Search Results

Search found 14904 results on 597 pages for 'window tester'.

Page 103/597 | < Previous Page | 99 100 101 102 103 104 105 106 107 108 109 110  | Next Page >

  • Launch remote NX sessions using metacity while local sessions use compiz?

    - by Pandemonium
    I'm using gnome with compiz (gtk-window-decorator) on Arch Linux for my desktop. I installed FreeNX from the repo, but when I connect remotely it does not render any window decorations. I can make the window decorations appear and function as normal by opening a command prompt and typing: metacity --replace I'm fine with using metacity for remote sessions, but I want gtk-window-decorator when using the machine locally. Is it possible to make it run metacity for FreeNX sessions and gtk-window-decorator for local sessions?

    Read the article

  • Turn Non-Resizeable Windows into Rezieable Windows

    - by Asian Angel
    Are you frustrated with Windows app windows that can not be resized at all? Now you can apply some “attitude adjustment” and resize those windows with ResizeEnable. Before Everyone is familiar with the many app windows in their Windows OS that simply can not be resized. What you need is cooperation, not attitude. For our example we chose the “Taskbar and Start Menu Properties Window”…notice the cursor in the lower right corner. No resizing satisfaction available at all… After The program comes in a zip file with three files as shown here. Once you have unzipped the program place it in an appropriate “Program Files Folder”, create a shortcut, and you are ready to go. There will be a “System Tray Icon” with only two “Context Menu” items…“About & Quit”. Here is a quick look at the “About Window” that tells you exactly what ResizeEnable does. Notice that it does state that you may occasionally have a window that may not respond correctly. Now back to our “Taskbar and Start Menu Properties Window”. Notice the resizing cursor in the lower right corner….time for some fun! During our test the “Taskbar and Start Menu Properties Window” was suddenly a dream to resize. Daring to stretch the window even further…now that is what you call “stretching” the window out in comparison to its’ original size! Think of all the windows that will be much easier to work with now… Conclusion If you have been frustrated with non-resizeable windows then ResizeEnable will certainly bring a smile to your face as you watch those windows suddenly become a lot more cooperative. This is definitely one app that is worth adding to your system. Links Download ResizeEnable (zip file) Similar Articles Productive Geek Tips Quick Tip: Resize Any Textbox or Textarea in FirefoxTurn on Remote Desktop in Windows 7 or VistaSave 1-4% More Battery Life With Windows Vista Battery SaverQuick Tip: Disable Search History Display in Windows 7Turn Off Windows Explorer Click Sounds in Windows 7 or Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional New Stinger from McAfee Helps Remove ‘FakeAlert’ Threats Google Apps Marketplace: Tools & Services For Google Apps Users Get News Quick and Precise With Newser Scan for Viruses in Ubuntu using ClamAV Replace Your Windows Task Manager With System Explorer Create Talking Photos using Fotobabble

    Read the article

  • how to solve eclipse's Type The project was not built due to "Could not delete

    - by user50680
    when I change a properties file's content, Eclipse always show error,say "Description Resource Path Location Type The project was not built due to "Could not delete '/lichong-test-tester/target/test-classes/config'.". Fix the problem, then try refreshing this project and building it since it may be inconsistent lichong-test-tester Unknown Java Problem ". I have to clean and rebuild whole project to solve this problem ,can anybody tell me how to avoid this. https://skydrive.live.com/redir.aspx?cid=02a1e6543b4cc73e&resid=2A1E6543B4CC73E!458&parid=root that's my Screenshot

    Read the article

  • Red Gate Coder interviews: Robin Hellen

    - by Michael Williamson
    Robin Hellen is a test engineer here at Red Gate, and is also the latest coder I’ve interviewed. We chatted about debugging code, the roles of software engineers and testers, and why Vala is currently his favourite programming language. How did you get started with programming?It started when I was about six. My dad’s a professional programmer, and he gave me and my sister one of his old computers and taught us a bit about programming. It was an old Amiga 500 with a variant of BASIC. I don’t think I ever successfully completed anything! It was just faffing around. I didn’t really get anywhere with it.But then presumably you did get somewhere with it at some point.At some point. The PC emerged as the dominant platform, and I learnt a bit of Visual Basic. I didn’t really do much, just a couple of quick hacky things. A bit of demo animation. Took me a long time to get anywhere with programming, really.When did you feel like you did start to get somewhere?I think it was when I started doing things for someone else, which was my sister’s final year of university project. She called up my dad two days before she was due to submit, saying “We need something to display a graph!”. Dad says, “I’m too busy, go talk to your brother”. So I hacked up this ugly piece of code, sent it off and they won a prize for that project. Apparently, the graph, the bit that I wrote, was the reason they won a prize! That was when I first felt that I’d actually done something that was worthwhile. That was my first real bit of code, and the ugliest code I’ve ever written. It’s basically an array of pre-drawn line elements that I shifted round the screen to draw a very spikey graph.When did you decide that programming might actually be something that you wanted to do as a career?It’s not really a decision I took, I always wanted to do something with computers. And I had to take a gap year for uni, so I was looking for twelve month internships. I applied to Red Gate, and they gave me a job as a tester. And that’s where I really started having to write code well. To a better standard that I had been up to that point.How did you find coming to Red Gate and working with other coders?I thought it was really nice. I learnt so much just from other people around. I think one of the things that’s really great is that people are just willing to help you learn. Instead of “Don’t you know that, you’re so stupid”, it’s “You can just do it this way”.If you could go back to the very start of that internship, is there something that you would tell yourself?Write shorter code. I have a tendency to write massive, many-thousand line files that I break out of right at the end. And then half-way through a project I’m doing something, I think “Where did I write that bit that does that thing?”, and it’s almost impossible to find. I wrote some horrendous code when I started. Just that principle, just keep things short. Even if looks a bit crazy to be jumping around all over the place all of the time, it’s actually a lot more understandable.And how do you hold yourself to that?Generally, if a function’s going off my screen, it’s probably too long. That’s what I tell myself, and within the team here we have code reviews, so the guys I’m with at the moment are pretty good at pulling me up on, “Doesn’t that look like it’s getting a bit long?”. It’s more just the subjective standard of readability than anything.So you’re an advocate of code review?Yes, definitely. Both to spot errors that you might have made, and to improve your knowledge. The person you’re reviewing will say “Oh, you could have done it that way”. That’s how we learn, by talking to others, and also just sharing knowledge of how your project works around the team, or even outside the team. Definitely a very firm advocate of code reviews.Do you think there’s more we could do with them?I don’t know. We’re struggling with how to add them as part of the process without it becoming too cumbersome. We’ve experimented with a few different ways, and we’ve not found anything that just works.To get more into the nitty gritty: how do you like to debug code?The first thing is to do it in my head. I’ll actually think what piece of code is likely to have caused that error, and take a quick look at it, just to see if there’s anything glaringly obvious there. The next thing I’ll probably do is throw in print statements, or throw some exceptions from various points, just to check: is it going through the code path I expect it to? A last resort is to actually debug code using a debugger.Why is the debugger the last resort?Probably because of the environments I learnt programming in. VB and early BASIC didn’t have much of a debugger, the only way to find out what your program was doing was to add print statements. Also, because a lot of the stuff I tend to work with is non-interactive, if it’s something that takes a long time to run, I can throw in the print statements, set a run off, go and do something else, and look at it again later, rather than trying to remember what happened at that point when I was debugging through it. So it also gives me the record of what happens. I hate just sitting there pressing F5, F5, continually. If you’re having to find out what your code is doing at each line, you’ve probably got a very wrong mental model of what your code’s doing, and you can find that out just as easily by inspecting a couple of values through the print statements.If I were on some codebase that you were also working on, what should I do to make it as easy as possible to understand?I’d say short and well-named methods. The one thing I like to do when I’m looking at code is to find out where a value comes from, and the more layers of indirection there are, particularly DI [dependency injection] frameworks, the harder it is to find out where something’s come from. I really hate that. I want to know if the value come from the user here or is a constant here, and if I can’t find that out, that makes code very hard to understand for me.As a tester, where do you think the split should lie between software engineers and testers?I think the split is less on areas of the code you write and more what you’re designing and creating. The developers put a structure on the code, while my major role is to say which tests we should have, whether we should test that, or it’s not worth testing that because it’s a tiny function in code that nobody’s ever actually going to see. So it’s not a split in the code, it’s a split in what you’re thinking about. Saying what code we should write, but alternatively what code we should take out.In your experience, do the software engineers tend to do much testing themselves?They tend to control the lowest layer of tests. And, depending on how the balance of people is in the team, they might write some of the higher levels of test. Or that might go to the testers. I’m the only tester on my team with three other developers, so they’ll be writing quite a lot of the actual test code, with input from me as to whether we should test that functionality, whereas on other teams, where it’s been more equal numbers, the testers have written pretty much all of the high level tests, just because that’s the best use of resource.If you could shuffle resources around however you liked, do you think that the developers should be writing those high-level tests?I think they should be writing them occasionally. It helps when they have an understanding of how testing code works and possibly what assumptions we’ve made in tests, and they can say “actually, it doesn’t work like that under the hood so you’ve missed this whole area”. It’s one of those agile things that everyone on the team should be at least comfortable doing the various jobs. So if the developers can write test code then I think that’s a very good thing.So you think testers should be able to write production code?Yes, although given most testers skills at coding, I wouldn’t advise it too much! I have written a few things, and I did make a few changes that have actually gone into our production code base. They’re not necessarily running every time but they are there. I think having that mix of skill sets is really useful. In some ways we’re using our own product to test itself, so being able to make those changes where it’s not working saves me a round-trip through the developers. It can be really annoying if the developers have no time to make a change, and I can’t touch the code.If the software engineers are consistently writing tests at all levels, what role do you think the role of a tester is?I think on a team like that, those distinctions aren’t quite so useful. There’ll be two cases. There’s either the case where the developers think they’ve written good tests, but you still need someone with a test engineer mind-set to go through the tests and validate that it’s a useful set, or the correct set for that code. Or they won’t actually be pure developers, they’ll have that mix of test ability in there.I think having slightly more distinct roles is useful. When it starts to blur, then you lose that view of the tests as a whole. The tester job is not to create tests, it’s to validate the quality of the product, and you don’t do that just by writing tests. There’s more things you’ve got to keep in your mind. And I think when you blur the roles, you start to lose that end of the tester.So because you’re working on those features, you lose that holistic view of the whole system?Yeah, and anyone who’s worked on the feature shouldn’t be testing it. You always need to have it tested it by someone who didn’t write it. Otherwise you’re a bit too close and you assume “yes, people will only use it that way”, but the tester will come along and go “how do people use this? How would our most idiotic user use this?”. I might not test that because it might be completely irrelevant. But it’s coming in and trying to have a different set of assumptions.Are you a believer that it should all be automated if possible?Not entirely. So an automated test is always better than a manual test for the long-term, but there’s still nothing that beats a human sitting in front of the application and thinking “What could I do at this point?”. The automated test is very good but they follow that strict path, and they never check anything off the path. The human tester will look at things that they weren’t expecting, whereas the automated test can only ever go “Is that value correct?” in many respects, and it won’t notice that on the other side of the screen you’re showing something completely wrong. And that value might have been checked independently, but you always find a few odd interactions when you’re going through something manually, and you always need to go through something manually to start with anyway, otherwise you won’t know where the important bits to write your automation are.When you’re doing that manual testing, do you think it’s important to do that across the entire product, or just the bits that you’ve touched recently?I think it’s important to do it mostly on the bits you’ve touched, but you can’t ignore the rest of the product. Unless you’re dealing with a very, very self-contained bit, you’re almost always encounter other bits of the product along the way. Most testers I know, even if they are looking at just one path, they’ll keep open and move around a bit anyway, just because they want to find something that’s broken. If we find that your path is right, we’ll go out and hunt something else.How do you think this fits into the idea of continuously deploying, so long as the tests pass?With deploying a website it’s a bit different because you can always pull it back. If you’re deploying an application to customers, when you’ve released it, it’s out there, you can’t pull it back. Someone’s going to keep it, no matter how hard you try there will be a few installations that stay around. So I’d always have at least a human element on that path. With websites, you could probably automate straight out, or at least straight out to an internal environment or a single server in a cloud of fifty that will serve some people. But I don’t think you should release to everyone just on automated tests passing.You’ve already mentioned using BASIC and C# — are there any other languages that you’ve used?I’ve used a few. That’s something that has changed more recently, I’ve become familiar with more languages. Before I started at Red Gate I learnt a bit of C. Then last year, I taught myself Python which I actually really enjoyed using. I’ve also come across another language called Vala, which is sort of a C#-like language. It’s basically a pre-processor for C, but it has very nice syntax. I think that’s currently my favourite language.Any particular reason for trying Vala?I have a completely Linux environment at home, and I’ve been looking for a nice language, and C# just doesn’t cut it because I won’t touch Mono. So, I was looking for something like C# but that was useable in an open source environment, and Vala’s what I found. C#’s got a few features that Vala doesn’t, and Vala’s got a few features where I think “It would be awesome if C# had that”.What are some of the features that it’s missing?Extension methods. And I think that’s the only one that really bugs me. I like to use them when I’m writing C# because it makes some things really easy, especially with libraries that you can’t touch the internals of. It doesn’t have method overloading, which is sometimes annoying.Where it does win over C#?Everything is non-nullable by default, you never have to check that something’s unexpectedly null.Also, Vala has code contracts. This is starting to come in C# 4, but the way it works in Vala is that you specify requirements in short phrases as part of your function signature and they stick to the signature, so that when you inherit it, it has exactly the same code contract as the base one, or when you inherit from an interface, you have to match the signature exactly. Just using those makes you think a bit more about how you’re writing your method, it’s not an afterthought when you’ve got contracts from base classes given to you, you can’t change it. Which I think is a lot nicer than the way C# handles it. When are those actually checked?They’re checked both at compile and run-time. The compile-time checking isn’t very strong yet, it’s quite a new feature in the compiler, and because it compiles down to C, you can write C code and interface with your methods, so you can bypass that compile-time check anyway. So there’s an extra runtime check, and if you violate one of the contracts at runtime, it’s game over for your program, there’s no exception to catch, it’s just goodbye!One thing I dislike about C# is the exceptions. You write a bit of code and fifty exceptions could come from any point in your ten lines, and you can’t mentally model how those exceptions are going to come out, and you can’t even predict them based on the functions you’re calling, because if you’ve accidentally got a derived class there instead of a base class, that can throw a completely different set of exceptions. So I’ve got no way of mentally modelling those, whereas in Vala they’re checked like Java, so you know only these exceptions can come out. You know in advance the error conditions.I think Raymond Chen on Old New Thing says “the only thing you know when you throw an exception is that you’re in an invalid state somewhere in your program, so just kill it and be done with it!”You said you’ve also learnt bits of Python. How did you find that compared to Vala and C#?Very different because of the dynamic typing. I’ve been writing a website for my own use. I’m quite into photography, so I take photos off my camera, post-process them, dump them in a file, and I get a webpage with all my thumbnails. So sort of like Picassa, but written by myself because I wanted something to learn Python with. There are some things that are really nice, I just found it really difficult to cope with the fact that I’m not quite sure what this object type that I’m passed is, I might not ever be sure, so it can randomly blow up on me. But once I train myself to ignore that and just say “well, I’m fairly sure it’s going to be something that looks like this, so I’ll use it like this”, then it’s quite nice.Any particular features that you’ve appreciated?I don’t like any particular feature, it’s just very straightforward to work with. It’s very quick to write something in, particularly as you don’t have to worry that you’ve changed something that affects a different part of the program. If you have, then that part blows up, but I can get this part working right now.If you were doing a big project, would you be willing to do it in Python rather than C# or Vala?I think I might be willing to try something bigger or long term with Python. We’re currently doing an ASP.NET MVC project on C#, and I don’t like the amount of reflection. There’s a lot of magic that pulls values out, and it’s all done under the scenes. It’s almost managed to put a dynamic type system on top of C#, which in many ways destroys the language to me, whereas if you’re already in a dynamic language, having things done dynamically is much more natural. In many ways, you get the worst of both worlds. I think for web projects, I would go with Python again, whereas for anything desktop, command-line or GUI-based, I’d probably go for C# or Vala, depending on what environment I’m in.It’s the fact that you can gain from the strong typing in ways that you can’t so much on the web app. Or, in a web app, you have to use dynamic typing at some point, or you have to write a hell of a lot of boilerplate, and I’d rather use the dynamic typing than write the boilerplate.What do you think separates great programmers from everyone else?Probably design choices. Choosing to write it a piece of code one way or another. For any given program you ask me to write, I could probably do it five thousand ways. A programmer who is capable will see four or five of them, and choose one of the better ones. The excellent programmer will see the largest proportion and manage to pick the best one very quickly without having to think too much about it. I think that’s probably what separates, is the speed at which they can see what’s the best path to write the program in. More Red Gater Coder interviews

    Read the article

  • Tests unitaires d'un DomainService WCF RIA : pattern Repository, un tutoriel de Kyle McClellan, traduit par Deepin Prayag

    Citation: Étant donné que WCF RIA Services emploie un « pipeline pattern » pour invoquer vos opérations DomainService, il n'est pas toujours évident de savoir comment les tester. Dans cette série d'articles nous allons voir un petit DomainService et comment le tester. Entre autres nous allons voir comment implémenter une IDomainServiceFactory personnalisée, comment implémenter le pattern Repository, et comment utiliser la DomainServiceTestHos...

    Read the article

  • Tests unitaires d'un DomainService WCF RIA : IDomainServiceFactory, un tutoriel de Kyle McClellan, traduit par Deepin Prayag

    Citation: Étant donné que WCF RIA Services emploie un « pipeline pattern » pour invoquer vos opérations DomainService, il n'est pas toujours évident de savoir comment les tester. Dans cette série d'articles nous allons voir un petit DomainService et comment le tester. Entre autres nous allons voir comment implémenter une IDomainServiceFactory personnalisée, comment implémenter le pattern Repository, et comment utiliser la DomainServiceTestHos...

    Read the article

  • Workspace switching erroneously pins windows

    - by paniwani
    When switching from one workspace to the next using the Workspace switcher in the Launcher, I often see an orange square highlight, as if I am trying to pin a window to one side of the screen appear, although no window is even selected. Then after selecting a window, it is moved to the orange pinned position, which is frustrating. How do I fix this unwanted erroneous window pinning? I'm running Ubuntu 11.10. See screenshot:

    Read the article

  • Slow Firefox Javascript Canvas Performance?

    - by jujumbura
    As a followup from a previous post, I have been trying to track down some slowdown I am having when drawing a scene using Javascript and the canvas element. I decided to narrow down my focus to a REALLY barebones animation that only clears the canvas and draws a single image, once per-frame. This of course runs silky smooth in Chrome, but it still stutters in Firefox. I added a simple FPS calculator, and indeed it appears that my page is typically getting an FPS in the 50's when running Firefox. This doesn't seem right to me, I must be doing something wrong here. Can anybody see anything I might be doing that is causing this drop in FPS? <!DOCTYPE HTML> <html> <head> </head> <body bgcolor=silver> <canvas id="myCanvas" width="600" height="400"></canvas> <img id="myHexagon" src="Images/Hexagon.png" style="display: none;"> <script> window.requestAnimFrame = (function(callback) { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(callback) { window.setTimeout(callback, 1000 / 60); }; })(); var animX = 0; var frameCounter = 0; var fps = 0; var time = new Date(); function animate() { var canvas = document.getElementById("myCanvas"); var context = canvas.getContext("2d"); context.clearRect(0, 0, canvas.width, canvas.height); animX += 1; if (animX == canvas.width) { animX = 0; } var image = document.getElementById("myHexagon"); context.drawImage(image, animX, 128); context.lineWidth=1; context.fillStyle="#000000"; context.lineStyle="#ffffff"; context.font="18px sans-serif"; context.fillText("fps: " + fps, 20, 20); ++frameCounter; var currentTime = new Date(); var elapsedTimeMS = currentTime - time; if (elapsedTimeMS >= 1000) { fps = frameCounter; frameCounter = 0; time = currentTime; } // request new frame requestAnimFrame(function() { animate(); }); } window.onload = function() { animate(); }; </script> </body> </html>

    Read the article

  • OpenGL - have object follow mouse

    - by kevin james
    I want to have an object follow around my mouse on the screen in OpenGL. (I am also using GLEW, GLFW, and GLM). The best idea I've come up with is: Get the coordinates within the window with glfwGetCursorPos. The window was created with window = glfwCreateWindow( 1024, 768, "Test", NULL, NULL); and the code to get coordinates is double xpos, ypos; glfwGetCursorPos(window, &xpos, &ypos); Next, I use GLM unproject, to get the coordinates in "object space" glm::vec4 viewport = glm::vec4(0.0f, 0.0f, 1024.0f, 768.0f); glm::vec3 pos = glm::vec3(xpos, ypos, 0.0f); glm::vec3 un = glm::unProject(pos, View*Model, Projection, viewport); There are two potential problems I can already see. The viewport is fine, as the initial x,y, coordinates of the lower left are indeed 0,0, and it's indeed a 1024*768 window. However, the position vector I create doesn't seem right. The Z coordinate should probably not be zero. However, glfwGetCursorPos returns 2D coordinates, and I don't know how to go from there to the 3D window coordinates, especially since I am not sure what the 3rd dimension of the window coordinates even means (since computer screens are 2D). Then, I am not sure if I am using unproject correctly. Assume the View, Model, Projection matrices are all OK. If I passed in the correct position vector in Window coordinates, does the unproject call give me the coordinates in Object coordinates? I think it does, but the documentation is not clear. Finally, to each vertex of the object I want to follow the mouse around, I just increment the x coordinate by un[0], the y coordinate by -un[1], and the z coordinate by un[2]. However, since my position vector that is being unprojected is likely wrong, this is not giving good results; the object does move as my mouse moves, but it is offset quite a bit (i.e. moving the mouse a lot doesn't move the object that much, and the z coordinate is very large). I actually found that the z coordinate un[2] is always the same value no matter where my mouse is, probably because the position vector I pass into unproject always has a value of 0.0 for z. Edit: The (incorrectly) unprojected x-values range from about -0.552 to 0.552, and the y-values from about -0.411 to 0.411.

    Read the article

  • Tests unitaires d'un DomainService WCF RIA : DomainServiceTestHost, un tutoriel de Kyle McClellan, traduit par Deepin Prayag

    Citation: Étant donné que WCF RIA Services emploie un « pipeline pattern » pour invoquer vos opérations DomainService, il n'est pas toujours évident de savoir comment les tester. Dans cette série d'articles nous allons voir un petit DomainService et comment le tester. Entre autres nous allons voir comment implémenter une IDomainServiceFactory personnalisée, comment implémenter le pattern Repository, et comment utiliser la DomainServiceTestHos...

    Read the article

  • Application indicator + entry widget

    - by Jan Jeseter
    I would like write my own application indicator via guide in http://unity.ubuntu.com/projects/appindicators/ (in python) My question - Is there any chance add next to icon indicator entry widget (see below) on top panel? ( window = gtk.Window(gtk.WINDOW_TOPLEVEL) vbox = gtk.VBox(False, 0) window.add(vbox) vbox.show() entry = gtk.Entry() entry.set_max_length(50) entry.set_text("hello") vbox.pack_start(entry, True, True, 0) entry.show() window.show() ) Thanks

    Read the article

  • Qt Mobility 1.2 Technology Preview se focalise sur le support de MeeGo, en plus de supporter le Bluetooth et NFC

    Qt Mobility 1.2, la Technology Preview se focalise sur le support de MeeGo En plus de supporter le Bluetooth et NFC Mise à jour du 30/12/2010 par dourouc05 L'équipe de développement de Qt Mobility aimerait nous proposer ses avancées sur la version 1.2 - actuellement toujours en l'état de Technology Preview, rien n'est donc finalisé - ainsi que, comme cela était prévu pour la version 1.2, des paquets RPM pour tester sur MeeGo (en effet, l'objectif principal de cette version était le support de cette plateforme). Les sources sont aussi évidemment disponibles en paquets séparés, si vous souhaitez tester cette technology preview sous d'autres plateformes (pas de paquet disponib...

    Read the article

  • Les outils de développement Google Chrome s'enrichissent d'un émulateur des terminaux mobiles et de plusieurs autres fonctions

    Les outils de développement Google Chrome s'enrichissent d'un émulateur des terminaux mobiles et de plusieurs autres fonctions expérimentales Google a procédé à une mise à jour des outils de développement de son navigateur Chrome. La fonction vedette de cette nouvelle version est l'intégration d'un émulateur, qui permettra aux développeurs de tester des applications Web sur différents navigateurs mobiles à travers une multitude de dispositifs. Grâce à cette fonctionnalité, les développeurs pourront tester leur application et déboguer celle-ci dans un environnement virtuel, proche de celui des différents terminaux ciblés, à l'instar de la Galaxy Nexus ou encore l'iPhone.

    Read the article

  • DSOFramer closing Excel doc in another window. If unsaved data in file, dsoframer fails to open with

    - by Steve
    I'm using Microsoft's DSOFramer control to allow me to embed an Excel file in my dialog so the user can choose his sheet, then select his range of cells; it's used with an import button on my dialog. The problem is that when I call the DSOFramer's OPEN function, if I have Excel open in another window, it closes the Excel document (but leaves Excel running). If the document it tries to close has unsaved data, I get a dialog boxclosing Excel doc in another window. If unsaved data in file, dsoframer fails to open with a messagebox: "Attempt to access invalid address". I built the source, and stepped through, and its making a call in its CDsoDocObject::CreateFromFile function, calling BindToObject on an object of class IMoniker. The HR is 0x8001010a "The message filter indicated that the application is busy". On that failure, it tries to InstantiateDocObjectServer by classid of CLSID Microsoft Excel Worksheet... this fails with an HRESULT of 0x80040154 "Class not registered". The InstantiateDocObjectServer just calls CoCreateInstance on the classid, first with CLSCTX_LOCAL_SERVER, then (if that fails) with CLSCTX_INPROC_SERVER. I know DSOFramer is a popular sample project for embedding Office apps in various dialogs and forms. I'm hoping someone else has had this problem and might have some insight on how I can solve this. I really don't want it to close any other open Excel documents, and I really don't want it to error-out if it can't close the document due to unsaved data. Update 1: I've tried changing the classid that's passed in to "Excel.Application" (I know that class will resolve), but that didn't work. In CDsoDocObject, it tries to open key "HKEY_CLASSES_ROOT\CLSID{00024500-0000-0000-C000-000000000046}\DocObject", but fails. I've visually confirmed that the key is not present in my registry; The key is present for the guid, but there's no DocObject subkey. It then produces an error message box: "The associated COM server does not support ActiveX document embedding". I get similar (different key, of course) results when I try to use the Excel.Workbook programid. Update 2: I tried starting a 2nd instance of Excel, hoping that my automation would bind to it (being the most recently invoked) instead of the problem Excel instance, but it didn't seem to do that. Results were the same. My problem seems to have boiled down to this: I'm calling the BindToObject on an object of class IMoniker, and receiving 0x8001010A (RPC_E_SERVERCALL_RETRYLATER) "The message filter indicated that the application is busy". I've tried playing with the flags passed to the BindToObject (via the SetBindOptions), but nothing seems to make any difference. Update 3: It first tries to bind using an IMoniker class. If that fails, it calls CoCreateInstance for the clsid as a "fallback" method. This may work for other MS Office objects, but when it's Excel, the class is for the Worksheet. I modified the sample to CoCreateInstance _Application, then got the workbooks, then called the Workbooks::Open for the target file, which returns a Worksheet object. I then returned that pointer and merged back with the original sample code path. All working now.

    Read the article

  • How to simulate mousemove event from one window to another?

    - by Gohan
    Hello, I am trying to Create an empty window, which process the WM_MOUSEMOVE message in WinProc: case WM_MOUSEMOVE: { HWND otherHwnd = HWND(0x000608FC); POINT pt = {LOWORD(lParam), HIWORD(lParam)}; ClientToScreen(otherHwnd, &pt); PostMessage(otherHwnd, WM_TIMER, WPARAM(4096), 0); PostMessage(otherHwnd, message, wParam, lParam); SendMessage(otherHwnd, WM_NCHITTEST, NULL, (LPARAM)MAKELONG(pt.x, pt.y)); SendMessage(otherHwnd, WM_NCHITTEST, NULL, (LPARAM)MAKELONG(pt.x, pt.y)); SendMessage(otherHwnd, WM_NCHITTEST, NULL, (LPARAM)MAKELONG(pt.x, pt.y)); SendMessage(otherHwnd, WM_SETCURSOR, WPARAM(otherHwnd), (LPARAM)MAKELONG(HTCLIENT, WM_MOUSEMOVE)); break; } I hope I can hover the hyberlink in IE, but result is the hyberlink only be showed as hover style in a very short time, then it turn to normal, and then again hover, then normal. At www.amazon.com, when I simulate to hover the link("Today's Deals ") , the link is blinking. I think there is a better way to do it, even the IE window is covered with some other windows, it can make the IE act with the mouseevent. waiting for the best solution~ orz Above is the spy++ logs when I realy hover the link. and the simulate is as same as the real message <01277> 000608FC S WM_SETCURSOR hwnd:000608FC nHittest:HTCLIENT wMouseMsg:WM_MOUSEMOVE <01278> 000608FC R WM_SETCURSOR fHaltProcessing:False <01279> 000608FC P WM_MOUSEMOVE fwKeys:0000 xPos:406 yPos:50 <01280> 000608FC P WM_TIMER wTimerID:4096 tmprc:00000000 <01281> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01282> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01283> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01284> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01285> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01286> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01287> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01288> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01289> 000608FC S WM_SETCURSOR hwnd:000608FC nHittest:HTCLIENT wMouseMsg:WM_MOUSEMOVE <01290> 000608FC R WM_SETCURSOR fHaltProcessing:False <01291> 000608FC P WM_MOUSEMOVE fwKeys:0000 xPos:406 yPos:50 <01292> 000608FC P WM_TIMER wTimerID:4096 tmprc:00000000 <01293> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01294> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01295> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01296> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01297> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01298> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01299> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01300> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01301> 000608FC S WM_SETCURSOR hwnd:000608FC nHittest:HTCLIENT wMouseMsg:WM_MOUSEMOVE <01302> 000608FC R WM_SETCURSOR fHaltProcessing:False <01303> 000608FC P WM_MOUSEMOVE fwKeys:0000 xPos:406 yPos:50 <01304> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01305> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01306> 000608FC P WM_TIMER wTimerID:4096 tmprc:00000000 <01307> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01308> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01309> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01310> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01311> 000608FC S WM_NCHITTEST xPos:521 yPos:281 <01312> 000608FC R WM_NCHITTEST nHittest:HTCLIENT

    Read the article

  • Access violation in DirectX OMSetRenderTargets

    - by IDWMaster
    I receive the following error (Unhandled exception at 0x527DAE81 (d3d11_1sdklayers.dll) in Lesson2.Triangles.exe: 0xC0000005: Access violation reading location 0x00000000) when running the Triangle sample application for DirectX 11 in D3D_FEATURE_LEVEL_9_1. This error occurs at the OMSetRenderTargets function, as shown below, and does not happen if I remove that function from the program (but then, the screen is blue, and does not render the triangle) //// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF //// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO //// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A //// PARTICULAR PURPOSE. //// //// Copyright (c) Microsoft Corporation. All rights reserved #include #include #include "DirectXSample.h" #include "BasicMath.h" #include "BasicReaderWriter.h" using namespace Microsoft::WRL; using namespace Windows::UI::Core; using namespace Windows::Foundation; using namespace Windows::ApplicationModel::Core; using namespace Windows::ApplicationModel::Infrastructure; // This class defines the application as a whole. ref class Direct3DTutorialViewProvider : public IViewProvider { private: CoreWindow^ m_window; ComPtr m_swapChain; ComPtr m_d3dDevice; ComPtr m_d3dDeviceContext; ComPtr m_renderTargetView; public: // This method is called on application launch. void Initialize( _In_ CoreWindow^ window, _In_ CoreApplicationView^ applicationView ) { m_window = window; } // This method is called after Initialize. void Load(_In_ Platform::String^ entryPoint) { } // This method is called after Load. void Run() { // First, create the Direct3D device. // This flag is required in order to enable compatibility with Direct2D. UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #if defined(_DEBUG) // If the project is in a debug build, enable debugging via SDK Layers with this flag. creationFlags |= D3D11_CREATE_DEVICE_DEBUG; #endif // This array defines the ordering of feature levels that D3D should attempt to create. D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_1 }; ComPtr d3dDevice; ComPtr d3dDeviceContext; DX::ThrowIfFailed( D3D11CreateDevice( nullptr, // specify nullptr to use the default adapter D3D_DRIVER_TYPE_HARDWARE, nullptr, // leave as nullptr if hardware is used creationFlags, // optionally set debug and Direct2D compatibility flags featureLevels, ARRAYSIZE(featureLevels), D3D11_SDK_VERSION, // always set this to D3D11_SDK_VERSION &d3dDevice, nullptr, &d3dDeviceContext ) ); // Retrieve the Direct3D 11.1 interfaces. DX::ThrowIfFailed( d3dDevice.As(&m_d3dDevice) ); DX::ThrowIfFailed( d3dDeviceContext.As(&m_d3dDeviceContext) ); // After the D3D device is created, create additional application resources. CreateWindowSizeDependentResources(); // Create a Basic Reader-Writer class to load data from disk. This class is examined // in the Resource Loading sample. BasicReaderWriter^ reader = ref new BasicReaderWriter(); // Load the raw vertex shader bytecode from disk and create a vertex shader with it. auto vertexShaderBytecode = reader-ReadData("SimpleVertexShader.cso"); ComPtr vertexShader; DX::ThrowIfFailed( m_d3dDevice-CreateVertexShader( vertexShaderBytecode-Data, vertexShaderBytecode-Length, nullptr, &vertexShader ) ); // Create an input layout that matches the layout defined in the vertex shader code. // For this lesson, this is simply a float2 vector defining the vertex position. const D3D11_INPUT_ELEMENT_DESC basicVertexLayoutDesc[] = { { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, }; ComPtr inputLayout; DX::ThrowIfFailed( m_d3dDevice-CreateInputLayout( basicVertexLayoutDesc, ARRAYSIZE(basicVertexLayoutDesc), vertexShaderBytecode-Data, vertexShaderBytecode-Length, &inputLayout ) ); // Load the raw pixel shader bytecode from disk and create a pixel shader with it. auto pixelShaderBytecode = reader-ReadData("SimplePixelShader.cso"); ComPtr pixelShader; DX::ThrowIfFailed( m_d3dDevice-CreatePixelShader( pixelShaderBytecode-Data, pixelShaderBytecode-Length, nullptr, &pixelShader ) ); // Create vertex and index buffers that define a simple triangle. float3 triangleVertices[] = { float3(-0.5f, -0.5f,13.5f), float3( 0.0f, 0.5f,0), float3( 0.5f, -0.5f,0), }; D3D11_BUFFER_DESC vertexBufferDesc = {0}; vertexBufferDesc.ByteWidth = sizeof(float3) * ARRAYSIZE(triangleVertices); vertexBufferDesc.Usage = D3D11_USAGE_DEFAULT; vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexBufferDesc.CPUAccessFlags = 0; vertexBufferDesc.MiscFlags = 0; vertexBufferDesc.StructureByteStride = 0; D3D11_SUBRESOURCE_DATA vertexBufferData; vertexBufferData.pSysMem = triangleVertices; vertexBufferData.SysMemPitch = 0; vertexBufferData.SysMemSlicePitch = 0; ComPtr vertexBuffer; DX::ThrowIfFailed( m_d3dDevice-CreateBuffer( &vertexBufferDesc, &vertexBufferData, &vertexBuffer ) ); // Once all D3D resources are created, configure the application window. // Allow the application to respond when the window size changes. m_window-SizeChanged += ref new TypedEventHandler( this, &Direct3DTutorialViewProvider::OnWindowSizeChanged ); // Specify the cursor type as the standard arrow cursor. m_window-PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0); // Activate the application window, making it visible and enabling it to receive events. m_window-Activate(); // Enter the render loop. Note that tailored applications should never exit. while (true) { // Process events incoming to the window. m_window-Dispatcher-ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent); // Specify the render target we created as the output target. ID3D11RenderTargetView* targets[1] = {m_renderTargetView.Get()}; m_d3dDeviceContext-OMSetRenderTargets( 1, targets, NULL // use no depth stencil ); // Clear the render target to a solid color. const float clearColor[4] = { 0.071f, 0.04f, 0.561f, 1.0f }; //Code fails here m_d3dDeviceContext-ClearRenderTargetView( m_renderTargetView.Get(), clearColor ); m_d3dDeviceContext-IASetInputLayout(inputLayout.Get()); // Set the vertex and index buffers, and specify the way they define geometry. UINT stride = sizeof(float3); UINT offset = 0; m_d3dDeviceContext-IASetVertexBuffers( 0, 1, vertexBuffer.GetAddressOf(), &stride, &offset ); m_d3dDeviceContext-IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Set the vertex and pixel shader stage state. m_d3dDeviceContext-VSSetShader( vertexShader.Get(), nullptr, 0 ); m_d3dDeviceContext-PSSetShader( pixelShader.Get(), nullptr, 0 ); // Draw the cube. m_d3dDeviceContext-Draw(3,0); // Present the rendered image to the window. Because the maximum frame latency is set to 1, // the render loop will generally be throttled to the screen refresh rate, typically around // 60Hz, by sleeping the application on Present until the screen is refreshed. DX::ThrowIfFailed( m_swapChain-Present(1, 0) ); } } // This method is called before the application exits. void Uninitialize() { } private: // This method is called whenever the application window size changes. void OnWindowSizeChanged( _In_ CoreWindow^ sender, _In_ WindowSizeChangedEventArgs^ args ) { m_renderTargetView = nullptr; CreateWindowSizeDependentResources(); } // This method creates all application resources that depend on // the application window size. It is called at app initialization, // and whenever the application window size changes. void CreateWindowSizeDependentResources() { if (m_swapChain != nullptr) { // If the swap chain already exists, resize it. DX::ThrowIfFailed( m_swapChain-ResizeBuffers( 2, 0, 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0 ) ); } else { // If the swap chain does not exist, create it. DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; swapChainDesc.Stereo = false; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.Scaling = DXGI_SCALING_NONE; swapChainDesc.Flags = 0; // Use automatic sizing. swapChainDesc.Width = 0; swapChainDesc.Height = 0; // This is the most common swap chain format. swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // Don't use multi-sampling. swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; // Use two buffers to enable flip effect. swapChainDesc.BufferCount = 2; // We recommend using this swap effect for all applications. swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // Once the swap chain description is configured, it must be // created on the same adapter as the existing D3D Device. // First, retrieve the underlying DXGI Device from the D3D Device. ComPtr dxgiDevice; DX::ThrowIfFailed( m_d3dDevice.As(&dxgiDevice) ); // Ensure that DXGI does not queue more than one frame at a time. This both reduces // latency and ensures that the application will only render after each VSync, minimizing // power consumption. DX::ThrowIfFailed( dxgiDevice-SetMaximumFrameLatency(1) ); // Next, get the parent factory from the DXGI Device. ComPtr dxgiAdapter; DX::ThrowIfFailed( dxgiDevice-GetAdapter(&dxgiAdapter) ); ComPtr dxgiFactory; DX::ThrowIfFailed( dxgiAdapter-GetParent( __uuidof(IDXGIFactory2), &dxgiFactory ) ); // Finally, create the swap chain. DX::ThrowIfFailed( dxgiFactory-CreateSwapChainForImmersiveWindow( m_d3dDevice.Get(), DX::GetIUnknown(m_window), &swapChainDesc, nullptr, // allow on all displays &m_swapChain ) ); } // Once the swap chain is created, create a render target view. This will // allow Direct3D to render graphics to the window. ComPtr backBuffer; DX::ThrowIfFailed( m_swapChain-GetBuffer( 0, __uuidof(ID3D11Texture2D), &backBuffer ) ); DX::ThrowIfFailed( m_d3dDevice-CreateRenderTargetView( backBuffer.Get(), nullptr, &m_renderTargetView ) ); // After the render target view is created, specify that the viewport, // which describes what portion of the window to draw to, should cover // the entire window. D3D11_TEXTURE2D_DESC backBufferDesc = {0}; backBuffer-GetDesc(&backBufferDesc); D3D11_VIEWPORT viewport; viewport.TopLeftX = 0.0f; viewport.TopLeftY = 0.0f; viewport.Width = static_cast(backBufferDesc.Width); viewport.Height = static_cast(backBufferDesc.Height); viewport.MinDepth = D3D11_MIN_DEPTH; viewport.MaxDepth = D3D11_MAX_DEPTH; m_d3dDeviceContext-RSSetViewports(1, &viewport); } }; // This class defines how to create the custom View Provider defined above. ref class Direct3DTutorialViewProviderFactory : IViewProviderFactory { public: IViewProvider^ CreateViewProvider() { return ref new Direct3DTutorialViewProvider(); } }; [Platform::MTAThread] int main(array^) { auto viewProviderFactory = ref new Direct3DTutorialViewProviderFactory(); Windows::ApplicationModel::Core::CoreApplication::Run(viewProviderFactory); return 0; }

    Read the article

  • Runtime-error in wpf with Window.AllowsTransparent set to true.

    - by Alxandr
    I get an exception thrown at runtime when I set AllowsTransparent="True" I get an exception saying the WindowStyle can not be set to None if AllowsTransparent is set to true. Even if I explicitly say that WindowStyle is set to SingleBorder I get this error. However, if I set WindowStyle to SingleBorder and remove the AllowsTransparent-tag, I get no error, and the top of the window (the icon, name and close, minimize and maximize-buttons) disappears. Anyone knows what can cause this? Or is it just a bug in .Net 4.0 rc?

    Read the article

  • Invoke or BeginInvoke cannot be called on a control until the window handle has been created.

    - by blade3
    Hi I am trying to install SQL Server 2008 Developer Edition x64 on a Windows Server 2008 VM. I run the installer for a standalone installation and this works fine for the setup support rules bit. That passes ok but then I get this error: TITLE: SQL Server Setup failure. SQL Server Setup has encountered the following error: Invoke or BeginInvoke cannot be called on a control until the window handle has been created.. BUTTONS: OK How can I resolve this? I am getting 2008 R2 CTP but this is just a CTP. My download is from DreamSpark. Thanks

    Read the article

  • JSF submit dataTable and openpopup window after? is this possible?

    - by raimun
    Is it possible to just submit a dataTable instead of the entire form and then open a popupwindow after the submit? My dataTable has textboxes in it and the popup window is actually dependent on the data/values found in these textboxes. Since the user can change the values of the textboxes, I am required to get the latest values from the dataTables before the popup is opened. the popup is opened through a button found in each row of the datatable. i am using JSF2. thanks.

    Read the article

  • How to implement JQuery easing into this window scroll movement function?

    - by Mohammad
    With this code I've been able to capture the mousewheel movement and apply it to the horizontal scroll bars instead of the vertical default. $('html').bind('mousewheel', function(event, delta) { window.parent.scrollBy(-120 * delta, 0); return false; }); Is there any way that I could add this jQuery easing animation to the scroll movement? jQuery.extend( jQuery.easing, { easeInOutBack: function (x, t, b, c, d, s) { if (s == undefined) s = 1.70158; if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b; return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; } }); Thank you so much in advance!

    Read the article

  • How to do a pop-up window with textfields in Objective-C?

    - by lionfly
    In the iPhone Objective-C app, I want to pop-up a window (which is smaller than the main view, and the app does not stop running) when a button is tapped, with textField for the user to input text, and dismiss it when it is done. This is widely used but I really cannot google the relevant content out. What view should I use to connect it with the button? AlertView (which seems you cannot add dialogue in), ModalView? Are there relevant info somewhere? Thanks.

    Read the article

  • Contact form contents spilling out of container div on window resize.

    - by Alex C
    I'm trying to get my contact form to not spill its contents out of the parent div when I resize the viewport. How can I go about doing this? I have used float clearing to prevent this as I understood it was supposed to be used, but it isn't working. What should I do to fix this? here is the page in question. also I have a similar problem with the header.. the menu drops below the header text if I make the browser window smaller. Thanks for any help you all have to offer. http://countercharge.net/catsite/index.php?P=contact

    Read the article

  • How can I prevent users from taking screenshots of my application window?

    - by Midday
    What are some methods to prevent screenshots from being taken, if any? I've considered setting the "Print Screen" button as a hotkey, which makes the window fuzzy. However, there would be the problem of other 3rd party screenshot tools. How can I prevent their use? Why would I want such a thing? The idea is to create a chat client which you can't share the chatted information with others, not by copy & paste nor by print screen... Looking for general ideas or suggestions rather than actual code.

    Read the article

  • Unable to show Desktop Notifications using Google Chrome

    - by Praveen Kumar
    I followed the instructions as given in Using The Notifications API. Also I faced many problems like the below, because I added the document.querySelector() inside the <head> part: Uncaught TypeError: Cannot call method 'addEventListener' of null Now I have the below source, where I am able to Check Notification Support, and Check Notification Permissions links. Guide me how to bring in notifications in a simpler way. Also, I tried this: $("#html").click(function() { if (window.webkitNotifications.checkPermission() == 0) { createNotificationInstance({ notificationType: 'html' }); } else { window.webkitNotifications.requestPermission(); } }); Now I am stuck with this source. I need to generate HTML & Simple Notifications. Am I missing something? Please guide me. Source: <!DOCTYPE HTML> <html lang="en-US"> <head> <meta charset="UTF-8"> <title>Desktop Notifications</title> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></script> <script type="text/javascript"> function checkNotifications() { if (window.webkitNotifications) alert("Notifications are supported!"); else alert("Notifications are not supported for this Browser/OS version yet."); } function createNotificationInstance(options) { if (window.webkitNotifications.checkPermission() == 0) { // 0 is PERMISSION_ALLOWED if (options.notificationType == 'simple') { return window.webkitNotifications.createNotification('icon.png', 'Notification Title', 'Notification content...'); } else if (options.notificationType == 'html') { return window.webkitNotifications.createHTMLNotification('http://localhost/'); } } else { window.webkitNotifications.requestPermission(); } } </script> <style type="text/css"> * {font-family: Verdana, sans-serif;} body {font-size: 10pt; margin: 0; padding: 0;} p {margin: 5px;} a {color: #09f; text-decoration: none;} a:hover {color: #f00;} </style> </head> <body> <p><strong>Desktop Notifications</strong></p> <p>Lets see how the notifications work in this browser.</p> <p> <a href="#" onclick="checkNotifications(); return false;">Check Notification Support</a>. Next <a href="#" onclick="alert('Notifications are ' + ((window.webkitNotifications.checkPermission() == 0) ? '' : 'not ') + 'allowed!'); return false;">Check Notification Permissions</a> and if permissions are not there, <a href="#" onclick="window.webkitNotifications.requestPermission(); return false;">Request Permissions</a>. Create a <a href="#" id="text">Simple Notification</a> or <a href="#" id="html">HTML Notification</a>. </p> </body> <script type="text/javascript"> document.querySelector("#html").addEventListener('click', function() { if (window.webkitNotifications.checkPermission() == 0) { createNotificationInstance({ notificationType: 'html' }); } else { window.webkitNotifications.requestPermission(); } }, false); document.querySelector("#text").addEventListener('click', function() { if (window.webkitNotifications.checkPermission() == 0) { createNotificationInstance({ notificationType: 'simple' }); } else { window.webkitNotifications.requestPermission(); } }, false); </script> </html>

    Read the article

  • iPhone: how do I set up a clear window-size "blocker view"?

    - by Ben
    I feel like this should be obvious to me, but for some reason I can't figure this out. I have a navigation interface with nav bar, tool bar, and primary view. Sometimes the user takes an action that causes a progress indicator to appear in the middle of the view. While the progress indicator (which is a custom UIView) in spinning in the middle, I want no touch input to be allowed to go to any of the underlying interface (main view, nav bar, toolbar, etc). But this doesn't seem trivial. I've tried (and failed) to create a simple view whose only job is to swallow touch input and use it as a window subview-- no dice, it never gets the touch events (and yes, it does have userInteractionEnabled). I've tried to bolt it on as a transparent modal view controller, but those don't seem to ever be transparent. Thoughts? What am I missing? Thanks!

    Read the article

< Previous Page | 99 100 101 102 103 104 105 106 107 108 109 110  | Next Page >