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  • 2D Rectangle Collision Response with Multiple Rectangles

    - by Justin Skiles
    Similar to: Collision rectangle response I have a level made up of tiles where the edges of the level are made up of collidable rectangles. The player's collision box is represented by a rectangle as well. The player can move in 8 directions. The player's velocity is equal in X and Y directions and constant. Each update, I am checking the player's collision against all tiles that are a certain distance away. When the player collides with a rectangle, I am finding the intersection depth and resolving along the most shallow axis followed by the other axis. This resolution happens for both axes simultaneously. See below for two examples of situations where I am having trouble. Moving up-left against the left wall In the scenario below, the player is colliding with two tiles. The tile intersection depth is equal on both axes for the top tile and more shallow in the X axis for the middle tile. Because the player is moving up the wall, the player should slide in an upward direction along the wall. This works properly as long as the rectangle with the more shallow depth is evaluated first. If the equal intersection depth rectangle is evaluated first, there is a chance the player becomes stuck. Moving up-left against the top wall Here is an identical scenario with the exception that the collision is with the top wall. The same problem occurs at the corners when intersection depth is equal for both axes. I guess my overall question is: How can I ensure that collision response occurs on tiles that have non-equal intersection depth before tiles that have equal intersection depth in order to get around the weirdness that occurs at these corners. Sean's answer in the linked question was good, but his solution required having different velocity components in a certain direction. My situation has equal velocities, so there's no good way to tell which direction to resolve at corners. I hope I have made my explanation clear.

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  • Blank pale blue screen with Live USB Kubuntu on AMD Sempron 2800+ processor

    - by WGCman
    I am trying to install Kubuntu onto a USB stick to use on my Acer Aspire 1362 laptop with an AMD Sempron 2800+ chip. Using Windows XP, I downloaded and saved to the laptop's hard drive: kubuntu-2.04.1-desktop-i386.iso from the GetKubuntu website and LinuxLive USB Creator 2.8.16.exe from the Linux live website I then installed the latter and ran it, installing the kubuntu onto the Memory stick. Leaving the Bios setup unchanged, the USB stick is ignored and Windows boots. If I change the Bios boot order so that the memory stick takes precedence, I see a dark blue screen announcing Kubukntu 12.04, and on selecting either “live Mode” or “Persistent mode”, messages flash by quickly, some of which appear to be error messages, including “trying to unpack rootfs image as initramfs”, “cannot allocate resource for mainboard”, “no plug and play device found”. Eventually I see a pale blue screen with four moving dots announcing Kubukntu 12.04, similar to the login screen of my Kubuntu desktop, but no invitation to log in or indeed any dialog. After several minutes, this changes to a black screen with more messages including “no caching mode present”, “ADDRCONF(NETDEV_UP): wlan0: link is not ready”, then degrades to a blank pale blue screen which can only be moved by switching the computer off. Finding no way to log the error messages passing by, I managed to photograph most of them, but know no way to attach the photo to this forum. As suggested by User 68186 (to whom thanks!), I have edited my original post to reflect the recent progress, so the following two comments are now superseded.

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  • How best to keep bumbling, non-technical managers at bay and still deliver good work?

    - by Curious
    This question may be considered subjective (I got a warning) and be closed, but I will risk it, as I need some good advice/experience on this. I read the following at the 'About' page of Fog Creek Software, the company that Joel Spolsky founded and is CEO of: Back in the year 2000, the founders of Fog Creek, Joel Spolsky and Michael Pryor, were having trouble finding a place to work where programmers had decent working conditions and got an opportunity to do great work, without bumbling, non-technical managers getting in the way. Every high tech company claimed they wanted great programmers, but they wouldn’t put their money where their mouth was. It started with the physical environment (with dozens of cubicles jammed into a noisy, dark room, where the salespeople shouting on the phone make it impossible for developers to concentrate). But it went much deeper than that. Managers, terrified of change, treated any new idea as a bizarre virus to be quarantined. Napoleon-complex junior managers insisted that things be done exactly their way or you’re fired. Corporate Furniture Police writhed in agony when anyone taped up a movie poster in their cubicle. Disorganization was so rampant that even if the ideas were good, it would have been impossible to make a product out of them. Inexperienced managers practiced hit-and-run management, issuing stern orders on exactly how to do things without sticking around to see the farcical results of their fiats. And worst of all, the MBA-types in charge thought that coding was a support function, basically a fancy form of typing. A blunt truth about most of today's big software companies! Unfortunately not every developer is as gutsy (or lucky, may I say?) as Joel Spolsky! So my question is: How best to work with such managers, keep them at bay and still deliver great work?

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  • What are the most commonly used and basic Apache htaccess redirects?

    - by bybe
    This question is here so we can offer users who are looking for information on how to make one or more common or basic redirects in Apache using the htaccess file. All future questions pertaining to finding information that is that is covered by the question should be closed as a duplication of this question. As per this Meta question. Whats the point in this question? The idea while not perfect is catch the most commonly asked questions regarding redirects using the htaccess on the Apache platform either on some type of lamp or a live server. The type of answers should be generally those that you could imagine are used by 100,000’s of sites world-wide and are constantly asked here at Pro Webmasters repeatedly over and over in various forms. A few examples of the type of answers we are looking for: How can I redirect non-www to www? How can I redirect a sub domain to the main domain? How can I redirect a sub folder from domain to a root or a subdomain? How can I redirect an old URL to a new URL? A few examples of the types of answers that we are not looking for: Answers that do not involve a redirect. Any answers relating to NGinx, IIS or any other non-Apache platform. Answers that involve custom and complex string or query removals. Resources for Advanced to Complex Mod_Rewrite Rules: Everything you ever wanted to know about mod rewrite rules but were afraid to ask Please note: that this question is still in construction and may need some refining either by myself or a real moderator of Pro Webmasters, if you have any concerns or questions please use the meta page I made a few days back here.

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  • Japanese Multiplication simulation - is a program actually capable of improving calculation speed?

    - by jt0dd
    On SuperUser, I asked a (possibly silly) question about processors using mathematical shortcuts and would like to have a look at the possibility at the software application of that concept. I'd like to write a simulation of Japanese Multiplication to get benchmarks on large calculations utilizing the shortcut vs traditional CPU multiplication. I'm curious as to whether it makes sense to try this. My Question: I'd like to know whether or not a software math shortcut, as described above is actually a shortcut at all. This is a question of programming concept. By utilizing the simulation of Japanese Multiplication, is a program actually capable of improving calculation speed? Or am I doomed from the start? The answer to this question isn't required to determine whether or not the experiment will succeed, but rather whether or not it's logically possible for such a thing to occur in any program, using this concept as an example. My theory is that since addition is computed faster than multiplication, a simulation of Japanese multiplication may actually allow a program to multiply (large) numbers faster than the CPU arithmetic unit can. I think this would be a very interesting finding, if it proves to be true. If, in the multiplication of numbers of any immense size, the shortcut were to calculate the result via less instructions (or faster) than traditional ALU multiplication, I would consider the experiment a success.

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  • How to provide value?

    - by Francisco Garcia
    Before I became a consultant all I cared about was becoming a highly skilled programmer. Now I believe that what my clients need is not a great hacker, coder, architect... or whatever. I am more and more convinced every day that there is something of greater value. Everywhere I go I discover practices where I used to roll my eyes in despair. I saw the software industry with pink glasses and laughed or cried at them depending on my mood. I was so convinced everything could be done better. Now I believe that what my clients desperately need is finding a balance between good engineering practices and desperate project execution. Although a great design can make a project cheap to maintain thought many years, usually it is more important to produce quick fast and cheap, just to see if the project can succeed. Before that, it does not really matters that much if the design is cheap to maintain, after that, it might be too late to improve things. They need people who get involved, who do some clandestine improvements into the project without their manager approval/consent/knowledge... because they are never given time for some tasks we all know are important. Not all good things can be done, some of them must come out of freewill, and some of them must be discussed in order to educate colleagues, managers, clients and ourselves. Now my big question is. What exactly are the skills and practices aside from great coding that can provide real value to the economical success of software projects? (and not the software architecture alone)

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  • How do I separate codes with classes?

    - by Trycon
    I have this main class: package javagame; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; public class tests extends BasicGameState{ public boolean render=false; tests1 test = new tests1(); public tests(int test) { // TODO Auto-generated constructor stub } @Override public void init(GameContainer arg0, StateBasedGame arg1) throws SlickException { // TODO Auto-generated method stub } @Override public void render(GameContainer arg0, StateBasedGame arg1, Graphics g) throws SlickException { // TODO Auto-generated method stub if(render==true) { g.drawString("Hello",100,100); } } @Override public void update(GameContainer gc, StateBasedGame s, int delta) throws SlickException { // TODO Auto-generated method stub test.render=render; test.update(gc, s, delta); } @Override public int getID() { // TODO Auto-generated method stub return 1000; } } and its sub-class: package javagame; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Input; import org.newdawn.slick.state.StateBasedGame; public class tests1 { public boolean render; public void update(GameContainer gc, StateBasedGame s, int delta) { Input input = gc.getInput(); if(input.isKeyPressed(Input.KEY_X)) { render=true; } } } I was finding a way to prevent many codes in one class. I'm new to java. When I try running my game, then when I press X, it does not work. How am I suppose to fix that?

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  • How to manage drawing loop when changing render targets

    - by George Duckett
    I'm managing my game state by having a base GameScreen class with a Draw method. I then have (basically) a stack of GameScreens that I render. I render the bottom one first, as screens above might not completely cover the ones below. I now have a problem where one GameScreen changes render targets while doing its rendering. Anything the previous screens have drawn to the backbuffer is lost (as XNA emulates what happens on the xbox). I don't want to just set the backbuffer to preserve its contents as I want this to work on the xbox as well as PC. How should I manage this problem? A few ideas I've had: Render every GameScreen to its own render target, then render them all to the backbuffer. Create some kind of RenderAction queue where a game screen (and anything else I guess) could queue something to be rendered to the back buffer. They'd render whatever they wanted to any render target as normal, but if they wanted to render to the backbuffer they'd stick that in a queue which would get processed once all rendertarget rendering was done. Abstract away from render targets and backbuffers and have some way of representing the way graphics flows and transforms between render targets and have something manage/work out the correct rendering order (and render targets) given what rendering process needs as input and what it produces as output. I think each of my ideas have pros and cons and there are probably several other ways of approaching this general problem so I'm interested in finding out what solutions are out there.

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  • What calls trigger a new batch?

    - by sebf
    I am finding my project is starting to show performance degradation and I need to optimize it. The answer to my previous question and this presentation from NVidia have helped greatly in understanding the performance characteristics of code using the GPU but there are a couple of things that aren't clear that I need to know to optimize my drawing. Specifically, what calls make the distinction between batches. I know that any state changes cause a new batch, so that includes: Render State Changes Buffer Changes Shader Changes Render Target Changes Correct? What else counts as a 'state change'? Does each Draw**Primitive() call constitute a new batch? Even if I were to issue the same call twice, with no state changes, or call it once on on part of the buffer, then again on another? If I were to update a buffer, but not change the bindings, would that be a new batch? That presentation and a DX9 page suggest using all of the texture slots available, which I take to mean loading multiple objects in 'parallel' by mapping their buffers/shaders/textures to slots 1-16. But I am not sure how this works - surely to do this you would need to change the buffer binding and that would count as a state change? (or is it a case of you do but it saves 16 calls so its OK?)

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  • I don't know how to connect to the internet

    - by Michiel
    I'm having some trouble finding an answer to my problem. I have a dell desktop (studio hybrid) and i have windows vista on it. The internet on windows vista works great, no problem. But now i downloaded Ubuntu 11.10 and I'm having problems. I can't find how to connect to my wireless network, when i click the network icon, it shows a list of things but I can only click 'enable wireless network' or something like that and 'edit connections'. But in this list it also says ( in a grey collor and i can't click it ) : 'No wireless connection, device not ready (firmware missing)" Or something like that. Now i tried several things i read on the internet (using my vista OS cause i can't use ubuntu for the internet, which is really enoying). But none of them helped me. I would like someone to tell me what my problem is or what information I have to give you to get an answer. So tell me if i have to edit a connection, or tell me how i have to get the wireless connection to work and to repair the 'firmware missing problem'. I hope someone can/is willing to help me. Bye

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  • Find points whose pairwise distances approximate a given distance matrix

    - by Stephan Kolassa
    Problem. I have a symmetric distance matrix with entries between zero and one, like this one: D = ( 0.0 0.4 0.0 0.5 ) ( 0.4 0.0 0.2 1.0 ) ( 0.0 0.2 0.0 0.7 ) ( 0.5 1.0 0.7 0.0 ) I would like to find points in the plane that have (approximately) the pairwise distances given in D. I understand that this will usually not be possible with strictly correct distances, so I would be happy with a "good" approximation. My matrices are smallish, no more than 10x10, so performance is not an issue. Question. Does anyone know of an algorithm to do this? Background. I have sets of probability densities between which I calculate Hellinger distances, which I would like to visualize as above. Each set contains no more than 10 densities (see above), but I have a couple of hundred sets. What I did so far. I did consider posting at math.SE, but looking at what gets tagged as "geometry" there, it seems like this kind of computational geometry question would be more on-topic here. If the community thinks this should be migrated, please go ahead. This looks like a straightforward problem in computational geometry, and I would assume that anyone involved in clustering might be interested in such a visualization, but I haven't been able to google anything. One simple approach would be to randomly plonk down points and perturb them until the distance matrix is close to D, e.g., using Simulated Annealing, or run a Genetic Algorithm. I have to admit that I haven't tried that yet, hoping for a smarter way. One specific operationalization of a "good" approximation in the sense above is Problem 4 in the Open Problems section here, with k=2. Now, while finding an algorithm that is guaranteed to find the minimum l1-distance between D and the resulting distance matrix may be an open question, it still seems possible that there at least is some approximation to this optimal solution. If I don't get an answer here, I'll mail the gentleman who posed that problem and ask whether he knows of any approximation algorithm (and post any answer I get to that here).

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  • Non-Obvious Topics to Learn for Game Development

    - by ashes999
    I've been writing games for around 10 years now (from QBasic to C# and everything in-between). I need to start stretching my skills into different areas. What are other, surprising topics I should read up on? Expected topics would include the usual suspects: Programming language of your choice Scripting language Source control Project management (or Agile) Graphics API Maybe some AI (A* path-finding?) Physics (projectile physics) Unit testing (automated testing) I'm looking for more esoteric topics; things that you don't expect to need to know, but if you do know them, they make a difference. This could include things like: Art skills (drawing, lighting, colouring, layout, etc.) Natural language processing The physics of sound (sound-waves, doppler effect, etc.) Personally, I feel that having technical art skills (eg. can make decent art-work if you can only come up with ideas; or, following Photoshop/GIMP tutorials) was the most beneficial for me. This is not intended to be an open-ended question; I'm looking for specific skills that helped you and you expect will continue to benefit you in the short- and long-term.

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  • Upgrading Oracle Siebel CRM Application Without Downtime

    - by Doug Reid
    Oracle’s Siebel Customer Relationship Management (CRM) software helps organizations differentiate their businesses to achieve top- and bottom-line growth. Siebel CRM delivers comprehensive solutions that are tailored to more than 20 different industries. As Siebel CRM implementations have evolved into mission critical, operational business processes that must operate 24/7, companies are finding it increasingly difficult to afford the downtime typically required to perform an in-place upgrade. Without these upgrades, businesses loose out on critical new features and functionality. With Oracle GoldenGate, customers don’t have to choose between upgrades and outages. Oracle GoldenGate allows Siebel CRM customers to perform upgrades with zero downtime. Now Siebel customers can always take advantages of the latest innovations in customer relationship management without having to worry about potential lost revenue due to downtime. Oracle GoldenGate provides three different deployment models for Siebel CRM zero downtime upgrades that are designed to meet differing customer requirements. These range from a basic unidirectional model, which is designed to work out-of-the-box, to the most sophisticated active-active model for phased migrations. If you have mission-critical Siebel CRM implementations I recommend that you watch the screencast below to learn how you can begin taking advantage of all the latest Siebel enhancements without having any downtime. This screencast is also available on Oracle Media Network and Oracle's YouTube channel. For even more details I recommend reading the whitepaper Upgrading Siebel CRM with Zero Downtime .

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  • Low graphic mode after switching to fglrx drivers

    - by MrKenkadze27
    I have another problem on my laptop after trying to fix another issue. So, because of this issue, I wanted to switch to fglrx to fix it and after restart, I got this screen: I went back to terminal and I got rid of this problem by "purge"-ing the fglrx driver and removing it, going back to problem number one. I tried lot of methods to fix this such as this ones but they ether switched back to open-source drivers or didn't helped at all. So would anyone like to help? maybe give some commends to try? My Laptop has 2 GPU, AMD Radeon HD 7650M and Intel(R) HD Graphics 4000. AMD is running always making my laptop too hot. Here's one of the Xorg.5.log file paste, I am sure it will be useful finding my problem. Thanks! Please make answer easy to understand as I am not an expert, this problem is keeping me from being one. Also the AMD driver which can be downloaded from their site doesn't install, it says non compatible graphics card but Ubuntu Software Updater sure installs it.

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  • How to build the mainline kernel source package?

    - by Maxime R.
    Ubuntu kernel PPA only provides linux-headers*.deb and linux-image*.deb packages. How can I build the corresponding linux-source*.deb package ? Context: I'm currently running Ubuntu 11.10 with the mainline kernel (3.2 rc6 now) to get a better support for my sandybridge IGP (Dell E6420 laptop with intel i5-2520M CPU). Appears, i'd like to install this touchpad driver, ALPS touchpads being badly supported (see previous link bug report), while waiting for upstream support in kernel version 3.3. Problem is, DKMS keeps complaining about not finding the full kernel source: Module build for the currently running kernel was skipped since the kernel source for this kernel does not seem to be installed. Appears I may not need the full source but I'd still like to try having it installed to see if it solve my problem. What I tried : Uncompressing the kernel.org source archive in /usr/src/. DKMS still complaining. Manually updating the kernel source package with uupdate and the mainline source package like explained here. Did not succeed. Manually building the linux-source package following @roadmr and @elmicha instructions. I eventually succeeded to build it but DKMS still complained about the missing source. At last I noticed an error I did not catch in the first place while reinstalling the kernel headers. Appears the .deb I got may have been corrupted, downloading it again did the trick :) Alas, while DKMS agreed to compile the module i ran into the following error which appears to have already been reported. This issue isn't yet solved but I won't try to because of the following: in the end I decided to test the precise kernel version 3.2-rc6 through the xorg-edgers ppa which appears to be correctly patched: it works. Nevertheless, it might still be of some interest to know how to build the mainline linux-source package as the Ubuntu Kernel Team doesn't provide it. Not to mention that I learned a lot in the process ^^

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  • How do I allow e-mail to be relayed through this MTA?

    - by BlueToast
    When I try to send an e-mail using authenticationless relay via telnet, I receive an error message "553 sorry, that domain isn't allowed to be relayed thru this MTA (#5.7.1) rcpt to:[email protected]". How can I allow a specific domain to be whitelisted and allowed through the MTA? There is only one domain I am trying to relay e-mails to (and that domain uses a totally different, independent and standalone mail server with IceWarp). 220 mail4.myhsphere.cc ESMTP ehlo sisterwebsite.com 250-mail4.myhsphere.cc 250-PIPELINING 250-8BITMIME 250-SIZE 41943040 250-AUTH LOGIN PLAIN CRAM-MD5 250 STARTTLS mail from:[email protected] 250 ok rcpt to:[email protected] 553 sorry, that domain isn't allowed to be relayed thru this MTA (#5.7.1) rcpt to:[email protected] 553 sorry, that domain isn't allowed to be relayed thru this MTA (#5.7.1) rcpt to:[email protected] 553 sorry, that domain isn't allowed to be relayed thru this MTA (#5.7.1) rcpt to:[email protected] 250 ok data 354 go ahead To: [email protected] From: [email protected] Subject: Test mail -- please ignore Test, please ignore this Jane Sincerely, BlueToast . 250 ok 1350407684 qp 22451 quit 221 mail4.myhsphere.cc Connection to host lost. C:\Users\genericaccount Not sure what to do. I did some Googling but I'm having a hard time finding relevant results. Most of the search results I get are about trying to receive mail -- but I am trying to send mail. mail.sisterwebsite.com = mail4.myhsphere.com. We use FluidHosting for the e-mail on sisterwebsite.com. (Repeating question just in case) How can I allow a specific domain to be whitelisted and allowed through the MTA?

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  • How to justify technology choice to customer?

    - by suslik
    When freelancing / contracting a customer will typically specify functional requirements, acceptance criteria, etc, and the implementation details are in the developer's hands. As a developer your technology choice is a balancing act between what you are most familiar with, technologically what the right tool appears to be, ease of finding coders with this skill and their expense, and a few other factors. I'm in a situation where I have evaluated my options and selected a somewhat obscure open source technology that I believe will get me there faster, easier, and be more maintanable in the long term. It's different, but I think that that is what the requirements call for. The customer has inquired about what I'm going to use to build the solution, and now they are concerned because they've never heard of it before. The reasons for my choice are mostly technical, whereas the customer isn't (but they know some buzzwords!). Explaining these technical reasons will not be easy, and I am not sure if that is the right way to approach this situation anyway. And that's my question: what is the right way to approach this situation so as to cause the least amount of headache for everyone involved?

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  • TechEd 2010 - New Orleans

    - by gjfox
    We're a little more than half way through TechEd 2010 in New Orleans and I am having a hard time finding interesting breakout sessions to attend.  Laura Chappell has completed all of her sessions, and Andy Malone is almost done.  Laura's sessions on Wireshark have been amazing.  Andy is always entertaining and informative.  I did sit through a session this afternoon on IPv6 that was interesting.  I will spend the final day in the Hands on Labs area working through some PowerShell, and Communication Server 14 labs.  The speakers for two of my breakouts had written interesting books.  I went to the conference bookstore to pick them up and found both to be sold out.  They did offer to ship the books to me with the TechEd 20 percent discount. I'm not real sure who thought it would be a good idea to hold a conference in June in New Orleans.  It has been HUMID.  On top of that TechEd 2011 will be in my hometown, Atlanta.

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  • Distinguishing between UI command & domain commands

    - by SonOfPirate
    I am building a WPF client application using the MVVM pattern that provides an interface on top of an existing set of business logic residing in a library which is shared with other applications. The business library followed a domain-driven architecture using CQRS to separate the read and write models (no event sourcing). The combination of technologies and patterns has brought up an interesting conundrum: The MVVM pattern uses the command pattern for handling user-interaction with the view models. .NET provides an ICommand interface which is implemented by most MVVM frameworks, like MVVM Light's RelayCommand and Prism's DelegateCommand. For example, the view model would expose a number of command objects as properties that are bound to the UI and respond when the user performs actions like clicking buttons. Many implementations of the CQRS use the command pattern to isolate and encapsulate individual behaviors. In my business library, we have implemented the write model as command / command-handler pairs. As such, when we want to do some work, such as create a new order, we 'issue' a command (CreateOrderCommand) which is routed to the command-handler responsible for executing the command. This is great, clearly explained in many sources and I am good with it. However, take this scenario: I have a ToolbarViewModel which exposes a CreateNewOrderCommand property. This ICommand object is bound to a button in the UI. When clicked, the UI command creates and issues a new CreateOrderCommand object to the domain which is handled by the CreateOrderCommandHandler. This is difficult to explain to other developers and I am finding myself getting tongue-tied because everything is a command. I'm sure I'm not the first developer to have patterns overlap like this where the naming/terminology also overlap. How have you approached distinguishing your commands used in the UI from those used in the domain? (Edit: I should mention that the business library is UI-agnostic, i.e. no UI technology-specific code exists, or will exists, in this library.)

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  • Ubuntu 9.10 + LXDE Error unmet dependencies

    - by skg
    I am working on Ubuntu 9.10 + LXDE as my current project. I am finding it difficult to install any new packages on this OS. For example, I need to install OpenCv package for qt webcam application, but every time it gives unmet dependencies error.And when i try to install dependencies it again show some more dependencies and so on and forms a circular loops. for example: sudo apt-get install libcv-dev .. .... The following packages have unmet dependencies: libcv-dev: Depends: libhighgui-dev (=1.0.0-6.2ubuntu1) but it is not going to installed. E: Broken packages Then I try to install libhighgui-dev as follow: sudo appt-get install libhighgui-dev .. ... The following packages have unmet dependencies: libhighgui-dev: Depends: libgtk2.0-dev but it is not going to installed E: Broken packages And this goes on never ending. Please suggest me something, as i have googled a lot and did not found any help. It may be , i m missing some primary packages to be installed.But how to find it? Any suggestion/help/link will be really appreciated. Thanks in Advance.

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  • Logistics of code reuse (OOP)

    - by Ominus
    One of the driving points behind OOP is code reuse. I am curious about the actual logistics of this and how others both in team or solo handle it. For example lets say you have 5 projects you have worked on and between them you have a ton of classes that you think would be useful in other projects. How do you store them? Are they just in the normal project repository or do you break out the relevant classes and have them (as now copies) in another unique source repository that only houses code pieces that are intended to be reused? How do you go about finding or even knowing that there is a good piece of code out there that you should reuse? It's easier if your solo because you remember that you have coded something similar but even then it becomes kind of a stretch. If there is some way that you are storing these pieces of code do you then also have them indexed and searchable by tag or something. I fear that it just boils down to some tribal knowledge that you just know that for situation A i need solution B and we have a good piece of code that already can help here. A bit verbose but I hope you get what I am aiming at. If you think of a better way to make the question clearer please have at it :) TIA!

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  • How do you structure your shared code so that it is "re-findable" for new developers?

    - by awmckinley
    I started working at my current job about 8 months ago, and its been one of the best experiences I've had as a young programmer. It's a small company, and both my co-developers are brilliant guys. One of the practices that they both have been encouraging is lots of code-reuse. Our code base is mainly C#, and we're using a centralized revision control system. The way the repository is currently structured, there is a single folder in which all shared class libraries are placed (along with unit tests for each library), and our revision control system allows for sharing or linking those libraries out to other projects. What I'm trying to understand at this point is how the current structure of the folder can be made more conducive for finding those libraries again. I've talked to the other developers about this, and they agree that it's gotten a little messy. I find that I am sometimes "reinventing the wheel" because I didn't realize that there was an existing piece of code that solved a particular problem. The issue is complicated further by the fact that we're sharing some code between ASP.NET MVC2, WinForms, and Windows CE projects, and sharing code between applications built against multiple versions of .NET. How do other people approach this? Is the answer in naming the libraries in a certain way or is it preferable to invest in some code-search software? Is the answer in doc comments? Should we be sharing libraries at all or should we simply branch the class libraries for re-use? Thanks for any and all help!

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  • Remote server's x menus without vino, vnc etc

    - by Fredde
    A question where both google searches, as well as askubuntu and ubuntu forums searches fails though rephrasing the question a number of times. Have a Lubuntu server with some storage and functions and a lubuntu laptop. Previous when running winXP, I had Xming, could start a x-session on the server, got the lxpanel on the laptop, switching, running x-programs without a hitch though the lxpanel menu. A very neat and convenient solution. However the winXP crashed, me moving to lubuntu also for the laptop. still things work, I ssh into the server and can start x-programs without a hitch. But, as with all graphical desktops, I at times need access to the lx menus on the server to find programs and here the problems arise, most finding I got talk about installing VNC, vino etc overkills, avoiding existing X-integration between the servers. I'll like to do as I did with Xming, see the menu system on the server, in my "client's" xwin? Just to see the servers installed software without colliding with the laptop X-server, just using it as normal X-apps.

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  • Report from OpenWorld Shanghai

    - by jmorourke
    Oracle OpenWorld Shanghai 2013 was held July 22nd – 25th at the International Expo Center in Shanghai, China. The conference drew over 19,000 attendees from 44 countries. In addition, 580 CxOs attended the Executive Edge program, and 430+ partners attended the Oracle Partner Network Exchange. The conference included a number of sessions on Big Data, Business Analytics, Business Intelligence and Enterprise Performance Management delivered by Oracle, our partners and customers.  I had the pleasure to attend the conference and delivered three sessions focused on Oracle’s Hyperion Enterprise Performance Management (EPM) applications. Each of my sessions was well-attended, and in a few cases was standing room only, so there is clearly a lot of interest in the China market in EPM. The EPM and BI demo pods in the DemoGrounds at the conference also received a lot of traffic. In addition to the conference sessions I delivered, I had several meetings with customers and partners in Shanghai.These sessions and meetings I attended made clear the interest that customers in China have in improving their planning, management reporting, financial reporting, and profitability management processes. In fact, with the China Ministry of Finance now standardizing on XBRL for annual reporting across multiple agencies in China, there is a great opportunity here for our disclosure management application. One interesting finding is that the China market may not be ready for cloud-based applications as many companies are state-owned and have security concerns, so on-premise applications are likely to see continued demand.  For more information about the Oracle OpenWorld China 2013 conference, please check the web  site:  http://www.oracle.com/events/apac/cn/en/openworld/index.htmlAnd don’t forget, Oracle OpenWorld San Francisco 2013 is just around the corner in September of 2013. Please check the web site for registration and content information: http://www.oracle.com/openworld/index.html

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  • Algorithm to shoot at a target in a 3d game

    - by Sebastian Bugiu
    For those of you remembering Descent Freespace it had a nice feature to help you aim at the enemy when shooting non-homing missiles or lasers: it showed a crosshair in front of the ship you chased telling you where to shoot in order to hit the moving target. I tried using the answer from http://stackoverflow.com/questions/4107403/ai-algorithm-to-shoot-at-a-target-in-a-2d-game?lq=1 but it's for 2D so I tried adapting it. I first decomposed the calculation to solve the intersection point for XoZ plane and saved the x and z coordinates and then solving the intersection point for XoY plane and adding the y coordinate to a final xyz that I then transformed to clipspace and put a texture at those coordinates. But of course it doesn't work as it should or else I wouldn't have posted the question. From what I notice the after finding x in XoZ plane and the in XoY the x is not the same so something must be wrong. float a = ENG_Math.sqr(targetVelocity.x) + ENG_Math.sqr(targetVelocity.y) - ENG_Math.sqr(projectileSpeed); float b = 2.0f * (targetVelocity.x * targetPos.x + targetVelocity.y * targetPos.y); float c = ENG_Math.sqr(targetPos.x) + ENG_Math.sqr(targetPos.y); ENG_Math.solveQuadraticEquation(a, b, c, collisionTime); First time targetVelocity.y is actually targetVelocity.z (the same for targetPos) and the second time it's actually targetVelocity.y. The final position after XoZ is crossPosition.set(minTime * finalEntityVelocity.x + finalTargetPos4D.x, 0.0f, minTime * finalEntityVelocity.z + finalTargetPos4D.z); and after XoY crossPosition.y = minTime * finalEntityVelocity.y + finalTargetPos4D.y; Is my approach of separating into 2 planes and calculating any good? Or for 3D there is a whole different approach? sqr() is square not sqrt - avoiding a confusion.

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