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  • Software Architecture verses Software Design

    Recently, I was asked what the differences between software architecture and software design are. At a very superficial level both architecture and design seem to mean relatively the same thing. However, if we examine both of these terms further we will find that they are in fact very different due to the level of details they encompass. Software Architecture can be defined as the essence of an application because it deals with high level concepts that do not include any details as to how they will be implemented. To me this gives stakeholders a view of a system or application as if someone was viewing the earth from outer space. At this distance only very basic elements of the earth can be detected like land, weather and water. As the viewer comes closer to earth the details in this view start to become more defined. Details about the earth’s surface will start to actually take form as well as mane made structures will be detected. The process of transitioning a view from outer space to inside our earth’s atmosphere is similar to how an architectural concept is transformed to an architectural design. From this vantage point stakeholders can start to see buildings and other structures as if they were looking out of a small plane window. This distance is still high enough to see a large area of the earth’s surface while still being able to see some details about the surface. This viewing point is very similar to the actual design process of an application in that it takes the very high level architectural concept or concepts and applies concrete design details to form a software design that encompasses the actual implementation details in the form of responsibilities and functions. Examples of these details include: interfaces, components, data, and connections. In review, software architecture deals with high level concepts without regard to any implementation details. Software design on the other hand takes high level concepts and applies concrete details so that software can be implemented. As part of the transition between software architecture to the creation of software design an evaluation on the architecture is recommended. There are several benefits to including this step as part of the transition process. It allows for projects to ensure that they are on the correct path as to meeting the stakeholder’s requirement goals, identifies possible cost savings and can be used to find missing or nonspecific requirements that cause ambiguity in a design. In the book “Evaluating Software Architectures: Methods and Case Studies”, they define key benefits to adding an architectural review process to ensure that an architecture is ready to move on to the design phase. Benefits to evaluating software architecture: Gathers all stakeholders to communicate about the project Goals are clearly defined in regards to the creation or validation of specific requirements Goals are prioritized so that when conflicts occur decisions will be made based on goal priority Defines a clear expectation of the architecture so that all stakeholders have a keen understanding of the project Ensures high quality documentation of the architecture Enables discoveries of architectural reuse  Increases the quality of architecture practices. I can remember a few projects that I worked on that could have really used an architectural review prior to being passed on to developers. This project was to create some new advertising space on the company’s website in order to sell space based on the location and some other criteria. I was one of the developer selected to lead this project and I was given a high level design concept and a long list of ever changing requirements due to the fact that sales department had no clear direction as to what exactly the project was going to do or how they were going to bill the clients once they actually agreed to purchase the Ad space. In my personal opinion IT should have pushed back to have the requirements further articulated instead of forcing programmers to code blindly attempting to build such an ambiguous project.  Unfortunately, we had to suffer with this project for about 4 months when it should have only taken 1.5 to complete due to the constantly changing and unclear requirements. References  Clements, P., Kazman, R., & Klein, M. (2002). Evaluating Software Architectures. Westford, Massachusetts: Courier Westford. 

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  • Object oriented design of game in Java: How to handle a party of NPCs?

    - by Arvanem
    Hi folks, I'm making a very simple 2D RPG in Java. My goal is to do this in as simple code as possible. Stripped down to basics, my class structure at the moment is like this: Physical objects have an x and y dimension. Roaming objects are physical objects that can move(). Humanoid objects are roaming objects that have inventories of GameItems. The Player is a singleton humanoid object that can hire up to 4 NPC Humanoids to join his or her party, and do other actions, such as fight non-humanoid objects. NPC Humanoids can be hired by the Player object to join his or her party, and once hired can fight for the Player. So far I have given the Player class a "party" ArrayList of NPC Humanoids, and the NPC Humanoids class a "hired" Boolean. However, my fight method is clunky, using an if to check the party size before implementing combat, e.g. public class Player extends Humanoids { private ArrayList<Humanoids> party; // GETTERS AND SETTERS for party here //... public void fightEnemy(Enemy eneObj) { if (this.getParty().size() == 0) // Do combat without party issues else if (this.getParty().size() == 1) // Do combat with party of 1 else if (this.getParty().size() == 2) // Do combat with party of 2 // etc. My question is, thinking in object oriented design, am I on the right track to do this in as simple code as possible? Is there a better way?

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  • How to amend return value design in OO manner?

    - by FrontierPsycho
    Hello. I am no newb on OO programming, but I am faced with a puzzling situation. I have been given a program to work on and extend, but the previous developers didn't seem that comfortable with OO, it seems they either had a C background or an unclear understanding of OO. Now, I don't suggest I am a better developer, I just think that I can spot some common OO errors. The difficult task is how to amend them. In my case, I see a lot of this: if (ret == 1) { out.print("yadda yadda"); } else if (ret == 2) { out.print("yadda yadda"); } else if (ret == 3) { out.print("yadda yadda"); } else if (ret == 0) { out.print("yadda yadda"); } else if (ret == 5) { out.print("yadda yadda"); } else if (ret == 6) { out.print("yadda yadda"); } else if (ret == 7) { out.print("yadda yadda"); } ret is a value returned by a function, in which all Exceptions are swallowed, and in the catch blocks, the above values are returned explicitly. Oftentimes, the Exceptions are simply swallowed, with empty catch blocks. It's obvious that swalllowing exceptions is wrong OO design. My question concerns the use of return values. I believe that too is wrong, however I think that using Exceptions for control flow is equally wrong, and I can't think of anything to replace the above in a correct, OO manner. Your input, please?

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  • Java EE talks at JAX Conf

    - by arungupta
    JAX Conf is starting in San Jose today and there are several talks on Java EE there. Java EE Wednesday and Thursday Java Persistence API 2.0 with Eclipse Link RESTful Services with Java EE Cast Study: Functional programming in Scala with CDI GlassFish 3.1: Deploying your Java EE 6 Applications The future of Java Enterprise Testing Forge new ground in Rapid Enterprise Development The Java EE 7 Platform: Developing for the Cloud (Keynote) Exploring Java EE 6 for the Enterprise Developer JBoss Day JSF Summit CDI Tutorial And many more ... Check out the complete schedule and see ya there!

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  • Java EE talks at JAX Conf

    - by arungupta
    JAX Conf is starting in San Jose today and there are several talks on Java EE there. Java EE Wednesday and Thursday Java Persistence API 2.0 with Eclipse Link RESTful Services with Java EE Cast Study: Functional programming in Scala with CDI GlassFish 3.1: Deploying your Java EE 6 Applications The future of Java Enterprise Testing Forge new ground in Rapid Enterprise Development The Java EE 7 Platform: Developing for the Cloud (Keynote) Exploring Java EE 6 for the Enterprise Developer JBoss Day JSF Summit CDI Tutorial And many more ... Check out the complete schedule and see ya there!

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  • Disable Java Hardware Acceleration in windows?

    - by Odys
    I have some issues with my graphics card and I want to disable Hardware Acceleration for java apps. Everything that uses HA is displayed blurry. I've seen some tutorials on how to set this parameter -Dsun.java2d.d3d=false The problem is that the Java Control panel itself is using hardware acceleration and I cannot see anything in order to add this parameter. Edit: Went to java control panel in safe mode, added that parameter and problem continues.. Edit2: Win 7 x64 JRE 6 update 30 Edit3: my deployment.properties (after your suggestions) file is: #deployment.properties #Sun Jan 08 01:12:04 EET 2012 deployment.version=6.0 deployment.capture.mime.types=true deployment.browser.path=C\:\\Program Files (x86)\\Mozilla Firefox\\firefox.exe #Java Deployment jre's #Sun Jan 08 01:12:04 EET 2012 deployment.javaws.jre.0.registered=true deployment.javaws.jre.0.platform=1.6 deployment.javaws.jre.0.osname=Windows deployment.javaws.jre.0.path=C\:\\Program Files (x86)\\Java\\jre6\\bin\\javaw.exe deployment.javaws.jre.0.product=1.6.0_30 deployment.javaws.jre.0.osarch=x86 deployment.javaws.jre.0.location=http\://java.sun.com/products/autodl/j2se deployment.javaws.jre.0.enabled=true deployment.javaws.jre.0.args=-Dsun.java2d.d3d\=false deployment.javaws.jre.1.args=-Dsun.java2d.d3d\=false deployment.javaws.jre.0.args=-Dsun.java2d.noddraw=true deployment.javaws.jre.1.args=-Dsun.java2d.noddraw=true still hardware acceleration is enabled. Is there a possibility that applications can override these settings?

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  • C#: How to resolve this circular dependency?

    - by Rosarch
    I have a circular dependency in my code, and I'm not sure how to resolve it. I am developing a game. A NPC has three components, responsible for thinking, sensing, and acting. These components need access to the NPC controller to get access to its model, but the controller needs these components to do anything. Thus, both take each other as arguments in their constructors. ISenseNPC sense = new DefaultSenseNPC(controller, worldQueryEngine); IThinkNPC think = new DefaultThinkNPC(sense); IActNPC act = new DefaultActNPC(combatEngine, sense, controller); controller = new ControllerNPC(act, think); (The above example has the parameter simplified a bit.) Without act and think, controller can't do anything, so I don't want to allow it to be initialized without them. The reverse is basically true as well. What should I do? ControllerNPC using think and act to update its state in the world: public class ControllerNPC { // ... public override void Update(long tick) { // ... act.UpdateFromBehavior(CurrentBehavior, tick); CurrentBehavior = think.TransitionState(CurrentBehavior, tick); } // ... } DefaultSenseNPC using controller to determine if it's colliding with anything: public class DefaultSenseNPC { // ... public bool IsCollidingWithTarget() { return worldQuery.IsColliding(controller, model.Target); } // ... }

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  • Spring GAE/J Could Not find API version error

    - by Julie Paltrow
    Hello, I am trying to use Spring MVC 3 on GAE/J and I got this error and I do not know what it means, does anybody have an idea and perhaps give me pointers on how to fix this? May 21, 2010 9:50:23 AM com.google.appengine.tools.info.LocalVersionFactory getVersion INFO: Could not find API version from /opt/home/me/workspace/SpringMVC/war/WEB-INF/lib/.svn java.util.zip.ZipException: error in opening zip file at java.util.zip.ZipFile.open(Native Method) at java.util.zip.ZipFile.<init>(ZipFile.java:114) at java.util.jar.JarFile.<init>(JarFile.java:133) at java.util.jar.JarFile.<init>(JarFile.java:97) at com.google.appengine.tools.util.ApiVersionFinder.findApiVersion(ApiVersionFinder.java:37) at com.google.appengine.tools.info.LocalVersionFactory.getVersion(LocalVersionFactory.java:65) at com.google.appengine.tools.info.UpdateCheck.getLocalVersion(UpdateCheck.java:112) at com.google.appengine.tools.info.UpdateCheck.checkForUpdates(UpdateCheck.java:91) at com.google.appengine.tools.info.UpdateCheck.doNagScreen(UpdateCheck.java:164) at com.google.appengine.tools.info.UpdateCheck.maybePrintNagScreen(UpdateCheck.java:132) at com.google.appengine.tools.development.DevAppServerMain$StartAction.apply(DevAppServerMain.java:150) at com.google.appengine.tools.util.Parser$ParseResult.applyArgs(Parser.java:48) at com.google.appengine.tools.development.DevAppServerMain.<init>(DevAppServerMain.java:113) at com.google.appengine.tools.development.DevAppServerMain.main(DevAppServerMain.java:89)

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  • When is lazy evaluation not useful?

    - by Cherian
    Delay execution is almost always a boon. But then there are cases when it’s a problem and you resort to “fetch” (in Nhibernate) to eager fetch it. Do you know practical situations when lazy evaluation can bite you back…?

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  • Java Swing over Remote Desktop - Strange, weird GUI squashing

    - by ADTC
    I thought this question fits SuperUser more than StackOverflow because it's not about actual Java programming, though programmers might be more likely to encounter the problem. Anyway, let me start of with some stats before I ask the actual question: Laptop: Windows 7 x32 Screen resolution 1024 x 768; Nvidia GeForce Go 6200 Connected to desktop via ad-hoc wireless network Access internet via desktop Desktop: Windows 7 x64 Screen resolution 1920 x 1080 Connected to laptop via ad-hoc wireless network Access internet via cable modem I'm connecting to my laptop via Remote Desktop from my desktop to take advantage of the large screen. I'm doing programming on my laptop (for portability reasons). Everything else runs smooth and fast over Remote Desktop as both computers are connected directly over the ad-hoc wireless. The only problem is this: Java Swing apps don't display the GUI properly. I acquired a Java Swing application and I'm debugging it in Eclipse. Here's what I got when I ran the app: Apparently there doesn't seem to be anything wrong with the GUI application I'm debugging, because the Java Control Panel exhibits the same problem. I've searched high and low in Google about this; the closest I came to a solution is this. But sadly, the use of -Dsun.java2d.nodraw=true has no effect at all. This only happens over Remote Desktop. I have tried locally and the GUI apps display properly. This isn't a dealbreaker for me as I can stop using Remote Desktop when developing Java Swing apps. However, I would like to know if anyone has encountered this and found any solution. PS: All software involved (Eclipse, Java JRE, etc.) are latest versions.

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  • Design pattern to use instead of multiple inheritance

    - by mizipzor
    Coming from a C++ background, Im used to multiple inheritance. I like the feeling of a shotgun squarely aimed at my foot. Nowadays, I work more in C# and Java, where you can only inherit one baseclass but implement any number of interfaces (did I get the terminology right?). For example, lets consider two classes that implement a common interface but different (yet required) baseclasses: public class TypeA : CustomButtonUserControl, IMagician { public void DoMagic() { // ... } } public class TypeB : CustomTextUserControl, IMagician { public void DoMagic() { // ... } } Both classes are UserControls so I cant substitute the base class. Both needs to implement the DoMagic function. My problem now is that both implementations of the function are identical. And I hate copy-and-paste code. The (possible) solutions: I naturally want TypeA and TypeB to share a common baseclass, where I can write that identical function definition just once. However, due to having the limit of just one baseclass, I cant find a place along the hierarchy where it fits. One could also try to implement a sort of composite pattern. Putting the DoMagic function in a separate helper class, but the function here needs (and modifies) quite a lot of internal variables/fields. Sending them all as (reference) parameters would just look bad. My gut tells me that the adapter pattern could have a place here, some class to convert between the two when necessery. But it also feels hacky. I tagged this with language-agnostic since it applies to all languages that use this one-baseclass-many-interfaces approach. Also, please point out if I seem to have misunderstood any of the patterns I named. In C++ I would just make a class with the private fields, that function implementation and put it in the inheritance list. Whats the proper approach in C#/Java and the like?

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  • Sorting an XML in Java

    - by Java Guy
    Hello I have an XML similiar to below, which needed to be sorted using the date field. <root> <Node1><date></date></Node1> <Node1><date></date></Node1> <Node1> <date></date></Node1> <Node1> <date></date></Node1> <Node2> <date></date></Node2> <Node2> <date></date></Node2> <Node2> <date></date></Node2> <Node2> <date></date> </Node2> </root> I would like to sort the XML based on the date(say asc order), irrespective of whether the date is under Node1 or Node2. Actually in Java code I have two seperate lists, one with Node1 objects and other with Node2 obects. I can sort the list in any order sperately inside java. But I need to have the dates sorted irrespective of the nodes it is apperaing on the XML. What is the best approach to sort this way in Java? Actaully I am using Castor for marshalling the java objects to XML. If you know this can be done with Castor, that will be great!

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  • Which design pattern should I be using?

    - by Gabriel
    Here's briefly what I'm trying to do. The user supplies me with a link to a photo from one of several photo-sharing websites (such as Flickr, Zooomr, et. al). I then do some processing on the photo using their respective APIs. Right now, I'm only implementing one service, but I will most likely add more in the near future. I don't want to have a bunch of if/else or switch statements to define the logic for the different websites (but maybe that's necessary?) I'd rather just call GetImage(url) and have it get me the image from whatever service the url's domain is from. I'm confused how the GetImage function and classes should be designed. Maybe I need the strategy pattern? I'm still reading and trying to understand the various design patterns and how I could make one fit in this case. I'm doing this in C#, but this question is language-agnostic.

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  • Parent child class relationship design pattern

    - by Jeremy
    I have a class which has a list of child items. Is there a design pattern I can copy that I can apply to these classes so that I can access the parent instance from the child, and it enforces rules such as not being able to add the child to multiple parents, etc?

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  • Initialization of components with interdependencies - possible antipattern?

    - by Rosarch
    I'm writing a game that has many components. Many of these are dependent upon one another. When creating them, I often get into catch-22 situations like "WorldState's constructor requires a PathPlanner, but PathPlanner's constructor requires WorldState." Originally, this was less of a problem, because references to everything needed were kept around in GameEngine, and GameEngine was passed around to everything. But I didn't like the feel of that, because it felt like we were giving too much access to different components, making it harder to enforce boundaries. Here is the problematic code: /// <summary> /// Constructor to create a new instance of our game. /// </summary> public GameEngine() { graphics = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); //Sets dimensions of the game window graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.ApplyChanges(); IsMouseVisible = true; screenManager = new ScreenManager(this); //Adds ScreenManager as a component, making all of its calls done automatically Components.Add(screenManager); // Tell the program to load all files relative to the "Content" directory. Assets = new CachedContentLoader(this, "Content"); inputReader = new UserInputReader(Constants.DEFAULT_KEY_MAPPING); collisionRecorder = new CollisionRecorder(); WorldState = new WorldState(new ReadWriteXML(), Constants.CONFIG_URI, this, contactReporter); worldQueryUtils = new WorldQueryUtils(worldQuery, WorldState.PhysicsWorld); ContactReporter contactReporter = new ContactReporter(collisionRecorder, worldQuery, worldQueryUtils); gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; pathPlanner = new PathPlanner(this, worldQueryUtils, WorldQuery); gameObjectManager.PathPlanner = pathPlanner; combatEngine = new CombatEngine(worldQuery, new Random()); } Here is an excerpt of the above that's problematic: gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; I hope that no one ever forgets that setting of gameObjectManager.WorldQueryEngine, or else it will fail. Here is the problem: gameObjectManager needs a WorldQuery, and WorldQuery needs a property of gameObjectManager. What can I do about this? Have I found an anti-pattern?

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  • C# unusual inheritance syntax w/ generics

    - by anon
    I happened upon this in an NHibernate class definition: public class SQLiteConfiguration : PersistenceConfiguration<SQLiteConfiguration> So this class inherits from a base class that is parameterized by... the derived class?   My head just exploded. Can someone explain what this means and how this pattern is useful? (This is NOT an NHibernate-specific question, by the way.)

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  • Looking for design help

    - by jess
    I have this scenario in most of the WindowsForms having grids I have a sequence of code which is similar - AddNewRow(in grid),CreateNewEntity,notifyUser,few other steps Now, I want to use a template kind of pattern.But,my issue is with CreateEntity method since sometimes it is passed a parameter which is different depending on the type of object being created.Should I make createentity accept an "object" type,and cast when the parameter is to be used.What other way can I tackle this design issue? Also,CreateEntity returns the object being created.

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  • How to use a 3rd party control inside the viewmodel?

    - by Sander
    I have a 3rd party control which among other things performs loading of some data. I want my viewmodel to keep track of this load operation and adjust its own state accordingly. If it were up to me, I'd do the data loading far away from the view, but it is not. So, I seem to be in the situation where my viewmodel depends on my view. How do I best handle this? I feel rather dirty making the view publish events to the viewmodel but I don't see any other reasonable way to get this info into the viewmodel. A similar situation might crop up with standard controls, too - imagine if your viewmodel depends on the events coming from a MediaElement - how do you properly model this? Do you put the MediaElement into the viewmodel? That doesn't sound right. If publishing the events to the viewmodel is indeed the most reasonable way, is there some common pattern used for this? How do you do it?

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  • How to run a jar file in hadoop

    - by Arihant
    I have created a jar file using the java file from this blog using following statements javac -classpath /usr/local/hadoop/hadoop-core-1.0.3.jar -d /home/hduser/dir Dictionary.java /usr/lib/jvm/jdk1.7.0_07/bin/jar cf Dictionary.jar /home/hduser/dir Now i have tried running this jar in hadoop by hit and trial of various commands 1hduser@ubuntu:~$ /usr/local/hadoop/bin/hadoop jar Dictionary.jar Output: Warning: $HADOOP_HOME is deprecated. RunJar jarFile [mainClass] args... 2.hduser@ubuntu:~$ /usr/local/hadoop/bin/hadoop jar Dictionary.jar Dictionary Output: Warning: $HADOOP_HOME is deprecated. Exception in thread "main" java.lang.ClassNotFoundException: Dictionary at java.net.URLClassLoader$1.run(URLClassLoader.java:366) at java.net.URLClassLoader$1.run(URLClassLoader.java:355) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:354) at java.lang.ClassLoader.loadClass(ClassLoader.java:423) at java.lang.ClassLoader.loadClass(ClassLoader.java:356) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:264) at org.apache.hadoop.util.RunJar.main(RunJar.java:149) How can i run the jar in hadoop? I have the right DFS Locations as per needed by my program.

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  • Java EE 6: JSF vs Servlet + JSP. Should I bother learning JSF?

    - by Harry Pham
    I am trying to get familiar with Java EE 6 by reading http://java.sun.com/javaee/6/docs/tutorial/doc/gexaf.html. I am a bit confused about the use of JSF. Usually, the way I develop my Web App would be, Servlet would act like a controller and JSP would act like a View in an MVC model. So Does JSF try to replace this structure? Below are the quote from the above tutorial: Servlet are best suited for service-oriented App and control function of presentation-oriented App like dispatching request JSF and Facelet are more appropriated for generating mark-up like XHTML, and generally used for presentation-oriented App Not sure if I understand the above quote too well, they did not explain too well what is service-oriented vs presentation-oriented. A JavaServer Faces application can map HTTP requests to component-specific event handling and manage components as stateful objects on the server. Any knowledgeable Java developer out there can give me a quick overview about JSF, JSP and Servlet? Do I integrate them all, or do I use them separated base on the App? if so then what kind of app use JSF in contrast with Servlet and JSP A JavaServer Faces application can map HTTP requests to component-specific event handling and manage components as stateful objects on the server. Sound like what servlet can do, but not sure about manage components as stateful objects on the server. Not even sure what that mean? Thanks in advance.

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  • Design pattern to separate messages from actual process.

    - by Manish Gupta
    I am having a C# application to sync data between PC and palm devices. There are codes written like below: showMessage("synchronizing Table1"); Sync(destTable1,sourceTable1); Sync(destTable2,sourceTable2); showMessage("synchronizing Table2"); // more code How do I separate the actual process of synchronizing from displaying message? Which design pattern to follow? Thanks in advance...

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  • Design pattern to encapsulate common funtionality among UI controls

    - by Dan
    I'm brainstorming some ideas around a pattern to use for the following scenario. I have some 3rd party controls that I want to add common functionality to. Functionality is added by handling several of the the events and doing certain things when the events fire along with adding some private variables to hold some state info between events. I want to reuse the code and functionality so this is what I'd typically do. Create a class for this functionality and pass in the instance of the control that I want to add the functionality to in the constructor. Then I can add event handlers to the control in the instance of the class. Can anyone think of alternative patterns to use in order to create this kind of reusable functionality.

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