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  • SSAS DMVs: useful links

    - by Davide Mauri
    From time to time happens that I need to extract metadata informations from Analysis Services DMVS in order to quickly get an overview of the entire situation and/or drill down to detail level. As a memo I post the link I use most when need to get documentation on SSAS Objects Data DMVs: SSAS: Using DMV Queries to get Cube Metadata http://bennyaustin.wordpress.com/2011/03/01/ssas-dmv-queries-cube-metadata/ SSAS DMV (Dynamic Management View) http://dwbi1.wordpress.com/2010/01/01/ssas-dmv-dynamic-management-view/ Use Dynamic Management Views (DMVs) to Monitor Analysis Services http://msdn.microsoft.com/en-us/library/hh230820.aspx

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  • Adventures in MVVM &ndash; My ViewModel Base &ndash; Silverlight Support!

    - by Brian Genisio's House Of Bilz
    More Adventures in MVVM In my last post, I outlined the powerful features that are available in the ViewModelSupport.  It takes advantage of the dynamic features of C# 4.0 (as well as some 3.0 goodies) to help eliminate the plumbing that often comes with writing ViewModels.  If you are interested in learning about the capabilities, please take a look at that post and look at the code on CodePlex.  When I wrote about the ViewModel base class, I complained that the features did not work in Silverlight because as of 4.0, it does not support binding to dynamic properties.  Although I still think this is a bummer, I am happy to say that I have come up with a workaround.  In the Silverlight version of my base class, I include a PropertyCollectionConverter that lets you bind to dynamic properties in the ViewModelBase, especially the convention-based commands that the base class supports. To take advantage of any properties that are not statically defined, you can bind to the Properties property of the ViewModel and pass in a converter parameter for the name of the property you want to bind. For example, a ViewModel that looks like this: public class ExampleViewModel : ViewModelBase { public void Execute_MyCommand() { Set("Text", "Foo"); } } Can bind to the dynamic property and the convention-based command with the following XAML. <TextBlock Text="{Binding Properties, Converter={StaticResource PropertiesConverter}, ConverterParameter=Text}" Margin="5" /> <Button Content="Execute MyCommand" Command="{Binding Properties, Converter={StaticResource PropertiesConverter}, ConverterParameter=MyCommand}" Margin="5" /> Of course, it is not as pretty as binding to Text and MyCommand like you can in WPF.  But, it is better than having a failed feature.  This allows you to share your ViewModels between WPF and Silverlight very easily.  <BeatDeadHorse>Hopefully, in Silverlight 5.0, we will see binding to dynamic properties more directly????</BeatDeadHorse>

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  • OpenGL 3.x Assimp trouble implementing phong shading (normals?)

    - by Defcronyke
    I'm having trouble getting phong shading to look right. I'm pretty sure there's something wrong with either my OpenGL calls, or the way I'm loading my normals, but I guess it could be something else since 3D graphics and Assimp are both still very new to me. When trying to load .obj/.mtl files, the problems I'm seeing are: The models seem to be lit too intensely (less phong-style and more completely washed out, too bright). Faces that are lit seem to be lit equally all over (with the exception of a specular highlight showing only when the light source position is moved to be practically right on top of the model) Because of problems 1 and 2, spheres look very wrong: picture of sphere And things with larger faces look (less-noticeably) wrong too: picture of cube I could be wrong, but to me this doesn't look like proper phong shading. Here's the code that I think might be relevant (I can post more if necessary): file: assimpRenderer.cpp #include "assimpRenderer.hpp" namespace def { assimpRenderer::assimpRenderer(std::string modelFilename, float modelScale) { initSFML(); initOpenGL(); if (assImport(modelFilename)) // if modelFile loaded successfully { initScene(); mainLoop(modelScale); shutdownScene(); } shutdownOpenGL(); shutdownSFML(); } assimpRenderer::~assimpRenderer() { } void assimpRenderer::initSFML() { windowWidth = 800; windowHeight = 600; settings.majorVersion = 3; settings.minorVersion = 3; app = NULL; shader = NULL; app = new sf::Window(sf::VideoMode(windowWidth,windowHeight,32), "OpenGL 3.x Window", sf::Style::Default, settings); app->setFramerateLimit(240); app->setActive(); return; } void assimpRenderer::shutdownSFML() { delete app; return; } void assimpRenderer::initOpenGL() { GLenum err = glewInit(); if (GLEW_OK != err) { /* Problem: glewInit failed, something is seriously wrong. */ std::cerr << "Error: " << glewGetErrorString(err) << std::endl; } // check the OpenGL context version that's currently in use int glVersion[2] = {-1, -1}; glGetIntegerv(GL_MAJOR_VERSION, &glVersion[0]); // get the OpenGL Major version glGetIntegerv(GL_MINOR_VERSION, &glVersion[1]); // get the OpenGL Minor version std::cout << "Using OpenGL Version: " << glVersion[0] << "." << glVersion[1] << std::endl; return; } void assimpRenderer::shutdownOpenGL() { return; } void assimpRenderer::initScene() { // allocate heap space for VAOs, VBOs, and IBOs vaoID = new GLuint[scene->mNumMeshes]; vboID = new GLuint[scene->mNumMeshes*2]; iboID = new GLuint[scene->mNumMeshes]; glClearColor(0.4f, 0.6f, 0.9f, 0.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glEnable(GL_CULL_FACE); shader = new Shader("shader.vert", "shader.frag"); projectionMatrix = glm::perspective(60.0f, (float)windowWidth / (float)windowHeight, 0.1f, 100.0f); rot = 0.0f; rotSpeed = 50.0f; faceIndex = 0; colorArrayA = NULL; colorArrayD = NULL; colorArrayS = NULL; normalArray = NULL; genVAOs(); return; } void assimpRenderer::shutdownScene() { delete [] iboID; delete [] vboID; delete [] vaoID; delete shader; } void assimpRenderer::renderScene(float modelScale) { sf::Time elapsedTime = clock.getElapsedTime(); clock.restart(); if (rot > 360.0f) rot = 0.0f; rot += rotSpeed * elapsedTime.asSeconds(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); viewMatrix = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, -3.0f, -10.0f)); // move back a bit modelMatrix = glm::scale(glm::mat4(1.0f), glm::vec3(modelScale)); // scale model modelMatrix = glm::rotate(modelMatrix, rot, glm::vec3(0, 1, 0)); //modelMatrix = glm::rotate(modelMatrix, 25.0f, glm::vec3(0, 1, 0)); glm::vec3 lightPosition( 0.0f, -100.0f, 0.0f ); float lightPositionArray[3]; lightPositionArray[0] = lightPosition[0]; lightPositionArray[1] = lightPosition[1]; lightPositionArray[2] = lightPosition[2]; shader->bind(); int projectionMatrixLocation = glGetUniformLocation(shader->id(), "projectionMatrix"); int viewMatrixLocation = glGetUniformLocation(shader->id(), "viewMatrix"); int modelMatrixLocation = glGetUniformLocation(shader->id(), "modelMatrix"); int ambientLocation = glGetUniformLocation(shader->id(), "ambientColor"); int diffuseLocation = glGetUniformLocation(shader->id(), "diffuseColor"); int specularLocation = glGetUniformLocation(shader->id(), "specularColor"); int lightPositionLocation = glGetUniformLocation(shader->id(), "lightPosition"); int normalMatrixLocation = glGetUniformLocation(shader->id(), "normalMatrix"); glUniformMatrix4fv(projectionMatrixLocation, 1, GL_FALSE, &projectionMatrix[0][0]); glUniformMatrix4fv(viewMatrixLocation, 1, GL_FALSE, &viewMatrix[0][0]); glUniformMatrix4fv(modelMatrixLocation, 1, GL_FALSE, &modelMatrix[0][0]); glUniform3fv(lightPositionLocation, 1, lightPositionArray); for (unsigned int i = 0; i < scene->mNumMeshes; i++) { colorArrayA = new float[3]; colorArrayD = new float[3]; colorArrayS = new float[3]; material = scene->mMaterials[scene->mNumMaterials-1]; normalArray = new float[scene->mMeshes[i]->mNumVertices * 3]; unsigned int normalIndex = 0; for (unsigned int j = 0; j < scene->mMeshes[i]->mNumVertices * 3; j+=3, normalIndex++) { normalArray[j] = scene->mMeshes[i]->mNormals[normalIndex].x; // x normalArray[j+1] = scene->mMeshes[i]->mNormals[normalIndex].y; // y normalArray[j+2] = scene->mMeshes[i]->mNormals[normalIndex].z; // z } normalIndex = 0; glUniformMatrix3fv(normalMatrixLocation, 1, GL_FALSE, normalArray); aiColor3D ambient(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_AMBIENT, ambient); aiColor3D diffuse(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_DIFFUSE, diffuse); aiColor3D specular(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_SPECULAR, specular); colorArrayA[0] = ambient.r; colorArrayA[1] = ambient.g; colorArrayA[2] = ambient.b; colorArrayD[0] = diffuse.r; colorArrayD[1] = diffuse.g; colorArrayD[2] = diffuse.b; colorArrayS[0] = specular.r; colorArrayS[1] = specular.g; colorArrayS[2] = specular.b; // bind color for each mesh glUniform3fv(ambientLocation, 1, colorArrayA); glUniform3fv(diffuseLocation, 1, colorArrayD); glUniform3fv(specularLocation, 1, colorArrayS); // render all meshes glBindVertexArray(vaoID[i]); // bind our VAO glDrawElements(GL_TRIANGLES, scene->mMeshes[i]->mNumFaces*3, GL_UNSIGNED_INT, 0); glBindVertexArray(0); // unbind our VAO delete [] normalArray; delete [] colorArrayA; delete [] colorArrayD; delete [] colorArrayS; } shader->unbind(); app->display(); return; } void assimpRenderer::handleEvents() { sf::Event event; while (app->pollEvent(event)) { if (event.type == sf::Event::Closed) { app->close(); } if ((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Escape)) { app->close(); } if (event.type == sf::Event::Resized) { glViewport(0, 0, event.size.width, event.size.height); } } return; } void assimpRenderer::mainLoop(float modelScale) { while (app->isOpen()) { renderScene(modelScale); handleEvents(); } } bool assimpRenderer::assImport(const std::string& pFile) { // read the file with some example postprocessing scene = importer.ReadFile(pFile, aiProcess_CalcTangentSpace | aiProcess_Triangulate | aiProcess_JoinIdenticalVertices | aiProcess_SortByPType); // if the import failed, report it if (!scene) { std::cerr << "Error: " << importer.GetErrorString() << std::endl; return false; } return true; } void assimpRenderer::genVAOs() { int vboIndex = 0; for (unsigned int i = 0; i < scene->mNumMeshes; i++, vboIndex+=2) { mesh = scene->mMeshes[i]; indexArray = new unsigned int[mesh->mNumFaces * sizeof(unsigned int) * 3]; // convert assimp faces format to array faceIndex = 0; for (unsigned int t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; std::memcpy(&indexArray[faceIndex], face->mIndices, sizeof(float) * 3); faceIndex += 3; } // generate VAO glGenVertexArrays(1, &vaoID[i]); glBindVertexArray(vaoID[i]); // generate IBO for faces glGenBuffers(1, &iboID[i]); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iboID[i]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint) * mesh->mNumFaces * 3, indexArray, GL_STATIC_DRAW); // generate VBO for vertices if (mesh->HasPositions()) { glGenBuffers(1, &vboID[vboIndex]); glBindBuffer(GL_ARRAY_BUFFER, vboID[vboIndex]); glBufferData(GL_ARRAY_BUFFER, mesh->mNumVertices * sizeof(GLfloat) * 3, mesh->mVertices, GL_STATIC_DRAW); glEnableVertexAttribArray((GLuint)0); glVertexAttribPointer((GLuint)0, 3, GL_FLOAT, GL_FALSE, 0, 0); } // generate VBO for normals if (mesh->HasNormals()) { normalArray = new float[scene->mMeshes[i]->mNumVertices * 3]; unsigned int normalIndex = 0; for (unsigned int j = 0; j < scene->mMeshes[i]->mNumVertices * 3; j+=3, normalIndex++) { normalArray[j] = scene->mMeshes[i]->mNormals[normalIndex].x; // x normalArray[j+1] = scene->mMeshes[i]->mNormals[normalIndex].y; // y normalArray[j+2] = scene->mMeshes[i]->mNormals[normalIndex].z; // z } normalIndex = 0; glGenBuffers(1, &vboID[vboIndex+1]); glBindBuffer(GL_ARRAY_BUFFER, vboID[vboIndex+1]); glBufferData(GL_ARRAY_BUFFER, mesh->mNumVertices * sizeof(GLfloat) * 3, normalArray, GL_STATIC_DRAW); glEnableVertexAttribArray((GLuint)1); glVertexAttribPointer((GLuint)1, 3, GL_FLOAT, GL_FALSE, 0, 0); delete [] normalArray; } // tex coord stuff goes here // unbind buffers glBindVertexArray(0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); delete [] indexArray; } vboIndex = 0; return; } } file: shader.vert #version 150 core in vec3 in_Position; in vec3 in_Normal; uniform mat4 projectionMatrix; uniform mat4 viewMatrix; uniform mat4 modelMatrix; uniform vec3 lightPosition; uniform mat3 normalMatrix; smooth out vec3 vVaryingNormal; smooth out vec3 vVaryingLightDir; void main() { // derive MVP and MV matrices mat4 modelViewProjectionMatrix = projectionMatrix * viewMatrix * modelMatrix; mat4 modelViewMatrix = viewMatrix * modelMatrix; // get surface normal in eye coordinates vVaryingNormal = normalMatrix * in_Normal; // get vertex position in eye coordinates vec4 vPosition4 = modelViewMatrix * vec4(in_Position, 1.0); vec3 vPosition3 = vPosition4.xyz / vPosition4.w; // get vector to light source vVaryingLightDir = normalize(lightPosition - vPosition3); // Set the position of the current vertex gl_Position = modelViewProjectionMatrix * vec4(in_Position, 1.0); } file: shader.frag #version 150 core out vec4 out_Color; uniform vec3 ambientColor; uniform vec3 diffuseColor; uniform vec3 specularColor; smooth in vec3 vVaryingNormal; smooth in vec3 vVaryingLightDir; void main() { // dot product gives us diffuse intensity float diff = max(0.0, dot(normalize(vVaryingNormal), normalize(vVaryingLightDir))); // multiply intensity by diffuse color, force alpha to 1.0 out_Color = vec4(diff * diffuseColor, 1.0); // add in ambient light out_Color += vec4(ambientColor, 1.0); // specular light vec3 vReflection = normalize(reflect(-normalize(vVaryingLightDir), normalize(vVaryingNormal))); float spec = max(0.0, dot(normalize(vVaryingNormal), vReflection)); if (diff != 0) { float fSpec = pow(spec, 128.0); // Set the output color of our current pixel out_Color.rgb += vec3(fSpec, fSpec, fSpec); } } I know it's a lot to look through, but I'm putting most of the code up so as not to assume where the problem is. Thanks in advance to anyone who has some time to help me pinpoint the problem(s)! I've been trying to sort it out for two days now and I'm not getting anywhere on my own.

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  • Unexpected ArrayIndexOutOfBoundsException in JavaFX application, refering to no array

    - by Eugene
    I have the following code: public void setContent(Importer3D importer) { if (DEBUG) { System.out.println("Initialization of Mesh's arrays"); } coords = importer.getCoords(); texCoords = importer.getTexCoords(); faces = importer.getFaces(); if (DEBUG) { System.out.println("Applying Mesh's arrays"); } mesh = new TriangleMesh(); mesh.getPoints().setAll(coords); mesh.getTexCoords().setAll(texCoords); mesh.getFaces().setAll(faces); if (DEBUG) { System.out.println("Initialization of the material"); } initMaterial(); if (DEBUG) { System.out.println("Setting the MeshView"); } meshView.setMesh(mesh); meshView.setMaterial(material); meshView.setDrawMode(DrawMode.FILL); if (DEBUG) { System.out.println("Adding to 3D scene"); } root3d.getChildren().clear(); root3d.getChildren().add(meshView); if (DEBUG) { System.out.println("3D model is ready!"); } } The Imporeter3D class part: private void load(File file) { stlLoader = new STLLoader(file); } public float[] getCoords() { return stlLoader.getCoords(); } public float[] getTexCoords() { return stlLoader.getTexCoords(); } public int[] getFaces() { return stlLoader.getFaces(); } The STLLoader: public class STLLoader{ public STLLoader(File file) { stlFile = new STLFile(file); loadManager = stlFile.loadManager; pointsArray = new PointsArray(stlFile); texCoordsArray = new TexCoordsArray(); } public float[] getCoords() { return pointsArray.getPoints(); } public float[] getTexCoords() { return texCoordsArray.getTexCoords(); } public int[] getFaces() { return pointsArray.getFaces(); } private STLFile stlFile; private PointsArray pointsArray; private TexCoordsArray texCoordsArray; private FacesArray facesArray; public SimpleBooleanProperty finished = new SimpleBooleanProperty(false); public LoadManager loadManager;} PointsArray file: public class PointsArray { public PointsArray(STLFile stlFile) { this.stlFile = stlFile; initPoints(); } private void initPoints() { ArrayList<Double> pointsList = stlFile.getPoints(); ArrayList<Double> uPointsList = new ArrayList<>(); faces = new int[pointsList.size()*2]; int n = 0; for (Double d : pointsList) { if (uPointsList.indexOf(d) == -1) { uPointsList.add(d); } faces[n] = uPointsList.indexOf(d); faces[++n] = 0; n++; } int i = 0; points = new float[uPointsList.size()]; for (Double d : uPointsList) { points[i] = d.floatValue(); i++; } } public float[] getPoints() { return points; } public int[] getFaces() { return faces; } private float[] points; private int[] faces; private STLFile stlFile; public static boolean DEBUG = true; } And STLFile: ArrayList<Double> coords = new ArrayList<>(); double temp; private void readV(STLParser parser) { for (int n = 0; n < 3; n++) { if(!(parser.ttype==STLParser.TT_WORD && parser.sval.equals("vertex"))) { System.err.println("Format Error:expecting 'vertex' on line " + parser.lineno()); } else { if (parser.getNumber()) { temp = parser.nval; coords.add(temp); if(DEBUG) { System.out.println("Vertex:"); System.out.print("X=" + temp + " "); } if (parser.getNumber()) { temp = parser.nval; coords.add(temp); if(DEBUG) { System.out.print("Y=" + temp + " "); } if (parser.getNumber()) { temp = parser.nval; coords.add(temp); if(DEBUG) { System.out.println("Z=" + temp + " "); } readEOL(parser); } else System.err.println("Format Error: expecting coordinate on line " + parser.lineno()); } else System.err.println("Format Error: expecting coordinate on line " + parser.lineno()); } else System.err.println("Format Error: expecting coordinate on line " + parser.lineno()); } if (n < 2) { try { parser.nextToken(); } catch (IOException e) { System.err.println("IO Error on line " + parser.lineno() + ": " + e.getMessage()); } } } } public ArrayList<Double> getPoints() { return coords; } As a result of all of this code, I expected to get 3d model in MeshView. But the present result is very strange: everything works and in DEBUG mode I get 3d model is ready! from setContent(), and then unexpected ArrayIndexOutOfBoundsException: File readed Initialization of Mesh's arrays Applying Mesh's arrays Initialization of the material Setting the MeshView Adding to 3D scene 3D model is ready! java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 32252 at com.sun.javafx.collections.ObservableFloatArrayImpl.rangeCheck(ObservableFloatArrayImpl.java:276) at com.sun.javafx.collections.ObservableFloatArrayImpl.get(ObservableFloatArrayImpl.java:184) at javafx.scene.shape.TriangleMesh.computeBounds(TriangleMesh.java:262) at javafx.scene.shape.MeshView.impl_computeGeomBounds(MeshView.java:151) at javafx.scene.Node.updateGeomBounds(Node.java:3497) at javafx.scene.Node.getGeomBounds(Node.java:3450) at javafx.scene.Node.getLocalBounds(Node.java:3432) at javafx.scene.Node.updateTxBounds(Node.java:3510) at javafx.scene.Node.getTransformedBounds(Node.java:3350) at javafx.scene.Node.updateBounds(Node.java:516) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.SubScene.updateBounds(SubScene.java:556) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Scene$ScenePulseListener.pulse(Scene.java:2309) at com.sun.javafx.tk.Toolkit.firePulse(Toolkit.java:329) at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:479) at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:459) at com.sun.javafx.tk.quantum.QuantumToolkit$13.run(QuantumToolkit.java:326) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.access$300(WinApplication.java:39) at com.sun.glass.ui.win.WinApplication$3$1.run(WinApplication.java:101) at java.lang.Thread.run(Thread.java:724) Exception in thread "JavaFX Application Thread" java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 32252 at com.sun.javafx.collections.ObservableFloatArrayImpl.rangeCheck(ObservableFloatArrayImpl.java:276) at com.sun.javafx.collections.ObservableFloatArrayImpl.get(ObservableFloatArrayImpl.java:184) The stranger thing is that this stack doesn't stop until I close the program. And moreover it doesn't point to any my array. What is this? And why does it happen?

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  • Implementing Search Engine Optimization Technique to E-Publishing Domain

    Implement the SEO concepts to both applications static and dynamic web application. There is no issue for create SEO contents to static (web contents does not change until that web site is re host) web application and keep up the SEO regulations and state of affairs. A few significant challenges to dynamic content poses. To overcome these challenges to have a fully functional dynamic site that is optimized as much as a static site can be optimized. Whatever user search and they can get information their information quickly.

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  • when add dynamic control in update panel then getting failed to load viewsate error ?

    - by Tushar Maru
    when add dynamic control in update panel then getting failed to load viewsate error ? see following example :- UpdatePanel panel = new UpdatePanel(); panel.ContentTemplateContainer.Controls.Clear(); if (strPopupType == "O") { Control ctrl = Page.LoadControl(@"~/Modules/MLM/UnilevelViewer/DesktopModules/OrderDetails.ascx"); OrderDetails orderdetails = (OrderDetails)ctrl; orderdetails.ID = "Orders" + elementID; orderdetails.OrderID = Convert.ToInt32(elementID); //orderdetails.ModuleSkinStyleName = CurrentModuleSkin; panel.ContentTemplateContainer.Controls.Add(ctrl); } else if (strPopupType == "U") { Control ctrl = Page.LoadControl(@"~/Modules/MLM/UnilevelViewer/DesktopModules/UserDetails.ascx"); UserDetails userdetails = (UserDetails)ctrl; userdetails.ID = "Users" + elementID; // userdetails.UserModuleSkinStyleName = CurrentModuleSkin; userdetails.UserID = new Guid(elementID); panel.ContentTemplateContainer.Controls.Add(ctrl); }

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  • Dynamic openrowset in T-Sql Function or viable alternative?

    - by IronicMuffin
    I'm not quite sure how to phrase this. Here is the problem: I have 1-n items that I need to join to a different system (AS400) to get some data. The openrowset takes forever if I specify the where criteria outside of the openrowset, e.g.: select * from openrowset('my connection string', 'select code, myfield from myTable') where code = @code My idea was to create a function that takes in the item number and uses dynamic sql to inject it into the openrowset string, a la: declare @cmd varchar(1000) set @cmd = 'select * from openrowset('my connection string', ''select code, myfield from myTable where code = ' + @code + ''')' Apparently I can't use the insert.. exec.. strategy inside of a function. Is there any better way to achieve this? I was going to use this in joins where I needed the external data using cross apply. I'm not married to tvf and cross apply, but I do need a method of getting this data quickly. Thanks for any help.

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  • Does Delphi really handle dynamic classes better than static?

    - by John
    Hello, I was told more than once that Delphi handles dynamic classes better than static.Thereby using the following: type Tsomeclass=class(TObject) private procedure proc1; public someint:integer; procedure proc2; end; var someclass:TSomeclass; implementation ... initialization someclass:=TSomeclass.Create; finalization someclass.Free; rather than type Tsomeclass=class private class procedure proc1; public var someint:integer; class procedure proc2; end; 90% of the classes in the project I'm working on have and need only one instance.Do I really have to use the first way for using those classes? Is it better optimized,handled by Delphi? Sorry,I have no arguments to backup this hypothesis,but I want an expert's opinion. Thanks in advance!

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  • What web UI framework is most suitable for building dynamic pages / forms?

    - by waxwing
    Hello, We are at a stage where we are considering different Web UI frameworks (most likely component based ones such as GWT, JSF, Wicket, Vaadin, etc). One of the main use cases / constraints is that it must support generating dynamic pages. I.e., the page/form layout and components is stored in a database and is changeable at runtime, and from this pages are generated. We are also going to write static layouts, but that is not the main focus of this question. I thought maybe the user community here can share experiences of different frameworks in this context. Are there differences in ease of implementation and what is suitable?

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  • How to get dynamic SQL result from SP in entity framework?

    - by KentZhou
    Suppose I have following SP to run a dynamic sql ALTER PROCEDURE [dbo].[MySP] AS BEGIN declare @sql varchar(4000) select @sql = 'select cnt = count(*) from Mytable ..... '; exec (@sql) END then in edmx, I add the sp and import function for this sp. the return type is scalars int32. then I want to use this function in code like: int? result = context.MySP(); I got error said "cannot implicitly convert type System.Data.Objects.ObjectResults to int?" If use var result = context.MySP(); then Single() cann't be applied to context.MySP(). How to get the result for this case?

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  • How do I keep the width of a table constant when it has dynamic content?

    - by Lincoln Bergeson
    How do I keep the width of a table constant, even when the content of that table is interactively changing? Old Post: How do I insert a variable length tab in HTML? I want certain dynamic fields in my table to line up but they're changing width constantly. EDIT: What I mean is this: in any text editor I can press tab to align certain bits of text, and not care about how many spaces there are. In fact, the number of spaces there needs to be for the leftmost part of the text can change, and I still won't care, as long as the text lines up. How do I do this is in HTML?

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  • Rails plugin for generating dynamic / ajax crud interfaces compatible with Rails 3 beta?

    - by mikehansen
    Anyone know of some good gems or plugins to create dynamic / ajax crud interfaces for Rails 3 projects? I know active scaffold was popular before and it's been awhile since I have used it / any other gems similar to this (I usually just write it myself). I like the direction that the formtastic gem (http://github.com/justinfrench/formtastic) is headed and wonder what else people are combining with it. Also I like the generators approach that Ryan Bates uses and he appears to be making updates for Rails 3. Anything else I am missing here? (I am also open to gems not compatible with Rails 3 too I guess, I can always make a contribution and try to help them get to the next phase. ;)) PS - Really stackoverflow, only one hyperlink?? lame.

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  • How can I bind dynamic data to DataGridTemplateColumn in code?

    - by TuomoT
    I'm using DataGrid from CodePlex. I have objects (ICustomTypeDescriptor) that have properties 'name' 'description' 'c' 'd' and so on (the names are dynamic, and so is the value) and they have information behind them. I have templates for different types. And if I have to list the properties of a single element I can just bind to the values in xaml and use datatemplateselector (in datagridtemplatecolumn) which will pick the correct template. However, when I'm listing several of the elements, how can I use the selectors and the templates? How do I get the correct property bound to the template (two-way)? When ignoring the need for different templates, using DataGridTextColumn with bindings is very simple (and works, see example below), is there any way to use similar approach with the DataGridTemplateColumn? foreach (String propertyName in listOfPropertyNames) { DataGridTextColumn textColumn = new DataGridTextColumn() { Header = propertyName, Binding = new Binding() { Path = new PropertyPath(propertyName) } }; DataGrid.Columns.Add(textColumn); }

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  • Is it ok to hardcode dynamic links in a permanent view?

    - by meder
    Let's say I wanted to showcase 2-3 clickable buttons on my homepage which will be there permanently. These are links to the css, html, and javascript tag listing pages. Is it fine to just hardcode href=/tags/css and href=/tags/html right in my django templates/view? I won't change them for at least a year or so, meaning I don't think I need to add a column to the tags table to distinguish them - is this common or should I try to make it somewhat dynamic? These tags are in a table but so are 1000 other tags.

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  • How do I unhide a CFDIV that has dynamic content with AJAX binding itself?

    - by Eric Belair
    I have the following CFSELECT tags that are used to populate a text input: <cfselect id="this" name="this" bind="cfc:Data.getThis()" bindonload="true" /> <cfselect id="that" name="that" bind="cfc:Data.getThat({p1})" /> <cfselect id="theOther" name="theOther" bind="cfc:Data.getTheOther({p1}, {p2})" /> The text input is the only value that needs to be submitted in a form: <cfform name="addItem" method="post" action="somepage.cfm"> <cfinput type="text" id="item" name="item" bind="cfc:Data.getResult({this}, {that}, {theOther})" /><br /> <cfinput type="submit" name="addButton" value="Add Item" /> </cfform> I want the form and it's contents to be visible only when all three selections have been made, and there is a value for the text input. What is the best way to do this? I'm assuming some use of CFDIV is the best way, but I'm not sure how to load the dynamic content (the CFINPUTs) this way.

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  • Do I have to use Stored Procedures to get query level security or can I still do this with Dynamic S

    - by Peter Smith
    I'm developing an application where I'm concerned about locking down access to the database. I know I can develop stored procedures (and with proper parameter checking) limit a database user to an exact set of queries to execute. It's imperative that no other queries other then the ones I created in the stored procedures be allowed to execute under that user. Ideally even if a hacker gained access to the database connection (which only accepts connections from certain computers) they would only be able to execute the predefined stored procedures. Must I choose stored procedures for this or can I use Dynamic Sql with these fine grain permissions?

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  • Generating dynamic C# based on textual data into the runtime?

    - by WeNeedAnswers
    Is there a quick and easy way to load textual C# into a program. I would like to load the LINQ from the database as an Expression and run it against some data (SQL or Array/List don't mind). I know I can do it using the C# CodeDom/ExpressionTree builder with Assembly Loading and Creating AppDomains, but this seems very long winded. Is there an easier way. I thought with the advent of .net 3.5 that the ExpressionTree would come to my aid, but I now realise that I have to write a parser to use this. Maybe there is a new trick in 4.0? Something along the lines of a dynamic languages Parse would be great. Any suggestions greatly appreciated.

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  • How can I bind dynamic data to DataGridTemplateColun in code?

    - by TuomoT
    I'm using DataGrid from CodePlex. I have objects (ICustomTypeDescriptor) that have properties 'name' 'description' 'c' 'd' and so on (the names are dynamic, and so is the value) and they have information behind them. I have templates for different types. And if I have to list the properties of a single element I can just bind to the values in xaml and use datatemplateselector (in datagridtemplatecolumn) which will pick the correct template. However, when I'm listing several of the elements, how can I use the selectors and the templates? How do I get the correct property bound to the template (two-way)? When ignoring the need for different templates, using DataGridTextColumn with bindings is very simple (and works, see example below), is there any way to use similar approach with the DataGridTemplateColumn? foreach (String propertyName in listOfPropertyNames) { DataGridTextColumn textColumn = new DataGridTextColumn() { Header = propertyName, Binding = new Binding() { Path = new PropertyPath(propertyName) } }; DataGrid.Columns.Add(textColumn); }

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  • Performance Impact of Generating 100's of Dynamic Methods in Ruby?

    - by viatropos
    What are the performance issues associated with generating 100's of dynamic methods in Ruby? I've been interested in using the Ruby Preferences Gem and noticed that it generates a bunch of helper methods for each preference you set. For instance: class User < ActiveRecord::Base preference :hot_salsa end ...generates something like: user.prefers_hot_salsa? # => false user.prefers_hot_salsa # => false If there are 100's of preferences like this, how does this impact the application? I assume it's not really a big deal but I'm just wondering, theoretically.

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  • Would it be useful to change java to support both static and dynamic types?

    - by James A. N. Stauffer
    What if a Java allow both static and dynamic types. That might allow the best of both worlds. i.e.: String str = "Hello"; var temp = str; temp = 10; temp = temp * 5; Would that be possible? Would that be beneficial? Do any languages currently support both and how well does it work out? Here is a better example (generics can't be used but the program does know the type): var username = HttpServletRequest.getSession().getAttribute("username");//Returns a String if(username.length() == 0) { //Error }

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  • How to create a dynamic number of possibly children objects using partial views?

    - by NullReference
    I have a parent object that contains a property that is a list of children objects. I'd like to have it so that when the form loads to create the parent object a partial view is used to create the list of child objects. The problem is I have to idea how to have the list of children object populated. I can do one object ok, but a dynamic list of possible children is difficult. Any ideas? @Html.RenderPartial("_CreateChild", Model.Children); public class Parent { private List<Child> _list; public Guid Id { get; set; } public List<Child> Children { get { return _list; } set { _list = value; } } public Parent() { _list = new List<Child>(); } }

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  • How to deal with multiple screensizes + dynamic controls in Android?

    - by chobo2
    Hi I am learning how to program on Android phone. However I am unsure how to make my application work for the different screen sizes and resolutions. I read the tutorial on the android site and still unsure how to do it. First I know there are different files so could make a layout for each of the sizes but my problem is most of the screen needs to be dynamically created so there would not be much to put in these files. So I am not sure how to android to re size dynamic controls based on the screen size. I have also read it is bad practice to make controls in anything but the xml file as it separates view logic and programming logic. However they never talk about if you need to make these controls dynamically what you should do. So is there some other way to do it that is considered good practice?

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