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  • Animated Ellipse

    - by user287798
    Hi, i need someone to help me. I need a xaml with animated ellipses like the ones shown here:http://www.telerik.com/products/silverlight/chart.aspx They are to act as hotspot indicators on my map. What i have below is a xaml that i was trying to do but the circles don't center and have no fed-in/fade-out effect. May somebody help me please. Thanks Sam 1 <UserControl 2 xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 3 xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" 4 x:Class="SilverlightApplication3.MainPage" 5 Width="640" Height="480"> 6 7 8 <Canvas> 9 10 <Canvas.Triggers> 11 <EventTrigger RoutedEvent="Canvas.Loaded"> 12 <EventTrigger.Actions> 13 <BeginStoryboard> 14 <Storyboard > 15 <DoubleAnimation RepeatBehavior="Forever" 16 Storyboard.TargetName="Pt1" 17 Storyboard.TargetProperty="ScaleX" 18 From="1" 19 To="0.3" 20 Duration="0:0:5" /> 21 </Storyboard> 22 </BeginStoryboard> 23 24 <BeginStoryboard> 25 <Storyboard> 26 <DoubleAnimation RepeatBehavior="Forever" 27 Storyboard.TargetName="Pt1" 28 Storyboard.TargetProperty="ScaleY" 29 From="1" 30 To="0.3" 31 Duration="0:0:5" /> 32 </Storyboard> 33 </BeginStoryboard> 34 <!--<BeginStoryboard> 35 <Storyboard > 36 <DoubleAnimation RepeatBehavior="Forever" 37 Storyboard.TargetName="rect_Copy" 38 Storyboard.TargetProperty="Width" 39 From="30" 40 To="100" 41 Duration="0:0:5" /> 42 </Storyboard> 43 </BeginStoryboard> 44 45 <BeginStoryboard> 46 <Storyboard> 47 <DoubleAnimation RepeatBehavior="Forever" 48 Storyboard.TargetName="rect_Copy" 49 Storyboard.TargetProperty="Height" 50 From="30" 51 To="100" 52 Duration="0:0:5" /> 53 </Storyboard> 54 </BeginStoryboard>--> 55 </EventTrigger.Actions> 56 </EventTrigger> 57 </Canvas.Triggers> 58 59 60 <Ellipse x:Name="rect" Stroke="Green" Width="100" Height="100" Canvas.Left="30" 61 Canvas.Top="29"> 62 <Ellipse.RenderTransform> 63 <ScaleTransform x:Name="Pt1" ScaleX="1" ScaleY="1"/> 64 </Ellipse.RenderTransform> 65 66 </Ellipse> 67 <Ellipse x:Name="rect_Copy" 68 Stroke="Green" 69 Width="30" 70 Height="30" 71 Canvas.Left="65" 72 Canvas.Top="64"/> 73 74 </Canvas> 75 </UserControl>

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  • Making footer image stick to bottom of web browser or page

    - by Slyphee
    Hello, I know this has been asked alot of times in the past but for the life of me I can't seem to get any of the other solutions to work. What I'm trying to do is to get the footer (which is an image that repeats across the width of the page) to stick to the bottom of the browser when there isn't enough content to naturally push it to the bottom of the page and when there IS enough content to push it to the bottom it does just that. An example is the one at http://www.themaninblue.com/experiment/footerStickAlt/good_example_short.htm which does exactly what I want but I can't get to work either. The code that I've currently got implemented makes the footer stick to a certain section of the page with text going under it. You can see it at sourcectrl.co.uk but its not much to look at. Heres the code for your viewing pleasure. html, body { font: 100% Arial, Helvetica, sans-serif; height: 100%; color: #597347; margin: 0; padding: 0; background: #573909; } header { display: block; position: relative; top: 0; left: 0; width: 100%; height: 66px; background: url(../images/FillerPage_01.gif) repeat-x left bottom; } section { width: 940px; margin: 0 auto; font-size: 1.4em; overflow: auto; min-height: 100%; height: auto !important; height: 100%; margin-bottom: 87px; position: relative; padding-bottom: 90px; } footer { display:block; position: absolute; bottom: 0; width: 100%; height: 87px; background: url(../images/FillerPage_08.gif) repeat-x left bottom; } Sorry if it seems messy! I'd just like to know if I'm heading in the right direction or theres something I'm just not getting? Oh yeah I'm trying to do all of this with the html 5 markup which is why there is no #footer and the like (could this be why none of the solutions work?). If anyone could give me any help or guidance I'd be soooooo grateful.

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  • TinyMCE is modifying the XHTML 1.0 Strict HTML I input. How can I stop it?

    - by Matt
    The code I want to have saved through TinyMCE is as follows: <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="550" height="90" id="homepage-banner"> <param name="movie" value="/images/header.swf" /> <param name="wmode" value="transparent" /> <!--[if !IE]>--> <object type="application/x-shockwave-flash" data="/images/header.swf" width="550" height="90"> <param name="wmode" value="transparent" /> <!--<![endif]--> <img src="/images/header.jpg" width="550" height="90" alt="" border="0" /> <!--[if !IE]>--> </object> <!--<![endif]--> </object> Sadly, what I end up with is: <object data="/images/header.swf" height="90" type="application/x-shockwave-flash" width="550"> <param name="id" value="homepage-banner" /> <param name="wmode" value="transparent" /> <param name="src" value="/images/header.swf" /> </object> The purpose of the stripped parts of the code is to provide a fallback image if flash is not available on the client. In my tinyMCE.init({ ... }); I am using verify_html: true and valid_elements is set as per this forum topic whereby all valid XHTML 1.0 Strict elements are allowed. I have checked and the above code does comply with the XHTML 1.0 Strict standard. I have tried just setting verify_html to false but it had no effect. How can TinyMCE be configured to leave my HTML alone?!

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  • C#: Windows Forms: What could cause Invalidate() to not redraw?

    - by Rosarch
    I'm using Windows Forms. For a long time, pictureBox.Invalidate(); worked to make the screen be redrawn. However, it now doesn't work and I'm not sure why. this.worldBox = new System.Windows.Forms.PictureBox(); this.worldBox.BackColor = System.Drawing.SystemColors.Control; this.worldBox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.worldBox.Location = new System.Drawing.Point(170, 82); this.worldBox.Name = "worldBox"; this.worldBox.Size = new System.Drawing.Size(261, 250); this.worldBox.TabIndex = 0; this.worldBox.TabStop = false; this.worldBox.MouseMove += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseMove); this.worldBox.MouseDown += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseDown); this.worldBox.MouseUp += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseUp); Called in my code to draw the world appropriately: view.DrawWorldBox(worldBox, canvas, gameEngine.GameObjectManager.Controllers, selectedGameObjects, LevelEditorUtils.PREVIEWS); View.DrawWorldBox: public void DrawWorldBox(PictureBox worldBox, Panel canvas, ICollection<IGameObjectController> controllers, ICollection<IGameObjectController> selectedGameObjects, IDictionary<string, Image> previews) { int left = Math.Abs(worldBox.Location.X); int top = Math.Abs(worldBox.Location.Y); Rectangle screenRect = new Rectangle(left, top, canvas.Width, canvas.Height); IDictionary<float, ICollection<IGameObjectController>> layers = LevelEditorUtils.LayersOfControllers(controllers); IOrderedEnumerable<KeyValuePair<float, ICollection<IGameObjectController>>> sortedLayers = from item in layers orderby item.Key descending select item; using (Graphics g = Graphics.FromImage(worldBox.Image)) { foreach (KeyValuePair<float, ICollection<IGameObjectController>> kv in sortedLayers) { foreach (IGameObjectController controller in kv.Value) { // ... float scale = controller.View.Scale; float width = controller.View.Width; float height = controller.View.Height; Rectangle controllerRect = new Rectangle((int)controller.Model.Position.X, (int)controller.Model.Position.Y, (int)(width * scale), (int)(height * scale)); // cull objects that aren't intersecting with the canvas if (controllerRect.IntersectsWith(screenRect)) { Image img = previews[controller.Model.HumanReadableName]; g.DrawImage(img, controllerRect); } if (selectedGameObjects.Contains(controller)) { selectionRectangles.Add(controllerRect); } } } foreach (Rectangle rect in selectionRectangles) { g.DrawRectangle(drawingPen, rect); } selectionRectangles.Clear(); } worldBox.Invalidate(); } What could I be doing wrong here?

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  • CSS, Aboslute divs in a relativly positioned div

    - by ace
    Given the following code, how can I make the height of wrapper div extend all the way down. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="en-us" http-equiv="Content-Language" /> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <title>Untitled 1</title> <style type="text/css"> .wrapperDiv { position: relative; width: 800px; background-color: #FFFF00; margin-right: auto; margin-left: auto; } .content { position: absolute; width: 95%; top: 55px; background-color: #008000; } .footer { position: absolute; width: 95%; height: 50px; background-color: #FF00FF; bottom: 5px; } .header { position: absolute; width: 95%; height: 50px; background-color: #CCFF33; top: 5px; } </style> </head> <body> <div id="wrapper" class="wrapperDiv"> <div id="layer2" class="footer"> 3</div> <div id="layer3" class="header"> 1</div> <div id="layer1" class="content"> 2<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> END</div> </div> </body> </html>

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  • WebPage resize on HD Devices like Nexus One

    - by christian Muller
    Hi, our Webpage: http://www.checkdent.com/mobile/sv.php?id=12332181087788749 looks fine on Android G1, but comes resized on the Google Nexus (higher resolution) Half part of the Page is outside of the View! I implemented as mentioned at several places the: target-densityDpi=device-dpi < meta content="minimum-scale=1.0, width=device-width, , target- densityDpi=device-dpi, maximum-scale=0.6667, user-scalable=no" name="viewport" / it works great within the 'android browser' but in my Webview Application it still resize!! What can i Do? Regards Chris

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  • why my code does not load the kml file ..(it is the simplest way)

    - by zjm1126
    this is my google-map code: <!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width,minimum-scale=0.3,maximum-scale=5.0,user-scalable=yes"> </head> <body onload="initialize()" onunload="GUnload()"> <style type="text/css"> *{ margin:0; padding:0; } </style> <!--<div style="width:100px;height:100px;background:blue;"> </div>--> <div id="map_canvas" style="width: 500px; height: 300px;"></div> <script src="http://maps.google.com/maps?file=api&amp;v=2&amp;key=ABQIAAAA-7cuV3vqp7w6zUNiN_F4uBRi_j0U6kJrkFvY4-OX2XYmEAa76BSNz0ifabgugotzJgrxyodPDmheRA&sensor=false"type="text/javascript"></script> <script type="text/javascript"> var aFn; //********** function initialize() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map_canvas")); var g = new GGeoXml("b.kml"); map.addOverlay(g); var center=new GLatLng(37.42228990140251,-122.0822035425683); map.setCenter(center, 0); } } //************* </script> </body> </html> and this is my b.kml file: <?xml version="1.0" encoding="UTF-8"?> <kml xmlns="http://www.opengis.net/kml/2.2"> <Placemark> <name>Simple placemark</name> <description>Attached to the ground. Intelligently places itself at the height of the underlying terrain.</description> <Point> <coordinates>-122.0822035425683,37.42228990140251,0</coordinates> </Point> </Placemark> </kml> why cann't show the point .. thanks

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  • CSS Drop-Shadows Without Images

    - by Spencer B.
    I'm trying to use Nicolas Gallagher's brilliant CSS work on applying CSS drop-shadows to elements without images and without extra markup using the :before and :after pseudo-elements. His code is provided below... .drop-shadow { position:relative; width:90%; } .drop-shadow:before, .drop-shadow:after { content:""; position:absolute; z-index:-1; bottom:15px; left:10px; width:50%; height:20%; max-width:300px; -webkit-box-shadow:0 15px 10px rgba(0, 0, 0, 0.7); -moz-box-shadow:0 15px 10px rgba(0, 0, 0, 0.7); box-shadow:0 15px 10px rgba(0, 0, 0, 0.7); -webkit-transform:rotate(-3deg); -moz-transform:rotate(-3deg); -o-transform:rotate(-3deg); transform:rotate(-3deg); } .drop-shadow:after{ right:10px; left:auto; -webkit-transform:rotate(3deg); -moz-transform:rotate(3deg); -o-transform:rotate(3deg); transform:rotate(3deg); } I'm trying to target all images wrapped with an a tag, which in Wordpress are really full-size images that have been resized to a medium height and width in the backend. When the user clicks on the smaller image in the post, it opens up a new tab with the fullsize view of the image (I'm sure you're already familiar with this if you use Wordpress). For some reason, I can't get his code to work, and I'm wondering if I'm targeting this wrong within my CSS. Can you help? In place of the .drop-shadow class that he uses, I'm target all images wrapped with an a tag within the #main-i div. So, like this... #main-i a img Does anyone know how to target it better than I have so that I can get the drop shadows to be applied for all images within the specified div? Thanks for your help! P.S. An example of the image I am wanting to target with this CSS is the picture of the Haitian boy here: http://lifebridgecypress.org/our-heart/seventy-two/help-haiti

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  • WPF Linear Fill

    - by Ben
    Hi, I have found some example code that creates a gradient fill in a WPF rectangle control: <Rectangle Height="{Binding ElementName=txtName}" Width="{Binding ElementName=txtName}"> <Rectangle.Fill> <LinearGradientBrush> <GradientStop Color="Silver" Offset="0.0" /> <GradientStop Color="Black" Offset="0.5" /> <GradientStop Color="white" Offset="1.0" /> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> I have some written some code that displays a collection of ListBox's that contain details from MyObject: <UserControl.Resources> <DataTemplate x:Key="CustomerTemplate"> <Border BorderThickness="2" BorderBrush="Silver" CornerRadius="5" Padding="1" Height="50"> <Grid x:Name="thisGrid"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <StackPanel Orientation="Horizontal" > <Image Source="C:\MyImage.jpg" Height="50" Width="100" ></Image> </StackPanel> <Border Grid.Column="1" Margin="0" Padding="0"> <StackPanel Orientation="Vertical"> <TextBlock Name="txtName" Text="{Binding Name}" Background="Silver" Foreground="Black" FontSize="16" FontWeight="Bold" Height="25"/> </StackPanel> </Border> </Grid> </Border> </DataTemplate> </UserControl.Resources> <ListBox ItemsSource="{Binding}" ItemTemplate="{StaticResource CustomerTemplate}" Name="grdList" HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch" > </ListBox> I would like to apply the same stlye of fill that i get with the first example, in each of my ListBox's. I can't quite figure out how to do this. Can anyone help? Thanks

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  • Cross domain form submit does not work on Chrome and IE

    - by Debiprasad
    I am having an unexpected issue while submitting a from. The action of the form is a different domain. And the method is get. Here to the code of the from: <div style="width: 100%; background-color: #09334D; margin: 0 0 15px 0; padding: 10px; -webkit-border-radius: 5px; -moz-border-radius: 5px; border-radius: 5px;" <form action="http://www.flipkart.com/search-book" method="get"> <a href="http://www.flipkart.com/?affid=debiprasad"> <img alt="Flipkart.com" style="vertical-align:middle" src="http://static.fkcdn.com/www/270/images/flipkart_india.png" /> </a> <input type="hidden" name="affid" value="debiprasad"> <input type="text" name="query" style="height:25px; width: 400px; font-size: 16px;"> <select onchange="$(this).closest('form').attr('action', 'http://www.flipkart.com/search-' + $(this).val());" style="height:25px; width: 150px; font-size: 16px;"> <option value='book' selected>Books</option> <option value='music'>Music</option> <option value='movie'>Movies & TV</option> <option value='game'>Games</option> <option value='mobile'>Mobiles</option> </select> <input type="submit" value="Search" style="height:25px; width: 100px; font-size: 16px; background: url('http://static.fkcdn.com/www/270/images/fkart/search_button_bg.png') repeat-x scroll 0 0 transparent; border: 1px solid #915A13; color: #3C2911; cursor: pointer; font-family: 'lucida grande',tahoma,verdana,arial,sans-serif; font-weight: bold; padding: 0 17px 0 15px; margin: 0; -webkit-border-radius: 5px; -moz-border-radius: 5px; border-radius: 5px;"> </form> The form is located at: http://wheretobuyonline.in/ When I click on the "Search" (submit) button, it does not submit. This problem happens in Chrome and IE (8). But works without any problem on Firefox.

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  • AreaDataPoint in SL3 Chart is Fixed Size

    - by Wonko the Sane
    In Silverlight 3, it appears that the AreaDataPoint template ignores any size set in its ControlTemplate. <ControlTemplate TargetType="chartingTK:AreaDataPoint"> <Grid x:Name="Root" Opacity="1"> <!-- Width and Height are ignored --> <Ellipse Width="75" Height="25" StrokeThickness="{TemplateBinding BorderThickness}" Stroke="OrangeRed" Fill="{TemplateBinding Background}"/> </Grid> </ControlTemplate> Does anybody know of a workaround?

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  • how to align floats in IE6

    - by rei
    Good day! I am having problems displaying floated paragraphs and images in IE6. There was no problem displaying those in Opera and Firefox,though. I have three divs inside a container. Each div has its own paragraph and image either floated to the left or right. In order for me to achieve a desired layout, I set negative margins on most of the paragraphs and images. Here is how I aligned the floats: ----- CSS code for the first div ----- .row1 { float:left; width:790px; height:460px; margin:5px 0 0 40px; } .pic1 { float:right; height:460px; width:382px; margin:-100px -50px 0 -60px; } h2, p { font-family:Arial, Helvetica, sans-serif; } .row1 p { font-size:12px; text-indent:20px; font-weight:bold; text-align:justify; margin:-10px -25px 0 0; position:relative; } ----------- code for the 2nd div ------------- .row2 { float:left; width:790px; height:234px; margin:-185px 0 0 28px; position:relative; } .row2 p { float:right; font-size:12px; font-weight:bold; text-align:justify; text-indent:20px; margin:-195px 258px 0 175px; position:relative; } .pic2 { float:left; } --------- code for the 3rd div --------------- .row3 { float:left; width:790px; height:203px; margin:-10px 0 0 40px; position:relative; } .row3 p { float:left; font-size:12px; font-weight:bold; text-indent:20px; text-align:justify; margin:-180px 265px 0 10px; position:relative; } .pic3 { float:right; } ///////// The paragraphs seem to be far away from the images when viewed in IE6. Some paragraphs are overlapping with other images. I hope you can help me with this one. Thanks, Rei

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  • Add inner-marging to a 4 columns CSS

    - by Martín Marconcini
    I am not a CSS expert (mainly because I haven’t had the need to use much HTML/CSS stuff lately), so I came up with the following style/divs to create a 4 column layout: <style type="text/css"> <!-- .columns:after { content: "."; display: block; height: 0; clear: both; visibility: hidden; } * html .columns {height: 1%;} .columns{ display:inline-block; } .columns{ display:block; } .columns .column{ float:left; overflow:hidden; display:inline; } .columns .last{ float:right; } .col4 .first{ left: auto;width:25%; } .col4 .second{ left: auto;width:25%; } .col4 .third{ left: auto;width:25%; } .col4 .last{ left: auto;width:25%; } --> </style> note: most of this stuff comes from this google result, I just adapted it to 4 columns. The HTML then looks like this: <div class="columns col4"> <div class="column first”> SOME TEXT </div><!-- /.first -—> <div class="column second”> MORE TEXT</div><!—- /.second -—> <div class="column third”> SOME MORE TEXT </div><!—- /.third --> <div class="column last”> SOME LAST TEXT </div><!-- /.last -—> </div><!-- /.columns --> Ok, I’ve simplified that a bit (there’s a small image and some < h2 text in there too) but the thing is that I’d like to add some space between the columns. Here’s how it looks now: Do you have any idea what CSS property should I touch? note: If I add margin or padding, one column shifts down because (as I understand it) it doesn’t fit. There might be other CSSs as well, since this came in a template (I have been asked for this change, but I didn’t do any of this, as usual). Thanks for any insight.

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  • WP7 silverlight custom control using popup

    - by Miloud B.
    Hi guys, I'm creating a custom datepicker, I have a textbox, once clicked it opens a calendar within a popup. What I want to do is change the size of the popup so it shows my whole calendar, but I can't manage to change it..., I've tried using Height, Width, MinHeight, MinWidth... but it doesn't work, the popup keep showing with a fixed size. The thing is that my popup's parent property isn't evaluated since it has expression issues (according to debugger), so I'm sure my popup's parent isn't the main screen( say layout grid). How can I for example make my popup open within a specific context ? This part of my code isn't XAML, it's C# code only and it looks like: using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Windows.Controls.Primitives; namespace CalendarBranch.components { public class wpDatePicker:TextBox { private CalendarPopup calendar; private Popup popup; public wpDatePicker() { this.calendar = new CalendarPopup(); this.popup = new Popup(); this.popup.Child = this.calendar; this.popup.Margin = new Thickness(0); this.MouseLeftButtonUp += new MouseButtonEventHandler(wpDatePicker_MouseLeftButtonUp); this.calendar.onDateSelect += new EventHandler(onDateSelected); this.IsReadOnly = true; } protected void wpDatePicker_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { this.popup.Height = this.calendar.Height; this.popup.Width = this.calendar.Width; this.popup.HorizontalAlignment = HorizontalAlignment.Center; this.popup.VerticalAlignment = VerticalAlignment.Center; this.popup.HorizontalOffset = 0; this.popup.VerticalOffset = 0; this.popup.MinHeight = this.calendar.Height; this.popup.MinWidth = this.calendar.Width; this.popup.IsOpen = true; } private void onDateSelected(Object sender, EventArgs ea) { this.Text = this.calendar.SelectedValue.ToShortDateString(); this.popup.IsOpen = false; } } } PS: the class Calendar is simply a UserControl that contains a grid with multiple columns, HyperLinkButtons and TextBlocks, so nothing special. Thank you in advance guys ;) Cheers Miloud B.

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  • Ruby Regex Help

    - by bunnyBEARZ
    I know a little bit of regex, but not mutch. What is the best way to get just the number out of the following html. (I want to have 32 returned). the values of width,row span, and size are all different in this horrible html page. Any help? <td width=14 rowspan=2 align=right><font size=2 face="helvetica">32</font></td>

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  • Flex: Creating Sound Waves Image

    - by Treby
    what i want to achieve is creating sound wave image depending on the sound i loaded in Sound() like this image: i been using WaveViewer function: Wave Viewer it did quite well but if i load huge mp3. it doesn't display the whole width of the wave, maybe i miscalculate the width. hope you can enlighten my mind.. thankss

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  • i want to have some cross browser consistency on my fieldsets, do you know how can i do it?

    - by Omar
    i have this problem with fieldsets... have a look at http://i.imgur.com/IRrXB.png is it possible to achieve what i want with css??? believe me, i tried! as you can see on the img, i just want the look of the legend to be consistent across browsers, i want it to use the width of the fieldset no more (like chrome and ie) no less (like firefox), dont worry about the rounded corners and other issues, thats taken care of. heres the the core i'm using. CSS <style type="text/css"> fieldset {margin: 0 0 10px 0;padding: 0; border:1px solid silver; background-color: #f9f9f9; -moz-border-radius:5px; -webkit-border-radius:5px; border-radius:5px} fieldset p{clear:both;margin:.3em 0;overflow:hidden;} fieldset label{float:left;width:140px;display:block;text-align:right;padding-right:8px;margin-right: 2px;color: #4a4a4a;} fieldset input, fieldset textarea {margin:0;border:1px solid #ddd;padding:3px 5px 3px 5px;} fieldset legend { background: #C6D1E8; position:relative; left: -1px; margin: 0; width: 100%; padding: 0px 5px; font-size: 1.11em; font-weight: bold; text-align:left; border: 1px solid silver; -webkit-border-top-left-radius: 5px; -webkit-border-top-right-radius: 5px; -moz-border-radius-topleft: 5px; -moz-border-radius-topright: 3px; border-top-left-radius: 5px; border-top-right-radius: 5px; } #md {width: 400px;} </style> HTML <div id="md"> <fieldset> <legend>some title</legend> <p> <label>Login</label> <input type="text" /> </p> <p> <label>Password</label> <input type="text" /> </p> <p><label>&nbsp;</label> <input type="submit"> </p> </fieldset> </div>

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  • Customized listfield with image displaying from a url

    - by arunabha
    I am displaying a customized list field with text on the right side and image on the left side.The image comes from a URL dynamically.Initially i am placing a blank image on the left of the list field,then call URLBitmapField class's setURL method,which actually does the processing and places the processed image on top of the blank image.The image gets displayed on the list field,but to see that processed image i need to press any key or click on the list field items.I want the processed image to be displayed automatically in the list field after the processing.Can anyone tell me where i am getting wrong? import java.util.Vector; import net.rim.device.api.system.Bitmap; import net.rim.device.api.system.Display; import net.rim.device.api.ui.ContextMenu; import net.rim.device.api.ui.DrawStyle; import net.rim.device.api.ui.Field; import net.rim.device.api.ui.Font; import net.rim.device.api.ui.Graphics; import net.rim.device.api.ui.Manager; import net.rim.device.api.ui.MenuItem; import net.rim.device.api.ui.UiApplication; import net.rim.device.api.ui.component.BitmapField; import net.rim.device.api.ui.component.Dialog; import net.rim.device.api.ui.component.LabelField; import net.rim.device.api.ui.component.ListField; import net.rim.device.api.ui.component.ListFieldCallback; import net.rim.device.api.ui.component.NullField; import net.rim.device.api.ui.container.FullScreen; import net.rim.device.api.ui.container.MainScreen; import net.rim.device.api.ui.container.VerticalFieldManager; import net.rim.device.api.util.Arrays; import net.rim.device.api.ui.component.ListField; public class TaskListField extends UiApplication { // statics // ------------------------------------------------------------------ public static void main(String[] args) { TaskListField theApp = new TaskListField(); theApp.enterEventDispatcher(); } public TaskListField() { pushScreen(new TaskList()); } } class TaskList extends MainScreen implements ListFieldCallback { private Vector rows; private Bitmap p1; private Bitmap p2; private Bitmap p3; String Task; ListField listnew = new ListField(); private VerticalFieldManager metadataVFM; TableRowManager row; public TaskList() { super(); URLBitmapField artistImgField; listnew.setRowHeight(80); listnew.setCallback(this); rows = new Vector(); for (int x = 0; x <3; x++) { row = new TableRowManager(); artistImgField = new URLBitmapField(Bitmap .getBitmapResource("res/images/bg.jpg")); row.add(artistImgField); String photoURL = "someimagefrmurl.jpg"; Log.info(photoURL); // strip white spaces in the url, which is causing the // images to not display properly for (int i = 0; i < photoURL.length(); i++) { if (photoURL.charAt(i) == ' ') { photoURL = photoURL.substring(0, i) + "%20" + photoURL.substring(i + 1, photoURL.length()); } } Log.info("Processed URL: " + photoURL); artistImgField.setURL(photoURL); LabelField task = new LabelField("Display"); row.add(task); LabelField task1 = new LabelField( "Now Playing" + String.valueOf(x)); Font myFont = Font.getDefault().derive(Font.PLAIN, 12); task1.setFont(myFont); row.add(task1); rows.addElement(row); } listnew.setSize(rows.size()); this.add(listnew); //listnew.invalidate(); } // ListFieldCallback Implementation public void drawListRow(ListField listField, Graphics g, int index, int y, int width) { TableRowManager rowManager = (TableRowManager) rows.elementAt(index); rowManager.drawRow(g, 0, y, width, listnew.getRowHeight()); } protected void drawFocus(Graphics graphics, boolean on) { } private class TableRowManager extends Manager { public TableRowManager() { super(0); } // Causes the fields within this row manager to be layed out then // painted. public void drawRow(Graphics g, int x, int y, int width, int height) { // Arrange the cell fields within this row manager. layout(width, height); // Place this row manager within its enclosing list. setPosition(x, y); // Apply a translating/clipping transformation to the graphics // context so that this row paints in the right area. g.pushRegion(getExtent()); // Paint this manager's controlled fields. subpaint(g); g.setColor(0x00CACACA); g.drawLine(0, 0, getPreferredWidth(), 0); // Restore the graphics context. g.popContext(); } // Arrages this manager's controlled fields from left to right within // the enclosing table's columns. protected void sublayout(int width, int height) { // set the size and position of each field. int fontHeight = Font.getDefault().getHeight(); int preferredWidth = getPreferredWidth(); // start with the Bitmap Field of the priority icon Field field = getField(0); layoutChild(field, 146,80); setPositionChild(field, 0, 0); // set the task name label field field = getField(1); layoutChild(field, preferredWidth - 16, fontHeight + 1); setPositionChild(field, 149, 3); // set the list name label field field = getField(2); layoutChild(field, 150, fontHeight + 1); setPositionChild(field, 149, fontHeight + 6); setExtent(360, 480); } // The preferred width of a row is defined by the list renderer. public int getPreferredWidth() { return listnew.getWidth(); } // The preferred height of a row is the "row height" as defined in the // enclosing list. public int getPreferredHeight() { return listnew.getRowHeight(); } } public Object get(ListField listField, int index) { // TODO Auto-generated method stub return null; } public int getPreferredWidth(ListField listField) { return 0; } public int indexOfList(ListField listField, String prefix, int start) { // TODO Auto-generated method stub return 0; } }

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  • How can i use a duration setting on .animate if it is inside the callback from a .fadeOut effect?

    - by Jannis
    I am trying to just fade the content of section#secondary out and once the content has been faded out, the parent (section#secondary) should animate 'shut' in a slider animation. All this is working however the durations are not and I cannot figure out why. Here is my code: HTML <section id="secondary"> <a href="#" class="slide_button">&laquo;</a> <!-- slide in/back button --> <article> <h1>photos</h1> <div class="album_nav"><a href="#">photo 1 of 6</a> | <a href="#">create an album</a></div> <div class="bar"> <p class="section_title">current image title</p> </div> <section class="image"> <div class="links"> <a class="_back album_link" href="#">« from the album: james new toy</a> <nav> <a href="#" class="_back small_button">back</a> <a href="#" class="_next small_button">next</a> </nav> </div> <img src="http://localhost/~jannis/3781_doggie_wonderland/www/preview/static/images/sample-image-enlarged.jpg" width="418" height="280" alt="" /> </section> </article> <footer> <embed src="http://localhost/~jannis/3781_doggie_wonderland/www/preview/static/flash/secondary-footer.swf" wmode="transparent" width="495" height="115" type="application/x-shockwave-flash" /> </footer> </section> <!-- close secondary --> jQuery // ============================= // = Close button (slide away) = // ============================= $('a.slide_button').click(function() { $(this).closest('section#secondary').children('*').fadeOut('slow', function() { $('section#secondary').animate({'width':'0'}, 3000); }); }); Because the content of section#secondary is variable I use the * selector. What happens is that the fadeOut uses the appropriate slow speed but as soon as the callback fires (once the content is faded out) the section#secondary animates to width: 0 within a couple of milliseconds and not the 3000 ms ( 3 sec ) I set the animation duration to. Any ideas would be appreciated. PS: I cannot post an example at this point but since this is more a matter of theory of jQuery I don't think an example is necessary here. Correct me if I am wrong..

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  • Getting problem in Java OpenCV code.

    - by Chetan
    I had successfully compile my java code in Eclipse with name FaceDetection.java... I am getting an Exception in thread "main" java.lang.NoSuchMethodError: main.... Please help me to remove this Exception.. Here is the code import java.awt.; import java.awt.event.; import java.awt.image.MemoryImageSource; import hypermedia.video.OpenCV; @SuppressWarnings("serial") public class FaceDetection extends Frame implements Runnable { /** * Main method. * @param String[] a list of user's arguments passed from the console to this program */ public static void main( String[] args ) { System.out.println( "\nOpenCV face detection sample\n" ); new FaceDetection(); } // program execution frame rate (millisecond) final int FRAME_RATE = 1000/30; OpenCV cv = null; // OpenCV Object Thread t = null; // the sample thread // the input video stream image Image frame = null; // list of all face detected area Rectangle[] squares = new Rectangle[0]; /** * Setup Frame and Object(s). */ FaceDetection() { super( "Face Detection Sample" ); // OpenCV setup cv = new OpenCV(); cv.capture( 320, 240 ); cv.cascade( OpenCV.CASCADE_FRONTALFACE_ALT ); // frame setup this.setBounds( 100, 100, cv.width, cv.height ); this.setBackground( Color.BLACK ); this.setVisible( true ); this.addKeyListener( new KeyAdapter() { public void keyReleased( KeyEvent e ) { if ( e.getKeyCode()==KeyEvent.VK_ESCAPE ) { // ESC : release OpenCV resources cv.dispose(); System.exit(0); } } } ); // start running program t = new Thread( this ); t.start(); } /** * Draw video frame and each detected faces area. */ public void paint( Graphics g ) { // draw image g.drawImage( frame, 0, 0, null ); // draw squares g.setColor( Color.RED ); for( Rectangle rect : squares ) g.drawRect( rect.x, rect.y, rect.width, rect.height ); } /** * Execute this sample. */ @SuppressWarnings("static-access") public void run() { while( t!=null && cv!=null ) { try { t.sleep( FRAME_RATE ); // grab image from video stream cv.read(); // create a new image from cv pixels data MemoryImageSource mis = new MemoryImageSource( cv.width, cv.height, cv.pixels(), 0, cv.width ); frame = createImage( mis ); // detect faces squares = cv.detect( 1.2f, 2, OpenCV.HAAR_DO_CANNY_PRUNING, 20, 20 ); // of course, repaint repaint(); } catch( InterruptedException e ) {;} } } }

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  • .NET WinForms INotifyPropertyChanged updates all bindings when one is changed. Better way?

    - by Dave Welling
    In a windows forms application, a property change that triggers INotifyPropertyChanged, will result in the form reading EVERY property from my bound object, not just the property changed. (See example code below) This seems absurdly wasteful since the interface requires the name of the changing property. It is causing a lot of clocking in my app because some of the property getters require calculations to be performed. I'll likely need to implement some sort of logic in my getters to discard the unnecessary reads if there is no better way to do this. Am I missing something? Is there a better way? Don't say to use a different presentation technology please -- I am doing this on Windows Mobile (although the behavior happens on the full framework as well). Here's some toy code to demonstrate the problem. Clicking the button will result in BOTH textboxes being populated even though one property has changed. using System; using System.ComponentModel; using System.Drawing; using System.Windows.Forms; namespace Example { public class ExView : Form { private Presenter _presenter = new Presenter(); public ExView() { this.MinimizeBox = false; TextBox txt1 = new TextBox(); txt1.Parent = this; txt1.Location = new Point(1, 1); txt1.Width = this.ClientSize.Width - 10; txt1.DataBindings.Add("Text", _presenter, "SomeText1"); TextBox txt2 = new TextBox(); txt2.Parent = this; txt2.Location = new Point(1, 40); txt2.Width = this.ClientSize.Width - 10; txt2.DataBindings.Add("Text", _presenter, "SomeText2"); Button but = new Button(); but.Parent = this; but.Location = new Point(1, 80); but.Click +=new EventHandler(but_Click); } void but_Click(object sender, EventArgs e) { _presenter.SomeText1 = "some text 1"; } } public class Presenter : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; private string _SomeText1 = string.Empty; public string SomeText1 { get { return _SomeText1; } set { _SomeText1 = value; _SomeText2 = value; // <-- To demonstrate that both properties are read OnPropertyChanged("SomeText1"); } } private string _SomeText2 = string.Empty; public string SomeText2 { get { return _SomeText2; } set { _SomeText2 = value; OnPropertyChanged("SomeText2"); } } private void OnPropertyChanged(string PropertyName) { PropertyChangedEventHandler temp = PropertyChanged; if (temp != null) { temp(this, new PropertyChangedEventArgs(PropertyName)); } } } }

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  • Creating gif/bmp files with flex

    - by dta
    public function bmdToStr(bmd:BitmapData,width:int,height:int):String { var encoder:JPEGEncoder = new JPEGEncoder(); var encBytes:ByteArray = encoder.encode(bmd); return ImageSnapshot.encodeImageAsBase64(new ImageSnapshot(width,height,encBytes,"image/jpeg")); } As of now, I am creating JPEG image from bitmapdata as above. I can use PNGEncoder for creating png images as well. How do I create .bmp or .gif files?

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  • merging UIImagePickerController image with cameraOverlayView

    - by GameDev
    Im really in the need for some help and advice. Spent the last week on this and have now just become frustrated as i cant get it to work! Basically, im trying to merge two images into one image to display/save. First the user picks an image from album, it goes to edit image screen where user can move and scale the image. On this screen is an overlay image (320x480) for the person to align there eyes in. Once aligned I want to save this image (edited and overlay) into one and pass the image onto my next screen. It works fine when the image is filling the edit/crop box, but when the image is widescreen with top and bottom not filling the box, then when i save the image the coords of the overlay dont get saved correctly! Heres my code, ive tried various ways of doing this but have failed at every attempt :( - (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { // Access the cropped image from info dictionary UIImage *image = [info objectForKey:@"UIImagePickerControllerEditedImage"]; // Combine image with overlay before saving!! image = [self addOverlayToImage:image]; overlayGraphicView.image = nil; // Take the picture image to the post picture view controller postPictureView = [[PostPictureViewController alloc] init:image Company:companyName withLink:buyButtonLink]; [picker pushViewController:postPictureView animated:YES]; [picker release],picker = nil; } The problem is that the image picked (originalImage) could be of any height, my overlayImage is however always 320x480, its almost all transparent with just two eye images in center which i want to save over the original images eyes! - (UIImage*) addOverlayToImage:(UIImage*)originalImage { CGRect cgRect =[[UIScreen mainScreen] bounds]; CGSize size = cgRect.size; UIGraphicsBeginImageContext(size); [originalImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; UIImage* overlayImage = [UIImage imageNamed:overlayGraphicName]; [(UIImage *)overlayImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext(); [finalImage retain]; UIGraphicsEndImageContext(); return finalImage; } I wish there was just an easy way to take a screenshot of whatever is in the edit crop box :( Please if someone could help me with this ASAP as I need to finish this in 1-2 days time! Thank you. EDIT:- I should also mention that with this I get the correct center of the screen and placement of the overlay on my next screen: [(UIImage *)overlayImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; However, I am unable to work out the correct position of the main image especially as the height is different for every image if not fullscreen! I tried this to center it into the correct position but it doesnt work: [originalImage drawInRect:CGRectMake(0,(size.height/2 - originalImage.size.height/2), originalImage.size.width, originalImage.size.height)];

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  • Multiline editable textarea in SVG

    - by Timo
    I'm trying to implement multiline editable textfield in SVG. I have the following code in http://jsfiddle.net/ca4d3/ : <svg width="1000" height="1000" overflow="scroll"> <g transform="rotate(5)"> <rect width="300" height="400" fill="#22DD22" fill-opacity="0.5"/> </g> <foreignObject x="10" y="10" overflow="visible" width="10000" height="10000" requiredFeatures="http://www.w3.org/TR/SVG11/feature#Extensibility"> <p style="display:table-cell;padding:10px;border:1px solid red; background-color:white;opacity:0.5;font-family:Verdana; font-size:20px;white-space: pre; word-wrap: normal; overflow: visible; overflow-y: visible; overflow-x:visible;" contentEditable="true" xmlns="http://www.w3.org/1999/xhtml"> Write here some text. Be smart and select some word. If you wanna be really COOL, paste here something cool! </p> </foreignObject> </svg> In newest Chrome, Safari and Firefox the code works in some way, but in Opera and IE 9 not. The goal is that: 0) Works in newest Chrome, Safari, Firefox, Opera and IE and if ever possible in some pads. 1) White-spaces are preserved and text wraps only on newline char (works in Chrome, Safari and Firefox, but not in Opera and IE 9 *). 2) The textfield is editable (in the same reliable and stabile way as textareas and contenteditable p elements in html) and height and width is expanded to fit text (works in Chrome, Safari and Firefox, but not in Opera and IE 9 *). 3) Texfield can be transformed (rotated, skewed, translated) while maintaining text editability (Tested rotation, but not work in any browser *). EDIT: Foreignobject rotation works on Firefox 15.0.1, but not in Safari 5.1.7 (6534.57.2), Chrome 22.0.1229.79, Opera 12.02, IE 9. Tested on Mac OS X 10.6.8. 4) Textfield can be clipped and masked while not necessarily maintaining text editability (not yet tested). *) using above code These all can be achieved using Flash, but Flash has so severe problems that it is not suitable for my purposes (after every little change in code, all have to be compiled again using Flex, which is slow, font size has limits, tracking technique is pixeloriented, not relative to em size etc.) and there still are differences across platforms. And I want to give a try to SVG! GUESTION: Can I achieve my goals 0-4 with current SVG support in browsers? Is coming SVG 2.0 for some help in this case? EDIT: Changed display:table to display:table-cell (and added new jsfiddle), because display:table made the field to loses focus when pressed arrow-up on first text row.

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