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  • OpenJDK DIO Project Now Live! Java SE Embedded API Accessing Peripherals

    - by hinkmond
    The DIO project on OpenJDK is now live! For those who grew up in the 1970's and 1980's, you might remember Ronnie James Dio, lead singer of Black Sabbath after Ozzy was fired, and lead singer of his own band, Dio. Well, this DIO is not that Dio. This DIO is the OpenJDK Device I/O project which provides a Java-level API for accessing generic device peripherals on embedded devices, like your Raspberry Pi running Java SE Embedded software. See: OpenJDK DIO Project Here's a quote: + General Purpose Input/Output (GPIO) + Inter-Integrated Circuit Bus (I2C) + Universal Asynchronous Receiver/Transmitter (UART) + Serial Peripheral Interface If you're familiar with Pi4J, then you're going to like DIO. And, if you liked Ozzy, you probably liked Ronnie James Dio. This will probably make Robert Savage happy too. The part about DIO being live now, not the part about Dio replacing Ozzy, because everyone likes Ozzy. Hinkmond

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  • Mysql, SSL and java client problem

    - by CarlosH
    I'm trying to connect to an SSL-enabled mysql server from my own java application. After setting up ssl on mysqld, and successfuly tested an account using "REQUIRE ISSUER and SUBJECT", I wanted to use that account in a java app. I've generated a private key (to a file called keystore.jks) and csr using keytool, and signed the csr using my own CA(The same used with mysqld and its certificate). Once signed the csr, I've imported the CA and client cert into the keystore.jks file. When running the application the SSL connection can't be established. Relevant logs: ... [Raw read]: length = 5 0000: 16 00 00 02 FF ..... main, handling exception: javax.net.ssl.SSLException: Unsupported record version Unknown-0.0 main, SEND TLSv1 ALERT: fatal, description = unexpected_message Padded plaintext before ENCRYPTION: len = 32 0000: 02 0A BE 0F AD 64 0E 9A 32 3B FE 76 EF 40 A4 C9 .....d..2;.v.@.. 0010: B4 A7 F3 25 E7 E5 09 09 09 09 09 09 09 09 09 09 ...%............ main, WRITE: TLSv1 Alert, length = 32 [Raw write]: length = 37 0000: 15 03 01 00 20 AB 41 9E 37 F4 B8 44 A7 FD 91 B1 .... .A.7..D.... 0010: 75 5A 42 C6 70 BF D4 DC EC 83 01 0C CF 64 C7 36 uZB.p........d.6 0020: 2F 69 EC D2 7F /i... main, called closeSocket() main, called close() main, called closeInternal(true) main, called close() main, called closeInternal(true) connection error com.mysql.jdbc.exceptions.jdbc4.CommunicationsException: Communications link failure Any idea why is this happening?

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  • Rotate sprite to face 3D camera

    - by omikun
    I am trying to rotate a sprite so it is always facing a 3D camera. shaders->setUniform("camera", gCamera.matrix()); glm::mat4 scale = glm::scale(glm::mat4(), glm::vec3(5e5, 5e5, 5e5)); glm::vec3 look = gCamera.position(); glm::vec3 right = glm::cross(gCamera.up(), look); glm::vec3 up = glm::cross(look, right); glm::mat4 newTransform = glm::lookAt(glm::vec3(0), gCamera.position(), up) * scale; shaders->setUniform("model", newTransform); In the vertex shader: gl_Position = camera * model * vec4(vert, 1); The object will track the camera if I move the camera up or down, but if I rotate the camera around it, it will rotate in the other direction so I end up seeing its front twice and its back twice as I rotate around it 360. What am I doing wrong?

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  • Which Java web framework do you recommend for intranet webapp (not content website)?

    - by pregzt
    I'm about to start development of small purpose build intranet web application for small software vendor. It will be administration console of the server managing licenses for off-the-shelf software installed by users. There will be a few users who need to be able to sign in, issue a batch of license codes, revoke some, renew outdated, resolve issues, etc. Bear in mind that my customer requires Java for this solution. I'm seasoned Java programmer and before I used different frameworks to implement webapps, mainly Apache Struts in the past and Spring MVC recently. I was wondering what else could you recommend for such specific intranet webapp. I looked at using Google Web Toolkit (possibly with SmartGWT) Ext JS for fancy widgets in UI and REST back-end in SpringMVC SpringMVC with JQueryUI Could you please think of any piece of recommendation with regard to the choice I'm going to made?

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  • OLL-Live Java EE 7: Using WebSockets for Real-Time Communication

    - by emarti
    OLL-Live offers FREE, one-hour interactive webinars from Oracle. At an OLL Live webinar, you will experience an information packed session led by an Oracle expert showing you ways you can use Oracle products. Our speaker this time is Eduardo Moranchel, Java Curriculum Developer. Eduardo's topic is Using WebSockets for Real-Time Communication. See how WebSocket and JSON technologies can help you build more interactive Java EE applications. You will also learn how to build an application using HTML 5 for the front end and WebSocket with JSON in the back end. The application that will be demoed is a collaborative sticker book application that was featured in the Java EE 7 embracing HTML 5 article in May/June edition of the Java Magazine. July 10, 2013, at 8:00 AM PT About the speaker Eduardo Moranchel, is a Curriculum Developer at Oracle's Mexico Development Center. Eduardo has extensive experience designing and developing applications using Java. He enjoys sharing his experience and passion for the Java platform by developing courses and tutorials for the newest Java technologies. He is co-organizer of the Java User Group in Guadalajara, Mexico. He co-authored the Java EE 7 embracing HTML 5 article in the most recent Java Magazine.

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  • Small 3D Scene Graph

    - by Alon
    I'm looking for a 3D graphics library (not a complete game engine). Preferred a scene graph. Something small (unlike jME, XNA or Unity), that I can easily expand and change. Preferred features: Cross Platform Wrriten in Java/Scala (JOGL or LWJGL), C# (preferred OpenTK), Python or JavaScript/WebGL. Support for OpenGL is a must. Direct3D is optional. Some material system Full support for some model format with full animation support (preferred COLLADA) Level of Detail (LOD) support Lighting support Shaders, GUI, Input and Terrain/Water support are also preferred, but not required Thanks!

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  • Do I really need to "learn" C# for XNA if I know Java?

    - by CJ Sculti
    so I want to start developing in XNA. As of now, I do not know C#, but I would consider myself "good" at Java. I have looked at some C# code and it looks almost IDENTICAL to Java... After looking at this, http://www.harding.edu/fmccown/java_csharp_comparison.html it looks like they are basically the same. Obviously some function names are going to be different, but I think I can handle it. Now if I want to learn game development in XNA, do I really need to "learn" and master C#, or can I just jump right in and learn along the way? I should also mention, I also know PHP which looks very similar...

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  • Enterprise Software Development with Java by Markus Eisele

    - by JuergenKress
    This is a blog about software development for the enterprise. It focuses on Java Enterprise Edition (J2EE/Java EE). Beside this, I blog about Oracle WebLogic and GlassFish Server and other technologies that hit my road. Java Mission Control 5.2 is Finally Here! Welcome 7u40! It has been a while since we last heard of this fancy little thing called Mission Control. It came all the way from JRockit and was renamed to Java Mission Control. This is one of the parts which literally survived the convergence strategy between HotSpot and JRockit. With today's Java SE 7 Update 40 you can actually use it again. Java Mission Control 5.2 The former JRockit Mission Control (JRMC) is now called Java Mission Control (JMC) and is a tools suite which includes tools to monitor, manage, profile, and eliminate memory leaks in your Java application without introducing the performance overhead normally associated with tools of this type. Up to today the 5.1 version was available within the Oracle HotSpot downloads which could only be received by paying customers from the Oracle Support Website. Todays release is the first release of Java Mission Control that is bundled with the Hotspot JDK! The convergence project between JRockit and Hotspot has reached critical mass. With the 7u40 release of the Hotspot JDK there is an equivalent amount of Flight Recorder information available from Hotspot. Read the full article here. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: Markus Eisele,Java Development,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • 3D BSP rendering for maps made in 2d platform style

    - by Dev Joy
    I wish to render a 3D map which is always seen from top, camera is in sky and always looking at earth. Sample of a floor layout: I don't think I need complex structures like BSP trees to render them. I mean I can divide the map in grids and render them like done in 2D platform games. I just want to know if this is a good idea and what may go wrong if I don't choose a BSP tree rendering here. Please also mention is any better known rendering techniques are available for such situations.

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  • What does "general purpose system" mean for Java SE Embedded?

    - by Majid Azimi
    The Oracle website says this about Java SE Embedded license: development is free, but royalties are required upon deployment on anything other than general purpose systems What does "general purpose system" mean here? We have a sensor network around the country. On each box we have installed, there is a micro controller based board that gets data from the environment and send data on serial port to a ARM based embedded board. On this board system there is a Java process which reads and submits data to our central server using JMS. Is this categorized as general purpose system? Sorry I'm asking this here. We are in Iran, there is no Oracle office here to ask.

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  • Proxy settings in Java mail API

    - by coder
    I've written a piece of java code where user1 sends email to user2. I'm behind a proxy and hence I'm getting a javax.mail.MessagingException. How do I solve this problem? Here is the code- import java.util.Properties; import javax.mail.Message; import javax.mail.MessagingException; import javax.mail.PasswordAuthentication; import javax.mail.Session; import javax.mail.Transport; import javax.mail.internet.InternetAddress; import javax.mail.internet.MimeMessage; public class Mail { public static void main(String[] args) { final String username = "[email protected]"; final String password = "abc"; Properties props = new Properties(); props = System.getProperties(); props.put("mail.smtp.auth", "true"); props.put("mail.smtp.starttls.enable", "true"); props.put("mail.smtp.host", "smtp.gmail.com"); props.put("mail.smtp.port", "587"); Session session = Session.getInstance(props, new javax.mail.Authenticator() { protected PasswordAuthentication getPasswordAuthentication() { return new PasswordAuthentication(username, password); } }); try { Message message = new MimeMessage(session); message.setFrom(new InternetAddress("[email protected]")); message.setRecipients(Message.RecipientType.TO, InternetAddress.parse("[email protected]")); message.setSubject("Testing Subject"); message.setText("Dear Mail Crawler," + "\n\n No spam to my email, please!"); Transport.send(message); System.out.println("Done"); } catch (MessagingException e) { throw new RuntimeException(e); } } }

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  • Texture and Lighting Issue in 3D world

    - by noah
    Im using OpenGL ES 1.1 for iPhone. I'm attempting to implement a skybox in my 3d world and started out by following one of Jeff Lamarches tutorials on creating textures. Heres the tutorial: iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-part-6_25.html Ive successfully added the image to my 3d world but am not sure why the lighting on the other shapes has changed so much. I want the shapes to be the original color and have the image in the background. Before: https://www.dropbox.com/s/ojmb8793vj514h0/Screen%20Shot%202012-10-01%20at%205.34.44%20PM.png After: https://www.dropbox.com/s/8v6yvur8amgudia/Screen%20Shot%202012-10-01%20at%205.35.31%20PM.png Heres the init OpenGL: - (void)initOpenGLES1 { glShadeModel(GL_SMOOTH); // Enable lighting glEnable(GL_LIGHTING); // Turn the first light on glEnable(GL_LIGHT0); const GLfloat lightAmbient[] = {0.2, 0.2, 0.2, 1.0}; const GLfloat lightDiffuse[] = {0.8, 0.8, 0.8, 1.0}; const GLfloat matAmbient[] = {0.3, 0.3, 0.3, 0.5}; const GLfloat matDiffuse[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat matSpecular[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat lightPosition[] = {0.0, 0.0, 1.0, 0.0}; const GLfloat lightShininess = 100.0; //Configure OpenGL lighting glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matSpecular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); // Define a cutoff angle glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 40.0); // Set the clear color glClearColor(0, 0, 0, 1.0f); // Projection Matrix config glMatrixMode(GL_PROJECTION); glLoadIdentity(); CGSize layerSize = self.view.layer.frame.size; // Swapped height and width for landscape mode gluPerspective(45.0f, (GLfloat)layerSize.height / (GLfloat)layerSize.width, 0.1f, 750.0f); [self initSkyBox]; // Modelview Matrix config glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // This next line is not really needed as it is the default for OpenGL ES glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_BLEND); // Enable depth testing glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glDepthMask(GL_TRUE); } Heres the drawSkybox that gets called in the drawFrame method: -(void)drawSkyBox { glDisable(GL_LIGHTING); glDisable(GL_DEPTH_TEST); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); static const SSVertex3D vertices[] = { {-1.0, 1.0, -0.0}, { 1.0, 1.0, -0.0}, {-1.0, -1.0, -0.0}, { 1.0, -1.0, -0.0} }; static const SSVertex3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0} }; static const GLfloat texCoords[] = { 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 0.5, 0.0 }; glLoadIdentity(); glTranslatef(0.0, 0.0, -3.0); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); } Heres the init Skybox: -(void)initSkyBox { // Turn necessary features on glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_SRC_COLOR); // Bind the number of textures we need, in this case one. glGenTextures(1, &texture[0]); // create a texture obj, give unique ID glBindTexture(GL_TEXTURE_2D, texture[0]); // load our new texture name into the current texture glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); NSString *path = [[NSBundle mainBundle] pathForResource:@"space" ofType:@"jpg"]; NSData *texData = [[NSData alloc] initWithContentsOfFile:path]; UIImage *image = [[UIImage alloc] initWithData:texData]; GLuint width = CGImageGetWidth(image.CGImage); GLuint height = CGImageGetHeight(image.CGImage); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); void *imageData = malloc( height * width * 4 ); // times 4 because will write one byte for rgb and alpha CGContextRef cgContext = CGBitmapContextCreate( imageData, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big ); // Flip the Y-axis CGContextTranslateCTM (cgContext, 0, height); CGContextScaleCTM (cgContext, 1.0, -1.0); CGColorSpaceRelease( colorSpace ); CGContextClearRect( cgContext, CGRectMake( 0, 0, width, height ) ); CGContextDrawImage( cgContext, CGRectMake( 0, 0, width, height ), image.CGImage ); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); CGContextRelease(cgContext); free(imageData); [image release]; [texData release]; } Any help is greatly appreciated.

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  • 3D Paint tool in Maya

    - by Joris
    Hey everyone, could someone help me out on this question? When I am trying to texture objects in maya (for example a barrel) I want to texture it with a brush. When I try to use the 3D painting tool it al gets black even when I have a image file selected. Also the resolution is very very low of the models and textures in maya, though the texture image is very high quality. Can someone please help me? Thanks so much for helping.

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  • Java Developers: Open-source Modules, Great Tools, Opportunity.

    - by Paul Sorensen
    The role of Java developer may just be better than ever. An excellent article in Java Magazine discusses the availability of web-based tools that help development teams more effectively manage their projects and modules. If you are a Java developer you should definitely read this article. I especially like the Expert Opinions scattered throughout the article. These highlight real-world usage of the latest and greatest development tools.  As you consider steps to move your career forward, consider Java certification. Oracle has over 15 unique Java certification credentials available. The process of becoming certified in Java and preparing for your exams will require you to study, learn and practice (code). All of this activity will help you sharpen your skills and increase your working knowledge of Java - making you a better developer and more valuable member of your team. You can use the Certification Finder on the Oracle certification homepage to find a Java certification that is right for you. Thanks! 

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  • Ubuntu One API Java - how to use REST and AccessToken?

    - by Michael
    I am writing a java app in eclipse that backups data to several consumer-cloud-services encrypted and redundant. So far, I successfully implemented the authentication process, as it is described in the documentation. At this point, I do not know how to proceed. The next step would be implementing the auth with the stored AccessToken and afterwars implementing upload/download/listing functionality through the REST API. I think I have to store the String oauth.getSerialized(). How do I authenticate with this String afterwards? This does not work e.g.: AuthenticateResponse oauth = api.authenticate(serialized); api.setAuthorizer(new OAuthAuthorizer(oauth)); Can someone tell me please, how I can use the REST API with java? There is no explanation or link in the developers area as far as I saw. And btw, I wasted at least one hour trying to fix errors, because some needed libraries are listet after the example code. :/

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  • Rotate 3D Model from a custom position

    - by Nipuna Silva
    I have a 3D Model like above in which i want to rotate it from a given location(pointed in red) but I can only rotate it from the middle. How can I rotate it from a custom point. Edit: I successfully able to rotate the model from the below position by getting the radius of the model and applying it to the world matrix Vector3 point = new Vector3(-radius, 0, 0); world = Matrix.CreateTranslation(-radius, 0, 0); But now I cannot change the position of the object and it always centered in middle of the screen. I think that's because i applied the above code. How can I place it anywhere I want?

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  • Unity 3D not Working on Acer D270 w/ Intel GMA 3600

    - by amol.kamath
    I recently bought myself an Acer Aspire One D270 with the GMA 3600 graphics chipset thinking I would get some lovely graphics. However, I am stuck using Unity 2D and I cant figure out how to enable 3D. None of the fixes I have found so far have worked. Another effect of this is that I cant change the backlight brightness. So whenever I open the lid, looking at the screen is like staring into the sun. Is there a driver for it in the works? Does the 3.4 kernel support the chipset and most of all is there a way to fix this? Please help

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  • Advice for transitioning into a Java developer position from doing other types of web development?

    - by Rick
    I've been doing web programming and currently work at a company working with mainly PHP and Javascript. For a little while now I've been becoming more and more frustrated with the shortcomings of this type of development and want to move to a company with a more defined development process that values doing things the "right way" such as using Unit tests, dependency injection / IoC, etc. I've been learning JEE / Java as much as I can on my own time but would really like to make a switch to doing this as my career and leave behind the PHP world altogether. I'm just wondering if anyone can give me advice on which things to put my main focus on right now to make myself marketable as an entry level Java developer. Basically, I feel that I'm not really learning anything new at my current job that will benefit me and its only making me more and more frustrated so I figure if there is any way to position myself for a transition I would rather do it sooner than later. Thanks for any advice.

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  • Simple 3D Physics engine as a part of graduation project [on hold]

    - by Eugene Kolesnikov
    I am working on my graduation project and one part of it is to simulate the motion of a rigid body in 3D space. I can use either already written physics engine or to write it myself. It's quite an interesting challenge for me, so I would like to do it myself. I am able to use either C++ or Java for programming (prefer C++). I am using Mac OS X and Debian 7. Could you suggest any guides or tutorials how to do it, can't find it anywhere... More precisely, I need a very simple engine, without collision detection, and many other things that I do not know, I just need to calculate the forces and move my body, depending on the resultant force. If you think that this task is still very difficult or there is no such tutorial, please suggest me some good and simple engine.

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  • Render a 3D scene in multiple windows - extended panoramic view

    - by teodron
    Is there any resource location on how to view a 3D scene from an application or a game on multiple windows or monitors? Each window should continue drawing from where the neighbouring one left off (in the end, the result should be a mosaic of the scene). My idea is to use a camera for each window and have a reference position and orientation for a meta-camera object that is used to correctly offset the other camera. Since there are quite some elements to consider (window specs, viewport properties, position-orientation of each render camera), what is the correct way to update the individual cameras considering the position and orientation of the central, meta-camera? I currently cannot make the cameras present the scene contiguously (and I am reluctant in working out the transformations without checking whether this is the actual way of doing things).

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  • Why the overhead when allocating objects/arrays in Java?

    - by Gnijuohz
    How many bytes an array occupies in Java? Assume It's a 64bit machine and also assume there are N elements in an array, so all these elements would take up 2*N, 4*N or 8*N bytes for different types of array. And a lecture in Coursera says that it would occupy 2*N+24, 4*N+24 or 8*N+24 bytes for a N element array and the 24 bytes is called overhead, but didn't explain why the overhead is needed. Also objects have overheads, which is 16 bytes. What exactly are these overheads? What are these 24/16 bytes composed of? Also, do these overheads only exist in Java? How about C, C++ and Python?

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  • Happy Birthday Java EE 6+GlassFish 3!

    - by reza_rahman
    It has been almost exactly three years since Java EE 6 and GlassFish 3 were announced. It's worth pausing a moment to take stock of what has happened since. Both Java EE 6 and GlassFish 3 have been game changers. EE 6 has brought Java EE back in the limelight. To see evidence of that look at presentations like these from independents like Bert Ertman and Paul Bakker: JavaOne 2011: Migrating Spring Applications to Java EE 6 from ertmanb Likewise, the GlassFish community has proven to be a powerful disruptive force in the Java application server landscape. It's impact is evident from this percent growth rate chart from indeed.com of major Java application servers: Please join us in wishing both GlassFish and Java EE a very happy birthday and many more to come with Java EE 7, GlassFish 4 and Oracle's capabale stewardship...

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  • Unity 3D coding language, C# or JavaScript [on hold]

    - by hemantchhabra
    Hello to the gaming community. I am a budding game designer, learning to code for the first time in my life. I did learned c++ in school, 8 years back, so I sort of understand the logic when people are doing coding and I can suggest them the right route also, but to an extent I can't code. I am beginning to learn coding for Unity 3D. Which one do you suggest is more versatile and easier to work on for future, because I am a game designer not a coder, I would do coding until I don't have anyone else to code for me. It should be easy and fast to learn, functional and universal to apply, and innovative at the same time. C# or JavaScript ? Thank you for your time Ps- if you could suggest me steps to learn and tutorials to look for, that would be just awesome.

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  • Android how to get opengl 3D coordinates in ontouch event

    - by Sandy
    I created a cube in opengl and it rotates in ontouch event. To to this I created a CustomSurfaceView as follows public class CustomSurfaceView extends GLSurfaceView { @Override public boolean onTouchEvent(MotionEvent e) { float x = e.getX() float y = e.getY(); } } Here x and y are screen coordinates. How can I get 3D coordinated from this? I have already looked gluProject and NeHe. But I dont know how to implement this in my project, it shows that there is no GLdouble,GLfloat class.

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  • Ubuntu 64bit Black Screen on Minecraft

    - by Signify
    I have tried posting on the forums, but I really need help (I'm a server admin and really don't want to have to switch to Windows just to run Minecraft). Anyhow, I originally was running openjdk6 as I was told that 7 was unstable and was getting periodical lag spikes while walking (at least once every 3 seconds the screen would freeze for a tenth of a second). After that, I attempted to install Sun's Java JDK7 (I couldn't get ahold of 6 without signing up for Oracle's newsletters). Upon attempting to run Minecraft, I got a black screen after logging in with this error message: 27 achievements 182 recipes Setting user: Thunder7102, -1618112820878091307 Exception in thread "Minecraft main thread" java.lang.UnsatisfiedLinkError: /home/noiro/.minecraft/bin/natives/liblwjgl.so: /home/noiro/.minecraft/bin/natives/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary1(ClassLoader.java:1939) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1864) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1825) at java.lang.Runtime.load0(Runtime.java:792) at java.lang.System.load(System.java:1059) at org.lwjgl.Sys$1.run(Sys.java:69) at java.security.AccessController.doPrivileged(Native Method) at org.lwjgl.Sys.doLoadLibrary(Sys.java:65) at org.lwjgl.Sys.loadLibrary(Sys.java:81) at org.lwjgl.Sys.<clinit>(Sys.java:98) at org.lwjgl.opengl.Display.<clinit>(Display.java:132) at net.minecraft.client.Minecraft.a(SourceFile:184) at net.minecraft.client.Minecraft.run(SourceFile:657) at java.lang.Thread.run(Thread.java:722) Now, this got me fed up, so I tried to install a Windows 7 virtual machine through virtualbox, I gave it 256mb of graphics memory with 2D and 3D acceleration and 3GB of RAM. I installed Java JDK7 for Windows (which does work from experience on my other Windows 7 partition). Once again, a black screen after login. What the heck is going on guys? My System Specs: Ubuntu 12.04 64bit Fully Updated running Gnome3 Nvidia GTS 450 1.3GB OC'd AMD Athlon II 4x 2.8Ghz 6GB of RAM So, what do you think?

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