd just pass myEnv around in the first place. And passing unused parameters through multiple levels of functions is just ugly (isn't it?). There are plenty of examples I can find on the net but they all seem to have only one level between runReader and accessing the environment.

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  • Importing a DllMain winapi .dll into Visual Studio project C++

    - by Bad Man
    I have the .def file, .lib file, the .dll, the source files. It's using WINAPI DllMain, all its functions follow that. It's like this: BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { return TRUE; } extern "C" { int WINAPI DoSomething() { return -1; } int WINAPI DOSOMETHIGNELSE!() { return 202020; } }; IN the project settings linker I added the .lib file. There is no header file for the actual functions in the extern "C" part. I include windows.h try to call DoSomething() but doesnt know what it is.

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