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  • Problems installing Memcache (PECL extension)

    - by Petrus
    I have installed memcached fine, and now I will need to install PECL extension memcache. Im running RedHat x86_64 es5. The installation gives me this: downloading memcache-2.2.6.tgz ... Starting to download memcache-2.2.6.tgz (35,957 bytes) ..........done: 35,957 bytes 11 source files, building running: phpize Configuring for: PHP Api Version: 20090626 Zend Module Api No: 20090626 Zend Extension Api No: 220090626 Enable memcache session handler support? [yes] : Notice: Use of undefined constant STDIN - assumed 'STDIN' in PEAR/Frontend/CLI.php on line 304 Warning: fgets() expects parameter 1 to be resource, string given in PEAR/Frontend/CLI.php on line 304 Warning: fgets() expects parameter 1 to be resource, string given in /usr/lib/php/PEAR/Frontend/CLI.php on line 304 building in /root/tmp/pear-build-root/memcache-2.2.6 running: /root/tmp/pear/memcache/configure --enable-memcache-session=yes checking for egrep... grep -E checking for a sed that does not truncate output... /bin/sed checking for cc... cc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether cc accepts -g... yes checking for cc option to accept ANSI C... none needed checking how to run the C preprocessor... cc -E checking for icc... no checking for suncc... no checking whether cc understands -c and -o together... yes checking for system library directory... lib checking if compiler supports -R... no checking if compiler supports -Wl,-rpath,... yes checking build system type... x86_64-unknown-linux-gnu checking host system type... x86_64-unknown-linux-gnu checking target system type... x86_64-unknown-linux-gnu checking for PHP prefix... /usr checking for PHP includes... -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib checking for PHP extension directory... /usr/lib/php/extensions/no-debug-non-zts-20090626 checking for PHP installed headers prefix... /usr/include/php checking if debug is enabled... no checking if zts is enabled... no checking for re2c... re2c checking for re2c version... invalid configure: WARNING: You will need re2c 0.13.4 or later if you want to regenerate PHP parsers. checking for gawk... gawk checking whether to enable memcache support... yes, shared checking whether to enable memcache session handler support... yes checking for the location of ZLIB... no checking for the location of zlib... /usr checking for session includes... /usr/include/php checking for memcache session support... enabled checking for ld used by cc... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for /usr/bin/ld option to reload object files... -r checking for BSD-compatible nm... /usr/bin/nm -B checking whether ln -s works... yes checking how to recognize dependent libraries... pass_all checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking dlfcn.h usability... yes checking dlfcn.h presence... yes checking for dlfcn.h... yes checking the maximum length of command line arguments... 98304 checking command to parse /usr/bin/nm -B output from cc object... ok checking for objdir... .libs checking for ar... ar checking for ranlib... ranlib checking for strip... strip checking if cc supports -fno-rtti -fno-exceptions... no checking for cc option to produce PIC... -fPIC checking if cc PIC flag -fPIC works... yes checking if cc static flag -static works... yes checking if cc supports -c -o file.o... yes checking whether the cc linker (/usr/bin/ld -m elf_x86_64) supports shared libraries... yes checking whether -lc should be explicitly linked in... no checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... no creating libtool appending configuration tag "CXX" to libtool configure: creating ./config.status config.status: creating config.h running: make /bin/sh /root/tmp/pear-build-root/memcache-2.2.6/libtool --mode=compile cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache.c -o memcache.lo mkdir .libs cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache.c -fPIC -DPIC -o .libs/memcache.o /bin/sh /root/tmp/pear-build-root/memcache-2.2.6/libtool --mode=compile cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_queue.c -o memcache_queue.lo cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_queue.c -fPIC -DPIC -o .libs/memcache_queue.o /bin/sh /root/tmp/pear-build-root/memcache-2.2.6/libtool --mode=compile cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_standard_hash.c -o memcache_standard_hash.lo cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_standard_hash.c -fPIC -DPIC -o .libs/memcache_standard_hash.o /bin/sh /root/tmp/pear-build-root/memcache-2.2.6/libtool --mode=compile cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_consistent_hash.c -o memcache_consistent_hash.lo cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_consistent_hash.c -fPIC -DPIC -o .libs/memcache_consistent_hash.o /bin/sh /root/tmp/pear-build-root/memcache-2.2.6/libtool --mode=compile cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_session.c -o memcache_session.lo cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_session.c -fPIC -DPIC -o .libs/memcache_session.o /bin/sh /root/tmp/pear-build-root/memcache-2.2.6/libtool --mode=link cc -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -o memcache.la -export-dynamic -avoid-version -prefer-pic -module -rpath /root/tmp/pear-build-root/memcache-2.2.6/modules memcache.lo memcache_queue.lo memcache_standard_hash.lo memcache_consistent_hash.lo memcache_session.lo cc -shared .libs/memcache.o .libs/memcache_queue.o .libs/memcache_standard_hash.o .libs/memcache_consistent_hash.o .libs/memcache_session.o -Wl,-soname -Wl,memcache.so -o .libs/memcache.so creating memcache.la (cd .libs && rm -f memcache.la && ln -s ../memcache.la memcache.la) /bin/sh /root/tmp/pear-build-root/memcache-2.2.6/libtool --mode=install cp ./memcache.la /root/tmp/pear-build-root/memcache-2.2.6/modules cp ./.libs/memcache.so /root/tmp/pear-build-root/memcache-2.2.6/modules/memcache.so cp ./.libs/memcache.lai /root/tmp/pear-build-root/memcache-2.2.6/modules/memcache.la PATH="$PATH:/sbin" ldconfig -n /root/tmp/pear-build-root/memcache-2.2.6/modules ---------------------------------------------------------------------- Libraries have been installed in: /root/tmp/pear-build-root/memcache-2.2.6/modules If you ever happen to want to link against installed libraries in a given directory, LIBDIR, you must either use libtool, and specify the full pathname of the library, or use the `-LLIBDIR' flag during linking and do at least one of the following: - add LIBDIR to the `LD_LIBRARY_PATH' environment variable during execution - add LIBDIR to the `LD_RUN_PATH' environment variable during linking - use the `-Wl,--rpath -Wl,LIBDIR' linker flag - have your system administrator add LIBDIR to `/etc/ld.so.conf' See any operating system documentation about shared libraries for more information, such as the ld(1) and ld.so(8) manual pages. ---------------------------------------------------------------------- Build complete. Don't forget to run 'make test'. running: make INSTALL_ROOT="/root/tmp/pear-build-root/install-memcache-2.2.6" install Installing shared extensions: /root/tmp/pear-build-root/install-memcache-2.2.6/usr/lib/php/extensions/no-debug-non-zts-20090626/ running: find "/root/tmp/pear-build-root/install-memcache-2.2.6" | xargs ls -dils 361232 4 drwxr-xr-x 3 root root 4096 Jan 28 10:47 /root/tmp/pear-build-root/install-memcache-2.2.6 361263 4 drwxr-xr-x 3 root root 4096 Jan 28 10:47 /root/tmp/pear-build-root/install-memcache-2.2.6/usr 361264 4 drwxr-xr-x 3 root root 4096 Jan 28 10:47 /root/tmp/pear-build-root/install-memcache-2.2.6/usr/lib 361265 4 drwxr-xr-x 3 root root 4096 Jan 28 10:47 /root/tmp/pear-build-root/install-memcache-2.2.6/usr/lib/php 361266 4 drwxr-xr-x 3 root root 4096 Jan 28 10:47 /root/tmp/pear-build-root/install-memcache-2.2.6/usr/lib/php/extensions 361267 4 drwxr-xr-x 2 root root 4096 Jan 28 10:47 /root/tmp/pear-build-root/install-memcache-2.2.6/usr/lib/php/extensions/no-debug-non-zts-20090626 361262 236 -rwxr-xr-x 1 root root 235575 Jan 28 10:47 /root/tmp/pear-build-root/install-memcache-2.2.6/usr/lib/php/extensions/no-debug-non-zts-20090626/memcache.so Build process completed successfully Installing '/usr/lib/php/extensions/no-debug-non-zts-20090626/memcache.so' install ok: channel://pecl.php.net/memcache-2.2.6 Extension memcache enabled in php.ini The memcache.so object is not in /usr/local/lib/php/extensions/no-debug-non-zts-20090626 I tried as well to install this extension "memcached 1.0.2 (PHP extension for interfacing with memcached via libmemcached library)" but it failed: downloading memcached-1.0.2.tgz ... Starting to download memcached-1.0.2.tgz (22,724 bytes) ........done: 22,724 bytes 4 source files, building running: phpize Configuring for: PHP Api Version: 20090626 Zend Module Api No: 20090626 Zend Extension Api No: 220090626 building in /root/tmp/pear-build-root/memcached-1.0.2 running: /root/tmp/pear/memcached/configure checking for egrep... grep -E checking for a sed that does not truncate output... /bin/sed checking for cc... cc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether cc accepts -g... yes checking for cc option to accept ANSI C... none needed checking how to run the C preprocessor... cc -E checking for icc... no checking for suncc... no checking whether cc understands -c and -o together... yes checking for system library directory... lib checking if compiler supports -R... no checking if compiler supports -Wl,-rpath,... yes checking build system type... x86_64-unknown-linux-gnu checking host system type... x86_64-unknown-linux-gnu checking target system type... x86_64-unknown-linux-gnu checking for PHP prefix... /usr checking for PHP includes... -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib checking for PHP extension directory... /usr/lib/php/extensions/no-debug-non-zts-20090626 checking for PHP installed headers prefix... /usr/include/php checking if debug is enabled... no checking if zts is enabled... no checking for re2c... re2c checking for re2c version... invalid configure: WARNING: You will need re2c 0.13.4 or later if you want to regenerate PHP parsers. checking for gawk... gawk checking whether to enable memcached support... yes, shared checking for libmemcached... yes, shared checking whether to enable memcached session handler support... yes checking whether to enable memcached igbinary serializer support... no checking for ZLIB... yes, shared checking for zlib location... /usr checking for session includes... /usr/include/php checking for memcached session support... enabled checking for memcached igbinary support... disabled checking for libmemcached location... configure: error: memcached support requires libmemcached. Use --with-libmemcached-dir= to specify the prefix where libmemcached headers and library are located ERROR: `/root/tmp/pear/memcached/configure' failed The memcached.so object is not in /usr/local/lib/php/extensions/no-debug-non-zts-20090626 Is there a kind soul out there that can solve this puzzle?

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  • Debian keyring error: "No keyring installed"

    - by donatello
    I have a Debian Squeeze EC2 AMI. On booting up an instance with it and trying to install packages with apt-get I get errors saying there is no keyring installed. Here is the error with apt-get update: root@ip:~# apt-get update Get:1 http://ftp.us.debian.org squeeze Release.gpg [1672 B] Ign http://ftp.us.debian.org/debian/ squeeze/contrib Translation-en Ign http://ftp.us.debian.org/debian/ squeeze/main Translation-en Ign http://ftp.us.debian.org/debian/ squeeze/non-free Translation-en Get:2 http://security.debian.org squeeze/updates Release.gpg [836 B] Ign http://security.debian.org/ squeeze/updates/contrib Translation-en Ign http://security.debian.org/ squeeze/updates/main Translation-en Hit http://ftp.us.debian.org squeeze Release Ign http://ftp.us.debian.org squeeze Release Ign http://security.debian.org/ squeeze/updates/non-free Translation-en Ign http://ftp.us.debian.org squeeze/main Sources/DiffIndex Get:3 http://security.debian.org squeeze/updates Release [86.9 kB] Ign http://security.debian.org squeeze/updates Release Ign http://ftp.us.debian.org squeeze/contrib Sources/DiffIndex Ign http://ftp.us.debian.org squeeze/non-free Sources/DiffIndex Ign http://ftp.us.debian.org squeeze/main amd64 Packages/DiffIndex Ign http://ftp.us.debian.org squeeze/contrib amd64 Packages/DiffIndex Ign http://ftp.us.debian.org squeeze/non-free amd64 Packages/DiffIndex Ign http://security.debian.org squeeze/updates/main Sources/DiffIndex Hit http://ftp.us.debian.org squeeze/main Sources Hit http://ftp.us.debian.org squeeze/contrib Sources Hit http://ftp.us.debian.org squeeze/non-free Sources Hit http://ftp.us.debian.org squeeze/main amd64 Packages Hit http://ftp.us.debian.org squeeze/contrib amd64 Packages Ign http://security.debian.org squeeze/updates/contrib Sources/DiffIndex Ign http://security.debian.org squeeze/updates/non-free Sources/DiffIndex Ign http://security.debian.org squeeze/updates/main amd64 Packages/DiffIndex Ign http://security.debian.org squeeze/updates/contrib amd64 Packages/DiffIndex Ign http://security.debian.org squeeze/updates/non-free amd64 Packages/DiffIndex Hit http://ftp.us.debian.org squeeze/non-free amd64 Packages Get:4 http://backports.debian.org squeeze-backports Release.gpg [836 B] Ign http://backports.debian.org/debian-backports/ squeeze-backports/main Translation-en Hit http://security.debian.org squeeze/updates/main Sources Hit http://security.debian.org squeeze/updates/contrib Sources Hit http://security.debian.org squeeze/updates/non-free Sources Hit http://security.debian.org squeeze/updates/main amd64 Packages Hit http://security.debian.org squeeze/updates/contrib amd64 Packages Hit http://security.debian.org squeeze/updates/non-free amd64 Packages Get:5 http://backports.debian.org squeeze-backports Release [77.6 kB] Ign http://backports.debian.org squeeze-backports Release Hit http://backports.debian.org squeeze-backports/main amd64 Packages/DiffIndex Hit http://backports.debian.org squeeze-backports/main amd64 Packages Fetched 3346 B in 0s (5298 B/s) Reading package lists... Done W: GPG error: http://ftp.us.debian.org squeeze Release: No keyring installed in /etc/apt/trusted.gpg.d/. W: GPG error: http://security.debian.org squeeze/updates Release: No keyring installed in /etc/apt/trusted.gpg.d/. W: GPG error: http://backports.debian.org squeeze-backports Release: No keyring installed in /etc/apt/trusted.gpg.d/. Googling around didn't really help me fix this problem. I tried installing the packages "debian-keyring" and "debian-archive-keyring" but the error does not go away. I'd like to avoid installing unstrusted packages. Any help is appreciated! Why does this error happen and where can I learn more?

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  • A ToDynamic() Extension Method For Fluent Reflection

    - by Dixin
    Recently I needed to demonstrate some code with reflection, but I felt it inconvenient and tedious. To simplify the reflection coding, I created a ToDynamic() extension method. The source code can be downloaded from here. Problem One example for complex reflection is in LINQ to SQL. The DataContext class has a property Privider, and this Provider has an Execute() method, which executes the query expression and returns the result. Assume this Execute() needs to be invoked to query SQL Server database, then the following code will be expected: using (NorthwindDataContext database = new NorthwindDataContext()) { // Constructs the query. IQueryable<Product> query = database.Products.Where(product => product.ProductID > 0) .OrderBy(product => product.ProductName) .Take(2); // Executes the query. Here reflection is required, // because Provider, Execute(), and ReturnValue are not public members. IEnumerable<Product> results = database.Provider.Execute(query.Expression).ReturnValue; // Processes the results. foreach (Product product in results) { Console.WriteLine("{0}, {1}", product.ProductID, product.ProductName); } } Of course, this code cannot compile. And, no one wants to write code like this. Again, this is just an example of complex reflection. using (NorthwindDataContext database = new NorthwindDataContext()) { // Constructs the query. IQueryable<Product> query = database.Products.Where(product => product.ProductID > 0) .OrderBy(product => product.ProductName) .Take(2); // database.Provider PropertyInfo providerProperty = database.GetType().GetProperty( "Provider", BindingFlags.NonPublic | BindingFlags.GetProperty | BindingFlags.Instance); object provider = providerProperty.GetValue(database, null); // database.Provider.Execute(query.Expression) // Here GetMethod() cannot be directly used, // because Execute() is a explicitly implemented interface method. Assembly assembly = Assembly.Load("System.Data.Linq"); Type providerType = assembly.GetTypes().SingleOrDefault( type => type.FullName == "System.Data.Linq.Provider.IProvider"); InterfaceMapping mapping = provider.GetType().GetInterfaceMap(providerType); MethodInfo executeMethod = mapping.InterfaceMethods.Single(method => method.Name == "Execute"); IExecuteResult executeResult = executeMethod.Invoke(provider, new object[] { query.Expression }) as IExecuteResult; // database.Provider.Execute(query.Expression).ReturnValue IEnumerable<Product> results = executeResult.ReturnValue as IEnumerable<Product>; // Processes the results. foreach (Product product in results) { Console.WriteLine("{0}, {1}", product.ProductID, product.ProductName); } } This may be not straight forward enough. So here a solution will implement fluent reflection with a ToDynamic() extension method: IEnumerable<Product> results = database.ToDynamic() // Starts fluent reflection. .Provider.Execute(query.Expression).ReturnValue; C# 4.0 dynamic In this kind of scenarios, it is easy to have dynamic in mind, which enables developer to write whatever code after a dot: using (NorthwindDataContext database = new NorthwindDataContext()) { // Constructs the query. IQueryable<Product> query = database.Products.Where(product => product.ProductID > 0) .OrderBy(product => product.ProductName) .Take(2); // database.Provider dynamic dynamicDatabase = database; dynamic results = dynamicDatabase.Provider.Execute(query).ReturnValue; } This throws a RuntimeBinderException at runtime: 'System.Data.Linq.DataContext.Provider' is inaccessible due to its protection level. Here dynamic is able find the specified member. So the next thing is just writing some custom code to access the found member. .NET 4.0 DynamicObject, and DynamicWrapper<T> Where to put the custom code for dynamic? The answer is DynamicObject’s derived class. I first heard of DynamicObject from Anders Hejlsberg's video in PDC2008. It is very powerful, providing useful virtual methods to be overridden, like: TryGetMember() TrySetMember() TryInvokeMember() etc.  (In 2008 they are called GetMember, SetMember, etc., with different signature.) For example, if dynamicDatabase is a DynamicObject, then the following code: dynamicDatabase.Provider will invoke dynamicDatabase.TryGetMember() to do the actual work, where custom code can be put into. Now create a type to inherit DynamicObject: public class DynamicWrapper<T> : DynamicObject { private readonly bool _isValueType; private readonly Type _type; private T _value; // Not readonly, for value type scenarios. public DynamicWrapper(ref T value) // Uses ref in case of value type. { if (value == null) { throw new ArgumentNullException("value"); } this._value = value; this._type = value.GetType(); this._isValueType = this._type.IsValueType; } public override bool TryGetMember(GetMemberBinder binder, out object result) { // Searches in current type's public and non-public properties. PropertyInfo property = this._type.GetTypeProperty(binder.Name); if (property != null) { result = property.GetValue(this._value, null).ToDynamic(); return true; } // Searches in explicitly implemented properties for interface. MethodInfo method = this._type.GetInterfaceMethod(string.Concat("get_", binder.Name), null); if (method != null) { result = method.Invoke(this._value, null).ToDynamic(); return true; } // Searches in current type's public and non-public fields. FieldInfo field = this._type.GetTypeField(binder.Name); if (field != null) { result = field.GetValue(this._value).ToDynamic(); return true; } // Searches in base type's public and non-public properties. property = this._type.GetBaseProperty(binder.Name); if (property != null) { result = property.GetValue(this._value, null).ToDynamic(); return true; } // Searches in base type's public and non-public fields. field = this._type.GetBaseField(binder.Name); if (field != null) { result = field.GetValue(this._value).ToDynamic(); return true; } // The specified member is not found. result = null; return false; } // Other overridden methods are not listed. } In the above code, GetTypeProperty(), GetInterfaceMethod(), GetTypeField(), GetBaseProperty(), and GetBaseField() are extension methods for Type class. For example: internal static class TypeExtensions { internal static FieldInfo GetBaseField(this Type type, string name) { Type @base = type.BaseType; if (@base == null) { return null; } return @base.GetTypeField(name) ?? @base.GetBaseField(name); } internal static PropertyInfo GetBaseProperty(this Type type, string name) { Type @base = type.BaseType; if (@base == null) { return null; } return @base.GetTypeProperty(name) ?? @base.GetBaseProperty(name); } internal static MethodInfo GetInterfaceMethod(this Type type, string name, params object[] args) { return type.GetInterfaces().Select(type.GetInterfaceMap).SelectMany(mapping => mapping.TargetMethods) .FirstOrDefault( method => method.Name.Split('.').Last().Equals(name, StringComparison.Ordinal) && method.GetParameters().Count() == args.Length && method.GetParameters().Select( (parameter, index) => parameter.ParameterType.IsAssignableFrom(args[index].GetType())).Aggregate( true, (a, b) => a && b)); } internal static FieldInfo GetTypeField(this Type type, string name) { return type.GetFields( BindingFlags.GetField | BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic).FirstOrDefault( field => field.Name.Equals(name, StringComparison.Ordinal)); } internal static PropertyInfo GetTypeProperty(this Type type, string name) { return type.GetProperties( BindingFlags.GetProperty | BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic).FirstOrDefault( property => property.Name.Equals(name, StringComparison.Ordinal)); } // Other extension methods are not listed. } So now, when invoked, TryGetMember() searches the specified member and invoke it. The code can be written like this: dynamic dynamicDatabase = new DynamicWrapper<NorthwindDataContext>(ref database); dynamic dynamicReturnValue = dynamicDatabase.Provider.Execute(query.Expression).ReturnValue; This greatly simplified reflection. ToDynamic() and fluent reflection To make it even more straight forward, A ToDynamic() method is provided: public static class DynamicWrapperExtensions { public static dynamic ToDynamic<T>(this T value) { return new DynamicWrapper<T>(ref value); } } and a ToStatic() method is provided to unwrap the value: public class DynamicWrapper<T> : DynamicObject { public T ToStatic() { return this._value; } } In the above TryGetMember() method, please notice it does not output the member’s value, but output a wrapped member value (that is, memberValue.ToDynamic()). This is very important to make the reflection fluent. Now the code becomes: IEnumerable<Product> results = database.ToDynamic() // Here starts fluent reflection. .Provider.Execute(query.Expression).ReturnValue .ToStatic(); // Unwraps to get the static value. With the help of TryConvert(): public class DynamicWrapper<T> : DynamicObject { public override bool TryConvert(ConvertBinder binder, out object result) { result = this._value; return true; } } ToStatic() can be omitted: IEnumerable<Product> results = database.ToDynamic() .Provider.Execute(query.Expression).ReturnValue; // Automatically converts to expected static value. Take a look at the reflection code at the beginning of this post again. Now it is much much simplified! Special scenarios In 90% of the scenarios ToDynamic() is enough. But there are some special scenarios. Access static members Using extension method ToDynamic() for accessing static members does not make sense. Instead, DynamicWrapper<T> has a parameterless constructor to handle these scenarios: public class DynamicWrapper<T> : DynamicObject { public DynamicWrapper() // For static. { this._type = typeof(T); this._isValueType = this._type.IsValueType; } } The reflection code should be like this: dynamic wrapper = new DynamicWrapper<StaticClass>(); int value = wrapper._value; int result = wrapper.PrivateMethod(); So accessing static member is also simple, and fluent of course. Change instances of value types Value type is much more complex. The main problem is, value type is copied when passing to a method as a parameter. This is why ref keyword is used for the constructor. That is, if a value type instance is passed to DynamicWrapper<T>, the instance itself will be stored in this._value of DynamicWrapper<T>. Without the ref keyword, when this._value is changed, the value type instance itself does not change. Consider FieldInfo.SetValue(). In the value type scenarios, invoking FieldInfo.SetValue(this._value, value) does not change this._value, because it changes the copy of this._value. I searched the Web and found a solution for setting the value of field: internal static class FieldInfoExtensions { internal static void SetValue<T>(this FieldInfo field, ref T obj, object value) { if (typeof(T).IsValueType) { field.SetValueDirect(__makeref(obj), value); // For value type. } else { field.SetValue(obj, value); // For reference type. } } } Here __makeref is a undocumented keyword of C#. But method invocation has problem. This is the source code of TryInvokeMember(): public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result) { if (binder == null) { throw new ArgumentNullException("binder"); } MethodInfo method = this._type.GetTypeMethod(binder.Name, args) ?? this._type.GetInterfaceMethod(binder.Name, args) ?? this._type.GetBaseMethod(binder.Name, args); if (method != null) { // Oops! // If the returnValue is a struct, it is copied to heap. object resultValue = method.Invoke(this._value, args); // And result is a wrapper of that copied struct. result = new DynamicWrapper<object>(ref resultValue); return true; } result = null; return false; } If the returned value is of value type, it will definitely copied, because MethodInfo.Invoke() does return object. If changing the value of the result, the copied struct is changed instead of the original struct. And so is the property and index accessing. They are both actually method invocation. For less confusion, setting property and index are not allowed on struct. Conclusions The DynamicWrapper<T> provides a simplified solution for reflection programming. It works for normal classes (reference types), accessing both instance and static members. In most of the scenarios, just remember to invoke ToDynamic() method, and access whatever you want: StaticType result = someValue.ToDynamic()._field.Method().Property[index]; In some special scenarios which requires changing the value of a struct (value type), this DynamicWrapper<T> does not work perfectly. Only changing struct’s field value is supported. The source code can be downloaded from here, including a few unit test code.

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  • Using static vs. member find method on a STL set?

    - by B Johnson
    I am using a set because, i want to use the quick look up property of a sorted container such as a set. I am wondering if I have to use the find member method to get the benefit of a sorted container, or can I also use the static find method in the STL algorithms? My hunch is that using the static version will use a linear search instead of a binary search like I want.

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  • Having another static method as the entry point of the java program?

    - by GK
    As we all know java program will start executing from the main method of the class. So was curious to know that is there any other way by which we can make another static method as the entry point, that is can we override this property of the JVM to start with some other method than main? many of you will ask why do you want to do this? so want to make it clear that its just a curiosity to know about. And if it is there then it might help in many ways

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  • Why attached property Set and Get static methods are not called in XAML?

    - by JD
    Hi, I have set break points on my attached properties SetXXX and GetXXX static methods. In Xaml, I have assigned values to the attached property. However, I was expecting the Set or Get static methods to be called but they are not. The attached property works as expected and if I call SetXXX and GetXXX methods in code, then it works are expected. Why are the methods not called when set from Xaml? JD.

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  • What does a static modifier on a constructor means?

    - by the_drow
    I saw this kind of code at work: class FooPlugin : IPlugin // IPlugin is a Microsoft CRM component, it has something special about it's execution { static FooPlugin() { SomeObject.StaticFunction(); // The guy who wrote it said it's meaningful to this question but he can't remember why. } } Any idea what does a static modifier on a constructor mean and why in this case it is required?

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  • Is there any way static block is executed more than once? if so then how?

    - by learner
    My Understanding Static block is executed during class loading, If a class is already loaded then there is no way to load the class other than class reloading Doubt/Question 1) Is there any time JVM reloads the class? My Understanding In Class Loading JVM loads source of the Java file, so it can not keep all thousands files source is a memory, it should discard the rarely used code and reload again when it is necessary and during reload JVM is not initializing static variables and locks again(may be using some tracking mechanism) Doubt/Question 2) If my above understanding is incorrect then please correct me

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  • socket operation on nonsocket or bad file descriptor

    - by Magn3s1um
    I'm writing a pthread server which takes requests from clients and sends them back a bunch of .ppm files. Everything seems to go well, but sometimes when I have just 1 client connected, when trying to read from the file descriptor (for the file), it says Bad file Descriptor. This doesn't make sense, since my int fd isn't -1, and the file most certainly exists. Other times, I get this "Socket operation on nonsocket" error. This is weird because other times, it doesn't give me this error and everything works fine. When trying to connect multiple clients, for some reason, it will only send correctly to one, and then the other client gets the bad file descriptor or "nonsocket" error, even though both threads are processing the same messages and do the same routines. Anyone have an idea why? Here's the code that is giving me that error: while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); The messages for both threads are the same, being of the form ./path/imageXX.ppm where XX is the number that should go to the client. The file size of each image is 58368 bytes. Sometimes, this code hangs on the read, and stops execution. I don't know this would be either, because the file descriptor comes back as valid. Thanks in advanced. Edit: Here's some sample output: Sending to client a: ./support/images/sw90.ppm This is fd 4 Error: : Socket operation on non-socket Sending to client a: ./support/images/sw91.ppm This is fd 4 Error: : Socket operation on non-socket Sending ./support/images/sw92.ppm This is fd 4 I am hhere2 Error: : Socket operation on non-socket My dispatcher has defeated evil Sample with 2 clients (client b was serviced first) Sending to client b: ./support/images/sw87.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw88.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw89.ppm This is fd 6 Error: : Success This is fd 6 Error: : Bad file descriptor Sending to client a: ./support/images/sw85.ppm This is fd 6 Error: As you can see, who ever is serviced first in this instance can open the files, but not the 2nd person. Edit2: Full code. Sorry, its pretty long and terribly formatted. #include <netinet/in.h> #include <netinet/in.h> #include <netdb.h> #include <arpa/inet.h> #include <sys/types.h> #include <sys/socket.h> #include <errno.h> #include <stdio.h> #include <unistd.h> #include <pthread.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include "ring.h" /* Version 1 Here is what is implemented so far: The threads are created from the arguments specified (number of threads that is) The server will lock and update variables based on how many clients are in the system and such. The socket that is opened when a new client connects, must be passed to the threads. To do this, we need some sort of global array. I did this by specifying an int client and main_pool_busy, and two pointers poolsockets and nonpoolsockets. My thinking on this was that when a new client enters the system, the server thread increments the variable client. When a thread is finished with this client (after it sends it the data), the thread will decrement client and close the socket. HTTP servers act this way sometimes (they terminate the socket as soon as one transmission is sent). *Note down at bottom After the server portion increments the client counter, we must open up a new socket (denoted by new_sd) and get this value to the appropriate thread. To do this, I created global array poolsockets, which will hold all the socket descriptors for our pooled threads. The server portion gets the new socket descriptor, and places the value in the first spot of the array that has a 0. We only place a value in this array IF: 1. The variable main_pool_busy < worknum (If we have more clients in the system than in our pool, it doesn't mean we should always create a new thread. At the end of this, the server signals on the condition variable clientin that a new client has arrived. In our pooled thread, we then must walk this array and check the array until we hit our first non-zero value. This is the socket we will give to that thread. The thread then changes the array to have a zero here. What if our all threads in our pool our busy? If this is the case, then we will know it because our threads in this pool will increment main_pool_busy by one when they are working on a request and decrement it when they are done. If main_pool_busy >= worknum, then we must dynamically create a new thread. Then, we must realloc the size of our nonpoolsockets array by 1 int. We then add the new socket descriptor to our pool. Here's what we need to figure out: NOTE* Each worker should generate 100 messages which specify the worker thread ID, client socket descriptor and a copy of the client message. Additionally, each message should include a message number, starting from 0 and incrementing for each subsequent message sent to the same client. I don't know how to keep track of how many messages were to the same client. Maybe we shouldn't close the socket descriptor, but rather keep an array of structs for each socket that includes how many messages they have been sent. Then, the server adds the struct, the threads remove it, then the threads add it back once they've serviced one request (unless the count is 100). ------------------------------------------------------------- CHANGES Version 1 ---------- NONE: this is the first version. */ #define MAXSLOTS 30 #define dis_m 15 //problems with dis_m ==1 //Function prototypes void inc_clients(); void init_mutex_stuff(pthread_t*, pthread_t*); void *threadpool(void *); void server(int); void add_to_socket_pool(int); void inc_busy(); void dec_busy(); void *dispatcher(); void create_message(long, int, int, char *, char *); void init_ring(); void add_to_ring(char *, char *, int, int, int); int socket_from_string(char *); void add_to_head(char *); void add_to_tail(char *); struct message * reorder(struct message *, struct message *, int); int get_threadid(char *); void delete_socket_messages(int); struct message * merge(struct message *, struct message *, int); int get_request(char *, char *, char*); ///////////////////// //Global mutexes and condition variables pthread_mutex_t startservice; pthread_mutex_t numclients; pthread_mutex_t pool_sockets; pthread_mutex_t nonpool_sockets; pthread_mutex_t m_pool_busy; pthread_mutex_t slots; pthread_mutex_t numm; pthread_mutex_t circ; pthread_cond_t clientin; pthread_cond_t m; /////////////////////////////////////// //Global variables int clients; int main_pool_busy; int * poolsockets, nonpoolsockets; int worknum; struct ring mqueue; /////////////////////////////////////// int main(int argc, char ** argv){ //error handling if not enough arguments to program if(argc != 3){ printf("Not enough arguments to server: ./server portnum NumThreadsinPool\n"); _exit(-1); } //Convert arguments from strings to integer values int port = atoi(argv[1]); worknum = atoi(argv[2]); //Start server portion server(port); } /////////////////////////////////////////////////////////////////////////////////////////////// //The listen server thread///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////// void server(int port){ int sd, new_sd; struct sockaddr_in name, cli_name; int sock_opt_val = 1; int cli_len; pthread_t threads[worknum]; //create our pthread id array pthread_t dis[1]; //create our dispatcher array (necessary to create thread) init_mutex_stuff(threads, dis); //initialize mutexes and stuff //Server setup /////////////////////////////////////////////////////// if ((sd = socket (AF_INET, SOCK_STREAM, 0)) < 0) { perror("(servConn): socket() error"); _exit (-1); } if (setsockopt (sd, SOL_SOCKET, SO_REUSEADDR, (char *) &sock_opt_val, sizeof(sock_opt_val)) < 0) { perror ("(servConn): Failed to set SO_REUSEADDR on INET socket"); _exit (-1); } name.sin_family = AF_INET; name.sin_port = htons (port); name.sin_addr.s_addr = htonl(INADDR_ANY); if (bind (sd, (struct sockaddr *)&name, sizeof(name)) < 0) { perror ("(servConn): bind() error"); _exit (-1); } listen (sd, 5); //End of server Setup ////////////////////////////////////////////////// for (;;) { cli_len = sizeof (cli_name); new_sd = accept (sd, (struct sockaddr *) &cli_name, &cli_len); printf ("Assigning new socket descriptor: %d\n", new_sd); inc_clients(); //New client has come in, increment clients add_to_socket_pool(new_sd); //Add client to the pool of sockets if (new_sd < 0) { perror ("(servConn): accept() error"); _exit (-1); } } pthread_exit(NULL); //Quit } //Adds the new socket to the array designated for pthreads in the pool void add_to_socket_pool(int socket){ pthread_mutex_lock(&m_pool_busy); //Lock so that we can check main_pool_busy int i; //If not all our main pool is busy, then allocate to one of them if(main_pool_busy < worknum){ pthread_mutex_unlock(&m_pool_busy); //unlock busy, we no longer need to hold it pthread_mutex_lock(&pool_sockets); //Lock the socket pool array so that we can edit it without worry for(i = 0; i < worknum; i++){ //Find a poolsocket that is -1; then we should put the real socket there. This value will be changed back to -1 when the thread grabs the sockfd if(poolsockets[i] == -1){ poolsockets[i] = socket; pthread_mutex_unlock(&pool_sockets); //unlock our pool array, we don't need it anymore inc_busy(); //Incrememnt busy (locks the mutex itself) pthread_cond_signal(&clientin); //Signal first thread waiting on a client that a client needs to be serviced break; } } } else{ //Dynamic thread creation goes here pthread_mutex_unlock(&m_pool_busy); } } //Increments the client number. If client number goes over worknum, we must dynamically create new pthreads void inc_clients(){ pthread_mutex_lock(&numclients); clients++; pthread_mutex_unlock(&numclients); } //Increments busy void inc_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy++; pthread_mutex_unlock(&m_pool_busy); } //Initialize all of our mutexes at the beginning and create our pthreads void init_mutex_stuff(pthread_t * threads, pthread_t * dis){ pthread_mutex_init(&startservice, NULL); pthread_mutex_init(&numclients, NULL); pthread_mutex_init(&pool_sockets, NULL); pthread_mutex_init(&nonpool_sockets, NULL); pthread_mutex_init(&m_pool_busy, NULL); pthread_mutex_init(&circ, NULL); pthread_cond_init (&clientin, NULL); main_pool_busy = 0; poolsockets = malloc(sizeof(int)*worknum); int threadreturn; //error checking variables long i = 0; //Loop and create pthreads for(i; i < worknum; i++){ threadreturn = pthread_create(&threads[i], NULL, threadpool, (void *) i); poolsockets[i] = -1; if(threadreturn){ perror("Thread pool created unsuccessfully"); _exit(-1); } } pthread_create(&dis[0], NULL, dispatcher, NULL); } ////////////////////////////////////////////////////////////////////////////////////////// /////////Main pool routines ///////////////////////////////////////////////////////////////////////////////////////// void dec_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy--; pthread_mutex_unlock(&m_pool_busy); } void dec_clients(){ pthread_mutex_lock(&numclients); clients--; pthread_mutex_unlock(&numclients); } //This is what our threadpool pthreads will be running. void *threadpool(void * threadid){ long id = (long) threadid; //Id of this thread int i; int socket; int counter = 0; //Try and gain access to the next client that comes in and wait until server signals that a client as arrived while(1){ pthread_mutex_lock(&startservice); //lock start service (required for cond wait) pthread_cond_wait(&clientin, &startservice); //wait for signal from server that client exists pthread_mutex_unlock(&startservice); //unlock mutex. pthread_mutex_lock(&pool_sockets); //Lock the pool socket so we can get the socket fd unhindered/interrupted for(i = 0; i < worknum; i++){ if(poolsockets[i] != -1){ socket = poolsockets[i]; poolsockets[i] = -1; pthread_mutex_unlock(&pool_sockets); } } printf("Thread #%d is past getting the socket\n", id); int incoming = 1; while(counter < 100 && incoming != 0){ char buffer[512]; bzero(buffer,512); int startcounter = 0; incoming = read(socket, buffer, 512); if(buffer[0] != 0){ //client ID:priority:request:arguments char id[100]; long prior; char request[100]; char arg1[100]; char message[100]; char arg2[100]; char * point; point = strtok(buffer, ":"); strcpy(id, point); point = strtok(NULL, ":"); prior = atoi(point); point = strtok(NULL, ":"); strcpy(request, point); point = strtok(NULL, ":"); strcpy(arg1, point); point = strtok(NULL, ":"); if(point != NULL){ strcpy(arg2, point); } int fd; if(strcmp(request, "start_movie") == 0){ int count = 1; while(count <= 100){ char temp[10]; snprintf(temp, 50, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s to %s\n", message, id); count++; add_to_ring(message, id, prior, counter, socket); //Adds our created message to the ring counter++; } printf("I'm out of the loop\n"); } else if(strcmp(request, "seek_movie") == 0){ int count = atoi(arg2); while(count <= 100){ char temp[10]; snprintf(temp, 10, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s\n", message); count++; } } //create_message(id, socket, counter, buffer, message); //Creates our message from the input from the client. Stores it in buffer } else{ delete_socket_messages(socket); break; } } counter = 0; close(socket);//Zero out counter again } dec_clients(); //client serviced, decrement clients dec_busy(); //thread finished, decrement busy } //Creates a message void create_message(long threadid, int socket, int counter, char * buffer, char * message){ snprintf(message, strlen(buffer)+15, "%d:%d:%d:%s", threadid, socket, counter, buffer); } //Gets the socket from the message string (maybe I should just pass in the socket to another method) int socket_from_string(char * message){ char * substr1 = strstr(message, ":"); char * substr2 = substr1; substr2++; int occurance = strcspn(substr2, ":"); char sock[10]; strncpy(sock, substr2, occurance); return atoi(sock); } //Adds message to our ring buffer's head void add_to_head(char * message){ printf("Adding to head of ring\n"); mqueue.head->message = malloc(strlen(message)+1); //Allocate space for message strcpy(mqueue.head->message, message); //copy bytes into allocated space } //Adds our message to our ring buffer's tail void add_to_tail(char * message){ printf("Adding to tail of ring\n"); mqueue.tail->message = malloc(strlen(message)+1); //allocate space for message strcpy(mqueue.tail->message, message); //copy bytes into allocated space mqueue.tail->next = malloc(sizeof(struct message)); //allocate space for the next message struct } //Adds a message to our ring void add_to_ring(char * message, char * id, int prior, int mnum, int socket){ //printf("This is message %s:" , message); pthread_mutex_lock(&circ); //Lock the ring buffer pthread_mutex_lock(&numm); //Lock the message count (will need this to make sure we can't fill the buffer over the max slots) if(mqueue.head->message == NULL){ add_to_head(message); //Adds it to head mqueue.head->socket = socket; //Set message socket mqueue.head->priority = prior; //Set its priority (thread id) mqueue.head->mnum = mnum; //Set its message number (used for sorting) mqueue.head->id = malloc(sizeof(id)); strcpy(mqueue.head->id, id); } else if(mqueue.tail->message == NULL){ //This is the problem for dis_m 1 I'm pretty sure add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } else{ mqueue.tail->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.tail->next; add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } mqueue.mcount++; pthread_mutex_unlock(&circ); if(mqueue.mcount >= dis_m){ pthread_mutex_unlock(&numm); pthread_cond_signal(&m); } else{ pthread_mutex_unlock(&numm); } printf("out of add to ring\n"); fflush(stdout); } ////////////////////////////////// //Dispatcher routines ///////////////////////////////// void *dispatcher(){ init_ring(); while(1){ pthread_mutex_lock(&slots); pthread_cond_wait(&m, &slots); pthread_mutex_lock(&numm); pthread_mutex_lock(&circ); printf("Dispatcher to the rescue!\n"); mqueue.head = reorder(mqueue.head, mqueue.tail, mqueue.mcount); //printf("This is the head %s\n", mqueue.head->message); //printf("This is the tail %s\n", mqueue.head->message); fflush(stdout); struct message * pointer = mqueue.head; int count = 0; while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); printf("My dispatcher has defeated evil\n"); } } void init_ring(){ mqueue.head = malloc(sizeof(struct message)); mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.mcount = 0; } struct message * reorder(struct message * begin, struct message * end, int num){ //printf("I am reordering for size %d\n", num); fflush(stdout); int i; if(num == 1){ //printf("Begin: %s\n", begin->message); begin->next = NULL; return begin; } else{ struct message * left = begin; struct message * right; int middle = num/2; for(i = 1; i < middle; i++){ left = left->next; } right = left -> next; left -> next = NULL; //printf("Begin: %s\nLeft: %s\nright: %s\nend:%s\n", begin->message, left->message, right->message, end->message); left = reorder(begin, left, middle); if(num%2 != 0){ right = reorder(right, end, middle+1); } else{ right = reorder(right, end, middle); } return merge(left, right, num); } } struct message * merge(struct message * left, struct message * right, int num){ //printf("I am merginging! left: %s %d, right: %s %dnum: %d\n", left->message,left->priority, right->message, right->priority, num); struct message * start, * point; int lenL= 0; int lenR = 0; int flagL = 0; int flagR = 0; int count = 0; int middle1 = num/2; int middle2; if(num%2 != 0){ middle2 = middle1+1; } else{ middle2 = middle1; } while(lenL < middle1 && lenR < middle2){ count++; //printf("In here for count %d\n", count); if(lenL == 0 && lenR == 0){ if(left->priority < right->priority){ start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ start = right; point = right; right = right->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ ////printf("This is where we are\n"); start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ start = right; point = right; right = right->next; point->next = NULL; lenR++; } } } else{ if(left->priority < right->priority){ point->next = left; left = left->next; //move the left pointer point = point->next; point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ point->next = left; //set our enum; left = left->next; point = point->next;//move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } } } if(lenL == middle1){ flagL = 1; break; } if(lenR == middle2){ flagR = 1; break; } } if(flagL == 1){ point->next = right; point = point->next; for(lenR; lenR< middle2-1; lenR++){ point = point->next; } point->next = NULL; mqueue.tail = point; } else{ point->next = left; point = point->next; for(lenL; lenL< middle1-1; lenL++){ point = point->next; } point->next = NULL; mqueue.tail = point; } //printf("This is the start %s\n", start->message); //printf("This is mqueue.tail %s\n", mqueue.tail->message); return start; } void delete_socket_messages(int a){ }

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  • Extended Logging with Caller Info Attributes

    - by João Angelo
    .NET 4.5 caller info attributes may be one of those features that do not get much airtime, but nonetheless are a great addition to the framework. These attributes will allow you to programmatically access information about the caller of a given method, more specifically, the code file full path, the member name of the caller and the line number at which the method was called. They are implemented by taking advantage of C# 4.0 optional parameters and are a compile time feature so as an added bonus the returned member name is not affected by obfuscation. The main usage scenario will be for tracing and debugging routines as will see right now. In this sample code I’ll be using NLog, but the example is also applicable to other logging frameworks like log4net. First an helper class, without any dependencies and that can be used anywhere to obtain caller information: using System; using System.IO; using System.Runtime.CompilerServices; public sealed class CallerInfo { private CallerInfo(string filePath, string memberName, int lineNumber) { this.FilePath = filePath; this.MemberName = memberName; this.LineNumber = lineNumber; } public static CallerInfo Create( [CallerFilePath] string filePath = "", [CallerMemberName] string memberName = "", [CallerLineNumber] int lineNumber = 0) { return new CallerInfo(filePath, memberName, lineNumber); } public string FilePath { get; private set; } public string FileName { get { return this.fileName ?? (this.fileName = Path.GetFileName(this.FilePath)); } } public string MemberName { get; private set; } public int LineNumber { get; private set; } public override string ToString() { return string.Concat(this.FilePath, "|", this.MemberName, "|", this.LineNumber); } private string fileName; } Then an extension class specific for NLog Logger: using System; using System.Runtime.CompilerServices; using NLog; public static class LoggerExtensions { public static void TraceMemberEntry( this Logger logger, [CallerFilePath] string filePath = "", [CallerMemberName] string memberName = "", [CallerLineNumber] int lineNumber = 0) { LogMemberEntry(logger, LogLevel.Trace, filePath, memberName, lineNumber); } public static void TraceMemberExit( this Logger logger, [CallerFilePath] string filePath = "", [CallerMemberName] string memberName = "", [CallerLineNumber] int lineNumber = 0) { LogMemberExit(logger, LogLevel.Trace, filePath, memberName, lineNumber); } public static void DebugMemberEntry( this Logger logger, [CallerFilePath] string filePath = "", [CallerMemberName] string memberName = "", [CallerLineNumber] int lineNumber = 0) { LogMemberEntry(logger, LogLevel.Debug, filePath, memberName, lineNumber); } public static void DebugMemberExit( this Logger logger, [CallerFilePath] string filePath = "", [CallerMemberName] string memberName = "", [CallerLineNumber] int lineNumber = 0) { LogMemberExit(logger, LogLevel.Debug, filePath, memberName, lineNumber); } public static void LogMemberEntry( this Logger logger, LogLevel logLevel, [CallerFilePath] string filePath = "", [CallerMemberName] string memberName = "", [CallerLineNumber] int lineNumber = 0) { const string MsgFormat = "Entering member {1} at line {2}"; InternalLog(logger, logLevel, MsgFormat, filePath, memberName, lineNumber); } public static void LogMemberExit( this Logger logger, LogLevel logLevel, [CallerFilePath] string filePath = "", [CallerMemberName] string memberName = "", [CallerLineNumber] int lineNumber = 0) { const string MsgFormat = "Exiting member {1} at line {2}"; InternalLog(logger, logLevel, MsgFormat, filePath, memberName, lineNumber); } private static void InternalLog( Logger logger, LogLevel logLevel, string format, string filePath, string memberName, int lineNumber) { if (logger == null) throw new ArgumentNullException("logger"); if (logLevel == null) throw new ArgumentNullException("logLevel"); logger.Log(logLevel, format, filePath, memberName, lineNumber); } } Finally an usage example: using NLog; internal static class Program { private static readonly Logger Logger = LogManager.GetCurrentClassLogger(); private static void Main(string[] args) { Logger.TraceMemberEntry(); // Compile time feature // Next three lines output the same except for line number Logger.Trace(CallerInfo.Create().ToString()); Logger.Trace(() => CallerInfo.Create().ToString()); Logger.Trace(delegate() { return CallerInfo.Create().ToString(); }); Logger.TraceMemberExit(); } } NOTE: Code for helper class and Logger extension also available here.

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  • Silverlight Recruiting Application Part 5 - Jobs Module / View

    Now we starting getting into a more code-heavy portion of this series, thankfully though this means the groundwork is all set for the most part and after adding the modules we will have a complete application that can be provided with full source. The Jobs module will have two concerns- adding and maintaining jobs that can then be broadcast out to the website. How they are displayed on the site will be handled by our admin system (which will just poll from this common database), so we aren't too concerned with that, but rather with getting the information into the system and allowing the backend administration/HR users to keep things up to date. Since there is a fair bit of information that we want to display, we're going to move editing to a separate view so we can get all that information in an easy-to-use spot. With all the files created for this module, the project looks something like this: And now... on to the code. XAML for the Job Posting View All we really need for the Job Posting View is a RadGridView and a few buttons. This will let us both show off records and perform operations on the records without much hassle. That XAML is going to look something like this: 01.<Grid x:Name="LayoutRoot" 02.Background="White"> 03.<Grid.RowDefinitions> 04.<RowDefinition Height="30" /> 05.<RowDefinition /> 06.</Grid.RowDefinitions> 07.<StackPanel Orientation="Horizontal"> 08.<Button x:Name="xAddRecordButton" 09.Content="Add Job" 10.Width="120" 11.cal:Click.Command="{Binding AddRecord}" 12.telerik:StyleManager.Theme="Windows7" /> 13.<Button x:Name="xEditRecordButton" 14.Content="Edit Job" 15.Width="120" 16.cal:Click.Command="{Binding EditRecord}" 17.telerik:StyleManager.Theme="Windows7" /> 18.</StackPanel> 19.<telerikGrid:RadGridView x:Name="xJobsGrid" 20.Grid.Row="1" 21.IsReadOnly="True" 22.AutoGenerateColumns="False" 23.ColumnWidth="*" 24.RowDetailsVisibilityMode="VisibleWhenSelected" 25.ItemsSource="{Binding MyJobs}" 26.SelectedItem="{Binding SelectedJob, Mode=TwoWay}" 27.command:SelectedItemChangedEventClass.Command="{Binding SelectedItemChanged}"> 28.<telerikGrid:RadGridView.Columns> 29.<telerikGrid:GridViewDataColumn Header="Job Title" 30.DataMemberBinding="{Binding JobTitle}" 31.UniqueName="JobTitle" /> 32.<telerikGrid:GridViewDataColumn Header="Location" 33.DataMemberBinding="{Binding Location}" 34.UniqueName="Location" /> 35.<telerikGrid:GridViewDataColumn Header="Resume Required" 36.DataMemberBinding="{Binding NeedsResume}" 37.UniqueName="NeedsResume" /> 38.<telerikGrid:GridViewDataColumn Header="CV Required" 39.DataMemberBinding="{Binding NeedsCV}" 40.UniqueName="NeedsCV" /> 41.<telerikGrid:GridViewDataColumn Header="Overview Required" 42.DataMemberBinding="{Binding NeedsOverview}" 43.UniqueName="NeedsOverview" /> 44.<telerikGrid:GridViewDataColumn Header="Active" 45.DataMemberBinding="{Binding IsActive}" 46.UniqueName="IsActive" /> 47.</telerikGrid:RadGridView.Columns> 48.</telerikGrid:RadGridView> 49.</Grid> I'll explain what's happening here by line numbers: Lines 11 and 16: Using the same type of click commands as we saw in the Menu module, we tie the button clicks to delegate commands in the viewmodel. Line 25: The source for the jobs will be a collection in the viewmodel. Line 26: We also bind the selected item to a public property from the viewmodel for use in code. Line 27: We've turned the event into a command so we can handle it via code in the viewmodel. So those first three probably make sense to you as far as Silverlight/WPF binding magic is concerned, but for line 27... This actually comes from something I read onDamien Schenkelman's blog back in the day for creating an attached behavior from any event. So, any time you see me using command:Whatever.Command, the backing for it is actually something like this: SelectedItemChangedEventBehavior.cs: 01.public class SelectedItemChangedEventBehavior : CommandBehaviorBase<Telerik.Windows.Controls.DataControl> 02.{ 03.public SelectedItemChangedEventBehavior(DataControl element) 04.: base(element) 05.{ 06.element.SelectionChanged += new EventHandler<SelectionChangeEventArgs>(element_SelectionChanged); 07.} 08.void element_SelectionChanged(object sender, SelectionChangeEventArgs e) 09.{ 10.// We'll only ever allow single selection, so will only need item index 0 11.base.CommandParameter = e.AddedItems[0]; 12.base.ExecuteCommand(); 13.} 14.} SelectedItemChangedEventClass.cs: 01.public class SelectedItemChangedEventClass 02.{ 03.#region The Command Stuff 04.public static ICommand GetCommand(DependencyObject obj) 05.{ 06.return (ICommand)obj.GetValue(CommandProperty); 07.} 08.public static void SetCommand(DependencyObject obj, ICommand value) 09.{ 10.obj.SetValue(CommandProperty, value); 11.} 12.public static readonly DependencyProperty CommandProperty = 13.DependencyProperty.RegisterAttached("Command", typeof(ICommand), 14.typeof(SelectedItemChangedEventClass), new PropertyMetadata(OnSetCommandCallback)); 15.public static void OnSetCommandCallback(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs e) 16.{ 17.DataControl element = dependencyObject as DataControl; 18.if (element != null) 19.{ 20.SelectedItemChangedEventBehavior behavior = GetOrCreateBehavior(element); 21.behavior.Command = e.NewValue as ICommand; 22.} 23.} 24.#endregion 25.public static SelectedItemChangedEventBehavior GetOrCreateBehavior(DataControl element) 26.{ 27.SelectedItemChangedEventBehavior behavior = element.GetValue(SelectedItemChangedEventBehaviorProperty) as SelectedItemChangedEventBehavior; 28.if (behavior == null) 29.{ 30.behavior = new SelectedItemChangedEventBehavior(element); 31.element.SetValue(SelectedItemChangedEventBehaviorProperty, behavior); 32.} 33.return behavior; 34.} 35.public static SelectedItemChangedEventBehavior GetSelectedItemChangedEventBehavior(DependencyObject obj) 36.{ 37.return (SelectedItemChangedEventBehavior)obj.GetValue(SelectedItemChangedEventBehaviorProperty); 38.} 39.public static void SetSelectedItemChangedEventBehavior(DependencyObject obj, SelectedItemChangedEventBehavior value) 40.{ 41.obj.SetValue(SelectedItemChangedEventBehaviorProperty, value); 42.} 43.public static readonly DependencyProperty SelectedItemChangedEventBehaviorProperty = 44.DependencyProperty.RegisterAttached("SelectedItemChangedEventBehavior", 45.typeof(SelectedItemChangedEventBehavior), typeof(SelectedItemChangedEventClass), null); 46.} These end up looking very similar from command to command, but in a nutshell you create a command based on any event, determine what the parameter for it will be, then execute. It attaches via XAML and ties to a DelegateCommand in the viewmodel, so you get the full event experience (since some controls get a bit event-rich for added functionality). Simple enough, right? Viewmodel for the Job Posting View The Viewmodel is going to need to handle all events going back and forth, maintaining interactions with the data we are using, and both publishing and subscribing to events. Rather than breaking this into tons of little pieces, I'll give you a nice view of the entire viewmodel and then hit up the important points line-by-line: 001.public class JobPostingViewModel : ViewModelBase 002.{ 003.private readonly IEventAggregator eventAggregator; 004.private readonly IRegionManager regionManager; 005.public DelegateCommand<object> AddRecord { get; set; } 006.public DelegateCommand<object> EditRecord { get; set; } 007.public DelegateCommand<object> SelectedItemChanged { get; set; } 008.public RecruitingContext context; 009.private QueryableCollectionView _myJobs; 010.public QueryableCollectionView MyJobs 011.{ 012.get { return _myJobs; } 013.} 014.private QueryableCollectionView _selectionJobActionHistory; 015.public QueryableCollectionView SelectedJobActionHistory 016.{ 017.get { return _selectionJobActionHistory; } 018.} 019.private JobPosting _selectedJob; 020.public JobPosting SelectedJob 021.{ 022.get { return _selectedJob; } 023.set 024.{ 025.if (value != _selectedJob) 026.{ 027._selectedJob = value; 028.NotifyChanged("SelectedJob"); 029.} 030.} 031.} 032.public SubscriptionToken editToken = new SubscriptionToken(); 033.public SubscriptionToken addToken = new SubscriptionToken(); 034.public JobPostingViewModel(IEventAggregator eventAgg, IRegionManager regionmanager) 035.{ 036.// set Unity items 037.this.eventAggregator = eventAgg; 038.this.regionManager = regionmanager; 039.// load our context 040.context = new RecruitingContext(); 041.this._myJobs = new QueryableCollectionView(context.JobPostings); 042.context.Load(context.GetJobPostingsQuery()); 043.// set command events 044.this.AddRecord = new DelegateCommand<object>(this.AddNewRecord); 045.this.EditRecord = new DelegateCommand<object>(this.EditExistingRecord); 046.this.SelectedItemChanged = new DelegateCommand<object>(this.SelectedRecordChanged); 047.SetSubscriptions(); 048.} 049.#region DelegateCommands from View 050.public void AddNewRecord(object obj) 051.{ 052.this.eventAggregator.GetEvent<AddJobEvent>().Publish(true); 053.} 054.public void EditExistingRecord(object obj) 055.{ 056.if (_selectedJob == null) 057.{ 058.this.eventAggregator.GetEvent<NotifyUserEvent>().Publish("No job selected."); 059.} 060.else 061.{ 062.this._myJobs.EditItem(this._selectedJob); 063.this.eventAggregator.GetEvent<EditJobEvent>().Publish(this._selectedJob); 064.} 065.} 066.public void SelectedRecordChanged(object obj) 067.{ 068.if (obj.GetType() == typeof(ActionHistory)) 069.{ 070.// event bubbles up so we don't catch items from the ActionHistory grid 071.} 072.else 073.{ 074.JobPosting job = obj as JobPosting; 075.GrabHistory(job.PostingID); 076.} 077.} 078.#endregion 079.#region Subscription Declaration and Events 080.public void SetSubscriptions() 081.{ 082.EditJobCompleteEvent editComplete = eventAggregator.GetEvent<EditJobCompleteEvent>(); 083.if (editToken != null) 084.editComplete.Unsubscribe(editToken); 085.editToken = editComplete.Subscribe(this.EditCompleteEventHandler); 086.AddJobCompleteEvent addComplete = eventAggregator.GetEvent<AddJobCompleteEvent>(); 087.if (addToken != null) 088.addComplete.Unsubscribe(addToken); 089.addToken = addComplete.Subscribe(this.AddCompleteEventHandler); 090.} 091.public void EditCompleteEventHandler(bool complete) 092.{ 093.if (complete) 094.{ 095.JobPosting thisJob = _myJobs.CurrentEditItem as JobPosting; 096.this._myJobs.CommitEdit(); 097.this.context.SubmitChanges((s) => 098.{ 099.ActionHistory myAction = new ActionHistory(); 100.myAction.PostingID = thisJob.PostingID; 101.myAction.Description = String.Format("Job '{0}' has been edited by {1}", thisJob.JobTitle, "default user"); 102.myAction.TimeStamp = DateTime.Now; 103.eventAggregator.GetEvent<AddActionEvent>().Publish(myAction); 104.} 105., null); 106.} 107.else 108.{ 109.this._myJobs.CancelEdit(); 110.} 111.this.MakeMeActive(this.regionManager, "MainRegion", "JobPostingsView"); 112.} 113.public void AddCompleteEventHandler(JobPosting job) 114.{ 115.if (job == null) 116.{ 117.// do nothing, new job add cancelled 118.} 119.else 120.{ 121.this.context.JobPostings.Add(job); 122.this.context.SubmitChanges((s) => 123.{ 124.ActionHistory myAction = new ActionHistory(); 125.myAction.PostingID = job.PostingID; 126.myAction.Description = String.Format("Job '{0}' has been added by {1}", job.JobTitle, "default user"); 127.myAction.TimeStamp = DateTime.Now; 128.eventAggregator.GetEvent<AddActionEvent>().Publish(myAction); 129.} 130., null); 131.} 132.this.MakeMeActive(this.regionManager, "MainRegion", "JobPostingsView"); 133.} 134.#endregion 135.public void GrabHistory(int postID) 136.{ 137.context.ActionHistories.Clear(); 138._selectionJobActionHistory = new QueryableCollectionView(context.ActionHistories); 139.context.Load(context.GetHistoryForJobQuery(postID)); 140.} Taking it from the top, we're injecting an Event Aggregator and Region Manager for use down the road and also have the public DelegateCommands (just like in the Menu module). We also grab a reference to our context, which we'll obviously need for data, then set up a few fields with public properties tied to them. We're also setting subscription tokens, which we have not yet seen but I will get into below. The AddNewRecord (50) and EditExistingRecord (54) methods should speak for themselves for functionality, the one thing of note is we're sending events off to the Event Aggregator which some module, somewhere will take care of. Since these aren't entirely relying on one another, the Jobs View doesn't care if anyone is listening, but it will publish AddJobEvent (52), NotifyUserEvent (58) and EditJobEvent (63)regardless. Don't mind the GrabHistory() method so much, that is just grabbing history items (visibly being created in the SubmitChanges callbacks), and adding them to the database. Every action will trigger a history event, so we'll know who modified what and when, just in case. ;) So where are we at? Well, if we click to Add a job, we publish an event, if we edit a job, we publish an event with the selected record (attained through the magic of binding). Where is this all going though? To the Viewmodel, of course! XAML for the AddEditJobView This is pretty straightforward except for one thing, noted below: 001.<Grid x:Name="LayoutRoot" 002.Background="White"> 003.<Grid x:Name="xEditGrid" 004.Margin="10" 005.validationHelper:ValidationScope.Errors="{Binding Errors}"> 006.<Grid.Background> 007.<LinearGradientBrush EndPoint="0.5,1" 008.StartPoint="0.5,0"> 009.<GradientStop Color="#FFC7C7C7" 010.Offset="0" /> 011.<GradientStop Color="#FFF6F3F3" 012.Offset="1" /> 013.</LinearGradientBrush> 014.</Grid.Background> 015.<Grid.RowDefinitions> 016.<RowDefinition Height="40" /> 017.<RowDefinition Height="40" /> 018.<RowDefinition Height="40" /> 019.<RowDefinition Height="100" /> 020.<RowDefinition Height="100" /> 021.<RowDefinition Height="100" /> 022.<RowDefinition Height="40" /> 023.<RowDefinition Height="40" /> 024.<RowDefinition Height="40" /> 025.</Grid.RowDefinitions> 026.<Grid.ColumnDefinitions> 027.<ColumnDefinition Width="150" /> 028.<ColumnDefinition Width="150" /> 029.<ColumnDefinition Width="300" /> 030.<ColumnDefinition Width="100" /> 031.</Grid.ColumnDefinitions> 032.<!-- Title --> 033.<TextBlock Margin="8" 034.Text="{Binding AddEditString}" 035.TextWrapping="Wrap" 036.Grid.Column="1" 037.Grid.ColumnSpan="2" 038.FontSize="16" /> 039.<!-- Data entry area--> 040. 041.<TextBlock Margin="8,0,0,0" 042.Style="{StaticResource LabelTxb}" 043.Grid.Row="1" 044.Text="Job Title" 045.VerticalAlignment="Center" /> 046.<TextBox x:Name="xJobTitleTB" 047.Margin="0,8" 048.Grid.Column="1" 049.Grid.Row="1" 050.Text="{Binding activeJob.JobTitle, Mode=TwoWay, NotifyOnValidationError=True, ValidatesOnExceptions=True}" 051.Grid.ColumnSpan="2" /> 052.<TextBlock Margin="8,0,0,0" 053.Grid.Row="2" 054.Text="Location" 055.d:LayoutOverrides="Height" 056.VerticalAlignment="Center" /> 057.<TextBox x:Name="xLocationTB" 058.Margin="0,8" 059.Grid.Column="1" 060.Grid.Row="2" 061.Text="{Binding activeJob.Location, Mode=TwoWay, NotifyOnValidationError=True, ValidatesOnExceptions=True}" 062.Grid.ColumnSpan="2" /> 063. 064.<TextBlock Margin="8,11,8,0" 065.Grid.Row="3" 066.Text="Description" 067.TextWrapping="Wrap" 068.VerticalAlignment="Top" /> 069. 070.<TextBox x:Name="xDescriptionTB" 071.Height="84" 072.TextWrapping="Wrap" 073.ScrollViewer.VerticalScrollBarVisibility="Auto" 074.Grid.Column="1" 075.Grid.Row="3" 076.Text="{Binding activeJob.Description, Mode=TwoWay, NotifyOnValidationError=True, ValidatesOnExceptions=True}" 077.Grid.ColumnSpan="2" /> 078.<TextBlock Margin="8,11,8,0" 079.Grid.Row="4" 080.Text="Requirements" 081.TextWrapping="Wrap" 082.VerticalAlignment="Top" /> 083. 084.<TextBox x:Name="xRequirementsTB" 085.Height="84" 086.TextWrapping="Wrap" 087.ScrollViewer.VerticalScrollBarVisibility="Auto" 088.Grid.Column="1" 089.Grid.Row="4" 090.Text="{Binding activeJob.Requirements, Mode=TwoWay, NotifyOnValidationError=True, ValidatesOnExceptions=True}" 091.Grid.ColumnSpan="2" /> 092.<TextBlock Margin="8,11,8,0" 093.Grid.Row="5" 094.Text="Qualifications" 095.TextWrapping="Wrap" 096.VerticalAlignment="Top" /> 097. 098.<TextBox x:Name="xQualificationsTB" 099.Height="84" 100.TextWrapping="Wrap" 101.ScrollViewer.VerticalScrollBarVisibility="Auto" 102.Grid.Column="1" 103.Grid.Row="5" 104.Text="{Binding activeJob.Qualifications, Mode=TwoWay, NotifyOnValidationError=True, ValidatesOnExceptions=True}" 105.Grid.ColumnSpan="2" /> 106.<!-- Requirements Checkboxes--> 107. 108.<CheckBox x:Name="xResumeRequiredCB" Margin="8,8,8,15" 109.Content="Resume Required" 110.Grid.Row="6" 111.Grid.ColumnSpan="2" 112.IsChecked="{Binding activeJob.NeedsResume, Mode=TwoWay, NotifyOnValidationError=True, ValidatesOnExceptions=True}"/> 113. 114.<CheckBox x:Name="xCoverletterRequiredCB" Margin="8,8,8,15" 115.Content="Cover Letter Required" 116.Grid.Column="2" 117.Grid.Row="6" 118.IsChecked="{Binding activeJob.NeedsCV, Mode=TwoWay, NotifyOnValidationError=True, ValidatesOnExceptions=True}"/> 119. 120.<CheckBox x:Name="xOverviewRequiredCB" Margin="8,8,8,15" 121.Content="Overview Required" 122.Grid.Row="7" 123.Grid.ColumnSpan="2" 124.IsChecked="{Binding activeJob.NeedsOverview, Mode=TwoWay, NotifyOnValidationError=True, ValidatesOnExceptions=True}"/> 125. 126.<CheckBox x:Name="xJobActiveCB" Margin="8,8,8,15" 127.Content="Job is Active" 128.Grid.Column="2" 129.Grid.Row="7" 130.IsChecked="{Binding activeJob.IsActive, Mode=TwoWay, NotifyOnValidationError=True, ValidatesOnExceptions=True}"/> 131. 132.<!-- Buttons --> 133. 134.<Button x:Name="xAddEditButton" Margin="8,8,0,10" 135.Content="{Binding AddEditButtonString}" 136.cal:Click.Command="{Binding AddEditCommand}" 137.Grid.Column="2" 138.Grid.Row="8" 139.HorizontalAlignment="Left" 140.Width="125" 141.telerik:StyleManager.Theme="Windows7" /> 142. 143.<Button x:Name="xCancelButton" HorizontalAlignment="Right" 144.Content="Cancel" 145.cal:Click.Command="{Binding CancelCommand}" 146.Margin="0,8,8,10" 147.Width="125" 148.Grid.Column="2" 149.Grid.Row="8" 150.telerik:StyleManager.Theme="Windows7" /> 151.</Grid> 152.</Grid> The 'validationHelper:ValidationScope' line may seem odd. This is a handy little trick for catching current and would-be validation errors when working in this whole setup. This all comes from an approach found on theJoy Of Code blog, although it looks like the story for this will be changing slightly with new advances in SL4/WCF RIA Services, so this section can definitely get an overhaul a little down the road. The code is the fun part of all this, so let us see what's happening under the hood. Viewmodel for the AddEditJobView We are going to see some of the same things happening here, so I'll skip over the repeat info and get right to the good stuff: 001.public class AddEditJobViewModel : ViewModelBase 002.{ 003.private readonly IEventAggregator eventAggregator; 004.private readonly IRegionManager regionManager; 005. 006.public RecruitingContext context; 007. 008.private JobPosting _activeJob; 009.public JobPosting activeJob 010.{ 011.get { return _activeJob; } 012.set 013.{ 014.if (_activeJob != value) 015.{ 016._activeJob = value; 017.NotifyChanged("activeJob"); 018.} 019.} 020.} 021. 022.public bool isNewJob; 023. 024.private string _addEditString; 025.public string AddEditString 026.{ 027.get { return _addEditString; } 028.set 029.{ 030.if (_addEditString != value) 031.{ 032._addEditString = value; 033.NotifyChanged("AddEditString"); 034.} 035.} 036.} 037. 038.private string _addEditButtonString; 039.public string AddEditButtonString 040.{ 041.get { return _addEditButtonString; } 042.set 043.{ 044.if (_addEditButtonString != value) 045.{ 046._addEditButtonString = value; 047.NotifyChanged("AddEditButtonString"); 048.} 049.} 050.} 051. 052.public SubscriptionToken addJobToken = new SubscriptionToken(); 053.public SubscriptionToken editJobToken = new SubscriptionToken(); 054. 055.public DelegateCommand<object> AddEditCommand { get; set; } 056.public DelegateCommand<object> CancelCommand { get; set; } 057. 058.private ObservableCollection<ValidationError> _errors = new ObservableCollection<ValidationError>(); 059.public ObservableCollection<ValidationError> Errors 060.{ 061.get { return _errors; } 062.} 063. 064.private ObservableCollection<ValidationResult> _valResults = new ObservableCollection<ValidationResult>(); 065.public ObservableCollection<ValidationResult> ValResults 066.{ 067.get { return this._valResults; } 068.} 069. 070.public AddEditJobViewModel(IEventAggregator eventAgg, IRegionManager regionmanager) 071.{ 072.// set Unity items 073.this.eventAggregator = eventAgg; 074.this.regionManager = regionmanager; 075. 076.context = new RecruitingContext(); 077. 078.AddEditCommand = new DelegateCommand<object>(this.AddEditJobCommand); 079.CancelCommand = new DelegateCommand<object>(this.CancelAddEditCommand); 080. 081.SetSubscriptions(); 082.} 083. 084.#region Subscription Declaration and Events 085. 086.public void SetSubscriptions() 087.{ 088.AddJobEvent addJob = this.eventAggregator.GetEvent<AddJobEvent>(); 089. 090.if (addJobToken != null) 091.addJob.Unsubscribe(addJobToken); 092. 093.addJobToken = addJob.Subscribe(this.AddJobEventHandler); 094. 095.EditJobEvent editJob = this.eventAggregator.GetEvent<EditJobEvent>(); 096. 097.if (editJobToken != null) 098.editJob.Unsubscribe(editJobToken); 099. 100.editJobToken = editJob.Subscribe(this.EditJobEventHandler); 101.} 102. 103.public void AddJobEventHandler(bool isNew) 104.{ 105.this.activeJob = null; 106.this.activeJob = new JobPosting(); 107.this.activeJob.IsActive = true; // We assume that we want a new job to go up immediately 108.this.isNewJob = true; 109.this.AddEditString = "Add New Job Posting"; 110.this.AddEditButtonString = "Add Job"; 111. 112.MakeMeActive(this.regionManager, "MainRegion", "AddEditJobView"); 113.} 114. 115.public void EditJobEventHandler(JobPosting editJob) 116.{ 117.this.activeJob = null; 118.this.activeJob = editJob; 119.this.isNewJob = false; 120.this.AddEditString = "Edit Job Posting"; 121.this.AddEditButtonString = "Edit Job"; 122. 123.MakeMeActive(this.regionManager, "MainRegion", "AddEditJobView"); 124.} 125. 126.#endregion 127. 128.#region DelegateCommands from View 129. 130.public void AddEditJobCommand(object obj) 131.{ 132.if (this.Errors.Count > 0) 133.{ 134.List<string> errorMessages = new List<string>(); 135. 136.foreach (var valR in this.Errors) 137.{ 138.errorMessages.Add(valR.Exception.Message); 139.} 140. 141.this.eventAggregator.GetEvent<DisplayValidationErrorsEvent>().Publish(errorMessages); 142. 143.} 144.else if (!Validator.TryValidateObject(this.activeJob, new ValidationContext(this.activeJob, null, null), _valResults, true)) 145.{ 146.List<string> errorMessages = new List<string>(); 147. 148.foreach (var valR in this._valResults) 149.{ 150.errorMessages.Add(valR.ErrorMessage); 151.} 152. 153.this._valResults.Clear(); 154. 155.this.eventAggregator.GetEvent<DisplayValidationErrorsEvent>().Publish(errorMessages); 156.} 157.else 158.{ 159.if (this.isNewJob) 160.{ 161.this.eventAggregator.GetEvent<AddJobCompleteEvent>().Publish(this.activeJob); 162.} 163.else 164.{ 165.this.eventAggregator.GetEvent<EditJobCompleteEvent>().Publish(true); 166.} 167.} 168.} 169. 170.public void CancelAddEditCommand(object obj) 171.{ 172.if (this.isNewJob) 173.{ 174.this.eventAggregator.GetEvent<AddJobCompleteEvent>().Publish(null); 175.} 176.else 177.{ 178.this.eventAggregator.GetEvent<EditJobCompleteEvent>().Publish(false); 179.} 180.} 181. 182.#endregion 183.} 184.} We start seeing something new on line 103- the AddJobEventHandler will create a new job and set that to the activeJob item on the ViewModel. When this is all set, the view calls that familiar MakeMeActive method to activate itself. I made a bit of a management call on making views self-activate like this, but I figured it works for one reason. As I create this application, views may not exist that I have in mind, so after a view receives its 'ping' from being subscribed to an event, it prepares whatever it needs to do and then goes active. This way if I don't have 'edit' hooked up, I can click as the day is long on the main view and won't get lost in an empty region. Total personal preference here. :) Everything else should again be pretty straightforward, although I do a bit of validation checking in the AddEditJobCommand, which can either fire off an event back to the main view/viewmodel if everything is a success or sent a list of errors to our notification module, which pops open a RadWindow with the alerts if any exist. As a bonus side note, here's what my WCF RIA Services metadata looks like for handling all of the validation: private JobPostingMetadata() { } [StringLength(2500, ErrorMessage = "Description should be more than one and less than 2500 characters.", MinimumLength = 1)] [Required(ErrorMessage = "Description is required.")] public string Description; [Required(ErrorMessage="Active Status is Required")] public bool IsActive; [StringLength(100, ErrorMessage = "Posting title must be more than 3 but less than 100 characters.", MinimumLength = 3)] [Required(ErrorMessage = "Job Title is required.")] public bool JobTitle; [Required] public string Location; public bool NeedsCV; public bool NeedsOverview; public bool NeedsResume; public int PostingID; [Required(ErrorMessage="Qualifications are required.")] [StringLength(2500, ErrorMessage="Qualifications should be more than one and less than 2500 characters.", MinimumLength=1)] public string Qualifications; [StringLength(2500, ErrorMessage = "Requirements should be more than one and less than 2500 characters.", MinimumLength = 1)] [Required(ErrorMessage="Requirements are required.")] public string Requirements;   The RecruitCB Alternative See all that Xaml I pasted above? Those are now two pieces sitting in the JobsView.xaml file now. The only real difference is that the xEditGrid now sits in the same place as xJobsGrid, with visibility swapping out between the two for a quick switch. I also took out all the cal: and command: command references and replaced Button events with clicks and the Grid selection command replaced with a SelectedItemChanged event. Also, at the bottom of the xEditGrid after the last button, I add a ValidationSummary (with Visibility=Collapsed) to catch any errors that are popping up. Simple as can be, and leads to this being the single code-behind file: 001.public partial class JobsView : UserControl 002.{ 003.public RecruitingContext context; 004.public JobPosting activeJob; 005.public bool isNew; 006.private ObservableCollection<ValidationResult> _valResults = new ObservableCollection<ValidationResult>(); 007.public ObservableCollection<ValidationResult> ValResults 008.{ 009.get { return this._valResults; } 010.} 011.public JobsView() 012.{ 013.InitializeComponent(); 014.this.Loaded += new RoutedEventHandler(JobsView_Loaded); 015.} 016.void JobsView_Loaded(object sender, RoutedEventArgs e) 017.{ 018.context = new RecruitingContext(); 019.xJobsGrid.ItemsSource = context.JobPostings; 020.context.Load(context.GetJobPostingsQuery()); 021.} 022.private void xAddRecordButton_Click(object sender, RoutedEventArgs e) 023.{ 024.activeJob = new JobPosting(); 025.isNew = true; 026.xAddEditTitle.Text = "Add a Job Posting"; 027.xAddEditButton.Content = "Add"; 028.xEditGrid.DataContext = activeJob; 029.HideJobsGrid(); 030.} 031.private void xEditRecordButton_Click(object sender, RoutedEventArgs e) 032.{ 033.activeJob = xJobsGrid.SelectedItem as JobPosting; 034.isNew = false; 035.xAddEditTitle.Text = "Edit a Job Posting"; 036.xAddEditButton.Content = "Edit"; 037.xEditGrid.DataContext = activeJob; 038.HideJobsGrid(); 039.} 040.private void xAddEditButton_Click(object sender, RoutedEventArgs e) 041.{ 042.if (!Validator.TryValidateObject(this.activeJob, new ValidationContext(this.activeJob, null, null), _valResults, true)) 043.{ 044.List<string> errorMessages = new List<string>(); 045.foreach (var valR in this._valResults) 046.{ 047.errorMessages.Add(valR.ErrorMessage); 048.} 049.this._valResults.Clear(); 050.ShowErrors(errorMessages); 051.} 052.else if (xSummary.Errors.Count > 0) 053.{ 054.List<string> errorMessages = new List<string>(); 055.foreach (var err in xSummary.Errors) 056.{ 057.errorMessages.Add(err.Message); 058.} 059.ShowErrors(errorMessages); 060.} 061.else 062.{ 063.if (this.isNew) 064.{ 065.context.JobPostings.Add(activeJob); 066.context.SubmitChanges((s) => 067.{ 068.ActionHistory thisAction = new ActionHistory(); 069.thisAction.PostingID = activeJob.PostingID; 070.thisAction.Description = String.Format("Job '{0}' has been edited by {1}", activeJob.JobTitle, "default user"); 071.thisAction.TimeStamp = DateTime.Now; 072.context.ActionHistories.Add(thisAction); 073.context.SubmitChanges(); 074.}, null); 075.} 076.else 077.{ 078.context.SubmitChanges((s) => 079.{ 080.ActionHistory thisAction = new ActionHistory(); 081.thisAction.PostingID = activeJob.PostingID; 082.thisAction.Description = String.Format("Job '{0}' has been added by {1}", activeJob.JobTitle, "default user"); 083.thisAction.TimeStamp = DateTime.Now; 084.context.ActionHistories.Add(thisAction); 085.context.SubmitChanges(); 086.}, null); 087.} 088.ShowJobsGrid(); 089.} 090.} 091.private void xCancelButton_Click(object sender, RoutedEventArgs e) 092.{ 093.ShowJobsGrid(); 094.} 095.private void ShowJobsGrid() 096.{ 097.xAddEditRecordButtonPanel.Visibility = Visibility.Visible; 098.xEditGrid.Visibility = Visibility.Collapsed; 099.xJobsGrid.Visibility = Visibility.Visible; 100.} 101.private void HideJobsGrid() 102.{ 103.xAddEditRecordButtonPanel.Visibility = Visibility.Collapsed; 104.xJobsGrid.Visibility = Visibility.Collapsed; 105.xEditGrid.Visibility = Visibility.Visible; 106.} 107.private void ShowErrors(List<string> errorList) 108.{ 109.string nm = "Errors received: \n"; 110.foreach (string anerror in errorList) 111.nm += anerror + "\n"; 112.RadWindow.Alert(nm); 113.} 114.} The first 39 lines should be pretty familiar, not doing anything too unorthodox to get this up and running. Once we hit the xAddEditButton_Click on line 40, we're still doing pretty much the same things except instead of checking the ValidationHelper errors, we both run a check on the current activeJob object as well as check the ValidationSummary errors list. Once that is set, we again use the callback of context.SubmitChanges (lines 68 and 78) to create an ActionHistory which we will use to track these items down the line. That's all? Essentially... yes. If you look back through this post, most of the code and adventures we have taken were just to get things working in the MVVM/Prism setup. Since I have the whole 'module' self-contained in a single JobView+code-behind setup, I don't have to worry about things like sending events off into space for someone to pick up, communicating through an Infrastructure project, or even re-inventing events to be used with attached behaviors. Everything just kinda works, and again with much less code. Here's a picture of the MVVM and Code-behind versions on the Jobs and AddEdit views, but since the functionality is the same in both apps you still cannot tell them apart (for two-strike): Looking ahead, the Applicants module is effectively the same thing as the Jobs module, so most of the code is being cut-and-pasted back and forth with minor tweaks here and there. So that one is being taken care of by me behind the scenes. Next time, we get into a new world of fun- the interview scheduling module, which will pull from available jobs and applicants for each interview being scheduled, tying everything together with RadScheduler to the rescue. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Ubuntu-one syncs single files, but not directories [closed]

    - by Luiz Cláudio Duarte
    I'm using Ubuntu 10.10, fully updated. I have tried to sync my ~/Documents and ~/Pictures folders; U1 replicates the directory structure, but no files are uploaded. Next I tried to sync a single file inside ~/Ubuntu One and it was synced. Then I tried to put a directory inside ~/Ubuntu One and, again, the directory structure was replicated, but no files were synced. All the files have the "syncing" icon, however. The latest syncdaemon.log is below: 2011-03-30 07:41:50,752 - ubuntuone.SyncDaemon.fsm - INFO - loading updated metadata 2011-03-30 07:41:55,081 - ubuntuone.SyncDaemon.fsm - INFO - initialized: idx_path: 266, idx_node_id: 266, shares: 1 2011-03-30 07:41:55,082 - ubuntuone.SyncDaemon.GeneralINotProc - INFO - Ignoring files: ['\\A#.*\\Z', '\\A.*~\\Z', '\\A.*\\.py[oc]\\Z', '\\A.*\\.sw[nopx]\\Z', '\\A.*\\.swpx\\Z', '\\A\\..*\\.tmp\\Z'] 2011-03-30 07:41:55,083 - ubuntuone.SyncDaemon.HQ - INFO - HashQueue: _hasher started 2011-03-30 07:41:55,902 - ubuntuone.SyncDaemon.DBus - INFO - DBusInterface initialized. 2011-03-30 07:41:55,903 - ubuntuone.SyncDaemon.Main - INFO - Using '/home/l_claudius/Ubuntu One' as root dir 2011-03-30 07:41:55,903 - ubuntuone.SyncDaemon.Main - INFO - Using '/home/l_claudius/.local/share/ubuntuone/syncdaemon' as data dir 2011-03-30 07:41:55,903 - ubuntuone.SyncDaemon.Main - INFO - Using '/home/l_claudius/.local/share/ubuntuone/shares' as shares root dir 2011-03-30 07:41:55,903 - ubuntuone.SyncDaemon.Main - NOTE - ---- MARK (state: <State: 'INIT' (queues IDLE connection 'Not User Not Network')>; queues: metadata: 0; content: 0; hash: 0, fsm-cache: hit=1 miss=266) ---- 2011-03-30 07:41:55,904 - ubuntuone.SyncDaemon.Main - NOTE - Local rescan starting... 2011-03-30 07:41:55,904 - ubuntuone.SyncDaemon.local_rescan - INFO - start scan all volumes 2011-03-30 07:41:55,906 - ubuntuone.SyncDaemon.local_rescan - INFO - processing trash 2011-03-30 07:41:56,044 - ubuntuone.SyncDaemon.local_rescan - INFO - processing move limbo 2011-03-30 07:41:56,491 - ubuntuone.SyncDaemon.Main - NOTE - Local rescan finished! 2011-03-30 07:41:56,492 - ubuntuone.SyncDaemon.Main - INFO - hash queue empty. We are ready! 2011-03-30 07:42:15,583 - ubuntuone.SyncDaemon.DBus - INFO - u'CredentialsFound': callbacking with credentials (token_name: None). 2011-03-30 07:42:15,584 - ubuntuone.SyncDaemon.DBus - INFO - connect: credential request was successful, pushing SYS_USER_CONNECT. 2011-03-30 07:42:15,617 - ubuntuone.SyncDaemon.ActionQueue - INFO - Connection started to host fs-1.one.ubuntu.com, port 443. 2011-03-30 07:42:15,977 - ubuntuone.SyncDaemon.ActionQueue - INFO - Connection made. 2011-03-30 07:42:15,978 - ubuntuone.SyncDaemon.StorageClient - INFO - Connection made. 2011-03-30 07:42:16,581 - ubuntuone.SyncDaemon.ActionQueue - INFO - The request 'protocol_version' finished OK. 2011-03-30 07:42:16,774 - ubuntuone.SyncDaemon.ActionQueue - INFO - The request 'caps_raising_if_not_accepted' finished OK. 2011-03-30 07:42:16,966 - ubuntuone.SyncDaemon.ActionQueue - INFO - The request 'caps_raising_if_not_accepted' finished OK. 2011-03-30 07:42:17,722 - ubuntuone.SyncDaemon.ActionQueue - INFO - The request 'oauth_authenticate' finished OK. 2011-03-30 07:42:17,723 - ubuntuone.SyncDaemon.ActionQueue - NOTE - Session ID: '563bc960-35fa-4f44-b9b6-125819656dc3' 2011-03-30 07:42:19,258 - ubuntuone.SyncDaemon.ActionQueue - INFO - The request 'list_volumes' finished OK. 2011-03-30 07:43:55,903 - ubuntuone.SyncDaemon.Main - NOTE - ---- MARK (state: <State: 'QUEUE_MANAGER' (queues IDLE connection 'With User With Network')>; queues: metadata: 0; content: 0; hash: 0, fsm-cache: hit=1059 miss=266) ---- 2011-03-30 07:45:55,903 - ubuntuone.SyncDaemon.Main - NOTE - ---- MARK (state: <State: 'QUEUE_MANAGER' (queues IDLE connection 'With User With Network')>; queues: metadata: 0; content: 0; hash: 0, fsm-cache: hit=1059 miss=266) ---- 2011-03-30 07:47:55,903 - ubuntuone.SyncDaemon.Main - NOTE - ---- MARK (state: <State: 'QUEUE_MANAGER' (queues IDLE connection 'With User With Network')>; queues: metadata: 0; content: 0; hash: 0, fsm-cache: hit=1059 miss=266) ---- 2011-03-30 07:49:55,903 - ubuntuone.SyncDaemon.Main - NOTE - ---- MARK (state: <State: 'QUEUE_MANAGER' (queues IDLE connection 'With User With Network')>; queues: metadata: 0; content: 0; hash: 0, fsm-cache: hit=1059 miss=266) ---- 2011-03-30 07:51:55,903 - ubuntuone.SyncDaemon.Main - NOTE - ---- MARK (state: <State: 'QUEUE_MANAGER' (queues IDLE connection 'With User With Network')>; queues: metadata: 0; content: 0; hash: 0, fsm-cache: hit=1059 miss=266) ----

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  • Exception Handling Frequency/Log Detail

    - by Cyborgx37
    I am working on a fairly complex .NET application that interacts with another application. Many single-line statements are possible culprits for throwing an Exception and there is often nothing I can do to check the state before executing them to prevent these Exceptions. The question is, based on best practices and seasoned experience, how frequently should I lace my code with try/catch blocks? I've listed three examples below, but I'm open to any advice. I'm really hoping to get some pros/cons of various approaches. I can certainly come up with some of my own (greater log granularity for the O-C approach, better performance for the Monolithic approach), so I'm looking for experience over opinion. EDIT: I should add that this application is a batch program. The only "recovery" necessary in most cases is to log the error, clean up gracefully, and quit. So this could be seen to be as much a question of log granularity as exception handling. In my mind's eye I can imagine good reasons for both, so I'm looking for some general advice to help me find an appropriate balance. Monolitich Approach class Program{ public static void Main(){ try{ Step1(); Step2(); Step3(); } catch (Exception e) { Log(e); } finally { CleanUp(); } } public static void Step1(){ ExternalApp.Dangerous1(); ExternalApp.Dangerous2(); } public static void Step2(){ ExternalApp.Dangerous3(); ExternalApp.Dangerous4(); } public static void Step3(){ ExternalApp.Dangerous5(); ExternalApp.Dangerous6(); } } Delegated Approach class Program{ public static void Main(){ try{ Step1(); Step2(); Step3(); } finally { CleanUp(); } } public static void Step1(){ try{ ExternalApp.Dangerous1(); ExternalApp.Dangerous2(); } catch (Exception e) { Log(e); throw; } } public static void Step2(){ try{ ExternalApp.Dangerous3(); ExternalApp.Dangerous4(); } catch (Exception e) { Log(e); throw; } } public static void Step3(){ try{ ExternalApp.Dangerous5(); ExternalApp.Dangerous6(); } catch (Exception e) { Log(e); throw; } } } Obsessive-Compulsive Approach class Program{ public static void Main(){ try{ Step1(); Step2(); Step3(); } finally { CleanUp(); } } public static void Step1(){ try{ ExternalApp.Dangerous1(); } catch (Exception e) { Log(e); throw; } try{ ExternalApp.Dangerous2(); } catch (Exception e) { Log(e); throw; } } public static void Step2(){ try{ ExternalApp.Dangerous3(); } catch (Exception e) { Log(e); throw; } try{ ExternalApp.Dangerous4(); } catch (Exception e) { Log(e); throw; } } public static void Step3(){ try{ ExternalApp.Dangerous5(); } catch (Exception e) { Log(e); throw; } try{ ExternalApp.Dangerous6(); } catch (Exception e) { Log(e); throw; } } } Other approaches welcomed and encouraged. Above are examples only.

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  • Can't add repos after upgrading to 12.04 LTS

    - by joao
    I'm a complete Linux newbie. I've just upgraded from 10.04 to 12.04 LTS and all sorts of things have started to go wrong. One main problem is the fact that I can't add repos. Example: sudo add-apt-repository ppa:team-xbmc outputs: Traceback (most recent call last): File "/usr/bin/add-apt-repository", line 8, in <module> from softwareproperties.SoftwareProperties import SoftwareProperties File "/usr/lib/python2.7/dist-packages/softwareproperties/SoftwareProperties.py", line 53, in <module> from ppa import AddPPASigningKeyThread, expand_ppa_line File "/usr/lib/python2.7/dist-packages/softwareproperties/ppa.py", line 27, in <module> import pycurl ImportError: librtmp.so.0: cannot open shared object file: No such file or directory /etc/apt/sources.list # deb cdrom:[Ubuntu 10.04.1 LTS _Lucid Lynx_ - Release i386 (20100816.1)]/ lucid main restricted # deb cdrom:[Ubuntu 10.04.1 LTS _Lucid Lynx_ - Release i386 (20100816.1)]/ maverick main restricted # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://archive.ubuntu.com/ubuntu precise main restricted deb-src http://archive.ubuntu.com/ubuntu precise main restricted ## Major bug fix updates produced after the final release of the ## distribution. deb http://archive.ubuntu.com/ubuntu precise-updates main restricted deb-src http://archive.ubuntu.com/ubuntu precise-updates main restricted ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb http://archive.ubuntu.com/ubuntu precise universe deb-src http://archive.ubuntu.com/ubuntu precise universe deb http://archive.ubuntu.com/ubuntu precise-updates universe deb-src http://archive.ubuntu.com/ubuntu precise-updates universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb http://archive.ubuntu.com/ubuntu precise multiverse deb-src http://archive.ubuntu.com/ubuntu precise multiverse deb http://archive.ubuntu.com/ubuntu precise-updates multiverse deb-src http://archive.ubuntu.com/ubuntu precise-updates multiverse ## Uncomment the following two lines to add software from the 'backports' ## repository. ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. # deb-src http://pt.archive.ubuntu.com/ubuntu/ lucid-backports main restricted universe multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. # deb http://archive.canonical.com/ubuntu lucid partner # deb-src http://archive.canonical.com/ubuntu lucid partner deb http://archive.ubuntu.com/ubuntu precise-security main restricted deb-src http://archive.ubuntu.com/ubuntu precise-security main restricted deb http://archive.ubuntu.com/ubuntu precise-security universe deb-src http://archive.ubuntu.com/ubuntu precise-security universe deb http://archive.ubuntu.com/ubuntu precise-security multiverse deb-src http://archive.ubuntu.com/ubuntu precise-security multiverse # deb http://ppa.launchpad.net/stebbins/handbrake-snapshots/ubuntu precise main # disabled on upgrade to precise I have no clue what do do next. Should I just scrap this installation and start from scratch or is this fixable? librtmp.so.0 also shows up in error logs I've started to get from XBMC (I'm not sure if this is relevant info). Thanks in advance for any help you can give me!

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  • How to start dovecot?

    - by chudapati09
    I'm building a web server to host multiple websites. I got everything working except the mail server. I'm using linode to host my vps and I've been following their tutorials. FYI, I'm using Ubuntu 11.10. Here is the link I've been following, http://library.linode.com/email/postfix/dovecot-mysql-ubuntu-10.04-lucid. I got up to the part where it tells me to restart dovecot, so I tried "service dovecot restart". But then I get this "restart: Unknown instance:". I'm logged in as root, so I'm not using sudo. Since that didn't work I tried "/etc/init.d/dovecot restart" and I get "dovecot start/running, process 4760". So I try "/etc/init.d/dovecot status" and I get "dovecot stop/waiting". So I tried "service dovecot start" and I get "dovecot start/running, process 4781". So I tried to get the status, so I tired "service dovecot status" and got "dovecot stop/waiting" Then I tired "/etc/init.d/dovecot start" and I get "dovecot start/running, process 4794". So I tired to get the status, so I tired "/etc/init.d/dovecot status" and got "dovecot stop/waiting" Just for kicks and giggles I tired to kill the process, I used the PID that I got when I did "service dovecot start", this was the command "kill -9 4444" and I get this "bash: kill: (4805) - No such process" Am I doing something wrong? --EDIT 1-- The following are logs that were found in /var/log/syslog that involved dovecot dovecot: master: Dovecot v2.0.13 starting up (core dumps disabled) dovecot: ssl-params: Generating SSL parameters dovecot: ssl-params: SSL parameters regeneration completed dovecot: master: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) dovecot: config: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) dovecot: anvil: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) dovecot: log: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) kernel: init: dovecot main process (10276) terminated with status 89 kernel: init: dovecot main process (10289) terminated with status 89 kernel: init: dovecot main process (10452) terminated with status 89 kernel: init: dovecot main process (2275) terminated with status 89 kernel: init: dovecot main process (3028) terminated with status 89 kernel: init: dovecot main process (3216) terminated with status 89 kernel: init: dovecot main process (3230) terminated with status 89 kernel: init: dovecot main process (3254) terminated with status 89 kernel: init: dovecot main process (3813) terminated with status 89 kernel: init: dovecot main process (3845) terminated with status 89 kernel: init: dovecot main process (4664) terminated with status 89 kernel: init: dovecot main process (4760) terminated with status 89 kernel: init: dovecot main process (4781) terminated with status 89 kernel: init: dovecot main process (4794) terminated with status 89 kernel: init: dovecot main process (4805) terminated with status 89 --Edit 2 (/etc/dovecot/dovecot.conf)-- The following is the dovecot.conf file protocols = imap imaps pop3 pop3s log_timestamp = "%Y-%m-%d %H:%M:%S " mail_location = maildir:/home/vmail/%d/%n/Maildir ssl_cert_file = /etc/ssl/certs/dovecot.pem ssl_key_file = /etc/ssl/private/dovecot.pem namespace private { separator = . prefix = INBOX. inbox = yes } protocol lda { log_path = /home/vmail/dovecot-deliver.log auth_socket_path = /var/run/dovecot/auth-master postmaster_address = postmaster@[mydomainname.com] mail_plugins = sieve global_script_path = /home/vmail/globalsieverc } protocol pop3 { pop3_uidl_format = %08Xu%08Xv } auth default { user = root passdb sql { args = /etc/dovecot/dovecot-sql.conf } userdb static { args = uid=5000 gid=5000 home=/home/vmail/%d/%n allow_all_users=yes } socket listen { master { path = /var/run/dovecot/auth-master mode = 0600 user = vmail } client { path = /var/spool/postfix/private/auth mode = 0660 user = postfix group = postfix } } } -- Edit 3 (/var/log/mail.log) -- The following is what is in /var/log/mail.log dovecot: master: Dovecot v2.0.13 starting up (core dumps disabled) dovecot: ssl-params: Generating SSL parameters postfix/master[9917]: daemon started -- version 2.8.5, configuration /etc/postfix dovecot: ssl-params: SSL parameters regeneration completed postfix/master[9917]: terminating on signal 15 postfix/master[10196]: daemon started -- version 2.8.5, configuration /etc/postfix dovecot: master: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) dovecot: config: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) dovecot: anvil: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) dovecot: log: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) postfix/master[2435]: daemon started -- version 2.8.5, configuration /etc/postfix postfix/master[2435]: terminating on signal 15 postfix/master[2965]: daemon started -- version 2.8.5, configuration /etc/postfix

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  • Cumulative +1/-1 Cointoss crashes on 1000 iterations. Please advise; c++ boost random libraries

    - by user1731972
    following some former advice Multithreaded application, am I doing it right? I think I have a threadsafe number generator using boost, but my program crashes when I input 1000 iterations. The output .csv file when graphed looks right, but I'm not sure why it's crashing. It's using _beginthread, and everyone is telling me I should use the more (convoluted) _beingthreadex, which I'm not familiar with. If someone could recommend an example, I would greatly appreciate it. Also... someone pointed out I should be applying a second parameter to my _beginthread for the array counting start positions, but I have no idea how to pass more than one parameter, other than attempting to use a structure, and I've read structure's and _beginthread don't get along (although, I could just use the boost threads...) #include <process.h> #include <windows.h> #include <iostream> #include <fstream> #include <time.h> #include <random> #include <boost/random.hpp> //for srand48_r(time(NULL), &randBuffer); which doesn't work #include <stdio.h> #include <stdlib.h> //#include <thread> using namespace std; using namespace boost; using namespace boost::random; void myThread0 (void *dummy ); void myThread1 (void *dummy ); void myThread2 (void *dummy ); void myThread3 (void *dummy ); //for random seeds void initialize(); //from http://stackoverflow.com/questions/7114043/random-number-generation-in-c11-how-to-generate-how-do-they-work uniform_int_distribution<> two(1,2); typedef std::mt19937 MyRNG; // the Mersenne Twister with a popular choice of parameters uint32_t seed_val; // populate somehow MyRNG rng1; // e.g. keep one global instance (per thread) MyRNG rng2; // e.g. keep one global instance (per thread) MyRNG rng3; // e.g. keep one global instance (per thread) MyRNG rng4; // e.g. keep one global instance (per thread) //only needed for shared variables //CRITICAL_SECTION cs1,cs2,cs3,cs4; // global int main() { ofstream myfile; myfile.open ("coinToss.csv"); int rNum; long numRuns; long count = 0; int divisor = 1; float fHolder = 0; long counter = 0; float percent = 0.0; //? //unsigned threadID; //HANDLE hThread; initialize(); HANDLE hThread[4]; const int size = 100000; int array[size]; printf ("Runs (uses multiple of 100,000) "); cin >> numRuns; for (int a = 0; a < numRuns; a++) { hThread[0] = (HANDLE)_beginthread( myThread0, 0, (void*)(array) ); hThread[1] = (HANDLE)_beginthread( myThread1, 0, (void*)(array) ); hThread[2] = (HANDLE)_beginthread( myThread2, 0, (void*)(array) ); hThread[3] = (HANDLE)_beginthread( myThread3, 0, (void*)(array) ); //waits for threads to finish before continuing WaitForMultipleObjects(4, hThread, TRUE, INFINITE); //closes handles I guess? CloseHandle( hThread[0] ); CloseHandle( hThread[1] ); CloseHandle( hThread[2] ); CloseHandle( hThread[3] ); //dump array into calculations //average array into fHolder //this could be split into threads as well for (int p = 0; p < size; p++) { counter += array[p] == 2 ? 1 : -1; //cout << array[p] << endl; //cout << counter << endl; } //this fHolder calculation didn't work //fHolder = counter / size; //so I had to use this cout << counter << endl; fHolder = counter; fHolder = fHolder / size; myfile << fHolder << endl; } } void initialize() { //seed value needs to be supplied //rng1.seed(seed_val*1); rng1.seed((unsigned int)time(NULL)); rng2.seed(((unsigned int)time(NULL))*2); rng3.seed(((unsigned int)time(NULL))*3); rng4.seed(((unsigned int)time(NULL))*4); }; void myThread0 (void *param) { //EnterCriticalSection(&cs1); //aquire the critical section object int *i = (int *)param; for (int x = 0; x < 25000; x++) { //doesn't work, part of merssene twister //i[x] = next(); i[x] = two(rng1); //original srand //i[x] = rand() % 2 + 1; //doesn't work for some reason. //uint_dist2(rng); //i[x] = qrand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs1); // release the critical section object } void myThread1 (void *param) { //EnterCriticalSection(&cs2); //aquire the critical section object int *i = (int *)param; for (int x = 25000; x < 50000; x++) { //param[x] = rand() % 2 + 1; i[x] = two(rng2); //i[x] = rand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs2); // release the critical section object } void myThread2 (void *param) { //EnterCriticalSection(&cs3); //aquire the critical section object int *i = (int *)param; for (int x = 50000; x < 75000; x++) { i[x] = two(rng3); //i[x] = rand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs3); // release the critical section object } void myThread3 (void *param) { //EnterCriticalSection(&cs4); //aquire the critical section object int *i = (int *)param; for (int x = 75000; x < 100000; x++) { i[x] = two(rng4); //i[x] = rand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs4); // release the critical section object }

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  • How can I prevent static when PC is plugged into an amplified speaker system?

    - by Kyle
    I've plugged a computer into an amp, using a 1/8 inch male extension cord, into a female adapter, that adapts into a male microphone 1/4 end. That being said, the amp sits at about half volume all the time because there are other things that play on it. (This issue is not flexible, nor is changing the amp) The problem is that now, even when I mute out the computer, you hear some static in the background. I was wondering some about some solutions (preferably multiple).

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  • Game Over function is not working Starling

    - by aNgeLyN omar
    I've been following a tutorial over the web but it somehow did not show something about creating a game over function. I am new to the Starling framework and Actionscript so I'm kind of still trying to find a way to make it work. Here's the complete snippet of the code. package screens { import flash.geom.Rectangle; import flash.utils.getTimer; import events.NavigationEvent; import objects.GameBackground; import objects.Hero; import objects.Item; import objects.Obstacle; import starling.display.Button; import starling.display.Image; import starling.display.Sprite; import starling.events.Event; import starling.events.Touch; import starling.events.TouchEvent; import starling.text.TextField; import starling.utils.deg2rad; public class InGame extends Sprite { private var screenInGame:InGame; private var screenWelcome:Welcome; private var startButton:Button; private var playAgain:Button; private var bg:GameBackground; private var hero:Hero; private var timePrevious:Number; private var timeCurrent:Number; private var elapsed:Number; private var gameState:String; private var playerSpeed:Number = 0; private var hitObstacle:Number = 0; private const MIN_SPEED:Number = 650; private var scoreDistance:int; private var obstacleGapCount:int; private var gameArea:Rectangle; private var touch:Touch; private var touchX:Number; private var touchY:Number; private var obstaclesToAnimate:Vector.<Obstacle>; private var itemsToAnimate:Vector.<Item>; private var scoreText:TextField; private var remainingLives:TextField; private var gameOverText:TextField; private var iconSmall:Image; static private var lives:Number = 2; public function InGame() { super(); this.addEventListener(starling.events.Event.ADDED_TO_STAGE, onAddedToStage); } private function onAddedToStage(event:Event):void { this.removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage); drawGame(); scoreText = new TextField(300, 100, "Score: 0", "MyFontName", 35, 0xD9D919, true); remainingLives = new TextField(600, 100, "Lives: " + lives +" X ", "MyFontName", 35, 0xD9D919, true); iconSmall = new Image(Assets.getAtlas().getTexture("darnahead1")); iconSmall.x = 360; iconSmall.y = 40; this.addChild(iconSmall); this.addChild(scoreText); this.addChild(remainingLives); } private function drawGame():void { bg = new GameBackground(); this.addChild(bg); hero = new Hero(); hero.x = stage.stageHeight / 2; hero.y = stage.stageWidth / 2; this.addChild(hero); startButton = new Button(Assets.getAtlas().getTexture("startButton")); startButton.x = stage.stageWidth * 0.5 - startButton.width * 0.5; startButton.y = stage.stageHeight * 0.5 - startButton.height * 0.5; this.addChild(startButton); gameArea = new Rectangle(0, 100, stage.stageWidth, stage.stageHeight - 250); } public function disposeTemporarily():void { this.visible = false; } public function initialize():void { this.visible = true; this.addEventListener(Event.ENTER_FRAME, checkElapsed); hero.x = -stage.stageWidth; hero.y = stage.stageHeight * 0.5; gameState ="idle"; playerSpeed = 0; hitObstacle = 0; bg.speed = 0; scoreDistance = 0; obstacleGapCount = 0; obstaclesToAnimate = new Vector.<Obstacle>(); itemsToAnimate = new Vector.<Item>(); startButton.addEventListener(Event.TRIGGERED, onStartButtonClick); //var mainStage:InGame =InGame.current.nativeStage; //mainStage.dispatchEvent(new Event(Event.COMPLETE)); //playAgain.addEventListener(Event.TRIGGERED, onRetry); } private function onStartButtonClick(event:Event):void { startButton.visible = false; startButton.removeEventListener(Event.TRIGGERED, onStartButtonClick); launchHero(); } private function launchHero():void { this.addEventListener(TouchEvent.TOUCH, onTouch); this.addEventListener(Event.ENTER_FRAME, onGameTick); } private function onTouch(event:TouchEvent):void { touch = event.getTouch(stage); touchX = touch.globalX; touchY = touch.globalY; } private function onGameTick(event:Event):void { switch(gameState) { case "idle": if(hero.x < stage.stageWidth * 0.5 * 0.5) { hero.x += ((stage.stageWidth * 0.5 * 0.5 + 10) - hero.x) * 0.05; hero.y = stage.stageHeight * 0.5; playerSpeed += (MIN_SPEED - playerSpeed) * 0.05; bg.speed = playerSpeed * elapsed; } else { gameState = "flying"; } break; case "flying": if(hitObstacle <= 0) { hero.y -= (hero.y - touchY) * 0.1; if(-(hero.y - touchY) < 150 && -(hero.y - touchY) > -150) { hero.rotation = deg2rad(-(hero.y - touchY) * 0.2); } if(hero.y > gameArea.bottom - hero.height * 0.5) { hero.y = gameArea.bottom - hero.height * 0.5; hero.rotation = deg2rad(0); } if(hero.y < gameArea.top + hero.height * 0.5) { hero.y = gameArea.top + hero.height * 0.5; hero.rotation = deg2rad(0); } } else { hitObstacle-- cameraShake(); } playerSpeed -= (playerSpeed - MIN_SPEED) * 0.01; bg.speed = playerSpeed * elapsed; scoreDistance += (playerSpeed * elapsed) * 0.1; scoreText.text = "Score: " + scoreDistance; initObstacle(); animateObstacles(); createEggItems(); animateItems(); remainingLives.text = "Lives: "+lives + " X "; if(lives == 0) { gameState = "over"; } break; case "over": gameOver(); break; } } private function gameOver():void { gameOverText = new TextField(800, 400, "Hero WAS KILLED!!!", "MyFontName", 50, 0xD9D919, true); scoreText = new TextField(800, 600, "Score: "+scoreDistance, "MyFontName", 30, 0xFFFFFF, true); this.addChild(scoreText); this.addChild(gameOverText); playAgain = new Button(Assets.getAtlas().getTexture("button_tryAgain")); playAgain.x = stage.stageWidth * 0.5 - startButton.width * 0.5; playAgain.y = stage.stageHeight * 0.75 - startButton.height * 0.75; this.addChild(playAgain); playAgain.addEventListener(Event.TRIGGERED, onRetry); } private function onRetry(event:Event):void { playAgain.visible = false; gameOverText.visible = false; scoreText.visible = false; var btnClicked:Button = event.target as Button; if((btnClicked as Button) == playAgain) { this.dispatchEvent(new NavigationEvent(NavigationEvent.CHANGE_SCREEN, {id: "playnow"}, true)); } disposeTemporarily(); } private function animateItems():void { var itemToTrack:Item; for(var i:uint = 0; i < itemsToAnimate.length; i++) { itemToTrack = itemsToAnimate[i]; itemToTrack.x -= playerSpeed * elapsed; if(itemToTrack.bounds.intersects(hero.bounds)) { itemsToAnimate.splice(i, 1); this.removeChild(itemToTrack); } if(itemToTrack.x < -50) { itemsToAnimate.splice(i, 1); this.removeChild(itemToTrack); } } } private function createEggItems():void { if(Math.random() > 0.95){ var itemToTrack:Item = new Item(Math.ceil(Math.random() * 10)); itemToTrack.x = stage.stageWidth + 50; itemToTrack.y = int(Math.random() * (gameArea.bottom - gameArea.top)) + gameArea.top; this.addChild(itemToTrack); itemsToAnimate.push(itemToTrack); } } private function cameraShake():void { if(hitObstacle > 0) { this.x = Math.random() * hitObstacle; this.y = Math.random() * hitObstacle; } else if(x != 0) { this.x = 0; this.y = 0; lives--; } } private function initObstacle():void { if(obstacleGapCount < 1200) { obstacleGapCount += playerSpeed * elapsed; } else if(obstacleGapCount !=0) { obstacleGapCount = 0; createObstacle(Math.ceil(Math.random() * 5), Math.random() * 1000 + 1000); } } private function animateObstacles():void { var obstacleToTrack:Obstacle; for(var i:uint = 0; i<obstaclesToAnimate.length; i++) { obstacleToTrack = obstaclesToAnimate[i]; if(obstacleToTrack.alreadyHit == false && obstacleToTrack.bounds.intersects(hero.bounds)) { obstacleToTrack.alreadyHit = true; obstacleToTrack.rotation = deg2rad(70); hitObstacle = 30; playerSpeed *= 0.5; } if(obstacleToTrack.distance > 0) { obstacleToTrack.distance -= playerSpeed * elapsed; } else { if(obstacleToTrack.watchOut) { obstacleToTrack.watchOut = false; } obstacleToTrack.x -= (playerSpeed + obstacleToTrack.speed) * elapsed; } if(obstacleToTrack.x < -obstacleToTrack.width || gameState == "over") { obstaclesToAnimate.splice(i, 1); this.removeChild(obstacleToTrack); } } } private function checkElapsed(event:Event):void { timePrevious = timeCurrent; timeCurrent = getTimer(); elapsed = (timeCurrent - timePrevious) * 0.001; } private function createObstacle(type:Number, distance:Number):void{ var obstacle:Obstacle = new Obstacle(type, distance, true, 300); obstacle.x = stage.stageWidth; this.addChild(obstacle); if(type >= 4) { if(Math.random() > 0.5) { obstacle.y = gameArea.top; obstacle.position = "top" } else { obstacle.y = gameArea.bottom - obstacle.height; obstacle.position = "bottom"; } } else { obstacle.y = int(Math.random() * (gameArea.bottom - obstacle.height - gameArea.top)) + gameArea.top; obstacle.position = "middle"; } obstaclesToAnimate.push(obstacle); } } }

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