Real-Time Strategy Gameplay

Posted by Ahmad Alkhawaja on Game Development See other posts from Game Development or by Ahmad Alkhawaja
Published on 2011-06-20T10:54:57Z Indexed on 2011/06/20 16:40 UTC
Read the original article Hit count: 466

Filed under:

I am working on building a HTML5 RTS game, and my current state is that I am building the Campaign mode of the game, and want to define the gameplay (The Scoring, Unit Behaviors/Attributes).

I am searching for links/articles/books about how to define the gameplay, for me this:

  • The scoring
  • Figuring out levels of control (in any RTS game, there is units, individuals and squads)
  • Unit action/attributes/properties
  • point timing (how long it will take to play?)
  • Achievements
  • ..etc

I want to see how they usually define these areas in RTS games, I expect to see general document discussing this concept that I can use to build the gameplay.

Any idea? Is my question clear or I need to provide more details?

© Game Development or respective owner

Related posts about game-design