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  • NET Math Libraries

    - by JoshReuben
    NET Mathematical Libraries   .NET Builder for Matlab The MathWorks Inc. - http://www.mathworks.com/products/netbuilder/ MATLAB Builder NE generates MATLAB based .NET and COM components royalty-free deployment creates the components by encrypting MATLAB functions and generating either a .NET or COM wrapper around them. .NET/Link for Mathematica www.wolfram.com a product that 2-way integrates Mathematica and Microsoft's .NET platform call .NET from Mathematica - use arbitrary .NET types directly from the Mathematica language. use and control the Mathematica kernel from a .NET program. turns Mathematica into a scripting shell to leverage the computational services of Mathematica. write custom front ends for Mathematica or use Mathematica as a computational engine for another program comes with full source code. Leverages MathLink - a Wolfram Research's protocol for sending data and commands back and forth between Mathematica and other programs. .NET/Link abstracts the low-level details of the MathLink C API. Extreme Optimization http://www.extremeoptimization.com/ a collection of general-purpose mathematical and statistical classes built for the.NET framework. It combines a math library, a vector and matrix library, and a statistics library in one package. download the trial of version 4.0 to try it out. Multi-core ready - Full support for Task Parallel Library features including cancellation. Broad base of algorithms covering a wide range of numerical techniques, including: linear algebra (BLAS and LAPACK routines), numerical analysis (integration and differentiation), equation solvers. Mathematics leverages parallelism using .NET 4.0's Task Parallel Library. Basic math: Complex numbers, 'special functions' like Gamma and Bessel functions, numerical differentiation. Solving equations: Solve equations in one variable, or solve systems of linear or nonlinear equations. Curve fitting: Linear and nonlinear curve fitting, cubic splines, polynomials, orthogonal polynomials. Optimization: find the minimum or maximum of a function in one or more variables, linear programming and mixed integer programming. Numerical integration: Compute integrals over finite or infinite intervals, over 2D and higher dimensional regions. Integrate systems of ordinary differential equations (ODE's). Fast Fourier Transforms: 1D and 2D FFT's using managed or fast native code (32 and 64 bit) BigInteger, BigRational, and BigFloat: Perform operations with arbitrary precision. Vector and Matrix Library Real and complex vectors and matrices. Single and double precision for elements. Structured matrix types: including triangular, symmetrical and band matrices. Sparse matrices. Matrix factorizations: LU decomposition, QR decomposition, singular value decomposition, Cholesky decomposition, eigenvalue decomposition. Portability and performance: Calculations can be done in 100% managed code, or in hand-optimized processor-specific native code (32 and 64 bit). Statistics Data manipulation: Sort and filter data, process missing values, remove outliers, etc. Supports .NET data binding. Statistical Models: Simple, multiple, nonlinear, logistic, Poisson regression. Generalized Linear Models. One and two-way ANOVA. Hypothesis Tests: 12 14 hypothesis tests, including the z-test, t-test, F-test, runs test, and more advanced tests, such as the Anderson-Darling test for normality, one and two-sample Kolmogorov-Smirnov test, and Levene's test for homogeneity of variances. Multivariate Statistics: K-means cluster analysis, hierarchical cluster analysis, principal component analysis (PCA), multivariate probability distributions. Statistical Distributions: 25 29 continuous and discrete statistical distributions, including uniform, Poisson, normal, lognormal, Weibull and Gumbel (extreme value) distributions. Random numbers: Random variates from any distribution, 4 high-quality random number generators, low discrepancy sequences, shufflers. New in version 4.0 (November, 2010) Support for .NET Framework Version 4.0 and Visual Studio 2010 TPL Parallellized – multicore ready sparse linear program solver - can solve problems with more than 1 million variables. Mixed integer linear programming using a branch and bound algorithm. special functions: hypergeometric, Riemann zeta, elliptic integrals, Frensel functions, Dawson's integral. Full set of window functions for FFT's. Product  Price Update subscription Single Developer License $999  $399  Team License (3 developers) $1999  $799  Department License (8 developers) $3999  $1599  Site License (Unlimited developers in one physical location) $7999  $3199    NMath http://www.centerspace.net .NET math and statistics libraries matrix and vector classes random number generators Fast Fourier Transforms (FFTs) numerical integration linear programming linear regression curve and surface fitting optimization hypothesis tests analysis of variance (ANOVA) probability distributions principal component analysis cluster analysis built on the Intel Math Kernel Library (MKL), which contains highly-optimized, extensively-threaded versions of BLAS (Basic Linear Algebra Subroutines) and LAPACK (Linear Algebra PACKage). Product  Price Update subscription Single Developer License $1295 $388 Team License (5 developers) $5180 $1554   DotNumerics http://www.dotnumerics.com/NumericalLibraries/Default.aspx free DotNumerics is a website dedicated to numerical computing for .NET that includes a C# Numerical Library for .NET containing algorithms for Linear Algebra, Differential Equations and Optimization problems. The Linear Algebra library includes CSLapack, CSBlas and CSEispack, ports from Fortran to C# of LAPACK, BLAS and EISPACK, respectively. Linear Algebra (CSLapack, CSBlas and CSEispack). Systems of linear equations, eigenvalue problems, least-squares solutions of linear systems and singular value problems. Differential Equations. Initial-value problem for nonstiff and stiff ordinary differential equations ODEs (explicit Runge-Kutta, implicit Runge-Kutta, Gear's BDF and Adams-Moulton). Optimization. Unconstrained and bounded constrained optimization of multivariate functions (L-BFGS-B, Truncated Newton and Simplex methods).   Math.NET Numerics http://numerics.mathdotnet.com/ free an open source numerical library - includes special functions, linear algebra, probability models, random numbers, interpolation, integral transforms. A merger of dnAnalytics with Math.NET Iridium in addition to a purely managed implementation will also support native hardware optimization. constants & special functions complex type support real and complex, dense and sparse linear algebra (with LU, QR, eigenvalues, ... decompositions) non-uniform probability distributions, multivariate distributions, sample generation alternative uniform random number generators descriptive statistics, including order statistics various interpolation methods, including barycentric approaches and splines numerical function integration (quadrature) routines integral transforms, like fourier transform (FFT) with arbitrary lengths support, and hartley spectral-space aware sequence manipulation (signal processing) combinatorics, polynomials, quaternions, basic number theory. parallelized where appropriate, to leverage multi-core and multi-processor systems fully managed or (if available) using native libraries (Intel MKL, ACMS, CUDA, FFTW) provides a native facade for F# developers

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  • RTS Movement + Navigation + Destination

    - by Oliver Jones
    I'm looking into building my own simple RTS game, and I'm trying to get my head around the movement of single, and multi selected units. (Developing in Unity) After much research, I now know that its a bigger task than I thought. So I need to break it down. I already have an A* navigation system with static obstacles taken into account. I don't want to worry about dynamic local avoidance right now. So I guess my first break down question would be: How would I go about moving mutli units to the same location. Right now - my units move to the location, but because they're all told to go to the same location, they start to 'fight' over one another to get there. I think theres two paths to go down: 1) Give each individual unit a separate destination point that is close to the 'master' destination point - and get the units to move to that. 2) Group my selected units in a flock formation, and move that entire flock group towards the destination point. Question about each path: 1a) How can I go about finding a suitable destination point that is close to the master destination? What happens if there isn't a suitable destination point? 1b) Would this be more CPU heavy? As it has to compute a path for each unit? (40 unit count). 2a) Is this a good idea? Not giving the units themselves a destination, but instead the flock (which holds the units within). The units within the flock could then maintain a formation (local avoidance) - though, again local avoidance is not an issue at this current time. 2b) Not sure what results I would get if I have a flock of 5 units, or a flock of 40 units, as the radius would be greater - which might mess up my A* navigation system. In other words: A flock of 2 units will be able to move down an alleyway, but a flock of 40 wont. But my nav system won't take that into account. I would appreciate any feedback. Kind regards, Ollie Jones

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  • Real-Time Strategy Gameplay

    - by Ahmad Alkhawaja
    I am working on building a HTML5 RTS game, and my current state is that I am building the Campaign mode of the game, and want to define the gameplay (The Scoring, Unit Behaviors/Attributes). I am searching for links/articles/books about how to define the gameplay, for me this: The scoring Figuring out levels of control (in any RTS game, there is units, individuals and squads) Unit action/attributes/properties point timing (how long it will take to play?) Achievements ..etc I want to see how they usually define these areas in RTS games, I expect to see general document discussing this concept that I can use to build the gameplay. Any idea? Is my question clear or I need to provide more details?

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  • Separating physics and game logic from UI code

    - by futlib
    I'm working on a simple block-based puzzle game. The game play consists pretty much of moving blocks around in the game area, so it's a trivial physics simulation. My implementation, however, is in my opinion far from ideal and I'm wondering if you can give me any pointers on how to do it better. I've split the code up into two areas: Game logic and UI, as I did with a lot of puzzle games: The game logic is responsible for the general rules of the game (e.g. the formal rule system in chess) The UI displays the game area and pieces (e.g. chess board and pieces) and is responsible for animations (e.g. animated movement of chess pieces) The game logic represents the game state as a logical grid, where each unit is one cell's width/height on the grid. So for a grid of width 6, you can move a block of width 2 four times until it collides with the boundary. The UI takes this grid, and draws it by converting logical sizes into pixel sizes (that is, multiplies it by a constant). However, since the game has hardly any game logic, my game logic layer [1] doesn't have much to do except collision detection. Here's how it works: Player starts to drag a piece UI asks game logic for the legal movement area of that piece and lets the player drag it within that area Player lets go of a piece UI snaps the piece to the grid (so that it is at a valid logical position) UI tells game logic the new logical position (via mutator methods, which I'd rather avoid) I'm not quite happy with that: I'm writing unit tests for my game logic layer, but not the UI, and it turned out all the tricky code is in the UI: Stopping the piece from colliding with others or the boundary and snapping it to the grid. I don't like the fact that the UI tells the game logic about the new state, I would rather have it call a movePieceLeft() method or something like that, as in my other games, but I didn't get far with that approach, because the game logic knows nothing about the dragging and snapping that's possible in the UI. I think the best thing to do would be to get rid of my game logic layer and implement a physics layer instead. I've got a few questions regarding that: Is such a physics layer common, or is it more typical to have the game logic layer do this? Would the snapping to grid and piece dragging code belong to the UI or the physics layer? Would such a physics layer typically work with pixel sizes or with some kind of logical unit, like my game logic layer? I've seen event-based collision detection in a game's code base once, that is, the player would just drag the piece, the UI would render that obediently and notify the physics system, and the physics system would call a onCollision() method on the piece once a collision is detected. What is more common? This approach or asking for the legal movement area first? [1] layer is probably not the right word for what I mean, but subsystem sounds overblown and class is misguiding, because each layer can consist of several classes.

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  • Why would autoconf/automake project link against installed library instead of local development libr

    - by Beau Simensen
    I'm creating a library libgdata that has some tests and non-installed programs. I am running into the problem that once I've installed the library once, the programs seem to be linking to the installed version and not the local version in ../src/libgdata.la any longer. What could cause this? Am I doing something horribly wrong? Here is what my test/Makefile.am looks like: INCLUDES = -I$(top_srcdir)/src/ -I$(top_srcdir)/test/ # libapiutil contains all of our dependencies! AM_CXXFLAGS = $(APIUTIL_CFLAGS) AM_LDFLAGS = $(APIUTIL_LIBS) LDADD = $(top_builddir)/src/libgdata.la noinst_PROGRAMS = gdatacalendar gdatayoutube gdatacalendar_SOURCES = gdatacalendar.cc gdatayoutube_SOURCES = gdatayoutube.cc TESTS = check_bare check_PROGRAMS = $(TESTS) check_bare_SOURCES = check_bare.cc (libapiutil is another library that has some helper stuff for dealing with libcurl and libxml++) So, for instance, if I run the tests without having installed anything, everything works fine. I can make changes locally and they are picked up by these programs right away. If I install the package, these programs will compile (it seems like it does actually look locally for the headers), but once I run the program it complains about missing symbols. As far as I can tell, it is linking against the newly built library (../src/libgdata.la) based on the make output, so I'm not sure why this would be happening. If i remove the installed files, the local changes to src/* are picked up just fine. I've included the make output for gdatacalendar below. g++ -DHAVE_CONFIG_H -I. -I.. -I../src/ -I../test/ -I/home/altern8/workspaces/4355/dev-install/include -I/usr/include/libxml++-2.6 -I/usr/lib/libxml++-2.6/include -I/usr/include/libxml2 -I/usr/include/glibmm-2.4 -I/usr/lib/glibmm-2.4/include -I/usr/include/sigc++-2.0 -I/usr/lib/sigc++-2.0/include -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -MT gdatacalendar.o -MD -MP -MF .deps/gdatacalendar.Tpo -c -o gdatacalendar.o gdatacalendar.cc mv -f .deps/gdatacalendar.Tpo .deps/gdatacalendar.Po /bin/bash ../libtool --tag=CXX --mode=link g++ -I/home/altern8/workspaces/4355/dev-install/include -I/usr/include/libxml++-2.6 -I/usr/lib/libxml++-2.6/include -I/usr/include/libxml2 -I/usr/include/glibmm-2.4 -I/usr/lib/glibmm-2.4/include -I/usr/include/sigc++-2.0 -I/usr/lib/sigc++-2.0/include -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -L/home/altern8/workspaces/4355/dev-install/lib -lapiutil -lcurl -lgssapi_krb5 -lxml++-2.6 -lxml2 -lglibmm-2.4 -lgobject-2.0 -lsigc-2.0 -lglib-2.0 -o gdatacalendar gdatacalendar.o ../src/libgdata.la mkdir .libs g++ -I/home/altern8/workspaces/4355/dev-install/include -I/usr/include/libxml++-2.6 -I/usr/lib/libxml++-2.6/include -I/usr/include/libxml2 -I/usr/include/glibmm-2.4 -I/usr/lib/glibmm-2.4/include -I/usr/include/sigc++-2.0 -I/usr/lib/sigc++-2.0/include -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -o .libs/gdatacalendar gdatacalendar.o -L/home/altern8/workspaces/4355/dev-install/lib /home/altern8/workspaces/4355/dev-install/lib/libapiutil.so /usr/lib/libcurl.so -lgssapi_krb5 /usr/lib/libxml++-2.6.so /usr/lib/libxml2.so /usr/lib/libglibmm-2.4.so /usr/lib/libgobject-2.0.so /usr/lib/libsigc-2.0.so /usr/lib/libglib-2.0.so ../src/.libs/libgdata.so -Wl,--rpath -Wl,/home/altern8/workspaces/4355/dev-install/lib creating gdatacalendar Help. :) UPDATE I get the following messages when I try to run the calendar program when I've added the addCommonRequestHeader() method to the Service class after I had installed the library without the addCommonRequestHeader() method. /home/altern8/workspaces/4355/libgdata/test/.libs/lt-gdatacalendar: symbol lookup error: /home/altern8/workspaces/4355/libgdata/test/.libs/lt-gdatacalendar: undefined symbol: _ZN55gdata7service7Service22addCommonRequestHeaderERKSsS4_ Eugene's suggestion to try setting the $LD_LIBRARY_PATH variable did not help. UPDATE 2 I did two tests. First, I did this after blowing away my dev-install directory (--prefix) and in that case, it creates test/.libs/lt-gdatacalendar. Once I have installed the library, though, it creates test/.libs/gdatacalendar instead. The output of ldd is the same for both with one exception: # before install # ldd test/.libs/lt-gdatacalendar libgdata.so.0 => /home/altern8/workspaces/4355/libgdata/src/.libs/libgdata.so.0 (0xb7c32000) # after install # ldd test/.libs/gdatacalendar libgdata.so.0 => /home/altern8/workspaces/4355/dev-install/lib/libgdata.so.0 (0xb7c87000) What would cause this to create lt-gdatacalendar in one case but gdatacalendar in another? The output of ldd on libgdata is: altern8@goldfrapp:~/workspaces/4355/libgdata$ ldd /home/altern8/workspaces/4355/libgdata/src/.libs/libgdata.so.0 linux-gate.so.1 => (0xb7f7c000) libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xb7f3b000) libc.so.6 => /lib/tls/i686/cmov/libc.so.6 (0xb7dec000) /lib/ld-linux.so.2 (0xb7f7d000)

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  • C# Domain-Driven Design Sample Released

    - by Artur Trosin
    In the post I want to declare that NDDD Sample application(s) is released and share the work with you. You can access it here: http://code.google.com/p/ndddsample. NDDDSample from functionality perspective matches DDDSample 1.1.0 which is based Java and on joint effort by Eric Evans' company Domain Language and the Swedish software consulting company Citerus. But because NDDDSample is based on .NET technologies those two implementations could not be matched directly. However concepts, practices, values, patterns, especially DDD, are cross-language and cross-platform :). Implementation of .NET version of the application was an interesting journey because now as .NET developer I better understand the differences positive and negative between these two platforms. Even there are those differences they can be overtaken, in many cases it was not so hard to match a java libs\framework with .NET during the implementation. Here is a list of technology stack: 1. .net 3.5 - framework 2. VS.NET 2008 - IDE 3. ASP.NET MVC2.0 - for administration and tracking UI 4. WCF - communication mechanism 5. NHibernate - ORM 6. Rhino Commons - Nhibernate session management, base classes for in memory unit tests 7. SqlLite - database 8. Windsor - inversion of control container 9. Windsor WCF facility - for better integration with NHibernate 10. MvcContrib - and in particular its Castle WindsorControllerFactory in order to enable IoC for controllers 11. WPF - for incident logging application 12. Moq - mocking lib used for unit tests 13. NUnit - unit testing framework 14. Log4net - logging framework 15. Cloud based on Azure SDK These are not the latest technologies, tools and libs for the moment but if there are someone thinks that it would be useful to migrate the sample to latest current technologies and versions please comment. Cloud version of the application is based on Azure emulated environment provided by the SDK, so it hasn't been tested on ‘real' Azure scenario (we just do not have access to it). Thanks to participants, Eugen Gorgan who was involved directly in development, Ruslan Rusu and Victor Lungu spend their free time to discuss .NET specific decisions, Eugen Navitaniuc helped with Java related questions. Also, big thank to Cornel Cretu, he designed a nice logo and helped with some browser incompatibility issues. Any review and feedback are welcome! Thank you, Artur Trosin

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  • How to Draw texture between 2 Vector3

    - by Sparky41
    My scenario: RTS combat style, 1 unit fires beam on another unit My problem is i want to draw a flat texture between 2 Vector3 points. I have looked at various Billboarding styles but that doesn't give me a proper solution. I looked at this: http://msdn.microsoft.com/en-us/library/bb464051.aspx is BasicEffect and DrawPrimitives the correct solution just stretch the texture to the distance between point of origin to target? I used the quad class they used but i found this it seemed to inflexible So my question to you is how would i go about this sort of problem? Regards

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  • Tester that doesn't test

    - by George
    What should I do about a tester that does not test? We have a complicated dry run scenario, that takes a lot of time to execute. Mostly this tester will execute it's tests in very slow way...checking emails, internet, etc. He reports just a few bugs, but! Whenever the official dry-run begins (these are logged with testlink) the tester starts to open new bugs that where not discovered before. Is he not doing his job correctly? Or am I just overlooking how tests work? I'm not his supervisor, but he is testing code that I wrote.

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  • In which cases Robolectric is a relevant solution?

    - by Francis Toth
    As you may now, Robolectric is a framework that provides stubs for Android objects, in order to make tests runnable outside the Dalvik environment. My concern is that, by doing this, one can fake a third party library, which is, I believe, not a good practice (it should be encapsulated instead). If you make assumptions about an interface you don't own, which is changed once your test has been written, you won't be always noticed about the modifications. This can lead to a misunderstanding between your implementations and the interface they depends on. In addition, Android use mostly inheritance over interfaces which limits contract testing. So here's my question: Are there situations when Robolectric is the way to go? Here are some links you can check for further information: test-doubles-with-mockito in-brief-contract-tests

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  • The Red Gate Guide to SQL Server Team based Development Free e-book

    - by Mladen Prajdic
    After about 6 months of work, the new book I've coauthored with Grant Fritchey (Blog|Twitter), Phil Factor (Blog|Twitter) and Alex Kuznetsov (Blog|Twitter) is out. They're all smart folks I talk to online and this book is packed with good ideas backed by years of experience. The book contains a good deal of information about things you need to think of when doing any kind of multi person database development. Although it's meant for SQL Server, the principles can be applied to any database platform out there. In the book you will find information on: writing readable code, documenting code, source control and change management, deploying code between environments, unit testing, reusing code, searching and refactoring your code base. I've written chapter 5 about Database testing and chapter 11 about SQL Refactoring. In the database testing chapter (chapter 5) I cover why you should test your database, why it is a good idea to have a database access interface composed of stored procedures, views and user defined functions, what and how to test. I talk about how there are many testing methods like black and white box testing, unit and integration testing, error and stress testing and why and how you should do all those. Sometimes you have to convince management to go for testing in the development lifecycle so I give some pointers and tips how to do that. Testing databases is a bit different from testing object oriented code in a way that to have independent unit tests you need to rollback your code after each test. The chapter shows you ways to do this and also how to avoid it. At the end I show how to test various database objects and how to test access to them. In the SQL Refactoring chapter (chapter 11) I cover why refactor and where to even begin refactoring. I also who you a way to achieve a set based mindset to solve SQL problems which is crucial to good SQL set based programming and a few commonly seen problems to refactor. These problems include: using functions on columns in the where clause, SELECT * problems, long stored procedure with many input parameters, one subquery per condition in the select statement, cursors are good for anything problem, using too large data types everywhere and using your data in code for business logic anti-pattern. You can read more about it and download it here: The Red Gate Guide to SQL Server Team-based Development Hope you like it and send me feedback if you wish too.

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  • Should devs, testers and business users have one unified test script?

    - by Carlos Jaime C. De Leon
    In development, I would normally have my own test scripts that would document the data, scenarios and execution steps that I plan to test; this is my dev test plan. When the functionality has been deployed to Test, testers test it using their own test script that they wrote. In UAT, the business user then tests using their own test plan. In retrospect, it looks like this provides a better coverage, with dev tests having a mix of black and white box testing, while testers and business users focus on black box testing. But on the other hand, this brings up distinct test cases that only are executed per stage (ie. some cases which testers thought of are only executed on Test stage) and it would like the dev missed it, which makes it a finding/bug. Is it worth consolidating the test scripts from the start? Thus using one unified test script, or is it abit difficult to do this upfront?

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  • Does TDD lead to the good design?

    - by Eugen Martynov
    I'm in transition from "writing unit tests" state to TDD. I saw as Johannes Brodwall creates quite acceptable design from avoiding any of architecture phase before. I'll ask him soon if it was real improvisation or he had some thoughts upfront. I also clearly understand that everyone has experience that prevents to write explicit design bad patterns. But after participating in code retreat I hardly believe that writing test first could save us from mistakes. But I also believe that tests after code will lead to mistakes much faster. So this night question is asking for people who is using TDD for a long time share their experience about results of design without upfront thinking. If they really practice it and get mostly suitable design. Or it's my small understanding about TDD and probably agile.

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  • Is it more difficult to upgrade your certification from SQL Server 2008 to 2012 than to get it from scratch?

    - by Diego
    I was wondering about the new MCSA certification on SQL 2012 and how it seems to be more difficult to upgrade your certification from 2008 to 2012 than to get the 2012 from scratch. Reason I think that is true is because anyone with any MCTS SQL Server 2008 certification can upgrade it to a MCSA 2012 by passing 2 tests (457 and 458). If you try to get it from scratch, you need to pass 3 tests (461, 462 and 463 - which are pretty much the same as 432, 433 and 448 for SQL 2008). But the thing is, even though its one test less to upgrade, all the skills necessary to pass 461, 462 and 463 are squeezed on 457 and 458 so, it seems easier to get from scratch than upgrade. Any thoughts?

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  • CDbException: CDbConnection failed to open the DB connection

    - by Vinay Rajput
    Hi I am new to ubuntu and php mysql, i have intalled xampp and learning Yii, but while testing a script i got this problem, not able to figure out the solution, i have been through many forums solutions but none of them worked for me. Please help. 1) DbTest::testConnection CDbException: CDbConnection failed to open the DB connection. /opt/lampp/htdocs/YiiRoot/framework/db/CDbConnection.php:388 /opt/lampp/htdocs/YiiRoot/framework/db/CDbConnection.php:331 /opt/lampp/htdocs/YiiRoot/framework/db/CDbConnection.php:309 /opt/lampp/htdocs/YiiRoot/framework/base/CModule.php:388 /opt/lampp/htdocs/YiiRoot/framework/base/CModule.php:104 /opt/lampp/htdocs/trackstar/protected/tests/unit/DbTest.php:6 FAILURES! Tests: 1, Assertions: 0, Errors: 1.

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  • Ping.eu

    - by Sarang
    Found an interesting resource thanks to a close friend. Ping.eu is a free service which would let you test various aspects related to networks which would typically be pain inducing doing it on your own. For seasoned network professional having a MAC address of their own instead of a name :) this might not be that useful. However for a layperson like me this an invaluable resource. These guys provide you with following services: Ping – Shows how long it takes for packets to reach host Traceroute – Traces the route of packets to destination host from our server DNS lookup – Look up DNS record WHOIS – Lists contact info for an IP or domain Port check – Tests if port is opened on specified IP Reverse lookup – Gets hostname by IP address Proxy checker – Detects a proxy server Mail relaying – Tests relaying capabilities of specified mail-server Bandwidth meter – Detects your download speed from our server Network calculator – Calculates subnet range by network mask Network mask calculator – Calculates network mask by subnet range Country by IP – Detects country by IP or hostname Unit converter – Converts values from one unit to another   Taken straight from their site. Thanks Ping.eu

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  • What happened to GremCheck? Is there a viable replacement?

    - by goober
    I was a big fan of an app called "GremCheck" that was out a while back, that seems to have disappeared. It was a JavaScript included in a master page that placed an icon at the bottom of the page. It was used during testing. You could define your own tests, and the box could pop up per page and viewers would answer the questions you define (such as "Does this page have the correct title?", "Is the Grammar Correct", "Does the design look consistent"). This was useful for end-user tests groups and quick testing for developers if time was squeezed on full functional testing. Anyone know where GremCheck went, if I can get to it, and if there's anything out there that does something similar?

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  • DevConnections new "Fundamentals" Track!

    - by psheriff
    Hi All, I am now the new Track Chair for the "Fundamentals" track at DevConnections. I know many of my readers feel overwhelmed by all of the "advanced" topics out there. The folks at the DevConnections conference realized that too and have added many new sessions that help programmers that are in the beginning to intermediate stage get up to speed on all the new technology that is coming out so fast. I will be presenting a whole day long workshop at the DevConnections conference in Orlando on March 27th entitled "Essential Business Desktop Programming with .NET". In addition I will be presenting the following sessions in the Fundamentals Track. MVVM Made Simple Unit Testing Basics and Architecting Your Application for Unit Testing Data Binding from A-Z in Silverlight From Zero to Windows Phone 7 in 75 MinutesI hope I will see you there! Join me at DevConnections @devconnections in Orlando March 27-30.   Save $200 use discount code DevCon1 Register today at bit.ly/fIZjXO

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  • Removing hard-coded values and defensive design vs YAGNI

    - by Ben Scott
    First a bit of background. I'm coding a lookup from Age - Rate. There are 7 age brackets so the lookup table is 3 columns (From|To|Rate) with 7 rows. The values rarely change - they are legislated rates (first and third columns) that have stayed the same for 3 years. I figured that the easiest way to store this table without hard-coding it is in the database in a global configuration table, as a single text value containing a CSV (so "65,69,0.05,70,74,0.06" is how the 65-69 and 70-74 tiers would be stored). Relatively easy to parse then use. Then I realised that to implement this I would have to create a new table, a repository to wrap around it, data layer tests for the repo, unit tests around the code that unflattens the CSV into the table, and tests around the lookup itself. The only benefit of all this work is avoiding hard-coding the lookup table. When talking to the users (who currently use the lookup table directly - by looking at a hard copy) the opinion is pretty much that "the rates never change." Obviously that isn't actually correct - the rates were only created three years ago and in the past things that "never change" have had a habit of changing - so for me to defensively program this I definitely shouldn't store the lookup table in the application. Except when I think YAGNI. The feature I am implementing doesn't specify that the rates will change. If the rates do change, they will still change so rarely that maintenance isn't even a consideration, and the feature isn't actually critical enough that anything would be affected if there was a delay between the rate change and the updated application. I've pretty much decided that nothing of value will be lost if I hard-code the lookup, and I'm not too concerned about my approach to this particular feature. My question is, as a professional have I properly justified that decision? Hard-coding values is bad design, but going to the trouble of removing the values from the application seems to violate the YAGNI principle. EDIT To clarify the question, I'm not concerned about the actual implementation. I'm concerned that I can either do a quick, bad thing, and justify it by saying YAGNI, or I can take a more defensive, high-effort approach, that even in the best case ultimately has low benefits. As a professional programmer does my decision to implement a design that I know is flawed simply come down to a cost/benefit analysis?

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  • Valid concerns over shared developer team

    - by alphadogg
    Say your company is committed (and don't want to consider not doing this) to sharing/pooling a development team across a handful of business units. What would you setup as concerns/expectations that must be cleared before doing this? For example: Need agreement between units on how much actual time (FTE) is allocated to each unit Need agreement on scheduling of staff need agreement on request procedure if extra time is required by one party etc... Have you been in a situation like this as a manager of one unit destined to use this? If so, what were problems you experienced? What would you have or did implement? Same if you were the manager of the shared team. Please assume, for discussion, that the people concerned know that you can swap devs in and out on a whim. I don't want to know the disadvantages of this approach; I know them. I want to anticipate issues and know how to mitigate the fallout.

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  • NEW: Oracle Practice Exams

    - by Harold Green
    The Oracle University team continues to strive to make high-quality certification preparation tools available to our candidates. In support of this effort, we have expanded our relationship with Kaplan SelfTest.   Kaplan SelfTest is now an Oracle Authorized Practice Test Provider delivering a new feature-rich and fully authorized series of certification practice exams. Practice tests are one of the most effective ways candidates can prepare for an Oracle certification exam. Authorized practice exams help candidates to self assess their knowledge using realistic exam simulations. These practice exams utilize best-in-class practice exam tools including: Learning Mode (fully customize your own practice exam preferences), Certification Mode (simulates a real, timed testing situation) and Flash Cards (self check on key topical concepts). Customers may purchase practice exams from Oracle, with 30-day or 12-month access, or from Kaplan SelfTest directly. As an added benefit, Oracle University Learning Credits may be applied to purchases made from Oracle. View a current list of available practice tests.

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  • rts libgdx design?

    - by user36531
    I am attempting to create a simple rts multi-player strategy game using libgdx. I am stumped at the moment. I want the underlying game world to run at all times and be aware of where all items are on the map.. so if player A logs in and moves unit to some location on the grid and logs off, that unit info is still there and can be accessed again by player A when they log back on to move somewhere else (if it didnt get attacked during the playerA was logged off). How can i do this? Do i create a main game world on the server and when players connect make client just sequentially request whats in each visible tile? Is there an easier way to get this done? Or go SQL route? Whats better?

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  • Use CSS Selectors with HtmlUnit

    - by kerry
    HtmlUnit is a great library for performing web integration tests in Java.  But sometimes node traversal can be somewhat cumbersome. Fear not fellow automated tester (good for you!).  I found a great little project on Github that will allow you to query your document for elements via css selectors similar to jQuery. The project is located at https://github.com/chrsan/css-selectors.  You can use Maven to build it, or download 1.0.2 here.  Beware.  I will not be updating this link so I suggest you download the latest code. In any case, you can use it like so: // from HtmlUnit getting started final WebClient webClient = new WebClient(); final HtmlPage page = webClient.getPage("http://htmlunit.sourceforge.net"); final DOMNodeSelector cssSelector = new DOMNodeSelector(page.getDocumentElement()); final Set elements = cssSelector.querySelectorAll("div.section h2"); final Node first = elements.iterator().next(); assertThat(first.getTextContent(), equalTo("HtmlUnit")); The only problem here is that the querySelectAll returns a Set<Node>.  Not HtmlElement like we may want in some cases.   However, if you were to reflect on the Set, you would find that it is indeed a Set of HtmlElement objects. Typically, I like to create a base class for my web tests.  Just for fun, I am using the $ method similar to jQuery. public class WebTestBase { protected WebClient webClient; protected HtmlPage htmlPage; protected void goTo(final String url){ return (HtmlPage)webClient.getPage(url); } protected List $(final String cssSelector) { final DOMNodeSelector cssSelector = new DOMNodeSelector(htmlPage.getDocumentElement()); final Set nodes = cssSelector.querySelectorAll("div.section h2"); // for some reason Set cannot be cast to Set? final List elements = new ArrayList(nodes.size()); for (final Node node : nodes) { elements.add((HtmlElement)node); } return elements; } } Now we can write tests like this: public class LoginWebTest extends WebTestBase { @Test public void login_page_has_instructions() throws Exception { goTo(baseUrl + "/login") assertThat( $("p.instructions").size(), equalTo(1) ); } }

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