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  • Confused as to use a class or a function: Writing XML files using lxml and Python

    - by PulpFiction
    Hi. I need to write XML files using lxml and Python. However, I can't figure out whether to use a class to do this or a function. The point being, this is the first time I am developing a proper software and deciding where and why to use a class still seems mysterious. I will illustrate my point. For example, consider the following function based code I wrote for adding a subelement to a etree root. from lxml import etree root = etree.Element('document') def createSubElement(text, tagText = ""): etree.SubElement(root, text) # How do I do this: element.text = tagText createSubElement('firstChild') createSubElement('SecondChild') As expected, the output of this is: <document> <firstChild/> <SecondChild/> </document> However as you can notice the comment, I have no idea how to do set the text variable using this approach. Is using a class the only way to solve this? And if yes, can you give me some pointers on how to achieve this?

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  • Writing a Virtual Printer in .NET

    - by David Osborn
    I'm looking to create a virtual printer that passes data to my .NET application. I want to then create an installer that installs both the printer and the .NET application. It would we really nice to be able to write it all in C#, but I have a feeling that this will require a printer driver to be written is unmanaged code. Does anyone know of a fairly clean tutorial or example of how to do this?

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  • simple python file writing question

    - by aharon
    I'm learning Python, and have run into a bit of a problem. On my OSX install of Python 3.1, this happens in the console: >>> filename = "test" >>> reader = open(filename, 'r') >>> writer = open(filename, 'w') >>> reader.read() '' >>> writer.write("hello world\n") 12 >>> reader.read() '' And calling more test in BASH confirms that there is nothing in test. What's going on? Thanks.

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  • Synchronizing reading and writing with synchronous NamedPipes

    - by Mike Trader
    A Named Pipe Server is created with hPipe = CreateNamedPipe( zPipePath, PIPE_ACCESS_DUPLEX, PIPE_TYPE_BYTE | PIPE_WAIT | PIPE_READMODE_BYTE, PIPE_UNLIMITED_INSTANCES, 8192, 8192, NMPWAIT_USE_DEFAULT_WAIT, NULL) Then we immediately call: ConnectNamedPipe( hPipe, BYVAL %NULL ) Which blocks until the client connects. Then we proceed directly to ReadFile( hPipe, ... The problem is that it takes the Client takes a finite amount of time to prepare and write all the fcgi request parameters. This has usually not completed before the Pipe Server performs its ReadFile(). The Read file operation thus finds no data in the pipe and the process fails. Is there a mechanism to tell when a Write() has occurred/finished after a client has connected to a NamedPipe? If I had control of the Client process, I could use a common Mutex, but I don't, and I really do not want to get into I/O completion ports just to solve this problem! I can of course use a simple timer to wait 60m/s or so which is usually plenty of time for the wrote to complete, but that is a horrible hack.

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  • Writing from an array to a file bash and new lines

    - by S1syphus
    I'm trying to write a script the generates a template file for Pashua (a perl script for creating GUI on osx) I want to crate an instance for each item in the array, so the ideal output would be: AB1.type = openbrowser AB1.label = Choose a master playlist file AB1.width=310 AB1.tooltip = Blabla filesystem browser AB2.type = openbrowser AB2.label = Choose a master playlist file AB2.width=310 AB2.tooltip = Blabla filesystem browser ...and so on for the rest of the array: What I am using to write to the text file at the moment is: count=1 saveIFS="$IFS" IFS=$'\n' array=($(<TEST.txt)) IFS="$saveIFS" for i in "${array[@]}"; do declare AD$count="$i"; ((count++)); done for i in "${array[@]}"; do echo "AD$count".type = openbrowser "AD$count".label = Choose a master playlist file \n "AD$count".width=310 \n "AD$count".tooltip = Blabla filesystem browser \n" >> long.txt; done However \n doesn't produce a newline in the text file, and I am pretty sure there is a alot nicer way todo this, ideas?

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  • Hierarchy / Flyweight / Instancing Problem in Python

    - by Dan
    Here is the problem I am trying to solve, (I have simplified the actual problem, but this should give you all the relevant information). I have a hierarchy like so: 1.A 1.B 1.C 2.A 3.D 4.B 5.F (This is hard to illustrate - each number is the parent, each letter is the child). Creating an instance of the 'letter' objects is expensive (IO, database costs, etc), so should only be done once. The hierarchy needs to be easy to navigate. Children in the hierarchy need to have just one parent. Modifying the contents of the letter objects should be possible directly from the objects in the hierarchy. There needs to be a central store containing all of the 'letter' objects (and only those in the hierarchy). 'letter' and 'number' objects need to be possible to create from a constructor (such as Letter(**kwargs) ). It is perfectably acceptable to expect that when a letter changes from the hierarchy, all other letters will respect the same change. Hope this isn't too abstract to illustrate the problem. What would be the best way of solving this? (Then I'll post my solution) Here's an example script: one = Number('one') a = Letter('a') one.addChild(a) two = Number('two') a = Letter('a') two.addChild(a) for child in one: child.method1() for child in two: print '%s' % child.method2()

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  • writing into csv file

    - by arin
    I recived alarms in a form of text as the following NE=JKHGDUWJ3 Alarm=Data Center STALZ AC Failure Occurrence=2012/4/3 22:18:19 GMT+02:00 Clearance=Details=Cabinet No.=0, Subrack No.=40, Slot No.=0, Port No.=5, Board Type=EDS, Site No.=49, Site Type=HSJYG500 GSM, Site Name=Google1 . I need to fill it in csv file so later I can perform some analysis I came up with this namespace AlarmSaver { public partial class Form1 : Form { string filesName = "c:\\alarms.csv"; public Form1() { InitializeComponent(); } private void buttonSave_Click(object sender, EventArgs e) { if (!File.Exists(filesName)) { string header = "NE,Alarm,Occurrence,Clearance,Details"; File.AppendAllText(filesName,header+Environment.NewLine); } StringBuilder sb = new StringBuilder(); string line = textBoxAlarm.Text; int index = line.IndexOf(" "); while (index > 0) { string token = line.Substring(0, index).Trim(); line = line.Remove(0, index + 2); string[] values = token.Split('='); if (values.Length ==2) { sb.Append(values[1] + ","); } else { if (values.Length % 2 == 0) { string v = token.Remove(0, values[0].Length + 1).Replace(',', ';'); sb.Append(v + ","); } else { sb.Append("********" + ","); string v = token.Remove(0, values[0].Length + 1 + values[1].Length + 1).Replace(',', ';'); sb.Append(v + ","); } } index = line.IndexOf(" "); } File.AppendAllText(filesName, sb.ToString() + Environment.NewLine); } } } the results are as I want except when I reach the part of Details=Cabinet No.=0, Subrack No.=40, Slot No.=0, Port No.=5, Board Type=KDL, Site No.=49, Site Type=JDKJH99 GSM, Site Name=Google1 . I couldnt split them into seperate fields. as the results showing is as I want to split the details I want each element in details to be in a column to be somthin like its realy annoying :-) please help , thank you in advance

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  • What is the "Dispatcher" design pattern?

    - by Ben Farmer
    What is the "dispatcher" pattern and how would I implement it in code? I have a property bag of generic objects and would like to have the retrieval delegated to a generic method. Currently, I have properties looking for a specific key in the bag. For example: private Dictionary<String, Object> Foo { get; set; } private const String WidgetKey = "WIDGETKEY"; public Widget? WidgetItem { get { return Foo.ContainsKey(WidgetKey) ? Foo[WidgetKey] as Widget: null; } set { if (Foo.ContainsKey(WidgetKey)) Foo[WidgetKey] = value; else Foo.Add(WidgetKey, value); } } It was suggested that this could be more generic with the "dispatcher" pattern, but I've been unable to find a good description or example. I'm looking for a more generic way to handle the property bag store/retrieve.

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  • Problem with writing if condition

    - by Himadri
    I have two decimal numbers. I want those number to be same upto 4 decimal points without rounding. If numbers are different I want 2nd number to be replaced by 1st. What if condition should I write? Eg, 1. num1 = 0.94618976 num2 = 0.94620239 If we round these numbers upto 4 decimal then we get 0.9462 same number, but I don't want to round these numbers. 2. num1 = 0.94620239 num2 = 0.94639125 The one way I found is take absolute difference of both numbers say diff and then check the value. My problem is of checking the range of diff. I am using delphi but you can answer in any language.Thank You.

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  • Game AI: Pattern for implementing Sense-Think-Act components?

    - by Rosarch
    I'm developing a game. Each entity in the game is a GameObject. Each GameObject is composed of a GameObjectController, GameObjectModel, and GameObjectView. (Or inheritants thereof.) For NPCs, the GameObjectController is split into: IThinkNPC: reads current state and makes a decision about what to do IActNPC: updates state based on what needs to be done ISenseNPC: reads current state to answer world queries (eg "am I being in the shadows?") My question: Is this ok for the ISenseNPC interface? public interface ISenseNPC { // ... /// <summary> /// True if `dest` is a safe point to which to retreat. /// </summary> /// <param name="dest"></param> /// <param name="angleToThreat"></param> /// <param name="range"></param> /// <returns></returns> bool IsSafeToRetreat(Vector2 dest, float angleToThreat, float range); /// <summary> /// Finds a new location to which to retreat. /// </summary> /// <param name="angleToThreat"></param> /// <returns></returns> Vector2 newRetreatDest(float angleToThreat); /// <summary> /// Returns the closest LightSource that illuminates the NPC. /// Null if the NPC is not illuminated. /// </summary> /// <returns></returns> ILightSource ClosestIlluminatingLight(); /// <summary> /// True if the NPC is sufficiently far away from target. /// Assumes that target is the only entity it could ever run from. /// </summary> /// <returns></returns> bool IsSafeFromTarget(); } None of the methods take any parameters. Instead, the implementation is expected to maintain a reference to the relevant GameObjectController and read that. However, I'm now trying to write unit tests for this. Obviously, it's necessary to use mocking, since I can't pass arguments directly. The way I'm doing it feels really brittle - what if another implementation comes along that uses the world query utilities in a different way? Really, I'm not testing the interface, I'm testing the implementation. Poor. The reason I used this pattern in the first place was to keep IThinkNPC implementation code clean: public BehaviorState RetreatTransition(BehaviorState currentBehavior) { if (sense.IsCollidingWithTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "is colliding with target"); return BehaviorState.ATTACK; } if (sense.IsSafeFromTarget() && sense.ClosestIlluminatingLight() == null) { return BehaviorState.WANDER; } if (sense.ClosestIlluminatingLight() != null && sense.SeesTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "collides with target"); return BehaviorState.CHASE; } return currentBehavior; } Perhaps the cleanliness isn't worth it, however. So, if ISenseNPC takes all the params it needs every time, I could make it static. Is there any problem with that?

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  • pattern for the following condition in java

    - by zahir hussain
    hi i want to know how to write pattern.. for example : the word is "AboutGoogle AdWords Drive traffic and customers to your site. Pay through Cheque, Net Banking or Credit Card. Google Toolbar Add a search box to your browser. Google SMS To find out local information simply SMS to 54664. Gmail Free email with 7.2GB storage and less spam. Try Gmail today. Our ProductsHelp Help with Google Search, Services and ProductsGoogle Web Search Features Translation, I'm Feeling Lucky, CachedGoogle Services & Tools Toolbar, Google Web APIs, ButtonsGoogle Labs Ideas, Demos, ExperimentsFor Site OwnersAdvertising AdWords, AdSenseBusiness Solutions Google Search Appliance, Google Mini, WebSearchWebmaster Central One-stop shop for comprehensive info about how Google crawls and indexes websitesSubmit your content to Google Add your site, Google SitemapsOur CompanyPress Center News, Images, ZeitgeistJobs at Google Openings, Perks, CultureCorporate Info Company overview, Philosophy, Diversity, AddressesInvestor Relations Financial info, Corporate governanceMore GoogleContact Us FAQs, Feedback, NewsletterGoogle Logos Official Logos, Holiday Logos, Fan LogosGoogle Blog Insights to Google products and cultureGoogle Store Pens, Shirts, Lava lamps©2010 Google - Privacy Policy - Terms of Service" I have to search some word... for example "google insights" so how to write the code in java... i just write small code... check my code and answer my question... that code only use for find the search word, where is that. but i need to display some words front of search word and display some words rear of search workd... similar to google search... my code is Pattern p = Pattern.compile("(?i)(.*?)"+search+""); Matcher m = p.matcher(full); String title=""; while (m.find() == true) { title=m.group(1); System.out.println(title); } the full is orignal content, search s search word... thanks and advance

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  • Activator.CreateInstance(string) and Activator.CreateInstance<T>() difference

    - by Juan Manuel Formoso
    No, this is not a question about generics. I have a Factory pattern with several classes with internal constructors (I don't want them being instantiated if not through the factory). My problem is that CreateInstance fails with a "No parameterless constructor defined for this object" error unless I pass "true" on the non-public parameter. Example // Fails Activator.CreateInstance(type); // Works Activator.CreateInstance(type, true); I wanted to make the factory generic to make it a little simpler, like this: public class GenericFactory<T> where T : MyAbstractType { public static T GetInstance() { return Activator.CreateInstance<T>(); } } However, I was unable to find how to pass that "true" parameter for it to accept non-public constructors (internal). Did I miss something or it isn't possible?

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  • Writing a .wmv file using WMA sf filter

    - by Manish
    Hi I am trying to create an output .wmv file using WM Asf writer filter.Here is my code . IBaseFilter* pASFWriter; CoCreateInstance(CLSID_WMAsfWriter,NULL,CLSCTX_INPROC_SERVER,IID_IBaseFilter,(void**) (&pASFWriter)); pGraphBuilder-AddFilter(pASFWriter,L"FileWriter"); IFileSinkFilter *pSink2=NULL; pASFWriter-QueryInterface(IID_IFileSinkFilter,(void**)&pSink2); pSink2-SetFileName(OUTFILENAME,NULL); All of the above return S_OK however there is no file created .I am not able to understand why this is so?

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  • Looking to learn writing a NDIS or TDI Driver

    - by Victor43
    Can anyone possibly suggest a good book which steps through the development of such a driver written in C. I'm looking for a book which is good for beginners. If there is an online resource on how to do this which explains the process from ground up it would be greatly appreciated. Thanking you Victor

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  • Writing/Reading struct w/ dynamic array through pipe in C

    - by anrui
    I have a struct with a dynamic array inside of it: struct mystruct{ int count; int *arr; }mystruct_t; and I want to pass this struct down a pipe in C and around a ring of processes. When I alter the value of count in each process, it is changed correctly. My problem is with the dynamic array. I am allocating the array as such: mystruct_t x; x.arr = malloc( howManyItemsDoINeedToStore * sizeof( int ) ); Each process should read from the pipe, do something to that array, and then write it to another pipe. The ring is set up correctly; there's no problem there. My problem is that all of the processes, except the first one, are not getting a correct copy of the array. I initialize all of the values to, say, 10 in the first process; however, they all show up as 0 in the subsequent ones. for( j = 0; j < howManyItemsDoINeedToStore; j++ ){ x.arr[j] = 10; } Initally: 10 10 10 10 10 After Proc 1: 9 10 10 10 15 After Proc 2: 0 0 0 0 0 After Proc 3: 0 0 0 0 0 After Proc 4: 0 0 0 0 0 After Proc 5: 0 0 0 0 0 After Proc 1: 9 10 10 10 15 After Proc 2: 0 0 0 0 0 After Proc 3: 0 0 0 0 0 After Proc 4: 0 0 0 0 0 After Proc 5: 0 0 0 0 0 Now, if I alter my code to, say, struct mystruct{ int count; int arr[10]; }mystruct_t; everything is passed correctly down the pipe, no problem. I am using READ and WRITE, in C: write( STDOUT_FILENO, &x, sizeof( mystruct_t ) ); read( STDIN_FILENO, &x, sizeof( mystruct_t ) ); Any help would be appreciated. Thanks in advance!

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  • Practical rules for premature optimization

    - by DougW
    It seems that the phrase "Premature Optimization" is the buzz-word of the day. For some reason, iphone programmers in particular seem to think of avoiding premature optimization as a pro-active goal, rather than the natural result of simply avoiding distraction. The problem is, the term is beginning to be applied more and more to cases that are completely inappropriate. For example, I've seen a growing number of people say not to worry about the complexity of an algorithm, because that's premature optimization (eg http://stackoverflow.com/questions/2190275/help-sorting-an-nsarray-across-two-properties-with-nssortdescriptor/2191720#2191720). Frankly, I think this is just laziness, and appalling to disciplined computer science. But it has occurred to me that maybe considering the complexity and performance of algorithms is going the way of assembly loop unrolling, and other optimization techniques that are now considered unnecessary. What do you think? Are we at the point now where deciding between an O(n^n) and O(n!) complexity algorithm is irrelevant? What about O(n) vs O(n*n)? What do you consider "premature optimization"? What practical rules do you use to consciously or unconsciously avoid it? This is a bit vague, but I'm curious to hear other peoples' opinions on the topic.

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  • Generating a URL pattern when provided a set of 5 or so URLs

    - by ryan
    Provided with a set of URLs, I need to generate a pattern, For example: http://www.buy.com/prod/disney-s-star-struck/q/loc/109/213724402.html http://www.buy.com/prod/samsung-f2380-23-widescreen-1080p-lcd-monitor-150-000-1-dc-8ms-1920-x/q/loc/101/211249863.html http://www.buy.com/prod/panasonic-nnh765wf-microwave-oven-countertop-1-6-ft-1250w-panasonic/q/loc/66357/202045865.html http://www.buy.com/prod/escape-by-calvin-klein-for-women-3-4-oz-edp-spray/q/loc/66740/211210860.html http://www.buy.com/prod/v-touch-8gb-mp3-mp4-2-8-touch-screen-2mp-camera-expandable-minisd-w/q/loc/111/211402014.html Pattern is http://www.buy.com/prod/[^~]/q/loc/[^~].html

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  • Help with writing a php code that repeats itself per array value

    - by Mohammad
    Hi I'm using Closure Compiler to compress and join a few JavaScript files the syntax is something like this; $c = new PhpClosure(); $c->add("JavaScriptA.js") ->add("JavaScriptB.js") ->write(); How could I make it systematically add more files from an array lets say for each array element in $file = array('JavaScriptA.js','JavaScriptB.js','JavaScriptC.js',..) it would execute the following code $c = new PhpClosure(); $c->add("JavaScriptA.js") ->add("JavaScriptB.js") ->add("JavaScriptC.js") ->add ... ->write(); Thank you so much in advance!

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  • Designing a general database interface in PHP

    - by lamas
    I'm creating a small framework for my web projects in PHP so I don't have to do the basic work over and over again for every new website. It is not my goal to create a second CakePHP or Codeigniter and I'm also not planning to build my websites with any of the available frameworks as I prefer to use things I've created myself in general. I have no problems in designing that framework when it comes to parts like the core structure, request handling, and so on but I'm getting stuck with designing the database interface for my modules. I've already thought about using the MVC pattern but thought that it would be a bit of a overkill. So the exact problem I'm facing is how my frameworks modules (viewCustomers could be a module, for example) should interact with the database. Is it a good idea to write SQL directly in PHP (mysql_query( 'SELECT firstname, lastname(.....))? How could I abstract a query like SELECT firstname, lastname FROM customers WHERE id=X Would MySQL helper functions like $this->db->get( array('firstname', 'lastname'), array('id'=>X) ) be a good idea? I suppose not because they actually make everything more complicated by requiring arrays to be created and passed. Is the Model pattern from MVC my only real option?

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  • Am I abusing Policies?

    - by pmr
    I find myself using policies a lot in my code and usually I'm very happy with that. But from time to time I find myself confronted with using that pattern in situations where the Policies are selected and runtime and I have developed habbits to work around such situations. Usually I start with something like that: class DrawArrays { protected: void sendDraw() const; }; class DrawElements { protected: void sendDraw() const; }; template<class Policy> class Vertices : public Policy { using Policy::sendDraw(); public: void render() const; }; When the policy is picked at runtime I have different choices of working around the situation. Different code paths: if(drawElements) { Vertices<DrawElements> vertices; } else { Vertices<DrawArrays> vertices; } Inheritance and virtual calls: class PureVertices { public: void render()=0; }; template<class Policy> class Vertices : public PureVertices, public Policy { //.. }; Both solutions feel wrong to me. The first creates an umaintainable mess and the second introduces the overhead of virtual calls that I tried to avoid by using policies in the first place. Am I missing the proper solutions or do I use the wrong pattern to solve the problem?

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  • c# writing object to binary file

    - by user209293
    Hi I have to write an object in to binary file.My struct looks like this. Struct Company { int numberofemployees list of Struct Employee. } Struct Employee { string EmployeeName; string Designation; } What is the best way to do the above operation? Regards Raju

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  • Question about design (inheritance, polymorphism)

    - by Dan
    Hi, I have a question about a problem I'm struggling with. Hope you can bear with me. Imagine I have an Object class representing the base class of a hierarchy of physical objects. Later I inherit from it to create an Object1D, Object2D and Object3D classes. Each of these derived classes will have some specific methods and attributes. For example, the 3d object might have functionality to download a 3d model to be used by a renderer. So I'd have something like this: class Object {}; class Object1D : public Object { Point mPos; }; class Object2D : public Object { ... }; class Object3D : public Object { Model mModel; }; Now I'd have a separate class called Renderer, which simply takes an Object as argument and well, renders it :-) In a similar way, I'd like to support different kinds of renderers. For instance, I could have a default one that every object could rely on, and then provide other specific renderers for some kind of objects: class Renderer {}; // Default one class Renderer3D : public Renderer {}; And here comes my problem. A renderer class needs to get an Object as an argument, for example in the constructor in order to retrieve whatever data it needs to render the object. So far so good. But a Renderer3D would need to get an Object3D argument, in order to get not only the basic attributes but also the specific attributes of a 3d object. Constructors would look like this: CRenderer(Object& object); CRenderer3D(Object3D& object); Now how do I specify this in a generic way? Or better yet, is there a better way to design this? I know I could rely on RTTI or similar but I'd like to avoid this if possible as I feel there is probably a better way to deal with this. Thanks in advance!

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