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  • How do I specify a dynamic position for the start of substring?

    - by analyticsPierce
    As in the example, I am trying to substring the Video_full column in a data.frame (video_data_2) I am working on. I want to keep all the characters after the period. The period is always present, there is only one period and it is in a different position in each value for the column. Date Video_full Instances 1 Apr 1, 2010 installs/AA.intro_video_1 546 2 Apr 1, 2010 installs/ABAC.intro_video_2 548 I got substring to work; video_data_2$Video_full <- substring(video_data_2$Video_full,11) And strsplit also; strsplit("installs/AA.intro_video_1 ",'[.]') I'm just not able to figure out how to start the substring in a dynamic position or only keep the second value returned by strsplit. Thanks for any help you can offer for a simple question.

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  • How to perform dynamic formatting with perl during write?

    - by Bee
    I have a format which is defined like below: format STDOUT = ------------------------------------ |Field1 | Field2 | Field3 | ------------------------------------ |@<<<<<<<<<<| @<<<<<<<<<<<| @<<<<< |~~ shift(@list1),shift(@list2),shift(@list3) ------------------------------------ . write STDOUT; So the questions are as below: Is it possible to make the list of values printed dynamic? e.g. If list 1 contains 12 elements, and if $flag1 is defined, then print only elements 0..10 instead of all 12. I tried doing this by passing $flag as a parameter to the sub which generates the report. However, the last defined FORMAT seems to always take precedence and the final write when it happens, applies the last format no matter what the condition is. Is it possible to also add/hide fields using the same process. e.g. If $flag2 is defined, then add an additional field Field4 to the list?

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  • How do I create a dynamic method in PHP?

    - by sandelius
    I'm trying to extend my ActiveRecord class with some dynamic methods. I would like to be able to run this from my controller $user = User::find_by_username(param); $user = User::find_by_email(param); I've read a little about overloading and think that's the key. I'v got a static $_attributes in my AR class and I get the table name by pluralizing my model (User = users) in this case. How do I do this? All models extends the ActiveRecord class.

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  • Which SharePoint Authentication Mode Should I be using for this scenario?

    - by Dynamic
    I currently have a sharepoint 2010 site for which NTLM windows authentication has been enabled (by default it is against Active Directory I believe). I'd need to change this so that I have 1 custom login page which accepts username/password/domain and validates those information against the active directory, then if that was valid, I'll write logic to logon to another webservice which is located on another server and returns me a unique sessionId that I can store (as a cookie) for further use. Please could you advise which authentication mode I can use to create this custom login page? should that be FBA against AD? not sure how that works. Thanks in advance.

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  • How to solve exception_priv _instruction exception while running destop project? [on hold]

    - by Haritha
    While running desktop project im getting exception_priv _instruction how to solve this??? while running this page is coming # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_PRIV_INSTRUCTION (0xc0000096) at pc=0x02f5a92b, pid=3012, tid=3104 # # JRE version: 7.0-b147 # Java VM: Java HotSpot(TM) Client VM (21.0-b17 mixed mode, sharing windows-x86 ) # Problematic frame: # C 0x02f5a92b # # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows # # If you would like to submit a bug report, please visit: # http://bugreport.sun.com/bugreport/crash.jsp # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # --------------- T H R E A D --------------- Current thread (0x02f5a800): JavaThread "LWJGL Application" [_thread_in_native, id=3104, stack(0x076f0000,0x07740000)] siginfo: ExceptionCode=0xc0000096 Registers: EAX=0x000df4f0, EBX=0x32afc180, ECX=0x000df4f0, EDX=0x00000020 ESP=0x0773f768, EBP=0x0773f790, ESI=0x32afc180, EDI=0x02f5a800 EIP=0x02f5a92b, EFLAGS=0x00010206 Top of Stack: (sp=0x0773f768) 0x0773f768: 02bd429c 02bd429c 0773f770 32afc180 0x0773f778: 0773f7b8 32b022c8 00000000 32afc180 0x0773f788: 00000000 0773f7a0 0773f7dc 00943187 0x0773f798: 229ec1c0 00948839 69081736 00000000 0x0773f7a8: 089b0048 00000000 00000014 00001406 0x0773f7b8: 00000002 0773f7bc 32afbeb0 0773f7f8 0x0773f7c8: 32b022c8 00000000 32afbf00 0773f7a0 0x0773f7d8: 0773f7f0 0773f81c 00943187 69081736 Instructions: (pc=0x02f5a92b) 0x02f5a90b: 00 43 00 00 00 00 f0 bc 02 e8 00 e9 22 40 f7 73 0x02f5a91b: 07 85 a5 94 00 90 f7 73 07 50 cc a0 6d d8 49 c0 0x02f5a92b: 6d 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0x02f5a93b: 00 00 00 00 00 00 00 00 00 08 80 3d 37 00 00 00 Register to memory mapping: EAX=0x000df4f0 is an unknown value EBX=0x32afc180 is an oop {method} - klass: {other class} ECX=0x000df4f0 is an unknown value EDX=0x00000020 is an unknown value ESP=0x0773f768 is pointing into the stack for thread: 0x02f5a800 EBP=0x0773f790 is pointing into the stack for thread: 0x02f5a800 ESI=0x32afc180 is an oop {method} - klass: {other class} EDI=0x02f5a800 is a thread Stack: [0x076f0000,0x07740000], sp=0x0773f768, free space=317k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) C 0x02f5a92b j org.lwjgl.opengl.GL11.glVertexPointer(IILjava/nio/FloatBuffer;)V+48 j com.badlogic.gdx.backends.lwjgl.LwjglGL10.glVertexPointer(IIILjava/nio/Buffer;)V+53 j com.badlogic.gdx.graphics.glutils.VertexArray.bind()V+149 j com.badlogic.gdx.graphics.Mesh.bind()V+25 j com.badlogic.gdx.graphics.Mesh.render(IIIZ)V+32 j com.badlogic.gdx.graphics.Mesh.render(III)V+8 j com.badlogic.gdx.graphics.g2d.SpriteBatch.flush()V+197 j com.badlogic.gdx.graphics.g2d.SpriteBatch.switchTexture(Lcom/badlogic/gdx/graphics/Texture;)V+1 j com.badlogic.gdx.graphics.g2d.SpriteBatch.draw(Lcom/badlogic/gdx/graphics/Texture;FFFF)V+33 j sevenseas.game.WorldRenderer.drawBob()V+54 j sevenseas.game.WorldRenderer.render()V+12 j sevenseas.game.GameClass.render(F)V+38 j com.badlogic.gdx.Game.render()V+19 j com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop()V+642 j com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run()V+27 v ~StubRoutines::call_stub V [jvm.dll+0x122c7e] V [jvm.dll+0x1c9c0e] V [jvm.dll+0x122e73] V [jvm.dll+0x122ed7] V [jvm.dll+0xccd1f] V [jvm.dll+0x14433f] V [jvm.dll+0x171549] C [msvcr100.dll+0x5c6de] endthreadex+0x3a C [msvcr100.dll+0x5c788] endthreadex+0xe4 C [kernel32.dll+0xb713] GetModuleFileNameA+0x1b4 Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) j org.lwjgl.opengl.GL11.nglVertexPointer(IIIJJ)V+0 j org.lwjgl.opengl.GL11.glVertexPointer(IILjava/nio/FloatBuffer;)V+48 j com.badlogic.gdx.backends.lwjgl.LwjglGL10.glVertexPointer(IIILjava/nio/Buffer;)V+53 j com.badlogic.gdx.graphics.glutils.VertexArray.bind()V+149 j com.badlogic.gdx.graphics.Mesh.bind()V+25 j com.badlogic.gdx.graphics.Mesh.render(IIIZ)V+32 j com.badlogic.gdx.graphics.Mesh.render(III)V+8 j com.badlogic.gdx.graphics.g2d.SpriteBatch.flush()V+197 j com.badlogic.gdx.graphics.g2d.SpriteBatch.switchTexture(Lcom/badlogic/gdx/graphics/Texture;)V+1 j com.badlogic.gdx.graphics.g2d.SpriteBatch.draw(Lcom/badlogic/gdx/graphics/Texture;FFFF)V+33 j sevenseas.game.WorldRenderer.drawBob()V+54 j sevenseas.game.WorldRenderer.render()V+12 j sevenseas.game.GameClass.render(F)V+38 j com.badlogic.gdx.Game.render()V+19 j com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop()V+642 j com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run()V+27 v ~StubRoutines::call_stub --------------- P R O C E S S --------------- Java Threads: ( => current thread ) 0x003d6c00 JavaThread "DestroyJavaVM" [_thread_blocked, id=3240, stack(0x008c0000,0x00910000)] =>0x02f5a800 JavaThread "LWJGL Application" [_thread_in_native, id=3104, stack(0x076f0000,0x07740000)] 0x02bcf000 JavaThread "Service Thread" daemon [_thread_blocked, id=2612, stack(0x02e00000,0x02e50000)] 0x02bc1000 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=2776, stack(0x02db0000,0x02e00000)] 0x02bbf400 JavaThread "Attach Listener" daemon [_thread_blocked, id=2448, stack(0x02d60000,0x02db0000)] 0x02bbe000 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=1764, stack(0x02d10000,0x02d60000)] 0x02bb8000 JavaThread "Finalizer" daemon [_thread_blocked, id=3864, stack(0x02cc0000,0x02d10000)] 0x02bb3400 JavaThread "Reference Handler" daemon [_thread_blocked, id=2424, stack(0x02c70000,0x02cc0000)] Other Threads: 0x02bb1800 VMThread [stack: 0x02c20000,0x02c70000] [id=3076] 0x02bd1000 WatcherThread [stack: 0x02e50000,0x02ea0000] [id=3276] VM state:not at safepoint (normal execution) VM Mutex/Monitor currently owned by a thread: None Heap def new generation total 4928K, used 2571K [0x229c0000, 0x22f10000, 0x27f10000) eden space 4416K, 46% used [0x229c0000, 0x22bc2e38, 0x22e10000) from space 512K, 100% used [0x22e90000, 0x22f10000, 0x22f10000) to space 512K, 0% used [0x22e10000, 0x22e10000, 0x22e90000) tenured generation total 10944K, used 634K [0x27f10000, 0x289c0000, 0x329c0000) the space 10944K, 5% used [0x27f10000, 0x27faea60, 0x27faec00, 0x289c0000) compacting perm gen total 12288K, used 1655K [0x329c0000, 0x335c0000, 0x369c0000) the space 12288K, 13% used [0x329c0000, 0x32b5dc58, 0x32b5de00, 0x335c0000) ro space 10240K, 42% used [0x369c0000, 0x36dfc660, 0x36dfc800, 0x373c0000) rw space 12288K, 53% used [0x373c0000, 0x37a38180, 0x37a38200, 0x37fc0000) Code Cache [0x00940000, 0x009d8000, 0x02940000) total_blobs=305 nmethods=80 adapters=158 free_code_cache=32183Kb largest_free_block=32955904 Dynamic libraries: 0x00400000 - 0x0042f000 C:\Program Files\Java\jre7\bin\javaw.exe 0x7c900000 - 0x7c9af000 C:\WINDOWS\system32\ntdll.dll 0x7c800000 - 0x7c8f6000 C:\WINDOWS\system32\kernel32.dll 0x77dd0000 - 0x77e6b000 C:\WINDOWS\system32\ADVAPI32.dll 0x77e70000 - 0x77f02000 C:\WINDOWS\system32\RPCRT4.dll 0x77fe0000 - 0x77ff1000 C:\WINDOWS\system32\Secur32.dll 0x7e410000 - 0x7e4a1000 C:\WINDOWS\system32\USER32.dll 0x77f10000 - 0x77f59000 C:\WINDOWS\system32\GDI32.dll 0x773d0000 - 0x774d3000 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\COMCTL32.dll 0x77c10000 - 0x77c68000 C:\WINDOWS\system32\msvcrt.dll 0x77f60000 - 0x77fd6000 C:\WINDOWS\system32\SHLWAPI.dll 0x76390000 - 0x763ad000 C:\WINDOWS\system32\IMM32.DLL 0x629c0000 - 0x629c9000 C:\WINDOWS\system32\LPK.DLL 0x74d90000 - 0x74dfb000 C:\WINDOWS\system32\USP10.dll 0x78aa0000 - 0x78b5e000 C:\Program Files\Java\jre7\bin\msvcr100.dll 0x6d940000 - 0x6dc61000 C:\Program Files\Java\jre7\bin\client\jvm.dll 0x71ad0000 - 0x71ad9000 C:\WINDOWS\system32\WSOCK32.dll 0x71ab0000 - 0x71ac7000 C:\WINDOWS\system32\WS2_32.dll 0x71aa0000 - 0x71aa8000 C:\WINDOWS\system32\WS2HELP.dll 0x76b40000 - 0x76b6d000 C:\WINDOWS\system32\WINMM.dll 0x76bf0000 - 0x76bfb000 C:\WINDOWS\system32\PSAPI.DLL 0x6d8d0000 - 0x6d8dc000 C:\Program Files\Java\jre7\bin\verify.dll 0x6d370000 - 0x6d390000 C:\Program Files\Java\jre7\bin\java.dll 0x6d920000 - 0x6d933000 C:\Program Files\Java\jre7\bin\zip.dll 0x6cec0000 - 0x6cf42000 C:\Documents and Settings\7stl0225\Local Settings\Temp\libgdx7stl0225\37fe1abc\gdx.dll 0x10000000 - 0x1004c000 C:\Documents and Settings\7stl0225\Local Settings\Temp\libgdx7stl0225\52d76f2b\lwjgl.dll 0x5ed00000 - 0x5edcc000 C:\WINDOWS\system32\OPENGL32.dll 0x68b20000 - 0x68b40000 C:\WINDOWS\system32\GLU32.dll 0x73760000 - 0x737ab000 C:\WINDOWS\system32\DDRAW.dll 0x73bc0000 - 0x73bc6000 C:\WINDOWS\system32\DCIMAN32.dll 0x77c00000 - 0x77c08000 C:\WINDOWS\system32\VERSION.dll 0x070b0000 - 0x07115000 C:\DOCUME~1\7stl0225\LOCALS~1\Temp\libgdx7stl0225\52d76f2b\OpenAL32.dll 0x7c9c0000 - 0x7d1d7000 C:\WINDOWS\system32\SHELL32.dll 0x774e0000 - 0x7761d000 C:\WINDOWS\system32\ole32.dll 0x5ad70000 - 0x5ada8000 C:\WINDOWS\system32\uxtheme.dll 0x76fd0000 - 0x7704f000 C:\WINDOWS\system32\CLBCATQ.DLL 0x77050000 - 0x77115000 C:\WINDOWS\system32\COMRes.dll 0x77120000 - 0x771ab000 C:\WINDOWS\system32\OLEAUT32.dll 0x73f10000 - 0x73f6c000 C:\WINDOWS\system32\dsound.dll 0x76c30000 - 0x76c5e000 C:\WINDOWS\system32\WINTRUST.dll 0x77a80000 - 0x77b15000 C:\WINDOWS\system32\CRYPT32.dll 0x77b20000 - 0x77b32000 C:\WINDOWS\system32\MSASN1.dll 0x76c90000 - 0x76cb8000 C:\WINDOWS\system32\IMAGEHLP.dll 0x72d20000 - 0x72d29000 C:\WINDOWS\system32\wdmaud.drv 0x72d10000 - 0x72d18000 C:\WINDOWS\system32\msacm32.drv 0x77be0000 - 0x77bf5000 C:\WINDOWS\system32\MSACM32.dll 0x77bd0000 - 0x77bd7000 C:\WINDOWS\system32\midimap.dll 0x73ee0000 - 0x73ee4000 C:\WINDOWS\system32\KsUser.dll 0x755c0000 - 0x755ee000 C:\WINDOWS\system32\msctfime.ime 0x69000000 - 0x691a9000 C:\WINDOWS\system32\sisgl.dll 0x73b30000 - 0x73b45000 C:\WINDOWS\system32\mscms.dll 0x73000000 - 0x73026000 C:\WINDOWS\system32\WINSPOOL.DRV 0x66e90000 - 0x66ed1000 C:\WINDOWS\system32\icm32.dll 0x07760000 - 0x0778d000 C:\Program Files\WordWeb\WHook.dll 0x74c80000 - 0x74cac000 C:\WINDOWS\system32\OLEACC.dll 0x76080000 - 0x760e5000 C:\WINDOWS\system32\MSVCP60.dll VM Arguments: jvm_args: -Dfile.encoding=Cp1252 java_command: sevenseas.game.MainDesktop Launcher Type: SUN_STANDARD Environment Variables: PATH=C:/Program Files/Java/jre7/bin/client;C:/Program Files/Java/jre7/bin;C:/Program Files/Java/jre7/lib/i386;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\Java\jdk1.7.0\bin;C:\eclipse; USERNAME=7stl0225 OS=Windows_NT PROCESSOR_IDENTIFIER=x86 Family 15 Model 4 Stepping 1, GenuineIntel --------------- S Y S T E M --------------- OS: Windows XP Build 2600 Service Pack 3 CPU:total 1 (1 cores per cpu, 1 threads per core) family 15 model 4 stepping 1, cmov, cx8, fxsr, mmx, sse, sse2, sse3 Memory: 4k page, physical 2031088k(939252k free), swap 3969920k(3011396k free) vm_info: Java HotSpot(TM) Client VM (21.0-b17) for windows-x86 JRE (1.7.0-b147), built on Jun 27 2011 02:25:52 by "java_re" with unknown MS VC++:1600 time: Sat Oct 26 12:35:14 2013 elapsed time: 0 seconds

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  • XNA: Rotating Bones

    - by MLM
    XNA 4.0 I am trying to learn how to rotate bones on a very simple tank model I made in Cinema 4D. It is rigged by 3 bones, Root - Main - Turret - Barrel I have binded all of the objects to the bones so that all translations/rotations work as planned in C4D. I exported it as .fbx I based my test project after: http://create.msdn.com/en-US/education/catalog/sample/simple_animation I can build successfully with no errors but all the rotations I try to do to my bones have no effect. I can transform my Root successfully using below but the bone transforms have no effect: myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; I am wondering if my model is just not right or something important I am missing in the code. Here is my Game1.cs using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; float aspectRatio; Tank myModel; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here myModel = new Tank(); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here myModel.Load(Content); aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here float time = (float)gameTime.TotalGameTime.TotalSeconds; // Move the pieces /* myModel.TurretRotation = (float)Math.Sin(time * 0.333f) * 1.25f; myModel.BarrelRotation = (float)Math.Sin(time * 0.25f) * 0.333f - 0.333f; */ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // Calculate the camera matrices. float time = (float)gameTime.TotalGameTime.TotalSeconds; Matrix rotation = Matrix.CreateRotationY(MathHelper.ToRadians(45)); Matrix view = Matrix.CreateLookAt(new Vector3(2000, 500, 0), new Vector3(0, 150, 0), Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, graphics.GraphicsDevice.Viewport.AspectRatio, 10, 10000); // TODO: Add your drawing code here myModel.Draw(rotation, view, projection); base.Draw(gameTime); } } } And here is my tank class: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { public class Tank { Model myModel; // Array holding all the bone transform matrices for the entire model. // We could just allocate this locally inside the Draw method, but it // is more efficient to reuse a single array, as this avoids creating // unnecessary garbage. public Matrix[] boneTransforms; // Shortcut references to the bones that we are going to animate. // We could just look these up inside the Draw method, but it is more // efficient to do the lookups while loading and cache the results. ModelBone MainBone; ModelBone TurretBone; ModelBone BarrelBone; // Store the original transform matrix for each animating bone. Matrix MainTransform; Matrix TurretTransform; Matrix BarrelTransform; // current animation positions float turretRotationValue; float barrelRotationValue; /// <summary> /// Gets or sets the turret rotation amount. /// </summary> public float TurretRotation { get { return turretRotationValue; } set { turretRotationValue = value; } } /// <summary> /// Gets or sets the barrel rotation amount. /// </summary> public float BarrelRotation { get { return barrelRotationValue; } set { barrelRotationValue = value; } } /// <summary> /// Load the model /// </summary> public void Load(ContentManager Content) { // TODO: use this.Content to load your game content here myModel = Content.Load<Model>("Models\\simple_tank02"); MainBone = myModel.Bones["Main"]; TurretBone = myModel.Bones["Turret"]; BarrelBone = myModel.Bones["Barrel"]; MainTransform = MainBone.Transform; TurretTransform = TurretBone.Transform; BarrelTransform = BarrelBone.Transform; // Allocate the transform matrix array. boneTransforms = new Matrix[myModel.Bones.Count]; } public void Draw(Matrix world, Matrix view, Matrix projection) { myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; myModel.CopyAbsoluteBoneTransformsTo(boneTransforms); // Draw the model, a model can have multiple meshes, so loop foreach (ModelMesh mesh in myModel.Meshes) { // This is where the mesh orientation is set foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } // Draw the mesh, will use the effects set above mesh.Draw(); } } } }

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  • Mapping a 3D texture to a standard hollow-hull 3D model

    - by John
    I have 3D models which are typical hollow hulls. If such a model also had a 3D volumetric/voxel texture map then given a point P inside such a model, I'd like to be able to find its uvw coordinates within the 3D texture. Is this possible by simply setting 3D texcoords on my existing mesh or does it have to be broken up into polyhedra? Is there a way to map a 3D texture onto a mesh without doing this?

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  • loading 3d model data into buffers

    - by mulletdevil
    I am using assimp to load 3d model data. I have noticed that each loaded model is made up of different meshes. I was wondering should each mesh have it's own vertex/index buffer or should there just be one for the whole model? From looking through the index data that is loaded it seems to suggest that I will need a vertex buffer per mesh but I'm not 100% sure. I am using C++ and DirectX9 Thank you, Mark

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  • Is it safer to use the same IV all times data are encrypted, or use a dynamic IV that is sent together the encrypted text? [closed]

    - by kiamlaluno
    When encrypting data that is then send to a server, is it better to always use the same IV, which is already known from the receiving server, or use a dynamic IV that is then sent to the receiving server? I am referring to the case the remote server receives data from another server, or from a client application, and executes operations on a database table, in the table row identified by the received data. Which of the following PHP snippets is preferable? $iv = mcrypt_create_iv(mcrypt_enc_get_iv_size($td), MCRYPT_RAND); $ks = mcrypt_enc_get_key_size($td); $key = substr(md5('very secret key'), 0, $ks); mcrypt_generic_init($td, $key, $iv); $encrypted = mcrypt_generic($td, 'This is very important data'); send_encripted_data(combine_iv_encrypted_text($iv, $encrypted)); $ks = mcrypt_enc_get_key_size($td); $key = substr(md5('very secret key'), 0, $ks); mcrypt_generic_init($td, $key, $iv); send_encripted_data(mcrypt_generic($td, 'This is very important data')); In which way is one of the snippets more vulnerable than the other one?

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  • How can I support the creation and rendering of both interior and exterior environments?

    - by Nick
    Say I already have a renderer that can support outdoor terrain and environment rendering. How would I go about adding support for interior environments (for example, like World of Warcraft's dungeons) to my game? I'm interested both in how I should fit the interiors into my content creation process (for example, I thought about leaving holes in the terrain mesh into which I can "paste" the interior dungeon mesh at runtime) and how to render them (it seems like I'd want a different rendering flow other than a blended texture rendering phase that terrain uses).

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  • Help with calculation to steer ship in 3d space

    - by Aaron Anodide
    I'm a beginner using XNA to try and make a 3D Asteroids game. I'm really close to having my space ship drive around as if it had thrusters for pitch and yaw. The problem is I can't quite figure out how to translate the rotations, for instance, when I pitch forward 45 degrees and then start to turn - in this case there should be rotation being applied to all three directions to get the "diagonal yaw" - right? I thought I had it right with the calculations below, but they cause a partly pitched forward ship to wobble instead of turn.... :( Here's current (almost working) calculations for the Rotation acceleration: float accel = .75f; // Thrust +Y / Forward if (currentKeyboardState.IsKeyDown(Keys.I)) { this.ship.AccelerationY += (float)Math.Cos(this.ship.RotationZ) * accel; this.ship.AccelerationX += (float)Math.Sin(this.ship.RotationZ) * -accel; this.ship.AccelerationZ += (float)Math.Sin(this.ship.RotationX) * accel; } // Rotation +Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.J)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * accel; } // Rotation -Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.K)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * -accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * -accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * -accel; } // Rotation +X / Pitch if (currentKeyboardState.IsKeyDown(Keys.F)) { this.ship.RotationAccelerationX += accel; } // Rotation -X / Pitch if (currentKeyboardState.IsKeyDown(Keys.D)) { this.ship.RotationAccelerationX -= accel; } I'm combining that with drawing code that does a rotation to the model: public void Draw(Matrix world, Matrix view, Matrix projection, TimeSpan elsapsedTime) { float seconds = (float)elsapsedTime.TotalSeconds; // update velocity based on acceleration this.VelocityX += this.AccelerationX * seconds; this.VelocityY += this.AccelerationY * seconds; this.VelocityZ += this.AccelerationZ * seconds; // update position based on velocity this.PositionX += this.VelocityX * seconds; this.PositionY += this.VelocityY * seconds; this.PositionZ += this.VelocityZ * seconds; // update rotational velocity based on rotational acceleration this.RotationVelocityX += this.RotationAccelerationX * seconds; this.RotationVelocityY += this.RotationAccelerationY * seconds; this.RotationVelocityZ += this.RotationAccelerationZ * seconds; // update rotation based on rotational velocity this.RotationX += this.RotationVelocityX * seconds; this.RotationY += this.RotationVelocityY * seconds; this.RotationZ += this.RotationVelocityZ * seconds; Matrix translation = Matrix.CreateTranslation(PositionX, PositionY, PositionZ); Matrix rotation = Matrix.CreateRotationX(RotationX) * Matrix.CreateRotationY(RotationY) * Matrix.CreateRotationZ(RotationZ); model.Root.Transform = rotation * translation * world; model.CopyAbsoluteBoneTransformsTo(boneTransforms); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } mesh.Draw(); } }

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  • Did C++11 address concerns passing std lib objects between dynamic/shared library boundaries? (ie dlls and so)?

    - by Doug T.
    One of my major complaints about C++ is how hard in practice it is to pass std library objects outside of dynamic library (ie dll/so) boundaries. The std library is often header-only. Which is great for doing some awesome optimizations. However, for dll's, they are often built with different compiler settings that may impact the internal structure/code of a std library containers. For example, in MSVC one dll may build with iterator debugging on while another builds with it off. These two dlls may run into issues passing std containers around. If I expose std::string in my interface, I can't guarantee the code the client is using for std::string is an exact match of my library's std::string. This leads to hard to debug problems, headaches, etc. You either rigidly control the compiler settings in your organization to prevent these issues or you use a simpler C interface that won't have these problems. Or specify to your clients the expected compiler settings they should use (which sucks if another library specifies other compiler settings). My question is whether or not C++11 tried to do anything to solve these issues?

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  • Blender 2.69 disponible en téléchargement, découvrez les nouvelles fonctionnalités du logiciel de modélisation 3D libre et open source

    Blender 2.69 disponible en téléchargement La version 2.69 de l'outil de modélisation libre et open source est maintenant disponible en téléchargement. Voici un descriptif (non exhaustif) des changements apportés par cette nouvelle version :Modélisation nouvel outil de remplissage de surface non plane ; nouveaux outils de bisection et de division de mesh ; amélioration de l'outil d'édition de courbes ; nouvel option de sélection où la sélection utilise le curseur comme centre ; fusion de mesh améliorée...

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  • boolean operations on meshes

    - by lathomas64
    given a set of vertices and triangles for each mesh. Does anyone know of an algorithm, or a place to start looking( I tried google first but haven't found a good place to get started) to perform boolean operations on said meshes and get a set of vertices and triangle for the resulting mesh? Of particular interest are subtraction and union. Example pictures: http://www.rhino3d.com/4/help/Commands/Booleans.htm

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  • JSF: How to get the selected item from selectOneMenu if its rendering is dynamic?

    - by Dzmitry Zhaleznichenka
    At my view I have two menus that I want to make dependent, namely, if first menu holds values "render second menu" and "don't render second menu", I want second menu to be rendered only if user selects "render second menu" option in the first menu. After second menu renders at the same page as the first one, user has to select current item from it, fill another fields and submit the form to store values in database. Both the lists of options are static, they are obtained from the database once and stay the same. My problem is I always get null as a value of the selected item from second menu. How to get a proper value? The sample code of view that holds problematic elements is: <h:selectOneMenu id="renderSecond" value="#{Bean.renderSecondValue}" valueChangeListener="#{Bean.updateDependentMenus}" immediate="true" onchange="this.form.submit();" > <f:selectItems value="#{Bean.typesOfRendering}" /> </h:selectOneMenu><br /> <h:selectOneMenu id="iWillReturnYouZeroAnyway" value="#{Bean.currentItem}" rendered="#{Bean.rendered}" > <f:selectItems value="#{Bean.items}" /> </h:selectOneMenu><br /> <h:commandButton action="#{Bean.store}" value="#Store" /> However, if I remove "rendered" attribute from the second menu, everything works properly, except for displaying the menu for all the time that I try to prevent, so I suggest the problem is in behavior of dynamic rendering. The initial value of isRendered is false because the default item in first menu is "don't render second menu". When I change value in first menu and update isRendered with valueChangeListener, the second menu displays but it doesn't initialize currentItem while submitting. Some code from my backing bean is below: public void updateDependentMenus(ValueChangeEvent value) { String newValue = (String) value.getNewValue(); if ("render second menu" == newValue){ isRendered = true; } else { isRendered = false; } } public String store(){ System.out.println(currentItem); return "stored"; }

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  • How can I get this dynamic WHERE statement in my LINQ-to-XML to work?

    - by Edward Tanguay
    In this question Jon Skeet offered a very interesting solution to making a LINQ-to-XML statement dynamic, but my knowledge of lambdas and delegates is not yet advanced enough to implement it: I've got it this far, but of course I get the error "smartForm does not exist in the current context": private void LoadWithId(int id) { XDocument xmlDoc = null; try { xmlDoc = XDocument.Load(FullXmlDataStorePathAndFileName); } catch (Exception ex) { throw new Exception(String.Format("Cannot load XML file: {0}", ex.Message)); } Func<XElement, bool> whereClause = (int)smartForm.Element("id") == id"; var smartForms = xmlDoc.Descendants("smartForm") .Where(whereClause) .Select(smartForm => new SmartForm { Id = (int)smartForm.Element("id"), WhenCreated = (DateTime)smartForm.Element("whenCreated"), ItemOwner = smartForm.Element("itemOwner").Value, PublishStatus = smartForm.Element("publishStatus").Value, CorrectionOfId = (int)smartForm.Element("correctionOfId"), IdCode = smartForm.Element("idCode").Value, Title = smartForm.Element("title").Value, Description = smartForm.Element("description").Value, LabelWidth = (int)smartForm.Element("labelWidth") }); foreach (SmartForm smartForm in smartForms) { _collection.Add(smartForm); } } Ideally I want to be able to just say: var smartForms = GetSmartForms(smartForm=> (int) smartForm.Element("DisplayOrder").Value > 50); I've got it this far, but I'm just not grokking the lambda magic, how do I do this? public List<SmartForm> GetSmartForms(XDocument xmlDoc, XElement whereClause) { var smartForms = xmlDoc.Descendants("smartForm") .Where(whereClause) .Select(smartForm => new SmartForm { Id = (int)smartForm.Element("id"), WhenCreated = (DateTime)smartForm.Element("whenCreated"), ItemOwner = smartForm.Element("itemOwner").Value, PublishStatus = smartForm.Element("publishStatus").Value, CorrectionOfId = (int)smartForm.Element("correctionOfId"), IdCode = smartForm.Element("idCode").Value, Title = smartForm.Element("title").Value, Description = smartForm.Element("description").Value, LabelWidth = (int)smartForm.Element("labelWidth") }); }

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  • How does Select statement works in a Dynamic Linq Query?

    - by Richard77
    Hello, 1) I've a Product table with 4 columns: ProductID, Name, Category, and Price. Here's the regular linq to query this table. public ActionResult Index() { private ProductDataContext db = new ProductDataContext(); var products = from p in db.Products where p.Category == "Soccer" select new ProductInfo { Name = p.Name, Price = p.Price} return View(products); } Where ProductInfo is just a class that contains 2 properties (Name and Price). The Index page Inherits ViewPage - IEnumerable - ProductInfo. Everything works fine. 2) To dynamicaly execute the above query, I do this: Public ActionResult Index() { var products = db.Products .Where("Category = \"Soccer\"") .Select(/* WHAT SOULD I WRITE HERE TO SELECT NAME & PRICE?*/) return View(products); } I'm using both 'System.Lind.Dynamic' namespace and the DynamicLibrary.cs (downloaded from ScottGu blog). Here are my questions: What expression do I use to select only Name and Price? (Most importantly) How do I retrieve the data in my view? (i.e. What type the ViewPage inherits? ProductInfo?)

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  • Jquery: How do I select dynamic ids in this format?

    - by sjsc
    I'm trying to select dynamic ids when a user types something into the input fields. My app spits out the input fields in the following format: <input id="student_1_first_name" /> <input id="student_1_last_name" /> <input id="student_2_first_name" /> <input id="student_2_last_name" /> <input id="student_3_first_name" /> <input id="student_3_last_name" /> etc. For example, I tried doing this to select the end of the id string: <script type="text/javascript"> $(document).ready( function (){ $("input[id$=_first_name]").bind("keyup", run_some_function_here); run_some_function_here(); $("input[id$=_last_name]").bind("keyup", run_some_function_here); run_some_function_here(); } ); </script> When I do that, Jquery can't seem to select the input ids, so the functions don't run. Do you have any ideas on how I can select the ids correctly?

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  • What are the essential Java libraries and utilities for a returning dynamic language user?

    - by jbwiv
    Guys, Long time Java developer here, but I've spent more time working with Ruby over the past 3 years or so as far as web applications go. I really have enjoyed it, but there are concerns I've uncovered that I won't cover here. Now that I've found the Play! framework, I'm thrilled about the prospect of having a Rails-like experience with Java's speed and reliability. Aside from what Play! provides out of the box, I'm looking for recommendations on "can't miss" libraries and tools for the Java developer used to pragmatic, dynamic experiences. I've found Project Lombok, which looks like a very intriguing way to eliminate a lot of the boiler plate, unnecessary Java noise. What else should I know about? I know Google has released quite a few libraries over the past three years that I've heard mentioned on the Java Posse, but I can't recall exactly what they are. I'm sure I've missed others in my absence. So, what makes up your essential Java toolbox these days? Thanks for your answers!

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  • .NET: How to pass value when subscribing to event and obtain it when the event is triggered (Dynamic

    - by Entrase
    The task is to create event handlers in runtime. I need the one method to be called with different parameter value for different events. The events and their number are only known in runtime. So I'm trying to generate dynamic methods, each of which will be assigned to some event, but in general they all just pass some value to an instance method and call it. It would be great if something similar could be done the easier way. I mean passing some value at subscribing stage and then obtaining it when the event is triggered. This is what I'm trying to do now: public class EventSource { public event EventHandler eventOne; public event EventHandler eventTwO; public event EventHandler eventThree; } public class EventListener { SubscribeForEvents() { BindingFlags flags = BindingFlags.IgnoreCase | BindingFlags.Public | BindingFlags.Instance; // Suppose we've already got EventInfo // and target source somewhere // so we can do eventInfo.AddEventHandler(target, delegate) // Now we need a delegate. int value = 42; Type tDelegate = eventInfo.EventHandlerType; // http://msdn.microsoft.com/en-us/library/ms228976(VS.95).aspx Type returnType = GetDelegateReturnType(tDelegate); DynamicMethod listener = new DynamicMethod("", null, GetDelegateParameterTypes(tDelegate), this.GetType()); ///////// Type[] callParameters = { typeof(int) }; MethodInfo method = this.GetType().GetMethod("ToCallFromDelegate", flags); ILGenerator generator = listener.GetILGenerator(); // No success in this mess. What's wrong? generator.Emit(OpCodes.Ldc_I4, value); generator.Emit(OpCodes.Call, method); generator.Emit(OpCodes.Pop); generator.Emit(OpCodes.Ret); ///////////// Delegate delegate = listener.CreateDelegate(tDelegate); eventInfo.AddEventHandler(target, delegate); // When triggered, there is InvalidProgramException } void ToCallFromDelegate(int value) { doSomething(); } }

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  • A dynamic array of a class, inside another separate class?

    - by pinnacler
    I'm working on a robot localization simulator and I created a class called "landmark". The end result is going to be a robot that is always centered and always faces the top of the screen. As it turns, the birds eye view map will rotate around the robot. To accomplish this, I'm assuming I can rotate one class and have all elements inside rotate as well. So, the landmark class has properties x,y, label, and radius. This is suppose to simulate a tree location in a forest. To test everything, I need "forest data," and I wrote a script to generate 100 trees in a 100m x 100m area. The script automatically generates values within an acceptable range for x,y, radius. The generated data is stored in an object called tempForest and is 100x3. Ideally, I want to create a class called "landmarks" (plural) that has 100 landmark instances inside. How would I instantiate 100 instances of landmark in one instance of landmarks using that randomly generated data? Ideally, I'd just type treeBeacons = landmarks(); and it would randomly populate 100 (user definable, set in config file) instances with x, y, radius data. I'm not sure how to deal with a dynamic array of class "Landmark", inside another single class "landmarks." Any ideas?

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  • What would be the best way to install (distribute) dynamic libraries in Mac OSX using CMake/Cpack ?

    - by YuppieNetworking
    Hello all, I have a project whose artifacts are two dynamic libraries, let's say libX.dylib and libY.dylib (or .so for linux distributions). There are no executables. Now I would like to distribute these libraries. Since I already use CMake to compile it, I looked at CPack and successfully generated .tgz and .deb packages for Linux. However, for Mac OSX I have no idea and the CPack Wiki about its generators did not help me much. I managed to generate a PackageMaker package, but as clearly stated at this packagemaker howto, there is no uninstall option when using this util. I then read a bit about Bundles, but I feel lost specially since I have no executable. Question: What is the correct way to generate a package for Mac OSX using CPack? My ideal scenario would be either something that installs as easily as a bundle or as a deb file in debian/ubuntu. Thanks for your help Edit One more detail: the code to one of these libraries is not open, so I can't expect the users to do a cmake; make; make install That's why I want a .deb, .tar.gz, bundle or whatsoever.

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  • How do I select dynamic ids in this format?

    - by sjsc
    I'm trying to select dynamic ids when a user types something into the input fields. My app spits out the input fields in the following format: <input id="student_1_first_name" /> <input id="student_1_last_name" /> <input id="student_2_first_name" /> <input id="student_2_last_name" /> <input id="student_3_first_name" /> <input id="student_3_last_name" /> etc. For example, I tried doing this to select the end of the id string: <script type="text/javascript"> $(document).ready( function (){ $("input[id$=_first_name]").bind("keyup", run_some_function_here); run_some_function_here(); $("input[id$=_last_name]").bind("keyup", run_some_function_here); run_some_function_here(); } ); </script> When I do that, Jquery can't seem to select the input ids, so the functions don't run. Do you have any ideas on how I can select the ids correctly?

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  • Flash AS3: How to Make scroll bar react to dynamic textfield movement?

    - by HeroicNate
    I've been looking for a tutorial and answer to this for a while but can't find what I'm looking for. I am loading html text into a dynamic textfield, and I have a scrollbar controlling the scroll using the code below. What I want to do is also add scroll up/down buttons and have the scroll bar move in relation to the text scroll. I was just going to use "tracklistingtext.scrollV -- " for the scroll buttons, but right now the scroll bar doesn't recognize the text movement. What do I need to do to get the scroll bar to listen to the text scroll position? var listTextreq:URLRequest=new URLRequest("tracklist.txt"); var listTextLoader:URLLoader = new URLLoader(); var bounds:Rectangle=new Rectangle(scrollMC.x,scrollMC.y,0,300); var scrolling:Boolean=false; function fileLoaded(event:Event):void { tracklistingtext.htmlText=listTextLoader.data; tracklistingtext.multiline=true; tracklistingtext.wordWrap=true; scrollMC.addEventListener(MouseEvent.MOUSE_DOWN, startScroll); stage.addEventListener(MouseEvent.MOUSE_UP, stopScroll); addEventListener (Event.ENTER_FRAME, enterHandler); } listTextLoader.addEventListener(Event.COMPLETE, fileLoaded); listTextLoader.load(listTextreq); function startScroll(e:Event):void { scrolling=true; scrollMC.startDrag(false,bounds); } function stopScroll(e:Event):void { scrolling=false; scrollMC.stopDrag(); } function enterHandler (e:Event):void { if (scrolling == true) { tracklistingtext.scrollV = Math.round(((scrollMC.y - bounds.y)/300)*tracklistingtext.maxScrollV); } } Any help is greatly appreciated.

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  • How Best to Replace Ugly Queries and Dynamic PL/SQL with C#?

    - by Mike
    Hi, I write a lot of one-off Oracle SQL queries (in Toad), and sometimes they can get complex, involving lots of unions, joins, and subqueries, and sometimes requiring dynamic SQL. That is, sometimes SQL queries require set based processing along with significant procedural processing. This is what PL/SQL is custom made for, but as a language it does not begin to compare to C#. Now and then I convert a PL/SQL procedure to C#, and am always amazed at how much cleaner and easier to both read and write the C# version is. The C# program might for example construct a SQL query string piece by piece and/or run several queries and process them as needed. The C# version is usually much faster as well, which must mean that I'm not very good at PL/SQL either. I do not currently have access to LINQ. My question is, how best to package all these little C# programs, which are really just mini reports, that is, replacements for ugly SQL queries? Right now I'm actually using NUnit to hold them, and calling each report a [Test], even though they aren't really tests. NUnit just happens to provide a convenient packaging framework.

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