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  • Is this a good way to identify the type of a javascript object?

    - by FK82
    Apparently neither instanceof nor typeof deliver in terms of correctly identifying the type of every javascript object. I have come up with this function and I'm looking for some feedback: function getType() { var input = arguments[0] ; var types = ["String","Array","Object","Function","HTML"] ; //!! of the top of my head for(var n=0; n < types.length; n++) { if( input.constructor.toString().indexOf( types[n] ) != -1) { document.write( types[n] ) ; } } } Thanks for reading!

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  • Relvance of 'public' contructor in abstract class.

    - by Amby
    Is there any relevance of a 'public' constructor in an abstract class? I can not think of any possible way to use it, in that case shouldn't it be treated as error by compiler (C#, not sure if other languages allow that). Sample Code: internal abstract class Vehicle { public Vehicle() { } } The C# compiler allows this code to compile, while there is no way i can call this contructor from the outside world. It can be called from derived classes only. So shouldn't it allow 'protected' and 'private' modifiers only. Please comment.

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  • Best way to test if a generic type is a string? (c#)

    - by Rex M
    I have a generic class that should allow any type, primitive or otherwise. The only problem with this is using default(T). When you call default on a value type or a string, it initializes it to a reasonable value (such as empty string). When you call default(T) on an object, it returns null. For various reasons we need to ensure that if it is not a primitive type, then we will have a default instance of the type, not null. Here is attempt 1: T createDefault() { if(typeof(T).IsValueType) { return default(T); } else { return Activator.CreateInstance<T>(); } } Problem - string is not a value type, but it does not have a parameterless constructor. So, the current solution is: T createDefault() { if(typeof(T).IsValueType || typeof(T).FullName == "System.String") { return default(T); } else { return Activator.CreateInstance<T>(); } } But this feels like a kludge. Is there a nicer way to handle the string case?

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  • Dynamically Loading a DLL

    - by TooFat
    I am trying to simply load a dll written in C# at run time and create an instance of a class in that dll. Assembly a = Assembly.LoadFrom(@"C:\Development\DaDll.dll"); Type type = a.GetType("FileReleaseHandler", true); TestInterface.INeeedHelp handler = Activator.CreateInstance(type) as TestInterface.INeeedHelp; No errors are thrown, and if I step through the code I can walk though the FileReleaseHandler Class as it executes the constructor but the value of handler is always null. What am I missing here? or even is there a better way I should be going about this?

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  • Why isn't my log4net appender buffering?

    - by Eric
    I've created a custom log4net appender. It descends from log4net.Appender.SmtpAppender which descends from log4net.Appender.BufferingAppenderSkeleton. I programatically setup the following parameters in its constructor: this.Lossy = false; //don't drop any messages this.BufferSize = 3; //buffer up to 3 messages this.Threshold = log4net.Core.Level.Error; //append messages of Error or higher this.Evaluator = new log4net.Core.LevelEvaluator(Level.Off); //don't flush the buffer for any message, regardless of level I expect this would buffer 3 events of level Error or higher and deliver those events when the buffer is filled. However, I'm finding that the events are not buffered at all; instead, SendBuffer() is called immediately every time an error is logged. Is there a mistake in my configuration? Thanks

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  • JavaScript constructors inside a namespace

    - by Joe
    I have read that creating a namespace for JavaScript projects helps to reduce conflicts with other libraries. I have some code with a lot of different types of objects for which I have defined constructor functions. Is it good practice to put these inside the namespace as well? For example: var shapes = { Rectangle: function(w, h) { this.width = w; this.height = h; } }; which can be called via: var square = new shapes.Rectangle(10,10);

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  • javascript singleton question

    - by Shawn
    I just read a few threads on the discussion of singleton design in javascript. I'm 100% new to the Design Pattern stuff but as I see since a Singleton by definition won't have the need to be instantiated, conceptually if it's not to be instantiated, in my opinion it doesn't have to be treated like conventional objects which are created from a blueprint(classes). So my wonder is why not just think of a singleton just as something statically available that is wrapped in some sort of scope and that should be all. From the threads I saw, most of them make a singleton though traditional javascript new function(){} followed by making a pseudo constructor. Well I just think an object literal is enough enough: var singleton = { dothis: function(){}, dothat: function(){} } right? Or anybody got better insights? [update] : Again my point is why don't people just use a simpler way to make singletons in javascript as I showed in the second snippet, if there's an absolute reason please tell me. I'm usually afraid of this kind of situation that I simplify things to much :D

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  • Resizing an image with alpha channel

    - by Hafthor
    I am writing some code to generate images - essentially I have a source image that is large and includes transparent regions. I use GDI+ to open that image and add additional objects. What I want to do next is to save this new image much smaller, so I used the Bitmap constructor that takes a source Image object and a height and width, then saved that. I was expecting the alpha channel to be smoothed like the color channels, but this did not happen -- it did result in a couple of semitransparent pixels, but overall it is very blocky. What gives? Using img As New Bitmap("source100x100.png") ''// Drawing stuff Using simg As New Bitmap(img, 20, 20) simg.Save("target20x20.png") End Using End Using Edit: I think what I want is SuperSampling, like what Paint.NET does when set to "Best Quality"

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  • my .jar file won't do anything.

    - by David
    I created a program that more or less holds an array of strings as an object and randomly prints one. so basicaly class Happy { string[] namestrings = new string[#] constructor() { fill with some strings} public static void main (String[]arg) { create instance of class do some junk with it method that prints it } method that prints it {} another method } when i compile and run it on the command line it works fine but when on the comand line i type in jar -cf Happy.jar Fun.class i get a .jar file called Happy and when i click on it i get an error message that reads "the java Jar file happy could not be launched read the consol for possible error messages" I have a mac i'm running lepord if that makes a diference. Whats going on?

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  • Accessing a Clip Inside Another Clip in a Loaded SWF-File

    - by Anders
    I'm writing a card game in AS3. The artist I'm working with has produced (in Flash CS4) a single swf-file containing all the card graphics and animations. The structure of the fla working file looks something like this: - Scene - CardGraphics (Movie Clip) - CardFront - CardBack - CardValueImage (Movie Clip) ... In the program I create 52 instances of my Card class, each having a MovieClip instance created from the loaded swf. The idea is to set the frame of the CardValueImage MovieClip to correspond to the Card instance's suit and rank member variables. However, I can't figure out how I access CardValueImage and call gotoAndStop (or whatever method I will need to call). This is basically what I want to do: // Card Class [Embed(source = 'CardGraphics.swf')] private static var CardsClip:Class; private var clip:MovieClip = new CardsClip; // Card Constructor this.valueImageFrame = suit * 13 + rank; // Calculate which frame contains the // graphical representation of this card this.clip.CardValueImage.gotoAndStop(valueImageFrame);

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  • 2 Classes need each other declared C++

    - by Prodigga
    I have a "Game" class which holds all the games settings and manages the game. I have a "Grid" class which is the grid the game is played on. The "Game" class initializes a "Grid" object as one of its members (passing itself ("this") as one of the parameters for "Grid"s constructor).. The "Grid" object therefor needs to deal with a "Game*" pointer. To do this it needs to know what "Game" is; i need to declare it before "Grid". But "Game" uses "Grid"...so it also needs "Grid" declared before it. so confused on how to include headers/etc correctly here..

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  • Doubt in abstract classes

    - by mohit
    public abstract class Person { private String name; public Person(String name) { this.name = name; System.out.println("Person"); } public String getName() { return name; } abstract public String getDescription(); } public class Student extends Person { private String major; public Student(String name, String major) { super(name); this.major = major; } public String getMajor() { return major; } @Override public String getDescription() { return "student" + super.getName() + " having" + major; } } public class PersonTest { public static void main(String[] args) { Person person = new Student("XYZ", "ABC"); System.out.println(person.getDescription()); } } Ques: We cannot create objects of abstract classes, then why Person Constructor has been invoked, even its an abstract class?

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  • Trouble dragging and dropping gui components onto other .net forms using NHibernate

    - by IsaacB
    Hi, using VS2008, here. I have a GUI component that loads some stuff from a database mapped by nhibernate in its constructor. When I drag and drop this component onto another form from the toolbox, NHibernate complains that it can't find the config file in program files\visual studio 9\common7\ide. Why is it looking here for the cfg file? I'm actually calling database stuff through another project in the same solution, and the cfg file is located at the root of that project. copy/pasting the cfg file over to there does work, but I'm working with svn here and I don't want to have configuration files outside the repository. Something else that would help would be turning off how it tries to load the data in the form design screen. How would I do that?

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  • How to overload shutdown function?

    - by Michal M
    I am using Kohana (v3) framework but I believe it's not tied to a particular framework. What I have is basically an app with a front-end, where I want to use Kohana's native Kohana::shutdown_handler(), but I also have a part of the - RESTful API - where I don't want colourful and html-encoded exception reporting. I want a plain text reporting. The way I thought it might work is to register another shutdown function in API's controller abstract class constructor, but then I realised register_shutdown_function() works differently to set_exception_handler() and instead of replacing it adds another function to the shutdown procedure. What's worse PHP doesn't allow "unregistering" shutdown functions and that's where my problem lies. What to do, if you want to use another shutdown function instead of one already registered?

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  • Can there be two public section in a class? If yes then why ? And in which circumstances we do so?

    - by Abhi
    Dear all I have a doubt related to class. For example class A { public: A() { ..... ..... } void cleanup() { .... .... .... } public: UINT a; ULONG b; }; In the above example there are two public section, In first section i am defining constructor and the method and in the second section i am declaring data members. Does the above class i.e. A is correct. Can we do so? If yes then why we needed and in which circumstances we should use it? Also we can do the entire thing in one section then why un necessary we r taking two section...? Thanks and regards Abhineet Agarwal

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  • android java.lang.OutOfMemoryError

    - by xiangdream
    hi, all, when i download large data from website, i got this error information: I/global (20094): Default buffer size used in BufferedInputStream constructor. It would be better to be explicit if an 8k buffer is required. D/dalvikvm(20094): GC freed 6153 objects / 3650840 bytes in 335ms I/dalvikvm-heap(20094): Forcing collection of SoftReferences for 3599051-byte al location D/dalvikvm(20094): GC freed 320 objects / 11400 bytes in 144ms E/dalvikvm-heap(20094): Out of memory on a 3599051-byte allocation. I/dalvikvm(20094): "Thread-9" prio=5 tid=17 RUNNABLE I/dalvikvm(20094): | group="main" sCount=0 dsCount=0 s=0 obj=0x439b9480 I/dalvikvm(20094): | sysTid=25762 nice=0 sched=0/0 handle=4065496 anyone can help me?

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  • Android: automatically choose debug/release Maps api key?

    - by tomash
    Is it possible to automatically detect, which certificate was used for signing APK? I'd like to have both debug and release Maps certificates in application and pass valid one to MapView constructor. With such setup I will not make mistake while releasing application - I'm using debug certificate on emulator and my device, then sign with release one before sending app to Market. I was thinking about detecting my particular device or whether debugger is connected but it is not perfect. Maybe some file marking need for debug certificate? Is there any better way?

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  • Can StructureMap be configured so that one can use different .config settings based on whether the p

    - by Mark Rogers
    I know that in StructureMap I can read from my *.config files (or files referenced by them), when I want to pass specific arguments to an object's constructor. ForRequestedType<IConfiguration>() .TheDefault.Is.OfConcreteType<SqlServerConfiguration>() .WithCtorArg("db_server_address") .EqualToAppSetting("data.db_server_address") But what I would like to do is read from one config setting in debug mode and another in release mode. Sure I could surround the .EqualToAppSetting("data.db_server_address"), with #if DEBUG, but for some reason those statements make me cringe a little when I put them in. I'd like to know if there was some way to do this with the StructureMap library itself. So can I feed my objects different settings based on whether the project is built in debug or release mode?

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  • Android and Google Maps API - Icons

    - by oriharel
    I want to place markers on the map. I want to use the standard Google Maps icons for markers. how do I use them? I don't want to create my own icons. I'm developing for Android. in the documentation they tell me to create a class that overrides ItemizedOverlay but in the constructor I'm asked to provide a drawable object. how do I point to the standard Google Maps ones? thanks.

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  • Does a static object within a function introduce a potential race condition?

    - by Jeremy Friesner
    I'm curious about the following code: class MyClass { public: MyClass() : _myArray(new int[1024]) {} ~MyClass() {delete [] _myArray;} private: int * _myArray; }; // This function may be called by different threads in an unsynchronized manner void MyFunction() { static const MyClass _myClassObject; [...] } Is there a possible race condition in the above code? Specifically, is the compiler likely to generate code equivalent to the following, "behind the scenes"? void MyFunction() { static bool _myClassObjectInitialized = false; if (_myClassObjectInitialized == false) { _myClassObjectInitialized = true; _myClassObject.MyClass(); // call constructor to set up object } [...] } ... in which case, if two threads were to call MyFunction() nearly-simultaneously, then _myArray might get allocated twice, causing a memory leak? Or is this handled correctly somehow?

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  • Why baseclass calls method of subclass?

    - by twlkyao
    I encounter some code like the following: BaseClass: public class BaseClass { String name = "Base"; public BaseClass() { printName(); } public void printName() { System.out.println(name + "——Base"); } } DrivedClass: public class SubClass extends BaseClass { String name = "Sub"; public SubClass() { printName(); } public void printName() { System.out.println(name + "——Sub"); } public static void main(String[] args) { new SubClass(); } } When run the code, the output is: null——Sub Sub——Sub while it should be: Base——Base Sub——Sub I wonder why the BaseClass constructor calls the SubClass method, can anybody explain this? Thanks in advance.

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  • Conting of objects created in stack and heap for many classes

    - by viswanathan
    What is the best way to count the total number of objects created in both stack and heap for different classes. I know that in C++ new and delete operators can be overloaded and hence in the default constructor and destructor the object count can be incremented or decremented as and when the objects get created or destroyed. Further if i am to extend the same thing for object counting of objects of different classes, then i can create a dummy class and write the object count code in that class and then when i create any new class i can derive it from the Dummy class. Is there any other optimal solution to the same problem.

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  • Circular reference problem Singleton

    - by Ismail
    I'm trying to creating a Singleton class like below where MyRepository lies in separate DAL project. It's causing me a circular reference problem because GetMySingleTon() method returns MySingleTon class and needs its access. Same way I need MyRepository access in constructor of MySingleTon class. public class MySingleTon { static MySingleTon() { if (Instance == null) { MyRepository rep = new MyRepository(); Instance = rep.GetMySingleTon(); } } public static MySingleTon Instance { get; private set; } public string prop1 { get; set; } public string prop2 { get; set; } }

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  • cancel button not working in iframe but working when using url for the page

    - by user1327358
    I am working on a form that includes a cancel button. The button correctly closes the form if it is accessed directly through a URL. But once the form is placed in an iframe, the cancel function does not work. Can you please help? Here is the code: public class Cancell extends com.ford.forms.types.Button { /** * Cancel constructor comment. */ public Cancell() { setImageName("../images/cancel.png"); setOnClickScript("if (confirm('This selection will clear your entries and close this form. Click OK to close this form.')) {document.formApp.Command.value='Cancel';window.close();}"); //setOnClickScript("window.close();"); } }

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  • WPF Binding not updating when binded object is updated

    - by Chris Klepeis
    I'm trying to bind to a custom control like so: <my:GanttChartTaskListView Name="ganttChartTaskListView1" ItemsSource="{Binding Source={x:Static local:TaskCollection.taskList}}" /> In my WPF Window constructor I add add an item to my taskList, when it loads I can see that item in my custom control, however, when I subsequently add items it does not update. I tried setting Mode=TwoWay, however, then it says the "Path" is required and I'm not familiar with binding like that (this is new to me). Here is my TaskCollection class: namespace ProjectManager { public static class TaskCollection { private static List<TaskItem> _taskList = new List<TaskItem>(); public static List<TaskItem> taskList { get {return _taskList; } set { _taskList = value; } } } } Any ideas? Is there a better / easier way to do this?

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