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  • What's the best way to offer javascript embed that won't slow a page down?

    - by Shpigford
    I have a chunk of javascript that users can copy and paste to put on their sites. I'm currently using the following code (ala WEDJE) that allows the rest of the page to load even if my script is slow or not responding. <script type="text/javascript"> var number = "987654321"; var key = "123abc"; (function(){ document.write('<div id="ttp"></div>'); s=document.createElement('script'); s.type="text/javascript"; s.src="http://example.com/javascripts/embed.js?" + Math.random(); setTimeout("document.getElementById('ttp').appendChild(s);",1); })() </script> But that method is a few years old and so I wasn't sure if there was a more efficient way of doing the same thing that others have come up with.

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  • VB .NET Shared Function if called multiple times simultaneously

    - by Mehdi Anis
    Consider I have a shared function:- Public Shared Function CalculateAreaFromRadius(ByVal radius As Double) As Double ' square the radius... Dim radiusSquared As Double radiusSquared = radius * radius ' multiply it by pi... Dim result As Double result = radiusSquared * Math.PI 'Wait a bit, for the sake of testing and 'simulate another call will be made b4 earlier one ended or such for i as Integer = 0 to integer.Max Next ' return the result... Return result End Function My Questions: If I have two or more threads in the same vb .net app and each of them calls the shared function at the same time with different RADIUS, will they each get their own AREA? I want to know for each call to the function if it is using same local variables or each call creates new instances of local variables? Will the answers to above questions be same If I have multiple (2+) single threaded apps and they all call the function at the same time with different RADIUS value? I will appreciate your reponse. Thank you.

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  • Script Speed vs Memory Usage

    - by Doug Neiner
    I am working on an image generation script in PHP and have gotten it working two ways. One way is slow but uses a limited amount of memory, the second is much faster, but uses 6x the memory . There is no leakage in either script (as far as I can tell). In a limited benchmark, here is how they performed: -------------------------------------------- METHOD | TOTAL TIME | PEAK MEMORY | IMAGES -------------------------------------------- One | 65.626 | 540,036 | 200 Two | 20.207 | 3,269,600 | 200 -------------------------------------------- And here is the average of the previous numbers (if you don't want to do your own math): -------------------------------------------- METHOD | TOTAL TIME | PEAK MEMORY | IMAGES -------------------------------------------- One | 0.328 | 540,036 | 1 Two | 0.101 | 3,269,600 | 1 -------------------------------------------- Which method should I use and why? I anticipate this being used by a high volume of users, with each user making 10-20 requests to this script during a normal visit. I am leaning toward the faster method because though it uses more memory, it is for a 1/3 of the time and would reduce the number of concurrent requests.

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  • Drag and drop + custom drawing in Android

    - by Rich
    I am working on something that needed custom drag-and-drop functionality, so I have been subclassing View, doing a bunch of math in response to touch events, and then rendering everything manually through code on the canvas in onDraw. Now, the more functionality I add, the more the code is growing out of control and I find myself writing a ton more code than I would expect to write in a high level environment like Android. Is this how it's done, or am I missing something? If I'm not doing anything fancy in the UI, the framework handles the majority of my interactions. Built-in controls handle the touches and drags, and my code is pretty much limited to business logic and data. Is there a way to leverage the power of some of the UI controls and things like animations while also doing some of it manually in the onDraw canvas? Is there an accepted standard of when to use one or the other (if indeed the two approaches can be mixed)?

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  • Setting tabindex in dynamic table vertically then horizontally

    - by Wil
    I have a page that is currently generating dynamically created textboxes in a table format. The users are requesting that the tab order be changed from horizontal-vertical to vertical-horizontal. I know that you can use the tabindex attribute to control the tab ordering, but I can't for the life of me figure out the right way to get the sequential number properly for the textboxes. I guess this is more of a math question than anything else! FYI, the textboxes are made while looping two different collections. First collection looped to make the rows, for each row, second collection (which is a property of the first collection objects) is looped to create the columns. Any help would be greatly appreciated. Thanks!

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  • calculate next line numbers

    - by osomanden
    Weird question I guess.. But I am not very math wiz - soo here goes.. I am trying to create a patterne (or variable patterns based on selection) based on x and y numbers (2 rows and 4 columns) and the direction of the counting of x numbers like: 1-2-3-4 5-6-7-8 That one is easy, when number of x-columns is reached, next line and continue x count. But with eg. this one (still 2 rows and 4 columns): 1-2-3-4 8-7-6-5 upsie.. what if it is eg. 3++ rows and still 4 columns? 1-2-3-4 8-7-6-5 9-10-11-12 what would be the formula for this - or other possible variations (teaser for variations): 9-10-11-12 8-7-6-5 1-2-3-4 or reversed

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  • How should I compile boost library in a small project?

    - by Vincenzo
    I have a small project where I need just part of boost library, boost::regex in particular. This is what I've done so far: /include /boost /regex /math .. 189 dirs, files, etc. /lib /boost-regex c_regex_traits.cpp cpp_regex_traits.cpp .. ~20 .cpp files myprog.cpp In my Makefile I compile all boost-regex .cpp files one by one, producing .obj files. Next, I'm building my project by means of compiling myprog.cpp together with all that .obj files from /lib/boost/regex. The question is whether I'm doing everything correct? The size of my output file is rather big (~3.5Mb), while my code is extremely small (10 lines).

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  • How do I indicate that a class doesn't support certain operators?

    - by romeovs
    I'm writing a class that represents an ordinal scale, but has no logical zero-point (eg time). This scale should permit addition and substraction (operator+, operator+=, ...) but not multiplication. Yet, I always felt it to be a good practice that when one overloads one operator of a certain group (in this case the math operators), one should also overload all the others that belong to that group. In this case that would mean I should need to overload the multiplication and division operators also, because if a user can use A+B he would probable expect to be able the other operators. Is there a method that I can use to throw an error for this at compiler time? The easiest method would be just no to overload the operators operator*, ... yet it would seem appropriate to add a bit more explaination than operator* is not know for class "time". Or is this something that I really should not care about (RTFM user)?

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  • Values of Variables Matrix NumPy

    - by Max Mines
    I'm working on a program that determines if lines intersect. I'm using matrices to do this. I understand all the math concepts, but I'm new to Python and NumPy. I want to add my slope variables and yint variables to a new matrix. They are all floats. I can't seem to figure out the correct format for entering them. Here's an example: import numpy as np x = 2 y = 5 w = 9 z = 12 I understand that if I were to just be entering the raw numbers, it would look something like this: matr = np.matrix('2 5; 9 12') My goal, though, is to enter the variable names instead of the ints.

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  • using pthread in c++

    - by ogzylz
    I am using pthread.h in a *.cc file. when I try to use pthread_exit(0); or pthread_join(mythrds[yy],NULL); it says : .cc:(.text+0x3e): undefined reference to `pthread_exit' when complied very similar code in a *.c file with gcc it work perfect. How Can I use pthread's in c++.. (I also added -lpthread) .. void *myThreads ( void *ptr ) { ... pthread_exit(0); } .. flags: g++ -lpthread -Wall -static -W -O9 -funroll-all-loops -finline -ffast-math

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  • Beginner Java Question about Integer.parseInt() and casting

    - by happysoul
    so when casting like in the statement below :- int randomNumber=(int) (Math.random()*5) it causes the random no. generated to get converted into an int.. Also there's this method I just came across Integer.parseInt() which does the same ! i.e return an integer Why two different ways to make a value an int ? Also I made a search and it says parseInt() takes string as an argument.. So does this mean that parseInt() is ONLY to convert String into integer ? What about this casting then (int) ?? Can we use this to convert a string to an int too ? sorry if it sounds like a dumb question..I am just confused and trying to understand Help ?

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  • execute javascript before return in php

    - by user354051
    I do have a custom php script that validates captcha code and sends an email. If php script is sending a mail successfully then it returns "true". This is done by: if(!$Error){ echo "true"; exit; } Before returning true, I would like to execute a jQuery command that should refresh the captcha image. I shouldn't be doing this is client side as it might be risky from spammers point of view. To refresh the captcha image, The command is: jQuery('#captcha').attr('src', ('php/captcha/captchaimage_show.php?' + Math.random())); I need to call this command from within php scripts before return any results by "echo" Prashant

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  • Does this variable need to be declared volatile?

    - by titaniumdecoy
    Does the out variable in the MyThread class need to be declared volatile in this code or will the "volatility" of the stdout variable in the ThreadTest class carry over? import java.io.PrintStream; class MyThread implements Runnable { int id; PrintStream out; // should this be declared volatile? MyThread(int id, PrintStream out) { this.id = id; this.out = out; } public void run() { try { Thread.currentThread().sleep((int)(1000 * Math.random())); out.println("Thread " + id); } catch (InterruptedException e) { e.printStackTrace(); } } } public class ThreadTest { static volatile PrintStream stdout = System.out; public static void main(String[] args) { for (int i = 0; i < 10; i++) { new Thread(new MyThread(i, stdout)).start(); } } }

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  • How can I rotate an image using Java/Swing and then set its origin to 0,0?

    - by JT
    I'm able to rotate an image that has been added to a JLabel. The only problem is that if the height and width are not equal, the rotated image will no longer appear at the JLabel's origin (0,0). Here's what I'm doing. I've also tried using AffineTransform and rotating the image itself, but with the same results. Graphics2D g2d = (Graphics2D)g; g2d.rotate(Math.toRadians(90), image.getWidth()/2, image.getHeight()/2); super.paintComponent(g2d); If I have an image whose width is greater than its height, rotating that image using this method and then painting it will result in the image being painted vertically above the point 0,0, and horizontally to the right of the point 0,0.

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  • What to beware of reading old Numarray tutorials and examples?

    - by DarenW
    Python currently uses Numpy for heavy duty math and image processing. The earlier Numeric and Numarray are obsolete, but still today there are many tutorials, notes, sample code and other documentation using them. Some of these cover special topics of interest, some are well written but haven't been updated or replaced, or are otherwise of use. Quite a bit is the same between Numeric, Numarray and Numpy, so I usually get good mileage out these older docs. Ocassionaly, though, I run into a line of code that results in error. Not often enough to remember how to get around it, but usually I figure it out at the cost of some time. What are the main things to watch out for when relying on such older documentation for current Numpy use? Is there a list of how to translate the differences that exist?

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  • Algorithm to emulate mouse movement as a human does?

    - by Eye of Hell
    Hello I need to test a software that treats some mouse movements as "gestures". For such a task I need to emulate mouse movement from point A to point B, not in straight line, but as a real mouse moves - with curves, a bit of jaggedyness etc. Is there any available solution (algorithm/code itself, not a library/exe) that I can use? Of course I can write some simple sinusoidal math by myself, but this would be a very crude emulation of a human hand leading a mouse. Perhaps such a task has been solved already numerous times, and I can just borrow an existing code? :)

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  • Interesting AS3 hash situation. Is it really using strict equality as the documentation says?

    - by Triynko
    AS3 Code: import flash.utils.Dictionary; var num1:Number = Number.NaN; var num2:Number = Math.sqrt(-1); var dic:Dictionary = new Dictionary( true ); trace(num1); //NaN trace(num2); //NaN dic[num1] = "A"; trace( num1 == num2 ); //false trace( num1 === num2 ); //false trace( dic[num1] ); //A trace( dic[num2] ); //A Concerning the key comparison method... "The Dictionary class lets you create a dynamic collection of properties, which uses strict equality (===) for key comparison. When an object is used as a key, the object's identity is used to look up the object, and not the value returned from calling toString() on it." If Dictionary uses strict equality, as the documentation states, then how is it that num1 === num2 is false, and yet dic[num1] resolves to the same hash slot as dic[num2]?

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  • Height of a binary tree

    - by Programmer
    Consider the following code: public int heightOfBinaryTree(Node node) { if (node == null) { return 0; } else { return 1 + Math.max(heightOfBinaryTree(node.left), heightOfBinaryTree(node.right)); } } I want to know the logical reasoning behind this code. How did people come up with it? Does some have an inductive proof? Moreover, I thought of just doing a BFS with the root of the binary tree as the argument to get the height of the binary tree. Is the previous approach better than mine?Why?

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  • Direct video card access

    - by icemanind
    Guys, I am trying to write a class in C# that can be used as a direct replacement for the C# Bitmap class. What I want to do instead though is perform all graphic functions done on the bitmap using the power of the video card. From what I understand, functions such as DrawLine or DrawArc or DrawText are primitive functions that use simple cpu math algorithms to perform the job. I, instead, want to use the graphics card cpu and memory to do these and other advanced functions, such as skinning a bitmap (applying a texture) and true transparancy. My problem is, in C#, how do I access direct video functions? Is there a library or something I need?

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  • Is webserver bandwith the entire HTTP Request/Responce?

    - by Lienau
    Just a quick question. I'm making a web application where C++ communicates with a php script over HTTP Requests/Response. The data being set back and forth is quite small ~36 bytes. But I plan to have many computers connected, contacting the server quite often. I did the math, and I could potentially have gigabytes of data transfer a month. This isn't too much of problem, but it would be if the bandwidth included the request/response headers the request size would be about ~560 bytes. That's about 16x more bandwidth than I was planning... That would be a lot. If if any one knew how host determine bandwidth and could share, that'd be great. Thanks.

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  • Finding the angle of a fleeing dodo.

    - by donthackmyacc
    I'm coding some critter AI for a game i am working on for my Unity 3D project. I have no programming background and have been stumbling through this using tutorials and other peoples scripts. My problem is that i want my critter to run directly away from the player when the player kicks it. I need the dodo to run directly away from the player when kicked, and i dont know the math nor the syntax to calculate that angle. They are two characters moving independently through worldspace. Here is what i got so far: waypoint = (fleeWP.transform.position); transform.LookAt(Vector3(waypoint.x, transform.position.y, waypoint.z)); transform.Translate (Vector3.forward * speed * Time.deltaTime); This currently makes the critter move towards the waypoint, rather than away. I might be attacking this all wrong. Please chastise me.

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  • Bit Flipping in Hex

    - by freyrs
    I have an 8 digit hexadecimal number of which I need certain digits to be either 0 or f. Given the specific place of the digits is there a quick way to generate the hex number with those places "flipped" to f. For example: flip_digits(1) = 0x000000f flip_digits(1,2,4) = 0x0000f0ff flip_digits(1,7,8) = 0xff00000f I'm doing this on an embedded device so I can't call any math libraries, I suspect it can be done with just bit shifts but I can't quite figure out the method. Any sort of solution (Python, C, Pseudocode) will work. Thanks in advance.

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  • LINQ Equivalent query

    - by GilliVilla
    I have a List<string> List<string> students; students.Add("123Rob"); students.Add("234Schulz"); and a Dictionary<string,string> Dictionary<string, string> courses = new Dictionary<string, string>(); courses .Add("Rob", "Chemistry"); courses .Add("Bob", "Math"); courses .Add("Holly", "Physics"); courses .Add("Schulz", "Botany"); My objective now is to get a List with the values - {Chemistry,Botany} . In other words, I am trying to get the LINQ equivalent of select value from [courses] where [courses].key in ( select [courses].key from courses,students where [students].id LIKE '%courses.key%' ) How should the LINQ query be framed?

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  • Parallel Processing Simulation in Javascript

    - by le_havre
    Hello, I'm new to JavaScript so forgive me for being a n00b. When there's intensive calculation required, it more than likely involves loops that are recursive or otherwise. Sometimes this may mean having am recursive loop that runs four functions and maybe each of those functions walks the entire DOM tree, read positions and do some math for collision detection or whatever. While the first function is walking the DOM tree, the next one will have to wait its for the first one to finish, and so forth. Instead of doing this, why not launch those loops-within-loops separately, outside the programs, and act on their calculations in another loop that runs slower because it isn't doing those calculations itself? Retarded or clever? Thanks in advance!

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  • Type parameterization in Scala

    - by horatius83
    So I'm learning Scala at the moment, and I'm trying to create an abstract vector class with a vector-space of 3 (x,y,z coordinates). I'm trying to add two of these vectors together with the following code: package math class Vector3[T](ax:T,ay:T,az:T) { def x = ax def y = ay def z = az override def toString = "<"+x+", "+y+", "+z+">" def add(that: Vector3[T]) = new Vector3(x+that.x, y+that.y, z+that.z) } The problem is I keep getting this error: error: type mismatch; found : T required: String def add(that: Vector3[T]) = new Vector3(x+that.x, y+that.y, z+that.z) I've tried commenting out the "toString" method above, but that doesn't seem to have any effect. Can anyone tell me what I'm doing wrong?

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